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1[[quoteright:250:[[VideoGame/KingdomHeartsII https://static.tvtropes.org/pmwiki/pub/images/door_to_darkness_khii.png]]]]
2[[caption-width-right:250:Now where's the [[CoolKey key]]...]]
3
4An index for tropes regarding those ingenious devices that permit people to walk through completely solid walls unhindered.
5
6Only tropes that literally involve doors belong in this index: HeelFaceRevolvingDoor, for example, does not. Not transdimensional portals, either; they have to be actual doors.
7----
8!!Tropes:
9[[index]]
10[floatboxright:
11'''Related index:'''
12+ LockedUpTropes
13]
14* AxeBeforeEntering: Using an axe to cut your way through a shut door.
15* AutomaticDoorMalfunction: Automatic doors have a tendency to fail in fiction.
16* BatteringRam: A device used to [[OpenSaysMe break]] a LockedDoor open because RammingAlwaysWorks.
17* BigDoor: A big door.
18* BucketBoobyTrap: Putting a bucket of water above a door so that it falls on the next person who opens the door.
19* ClosedDoorRapport: A (possibly one-sided) conversation between two people on opposite sides of a door.
20* DangerousKeyFumble: Dropping keys to some gate while a threat is chasing you.
21* DeadpanDoorShut: Opening something, then instantly closing it with barely a reaction towards the contents.
22** OpenTheDoorAndSeeAllThePeople: Someone opens their front door to meet a whole mob of people, which takes the person by surprise.
23* DetachableDoorknob: You turn the knob to open the door... and the knob comes out.
24* DingDongDitchDistraction: Ringing the doorbell and running away before someone answers the door.
25* DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are, it's from ''VideoGame/{{Doom}}'').
26* DoorClosesEnding: A work ends [[RuleOfSymbolism symbolically]] with a door closing.
27* DoorDumb: A character is unable to open a door because they're too ignorant or preoccupied to know they're doing it the wrong way.
28* DoorFocus: After a character exits, the camera lingers on the door. {{Beat}}. The character re-enters through the door.
29* DoorHandleScare: Close-up on a turning or rattling door handle to build up suspense.
30* DoorOfDoom: A door which signifies that crossing it will be important or have consequences.
31* DoorRoulette: Several unremarkable doors (or [[PortalDoor a single bizarre one]]) leading to progressively unwanted results with each one opened in the search of a desired one.
32* DoorSlamOfRage: I'm so mad, I'm going to close this door '''''really''''' hard to show it!
33* TheDoorSlamsYou: Accidentally hurting someone with a door.
34** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
35* DoorToBefore: At the end of a long level, there happens to be a door or otherwise easy passage to the entrance.
36* DrillTheLock: If everything else fails, then [[ThisIsADrill drill]] the lock off the door.
37* ExplodingCloset: Opening a closed and often visibly distended door only to unleash a downpour of clutter.
38* GhostButler: When the door shuts itself and locks after a character uses it.
39* HookingTheKeys: A character uses a tool to increase their reach for the keys to their {{Prison}}.
40* ImprovisedLockpick: Bypassing a lock using tools not explicitly designed for lockpicking, especially MacGyvering one for use.
41** HairpinLockpick: Picking a lock with a bobby pin or paper clip.
42** ShootOutTheLock: Using firearms to open doors.
43** SkeletonKeyCard: Using a credit card to disengage the sliding bolt in a door's lock.
44* InterchangeableAntimatterKeys: In video games, keys are (usually) interchangeable, but can only be used once.
45* KeyConfusion: A character having trouble find the right key out of a keychain with lots of them.
46* TheKeyIsBehindTheLock: The key is inside what it unlocks.
47* KeyUnderTheDoormat: Someone keeps a key under the doormat in case they get locked out.
48* KnockingOnHeathensDoor: Religious preachers going door-to-door to proselytize their beliefs to the occupants.
49* LockedDoor: StockVideoGamePuzzle where a locked door blocks your path and you need to get a key to open it.
50* LockedInTheBathroom: A character barricades themselves in the bathroom to avoid a difficult conversation, or to delay their capture by pursuers.
51* LuckBasedSearchTechnique: Finding something important, in this case the opening to a SecretPath, by accident.
52* NoEntrance: For the distinct ''lack'' of any sort of door or entrance.
53* OminousKnocking: Suspenseful knocking against a door.
54* OminouslyOpenDoor: Interest is drawn to the door that is left open
55* OpenDoorOpening: A work begins [[RuleOfSymbolism symbolically]] with a door opening.
56* OpenSaysMe: Someone breaks down the door, rips it off, kicks it open, or destroys it somewhat, before entering.
57* OurDoorsAreDifferent: Doors designed with ArtisticLicense.
58** DilatingDoor: Doors that open like an iris or a camera shutter.
59** ForceFieldDoor: A door made out of SomeKindOfForceField.
60** PortalDoor: A door that doesn't lead to an adjacent place but a more distant location.
61*** TheLonelyDoor: A door that is BiggerOnTheInside.
62** ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
63** ScriptReadingDoors: When the needs of the script override the door sensors.
64* PaperKeyRetrievalTrick: Pushing [[TheKeyIsBehindTheLock the key out from the other side of the lock]] and taking it from the gap below the door.
65* RealFakeDoor: A useless door that leads to a wall.
66* SlowDoors: A door that takes awhile to close, usually PlayedForDrama.
67** IndyHatRoll: Diving beneath a slow door right before it closes.
68* StuckInTheDoorway: A person (for [[YouAreFat one reason]] or [[TemporaryBulkChange another]]) [[HelpImStuck gets stuck]] in a doorway.
69* TacticalDoorUse: Utilizing doors in an action situation.
70** DoorFu: A character uses an uninstalled door as a weapon and/or shield.
71** DoorJudo: Opening a door just as someone is about to [[OpenSaysMe knock it down]].
72** TaeKwonDoor: A character uses an installed door as a weapon and/or obstacle.
73*** ToyotaTripwire: A car door is used the hit a pursuer on foot.
74* ThereWasADoor: Someone crashes through a wall to get in even though they could've just entered through the door.
75* WeHaveTheKeys: Bypassing or breaking down a door that you had the key for or wasn't even locked.
76* WeldTheLock: Sealing a door by welding it shut.
77[[/index]]

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