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13It's time for Bob to face his final destiny. The Evil Overlord is on the roof, preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the [[RooftopConfrontation showdown at the top]]. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...
14
15The elevator ride serves as a good pause point in the action to resolve some loose ends, or just prepare for the final battle. TheLeader may give some final advice to the squad to give them courage. The quiet ascent --or descent-- is the calm before the storm and really builds up what is about to unfold.
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17It needn't be before the actual climax. A good semi-climax will do, so long as it's dramatic and looks like it might be the real thing. If the ride is [[{{Denouement}} after the climax]] or the climax itself, see EndingByAscending.
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19Sister trope to ClimbingClimax. See also RoofTopConfrontation, which often follows. Not to be confused with ElevatorActionSequence, since the action doesn't actually happen on the elevator.
20
21!!Examples:
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23[[foldercontrol]]
24
25[[folder:Anime & Manga]]
26* Just before the final battle of ''Anime/CowboyBebopKnockinOnHeavensDoor'', Spike takes an elevator up to the top of the tower to fight [[BigBad Vincent Volaju]] where he is initiating his terrorist attack on the Halloween parade.
27* Before their final fight with [[spoiler: the gone-insane General Ulube]], the Shuffle Alliance from ''Anime/MobileFighterGGundam'' ride a huge freight elevator in their Gundams and discuss how they will defeat [[spoiler: the Dark/Devil Gundam merged with the Japan Colony]].
28* ''Anime/{{Shenmue}}'': Ryo, Ren, and Joy near the end of "Guidepost" heading up to the roof of the Yellow Head building where Yuanda Zhu is being handed off.
29[[/folder]]
30
31[[folder:Comic Books]]
32* An interesting variation from ''ComicBook/NewAvengers''. ComicBook/LukeCage once fell off the top of a building while the team was fighting hand ninjas. He simply got up, took the elevator back to the roof, and got back into the fight.
33[[/folder]]
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35[[folder:Fan Works]]
36* ''Fanfic/HalfPastAdventure'' has one midway through its NoirEpisode, as the PrivateInvestigator Cash Daniels takes Macy and Robin up to see FemmeFatale jewel thief [[PunnyName Penelope Farthington]], escorted by her stoic {{cyborg}} [[TheJeeves butler]] Izak.
37[[/folder]]
38
39[[folder:Film -- Live Action]]
40* In ''Film/{{Aliens}}'', Ripley rides down an elevator deep into the soon-to-be-exploding colony to rescue a little girl. She takes this time to ready all her weapons.
41* In ''Film/TheBluesBrothers'', Jake and Elwood calmly ride the elevator up to the Tax Assessor's office, to finally accomplish their ''Main/MissionFromGod''. The film intercuts their calm almost bored ride (complete with [[Main/TheElevatorFromIpanema elevator music]]) with the aggressive rushing of the police and ''Main/SWATTeam'' up the stairwell who are chasing them.
42* The movie ''Film/TheBrave'', written and directed by Creator/JohnnyDepp, ends with him taking an elevator ride up to meet the SnuffFilm makers with whom he has a debt.
43* In ''Film/TheDeparted'', where Leonardo DiCaprio and Matt Damon's characters ride the elevator down after Leo has taken Matt's character hostage, and [[spoiler: is shot in the head by one of Matt's allies as soon as the door opens.]]
44* ''Film/ThePunisher1989''. Mafia boss Franco and the Punisher are going up into a skyscraper to confront the Yakuza. Franco stops the elevator with the lift key for a moment to ask why he's driven to kill so many people. "Revenge has its limits." The Punisher just replies, "Maybe I haven't reached it yet."
45* ''Film/RoboCop1987'': [=RoboCop=] takes one just before he confronts Dick Jones about his complicity with the crimes of Clarence Boddicker, but this isn't anywhere close to his final confrontation with either.
46* ''Film/{{Runaway}}'': The police officer protagonist has to take a robots-only elevator with NoOSHACompliance up a building site to confront the villain for a HostageForMacGuffin trade, despite his fear of heights.
47* The 2014 version of ''[[Film/TeenageMutantNinjaTurtles2014 Teenage Mutant Ninja Turtles]]'' has one where the turtles are singing and beatboxing on their way to face shredder. Then the elevator pings and they all run out [[ScreamingWarrior with a roar]].
48* ''Film/ThorRagnarok'': In the elevator on their way up to steal the Grandmaster's ship, Thor and Loki have a quiet moment to talk. Loki suggests it would be best if he remained behind on Sakaar and Thor wholeheartedly agrees, but [[BreakThemByTalking expresses his regret]] as he had always thought they'd fight side by side forever but now realizes that their paths diverged a long time ago. This moment of honest expression clearly touches Loki but undergoes a [[MoodWhiplash tonal shift]] as Thor then suggests they do "Get help" to which Loki declares ''"We are not doing 'Get Help'"''. The ride ends with a GilliganCut as the elevator's doors open.
49-->'''Thor:''' Get Help! Please! My brother, he's dying....
50* ''Film/TotalRecall1990''. Quaid takes an elevator ride up to his final showdown with Cohaagen over the fate of Mars.
51* Happens in ''Film/VanillaSky'' as well. Tom Cruise's character meets with [[spoiler:"Tech Support"]], who proceeds to explain what exactly has been happening to him throughout the film. To drive it home, the elevator ride is [[spoiler:impossibly long, making it clear that Cruise is in a dreamworld]].
52* The final scene of ''Film/WillyWonkaAndTheChocolateFactory'' takes place in the Great Glass Wonkavator: so called because it can go not only up and down, but sideways and backways and slantways and squareways and frontways and any other way that you can think of.
53[[/folder]]
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55[[folder:Live-Action TV]]
56* ''Series/AgentsOfSHIELD'': the episode "The Real Deal" has a variant, as we don't know the elevator ride is a big deal until after everyone gets off. Coulson and Fitz chat briefly in the elevator, before Coulson points out that Fitz looks nervous, and that the elevator stopped a minute ago. They exit the elevator, [[ItMakesSenseInContext entering a forest]], where the rest of the team are waiting for them, and Simmons is wearing a white dress and holding a small bouquet, leading to Fitz and Simmons getting married.
57[[/folder]]
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59[[folder:Theme Parks]]
60* Both John and the T-800 in ''Ride/Terminator23DBattleAcrossTime'' at Ride/UniversalStudios go down in an elevator before reaching the climatic scene in Skynet's central core.
61[[/folder]]
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63[[folder:Video Games]]
64* ''VideoGame/ANNOMutationem'': Immediately after C's OneWingedAngel form emerges and he heads to the top of The Consortium's building, Ann proceeds to take a lift to confront him. During the ride up, the elevator lift malfunctions for a bit as C tosses debris from above before finally making its way to the rooftop.
65* ''VideoGame/BatmanArkhamKnight'': One occurs after Batman's last encounter with the Arkham Knight, as he and Gordon prepare to confront Scarecrow on the roof of the Militia's base.
66* Jack rides up the elevator to the top of city hall to face the final boss in ''VideoGame/BioShock1''.
67* ''VideoGame/BombermanGeneration'': [=BomberMan=] battles against Bomber Elite in a elevator while proceeding to the inner base.
68* ''VideoGame/CallOfDutyModernWarfare3'' has one halfway through the last level, when Price and Yuri ride an elevator to the final battle with Makarov and his goons.
69* The ''Franchise/{{Danganronpa}}'' games have a tense elevator ride after each investigation, taking the class to the courtroom where they will find out which one of them is the culprit for this chapter's murder.
70* ''VideoGame/EliteBeatAgents'': In the "Just A Peanut Matter" (song: "Survivor" by Music/DestinysChild) stage, the main character takes the freight elevator to the top of the peanut warehouse where the evil alien queen is.
71* There is one final elevator at the end of ''VideoGame/TheEvilWithin'' when you get back to the asylum.
72-->'''Sebastian:''' If I get out of this alive, I'm never riding in an elevator again.
73* At the end of ''VideoGame/{{Flashback}}'', Conrad takes an elevator down for the final battle with the Master Brain.
74* ''VideoGame/HalfLife'':
75** ''VideoGame/BlackMesa'': In contrast to the original ''VideoGame/HalfLife1'', Gordon has to ascend one long elevator ride to reach the top of the Nihilanth's Tower before he can face the Nihilanth himself; constantly harassed by Alien Controllers and forced to stop multiple times to get moving again. During which time, his Gluon Gun and Tau Cannon are supercharged by the Xenian Crystals; meaning that Gordon has free reign to wreck the enemies that invaded Earth and have been dogging him the entire time, all set to the epic Black Mesa OST "Ascension".
76** ''VideoGame/HalfLife2'': Gordon and Alyx ride up an elevator before the final battle. Alyx takes this time to say a few things. Then there's Gordon's long ride up the tower in the prison unit.
77* ''VideoGame/KirbyAndTheForgottenLand'': Following the fight against Forgo Dedede, Kirby and three Waddle Dees run inside an elevator as the now freed King Dedede holds the Beast Pack off. The ride up the elevator has an automated voice detail [[spoiler:ID-F86]]'s backstory, with the music slowly changing into the pre-boss theme as the elevator reaches the top of Lab Discovera.
78* ''VideoGame/Left4Dead'': In the No Mercy campaign, the end of the penultimate stage involves traveling 25 floors up an elevator where some conversation takes place. In this case, the battle comes before the elevator ride, as while the elevator descends you must fight against a horde of the infected, with the remainder of the level once you reach the top being a comparatively easy walk through a construction site to the safe room.
79* ''VideoGame/Left4Dead2'': In the first campaign, the survivors take an elevator down to the ground floor of the mall where Jimmy Gibbs Jr.'s car (and their best chance of escape) is parked, just before hordes of zombies attack them ''for the rest of the game,'' either until they escape or get overwhelmed.
80* ''VideoGame/MaxPayne1'' sets its final battle on top of the Aesir Corporation tower, which has Max riding in a number of elevators. The final ride (which transitions from "Nothing to Lose" to the final level "Pain and Suffering") has Max readying all his weapons one final time, intercut with pictures of the family he's about to take vengeance for.
81-->'''[[PrivateEyeMonologue Max Payne]]:''' Valkyr had been meant to be a white-winged maiden that would lift you to a [[WarriorHeaven warrior's heaven]]. But it turned out to be a one-way demon ride to Hell. The Devil was in the drug. I knew. I had met him.\
82''[Max locks and loads his weapon]''\
83'''Max Payne:''' And now I was going to kill her -- the queen of the underworld who had tried to lift herself [[TitleDrop a bit closer to heaven]] with her drug money. No begging, no bribes -- she knew better. Honor among killers, "we who are about to die." Both of us knew how this would end: in [[TitleDrop pain and suffering]].
84* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has two at the climax: An elevator ride, and a long series of catwalks, both containing quotes by various characters echoing in Snake's head as he moves ever closer to a likely death and the end of his mission.
85* ''VideoGame/MirrorsEdge'': Reaching the final levels objective an elevator ride shows how the player raises beyond all the rest of the city's rooftops where the player has been running all game long.
86* Subverted several times in ''VideoGame/Mother3''. The final elevator keeps ''saying'' it's going to arrive at the 100th floor, but it keeps ending up at extra dungeons, at the end of each of which is another elevator. Eventually, it is played straight.
87* Throughout ''VideoGame/Persona3'', the Velvet Room has manifested as an elevator continuously going up. The last time the protagonist visits, right before the final battle, it arrives at its destination. It's more effective than it sounds.
88* ''VisualNovel/{{Policenauts}}'': In the final act, Jonathan rides up an elevator to take down the BigBad at the top. The ride is impeded by Redwood who shoots the elevator to stop it at the twentieth floor.
89* ''VideoGame/SaintsRow'' has this in the final mission of the Vice Kings storyline, where the Protagonist, Johnny Gat, and Benjamin King have to ride an elevator to get to the penthouse where Tanya is. It's notable for being one of the four times in the game that the normally SilentProtagonist speaks.
90* ''VideoGame/SpecOpsTheLine'': After battling through Dubai to reach Colonel Konrad, Captain Walker takes the elevator of the tallest building in the city to confront him.
91* ''VideoGame/TimeCrisis'': Right before the final boss battle, Wild Dog takes Rachel hostage in an elevator. Richard has to take the other elevator to catch up.
92* Happens a few times in ''VideoGame/{{Undertale}}'':
93** You get an elevator from the Core to New Home that takes longer than the other elevators in the game. There's even a track on the OST called "Long Elevator" that consists of the elevator sound effect used in the game. There is another elevator in New Home, but it acts as more of a shortcut so you don't have to walk all the way back should you want to backtrack.
94** In the Pacifist ending, Alphys leaves a note in her lab revealing that her "Bathroom" is actually an elevator that leads to a truth she's been hiding but is now ready to reveal. Unlike most examples, the elevator actually goes down, but it's still a tense moment, especially when [[spoiler: it malfunctions and crashes due to a sudden power outage, leaving you trapped down there until you find all the necessary items to restore power]].
95** After the above event, you go into another elevator and get a call from an unknown person, who ends their dialogue with "See you soon." Immediately after, the doors close and the elevator rapidly ascends to New Home, [[PointOfNoReturn and is then blocked as soon as you get out]], leaving you with no choice but to face the final boss.
96** ''VideoGame/{{Deltarune}}'' also has one, though not right before the final boss. It takes place when the main characters are escaping from the castle's basement after [[spoiler: Susie's fight with Lancer, which results in her finally deciding to follow Kris' instructions instead of attacking every enemy she encounters]].
97[[/folder]]
98
99[[folder:Western Animation]]
100* ''WesternAnimation/InvaderZim'' episode "Game Slave 2" plays with this trope; [[JerkAss Iggins]] is rushing to [[ItMakesSenseInContext get batteries on a high floor of a skyscraper, while simultaneously trying to escape Gaz]]. However, in his hysteria, he slams on the same button several times and breaks the elevator, sending him flying up to the roof. There, Gaz climbs in with him before he can get the door to close. After he refuses to give her the Game Slave, she punches the control panel and sends the elevator plummeting downward; finally, he gives her the game, and she miraculously stops the elevator at the floor with the batteries. Then she cuts the cord and [[BlackComedy lets Iggins fall to his death anyway]].
101--> '''Gaz:''' The rightful order has been restored.
102[[/folder]]

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