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1Present in many video games, the Replay Mode is a menu feature that gives the player the chance to fight bosses once again, or rewatch the cinematic cutscenes, or play the minigames unlocked. A few games even have a feature to replay entire missions or chapters via a level select menu. Therefore, it's a replay ''in every sense of the word''.
2
3This option provides advantages. For one, the player doesn't have to replay the entire game (either via NewGamePlus or simply by restarting the game's file) just so he or she has to revive the best or most fun parts of the game. Secondly, in the case the game does ''not'' have a New Game+, the player would otherwise have to dedicate several game files (and that's assuming there are enough of them) to preserve the direct access to the memorable parts.
4
5As a general rule, it has to be accessed from the pre-game menu (where the "New Game", "Load Game", "Multiplayer" and "Options" would be); exceptions can be made for cutscenes that are replayed by going to certain in-game locations (usually rest areas), since they don't affect the gameplay progression anymore (unlike in the case of bosses or minigames). Expectantly, this feature will only have the content that was unlocked in the main campaign, which helps prevent spoilers. For example, if the player progresses up until beating a third boss or triggering an important cutscene that is halfway through the game, then the replay mode will only show the first three bosses and the cutscenes viewed up until the latest one. It's possible that the mode itself will be completely locked until the game was already beaten, but this happens very rarely.
6
7SuperTrope to SoundTest, which allows the player to listen all audio themes and tracks without having to play the game itself again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.
8
9Not to be confused with BossRush, which requires the player to resume a playthrough run to play the desired battle in-game.
10
11----
12!!Examples:
13
14[[foldercontrol]]
15
16[[folder:Action Game]]
17* ''VideoGame/TheForceUnleashed'': The main menu allows the player to watch any cutscenes that have been unlocked.
18* ''VideoGame/{{Gungrave}}'': In the first game, clearing the game with a rank of "The Savage" or below unlocks a Stage Select feature. This feature also returns in a similar fashion in ''O.D.''. In ''G.O.R.E'', a Stage Select feature is readily available after clearing the first stage and any previously cleared stages become added to selection.
19* ''VideoGame/TheMatrixPathOfNeo'' has the level-select menu. You can replay levels you just barely finished to get better at using your moves and weapons.
20* ''VideoGame/RatchetAndClank2016'': The second room of the Insomniac Museum contains monitors where you can rewatch all the cutscenes that use the movie's footage with Qwark's narration.
21* The original ''[[VideoGame/RogueSquadron Star Wars Rogue Squadron]]'' game for Nintendo 64 has a cheat you can enter to replay all the game's cutscenes in order. A rare instance of a replay feature that doesn't require the cutscenes being watched for the first time.
22* ''VideoGame/TomorrowNeverDies'': You can rewatch all the briefings and FMV cinematics in the options menu.
23* ''VideoGame/{{Trikumax}}'': Cutscenes can be watched again in the Theater once they have been seen in the main story. Bosses can also be fought again in the main story once beaten, with a variety of new game modes to spice things up.
24* ''VideoGame/ZoneOfTheEnders'': The ''M∀RS'' remaster of ''The 2nd Runner'' features an unlockable Movie Viewer upon completing the game, which allows players to rewatch all of the game's cutscenes.
25[[/folder]]
26
27[[folder:Action Adventure]]
28* The [[FramingDevice Animus]] in the ''Franchise/AssassinsCreed'' franchise is a justified example, as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''VideoGame/AssassinsCreedII'' in which you can only replay one specific mission with the DLC.
29* ''VideoGame/DeathStranding'' allows you to replay Cliff's boss battles (as well as plot-related BT battles in the [[UpdatedReRelease Director's Cut]]) from any Private Room. After completing the main story, the option to rewatch BB's memories of Cliff also becomes available.
30* ''VideoGame/DevilMayCry'': The ''Special Edition'' of ''VideoGame/DevilMayCry3DantesAwakening'' has a "Demo Digest" feature where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the original continuity, albeit with a different name ("Story Theater" in ''VideoGame/DevilMayCry4'') or menu placement (Gallery > Story in ''VideoGame/DevilMayCry5'').
31* ''VideoGame/{{Geist}}'' allows the player to replay the chapters of the game after its completion. And since those chapters ''are'' already complete, the game will only save any items and lore entries gathered when they're replayed; so if there's a previously-missed item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.
32* ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' was the first title in the ''VideoGame/GrandTheftAuto'' series to introduce such a mechanic. Optional objectives are provided in each story mission and you're granted a score based on how many you complete, but you have the option to replay any previously completed mission to finish any tasks you missed on your first playthrough.
33* ''[[VideoGame/{{Inca}} Inca II]]'' includes a sound system in the main menu, where the player can view every cutscene related to a completed chapter, and listen to the in-game music.
34* ''VideoGame/Killer7'' allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point). You keep all rings and thick blood upgrades, but MASK's special upgrades, Dan's Demon Gun, and [[spoiler:Garcian's Golden Gun]] cannot be brought back to chapters prior to obtaining them.
35* ''Franchise/TheLegendOfZelda'':
36** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In the game's UsefulNotes/Nintendo3DS remake, inside Link's house in Kokiri Forest, it's possible to access a special menu called Boss Challenge after Link clears the Forest Temple and talks to Sheik in the Temple of Time. In it, Link can challenge the bosses he has unlocked and defeated in the dungeons (the only exclusion is Ganondorf, in both forms); his LifeMeter and inventory items will be tailored for each fight with the barest minimum possible, to increase the challenge. Defeating all available bosses will unlock a BossRush mode, where Link has to defeat all bosses in succession without dying.
37** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The memory sequences Link gathers during his quest are recorded in his Sheikah Slate (former) or Purah Pad (latter), so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the former game's second DLC.
38* ''VideoGame/LEGOStarWars'': The first instance of this trope in a LEGO Adaptation Game comes from ''The Original Trilogy'', where cutscenes can be rewatched from the Mos Eisley Cantina shop. This was also implemented in ''The Complete Saga''.
39* ''Franchise/{{Metroid}}'':
40** ''VideoGame/MetroidPrimeHunters'' has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.
41** ''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.
42** ''VideoGame/MetroidDread'': As part of a post-release update that added a BossRush feature into the game, Practice Mode allows you to replay directly any boss fight at your leisure, allowing you to master your strategy against the bosses so you can then challenge them in the Boss Rush proper. The catch is that, at first, only Corpius will be available; to unlock each subsequent boss you must have met it at least once in either the standard Boss Rush or the more difficult Dread Rush.
43* ''VideoGame/{{Psychonauts}}'': The game offers a variation; one of the pause menu sections allows you to re-watch most of the game's pre-rendered cutscenes, but not for cutscenes that took place during real-time.
44* ''VideoGame/RedDeadRedemptionII'' features a mission replay option much like the later ''Grand Theft Auto'' titles, complete with optional mission objectives which you can go back for using said mechanic.
45* ''Series/StarTrekTheNextGeneration: VideoGame/AFinalUnity'' allows the player to go to the Holodeck of the Enterprise where he/she can rewatch the game's cutscenes.
46[[/folder]]
47
48[[folder:Adventure Game]]
49* ''VideoGame/{{Bugsnax}}'': When one of the Boss Snax is defeated, a statue of them will be created in the area you fight them in. By interacting with these statues, you can challenge them again for a rematch.
50[[/folder]]
51
52[[folder:Beat'Em Up Game]]
53* ''VideoGame/BrokTheInvestiGator'': After beating the game once, the player unlocks the ability to replay specific chapters instead of having to start the game over from scratch, to make it easier to reach all of the MultipleEndings.
54* ''VideoGame/TeenageMutantNinjaTurtlesThreeMutantNightmare'': After completing a level, you can replay in Free Play mode, which allows you to go back with all your upgrades and special techniques and bonuses in order to collect more crystals, as well as skip all the cutscenes.
55[[/folder]]
56
57[[folder:Endless Running Game]]
58* ''VideoGame/CookieRun'': The game has a specific "Story" section, formatted like inserting tapes into a TV, that replays the cutscenes of Story Mode and whatever story events the player took part in.
59* ''VideoGame/CookieRunKingdom'': Early into the game, Wizard Cookie will request the rebuilding of a tower close to the kingdom so he can store archives; the tower acts a cutscene viewer, and contains all cutscenes the player has unlocked.
60[[/folder]]
61
62[[folder:Fighting Game]]
63* ''VideoGame/EternalChampions'' has an option to replay the previous round either in full, in slow-motion, or just play the highlights of the battle.
64* ''VideoGame/GranblueFantasy'': You can rewatch unlocked cutscenes and dialogue in the Story tab of the Gallery menu.
65* ''Franchise/{{Injustice}}'': In both ''VideoGame/InjusticeGodsAmongUs'' and ''VideoGame/Injustice2'', any chapter you've cleared in Story Mode can be replayed via a chapter select menu. You can also choose a specific fight between two characters.
66* ''Franchise/MortalKombat'': In both ''VideoGame/MortalKombatX'' and ''VideoGame/MortalKombat11'', completing a fight or chapter in Story Mode makes it available for replay in a chapter select menu. This feature isn't present in ''VideoGame/MortalKombat9'', meaning that you have to replay the whole story mode if you wish to go through a desired chapter.
67* ''VideoGame/PunchOut'': In the Wii game, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.
68* ''VideoGame/SuperSmashBros'':
69** ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.
70** ''VideoGame/SuperSmashBrosUltimate'': One of the added features in Version 8.0.0 (helmed by the release of Min Min as DLC) is an option in Collection to replay the Spirit Battle for any spirits you've collected, with a new system for Scoring Points in place that scores you based on how much easier you made the battle for yourself, reducing it in various ways based on whether you used Spirits, Styles, Spirit Board Items, and such (every fight has a maximum possible score which is equal to the Spirit's power times 100, which is earned for winning with no spirits or Board items). This additionally allows you to replay battles that are exclusive to World of Light, such as Geno, Yuga, Landia, and M. Bison, without needing to play through a file to reach them again.
71[[/folder]]
72
73[[folder:First-Person Shooter]]
74* ''VideoGame/CallOfDuty2'': You can select previously completed missions to replay from the main menu.
75* ''VideoGame/Doom2016'': From the menu of your save file, you can not only replay the levels you've cleared, but also the Rune Trial minigames you unlock in them. The only condition for the latter is that you must have cleared them at least once.
76* ''VideoGame/JediKnightIIJediOutcast'' includes a replay feature to rewatch cutscenes from the main campaign.
77* ''VideoGame/TheSpyWhoShotMe'': The player is able to get to points within the hubs literally labeled "Replay", which allows one to replay missions for missed objectives and/or medals. Midway through the campaign one also gains a "Travel" feature to move between ''hubs'', as these levels also contain secret medals in them.
78* ''VideoGame/TheWorldIsNotEnough'': The ''Platform/PlayStation'' version of the game has an option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.
79[[/folder]]
80
81[[folder:Hack And Slash]]
82* ''VideoGame/ChaosLegion'': Clearing each stage on Normal mode unlocks their FMV cutscenes in the Movies viewer within the Extras menu, while completing the game unlocks the ability to play all of the cutscenes in sequential order. The [=PlayStation=] 2 version also offers the ability to view the cutscenes with the Japanese voices in the North American version and vice-versa for the Japanese version, while the PC version only has the English voices for all of its regional versions.
83* ''VideoGame/DeadOrSchool'': The Gallery submenu of the Student ID Notebook lets you rewatch any previously-unlocked animated cutscenes.
84* ''VideoGame/DynastyWarriors'':
85** As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei � Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your PowerUpMount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its characters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc.) the more you play Story Mode.
86** "Story Mode" itself usually also has a "Stage Select" where you can replay it (and change events via WhatIf actions like intentionally letting your allies to die instead of rescuing them) with a playable officer specific to that stage.
87** Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and in some entries like ''DW 3'' even swap characters around in their roles), and voice tracks and dialogue.
88* ''VideoGame/NoMoreHeroes2DesperateStruggle'': After the main campaign is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.
89* ''VideoGame/NoMoreHeroesIII'': Within Naomi's Lab, located in the same motel where Travis lives, there's a time machine that allows Travis to relive his fights against the ranked assassins he's met during the story. The added benefit is that you can select the difficulty level (though the higher ones need to be unlocked and then paid through a small fee). It's a good way to farm money, as well as materials for upgrades; and the higher the difficulty chosen is, the higher the rewards will be.
90[[/folder]]
91
92[[folder:Party Game]]
93* ''VideoGame/MarioParty'': Each and every game has a Free Play mode to get into the unlocked minigames without having to play Story Mode, Party Mode or any of the other special minigame modes. Later games added boss minigames into the mix.
94* ''VideoGame/WarioWare'':
95** Series-wide: All games have featured a menu where you can replay the microgames you've unlocked in the characters' corresponding chapters or any of the special unlockable modes. Since you're now playing them outside those chapters and modes, they double as {{Endless Game}}s, so when you're in one the game challenges you to clear them as many times in a row as possible before losing four times, increasing the difficulty gradually.
96** ''VideoGame/WarioWareSmoothMoves'': The theater lets you view the stage cutscenes again, which is handy since the stages switch to endless mode after being beaten once.
97** ''VideoGame/WarioWareGold'': All story cutscenes can be replayed in a gallery accessible from the menu recording the extras you've unlocked.
98[[/folder]]
99
100[[folder:Platform Game]]
101* ''VideoGame/BanjoTooie'' allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
102* ''VideoGame/ConkersBadFurDay'': The entirety of the main campaign is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at, and play, a point of the game that is ahead of the current progression in any save file, though for obvious reasons it's not possible to save your progress in that case (and the player has only two lives, since the spots having the usual OneUp tails are empty in this mode).
103* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpac}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.
104* ''VideoGame/FreedomPlanet'': Completing Adventure Mode will allow you to replay any level on the save file, à la ''Sonic the Hedgehog 3 & Knuckles''.
105* After beating ''VideoGame/GreyArea2023'', you unlock a level select menu that shows you how many collectibles are in each area, making it easier to go back and collect them all. It also shows a death counter and your best completion time (for speedrunners).
106* ''VideoGame/{{Jumper}}'': The stage select screen in ''Jumper Two'' lets you replay any cutscene you've seen in the game so far.
107* ''Franchise/{{Kirby}}'':
108** In ''VideoGame/KirbySuperStar'', The Arena is a BossRush that is unlocked once you've completed all other main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the [[UpdatedRerelease DS remake]]) allows you to select stage numbers in their title screens. The DS remake meanwhile adds in Theater mode, which allows the player to re-watch any one of the game's pre-rendered [=FMVs=], including a fake HilariousOuttakes reel, a OneHundredPercentCompletion bonus animation, and the sprite-based cutscenes from the original SNES version.
109** ''VideoGame/KirbysDreamLand3'': Achieving OneHundredPercentCompletion unlocks a menu that allows the player to re-watch any of the game's cutscenes, including an option to see them all in sequence. This menu would serve as a prototype for the "Theater" mode that would become more common in the series from the 2000s onwards.
110** ''VideoGame/Kirby64TheCrystalShards'': This is the game that properly introduces the configuration that would become standard for the series in the latter half of the decade. The mode, which is explicitly called "Theater", functions identically to its successors in that it's available from the get-go, but only allows the player to watch a cutscene after viewing it properly for the first time in the main game.
111* ''VideoGame/{{Klonoa}}'':
112** Both ''Lunatea's Veil'' and the Platform/{{Wii}} remake of the first ''Klonoa'' game features the option to replay the cutscenes seen in the main campaign.
113** ''VideoGame/KlonoaHeroesDensetsuNoStarMedal'': You can replay the cutscenes seen in the main campaign by visiting Klonoa's house. Additionally, the Momett House lets you fight bosses you've already beaten to see if you can beat your best time.
114* ''VideoGame/LostHome'' allows the player to rewatch the game's slideshow-style cutscenes after they've seen them at least once in the story.
115* ''VideoGame/Rayman3HoodlumHavoc'' includes a menu where you can re-watch all the pre-rendered cutscenes you've seen so far.
116* ''VideoGame/ShantaeAndTheSevenSirens'': The Movie Viewer in the Extras accessible from the save file selection screen, shows the cutscenes of the game.
117* ''VideoGame/SlyCooper'':
118** ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' lets you travel to any stage after completing it, which is useful if you missed some Clue Bottles and couldn't get the vault the first time.
119** ''VideoGame/Sly3HonorAmongThieves'' has these options on the Episode Select menu. If you select a chapter, there's options to rewatch its introduction and conclusion cutscenes, and there's also a selection which contains all of the chapters' jobs for replays.
120** In ''VideoGame/SlyCooperThievesInTime'', the Cooper Gang's van, present in the Safehouse of all chapters, allows you to play older missions again with the "Replay Jobs" option. Meanwhile, cutscenes and Chalk Talks (the presentations Bentley does in each chapter) are available for your viewing pleasure in the Extras menu.
121* ''VideoGame/Spyro2RiptosRage'': Earning all 10 tokens in Dragon Shores grants Spyro access to the movie theater, where he can rewatch the game's story cutscenes.
122* ''Franchise/SuperMarioBros'':
123** ''VideoGame/SuperMarioMaker'': The Coursebot stores all levels you've completed on 10-Mario Challenge, allowing you to replay them without needing to go through that mode again (especially since the levels are chosen randomly, and you finish it every time you complete eight levels); they're listed on a separate page from the levels you've created or downloaded. In the 3DS version, the Coursebot does the same for the extended 100-Mario Challenge, which also gives you the chance to complete any special challenge you couldn't fulfill during your standard run there.
124** ''VideoGame/SuperMarioMaker2'': After finishing the story mode, you can access a hidden switch underground that activates the Coursebot above ground. When you speak to the Coursebot, it allows you to rewatch the cutscenes for the opening scene, closing scene, or the credits.
125* In ''VideoGame/WarioMasterOfDisguise'', not only can the player replay the minigames unlocked in the main campaign, but also the ''variations'' thereof (for instance, Traced Memory alone comes in ''twelve'' forms, so if the player wants to play them all, each has to be unlocked individually).
126[[/folder]]
127
128[[folder:Puzzle Game]]
129* ''VideoGame/BurnCycle'', being an InteractiveMovie, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.
130* ''VideoGame/ProfessorLayton'':
131** The Puzzle Index stores all puzzles obtained in the main campaign, both solved and unsolved. However, in the event you solve a puzzle after failing one or more times and/or spending Hint Coins to unlock the puzzle's hint(s), solving it again on the first try and without viewing the hints will ''not'' give you the Picarats you lost during the original attempt's failures, nor the Hint Coins used.
132** After finishing a game, it is possible to unlock a menu where you can replay the cutscenes if your total number of Picarats is high enough (luckily, even if you have failed in many puzzles, at worst you'll merely have to solve all of them in the game as you ''can'' unlock the feature with the minimum amount rewarded in each case; not failing and thus getting more Picarats will simply unlock the menu more quickly).
133* ''VideoGame/PuyoPuyo'': Most of the games have a feature in the options menu that allows the player to view any cutscenes from the game's story mode.
134* ''VideoGame/TokyoCrashMobs'': The Movie Maze is this game's replay mode. Uniquely the player must use the touchscreen to navigate a virtual maze with the cutscenes at dead ends ''and'' the player can even unlock new cutscenes by tapping on certain places on the touchscreen.
135* ''VideoGame/UncleAlbertsAdventures'': Cutscenes about Uncle Albert are unlocked by finding movie reels and bringing them to the movie theater page. This also allows the player to rewatch the games' intros. Starting from ''Le Temple Perdu'', movie reels are played with the portable scanner rather than on a movie theater page.
136[[/folder]]
137
138[[folder:Raising Sim]]
139* ''VideoGame/NeedyStreamerOverload'': Reaching an ending and reselecting the save file allows you to rewind to the beginning of a previous day, allowing you to unlock different endings without having to start from Day 1 (although the option to Start Over is still available).
140[[/folder]]
141
142[[folder:Real Time Strategy]]
143* ''VideoGame/{{Pikmin}}'':
144** ''VideoGame/Pikmin2'' has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode.
145** ''VideoGame/Pikmin3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
146* ''VideoGame/WarcraftIII'': Interlude cutscenes in between levels can be selected from the screen.
147[[/folder]]
148
149[[folder:Rhythm Game]]
150* ''VideoGame/RhythmHeaven'': There's a variant in ''Megamix'': after beating a game, you can access the three epilogue cards (the vignettes you see after getting a "Try Again," "OK," or "Superb" score) in the museum.
151[[/folder]]
152
153[[folder:Role-Playing Game]]
154* ''VideoGame/EliseTheDevil'': Having a save file that's seen an event with [=CGs=] in it will unlock that scene in two galleries; one that's just the images, and one that includes the dialogue and sound effects.
155* The ''VideoGame/EpicBattleFantasy'' series features this in multiple entries:
156** ''VideoGame/EpicBattleFantasy1'': There's a Gallery mode to see the characters and monsters.
157** ''VideoGame/EpicBattleFantasy2'': There's an Art Gallery available on the StartScreen, but its later sections are unlocked by story progression.
158** ''VideoGame/EpicBattleFantasy3'': The gallery menu is just called "Art" on the StartScreen now.
159* ''VideoGame/FateGrandOrder'': If you go to "My Room", then to "Materials", and finally to "Main Records", you have the option of rewatching every cutscene in the game up to the point you cleared, even the ones you skipped. Many players take advantage of this feature to rush through the chapters if they need to unlock the requirements for certain events, and then watch them at their leisure. There's also a section called "Event Quest Log", which allows you to watch the cutscenes of every event you participated in, also useful in case you were rushing through it to meet the deadline.
160* ''Franchise/FinalFantasy'':
161** ''VideoGame/FinalFantasyX'': The city of Luca has a Sphere Theatre where Tidus can buy memory spheres and use them to re-watch important scenes from the game.
162** ''VideoGame/FinalFantasyX2'': The Sphere Theatre from ''Final Fantasy X'' returns, with the added bonus that since you can do NewGamePlus, you can purchase the ending movies during this.
163** ''VideoGame/FinalFantasyXIV'': There's a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.
164* ''Manga/FullmetalAlchemist'': The licensed games for the Platform/PlayStation2'' (''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' and ''VideoGame/FullmetalAlchemist2CurseOfTheCrimsonElixir'') feature a menu that allows you to replay story cutscenes.
165* ''VideoGame/HyperdimensionNeptuniaVictory'' and ''VideoGame/MegadimensionNeptuniaVII'' have the option to replay cutscenes, but only in certain places (in the first game, they're Planeptune's Basicicom and the hotels in the other nations).
166* ''Franchise/KingdomHearts'' has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the UpdatedRerelease of ''II''). DLC for the [=PS4=] version of ''1.5 Remix'' adds this mode to the first game.
167* ''VideoGame/KnightsOfTheOldRepublic'': The game's pre-rendered cinematics can be rewatched through an option on the title screen.
168* ''VideoGame/LunarTheSilverStar'': In ''Story Complete'', there's a theater where the player can watch any of the anime cutscenes from the game, as well as the character bromides and other extras. Being one of the first games to offer this sort of content, it was considered innovative at the time.
169* ''VideoGame/TheMageseeker'': When Gideon joins the group, he brings a relic that allows Sylas to replay missions and get any collectibles he missed the first time around.
170* ''VideoGame/{{Miitopia}}'': In the Highlights section, you can view all the different cutscenes (sans the end) and see their respective names. The Miis will appear with their gear at the time, even if it has been upgraded since.
171* ''VideoGame/MonsterHunter'': In the series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the games' Gallery menu; ''[[VideoGame/MonsterHunter4 4 Ultimate]]'' also adds special Event cinematics to the list. In ''[[VideoGame/MonsterHunterFreedom2 Freedom 2/Unite]]'', ''[[VideoGame/MonsterHunterPortable3rd Portable 3rd]]'' and ''[[VideoGame/MonsterHunterWorld World]]'', the Gallery is only accessible from the main menu; but in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the fourth generation games and ''[[VideoGame/MonsterHunterRise Rise]]'', the housekeeper who lives in the player's house can give you access to the Gallery without needing to exit the game proper. In ''4'', ''4 Ultimate'' and ''World'', the cutscenes are replayed in real time, allowing the game to show the Hunter with their current armor, which likely won't be the one they wore when they originally fought the monsters shown.
172* ''VideoGame/NeoQuest'': The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
173* ''VideoGame/NiNoKuni'': After completing the story, visiting the Crypt Casino allows Oliver to access a theatre room to re-watch some of the game's cutscenes.
174* ''VideoGame/PaperMarioTheOrigamiKing'': In the Battle Lab, Mario can refight bosses he has already defeated. His health and gear are reset to what is appropriate for the fight, and there's a timer that encourages beating the boss as fast as you can. The battles are slightly harder due to the removal of the "cheer" function, which means players won't be able to pay for health or a pathway visualization on the arena, and the inability to use accessories that increase HP, reduce damage, and extend time.
175* ''Franchise/{{Persona}}'':
176** ''VideoGame/Persona2'': The UpdatedRerelease gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics.
177** ''VideoGame/Persona4 Golden'': From the TV Listings option on the main menu, you can watch every animated cutscene. Each one has a name and description, plus closed-captioning if you want. You can't watch cutscenes you haven't seen in-game yet, to avoid spoilers.
178** ''VideoGame/Persona5 Royal'': The theater in the Thieves' Den lets you pay a special currency to unlock cutscenes you've personally encountered in-game. Besides cutscenes, there's also bonus materials such as the game's trailers, the opening and ending of the ''Persona 5'' anime, and recordings of ''Persona'' concerts.
179* ''VideoGame/{{Rengoku}}'': The Gallery menu, accessible from the title screen, records all the cutscenes viewed during the story's campaign.
180* ''VideoGame/SolatoroboRedTheHunter'' lets you buy commemorative plates to rewatch cutscenes and find musical notes that [[SoundTest unlock the game's soundtrack]].
181* ''VideoGame/TalesSeries'': Two games, ''VideoGame/TalesOfBerseria'' and ''VideoGame/TalesOfArise'', allow the player to rewatch both cutscenes, highlights and the many, many dialogue "skits" which occur throughout the game. Usually, they will also list any skits the character missed, preventing them from becoming PermanentlyMissableContent.
182* ''VideoGame/XenobladeChronicles2'': An Event Theater mode accessible from the title screen lets the player re-watch previously viewed cutscenes (including story cutscenes, blade quest-exclusive cutscenes, and blade awakening cutscenes). Depending on its contents, a cutscene can be viewed at different times of the day, in different weather conditions, and with different "versions" depending on certain choices the player made.
183* ''VideoGame/TheWorldEndsWithYou'': After playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get HundredPercentCompletion. In a weird sort of ForcedTutorial, the game then drops you off in an empty room with no exits, so you actually ''have'' to use the Chapter Select to get out.
184[[/folder]]
185
186[[folder:Simulation Game]]
187* ''VideoGame/MyTimeAtSandrock'': You are free to re-watch any animated cutscene at any time provided you don't skip them. The game is kind enough to warn you of that too.
188* ''VideoGame/PowerWashSimulator'': Free Play Mode allows the player to replay any level previously cleared in Career Mode with all the currently unlocked tools and infinite soap to use.
189[[/folder]]
190
191[[folder:Stealth-Based Game]]
192* ''VideoGame/StyxMasterOfShadows'': You may replay any completed mission while keeping all of your learned skills. Extremely useful to get awards you may have not gotten and prevent players from going insane if they had to get Mercy/Ghost/Swiftness/Thief awards in a single run even with SaveScumming.
193[[/folder]]
194
195[[folder:Survival Horror]]
196* ''VideoGame/EternalDarkness'': Beating the game nets you a "Jump to Game" option, which lets you play through any character's chapter of the ''Tome of Eternal Darkness'' without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times (each with a different colored rune) unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.
197* ''VideoGame/FatalFrameMaidenOfBlackWater'': The Records menu includes a tab where you can replay the pre-rendered flashback cutscenes or Glances.
198* In ''VideoGame/{{Galerians}}'', the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.
199* ''VideoGame/{{Inscryption}}'': Beating the game allows you to return to any of the Acts, including the final deletion sequence, by replaying the video logs on Luke's computer.
200* ''VideoGame/ParasiteEve2'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.
201* ''VideoGame/ResidentEvil4'': After completion of the game, an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).
202[[/folder]]
203
204[[folder:Visual and Kinetic Novel]]
205* ''VisualNovel/JunipersKnot'': There's a Gallery to see the art again.
206* ''VisualNovel/LovebrushChronicles'': The main story and event stories can all be viewed again in the Chronicle section.
207* ''VisualNovel/PhantomThiefSilverCat'': Oddly enough, access to every [=CG=] and event is accessible from the start, rather than unlocked through playing.
208* ''VideoGame/{{Subverse}}'': The Archives datapad in the Captain's Quarters lets the player watch any past story cutscene or dialogue sequence again.
209[[/folder]]

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