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2%%The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
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4%%Zero-context examples are not allowed on wiki pages; all such examples have been commented out. Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
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6[[quoteright:300:[[ComicBook/SecretWars1984 https://static.tvtropes.org/pmwiki/pub/images/battleworld.jpg]]]]
7[[caption-width-right:300:The Beyonder puts the battleworld together like it was a Franchise/{{Lego}} toy.]]
8
9A Patchwork World is a setting that is a composite of several different worlds, from cities to whole lands, usually brought together by some incredible power, like a PhysicalGod or SufficientlyAdvancedAliens. May feature a PatchworkMap if the "sections" are placed together haphazardly. If some of the segments are inhabited, this usually leads to chaotic situations, especially if the cultures in the pieces are very different. Can be played for comedy or straight.
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11Compare WorldOfWeirdness, which could also be the justification for such a setting. May also justify the FantasyKitchenSink, AnachronismStew and so on.
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13Not to be confused with PatchworkMap, although such a map is a likely outcome of a Patchwork World. It also doesn't necessarily involve actual patchwork. See TimeCrash for when places from different eras are merged together. Also not to be mistaken for ConstructedWorld, which is a fictional setting completely separate from our own, though said setting may have examples of a Patchwork World in-universe.
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15!!Examples:
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18[[folder:Anime & Manga]]
19* ''Anime/DigimonAdventure'': Machinedramon's city is made up of parts of many major cities on Earth. In general, the Dark Masters arc turns the ''entire Digital World'' into a patchwork world of ''itself'', with the world literally twisted and separated into four zones twining up the sides of the aptly-named Spiral Mountain. Places that were once ''continents'' apart are now within walking distance of each other -- and their strong environmental themes mean that the transition from ocean to deep forest to urban sprawl to barren wasteland is practically instantaneous.
20* ''Anime/SuperDimensionCenturyOrguss'' takes place on a Patchwork World created from various alternate Earths after the explosion of a time-warping bomb.
21* ''Manga/Versus2022'': The merged world was created by the various summoning spells, dimensional gates and other multiverse traveling methods colliding and dragging the worlds, the humans asking for aid, and the various monsters killing them, into one big chaotic warzone.
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24[[folder:Card Games]]
25* ''TabletopGame/MagicTheGathering'':
26** The ''Alara'' block follows five separate worlds ("shards" of one that was sundered in the distant past) as they reintegrate, causing considerable chaos.
27** Dominaria gains shades of this after the Rathi overlay, during which large tracts of Rath are simply dropped in the middle of Dominaria's landscapes.
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30[[folder:Comic Books]]
31* ''ComicBook/AstroCity'' has the Gordian Knot, a reality nexus where millions of different planes of existence are caught in mid-collapse.
32* Creator/DCComics:
33** An early motivation for ''[[Franchise/{{Superman}} Superman's]]'' nemesis, Brainiac shrinking cities and putting them in bottles was the intention to enlarge them on his home planet.
34** ''[[Franchise/GreenLantern Green Lantern:]] Mosaic'', where a realm composed of pieces from various planets (again including an Earth town) was created by an insane Guardian of the Universe. Strangely, the other Guardians decided to keep it as it was (against the wishes of most of its inhabitants) as an experiment in interspecies coexistence.
35* ''ComicBook/{{Grimjack}}'' is set in Cynosure, the city at the center of TheMultiverse. It's made of pieces of different dimensions, so one can pass from one reality to another by crossing the street. The laws of physics are known to be different in different parts of the city. Magic works in some parts of the city. Technology dominates in others.
36* Creator/MarvelComics:
37** The Battleworld from the first CrisisCrossover, ''ComicBook/SecretWars1984'', created by the omnipotent Beyonder from pieces of different worlds (including a town from Earth) to serve as the Arena for his superheroes vs villains battle.
38** The Battleworld of ''ComicBook/SecretWars2015'' is a patchwork world created from the surviving Earths of Marvel's multiverse.
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41[[folder:Film -- Animated]]
42* ''WesternAnimation/TransformersTheMovie'': In the original art and storyboards, the Junkions' homeworld was intended to be something like this. A spherical planet with several rounded slabs seeming to rise off of its surface. In the end, only the "northernmost" rounded section of the planetoid was retained on film.
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45[[folder:Literature]]
46%%* ''Literature/{{Ephemera}}'', by Creator/AnneBishop, has this as its premise.
47* Creator/KAApplegate seems to like this trope.
48** ''Literature/{{Animorphs}}'': In the prequel ''The Andalite Chronicles'', Elfangor, Loren and the future Visser Three all try to use the Time Matrix at once, instructing it to transport them back to their respective home worlds. This results in it creating a small universe that's a patchwork of Earth, the Andalite home world (basically Earthlike) and the Yeerk home world ([[DeathWorld which is less pleasant]]).
49** In ''Literature/{{Everworld}},'' the various mythological gods keep their domains in a seemingly random pattern, so that it's about a two-day sail from Viking country to an Aztec city, from which it's a short hike to Arthurian Britain. At one point the characters actually notice the environment transition between the Greek gods' Mediterranean climate and that of sub-Saharan Africa within a few feet. (While traveling to the Egyptian area, which should logically be between them.) This annoys [[TheSmartGuy Jalil]].
50** In ''Literature/{{Remnants}}'', most of the action takes place in a spaceship that can generate any kind of environment within itself, so this tends to happen. For a few books, the characters make their way through a patchwork of worlds straight out of famous human artworks (for example, they wake up in a terrain that looks like an impressionist painting on one side and a black-and-white photograph on the other).
51* ''Literature/{{Gor}}'' is populated by people who were taken from Earth at different times in history -- Romans, Norse, Native Americans, Africans, Roma, etc.
52* The ''Literature/OldKingdom'''s setting was assembled from several worlds by the [[PhysicalGod Nine Bright Shiners]]. This is {{implied|Trope}} in the main trilogy, with the season and time of day changing as characters cross the Wall from Ancelstierre to the Old Kingdom, but made explicit in ''Goldenhand'', when the heroes travel [[GrimUpNorth north]] to a world long-since destroyed by Orannis: the air and the BackgroundMagicField vanish in the space of a step.
53* ''Literature/{{Riverworld}}'' takes place on a planet with a bewildering array of cultures from Earth's history resurrected on the banks of a world-spanning river.
54* In ''Literature/ATimeOdyssey'', by Creator/StephenBaxter, planets in pocket universe have mismatch of terrains brought from different times in the history as a museum.
55* ''Literature/WellWorld'' is set on a planet constructed by the {{Precursors}} as a testbed for the species they designed and spread through the universe. It's divided into thousands of sections that mimic the conditions of each target planet.
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58[[folder:Live-Action TV]]
59* ''Series/TheFantasticJourney'': An island in the Bermuda Triangle has a series of timezones, each with trapped groups of people from the past, present and future.
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62[[folder:Tabletop Games]]
63* ''TabletopGame/DungeonsAndDragons'': ''TabletopGame/{{Ravenloft}}'' is set in a demiplane made from pieces of different continuities of the Prime Material plane; when someone does something particularly heinous on a mortal world, the Dark Powers of the Demiplane of Dread abduct them alongside whatever land they rule or are associated with and add it as a new domain in their realm.
64* ''TabletopGame/{{GURPS}} Fantasy'' is set in the world of Yrth, which had a variety of cultures from other worlds brought to it by magical Banestorms, including several European and Arabic nations from Earth.
65* ''TabletopGame/{{RIFTS}}'' takes place on a future Earth where dimensional warps (the rifts of the title) have not only brought creatures and civilizations from other dimensions to Earth, but also chunks of land and pieces of other dimensions as well.
66* ''TabletopGame/TheSplinter'': The Realm, to an insane degree. Adjacent areas can have wildly different environments and technology levels. They may not even appear to be from the same time period.
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69[[folder:Toys]]
70* The Slizer line from Franchise/{{LEGO}} features a [[https://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg planet]] that is evenly divided into seven identically sized zones of vastly different environments right next to each other.
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73[[folder:Video Games]]
74* ''VideoGame/{{Destiny}}'' has Fundament, a gas giant with floating continents made from the many, many different planets that were destroyed by its tidal forces. It's also the original homeworld of the Hive.
75* In ''VideoGame/DurangoWildLands'', the landscape is constantly shifting due to unstable time warps. Resources and extinct animals appear and disappear at random, and many of the islands themselves are unstable and can disappear at any time.
76* In ''Franchise/TheElderScrolls'' series, one of the more popular {{Creation Myth}}s states that this is the case for Nirn, the planet on which the series is set. [[GodOfGods Anu]] and [[TheAntiGod Padomay]] are the [[AnthropomorphicPersonification anthropomorphized]] primordial forces of [[OrderVersusChaos "stasis/order/light" and "change/chaos/darkness"]], respectively. Their interplay in the great "Void" led to Nir, "creation". Nir loved Anu, [[DrivenByEnvy which Padomay hated]]. Padomay killed Nir and the 12 worlds she gave birth to. Anu wounded Padomay, driving him off and presuming him dead. Anu salvaged the pieces of the 12 worlds to create one world: Nirn. Padomay returned and wounded Anu, seeking to destroy Nirn. Anu then [[TakingYouWithMe pulled Padomay and himself outside of time]], ending Padomay's threat to creation "forever." One of these 12 worlds was believed to have been Lyg, ruled by the [[FishPeople Dreugh]] in the name of [[GodOfEvil Molag]] [[TheCorrupter Bal]]. Another was the original world of the Hist, [[WiseTree sentient]] and possibly [[TheOmniscient omniscient]] trees now worshiped by the [[LizardFolk Argonians]] in Black Marsh.
77* ''Franchise/FinalFantasy'':
78** In ''VideoGame/FinalFantasyV'', the two worlds are eventually melded into one.
79** ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos ([[VideoGame/DissidiaFinalFantasy2015 and later their successors Spiritus and Materia]]), with the majority of the arenas being areas from the mainline games (and [[VideoGame/FinalFantasyTactics a few]] [[VideoGame/FinalFantasyType0 spin-offs]]) -- including locales that would logically be difficult to access under normal circumstances like [[VideoGame/FinalFantasyIV Lunar Subterrane]], [[VideoGame/FinalFantasyV The Rift]], [[VideoGame/FinalFantasyVII Planet's Core]], [[VideoGame/FinalFantasyVIII Ultimecia's Castle]], [[VideoGame/FinalFantasyX Dream's End]], [[VideoGame/FinalFantasyXIII Orphan's Cradle]], and so on. The implication is that, save for possibly the [[VideoGame/FinalFantasyI Chaos Shrine]] (which already existed in World A), these are simulacrums of the originals based on the memories of the warriors summoned to World B (which is nigh-identical to World A as revealed in ''Dissidia 012'').
80** ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' [[AdaptationExpansion reveals]], via expository notes that appear on loading screens, that the world of the original ''VideoGame/FinalFantasyI'' is this due to the tinkering of the Lufenians, who have been studying locales from other dimensions (i.e. the worlds of the 14 other numbered installments [[VideoGameLongRunners up to that point]]) to serve as templates for their creations. Only a few areas visited ''aren't'' their doing, most notably Cornelia and the Chaos Shrine, with the latter being an anomaly that seems to have come into existence only recently.
81* ''VideoGame/{{Fortnite}}'': Several examples found throughout the game.
82** During Chapter 1, the map stayed pretty much the same in terms of terrain and aesthetic for the first four seasons, until things began to change.
83*** In Season 5, the work of the Visitor during the "Blast Off" event brought different areas from across reality, including a Cube, a viking village and an entire desert oasis.
84*** In Season 7, a massive iceberg smashed into the southwest side of the Island, staying there until the end of Chapter 1.
85*** In Season X, the Scientist used Rift Zone technology to experiment with time travel and multiversal science, transforming areas like Neo Tilted into an old, Western town and Paradise Palms into a moisty swamp.
86** After the "Fracture" live event, the Paradigm and the Loopers were able to use the Zero Point to create a new reforged Island from different parts of various dimensions and realities, kicking off Chapter 2.
87** Epic experimented with map evolution in a different way in Chapter 2. While new biomes were added every season, they were reverted by the next, with only a few [=POIs=] or landmarks remaining.
88*** In Season 4, Tony Stark/Iron Man brought over locations from Marvel's Earth-616, including an Ant-Farm, a piece of Wakanda, a highway, and a large chunk of Upstate New York, which included the Stark Industries factories and his cabin inspired by ''Film/AvengersEndgame''.
89*** In Season 5, after the fight the Avengers had against Galactus, the Zero Point began to destabilize, turning the middle of the map into a cosmic wasteland.
90*** In Season 6, after the Foundation sealed himself inside the Spire, a Reality Wave reverted a good chunk of the Island back to a primal era, changing the terrain to autumnal grass.
91*** In Season 7, after the Last Reality annihilated the Spire, the middle of the Island began to have alien foliage and environments, including strange trees and purple terrain.
92*** In Season 8, after Doctor Slone and the Imagined Order infiltrated the Mothership, the Cubes crash-landed on the Island, corrupting the land and turning the terrain rocky and orange.
93** In Chapter 3, Epic returned to the old formula of having a patchwork map, but instead had this sort of aesthetic right from the get-go instead of establishing it halfway through the Chapter.
94*** In Season 1, the new and flipped Island included a frozen wasteland, a desert canyon, a volcano with the Daily Bugle and a forest.
95*** In Season 3, the introduction of the Reality Tree turned the southwest part of the map into a glowing and blue region with unique botany.
96*** In Season 4, the map slowly changed to represent the Chrome's corruption.
97** Chapter 4 quite literally began with the Loopers and the Paradigm stitching together pieces from other dimensions to forge a new Island.
98*** In Season 1, while the majority of the map was grassy, the northwest was full of yellow terrain and a medieval aesthetic, while the northeast was a frosty tundra.
99*** In Season 2, the Rift Gate brought over buildings from different dimensions, creating a new oriental biome in the southeast part of the map and an entire futuristic, anime-inspired city.
100*** In Season 3, the middle of the map became a jungle.
101* ''VideoGame/GundamVsSeries'': ''Gundam vs. Gundam'', in order to emphasize the CrisisCrossover nature of the game, used a lesser version of this. Each series' respective stage consists of a primary location from the show with elements of other locations thrown in, and "ghost images" from the opening and ending themes visible in the sky. The best example is ''Anime/MobileFighterGGundam''[='s=] stage, which consists of several world landmarks like the Statue of Liberty, Eiffel Tower, and the Diet Building all on a FloatingIsland surrounded by ringposts.
102* ''Franchise/KingdomHearts'': Traverse Town was created from remnants of worlds consumed by darkness. The parts that were swallowed by darkness in turn created the End of the World.
103* ''VideoGame/TheLabyrinthOfTime'' is set in a giant maze that spans across time and space, often resulting in one location randomly connected to another, and its center being isolated to a tiny floating island in a void of clouds. [[Myth/ClassicalMythology Daedalus, its creator]], wants you to destroy this Labyrinth before he unwillingly finishes it, otherwise King Minos will use it to invade and conquer Earth in every time and location.
104* ''VideoGame/LegendOfMana'': Invoked, as the player is the one putting down the assorted locations. Every area has its own biome (and affects the mana levels of the surrounding areas), which means that yes, you can put that desert right next to that tundra.
105* ''Franchise/TheLegendOfZelda'': Hyrule is turned into one of these in ''VideoGame/HyruleWarriors'', with locations from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'', and ''VideoGame/TheLegendOfZeldaSkywardSword'' all being haphazardly placed on top of it by Cia. ''Legends'' takes it even further when another force starts replacing parts of the ground with the [[VideoGame/TheLegendOfZeldaTheWindWaker Great Sea]].
106* ''VideoGame/LegoMarvelSuperheroes2'' has Chronopolis, a world created by Kang the Conqueror made from all the different places he's conquered. Doubles as a TimeCrash.
107* In ''VideoGame/RatchetAndClank2002'', Chairman Drek's villainout plot involves taking chunks of other planets to built a new home for the Blarg[[spoiler:... and then run it into the ground, forcing them to move to the next planet to build, and so on]].
108* ''VideoGame/SuperSmashBrosBrawl'': In The Subspace Emissary, the [[TheVeryDefinitelyFinalDungeon Great Maze]] is made up of areas from the "normal" world that have been absorbed by [[SphereOfDestruction Subspace Bombs]].
109* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' takes place in one of these, as a result of the events of [[VideoGame/TalesOfSymphonia the first game]].
110* ''VideoGame/WarriorsOrochi'': Orochi merged the worlds of ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' into one. Technically, they are the same Earth, but centuries apart. The third installment add more worlds like [[VideoGame/BladeStormTheHundredYearsWar medieval France]], [[VideoGame/SoulSeries early modern Greece]], and even [[VideoGame/DeadOrAlive modern-day Japan]].
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113[[folder:Webcomics]]
114* ''Webcomic/{{Homestuck}}'': The Dream Bubbles, which serve as both a DreamLand and an afterlife, don't have natural landscapes per se and are instead shaped by the memories of the dreaming and deceased individuals staying in them. This results in surreal, patchwork environments as things and locations from many different worlds are placed side by side or interwoven -- Earth suburbs, Alternian forests of blue-barked and pink-leaved trees, the cities of gothic gold or purple spires of Prospit and Derse, the chess-patterned land of the Battlefield, landscapes of crystal or flesh or blue stone, rivers of water or fire or tar, all dotted with assorted items and miscellany, are all often encountered a few steps from one another. These patchwork lands shift and change often, as different places and things are recalled or dismissed, dreamers wake or arrive, and different bubbles merge or part.
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117[[folder:Western Animation]]
118* ''WesternAnimation/StarTrekTheAnimatedSeries'': In "The Eye of the Beholder", the planet Lactra VII has a series of different environments right next to each other, such as a desert next to a forest, each with appropriate animal and plant life. The Enterprise crew eventually discovers that it was deliberately created as part of an open-air zoo.
119[[/folder]]

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