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It's time for Bob to face his final destiny. The Evil Overlord is on the roof]], preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the [[RooftopConfrontation showdown at the top]]. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...

to:

It's time for Bob to face his final destiny. The Evil Overlord is on the roof]], roof, preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the [[RooftopConfrontation showdown at the top]]. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...



* Just before the final battle of ''[[Anime/CowboyBebop Cowboy Bebop: The Movie]]'', Spike takes an elevator up to the top of the tower to fight [[BigBad Vincent Volaju]] where he is initiating his terrorist attack on the Halloween parade.

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* Just before the final battle of ''[[Anime/CowboyBebop Cowboy Bebop: The Movie]]'', ''Anime/CowboyBebopKnockinOnHeavensDoor'', Spike takes an elevator up to the top of the tower to fight [[BigBad Vincent Volaju]] where he is initiating his terrorist attack on the Halloween parade.



* ''Anime/{{Shenmue}}'': Ryo, Ren, and Joy near the end of "Guidepost" heading up to the roof of the Yellow Head building where Yuanda Zhu is being handed off.



* An interesting variation from ''ComicBook/NewAvengers'': ComicBook/LukeCage once fell off the top of a building while the team was fighting hand ninjas. He simply got up, took the elevator back to the roof, and got back into the fight.

to:

* An interesting variation from ''ComicBook/NewAvengers'': ''ComicBook/NewAvengers''. ComicBook/LukeCage once fell off the top of a building while the team was fighting hand ninjas. He simply got up, took the elevator back to the roof, and got back into the fight.



* ''VideoGame/ANNOMutationem'': Immediately after C's OneWingedAngel form emerges and he heads to the top of The Consortium's building, Ann proceeds to take a lift to confront him. During the ride up, the elevator lift malfunctions for a bit as C tosses debris from above before finally making its way to the rooftop.
* ''VideoGame/BatmanArkhamKnight'': One occurs after Batman's last encounter with the Arkham Knight, as he and Gordon prepare to confront Scarecrow on the roof of the Militia's base.



* ''VideoGame/BombermanGeneration'': [=BomberMan=] battles against Bomber Elite in a elevator while proceeding to the inner base.



* Happens a few times in ''VideoGame/{{Undertale}}'':
** You get an elevator from the Core to New Home that takes longer than the other elevators in the game. There's even a track on the OST called "Long Elevator" that consists of the elevator sound effect used in the game. There is another elevator in New Home, but it acts as more of a shortcut so you don't have to walk all the way back should you want to backtrack.
** In the Pacifist ending, Alphys leaves a note in her lab revealing that her "Bathroom" is actually an elevator that leads to a truth she's been hiding but is now ready to reveal. Unlike most examples, the elevator actually goes down, but it's still a tense moment, especially when [[spoiler: it malfunctions and crashes due to a sudden power outage, leaving you trapped down there until you find all the necessary items to restore power]].
** After the above event, you go into another elevator and get a call from an unknown person, who ends their dialogue with "See you soon." Immediately after, the doors close and the elevator rapidly ascends to New Home, [[PointOfNoReturn and is then blocked as soon as you get out]], leaving you with no choice but to face the final boss.
** ''VideoGame/{{Deltarune}}'' also has one, though not right before the final boss. It takes place when the main characters are escaping from the castle's basement after [[spoiler: Susie's fight with Lancer, which results in her finally deciding to follow Kris' instructions instead of attacking every enemy she encounters]].



* ''VideoGame/BlackMesa'': In contrast to the original ''VideoGame/HalfLife'', Gordon has to ascend one long elevator ride to reach the top of the Nihilanth's Tower before he can face the Nihilanth himself; constantly harassed by Alien Controllers and forced to stop multiple times to get moving again. During which time, his Gluon Gun and Tau Cannon are supercharged by the Xenian Crystals; meaning that Gordon has free reign to wreck the enemies that invaded Earth and have been dogging him the entire time, all set to the epic Black Mesa OST "Ascension".
* ''VideoGame/HalfLife2'':
** Gordon and Alyx ride up an elevator before the final battle. Alyx takes this time to say a few things.
** Lets not forget Gordon's Epic and Long (Long!) ride up the tower in the prison unit. That should count as an elevator ride.

to:

* ''VideoGame/HalfLife'':
**
''VideoGame/BlackMesa'': In contrast to the original ''VideoGame/HalfLife'', ''VideoGame/HalfLife1'', Gordon has to ascend one long elevator ride to reach the top of the Nihilanth's Tower before he can face the Nihilanth himself; constantly harassed by Alien Controllers and forced to stop multiple times to get moving again. During which time, his Gluon Gun and Tau Cannon are supercharged by the Xenian Crystals; meaning that Gordon has free reign to wreck the enemies that invaded Earth and have been dogging him the entire time, all set to the epic Black Mesa OST "Ascension".
* ''VideoGame/HalfLife2'':
** ''VideoGame/HalfLife2'': Gordon and Alyx ride up an elevator before the final battle. Alyx takes this time to say a few things.
** Lets not forget
things. Then there's Gordon's Epic and Long (Long!) long ride up the tower in the prison unit. That should count as unit.
* ''VideoGame/KirbyAndTheForgottenLand'': Following the fight against Forgo Dedede, Kirby and three Waddle Dees run inside
an elevator ride.as the now freed King Dedede holds the Beast Pack off. The ride up the elevator has an automated voice detail [[spoiler:ID-F86]]'s backstory, with the music slowly changing into the pre-boss theme as the elevator reaches the top of Lab Discovera.



* Throughout ''VideoGame/{{Persona 3}}'', the Velvet Room has manifested as an elevator continuously going up. The last time the protagonist visits, right before the final battle, it arrives at its destination. It's more effective than it sounds.

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* Throughout ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', the Velvet Room has manifested as an elevator continuously going up. The last time the protagonist visits, right before the final battle, it arrives at its destination. It's more effective than it sounds.sounds.
* ''VisualNovel/{{Policenauts}}'': In the final act, Jonathan rides up an elevator to take down the BigBad at the top. The ride is impeded by Redwood who shoots the elevator to stop it at the twentieth floor.



* ''VideoGame/TimeCrisis'' - Right before the final boss battle, Wild Dog takes Rachel hostage in an elevator. Richard has to take the other elevator to catch up.

to:

* ''VideoGame/TimeCrisis'' - ''VideoGame/TimeCrisis'': Right before the final boss battle, Wild Dog takes Rachel hostage in an elevator. Richard has to take the other elevator to catch up.up.
* Happens a few times in ''VideoGame/{{Undertale}}'':
** You get an elevator from the Core to New Home that takes longer than the other elevators in the game. There's even a track on the OST called "Long Elevator" that consists of the elevator sound effect used in the game. There is another elevator in New Home, but it acts as more of a shortcut so you don't have to walk all the way back should you want to backtrack.
** In the Pacifist ending, Alphys leaves a note in her lab revealing that her "Bathroom" is actually an elevator that leads to a truth she's been hiding but is now ready to reveal. Unlike most examples, the elevator actually goes down, but it's still a tense moment, especially when [[spoiler: it malfunctions and crashes due to a sudden power outage, leaving you trapped down there until you find all the necessary items to restore power]].
** After the above event, you go into another elevator and get a call from an unknown person, who ends their dialogue with "See you soon." Immediately after, the doors close and the elevator rapidly ascends to New Home, [[PointOfNoReturn and is then blocked as soon as you get out]], leaving you with no choice but to face the final boss.
** ''VideoGame/{{Deltarune}}'' also has one, though not right before the final boss. It takes place when the main characters are escaping from the castle's basement after [[spoiler: Susie's fight with Lancer, which results in her finally deciding to follow Kris' instructions instead of attacking every enemy she encounters]].



--> ''Gaz'': The rightful order has been restored.

to:

--> ''Gaz'': '''Gaz:''' The rightful order has been restored.
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None


* ''VideoGame/Left4Dead'': In the No Mercy campaign, the end of the penultimate stage involves traveling 25 floors up an elevator where some conversation takes place.

to:

* ''VideoGame/Left4Dead'': In the No Mercy campaign, the end of the penultimate stage involves traveling 25 floors up an elevator where some conversation takes place. In this case, the battle comes before the elevator ride, as while the elevator descends you must fight against a horde of the infected, with the remainder of the level once you reach the top being a comparatively easy walk through a construction site to the safe room.
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trope disambig


[[folder:Live Action TV]]
* ''Series/AgentsOfSHIELD'': the episode "The Real Deal" has a variant, as we don't know the elevator ride is a big deal until after everyone gets off. Coulson and Fitz chat briefly in the elevator, before Coulson points out that Fitz looks nervous, and that the elevator stopped a minute ago. They exit the elevator, [[ItMakesSenseInContext entering a forest]], where the rest of the team are waiting for them, and Simmons is wearing a white dress and holding a small bouquet, leading to Fitz and Simmons [[TheyDo getting married]].

to:

[[folder:Live Action [[folder:Live-Action TV]]
* ''Series/AgentsOfSHIELD'': the episode "The Real Deal" has a variant, as we don't know the elevator ride is a big deal until after everyone gets off. Coulson and Fitz chat briefly in the elevator, before Coulson points out that Fitz looks nervous, and that the elevator stopped a minute ago. They exit the elevator, [[ItMakesSenseInContext entering a forest]], where the rest of the team are waiting for them, and Simmons is wearing a white dress and holding a small bouquet, leading to Fitz and Simmons [[TheyDo getting married]].married.
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Reword


It's time for Bob to face his final destiny. The Evil Overlord is on the roof]], preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the RooftopConfrontation. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...

to:

It's time for Bob to face his final destiny. The Evil Overlord is on the roof]], preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the RooftopConfrontation.[[RooftopConfrontation showdown at the top]]. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...
Is there an issue? Send a MessageReason:
Fix


It's time for Bob to face his final destiny. The Evil Overlord is on the roof]], preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the [[RooftopConfrontation]]. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...

to:

It's time for Bob to face his final destiny. The Evil Overlord is on the roof]], preparing to launch his sinister master plan, and the only way Bob can is go up there and face him for the [[RooftopConfrontation]].RooftopConfrontation. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...
Is there an issue? Send a MessageReason:
Add trope


It's time for Bob to face his final destiny. The Evil Overlord is on the roof, preparing to launch his sinister master plan, and the only thing to do is go up there and face him for the showdown. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team check their weapons, make their peace, and watch as the indicator lights show the elevator rising. The team waits tensely for the door to open at the top...

to:

It's time for Bob to face his final destiny. The Evil Overlord is on the roof, roof]], preparing to launch his sinister master plan, and the only thing to do way Bob can is go up there and face him for the showdown.[[RooftopConfrontation]]. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team [[LockAndLoadMontage load and check their weapons, weapons]], make their peace, and watch as the indicator lights show the elevator slowly rising. The team waits tensely for the door to open at the top...
Is there an issue? Send a MessageReason:
Add details


It's time for Bob to face his final destiny. The Evil Overlord is on the roof, preparing to launch his master plan, and the only thing to do is go up there and face him. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team check their weapons, make their peace, and watch as the indicator lights show the elevator rising. The team waits tensely for the door to open at the top...

to:

It's time for Bob to face his final destiny. The Evil Overlord is on the roof, preparing to launch his sinister master plan, and the only thing to do is go up there and face him.him for the showdown. So, Bob gets in the lift, maybe saying a last few words to Alice. Bob and his team check their weapons, make their peace, and watch as the indicator lights show the elevator rising. The team waits tensely for the door to open at the top...
Is there an issue? Send a MessageReason:
Advice


The elevator ride serves as a good pause point in the action to resolve some loose ends, or just prepare for the final battle. The quiet ascent --or descent-- is the calm before the storm and really builds up what is about to unfold.

to:

The elevator ride serves as a good pause point in the action to resolve some loose ends, or just prepare for the final battle. TheLeader may give some final advice to the squad to give them courage. The quiet ascent --or descent-- is the calm before the storm and really builds up what is about to unfold.
Is there an issue? Send a MessageReason:
Add details


It's time for Bob to face his final destiny. The Evil Overlord is on the roof, preparing to launch his master plan, and the only thing to do is go up there and face him. So, Bob gets in the lift, maybe saying a last few words to Alice. They check their weapons, make their peace, and wait for the door to open at the top.

to:

It's time for Bob to face his final destiny. The Evil Overlord is on the roof, preparing to launch his master plan, and the only thing to do is go up there and face him. So, Bob gets in the lift, maybe saying a last few words to Alice. They Bob and his team check their weapons, make their peace, and wait watch as the indicator lights show the elevator rising. The team waits tensely for the door to open at the top.
top...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BlackMesa'': In contrast to the original ''VideoGame/HalfLife'', Gordon has to ascend one long elevator ride to reach the top of the Nihilanth's Tower before he can face the ''BigBad/Nihilanth'' himself; constantly harassed by Alien Controllers and forced to stop multiple times to get moving again. During which time, his Gluon Gun and Tau Cannon are supercharged by the Xenian Crystals; meaning that Gordon has free reign to wreck the enemies that invaded Earth and have been dogging him the entire time, all set to the epic Black Mesa OST "Ascension".

to:

* ''VideoGame/BlackMesa'': In contrast to the original ''VideoGame/HalfLife'', Gordon has to ascend one long elevator ride to reach the top of the Nihilanth's Tower before he can face the ''BigBad/Nihilanth'' Nihilanth himself; constantly harassed by Alien Controllers and forced to stop multiple times to get moving again. During which time, his Gluon Gun and Tau Cannon are supercharged by the Xenian Crystals; meaning that Gordon has free reign to wreck the enemies that invaded Earth and have been dogging him the entire time, all set to the epic Black Mesa OST "Ascension".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BlackMesa'': In contrast to the original ''VideoGame/HalfLife'', Gordon has to ascend one long elevator ride to reach the top of the Nihilanth's Tower before he can face the ''BigBad/Nihilanth'' himself; constantly harassed by Alien Controllers and forced to stop multiple times to get moving again. During which time, his Gluon Gun and Tau Cannon are supercharged by the Xenian Crystals; meaning that Gordon has free reign to wreck the enemies that invaded Earth and have been dogging him the entire time, all set to the epic Black Mesa OST "Ascension".
Is there an issue? Send a MessageReason:
None

Added: 270

Changed: 144

Removed: 156

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* Jack rides up the elevator to the top of city hall to face the final boss in ''VideoGame/{{BioShock|1}}''.

to:

* Jack rides up the elevator to the top of city hall to face the final boss in ''VideoGame/{{BioShock|1}}''.''VideoGame/BioShock1''.
* ''VideoGame/CallOfDutyModernWarfare3'' has one halfway through the last level, when Price and Yuri ride an elevator to the final battle with Makarov and his goons.



* ''VideoGame/EliteBeatAgents'' - In the "Just A Peanut Matter" (song: "Survivor" by Music/DestinysChild) stage, the main character takes the freight elevator to the top of the peanut warehouse where the evil alien queen is.

to:

* ''VideoGame/EliteBeatAgents'' - ''VideoGame/EliteBeatAgents'': In the "Just A Peanut Matter" (song: "Survivor" by Music/DestinysChild) stage, the main character takes the freight elevator to the top of the peanut warehouse where the evil alien queen is.



--> '''Sebastian:''' If I get out of this alive, I'm never riding in an elevator again.

to:

--> '''Sebastian:''' -->'''Sebastian:''' If I get out of this alive, I'm never riding in an elevator again.



* ''VideoGame/HalfLife2'' has Gordon and Alyx ride up an elevator before the final battle. Alyx takes this time to say a few things.

to:

* ''VideoGame/HalfLife2'' has ''VideoGame/HalfLife2'':
**
Gordon and Alyx ride up an elevator before the final battle. Alyx takes this time to say a few things.



* ''VideoGame/Left4Dead'' - In the No Mercy campaign, the end of the penultimate stage involves traveling 25 floors up an elevator where some conversation takes place.
* ''VideoGame/Left4Dead2'' - In the first campaign, the survivors take an elevator down to the ground floor of the mall where Jimmy Gibbs Jr.'s car (and their best chance of escape) is parked, just before hordes of zombies attack them ''for the rest of the game,'' either until they escape or get overwhelmed.
* ''VideoGame/MaxPayne'' sets its final battle on top of the Aesir Corporation tower, which has Max riding in a number of elevators. The final ride (which transitions from "Nothing to Lose" to the final level "Pain and Suffering") has Max readying all his weapons one final time, intercut with pictures of the family he's about to take vengeance for.
-->'''[[PrivateEyeMonologue Max Payne:]]''' Valkyr had been meant to be a white-winged maiden that would lift you to a [[WarriorHeaven warrior's heaven]]. But it turned out to be a one-way demon ride to Hell. The Devil was in the drug. I knew. I had met him.
-->[''Max locks and loads his weapons'']
-->'''Max Payne:''' And now I was going to kill her -- the queen of the underworld who had tried to lift herself [[TitleDrop a bit closer to heaven]] with her drug money. No begging, no bribes -- she knew better. Honor among killers, "we who are about to die." Both of us knew how this would end: in [[TitleDrop pain and suffering]].

to:

* ''VideoGame/Left4Dead'' - ''VideoGame/Left4Dead'': In the No Mercy campaign, the end of the penultimate stage involves traveling 25 floors up an elevator where some conversation takes place.
* ''VideoGame/Left4Dead2'' - ''VideoGame/Left4Dead2'': In the first campaign, the survivors take an elevator down to the ground floor of the mall where Jimmy Gibbs Jr.'s car (and their best chance of escape) is parked, just before hordes of zombies attack them ''for the rest of the game,'' either until they escape or get overwhelmed.
* ''VideoGame/MaxPayne'' ''VideoGame/MaxPayne1'' sets its final battle on top of the Aesir Corporation tower, which has Max riding in a number of elevators. The final ride (which transitions from "Nothing to Lose" to the final level "Pain and Suffering") has Max readying all his weapons one final time, intercut with pictures of the family he's about to take vengeance for.
-->'''[[PrivateEyeMonologue Max Payne:]]''' Payne]]:''' Valkyr had been meant to be a white-winged maiden that would lift you to a [[WarriorHeaven warrior's heaven]]. But it turned out to be a one-way demon ride to Hell. The Devil was in the drug. I knew. I had met him.
-->[''Max
him.\\
''[Max
locks and loads his weapons'']
-->'''Max
weapon]''\\
'''Max
Payne:''' And now I was going to kill her -- the queen of the underworld who had tried to lift herself [[TitleDrop a bit closer to heaven]] with her drug money. No begging, no bribes -- she knew better. Honor among killers, "we who are about to die." Both of us knew how this would end: in [[TitleDrop pain and suffering]].



* ''VideoGame/MirrorsEdge'' - Reaching the final levels objective an elevator ride shows how the player raises beyond all the rest of the city's rooftops where the player has been running all game long.
* ''VideoGame/ModernWarfare 3'' has one halfway through the last level, when Price and Yuri ride an elevator to the final battle with Makarov and his goons.

to:

* ''VideoGame/MirrorsEdge'' - ''VideoGame/MirrorsEdge'': Reaching the final levels objective an elevator ride shows how the player raises beyond all the rest of the city's rooftops where the player has been running all game long.
* ''VideoGame/ModernWarfare 3'' has one halfway through the last level, when Price and Yuri ride an elevator to the final battle with Makarov and his goons.
long.
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Added DiffLines:

* Subverted several times in ''VideoGame/Mother3''. The final elevator keeps ''saying'' it's going to arrive at the 100th floor, but it keeps ending up at extra dungeons, at the end of each of which is another elevator. Eventually, it is played straight.
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* An interesting variation from ''ComicBook/NewAvengers'': [[ComicBook/LukeCageHeroForHire Luke Cage]] once fell off the top of a building while the team was fighting hand ninjas. He simply got up, took the elevator back to the roof, and got back into the fight.

to:

* An interesting variation from ''ComicBook/NewAvengers'': [[ComicBook/LukeCageHeroForHire Luke Cage]] ComicBook/LukeCage once fell off the top of a building while the team was fighting hand ninjas. He simply got up, took the elevator back to the roof, and got back into the fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/TheBluesBrothers'', Jake and Elwood calmly ride the elevator up to the Tax Assessor's office, to finally accomplish their ''Main/MissionFromGod''. The film intercuts their calm almost bored ride (complete with [[Main/TheElevatorFromIpanema elevator music]]) with the aggressive rushing of the police and ''Main/SWATTeam'' up the stairwell who are chasing them.
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* The final scene of Film/WillyWonkaAndTheChocolateFactory takes place in the Great Glass Wonkavator: so called because it can go not only up and down, but sideways and backways and slantways and squareways and frontways and any other way that you can think of.

to:

* The final scene of Film/WillyWonkaAndTheChocolateFactory ''Film/WillyWonkaAndTheChocolateFactory'' takes place in the Great Glass Wonkavator: so called because it can go not only up and down, but sideways and backways and slantways and squareways and frontways and any other way that you can think of.

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