1 | %% |
2 | %% |
3 | %% Do not list tropes that just have words like "level" and "experience" in the name. For example tropes like TookALevelInBadass don't actually require a level system. |
4 | %% |
5 | %% |
6 | |
7 | ->''"I get solo [=XPs=]!"'' |
8 | -->-- ''WebVideo/TheSpoonyExperiment'' |
9 | |
10 | Tropes about levels, experience to increase levels, and the grinding for experience. These are the tropes that are most typical of roleplaying games and games with RPGElements. |
11 | |
12 | Compare SkillsAndTrainingTropes. |
13 | ---- |
14 | !!Tropes |
15 | * AbsurdlyHighLevelCap\ |
16 | Reaching max level brings you much higher than you'd need to complete the game. |
17 | * AbsurdlyLowLevelCap\ |
18 | Reaching max level will happen just from completing the main quest and some sidequests. |
19 | * AntiGrinding\ |
20 | The game has ways to make grinding either impossible or of little use. |
21 | * CharacterLevel\ |
22 | When this gets higher, your character's abilities get stronger. |
23 | * ClassAndLevelSystem\ |
24 | How your characters level up dependent on their battle style. |
25 | * EasyExp\ |
26 | Some XP is awarded with minimal effort. |
27 | * EmptyLevels\ |
28 | Late game levels may give diminishing returns, or smaller boosts than others. |
29 | * EquipmentBasedProgression\ |
30 | When a character is improved with better items, rather than levels. |
31 | * EquipmentUpgrade\ |
32 | When equippable items have their own levels. |
33 | * ExperienceBooster\ |
34 | This makes you get more XP than you would have. |
35 | * ExperienceMeter\ |
36 | When it fills up, you raise a level. |
37 | * ExperiencePenalty\ |
38 | You get less XP than usual. |
39 | * ExperiencePoints\ |
40 | How many points gained, and how many left to the next level. |
41 | * LeakedExperience\ |
42 | Some characters can get XP even when not in the battle. |
43 | * LevelGrinding\ |
44 | Spend a few hours killing enemies, and the XP will pile up. |
45 | * LevelLimiter\ |
46 | You can voluntarily adjust, lower, or reset your level, or equip something to stop gaining EXP. |
47 | * LevelLockedLoot\ |
48 | Equipment will not be usable until you reach its required minimum in a level or stat. |
49 | * LevelScaling\ |
50 | Enemies level with you, so it takes more than just being high level to win. |
51 | * LevelUpFillUp\ |
52 | Leveling up restores health and/or mana. |
53 | * LinearWarriorsQuadraticWizards\ |
54 | Leveling up will eventually make sorcery classes more powerful than melee classes. |
55 | * LowLevelAdvantage\ |
56 | Sometimes being lower level puts you at a better situation. |
57 | * MagikarpPower\ |
58 | Reach a certain level and a weak character or class turns incredibly powerful. |
59 | * MoneyIsExperiencePoints\ |
60 | In-game currency can be used to level up your character and learn new abilities as well as other purposes. |
61 | * NoExperiencePointsForMedic\ |
62 | Some games will only award XP for combat moves, not healing. |
63 | * NonCombatEXP\ |
64 | You don't have to fight to get experience. |
65 | * PeninsulaOfPowerLeveling\ |
66 | If you can take the monsters here, you will level grind much faster than normal. |
67 | * RareCandy\ |
68 | Raise stats as though a character leveled up. |
69 | * RPGElements\ |
70 | Levels and XP are included in non-RPG games. |
71 | * SpellLevels\ |
72 | Even your magic and abilities have their own levels. |
73 | * StatGrinding\ |
74 | Use abilities and powers to make them level up. |
75 | * StrongEnemiesLowRewards\ |
76 | Defeating high-level enemies will give you little-to-no rewards, which can include experience points. |
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