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13->''"We then exit the temple, and I swear the Egyptians used the same sound effect for their doors as ''Doom'' does."''
14-->-- ''WebVideo/RosssGameDungeon'', reviewing ''Maabus''
15
16The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive developed by the Canadian-based Sound Ideas, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
17
18Many films use the same sound effect libraries; the only reason this one is obvious is that gamers of a certain age have heard it thousands of times over...
19
20Mac users of the correct age might likewise recognize ''VideoGame/{{Marathon}}'' elevators in a lot of media.
21
22Can be listened to [[https://www.youtube.com/watch?v=7BVygrVoxC8 right here]].
23
24See also: StockScream. Do not confuse with DoorOfDoom.
25
26----
27!!Examples:
28[[foldercontrol]]
29
30[[folder:Advertising]]
31* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.
32[[/folder]]
33
34[[folder:Anime]]
35* In the second episode of the ''Manga/BirdyTheMighty'' When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes.
36* ''Anime/GhostInTheShellStandAloneComplex'' features this sound when the door of a mobile command central opens and closes.
37* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
38* ''Manga/MagicKnightRayearth'' uses so many of the same sound effects as ''Doom'' that it can send you lunging for the fire button.
39* ''Anime/OutlawStar'' uses the the door opening and closing sounds for a defeated ship about to explode in the episode "Forced Departure".
40* ''Anime/PokemonChronicles'': In the episode "[[{{Recap/PokemonSS4ShowdownAtTheOakCorral}} Showdown at the Oak Corral]]", when Professor Oak opens a vertical door in his lab, this sound is used.
41[[/folder]]
42
43[[folder:Films -- Live-Action]]
44* Used in ''Film/{{Blankman}}'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.
45* Doors in the film version of ''Film/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.
46* Several of the doors on the titular ''Film/EventHorizon'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell.
47* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.
48* In ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', JP's office has doors with this sound effect.
49* ''Franchise/StarWars'': ''Film/TheForceAwakens'' features the sound when the engine of Rey's speeder cools down.
50[[/folder]]
51
52[[folder:Live-Action TV]]
53* Used in the second half of Season three of ''Series/TwentyFour''.
54* Also heard in the middle of the ''Series/BabylonFive'' fourth-season episode "Into the Fire", in a space battle scene.
55* In the short lived CW show ''Series/BirdsOfPrey2002'', the entrance to Oracle's secret hideout uses this sound.
56* Weirdly enough, a non-door example was used in ''Series/BuffyTheVampireSlayer'' in "The Harvest". When Luke is staked by Buffy, the sound effect plays as he disintegrates.
57* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.
58* ''Series/DoctorWho'' uses this a couple of times:
59** [[Recap/DoctorWhoS28E8TheImpossiblePlanet "The Impossible Planet"]]/[[Recap/DoctorWhoS28E9TheSatanPit "The Satan Pit"]], likely an intentional reference, given that the plot, like that of ''Doom'', involved a remote mining colony that discovered a powerful demonic monster.
60** [[Recap/DoctorWhoS30E16TheWatersOfMars "The Waters of Mars"]], in which a Mars base encounters a water-borne [[TheVirus alien virus that possesses people]].
61* Some episodes of ''Series/GoodEats'' have used the Door sounds...and the dying sounds of some of the demons, too.
62* During the opening sequence, and commercial interstitials, for ''Series/ModernMarvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.
63* In the later seasons of ''Series/MysteryScienceTheater3000'', one of the theater doors makes the Doom Doors sound.
64** Possibly a ShoutOut, as certain members of the creative staff (particularly Jim Mallon and Michael J. Nelson) were fans of the game.
65* Used, of course, by the ''Series/MythBusters'' in their video games episode, where one of the myths was testing HyperspaceArsenal as used in first-person shooters like ''VideoGame/{{Doom}}''.
66* The doors in the ''Series/StargateSG1'' SGC sometimes make this noise.
67* Also turns up in the ''Series/{{Torchwood}}'' episode "Cyberwoman".
68[[/folder]]
69
70[[folder:Music]]
71* "Bein' Who We Are", the song which came on the CD bundled with the ''Bratz: Space Angelz'' line of dolls, used the Doom door sound effects in the opening to the song. You can hear the song [[https://www.youtube.com/watch?v=ywAv2qUHzV0 here]].
72* The music video for "Body Movin'" by Music/BeastieBoys has the sound effect used for the spy's cave. [[https://www.youtube.com/watch?v=uvRBUw_Ls2o]]
73* "Mann Gegen Mann" by Music/{{Rammstein}} uses a sound effect that sounds suspiciously like Doom Doors. Also note the sound of the Doom shotgun can be heard in Wollt ihr das Bett in Flammen Sehen.
74** "Moskau" by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in ''VideoGame/HalfLife1''
75* "Mannequin" by Music/{{The Kovenant}} starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG ''VideoGame/{{Neocron}}''
76[[/folder]]
77
78[[folder:Video Games]]
79* The Platform/{{Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
80* ''VideoGame/{{BMX XXX}}'' uses the effect for the sound of a water pump toppling over and explosively propelling itself across a street into traffic.
81* ''VideoGame/{{Descent}}'' uses the Doom platform sound (Space Ship Door 02) for the four-part square doors.
82* ''VideoGame/{{Doom}}'', [[TropeNamer of course]].
83** A single door in the foundry in ''VideoGame/Doom2016'' also makes this sound as it closes, as a MythologyGag.
84* Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
85-->'''Rex:''' Ooohhh, spooky doors.
86* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
87* ''VideoGame/TheJourneymanProject Pegasus Prime'' uses the elevator sound effect for the huge doors in the TSA. Granted, the place is set in the 24th century.
88* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
89* ''VideoGame/KingdomHeartsBirthBySleep'' uses these very sound effects in the Deep Space world for a glass-cylinder teleporter.
90* ''VideoGame/KirbyCanvasCurse'' uses it for sliding doors in a level.
91* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
92* ''VideoGame/MechWarrior 3'' also features the noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
93** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
94* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
95* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
96* ''Franchise/ResidentEvil''
97** The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.
98** ''VideoGame/ResidentEvil4'' also has the "elevator" sound as the door sound in a couple rooms in the fortress, notably shortly before Leon faces the first Regenerator.
99* Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.
100* ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
101* The high-tech dungeons of ''VideoGame/WildArms'' use this sound for doors and elevators.
102* The "Space Door Activate" sounds of the doors in the Platform/PlayStation port and ''VideoGame/Doom64'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
103[[/folder]]
104
105[[folder:Western Animation]]
106* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].
107* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
108* ''WesternAnimation/JonnyQuest'', Ezekiel Rage's secret underground base has one.
109* ''WesternAnimation/JusticeLeague'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down.
110* ''WesternAnimation/MyLifeAsATeenageRobot'', "Sibling Tsunami": The sound faintly plays when Jenny activates her sisters for the first time right before the screen fades to black.
111* ''WesternAnimation/Nimona2023'': The flying car Nimona and Ballister are getting away in breaks down with the sound.
112* ''WesternAnimation/{{Rugrats}}'', "The Mega Diaper Babies": The sound plays when the robotic Angelica's head is about to explode.
113* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.
114* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound.
115
116
117[[/folder]]
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