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1->'''Mana Burn'''\
2''3 sec cast''\
3''Cost: 14% of base mana''\
4''Destroy 10% of the target's mana (up to a maximum of 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.''
5-->--''VideoGame/WorldOfWarcraft'', later removed from the game.
6
7An attack or ability that damages the ManaMeter of the victim. Other secondary effects may come in to play, but this is the ability's primary purpose.
8
9A fighter-type character capable of this trope and capable of spamming it in a very short time will be able to remove a SquishyWizard anytime. This makes it a favored ability of the MageKiller.
10
11ManaDrain is a subtrope where the mana is given to the caster. A subtrope of MetaPower, as it deals with impacting a supernatural ability.
12----
13[[foldercontrol]]
14!!Video Game Examples
15[[folder:Card Battle Game]]
16* ''VideoGame/HearthstoneHeroesOfWarcraft'':
17** The Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.
18** The [[Recap/SouthParkS10E8MakeLoveNotWarcraft Sword of a Thousand Truths]] sets your opponent's mana crystals to zero when you attack them. Of course, acquiring the Sword is not easy, since you need to kill off seven copies of Elwynn Boar (and you can only run two copies of them in your deck).
19[[/folder]]
20
21[[folder:Dungeon Crawlers]]
22* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': There's a sheep-like FOE in Scarlet Pillars that is capable of inflicting Sleep onto the party characters. If this happens, in the next turn the enemy will perform Dream Eater, which ''fully depletes'' their TP meter, rendering them unable to perform any special skills. This makes it a very dangerous opponent. This FOE returns in ''VideoGame/EtrianOdysseyNexus'' (specifically in Western Shrine), and retains this ability.
23[[/folder]]
24
25[[folder:Fighting Games]]
26* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'': The held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.
27* Neji's Byakugan works this way in the ''Manga/{{Naruto}}'' fighting games.
28* ''VideoGame/StreetFighter6'': Chip damage from blocking first goes to the player's Drive Gauge, which is used to perform parries, [[EXSpecialAttack Overdrives]], and other special techniques. If the Drive Gauge is depleted and the player is in a Burnout state, chip damage will go to their HP instead.
29[[/folder]]
30
31[[folder:''Final Fantasy'']]
32* This is a recurring ability type in the ''Franchise/FinalFantasy'' series:
33** ''VideoGame/FinalFantasyII'' introduced the concept to the series in the form of the Sap spell, which, interestingly enough, combines it with a PercentDamageAttack. When cast, it cuts targets' current MP based on the caster's spell level.[[labelnote:math]]Specifically, it's reduced to 1/[caster's Sap level + 1].[[/labelnote]]
34** ''VideoGame/FinalFantasyV'' introduces the Magic Hammer Blue Magic spell, which halves the target's current MP
35** ''VideoGame/FinalFantasyVI'' has the Rasp spell. Interestingly, some enemies and even a few bosses can also be defeated by reducing their ''MP'' to zero. Against these foes, Rasp and its sister spell [[ManaDrain Osmose]] end up surprisingly useful, since opponents that [[TurnsRed Turn Red]] in any capacity will only do so when their ''HP'' is running low. The enemies affected by this appear to be more magical, such as: Moonforms, Clouds, and the Skull Dragon bosses.
36** Magic Hammer is a recurring [[PowerCopying Blue Magic]] spell that switches between this and ManaDrain depending on the game (in ''VideoGame/FinalFantasyVII'', it drains). Also, Barret's second Level 1 LimitBreak, Mindblow, which damages MP without draining.
37** In ''VideoGame/FinalFantasyTactics'', the Osafune/Bizen Boat's Verse of Oblivion release drains MP from surrounding enemies. Oracles may drain MP as well.
38** ''VideoGame/FinalFantasyTacticsAdvance'' has Magic Break, Manastrike, and Soul Sphere on top of those mentioned already. The Damage -> MP skill is a sort of inversion, as it [[ManaShield redirects incoming damage to the user's mana pool]].
39** This is a side effect to the [[UniversalPoison 'Venom']] status effect in ''VideoGame/FinalFantasyIX'', as well as rendering the afflicted character unable to act.
40** Manticores in ''VideoGame/FinalFantasyXI'' can indirectly perform a this by using Riddle, which lowers max MP by a significant amount. You definitely don't get the MP back when it wears off.
41** Many enemies in ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' have abilities that target your party's MP, and likewise your party can do this - either by burning it or draining it. Specific examples are the Gunner's "Target MP" and "Quarter Pounder" abilities.
42** ''VideoGame/FinalFantasyXII'':
43*** The reaper-type enemies and the Demon Wall boss have the "Annul" ability, which reduces your MP to 0.
44*** Stepping on a Leech trap will also greatly reduce your MP.
45*** While not an attack per se, the Rafflesia boss battle is locked to a state where your party members have their MP drained overtime. And rather quick too; it's basically the status effect Sap if it affects the MP. There is no point trying to get it back with [[ManaPotion Ether]], since it will drain faster than you heal, so you have to use items to heal or remove status ailments. The Esper Ultima can do a similar thing (among ''many'' other stat screw-ups) in her boss battle.
46** ''VideoGame/FinalFantasyXIV'' has a few enemies that can damage your MP, which is an absolute killer for casters and healers and it can also mess up Dark Knights since, despite being a physical based tank class, they use MP for a lot of their skills.
47[[/folder]]
48
49[[folder:Hack and Slash]]
50* ''VideoGame/DiabloII'' has the "[[ExactlyWhatItSaysOnTheTin Mana Burn]]" modifier that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and lightning enchanted is "fun".
51[[/folder]]
52
53[[folder:[=MMORPGs=]]]
54* ''VideoGame/CityOfHeroes'' has the [[GoddamnedBats Sappers]] of the Malta Group -- a well-known annoyance, especially for Tanks and other archetypes whose strengths are based around powers that require a regular flow of Endurance and stop working once the meter's drained.
55** Players also have access to Mana Burning abilities, particularly [[ShockAndAwe Electric Themed Powersets]]. A Kinetics/Electrical Blast Defender can render enemies helpless if she knows what she's doing. An Electric/Electric Blaster is even better at it.
56** Other enemies, such as the [[CircusOfFear Carnival of Shadows]], have similar attacks that can drain your endurance, or stop you from regenerating it.
57*** At least players with Electric Armor can get the last laugh, having gained 90% resistance to endurance draining powers by the level that the above enemies start appearing at.
58* ''VideoGame/EVEOnline'' has energy destabilizers (usually called neuts) that empty some of the target's capacitor at the cost of a smaller amount of your own capacitor. Ships that specialize in this such as the Curse and certain Dominix setups can be particularly fearsome in solo/small group PVP, especially against defensive builds that are dependent on their ships' capacitor.
59* ''VideoGame/GuildWars'' has Mesmers, who are masters of this trope. They have many, ''many'' ways to inflict this on enemies, so much that it becomes a valid strategy to completely deny your enemy any mana at all, rendering him effectively useless while the Mesmer is free to pound away. Some examples include but are not limited to:
60** Energy Burn/Energy Surge, both of which are this attacks, only with the added effect that the number of mana burned is multiplied, then dealt to the enemy's health. Doesn't hurt that the damage from these skills are also ArmorPiercing.
61** Spirit Shackles: A particularly annoying skill which chips away at the target's mana every time he attacks. A careless victim can easily find himself with ''no mana at all'' in very short order.
62** Energy Tap/Energy Drain: Textbook ManaDrain attacks used for energy management as well as annoying your enemy.
63** Ether Lord: A rather bizarre skill that first empties the caster of ''all'' mana, then rapidly drains the enemy's mana while filling up the caster's mana.
64** Rangers have the Debilitating Shot skill, the sole purpose of which is to deal a large chunk of mana damage to the target.
65** Necromancers have the Wither elite skill, which drains both the target's health and mana. However, since mana constantly regenerates, it effectively just stops their regeneration, or at least slows it down (depending on the class and amount of natural regeneration you get).
66* ''VideoGame/KingdomOfLoathing'' has several of these. Shub-Jigguwatt starts combat by draining your MP to zero and dealing damage equal to half the MP lost. Storm cows start combat by reducing your MP to 50 and dealing damage fully equal to the MP lost. Numerous other monsters have a special attack they can use repeatedly that drains some of your MP, proportionally healing the monster in the process.
67* The Umbral Sword wielded by the [[OurVampiresAreDifferent Revenant]] in ''[[VideoGame/NexusWar Nexus Clash]]'' erodes the ManaMeter of the enemy with every strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
68* ''VideoGame/RagnarokOnline'''s "Soul Burn" skill depletes the enemies SP completely. If you have the skill on max level, it additionally damages the opponent with his depleted mana x2. However, [[HoistByHisOwnPetard this could also backfire on the caster, with the exact same effects.]]
69* In ''VideoGame/{{Warframe}}'', Magnetic attacks will drain energy from players and reduce the shield of mooks. Various enemies have variations of it; Infested Ancient Disruptors can poke the player with their tentacle to drain energy, Councilor Vay Hek will spam a 100% mana burn attack in the later phases of his boss fight, and Parasitic Eximus enemies will slowly deplete the energy of nearby players. Grineer Galleons often have special doors with a scanning sensor that will completely drain the energy and shields of players who walk through it without destroying the sensor.
70* In ''VideoGame/WorldOfWarcraft'', Priests and some enemies have an ability called Mana Burn, which removes the target's mana and then deals damage equal to half the mana lost.
71** Hunters and Warlocks also used to be able to affect enemy mana (but the latter used a ManaDrain for it) while Human Priests had an additional ability named Feedback (based on a ''Warcraft III'' passive ability that causes attacks to burn some mana), but all three were eventually removed entirely.
72** Blood Elf Spell Breakers and Arcane Towers have the Feedback ability, which reduces mana ''and'' deals damage equal to the mana lost with every attack, in addition to the damage they already do.
73** The [[WillOTheWisp wisp's]] self-destruct ability destroys mana, and damages [[SummonMagic summoned units]].
74[[/folder]]
75
76[[folder:[=MOBAs=]]]
77* ''VideoGame/DefenseOfTheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the Light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade/Disperser is an item that gives the passive to any hero.
78* In ''VideoGame/HeroesOfNewerth'', Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero. Witch Slayer has an ability that drains mana from enemies for himself while channeling it. Moira has an ability that temporarily drains an opponent's entire mana supply, which is restored over time. However, spending mana before it fully recovers will restart the process.
79[[/folder]]
80
81[[folder:Mons Series]]
82* The chill debuff in ''VideoGame/MonsterSanctuary'' reduces the amount of mana that a monster regenerates at the start of each turn.
83* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP[[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).
84** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few Pokémon with the Pressure ability to wear down the player's PP.
85** [[VideoGame/PokemonSwordAndShield Gigantamax Duraludon]] has G-Max Depletion, which burns 2 PP of the target's last move used while also dealing Dragon-type damage.
86** Galarian Slowking has Eerie Spell, a Psychic-type Special-based damaging move that also drains 3 PP from the target's most recently-used move.
87[[/folder]]
88
89[[folder:Racing Games]]
90* In ''VideoGame/{{ONRUSH}}'', the [[CoolBike Outlaw]]'s [[LimitBreak RUSH]] ability drains the boost gauges of all nearby enemy vehicles.
91[[/folder]]
92
93[[folder:Real-Time Strategy]]
94* ''VideoGame/{{Starcraft}}'' has the Science Vessel's EMP, which drains all energy and shields. Dark Archons have a Feedback ability, which causes literal Mana Burn, instantly draining all energy and dealing damage equal to lost energy. Which leads to a 1-shot-kill against targets with more mana than hitpoints.
95** In ''VideoGame/StarCraftII'' the Ghost inherits the EMP, changed to only drain 100 energy and shields, and the High Templar inherits Feedback unchanged.
96* In ''VideoGame/Warcraft III'', the demon hunter and some demonic units have the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.
97[[/folder]]
98
99[[folder:Role-Playing Games]]
100* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' uses "Fatigue" as mana. Blunt weapons, such as hammers and maces, do fatigue damage, effectively draining mana from mages while knocking them unconscious. A variety of other items have similar effects.
101* ''VideoGame/BornUnderTheRain'': Kazemde's Deafening Shout damages the party's MP.
102* In ''VideoGame/BoxxyQuestTheGatheringStorm'', several enemies can use “Heartbleed,” an attack that sucks away your RP.
103* ''VideoGame/BravelyDefault'' has Soul Crush, one of the Valkyrie's abilities, which destroys an enemy's MP equal to 10% of the damage a normal attack would do. Of course, since [[TheComputerIsACheatingBastard the enemies never seem to run out of MP for their spells and other abilities anyway]], [[UselessUsefulSpell this isn't very useful]].
104* The second boss of ''VideoGame/BreathOfDeathVII'', TheGrimReaper, can deal damage to your party's MP reserves.
105* In ''VideoGame/ChronoTrigger'', the MP Buster technique sets a party member's MP to zero. One particular example involves the decoy Flea in Magus's Castle; the party member that strikes the decoy is subject to MP Buster, but [[StupidityIsTheOnlyOption you]] ''[[StupidityIsTheOnlyOption have]]'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].
106* ''Franchise/{{Disgaea}}'':
107** This is Fubuki's passive ability in ''VideoGame/{{Disgaea 2|CursedMemories}}''.
108** Later, an evility possessed by the Reaper class in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}''.
109* [[MageKiller Templars]] in ''VideoGame/DragonAgeOrigins'' can drain an enemy mage's mana with each of their attacks after learning the "Righteous Strike" passive talent. Mages themselves can learn "Mana Clash", which has the double whammy of completely draining enemy mages' mana ''and'' dealing damage proportional to the amount of mana lost. It's so powerful it can kill most boss-level magic-users with one or two hits [[spoiler:even Gaxkang]].
110* Some abilities do this in the ''VideoGame/DragonQuest'' series. "Strange Dance" for example.
111* In ''VideoGame/EarthBound1994'', some enemies have a move that can reduce your PP. The [[ManaDrain PSI Magnet]] techniques outright steal PP from their targets.
112-->"The Mad Duck made something spin around!"
113* ''Franchise/TheElderScrolls''
114** The series in general has both [[{{Mana}} Magicka]] ''[[ManaDrain draining]]'' spells as well as Magicka ''absorbing'' spells, which transfer the stolen Magicka to your own pool.
115** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', a gameplay quirk relating to Magicka absorption means that if you absorb Magicka over your own capacity, you can ''die''.
116** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
117*** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating other spellcasters.
118*** The "Equilibrium" spell converts your Health into Magicka. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
119* In ''VideoGame/GoldenSunDarkDawn'', Tuaparang psy grenades pretty much do this. If you're lucky, you might get one of your own to use against them.
120* ''Franchise/KingdomHearts''
121** In ''VideoGame/KingdomHeartsI'' and ''[[VideoGame/KingdomHeartsII II]]'', [[{{Superboss}} Sephiroth's]] Heartless Angel attack, in addition to bringing your HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
122** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler:the [[{{Superboss}} Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] while [[KickThemWhileTheyAreDown you're still trying to rebuild your command deck]]).
123* ''Franchise/TheLegendOfZelda'':
124** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon contact. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.
125** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Certain baddies in the dungeons drain magic from your meter when they hit you.
126** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that, when touched, prevent you from using any items. Which, of course, are the only thing that can kill them.
127* Some enemies in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' game do this.
128* ''Videogame/MarvelUltimateAlliance'' and the ''VideoGame/XMenLegends'' series have enemies whose presence drains away characters' EP.
129* Certain monsters in ''VideoGame/MightAndMagic'' have a chance of removing a character's spell points when attacking (it is actually referred to as drain if you look into the files, but the monster doesn't get the spell points).
130* ''Franchise/{{Persona}}''
131** ''VideoGame/Persona2'': The [[spoiler:Great Father]] has a trick where he randomly switches from damaging your health to damaging your SP instead. While this does spare your HP for a few turns, it actually creates more issues because SP is how you use all skills, and endgame Personas already cost a ton of SP to use.
132** Treasure Chests in ''VideoGame/Persona4'' sometimes contains traps which halves your SP.
133** In ''VideoGame/Persona3Reload'', the fight against [[spoiler:Takaya]] was updated to give the boss a new DesperationAttack: Paradise of Quietus. In addition to dealing heavy Almighty damage and inflicting Fear, the attack reduces the SP of everyone hit to 1.
134* Flower Fuzzies in ''VideoGame/PaperMarioTheThousandYearDoor'' suck out a few of your FP and can use them for a lightning attack.
135* ''VideoGame/RadiantArc'': Seperus [[spoiler:and Zardon]] specialize in skills that damage the party's MP, making them hard to deal with unless the party has SP regenerating accessories.
136* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler:Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck, while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and essentially get free mana from the attack while blocking the rest of it.
137* Many abilities in ''VideoGame/StarOceanTillTheEndOfTime'' do this in addition to causing normal damage, the reason being that you can be [[NonLethalKO knocked out]] if you run out of [[ManaMeter magic points]] just the same as you can be knocked out for running out of HitPoints.
138* ''VideoGame/TalesSeries'' games have the Weak/Waste status, which caused your TP/CG/EG to either slowly drain or take more than usual to use attacks.
139* ''VideoGame/TitanQuest'' has a few skills pertaining to this, along with some rare and very useful weapon bonuses that drain a portion of an enemies energy with each strike. Very useful when fighting powerful mooks. Stacking these effects from multiple items makes the energy burn deal absurd amounts of damage.
140* In ''VideoGame/WanderingHamster'', one ability Bob the Hamster can acquire early on deals damage to both the enemy's hit points and mana.
141* ''VideoGame/ZanZarahTheHiddenPortal'': There is a Dark offensive spell that can remove a portion of the target's mana, which can be dangerous since mana doesn't regenerate in battle and if you run out, you will be either a sitting duck or you'll have to [[CastFromHitpoints use your hitpoints]] to attack.
142[[/folder]]
143
144[[folder:Roguelikes]]
145* ''VideoGame/DungeonCrawl Stone Soup'' has weapons of [[AntiMagic antimagic]], which sap the MP of players hit by them. As monsters don't have MP, they instead suffer from increasing chances of [[MagicMisfire spell failure]]. Certain other enemies, like ghost moths, can drain MP from a distance.
146* ''VideoGame/NetHack'' has the anti-magic trap, which drain spell power from the target ''and'' [[MaximumHPReduction reduces their maximum power if their power is empty]]. Those who have [[ResistantToMagic magic resistance]] take damage as normal instead of losing power.
147* ''VideoGame/TalesOfMajEyal'' has Mana Clash, the final talent in the AntiMagic category. Mana Clash destroys stored arcane energies and inflicts a proportional amount of arcane damage to the target.
148[[/folder]]
149
150[[folder:Shoot-'em-ups]]
151* In ''VideoGame/StarControl'', the Chenjesu ship, the Broodhome, has a special attack which involves launching a DOGI -- a De-energizing Offensive Guided Interceptor. If the enemy ship touches the DOGI, some of their battery is siphoned away.
152[[/folder]]
153
154[[folder:Turn-Based Strategy]]
155* ''VideoGame/HeroesOfMightAndMagic'':
156** In the third game, Wraiths will burn 2 spell points per Wraith in the stack from the enemy hero at the start of their turn.
157** Imps in the fifth game have the Mana Destroyer ability, which burns a large amount of mana from the opponent at the start of combat. Their upgraded forms instead have a ManaDrain effect, with Familiars giving it to your hero and Vermin distributing it among friendly spellcasters.
158* In ''VideoGame/RondoOfSwords'', equipping and setting the skill Mana Break will allow the user to deplete an enemy's MP gauge in addition to physical damage. This ability becomes useful later on, especially against [[spoiler:Mephreyu]].
159* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Sasha's CO Power drains her opponent's CO Gauge, which is required to perform a CO Power.
160* In ''[[VisualNovel/{{Sunrider}} Sunrider 4: The Captain's Return]]'', the High Roller's pulse guns can be upgraded to deplete small amounts of the target's Energy with every shot. Sola's Reactor Shot [[LevelUpAtIntimacyFive affection perk]] makes the Arch Angel deplete a huge chunk of the target's Energy when she shoots them in the back.
161[[/folder]]
162
163!!Non-Video Game Examples
164
165[[folder:Fan Works]]
166* ''Webcomic/DestinyIntertwined'': Magic can be used to drain another being's magical reserves, which will render them temporarily unable to use elemental abilities or spellcasting. This is typically done to enforce safety measures or to neutralize potentially dangerous individuals.
167[[/folder]]
168
169[[folder:Literature]]
170* ''Literature/TheBlackCompany'': A spear with the "return magic drained as damage" version of this effect appears. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.
171* ''Franchise/{{Mistborn}}'' has Chromium [[MasterOfOneMagic Mistings]], known as "Leechers" for their ability to [[RequiredSecondaryPowers harmlessly and instantly dissolve]] any allomancy-capable metals within another allomancer's system. %%Required Secondary Powers is there because if the metals were simply deactivated, the allomancer thus targeted might suddenly have a lethal dose of, say, pewter in their system with no way to remove it. Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck but you can only use it on yourself]].
172[[/folder]]
173
174[[folder:Tabletop Games]]
175* ''TabletopGame/{{Exalted}}'': Certain Charms can do this, i.e. the [[TheUndead Abyssals]]' Splinter of The Void. It can be upgraded into ManaDrain.
176** Essence-Igniting Nerve Strike from Fire Dragon Style is a very mean bad-touch effect that deals damage equal to your enemy's Personal Essence pool, maxing out at twice your Essence stat. This can be very mean, especially since it bypasses armour, but becomes hilariously unhelpful against Alchemicals, who typically don't have much of a Personal Essence pool because of how their Charms work[[note]]they have to manually install them, and most of them require a commitment of Personal Essence to run. A combat-specced Alchemical likely has no personal motes whatsoever and does everything with his peripheral pool[[/note]].
177** Cecelyne's Stone-Flayer Touch destroys Essence in equal amount to health damage inflicted. It also hurts gods and demons, even if they are dematerialized.
178* In ''TabletopGame/MagicTheGathering'':
179** Any ability that destroys and/or taps lands is effectively this trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope).
180** Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.
181** In ''Literature/AgentsOfArtifice'', Paldor's manablade can sever mages' mana bonds, cutting them off from the source of their magic (and causing intense pain).
182** There's also the now-obsolete rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]]. The rule was dropped in the 2010 Core Set release for being unnecessary 99% of the time[[note]]Especially since any card that could potentially weaponize mana burn explicitly forbid it[[/note]] and annoying the remaining 1%.
183[[/folder]]
184
185[[folder:Western Animation]]
186* Somewhat lampshaded in the ''WesternAnimation/SouthPark'' episode focusing on World of Warcraft. The weapon the kids are given to stop the trolling player killing everyone is called Sword of A Thousand Truths, which possesses a powerful mana burn that Stan uses to weaken the player enough so the kids can end his reign of terror.
187[[/folder]]

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