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1An effect that increases the amount of [[ScoringPoints points]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "×2" multiplier means that the player receives double the points they would normally.
2
3Multipliers are usually expressed as integer values (×2, ×3, ×5, etc.), but decimals and percentages are also sometimes used (e.g. "+25% score"). Increasing and maintaining the score multiplier at a high value is generally vital for players seeking a high score, and most games will make it a skill challenge to do so.
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5If more than one multiplier is present in a game, it may be possible for them to "stack", giving the player both at the same time; for example, a ×2 multiplier stacked with a ×5 multiplier is effectively a ×10 multiplier.
6
7Multipliers are most commonly known in {{Pinball}} games, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.
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9See also IdiosyncraticComboLevels, AwesomenessMeter, MoneyMultiplier, and ExperienceBooster.
10----
11!!Examples:
12[[foldercontrol]]
13
14[[folder:Board Games]]
15* The double/triple letter/word squares in ''TabletopGame/{{Scrabble}}''.
16[[/folder]]
17
18[[folder:Pinball]]
19* Done with almost all {{Pinball}} games since the beginning of the genre. Typically tied in to a SpellingBonus, as hitting or rolling over all of the targets for a word would increase the bonus multiplier.
20* Creator/{{Gottlieb}}'s ''Pinball/BaffleBall'' would double the points earned by a ball if it landed into a saucer of the same color, while shooting a ball into the "Baffle Point" would double the score for the entire game.
21* ''Pinball/SpiritOf76'' would double the bonuses every time "1-7-7-6" and "1-9-7-6" was spelled.
22* ''Pinball/ElviraAndThePartyMonsters'' increases the bonus multiplier every time B-A-T is spelled.
23* ''Pinball/MedievalMadness'' would start the player with a 5× (or higher) multiplier if he made the SkillShot. The multiplier could be further increased by rolling over just two lanes; bonus multipliers beyond '''30×''' are not unheard of.
24* ''Pinball/{{Sorcerer}}'' not only provides a bonus multiplier, but the player can also raise the playfield multiplier during multiball for even more points.
25* ''Pinball/{{Superman}}'' has a variation: doubling the bonus requires getting the rollovers for 1-2-3, but ''tripling'' the bonus required one more digit, making 1-2-3-4.
26* In Creator/{{Capcom}}'s ''Pinball/Breakshot1996'', all non-jackpot scores are multiplied by the number of balls in play.
27* ''Pinball/TheLordOfTheRings'' has the Jackpot multipliers during Two Towers and Return of the King Multiballs, as well as the 2× Scoring gift, and during Gollum Multiball, you can score twice (Smeagol) or half (Gollum) the value.
28** The player can also score an 84×(!) Jackpot during Two Towers Multiball, but it is difficult to do.
29* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' has several notable instances:
30** Sinking the ball into the Abyss twice increases the multiplier for the next Pyramid Round, up to 6x.
31** [[SpellingBonus Spelling DOUBLE]] doubles all subsequent scores for the current ball.
32** At the end of the game, an extra letter in DOUBLE is awarded, and completing the word doubles the player's score ''for the entire game.''
33* ''[[Pinball/F14Tomcat F-14 Tomcat]]'' allows the player to increase the bonus multiplier up to 8x, whereupon the Extra Ball becomes available.
34* In Creator/SternPinball's ''[[Pinball/IronManStern Iron Man]]'', spelling IRON MAN enables several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10,000) and "Double Scoring" (all scores are doubled).
35* ''Pinball/CueBallWizard'' doubles all scores after spelling DOUBLE; it can turn "9-Ball" from a lopsided [[GoldenSnitch 500 million points]] to an even more outrageous ''1 Billion'' bonus.
36* The Premium Limited Edition of ''Pinball/{{Avatar}}'' includes a ceramic Powerball, which is lighter and faster than a regular pinball. All scores are doubled when it is in play.
37* In ''Pinball/{{ACDC}}'', hitting the Hell's Bell three times doubles all scores for 20 seconds. Hitting it three more times in that period triples all scores, including jackpots.
38* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the rest of the game. However, the multiplier is timed, and it does not apply toward Checkpoint bonuses for making the game's eight key shots.
39* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5× bonus. Additionally, the entire playfield can have up to 5× scoring active, resulting in a potential 25× on each shot! Every major shot will display the points awarded, the multiplier applied to said points, and whether the multiplier came from a combo shot, your playfield multiplier, or both.
40* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.[[note]]The end of ball bonus on ''Last Action Hero'' tops out at 50 million.[[/note]]
41* Stern's ''[[Pinball/StarWarsStern Star Wars]]'' always has a set of shots lit for a persistent shot multiplier that starts at 2× and can be increased up to 20× - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40×! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.
42* ''Pinball/DoctorWho'' features one ramp that, if shot, increases all table scoring by 50% of its original value, [[{{Cap}} up to a maximum of 4×]]. Selecting and rescuing the Sixth Doctor (of the series' first seven featured) doubles how much of a boost is given.
43* The multiball on the original ''Pinball/BlackKnight'' multiplied all scores by the number of balls active on the table.
44* ''Pinball/GuardiansOfTheGalaxy2017'' has a number of these:
45** [[SpellingBonus Spelling R-A-M-P-A-G-E]] will double all scoring for 30 seconds.
46** If you finish a character’s mode, their corresponding shot will be worth 5 times its normal value during Groot Multiball.
47** Also during Groot Multiball: managing to lock a ball inside Groot’s mouth will double all scoring for 20 seconds. Doing it again during that period of time will increase it to triple the normal amount.
48** During Orb Multiball, shooting the Orb will double the next jackpot’s value for a very short period of time.
49** {{Combos}} will also double the value of any particular shot.
50* ''Pinball/{{Deadpool|2018}}'': There are a number of ways to increase one's playfield multiplier, such as hitting the "Snikt!" target (for a varying number of seconds), finishing Lil' Deadpool Bounce (for the rest of the ball), or amassing 100 weapons (for the entirety of the game).
51* In ''Pinball/WillyWonkaAndTheChocolateFactory'', there are no less than four "Super X" modes that boost playfield scoring (anywhere from doubling to ''quintupling'' it) for a period of time.
52* ''Pinball/IronMaidenLegacyOfTheBeast'' has a playfield multiplier than can be increased up to thrice the normal scoring.
53* ''Pinball/StrangerThings'' has a 2× multiplier that can be triggered by shooting the "Burn it Back" loop repeatedly, then shooting the left scoop.
54* ''Pinball/TheMunsters'' has a multiplier (activated by shooting the Kitty target) that can go up to 6×.
55* In ''Pinball/PiratesOfTheCaribbeanJerseyJack'', two different variants are available for completing the inlanes – "Shot X" multiplies the next flashing shot, while "Super X" lights a target for a period where ''everything'' is multiplied (up to 6×).
56* [[ZigZaggedTrope Zig-zagged]] with the Meeseeks in ''Pinball/RickAndMorty''. Collecting one will cause a specific shot to be worth more (either twice, thrice, or four times its original value). However, waiting too long to shoot it causes the Meeseeks to age, which eventually causes the shot's value to ''divide'' by that same amount (up to one-quarter).
57* ''Pinball/TeenageMutantNinjaTurtlesStern'' doubles scoring for a time if the player [[SpellingBonus spells L-A-I-R]].
58* ''Pinball/{{Aerosmith}}'':
59** A 2× playfield multiplier is either a Mystery award (on the Pro version) or accessed by hitting every target on the upper playfield and making a loop shot (on the higher-tier versions).
60** Spelling A-E-R-O-S-M-I-T-H creates a shot multiplier for the next shot the player makes. It lasts until the ball is drained.
61* In ''Pinball/AvengersInfinityQuest'', placing the Reality Gem on a shot causes it to be worth at least twice its normal value. It can increase to 4× depending on the [[CharacterLevel level]] of the corresponding Avenger and/or any attained power-ups.
62* In ''Pinball/LedZeppelin'', there are four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .1× through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" becomes available, multiplying all scoring by the product of the band members' values.
63* ''Pinball/TheMandalorian'':
64** Lighting the Scope, a Hunter mode, or [[spoiler:Boba Fett]] increases the general score multiplier by one each. Lighting all three at once instead multiplies scoring by ''five''.
65** Finishing "[[WizardMode This is the Way]]" increases the multiplier by one for the rest of the game.
66* ''Pinball/GodzillaStern'': Acquiring Rodan as an ally doubles all scoring for the next minute.
67* ''Pinball/Rush2022'':
68** Planet modes can have certain shots' point values temporarily doubled if the player acquires the appropriate color record beforehand by shooting those shots. Color-coordinating all six of them instead ''triples'' their scoring for the mode's duration.
69** Parodied in one of the fake mystery award options, which claims to offer "100× Scoring" (but, like the other joke awards, will never be chosen).
70* ''Pinball/MousinAround'': Lighting and hitting a cheese target will double all scoring for the next 15 seconds.
71* ''Pinball/Alien2017'': All playfield scoring can be doubled for 20 seconds through a variety of methods: [[SpellingBonus spelling D-R-O-P-S-H-I-P]], using the Pulse Rifle, or receiving it as a random Mother Mystery award.
72* ''Pinball/ToyStory42022'': One of the possible rewards on the Take a Chance Wheel is "Super X," which doubles all scoring. Shooting the Caboom ramp can increase it up to 4 times the norm.
73* ''Pinball/ScoobyDooWhereAreYou2023'': In addition to functioning as a timer, the Bravery Meter increases point values in accordance with how high it is at the moment.
74* ''Pinball/JamesBond007Stern'': Each of the Bond women adds 1x to an overall playfield multiplier that can be activated by pressing the action button. Getting all six automatically increases scoring to 7x (or "007x").
75[[/folder]]
76
77[[folder:Video Games]]
78* ''Franchise/SuperMarioBros'':
79** In most platform games, your score is multiplied if you GoombaStomp multiple enemies without touching the ground. You eventually get [[OneUp 1-Ups]] instead when the streak is high enough.
80** ''VideoGame/MarioPartyAdvance'': The minigame Bill Bounce has the players jump onto Bullet Bills shot from cannons to score points. The more Bills are stomped in succession before landing back into the ground, the more points will be gathered. It's necessary to do this when the minigame is played in Shroom City mode, as the required total score to win is 1000 points.
81* In ''VideoGame/{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.
82* Nearly all FallingBlocks puzzle games have the multipliers. They're all based around doing a rapid succession of matches or making a match that causes other matches to appear. ''VideoGame/PanelDePon'' is the one most reliant on this, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.
83* Many games in the ''VideoGame/{{Bejeweled}}'' franchise include multipliers that you can achieve.
84* The ''VideoGame/{{LEGO Adaptation Game}}s'' have stud multipliers that stack. Getting all of them gives you a ×3840 multiplier, which typically means getting the reward for collecting enough studs the instant a level starts.
85* ''VideoGame/GuitarHero'' has a score multiplier that goes up to 4 if you hit enough notes in a row, but it drops back to 1 if you make ''any'' kind of mistake. Activating Star Power temporarily doubles the multiplier, up to 8.
86* ''VideoGame/TonyHawksProSkater'', ''VideoGame/TonyHawksUnderground'' and ''VideoGame/{{GUN}}'' all use some variant upon this (all were designed by Neversoft).
87%%ExamplesAreNotArguable* The different kinds of execution in ''VideoGame/{{Manhunt}}'' arguably qualify.
88* ''VideoGame/GrandTheftAuto2'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
89* In ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to ×1.
90* Some of the activities in ''VideoGame/SaintsRow'', such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.
91* ''VideoGame/FisherDiver'' has gems which give a score increase. The multiplier resets when returning to the surface.
92* In ''VideoGame/LadyBug'', eating blue hearts can increase the score multiplier, which goes from 2× to 3× to 5×.
93* ''VideoGame/GigaWing'' gives out tokens that increase your score the more you grab.
94* ''[[VideoGame/KingdomHeartsCoded Kingdom Hearts Re:coded]]'' had an option for increasing the rate of spell experience at the cost of reduced level experience.
95* The ''VideoGame/BitTrip'' series games give these for sustained combos, which is required to form a top or high score.
96* In ''VideoGame/TheFairylandStory'', dropping cakes on other enemies would not only eliminate them all, but produce a copper, silver or gold coin that would multiply the points you got after you collected it. You lose your multiplier if Ptolemy dies.
97* In ''VideoGame/BombJack'', the score multiplier can be increased up to 5 by getting bonus coins.
98* In ''[[VideoGame/WithFriends Stampede Run]]'', jumping off bulls' backs in succession will increase the points you earn for each jump.
99* ''VideoGame/AtlantisNoNazo'' has a bonus item that doubles your score. It is the only item that you can't lose barring a GameOver.
100* ''VideoGame/GameAndWario'': The "Ashley" game gives a score multiplier every time Ashley collects 100 spell power drops onscreen without missing any or taking damage. It begins with ×2 once she hits 100 and increases to the next integer for every 100 afterwards. High multipliers are necessary to earn "Best Buddy" status, especially on later stages.
101* In ''Speedball 2: Brutal Deluxe'', any team can claim a multiplier of up to 100% by repeatedly throwing the ball up the ramps on either side of the field. The opposing team can do the same to nullify their multiplier and then claim their own. The multiplier applies equally to scoring goals and injuries, and also increases Electrobounce power.
102* The ''VideoGame/{{Vectorman}}'' games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5× multiplier, you get five extra lives.
103* In ''VideoGame/CarriesOrderUp'', you can gain more points by taking multiple orders and bringing them to their respective customers in quick succession, or by stacking up empty plates and placing them in the dishwasher. You can't carry both food ''and'' empty plates, however.
104* In ''VideoGame/LittleBigPlanet'', collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2× Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
105* ''VideoGame/{{Bug|1995}}'' and its sequel ''Bug Too!'' use this in conjunction with successive hit streaks. Each GoombaStomp Bug does on enemies without touching the ground increases the score per hit from 50, 100, 200, 500, and finally capping out at 1000.
106* ''VideoGame/{{Germination}}'' starts you off with a 1.0 multiplier, which increases by .1 for every bounce you chain together without landing.
107* Creator/{{Atari}}'s ''Road Blasters'' (no relation to the Creator/DataEast laserdisc game) mentions that "shooting accuracy increases multiplier". Shooting an enemy vehicle increases scoring by a factor of one, up to a maximum of ten times the enemy cars' initial values. It also works in reverse, as each misfire reduces the multiplier by a factor of one, but will never drop enemy bounties below 1× scoring.
108* ''VideoGame/GetOffMyLawn2014'': By shooting enemies, a multiplier for points goes up. It goes down when you shoot inaccurately or get hit.
109* ''Boxhead: The Zombie Wars'': The more zombies you kill in a given length of time, the higher your point multiplier becomes.
110* ''VideoGame/{{Frantic}}'': Your score is multiplied by 1 every time the Tension gauge is filled, but you lose half of it upon being hit.
111* ''VideoGame/{{Muri}}'': Each of the DifficultyLevels increases this by 1. Starting with 1× at Easy.
112* ''VideoGame/ThisIsWhyYoureFatIn60Seconds'': Shooting more turkeys at once gives a higher multiplier, culminating in more weight gain.
113[[/folder]]
114
115[[folder:Real Life]]
116* Some Lotto and Powerball games have "multipliers." If you pay an extra $1 your hypothetical winnings are increased by a multiple of 2, 3, etc. if that's what they pick for that night.
117* In the UK, pub quizzes may feature a "joker" mechanic; a team who plays their joker on a given round will receive double points for that round.
118[[/folder]]

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