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1New entries on the bottom.
2
3[[foldercontrol]]
4
5[[folder:The Lumpy Pumpkin]]
6* Who thought it would be a good idea to build Skyloft's one and only bar on a separate island? I know that the logic in game is that Lumpy Pumpkin is there people to take a respite when flying around, but that doesn't make too much sense, since we're not talking about a full world of people here where there's gonna be travellers constantly popping in, this is a fairly isolated community of people, in a limited area of a sky. It seems a bit stupid that the only place in the entire sky where there's any form of public service for drinking, relaxation and entertainment is on a separate piece of land that takes ages to fly over to from Skyloft. Heck, pumpkin soup goes cold quickly, but they're still making soup deliveries to Skyloft. So they decided to build their only public place where anyone can relax and unwind anywhere in the entire sky on a place that's as far away from the main populace as possible, and began a business selling a type of drink that gets cold very quickly to people via long-distance deliveries. Why didn't anyone suggest, you know, moving the bar a little closer to Skyloft's mainland? Or better yet, building it ''on'' the mainland?
7** If where Beedle spends the night is any indication, at least some people do live on the outlying islands instead of on Skyloft proper. For those people, Pumm's is probably more convenient than flying all the way to Skyloft for a meal. And if Zelda asking Link to go flying with her is any indication, taking a quick soar through the sky is a popular recreational activity on Skyloft.
8** In addition, at least in the Switch version, Pumm seems to refer to the Lumpy Pumpkin as a rest stop when you first go there. This would explain the two beds in the back that, by all appearances, are open and available for public use. Even if Skyloft is the only settlement in the sky, we're told that Loftwings cannot fly at night, so having an establishment set up out in the boonies would be helpful for anyone out flying who can't get back to town before dark.
9[[/folder]]
10
11[[folder:The Curse]]
12
13* If Hylia is equal or greater than Demise in power, shouldn't she be able to break the curse plaguing Zelda and Link's bloodlines? Or they could even use the omnipotent Triforce to do it. And this wouldn't just be them being selfish. That curse caused a lot of collateral damage.
14** Hadn't Hylia given up much of her power and been born mortal when Demise placed that curse? I'm pretty sure he was still a demon god when he did it. As for the Triforce, probably for the same reason they didn't use it to stop Demise twice and instead had to battle him in the past.
15** Also, how was Link supposed to know that the curse would cause collateral damage come the future? Demise worded it so vaguely that you could take it out of the game and lose absolutely nothing anyway.
16** In the Japanese version, it seems that Demise's last words are worded more as a warning of ill omen, claiming that his hatred for the gods will live on in other members of the demon tribe and so on, rather than an out-and-out curse that sets a specific incarnation of his evil on Link and Zelda.
17** Yeah, it's not a literal curse that CAN be broken, it's more of a promise. Hyrule Historia's prequel manga shows that Link and Zelda reincarnate because Hylia made it so--she made his "heroic spirit live on eternally" and made herself mortal to reincarnate with him whenever Hyrule is in danger. All Demise is basically saying is that he and his incarnations will ''be'' that danger.
18[[/folder]]
19
20[[folder:Link's outfit]]
21
22* If Link's outfit is his school uniform, and this is the first chronological ''Zelda'', why do the Kokiri dress like that?
23** Maybe Link becomes a hero to this game's version of the Kokiri who decide to honour him by wearing his tunic.
24** Or maybe its just a coincidence--Link's the only one wearing that specific tunic design in the Kokiri Forest, after all. All the other male Kokiri are wearing smaller hats, shirts, and shorts.
25** If Link was the only one with that tunic (I can't remember) than maybe the Deku Tree dressed him like that on purpose, knowing him to be the destined child.
26** The Kokiri dress much, much differently from SS!Link. The only things they have in common are the green tunic and the boys' hats. It could very easily be coincidence.
27** Look at WW!Link. Now look at [=OoT=]!Link. Now back to WW!Link, now ''back to [=OoT=]!Link''. For better or for worse, WW!Link isn't [=OoT=]!Link. But he could have been dressed like [=OoT=]!Link. Look down, but only a bit. What's on their belts? [=OoT=]'s link has a frame-style buckle, while WW's has a plate-style buckle with a spiral on it. Now look back up. [=OoT=]Young!Link's scabbard has a visible belt around him, and his arms are bare between the short sleeves and his wrists, while WW!Link's scabbard-belt is invisible or something, and he apparently has a lighter green long-sleeved shirt. Anything is possible, but I think the style evolved over time, even as the main tradition may have been maintained. (This reply is now ''Rupees''!)
28** I'm on a Loftwing!
29** Given how much time passes between certain incarnations of Link, it's probably safe to say that the clothes belonging to the "Legendary Hero" amount to basically "green tunic, green hat, leather/brown boots, and sword." Those are the main details that stay consistant. Even [=OoT=]!Link doesn't keep EXACTLY the same outfit as an adult. He adds some sort of white unitard under his tunic that he certainly didn't have as a kid. So when, say, TP!Link gets told he's now wearing the clothes that "used to belong to the hero," it probably doesn't literally mean "You are now wearing the ''EXACT'' tunic that belongs to a dude who died centuries ago." It may be more like "You are now wearing the style and general look that is specifically unique to the Legendary Hero."
30
31[[/folder]]
32
33[[folder:Timeline]]
34
35* So, Skyward Sword supposedly takes place before Ocarina of Time, meaning it takes place before Twilight Princess. Can someone tell me how Lanayru turned from an ocean to a desert, and then to a lake in Twilight Princess? Is it just because of the time that passed, or are they in different areas?
36** Well, my theory is that Hyrule expanded north in between OOT and TP, and Ordona Province is OOT Hyrule field, as evidenced the location of the Temple of Time in Faron Woods, north of Ordon. The Lake Hylia from TP is a new one, after the OOT lake dried up. Lake Floria is an unrelated lake.
37** Judging from the geography, Lake Hylia/Floria is different from the Lanayru region. And I always assumed it was just time passing and climates changing.
38** The maps were never very consistent anyway, apparently Eldin and Lanayru magically switched places.
39** Remember that the Twilight Princess map was mirror-imaged with itself, depending on whether you played it for Platform/NintendoGameCube or Wii.
40** Add to that the sea and lush land became a desert in 1000 years. Whose to say in several generations down the line the shift came back. Plus, we don't know if Lanayru's reach went into the Geurdo desert in TP, so maybe only that part of the desert remained a desert.
41** I saw it as the Lanayru Desert becoming Lake Hylia (where all that sinksand can be found) and the surrounding province while the Lanayru Sandsea eventually became the Gerudo Desert (in Ocarina of Time) only to eventually be sealed off from the rest of the vast desert and Lanayru Province by the time of Twilight Princess.
42** I judge my Hyrule geography over the resting place of the Master Sword, which is seemingly constant throughout the timeline. In ''Skyward Sword'', it's in the Sealed Grounds; this matches the Sacred Grove of ''Twilight Princess''. However, the Sacred Grove is ''[=OoT=]''s Temple of Time, which was the northernmost location on the game's map (in Castle Town). So, if we put the Master Sword and Faron Woods at the center, then that has the desert as the entire western portion, Lake Hylia in the Southwest, the Kokiri Forest in the SE, Death Mountain to the East, and Eldin Volcano at the NE. Lake Floria is somewhere else.
43** Easy. The areas are named after the Dragons/Light Spirits that live there. TP Lanayru and SS Lanayru aren't necessarily the same place. Maybe the fact that the Thunder Dragon doesn't even stay put in the desert when he's saved is meant to actually represent that, he left for a different area that ended up being the new Lanayru.
44
45[[/folder]]
46
47[[folder:Cloud barrier]]
48
49* If there's supposed to be an impenetrable cloud barrier between Skyloft and the surface, why are the sun and sky visible from the ground?
50** Because all the passages Link uses to get to the surface makes a BIG HOLE IN IT.
51** And because it's only impenetrable for living creatures.
52** That "big hole" doesn't account for why the whole sky is blue from horizon to horizon once you're on the ground.
53** I think it's only impenetrable to the Loftwings, and since Link is the only one with a sailcloth to keep him from going splat (or with a means of returning to the sky for that matter since it takes the Goddess Sword to activate the bird statues), no one else has ever managed to prove otherwise and live to tell. Things such as the clown-guy's party wheel and the windmill's control pinwheel have managed to fall through after all. And some of the small islands have octoroks sitting on them waiting to spit rocks as you fly past. Those things had to get up there ''some''how.
54** If it was only penetrable to the Loftwings then why does Link need to open up holes in the sky?
55** No, he said ''impenetrable'', meaning that Loftwings can't break through, which the game also states. This is also why the statues send Link back above it rather then his Loftwing simply coming down and flying back up.
56** My only issue with that "Loftwings can't break through" thing is that even once you punch giant gaping holes in this massive cloud wall, your Loftwing ''still'' won't fly below the clouds. Ever fly near one of the holes at the lowest possible altitude? The Loftwing will dump you on its own; you don't even have to dive. It's possible the Loftwings have some sort of instinct to avoid it at all costs, even if it means abandoning their bonded Skyloftian rider. If that's the case, it may not be that the cloud barrier is "impenetrable" and more a case of "no one's ever tried it and come back to prove otherwise." And there's still the issue of those octoroks mentioned above.
57** It might just be GameplayAndStorySegregation. Plus, when that happens, you can hear Link make a jumping grunt, rather than a shocked cry. To say that the Loftwing will dump you, abandoning its bonded Skyloftian rider (and established from the beginning that Link and his Loftwing have a special connection, nonetheless) is a bit rash.
58** Not to mention [[spoiler: several Loftwings come down to the surface through the hole for the Faron Woods]] at the end.
59** It's impenetrable, but not infinite in extent. The clouds only extend for a radius of about 20km or so around Skyloft, which is as far as the eye can see and really too far for a Loftwing to fly, but to an observer on the ground would just be a tiny little cloud.
60** This troper just thought that it was probably Hylia who created that layer of clouds so that people above the clouds couldn't see/be protected from the Surface. This probably doesn't apply to ON the Surface, where you can see the sky just fine. [[AWizardDidIt Basically, the clouds are magic.]]
61** The clouds don't actually keep anything from falling. Zelda falls through the clouds at the start of the game. From Skyloft's side, it's just a visual barrier, keeping people from seeing the surface and wondering what's there, and why do they need to live on small floating rocks. From the surface side, the barrier seems to make Skyloft invisible, but nothing more (Scrapper is said to have been used to salvage stuff from below the clouds ''before'' there were holes in the barrier). The holes are just markers so that Link can know where he needs to drop off and find a statue that actually can bring him back again, otherwise he might get stuck in the surface forever by dropping off in the middle of nowhere.
62** ''Breath of the Wild'' supports the notion that the cloud barrier is simply invisible from the ground. Each time you collect a part from Dinraal, Naydra, or Farosh, the dragons all fly high into the sky and into a suddenly-appearing cloud rift that disappears once they're gone. This can happen even in the midst of a perfectly sunny day without a cloud in sight.
63
64[[/folder]]
65
66[[folder:Skyloft water]]
67
68* Is anyone else wondering where that water from Skyloft is coming from?
69** The waterfall. See it?
70** [[Literature/{{Discworld}} "Arrangements are made."]]
71** Aside from water, the only crop seen growing in any fields are pumpkins, yet everyone has clothes despite no apparent resources to make new cloth such as cotton. They also have enough stone to build structures such as the Knight Academy, the giant statue of the goddess, and the Tower of Light. They also have metal to make swords for their knights, yet there's no apparent place to mine such resources.Sure there are the other sky islands, but most of them are much smaller than Skyloft and I doubt the loftwings could carry a huge payload such as stone or metal ore. But then didn't it pretty much say in the intro that the Goddess Hylia designed Skyloft to be a safe haven for humans? It's possible that [[AWizardDidIt the Goddess used some sort of divine enchantment or something to make sure the denizens of Skyloft would have what they needed to make a living.]] After all, it would defeat the purpose of making Skyloft a safe haven if the humans died after a few months or so due to lacking food, water, and other resources.
72** I think we can assume that the game representation of Skyloft is much smaller than Skyloft really is. Compare to Ocarina of Time, obviously Hyrule is supposed to be larger than it is portrayed in game, we can assume the same for Skyloft, it is probably supposed to be the size of a small kingdom.
73** Probably all those things were built or created before Skyloft was sent into the sky. The fact that [[spoiler:the Goddess Statue fits perfectly in the Sealed Grounds once it goes back to Earth]] seems to confirm this theory. As for the clothes, given how small the population of Skyloft is to begin with, they're likely hand-me-downs or something.
74** I might have an explanation about the clothing: It's possible to make clothes out of bamboo, which is fast growing and plentiful (recall the bamboo-chopping minigame that Peatrice's dad runs).
75** Skyloft does have some features that suggest that textiles are scarce. Everyone has one outfit that (s)he wears day after day. Peater and one of the men in the bazaar appear to have put on weight since their clothes were made, but don't seem to be able to acquire new clothes.
76** However the [[RockOfLimtilessWater magic infinite waterfalls on flying rocks]] and stuff works, it was accepted in ''Film/{{Avatar}}''. (Pandora = Skyloft? Or something.)
77** There are definitely more buildings and workshops ''somewhere'' in the sky, even if they're farther away than Link's Loftwing is willing to take him. We never see any workshops suitable for making pottery, for example, despite there being so many pots around for Link to smash, and there's nowhere on the main island for Loftwings to sleep, eat or breed. The Skyloft Knights don't seem to have homes or barracks either, for that matter, and Beedle must acquire stock for his traveling shop ''somewhere''.
78[[/folder]]
79
80[[folder:Returning to the past]]
81
82* [[spoiler: Why does Link bother to go into the past to defeat Ghirahim and Demise face-to-face when he has the [[MisappliedPhlebotinum completed, full-power Triforce]] at his command? If it was good enough to nuke Demise in the present, why couldn't Link just backpedal a bit, grab the Triforce, and give Ghirahim and past!Demise the PuffOfLogic treatment?]]
83** The short answer: RuleOfCool. The long answer: [[spoiler:the Triforce probably can't interfere in its own timestream; the Triforce was still in the Sky Keep in the past, so there probably couldn't be two Triforces at the same point in time]].
84** Because the Triforce flew away after it was used like it always does.
85** No it didn't. It's more likely Link simply can't reach [[spoiler: the top of the Statue of the Goddess]] without his loftwing.
86** Or more simply, he only earned one wish from it.
87*** As far as we can tell the triforce isn't a Genie, it doesn't give you a list of rules and doesn't set limits on it's use. Is the whole point of the macguffin; it is said to give unlimited power and fulfill any wish. If you're pure of heart and balanced you're allowed to use it, if you're not then it separates and you have to force it back together again to use it (why it then won't just separate again is unclear). Is a fair question why Link and Groose couldn't cobble together a ladder to reach it and wish for Zelda to be returned. I think the only in-universe answer is either Link doesn't understand the power of the Triforce, or the Triforce isn't as powerful as people believe.
88
89[[/folder]]
90
91[[folder:Batreaux and his rupees]]
92
93* So, Batreaux hides underneath Skyloft because his demonic appearance would frighten the humans. If he doesn't have any contact with humans, how does he have access to so many Rupees?
94** Well he ''does'' have that Cursed Medal. Wherever he goes, Rupees probably throw themselves at him.
95** He also has those giant bat wings. No one else flies at night, so that's probably when he goes around collecting Rupees from monsters and grass the same way Link does, for lack of anything better to do.
96
97[[/folder]]
98
99[[folder:Demise fanon]]
100
101* The idea of Demise reminds me of various fan-fictions that I read in the past of an ancient god who rebelled against the other Hylian gods and was sealed away. Does Nintendo pay attention to the fanon concepts that the gaming community comes up with?
102** I highly doubt it. They probably came up with it on their own since it's such an obvious, archetypal, and universal idea.
103** Jossed. If Demise were a god, he wouldn't be pursuing the Triforce to make a wish, because he would know full-well being a deity, it can't grant his wishes.
104
105[[/folder]]
106
107[[folder:Ganondorf]]
108
109* So if Ganondorf is an [[spoiler: incarnation of Demise's hatred]] does that demonic influence explain how he took on the form of Ganon? I would hope that would be the extent of it because I would prefer that Ganondorf's motivations be his own.
110** I put in a WMG about this- my guess is, [[spoiler: Demise's hatred]] is just a voice in Ganondorf's ear most of the time, egging him on but not ultimately in control, and Ganon is what happens when Ganondorf hands the wheel over to that voice in exchange for power.
111** This troper believes that [[spoiler: Demise's hatred]] equals [[spoiler: Hylia's soul]] as Ganondorf equals Princess Zelda. Ganondorf is basically a part of [[spoiler: Demise]] in human form, without any memory of his possible ancient past but with his great ambition, and a little voice telling him to distrust and antagonize Link and Zelda. While, deep inside, [[spoiler: Demise]] knows that his hatred stems from an ancient past in which [[spoiler: Hylia]] sealed him and [[spoiler: the Goddess' Hero]] took his life, Ganondorf rationalizes his urge, telling himself that Link (or the long line of Links according to the ''One Ganon Theory''), is an interloper preventing him from achieving his destiny, and Zelda is a source of power waiting to be used and discarded. As for Ganon, Ganondorf simply believes his mastery and affinity for dark magic a byproduct of his tutelage and his efforts.
112** [[spoiler:The way I interpreted it, it doesn't mean that Ganondorf is in any way directly connected to Demise but that the latter's hatred remained in the land/universe (whatever you want to call it) and caused the birth/creation of evil beings like Ganondorf.]]
113** Perhaps the hatred/spirit of Demise sortof lurks around, searching for someone evil enough to meet Demise's standards and/or someone who will likely desire to kill the newest Chosen Hero (i.e. Link). When the hatred/spirit finds such a person (i.e. Ganondorf), it gives him a magical power-up. So Ganondorf always had his own motivations, but Demise helped him out.
114** Well, [[spoiler:Demise's spirit was sealed away in the Master Sword]], yes? The way I see it in Ocarina of Time when the Sacred Realm was opened, [[spoiler:the triforce wasn't the only thing Ganondorf got his hands on.]] Link was protected thanks to being the Hero of Time and being sealed in the Realm for seven years, and Ganondorf already had terrible ambitions. [[spoiler:Demise's spirit was probably released at that same time and found Ganondorf to be the most suitable host.]] So Ganondorf pretty much had his own consciousness and in my theory wasn't an incarnation per se, [[spoiler:Demise]] and the Triforce of Power only offered him the strength he needed at that time. And yeah, [[spoiler:Demise's]] spirit would explain why Ganondorf could transform into Ganon despite technically being no different otherwise than say Link or Zelda.
115** Ganondorf himself is not the reincarnation of [[spoiler:Demise]], but instead the reincarnation of [[spoiler:Demise's]] hatred and desire for the power of the gods themselves, i.e.: the Triforce. However for all intents and purposes, Ganondorf is merely a human incarnation of this drive, similar to [[spoiler:Zelda being a reincarnation of the Goddess, Hylia]]. When Ganondorf got his hands on the Triforce in Ocarina of Time, he made his wish, he wishes for the world, but as the failsafe of the Triforce causes one with an impure heart to cause it to split, Ganondorf was only left with the Triforce of Power, therefore he only had the Power to take over the world, and not the Wisdom or Courage to achieve that goal. In the end, Ganon is the by-product of that dark power, Ganondorf uses the Triforce of Power to transform himself into the hideous beast Ganon, so in the end, while [[spoiler:Demise's]] legacy spawned Ganondorf's cruelty and lust for power, it was the Triforce of Power itself that fueled that transformation into Ganon. At least that is my theory.
116** The guy's final speech implied that he was actually the cause of ''all'' the villains throughout the series, not merely Ganon. His curse could work like Batrouex's monster attracting aura, calling evils and monsters to Hyrule. They came because the curse, [[spoiler:or the spirit of Demise locked within the Master Sword,]] called, but they're evil for their own reasons, and have their own motives.
117
118[[/folder]]
119
120[[folder:Demise in the past and present]]
121
122* OK so [[spoiler: Demise]] was destroyed in the present so he is revived in the past to circumvent that problem. Question: If Link defeated [[spoiler: Demise]] in the past then how does the version of him exist in the present? This series never does bother to think about all the various time paradox issues that time travel presents does it.
123** This Troper thinks is a ''Terminator 2'' thing. Imagine a timeline diverging because of Ghirahim's actions. In the first timeline [[spoiler: Hylia and Demise fight to the almost death of their physical bodies. Hylia seals Demise in the Sealed Grounds, then succumbs of her wounds, springing back to life as the hylian Zelda to keep him contained (and programming Fi to help, along with calling forth Impa). Demise devolves into the Imprisoned, Ghirahim goes in hiding, waiting for Hylia to resurface. Using her human body as a vessel, Hylia keeps the seal stable enough for]] the Chosen Hero to [[DroppedABridgeOnHim use the Triforce in a creative way to kill him]].
124** Ghirahim then creates a second timeline, [[spoiler: in which Demise devolved only briefly into the Imprisoned, instead spending the ages into the Master Sword, locked in the Pedestal of Time, with Impa watching on him]]. The resulting paradox may be handwaved with magic: the end result still needed Hylia's power to work.
125** Proof are the subtle changes Link does, and did, during the whole game to the past. Before the Lanaryu quest, for example, Groose is seen egging Link for having a tree to grow in the temple. After the quest is done, Groose seems under the belief that [[spoiler: the healing tree had always been there]]. Returning to the final scene, after [[spoiler: Link leaves the Master Sword in the Pedestal of Time]], the present seems changed as well, with only the main characters having knowledge of it.
126** Paraphrased from Soul Music because it's relevant here: "That little shop? It's always been here." "Yes, but was it always here yesterday?"
127** I think it was as simple as this - in-game, there is a difference, in terms of time-travel, between 'what originally happened in the past' and 'what you make happen by travelling back into the past', and that the results of the latter aren't actually predetermined until you make them happen from the present...I know that may sound confusing, but somewhere in there is a sensible way to understand it. Demise was never destroyed in the past until Link went back from the present near the end of the game and defeated him then, if that helps. The only problem with this, though, the one thing that goes against it is that you can see [[spoiler: crystal in which Zelda sleeps]] from the very beginning of the game, even though according to this ideology she shouldn't be there until after you've activated the Gate of Time. It's just something the developers overlooked.
128
129[[/folder]]
130
131[[folder:Tentalus]]
132
133* Just where did Tentalus come from? Now, while the Timeshift Orb keeps the ship afloat in water, it's only a set radius around it, at which point the rest outside that is sand. Tentalus is huge. Was it just... hiding underneath in the water and waiting until it knew you opened the boss door? And even then, while I cannot remember, wasn't the boss fight ENTIRELY at sea? Meaning the entire ocean of sand became water just for that fight? After all, Tentalus, as mentioned, is HUGE. He would need all that water. Alright, I'll get straight to the point... Just where did Tentalus come from, and where did all that water come from?
134** Dude, get to the top of the boat and activate the Timestone. Its radius is HUUUUGE.
135** Okay, fair enough. But still, just where could Tentalus have come from? Was it just conveniently waiting underneath the ship or something until it knew Link opened up the boss door? The other bosses have some explanation: Ghirahim was seeking Zelda / the Gate of Time in the Skyview Temple and Fire Sanctuary, respectively, he brought Koloktos to life, and possibly same with Scaldera as well. Finally, Moldarach is the one of the oldest scorpions in the Lanayru Mining Facility, while all the little younger ones plague the dungeon. And Tentalus? Um...
136** This is more likely related to how the Timeshift Stones work. I always thought that it creates a spherical portal to the past for Link, and Link alone, with the stone at the center of the sphere. All of the LD-301s besides Skipper seem totally oblivious to Lanayru as a desert--one of them "corrects" your map, for instance. So what I figured is that Tentalus existed in the past outside of the sphere enveloping the Sandship. Link tries to access Nayru's Flame in the past and somehow provokes Tentalus to come to the ship. Tentalus comes close enough to the ship to be entirely within the Timeshift Stone's radius and thus appears whole to Link. So if, say, Tentalus moved away from the ship as Link is watching, he would seem to "disappear" as he crosses the Timeshift Stone's radius. The same goes with those frog enemies in the water--they appear as Link and the Timeshift Stone gets close to them. The same principle applies to Tentalus, only he's unique in that he comes to Link while the Timeshift Stone remains stationary.
137** Alright, now that makes sense. Although, on the subject of Timeshift Stones... is Link simply immune to the effects? For instance, the electric frogs don't exist in the past, so if they enter the radius, they disappear. How is it that Link is able to exist both inside and outside of the Timeshift Stone radius, therefore being in both the past and present whenever he likes?
138** He's the one activating the dormant stones or carrying the orbs around, so he is immune while everything else isn't. In the point of view of the robots, Link just appears literally out of thin air in front of them and disappears when he walks out of the radius or deactivates the stone, because they're completely in the past and don't see anything wrong. It doesn't make much sense that they all just stayed in the exact same places until they broke down completely, which implies that something later happened that quickly destroyed them and hastened the creation of the desert. Skipper seems to be a special case though, in that he seems to know that everything has been gone for thousands of years and that he will only stay alive as long as he's near his motorboat (or the Sandship when it is time-shifted). He is probably able to see the time effects in the same way as Link, but unfortunately can't move outside the radius or he'll die.
139** Unless I'm mistaken, Timeshift Stones aren't ''portals'' into the past. They regress the area within their radius back to the state they were an undisclosed amount of time into the past, but Link's not actually going back into the past. Perhaps the effect of the Timeshift Stones is limited to beings and things that have spent quite some time in the province, or have explicitly only existed in the past that they reach into.
140** Yeah, it seems unlikely that they're portals since that would just lead to even more headscratching about why people get reduced back to skeletal remains the moment the step outside of the shifted area. Does every enemy just immediately suffer a coincidental workplace accident as soon as they move away from Link? Treating them as a sort of "recording" of the past is still far from straightforward but it's probably the simplest way to conceive of whatever is happening there.
141
142[[/folder]]
143
144[[folder:Split timeline]]
145
146* The whole deal about sealing Demise in the present then killing him in the past. So does this basically mean the timeline got split ''again?'' And if so, where does the next game take place: the sealing timeline or the slaying timeline? This could mean the Zelda timeline is actually in 3 parts and not 2...which reminds me of a theory I read somewhere that there's a separate timeline for each triforce piece or something.
147** Actually thanks to the official time-line spitting it again would create four timelines, it already has three.
148** If the timeline split every time TimeTravel was used then that would mean there'd be another split timeline from Oracle of Ages. The timeline splits whenever the creators want it to split, otherwise TimeyWimeyBall is in effect.
149** If Zelda's time travel logic is constant (and we have never seen any blatant contradictions since Ocarina), it's safe to say that any time travel causes a split. Not necessarily a major split, and there may not be any games alongside that timeline, but it would split the timeline.
150*** Zelda's time travel logic is anything ''but'' constant. Ocarina of Time mixes YouAlreadyChangedThePast and AlternateTimeline, Oracle of Ages uses a weird logic where the progress on the construction of the Black Tower always looks the same in the present as it does in the past. Skyward Sword clearly tries to go back to YouAlreadyChangedThePast, which works on a single timeline, for the main plot (you can already see a saled Zelda in the temple before she ever goes into the past, multiple references to a past hero that describes your actions while in the past, before you actually go back and do them), and even then there are some inconsistencies.
151** As another troper pointed out on the fridge page, there likely is a split but the "main" timeline in which you successfully sealed Demise presumably doesn't have his curse so there probably aren't any games in that sequence. Conflicts would still happen in that history but none of them would revolve around the reincarnations of Hylia, Demise and the hero so would be pretty off-topic for the series. In contrast every single other game in the franchise probably follows the timeline Ghirahim created when he went back and gave Demise his duel with Link, ironically making him more of a GreaterScopeVillain than Demise to an extent.
152
153[[/folder]]
154
155[[folder:Childhood friends]]
156
157* Groose complains that Link is always bragging about the fact that he and Zelda have known each other all their lives. But if (as stated on the main page) Skyloft is a completely contained world unto itself, then wouldn't ''all'' the students have had to know each other all their lives?
158** I think he meant that Zelda and Link were pretty much joined at the hip since childhood, while Groose and the other students are, well, just the other students to them.
159** I think it is reasonable to suppose that Skyloft is much bigger than it appears in game. I mean, they lived there for a thousand years. To suppose that what we see is the actual extant of the civilization is pretty ridiculous, how could such a small population remain so stable for so long? Especially since the various families we do see don't appear to be related to each other...
160** Note that the main island of Skyloft that we see appears to be something of a boarding school or college. While some other students would have come to the island for the purpose of the school, Zelda would have been there for her whole life because of her father's work, and Link, well... perhaps he was [[WildMassGuessing brought to Skyloft as a child and taken in by the people there]]?
161
162[[/folder]]
163
164[[folder:No sailcloth]]
165
166* This is just a small nitpick, but in the Silent Realm, when going up those wind-tunnels... Link doesn't have his sailcloth. How can he fly upwards without it?
167** [[AWizardDidIt A Goddess Did It]]?
168** The Silent Realm is a mystical spirit world, it doesn't need to conform to the physics of the outside world. You can fall long distances without hurting yourself for one thing.
169** Maybe the gust of wind itself is what's strong enough to push him up, and the sailcloth is just what keeps him upright as he flies up.
170** How much does a person's mystically-projected spirit weigh?
171[[/folder]]
172
173[[folder:Zelda's Loftwing]]
174
175* Is Zelda's Loftwing ever seen or mentioned after the black tornado? Why would everyone just forget about him?
176** [[spoiler:Watch until the end of the credits. Zelda's Loftwing is there, and flies off into the sunset with Link's.]]
177
178[[/folder]]
179
180[[folder:New goddess]]
181
182* In Skyward Sword, we're introduced to a single Goddess ([[spoiler:Hylia/Zelda]]), while in earlier games, there's always been three (Din, Naryu, Farore). So has there always been just one Goddess, or is [[spoiler:Hylia]] a fourth Goddess alongside the original three that created the Triforce?
183** From what I can tell, she's a lower-ranked fourth goddess the other three left behind to keep an eye on the Triforce after their departure.
184** The other three are referred to as the "old gods". Apparently Hylia is a younger, weaker god.
185** Which makes it even more confusing that Hylia had delegated responsibilities to Faron (water), Eldin (fire) and Lanayru (thunder) dragons while she slumbered.
186** Perhaps [[WildMassGuessing she is the Goddess of Time mentioned in]] ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''?
187** Well, we have been introduced to many gods over the course of the series. There's probably a hierarchy, with the Golden Goddesses being the greatest, then Hylia, who was left in charge of the others. She is apparently powerful enough to create other gods.
188** [[http://www.zeldadungeon.net/2012/08/the-hyrulian-pantheon-the-hylia-problem This article]] presents a fairly cohesive viewpoint.
189
190[[/folder]]
191
192[[folder:Impa protecting Triforce]]
193
194* After you defeat Demise, Impa says she has to stay in the past to protect the Triforce (and Master Sword). But wait...isn't the Triforce still in the ''future''?
195** Probably not an oversight, as Zelda in the present/future makes reference to protecting the Triforce (okay, so either not an oversight or a blindingly huge oversight). The Triforce must have existed in the past as well, though, so perhaps Impa means to guard the Triforce up until Link sets out to obtain it in the present/future?
196** Let's not forget that timelines can be altered. Even though the Triforce is safe and sound in their future, that doesn't mean that, if Impa wasn't there to protect everything, that another agent of Demise or the Ghirahim that is not yet dead could make an attempt on it. She has to stay, because that ensures that the timeline that does occur happens.
197** They may have meant protecting the Triforce in a greater sense - Demise may know where Hylia hid the Triforce, in Skyloft, and so Zelda needs to stay in the past and seal herself in a crystal in order to keep the seal on him strong and prevent him from waking and going up there to get it. Likewise, Impa's job is to make sure he doesn't escape from inside the Master Sword after Fi absorbed his residual consciousness.
198
199[[/folder]]
200
201[[folder:Bottom floor locked]]
202
203* Why is the bottom floor of the Knight Academy locked at night? The top and bottom can both be accessed from outside by going up stairs, all it does is mildly inconvenience people.
204** So the younger students (living in the lower floor) have to get past the older students' and teachers' rooms to leave the academy? It's a good way to control who leaves the building without downright closing the doors.
205** The locked doors are probably meant to keep nocturnal monsters from wandering ''in'', far more than to keep students from sneaking out. None of the critters infesting Skyloft by night seem bright enough to search for an alternative entrance after encountering a barrier.
206[[/folder]]
207
208[[folder:Arms]]
209
210* Why is it that Girahim has arms, but Fi doesn't, if they're the same type of being?
211** Their characters are based on the same basic idea, but they were still created for different purposes by different people with different ideologies. Demise needed his sword spirit to have the capacity to do whatever it took to free him from his seal, which all but necessitates that he have appendages to get things done. Fi doesn't need arms because she's only meant to play support to the hero and doesn't have any agency of her own.
212** Also, the Master Sword's quillons resemble wings, whereas Demise's weapon has quillons like pincer-claws or talons. Girahim therefore has upper limbs suitable for clutching at things, but Fi's upper limbs flutter and flap.
213[[/folder]]
214
215[[folder:Zelda sleeping in the temple]]
216
217* Zelda travels back in time with Impa / sleeps through TheSlowPath / travels back in time with Ghirahim. Does it mean that, during Ghirahim's ritual at the bottom of the pit, there is another Zelda sleeping in the temple?
218** Moreover, there should be a Zelda sleeping in the present as well (you can see the orange crystal since the very beginning of the game if you look through the Door of Time in first-person) until Link kills The Imprisoned with the Triforce, which means she's been there before she was even born in Skyloft!
219** For additional weirdness, if you go back up to the Temple of Hylia and speak with Impa and Groose after Demise's resurrection, they tell you that they brought the unconscious Zelda beyond the doors at the rear of the temple and are keeping her there until Demise is defeated. Meaning the two Zeldas are actually being kept safe just a few feet from each other. One would think that'd be pretty weird.
220[[/folder]]
221
222[[folder:Treasures]]
223
224* Most of the treasures Link finds can only be obtained on the surface; tumbleweed, Eldin ore, feathers from "tiny" birds, drops from surface enemies (skull ornaments, evil crystals, Lizalfos tails)...not to mention the Ancient Flower, which can only be found thousands of years in the past. Why, then, are such items not viewed as shockingly rare in Skyloft? Most treasures sell for 30 rupees at the night market, and Gondo even knows how to use them to upgrade items, despite no reason for him to have seen them before. And then there's the Dusk Relics, which are explicitly ''only'' found in Silent Realms, yet Fledge gives them away as prizes for shooting pumpkins. Putting aside GameplayAndStorySegregation, ''why'' are these treasures apparently commonplace in the sky if nobody there has been to the surface in millennia?
225** Hylia made sure they were ''very'' well stocked before sending them up there.
226** Gondo only complicates things. At one point, he tells you that he can't fix his robot without a long-extinct flower, which you provide for him. At the same time, he has no problem asking for identical flowers to upgrade some of the equipment you have collected before that point.
227** Gondo's upgrade requirements are just a simplification: what he's asking are the intrinsic properties of treasures. For example he could need "Four kilograms of lightweight but sturdy metal (eldin ore)" or "Ten metres of strong fiber (tumbleweed)", but the game translates that to the individual available items, just like asking for a "gram of blue ink" you could give him 3 ballpoint pens to scrap...
228** In addition, Gondo's grandfather was the owner of a robot known for his frequent trips to the Surface to salvage things from below the clouds. It would make sense for Gondo to have remembered stories of what was down there - materials included - from what his grandfather told him.
229
230[[/folder]]
231
232[[folder:Knight academy paper]]
233
234* Yes, I know this is a knight academy, which doesn't have to focus on literacy. Yes, I know that most of the lessons are taught through example. Yes, I know the tree supply is fairly limited in Skyloft. But still, there's only ''one'' loose piece of paper to be found anywhere in a ''school''?
235** At the very least, there's plenty of them stuck all over the walls. Surely they could spare ''one'' "no running in the halls" sign? Or maybe Link could pull down one of those "Temple of Time cleaning duties" notices that haven't been needed in thousands of years? Why should Link have to use the one piece of paper that actually ''matters'' to someone?
236** In the case of Link giving the toiler paper Cawlin's letter, it could be because he just doesn't like Cawlin (which doesn't seem that odd considering how big of a jerk he can be) and did it out of spite, though whether that's wildly out of character for him is YMMV. On the other hand if he gives the letter to Karane then the hand disappears straight after if I remember (though that doesn't explain why he didn't just give the hand a piece of paper first ''then'' give the letter to Karane.)
237
238[[/folder]]
239
240[[folder:Erla]]
241
242* Does Erla the "most careless" Kikwi disappear after the flooded forest mission? Did... did he [[NightmareFuel drown?]]
243** No, he's fine. In fact if you go back to the place you first found him after the Water Dragon de-floods the forest, he'll give you a Goddess Plume.
244
245[[/folder]]
246
247[[folder:Ancient robots origin]]
248
249* Who built the Ancient Robots? The game's website says that they performed tasks for the "people" of the region, but doesn't elaborate. Were they built by humans, an extinct race or something else? The more we learn about Hyrule's ancient history, the more it becomes clear that even it wasn't the "begininng"...
250** Your guess is as good as anybody else's. The most the game tells us is what you already touched upon. The ones at Lanayru Gorge seem to consider the Thunder Dragon their master or leader, but even then it isn't clear whether he did build them or not and what relation he has to the ancient civilization that was previously mentioned.
251
252[[/folder]]
253
254[[folder:Demise origin]]
255
256* Where did Demise come from? I haven't played the game, but none of the articles on this site or the Zelda wiki explain him any more than that he and his demons "burst out of the ground" a long time ago.
257** Demise is an ancient demon who battled the goddess Hylia a long time ago. There is no origin explained beyond that, but then there tends not to be for this sort of thing - there is no explanation of where the goddesses came from either. And the "upside down triangle" is empty space.
258** There are people who've suggested he and his demons may have come from Lorule, due to emerging from fissures in the ground, as the prologue states, and the inverted Triforce symbol on his sword - the theory is that he'd tried to steal the Triforce from Lorule, but that after [[spoiler: it was destroyed]], he had to find another and so came to settle on obtaining Hyrule's instead.
259** The truth is that Demise's origin was completely unknown, even to the gods themselves. It's possible that he's a primordial being that simply came into existence with the world itself or that he's an amalgamation of Malice from the living beings of the ancient world that eventually collected and gained sapience. Whatever his origin, his intentions are clear enough.
260[[/folder]]
261
262[[folder:Discovering Batreaux's house]]
263
264* How has nobody ever discovered Batreaux's house before when they live on a very small island with people regularly patrolling the skies on birds? Did nobody ever fly low enough to see the house embedded in the island?
265** Even if they did see it, they couldn't get there without ramming their bird into the wall. Opening the door requires being in the graveyard at night, when everyone's indoors out of the monsters' reach.
266** Maybe it was an old abandoned house that Batreaux found and decided to live in? The people patrolling around the area would know it's there but have no reason to believe anyone lives inside it.
267
268[[/folder]]
269
270[[folder:Lanaryu dead]]
271
272* Why is it that Lanayru is still dead (with the stone deactivated) even once you give him the fruit?
273** He's not. Notice how his bones are missing.
274** Ah, right, hadn't left and returned to the area. But even so, where does he go when the central stone is deactivated?
275** Wherever the heck ancient mystic dragons go. Which is probably wherever the heck he wants.
276** Link brings Lanayru back to life. So Lanayru is still alive in the past, but he showed up in the present when you're learning the Song of the Hero. Yet, still in the present, you can see that Lanayru's not there at his spot, since the bones are gone. He's there in the past, though... how does that work? Is he still alive in the present somewhere, but also alive in the past? Or is he only alive in the past?
277** He could be choosing to stay in the past to be nice to all of the Ancient Robots that put their whole lives into saving him.
278** "Staying in the past" makes no sense. Originally, Lanayru died and his skeleton remained in the same spot because, well, the robots didn't think to bury him. After Link saved his life, the timeline was changed so Lanayru didn't die there and, quite possibly, never did (how long DO those guys live?). We never see him move in the past because we're only seeing a short time period in which Lanayru's haning out with the robots. By the time the present's rolled around, he's had hundreds of years to, you know, GO SOMEWHERE ELSE, which is probably somehwere Link can't get to.
279** To be honest, that specific usage of the Timeshift Stones is inconsistent with how they work elsewhere in the game. Generally, the stones don't fully restore the area to what it was in the past, but just restored whatever is in the area currently to how it was in the past (for instance, if you move one of those carts in the present, it won't go back to its initial place after you activate the stone). So Lanayru being there in the past, but not the present, doesn't quite make sense. I call divine dragon shenanigans.
280** When you activate a Timeshift Stone, it regresses everything in the radius to its past state, thousands of years undone in seconds. When deactivating it, everything basically re-ages at hyperspeed to its present state, thousands of years passing in seconds. Most beings stay in place between the past and present times because they can't process the accompanying perceptions fast enough to respond to them. But as a divine being, perhaps Lanayru's perceptions are magically augmented to the point that he's able to remain active in the artificially sped-up time, so even though the player just sees him vanish, he actually just flew away in the (a few seconds for mortals, for himself veritable years) time.
281** Timeshift stones are quite simple. They are a small localized PortalToThePast, affecting everything but Link. The reason they don't affect Link...well he's the Chosen Hero. So...either [[AWizardDidIt the goddess did it]], or the Goddess Sword/Master Sword shields him from the effect. As for Lanayru...you use a timeshift stone to get a seed for a tree that grows a magic fruit. You plant it in the past (by going through the Gate of Time). Then you use the timeshift stone again to give Lanayru the fruit in the past. He is healed, which means he doesn't die there, which means his skeleton is now gone (he just went somewhere else instead of dying, he turns up alive later in the game).
282*** They clearly ''aren't'' just a portal to the past, because they never bring back anything that wasn't in their vicinity in the present. This also relates to what happened with the Thunder Dragon - he appeared at Lanayru Gorge at first because that was where he died, and the Timeshift Stone just reanimated his remains. But once you heal his sickness, his remains vanish from the present, meaning they can't be revived anymore. The question is how he continues to show up in that area afterward.
283
284[[/folder]]
285
286[[folder:Surviving the fall from Skyloft]]
287
288* How did Zelda manage to survive falling to the surface when Ghirahim knocked her off of her Loftwing?
289** As shown during the ending credits, she ''is'' knocked unconscious, remember, and the old lady is there, so maybe she had something to do with it.
290** Or maybe even Ghirahim helped. He needs Zelda alive in order to resurrect Demise, which doesn't gel well with her being injured or killed in her descent.
291** When you first meet the old woman, she briefly mentions how Zelda fell to the surface "in a shower of golden light." Hylia knew her mortal incarnation would eventually need to descend to the surface to awaken her memories and travel to the past; she probably set up some kind of safeguard in advance to make sure she wouldn't be hurt.
292
293[[/folder]]
294
295[[folder:Triforce and Master Sword switch places]]
296
297* At the end of the game Link and Zelda [[spoiler: have the completed Triforce in their possession]] and the Master Sword [[spoiler: is sealed away in the Sealed Grounds.]] So why is it that in Ocarina [[spoiler: the Triforce is in the the Sacred Realm and the Master Sword is in the Temple of Time?]] And why didn't Fi ever show up again? She said she was supposed to sleep for eternity, but that's what they say about the Master Sword at the end every game and it still keeps getting yanked out and put to use.
298** As chronicled in ''Hyrule Historia'', the Triforce was sealed in the Sacred Realm with the safeguards seen in ''Ocarina of Time'' because people wouldn't stop warring over it, and the sages built the Temple of Time over the remains of the Sealed Temple, which is why the Master Sword is there. Regarding why Fi hasn't woken up..she ''has'': in ''Ocarina of Time'', she sealed Link in the Sacred Realm for seven years, and in ''Breath of the Wild'' she communicates with Zelda to help save his life. Every role or action the sword has fulfilled in previous games is retroactively intended to trace back to Fi now; the only reason she doesn't take a more active role is because her programmed mission was just to help defeat Demise.
299
300[[/folder]]
301
302[[folder:Timeloop]]
303
304* Given that the whole game is a time loop, and thus [[spoiler: in the present the Master Sword is already sealing Demise's consciousness, how can the Master Sword also exist in its Goddess Sword form, and how can Fi herself be conscious?]]
305** The Master Sword is put in the temple--the one that stays on the ground. The Goddess Sword was in the temple in Skyloft, which was already up in the air even when you go back in time. They're not the same sword in that sense.
306** In other words, there are two of the same sword timeshifted a few thousand years at the same time. It'd be like if you went back in time and lived your adult life in the past, while your child self grows up. Both versions of you coexist, but they're not the same in terms of development.
307** They are the same sword, offset by age. I don't know the exact numbers, but for the sake of example, I'll be making up a few figures in terms of time. Let's just say that at the start of the game, the Goddess Sword has existed for 2,000 years, meaning 2,000 years ago it was cast in a forge and imbued with Fi's spirit. Link draws the sword and uses it in his quest. Let's say that the entire game, from Link's perspective, takes a little over 1 year. So before the end, but by the time the sword is 2,001 years old, Link has upgraded it to the Master Sword. After it's been upgraded, Link travels 500 years into the past through the Gate of Time in the Sealed Temple to fight Demise. When the Goddess Sword was only 1,500 years old, a version of it (the Master Sword) that was 2,001 years old from the future time traveled back into the past. It was then left there to seal Demise's consciousness while Link travels 500 years forward back through the Gate of Time. This means that the Master Sword when he travels back, aged 500 more years since it was left behind, and is now, in the present, 2,501 years old.
308** To put it another way: there is only ever one sword. However, due to time travel shenanegans, it exists in two separate places at the same time. The Goddess Sword and Fi wait beneath the Goddess Statue in Skyloft for the Chosen Hero to appear and begin his quest, while the Master Sword with Fi slumbering inside sleeps in the Temple of Hylia/Sealed Temple down on the surface. Eventually, Link draws the Goddess Sword, upgrades it into the Master Sword, and finally takes it into the past, where Fi enters her eternal slumber and he lays it to rest before returning to the present.
309
310[[/folder]]
311
312[[folder:Hylia wishing away Demise]]
313
314* This is kinda bugging me: in the prologue of Skyward Sword we learn how Demise and his evil forces attacked the people of the surface, seeking for the Triforce, which was guarded by the goddess Hylia. Since the Triforce can make any wish come true, why didn't she ask for the eradication of Demise, given that she had the darn thing in her hands? After all, [[spoiler:Link destroys Demise in the present just by doing that]]. Yet, Hylia preferred putting her own people at risk and engaging in a furious war, which only resulted in Demise being sealed. Is there something that prevents a goddess from using the Triforce (with Link always being the chosen one and stuff)? The only possible justification I can think of is that if things went like that, we wouldn't have had to play the game (and any other [=LoZ=] game).
315** I think it is actually mentioned somewhere that a goddess can't use the Triforce.
316** It is. That's the reason [[spoiler: Hylia reincarnated herself into Zelda.]]
317** So then why didn't she immediately use it after [[spoiler:reincarnating]]? If [[spoiler:she lost her memories in the process]], then why not [[spoiler:after Zelda regains Hylia's memories]]? It feels like the plot is bending over backwards just to allow Link to play hero.
318** Uh, because she didn't have the Triforce on hand anymore?
319** I think what they're asking is, if Hylia's intention was to have ''Link'' use the Triforce to eradicate Demise, then what was really the point of reincarnating herself? She could've just put the Triforce somewhere she could get to after she was reborn and had reclaimed her memories, and then gone to it and used it.
320** Hylia needed a ''reason'' for Link to go after the Triforce above and beyond a vague threat of a demonic warlord conquering the world. Remember, Link didn't start his quest to retrieve the Triforce, or power up the Master Sword, or even just stop Demise. He started his quest for ''Zelda''. The lower-case H version is used to refer to at least a few of the human-looking races, and may actually refer to any humanoids.
321** What I'm asking is, why did she reincarnate herself for all the wrong reasons? A god can't use the Triforce, so Hylia decides to reincarnate herself as a mortal...to serve as motivation to have ''another'' mortal use the Triforce. Once Zelda had regained her memories, why didn't she just go and use it herself?
322*** Also, why go to the trouble of reincarnating herself at all? Hylia couldn't have just renounced her godhood and became a mortal, so she could use the Triforce without having to wait a thousand years?
323*** And finally, I think people need to stop acting like it's wrong for Link to set out to save the world from evil, without any personal motivations behind it - he does that in a lot of games, and not once have I ever felt it diminished his characters by having him act so selflessly. To be brief, the fact that he seemed to do so much throughout this game, all for the sake of saving ''one girl'', only comes off as making him look even more selfless.
324** The reason that neither Hylia nor her human incarnation as Zelda were able to use the Triforce, as well as why it had to be Link, were explained in-game.
325*** Gods and goddesses cannot use the Triforce, as it serves as a symbol of hope for mortals for the day where a person in perfect balance can make a wish to change the world. Hylia, in the war against Demise, could not wish to destroy Demise due to her divinity. She could, however, set the groundwork to create a balanced person to use the Triforce.
326*** Zelda, even after regaining her memories as Hylia, did not have a balanced soul, just as she didn't in ''Ocarina of Time''. Her role was to be able to set herself up to get the chosen hero to start his quest, but more importantly to be sent to the past to use her powers to hold of the Imprisoned's seal breaking as long as possible.
327*** The Triforce, to protect it unworthy hands, has it's safeguard. Despite Link being a good guy from the beginning, he had not proven himself to possess the traits needed to be deemed worthy to make the wish to destroy Demise. So after forging the Master Sword with each flame, Link steadily proved himself worthy as he demonstrated each aspect by overcoming all the trials set before him.
328*** She still could've just chosen Link to undergo trials that would make his heart more balanced, without having to reincarnate herself. (Don't tell me he needed ''motivation'' in order to do it - other Links have undergone much greater challenges with less personal motivation.) Or, as stated above, just surrender her divinity, become a mortal without reincarnating first (she's a god - there's no reason why she wouldn't be able to do this), and then undergo the trials to balance her own heart, and then use the Triforce to destroy Demise.
329*** To be fair, only a few Links had less personal motivation. Whether romantic (ST Link), Familial (WW,TP), or personal (MM), they were galvanized by a personal goal that segued into saving the world.
330*** In what sense was ''Spirit Tracks'' Link motivated by romance? He barely knew Zelda when she asked him to accompany her to the Tower of Spirits; at most, you could say it was his desire to help a friend in need. ''Majora's Mask'' Link had the least-personal motivation to want to save Termina, since he could have just gone back to Hyrule at any point once he got his ocarina back. And while ''The Wind Waker'' and ''Twilight Princess'' Link were initially motivated due to the capture of their friends or loved ones, they both demonstrated a willingness to continue helping even after their personal stakes were resolved.
331** I figure there were two possible ways this could go. Option one (I personally subscribe to this theory) being Hylia's original plan was to use the Triforce as a mortal, and her Champion's job was to defend her until she could make that happen. The problem was that the seal was eroding faster than she originally planned for and she had to improvise by having her champion make the wish instead. Or option two: ''despite'' being reincarnated as a mortal she was still too divine to actually use the Triforce and she needed her mortal champion to make the wish for her.
332** Hylia had been mortally wounded during her efforts to seal away Demise; she chose to reincarnate into a mortal vessel because she was '''dying''' and needed to make sure that she'd still be around in some capacity to make sure Demise wouldn't be able to break his seal and finish what he'd started.
333
334[[/folder]]
335
336[[folder:Human]]
337
338* Why does [[spoiler: Demise]] refer to Link as a "Human" multiple times? He has the pointed ears and everything. Admittedly, the term "Hylian" wouldn't likely exist yet, but there should still be a differentiation between Hylians and Humans.
339** Despite there being both species in Hyrule, the series has never made a literal distinction between humans, hylians and other human-looking species.
340** Hylians (and Gerudo and a few other races) are specifically enumerated as humans in other games. The "Humans = Round-ears" thing is pure fanon.
341** More specifically, the fanon uses "Human", with a capital H, to refer to the round-eared people of Hyrule that don't belong to any of the other tribes, since the games doesn't establish a name specific for that group.
342** Demise is a GodOfEvil. He probably sees every other creature beneath him and doesn't care for specifics. Plus, it's a typical thing for Gods of Evil to refer to TheHero as "nothing more than human."
343** Take a look at Zelda's ears--they have very long points, akin to the style of Hylians' ears in chronologically later games, such as Ocarina of Time. All the other humanoid characters have either rounded ears or ears with very small points. Presumably, Zelda's eventual descendants inherited her long ears, and the term "Hylian" was coined to refer to descendants of the Goddess, who could be identified by their long, pointed ears. In short, during Skyward Sword, the distinction between people with pointed ears and people without doesn't exist yet. Demise refers to Link as a human because he ''is'' a human, even though he would be called a Hylian in any future era.
344
345[[/folder]]
346
347[[folder:Powered by prayers]]
348
349* Isn't the Master Sword supposed to be powered by the prayers of the earth and wind sages? Wouldn't that have fit the game better than the whole three flames thing?
350** Yes, but it is just one of the many lore elements Skyward Sword disrespects. A Link To The Past, [=OoT=] and TP establish the sages as creators of the Master Sword by their own word and action. TWW goes even further by having two of them reforge it.
351** Remember where Zelda went to pray in the first half of the game? The '''Earth''' Temple and '''Sky'''view Temple. The flames are just responsible for forging the blade, not empowering its banity.
352** Wrong. Zelda prays for her powers and memories to be awakened. In TWW, the sword changes instantly with the prayers of the sages, it doesn't wait until you find an arbitrary series of objects.
353** Look at the sword itself. The sword looks like it did in wind waker, when it wasn't receiving any prayer, ''after'' being forged by the three flames; it changed to look like the post-prayer version after Zelda blessed it. Presumably, that blessing was temporary, and the Sages' prayers were instituted to replace it; this would have created the myth in-universe of Sage creation, since they ''are'' actually responsible for powering its enchantments after Hylia's reincarnation died, and the story must have grown in the telling.
354** It's all but explicit that the Master Sword isn't ''a'' sword, it's ''any'' sword imbued with the power to destroy evil. This is the original, the sages made another one, you make yet another in the Oracles games, one gets reforged in ALttP and sleeps forever. By the time one shows up in the NES game its very name has been lost, but it's still the blade of evil's bane.
355** ...or the explanation can be even simpler. The Master Sword is powered by the goddesses and the specific source of the goddess power doesn't matter. In Skyward Sword you imbued it with the Goddesses' flames. In Windwaker, the sword lost connection to any source of power. The flames were probably long lost beneath the ocean somewhere, so instead, Link gets the power from an alternative source, by having two sages to pray for power in their respective temples.
356** Pretty sure the white/magic sword and the Master Sword are treated as separate things, and considering the wooden sword can defeat Ganon even, I think the "empowered to defeat evil" clause hadn't been thought up yet (which is kind of why a whole unified timeline when some games were obviously not made with it in mind [[ContinuitySnarl causes problems]], but oh well, three timelines!)
357** Something worth mentioning...In ''Skyward Sword'', the Goddess Sword was made '''sharper''' after being enhanced by Farore's Flame, which was found in the Ancient Cistern, the basement of which houses numerous members of the undead as well as a toxic substance that curses Link. In ''The Wind Waker'', the Master Sword's '''dull edge''' was restored by the sage of the Earth Temple, a dungeon that is also home to many undead enemies and a substance that can curse Link. In ''Skyward Sword'' the Goddess Whitesword gained a sacred white glow that symbolized its power to repel evil by Din's Flame in the Fire Sanctuary, which was found in northern Hyrule (or rather, the Surface), featured grated metal floors, large and expansive rooms, and mounds of soft soil that Link could interact with in a certain way. In ''The Wind Waker'', the Master Sword's power to repel evil is restored by the prayers of the sage of the Wind Temple, which also is located in northern Hyrule, features grated metal floors, large and expansive rooms, and mounds of soft soil that can be interacted with in a certain way. My theory is that the Golden Goddesses, after using so much of their power to flood the kingdom of Hyrule, required sacred prayer at the shrines within the temples in order to keep their power contained within the Master Sword, and the sages were selected for this purpose. Obviously, Zelda had already given her blessing to the sword in ''Skyward Sword'', so it remained the Master Sword even after the sages were killed, and Nayru's Flame wouldn't have needed a counterpart sage, since its only effect on the sword was that it expanded Fi's powers, and she is sealed inside the sword with no intention or need to be released anytime soon.
358
359[[/folder]]
360
361[[folder:Fledge's stamina potion]]
362
363* Why can't Fledge just go up to the Potion Shop himself and buy his own Stamina Potion?! What, is Link his drug dealer?
364** Fifty rupees isn't always easy to come by when you're not breaking every pot and cutting every blade of grass you see. That, and Fledge is exactly the sort of guy who probably gets beaten out of his lunch money on a daily basis.
365** Fledge also mentions that the reason he exercises at night is so that he can do so without anyone there to see him and mock him, meaning he could be afraid of stocking up for it in public during the day. (Though, the only three people who would really be known for mocking him are out of commission by the time that sidequest begins - Groose is down on the Surface, Stritch spends all day at the Lumpy Pumpkin, and Cawlin is too busy moping about the miserable end to ''his'' sidequest to pay much attention to teasing Fledge.) Also, he may not have an empty bottle to spare for the potion.
366[[/folder]]
367
368[[folder:Hatred sealed]]
369
370* If [[spoiler:Demise's Hatred was sealed in the Master Sword]], how did it incarnate [[spoiler:as Ganondorf]]?
371** We don't know for certain that it did. While the visual similarities between Demise and Ganondorf are apparent, the game itself never states a direct correlation.
372** If you take the view that Ganon, as opposed to Ganondorf, is the reincarnation of Demise, it's possible your drawing the Master Sword released Demise back into the world.
373** Alternatively, there could be a distinction between Demise's consciousness and his curse. While Demise, the bad guy you fight and kill, is sealed within the sword, the curse he casts right before dying isn't handled by the end of ''Skyward Sword.''
374** Demise could then be seen as the spirit of ruthless hatred, rather than a conscious force attempting to reincarnate itself again and again. The source of evil urges, like Legend of Zelda's version of original sin. Ganondorf is his own original person, but because of his actions, he is an "incarnation" of all that Demise stands for as well. Whether or not at some point in his life Ganondorf becomes infected with a darker power directly linked to the consciousness of the sealed Demise, who knows.
375** Demise's ''residual consciousness'' was sealed inside the Master Sword, that being, whatever remnants of his mind, personality, and so forth that were left after his physical form was destroyed. In the meanwhile, his ''curse'' ordained that enemies housing the same hatred as his for the Golden Goddesses would haunt those with the blood of the goddess and the spirit of the hero, eternally and without cease - it wasn't something that was or could be sealed away.
376
377[[/folder]]
378
379[[folder:Opening doors]]
380
381* So Link has to lift and throw each door on the surface up into its frame. This looks to take fair bit of strength. How do Zelda, or most other people for that matter, open the doors? And why bother making a doorframe and sliding door without some sort of mechanism to open it with less hassle?
382** The doors inside the temples, I don't believe would be built for convenience or with ease of opening in mind - after all, the Surface has been deserted of all human life for countless years. How many unfit people would you expect to adventure inside them who would need to be strong enough to open doors? Additionally, we're never shown how strong Zelda is or isn't, really, and so opening the temple doors may not be beyond her realm of capabilities.
383*** I think it's more likely that Impa opened the doors for Zelda[[note]]granted, from her slender figure and thin limbs, she doesn't look very strong in terms of raw strength[[/note]]. Alternatively, Zelda and Impa may have used levers and/or their combined strength. Or maybe the doors have mechanisms designed to open automatically for Hylia.
384*** Zelda did not meet Impa until after she'd been imprisoned inside the Earth Temple. There were no other doors to open at that point.
385** Maybe those doors which Zelda and Link both pass through were originally open, and Zelda ''closed'' them to hinder various monsters that were chasing her? Yes, this made Link's own passage slightly harder, but she had faith in his strength and knew he'd be better armed than she or Impa were.
386[[/folder]]
387
388[[folder:Minish cap and hats]]
389
390* I always got the impression that The Minish Cap, in the overall Zelda series, was basically just an origin story for Link's hat, and it's been confirmed in Hyrule Historia that Minsish Cap is the second game in the series, in between Skyward Sword and Ocarina. Given that, why does Link wear a hat in this game? I feel like it kind of ruined Minish Cap's story, since (if you ignore Skyward Sword), you can assume that all future Link's hats were a sort of unknowing tribute to Ezlo, who was Link's first companion. It's a real shame, considering that that game doesn't get nearly the recognition it deserves, even without its story effectively being retconned out of the series' canon.
391** All of the graduates of the Knight Academy wear hats. They're part of the uniform -- probably handy for keeping your head warm and dry when flying around in wind and clouds. So, it's coincidence.
392** Yes, but the knight academy's uniforms are obviously based on Link's standard outfit, meaning that the hat was entirely intentional on Nintendo's part. My question is why did Nintendo decide to include the hat in the uniform, and thus in Link's design for the game, despite it not making sense in the context of the overall series. Beyond that, the type of hat that the knights wear are kind of unhelpful to somebody living comparatively closely to the sun, when they should be wearing hats that provide some shade and prevent sunstroke.
393*** Living more "closely to the sun" would not make you hotter or more susceptible to stroke. For the first 10 kilometers above sea level, it gets colder the higher you go. It starts to warm up again after that, but even at the height of the stratosphere, about 50 kilometers up, the average tempereature is still significantly colder than it is on the ground. You'd have to go all the way up to the upper part of the thermosphere for the heat to become a problem, but the air there is too thin for anyone to breathe, so it's unilkely that Skyloft is supposed to be that high.
394** They thought it was more important to tell the origins of the kingdom of Hyrule and the Master Sword, and didn't want Link lacking his iconic costume in the game. ''Minish Cap'' happening before ''Ocarina of Time'' wasn't even anything more than a theory until after ''Skyward Sword'' was released, anyways.
395** The hat is part of Link's iconic green suit, so Nintendo felt that doing away with it would be going too far. Like making a Mario game without his red cap. Of course, they changed their minds for the next console Zelda...
396** Other than the reasons given above, perhaps the Zelda dev team disagreed that Link's iconic hat should be a tribute to a relatively obscure one-shot character in a not-so-notable handheld Zelda game that wasn't even developed by Nintendo. The fact that Ocarina of Time was the origin of Link's green hat and tunic until the Capcom-produced Minish Cap and Four Swords came out may also have played a part in that decision.
397** ''The Minish Cap'' wasn't intended to be an explanation why Link wears a funny hat. Most games in the series have their own reasoning behind Link wearing the Hero's Clothes; ''The Wind Waker'', ''Twilight Princess'', and ''Spirit Tracks'' are the only ones whose green clothes are directly inspired by a previous version, and neither of them trace back to Minish Link. {Or ''Skyward Sword'' Link, for that matter.) Ezlo's inception was only meant to take advantage of the fact that Link wears a pointy green cap, not to explain where it came from.
398
399[[/folder]]
400
401[[folder:Demise being sealed]]
402* When Link [[spoiler:goes back in time to pursue Ghirahim and has to fight Demise]] why does [[spoiler:Demise speak as if he's been sealed away for thousands of years?]] After all, it was specifically said that [[spoiler:the past the fight takes place in is right after Demise was sealed away]] so he shouldn't have any recollection of [[spoiler:the time he was sealed away in the other timeline.]]
403** During the final battle, Fi mentions that Demise has managed to 'conquer time itself'...Thus, my theory is that he may have been able to sense that, even though it wouldn't seem like very long to a normal person, he had actually already been sealed for hundreds of years, and that his freedom so soon after being sealed was only because Ghirahim traveled back through time in order to make it so.
404[[/folder]]
405
406[[folder:Ghirahim MIA]]
407* Where had Ghirahim been in the time period between the Ancient Battle and Skyward Sword? He [[spoiler:is Demise's sword]], didn't anyone seal him in a safe place [[spoiler: like Fi]]? He just...appears.
408** He was presumably ruling over the Surface. Like Fi, he can apparently sense the auras of others - this, I'd imagine he was just waiting for the day for the Goddess to be reborn.
409[[/folder]]
410
411[[folder:Leaving the sword]]
412* During the eruption in the Eldin Province, why doesn't Fi think to just leave the Master Sword and go looking for Link? She's shown to have the ability to pass through walls, so I don't think any of the monsters could have done anything to her...Couldn't she at least have shown him where the sword had fallen? What would she have done if someone came across it before he did?
413** It was most likely yet another test for the hero: if Link is unable to find the Master Sword and defend himself without it, then he's not good enough to protect Zelda. That and nobody else but the chosen hero can draw the sword - enemies doubly so since it has the power to repel evil.
414** I suppose it could be so...but I'm not so sure. Eldin cites an accidental explosion of his power as the cause of the eruption, meaning it wasn't likely predestined by the goddess as any sort of trial, and Fi couldn't have formed the idea of using it as such herself because she thanks Link when he reclaims the sword and apologizes for leaving his side. On an unrelated note, I'd like to say that I think people are taking this whole "Only Link may wield it" thing to rather extreme assumptions - while I understand wholly and absolutely that ''monsters'' cannot touch the Master Sword, and that only Link can draw it from its pedestal, I still don't see why normal, everyday people wouldn't be able to hold it in their hands, or what would prevent them from doing so. We see Princess Zelda herself holding it in ''The Wind Waker'', if everyone really wants to be so specific about it.
415** I would imagine it's a matter of calculation. If Fi went off looking for Link, she might go in the wrong direction and he might find the sword while she was far away and unable to help him/inform him where the rest of his items are (not that you really need to be told, but [[CaptainObvious this is Fi we're talking about]]). Admittedly, she could just follow his aura, but a metallic blue-and-purple sword spirit on a mountain of red rock covered in rivers of orange lava is going to stick out like a sore thumb. If she tried to lead Link up the mountain, she'd basically be a beacon pointing out his location to every monster in the vicinity. Fi probably reasoned that letting Link find his way to her on his own had a greater chance of success than trying to guide him. She doesn't have to worry about anyone else because the monsters can't touch the sword and are a pretty effective deterrent to anyone benign who might be able to pick it up and walk off with it. And really, the only other people who might show up are the Mogmas (who probably couldn't stand the intense heat of the cave in the first place) and potentially Gorko, who would recognize the sword as Link's and would return it to him anyway.
416** Another possibility is that Fi can't venture too far from the sword and Link is outside of that range for most of his trip up the mountain. By the time he gets close enough for Fi to contact him, he's heading in the right direction anyway and she doesn't want to distract him.
417** Building on the notion that Fi looking for Link would attract too much notice, monsters may not be able to touch the sword, but the Bokoblins probably have a way of keeping in touch with Ghirahim. If any of them were able to report to him with the sword’s location when Link isn’t there to use it, it’s not beyond imagination that he could use that to his advantage even if he can’t directly touch the blade. After all, ''Breath of the Wild'' has shown us that the Master Sword isn't indestructible.
418[[/folder]]
419
420[[folder:Zelda sealed]]
421
422* Demise arose from a fissure in the earth and attacked the planet. Then he was sealed away after a great battle. Later Zelda arrives from the future and sleeps for a thousand years to keep the seal on Demise so he won't rise again. At least I think that's how it goes. When exactly did Zelda arrive to take her sealing nap? Was it right after Demise was sealed away? A few centuries after that? Did Demise's original seal hold up for a while and then Zelda had to arrive and put on a different seal? Were there two seals or only the one? If Demise was sealed for a time before Zelda came from the future why was his seal about to break? Did something happen to it?
423** Zelda had to return to the past an unspecified time after Demise was sealed away in order to strengthen the seal placed on him. While Hylia is powerful, she isn't omnipotent so Demise could break the seal if given enough time. All Zelda did was buy them enough time for this Link to do his thing.
424** Impa mentions that the gate brings Link to a time where Demise has only recently been sealed away...though given how long Skyloft seems to have been in the air, it's difficult to judge exactly what she means by this, whether it's been a few days, weeks, months, even years.
425
426[[/folder]]
427
428[[folder:Silent Realm]]
429
430* Who was it who built the man-made constructs seen in the Silent Realm, like the Bazaar and the houses in Skyloft, given there's such a strict criteria in order to enter it?
431** The Silent Realm is just a reflection of what's there in the real world. Nobody built those there.
432** The Silent Realm isn't a physical place at all. It's a spiritual recreation of Link's memories designed to force him to prove his spiritual growth in a trial without any gear or allies. Link's real body is still in the real world where he planted his sword. Nothing in it physically exists.
433
434[[/folder]]
435
436[[folder:Scrapper]]
437
438* If Link is able to carry the Life Tree Fruit, which is about the size of a full-grown pumpkin, if not bigger, around in his pouch with no adverse effects, then why does he still need Scrapper in order to transport things that appear to be much smaller, like a windmill propeller or a crystal ball?
439** Weight, perhaps. The main point of Scrapper in-game was weight, not size, IIRC. Metal and crystal or glass, respectively, are heavier than a fruit. What isn't explained by this, however, is the wheel for Dodoh. If he can keep it on his back, he probably wore it there from Skyloft, so why Link can't do something similar is odd. Perhaps it can't be boosted from the surface by a bird statue, and if Scrapper had to take it into the air anyway, it's simpler to just have him carry it.
440** Nice attempt, but I think a giant fruit would still be a lot heavier than a tiny crystal ball. Link visibly strains to carry the Life Tree fruit with both hands, let alone toss it up into the Thunder Dragon's mouth. The crystal ball, in comparison, can be dropped down onto Sparrot's table with nothing more than a slight klink. Same goes for the windmill propellor - even if it's made completely of metal, it's not going to be heavier than the Life Tree fruit.
441
442[[/folder]]
443
444[[folder:Kukiel]]
445
446* I'm sure that having your child suddenly go missing on you is quite a traumatic and worrisome experience, but is the case of Kukiel's supposed kidnapping really a cause for very much concern? Skyloft is a very small island community, relatively speaking, and it seems as though everybody knows everybody there, and there seems to be no other settlements in the area exploreable in-game. Aside from the whole demon-incognito thing, Kukiel's mother could probably find her just by going around town knocking on people's doors.
447** It is entirely possible that Kukiel's mother already tried that.
448** "She could find her just by going around town," sure, ''if she was around town''. She's looked, and Kukiel isn't in any of her friend's homes, or anywhere else you can normally reach in town. That's why she's worried.
449** The point is, after checking with everyone in town, she still says that someone must've kidnapped Kukiel and just "walked off with her." Skyloft is a small town - Batreaux aside, who does she think was responsible for that, if she asked everyone, where does she think they took Kukiel, and why does she never consider that Kukiel might've fallen over the edge or something?
450*** The knights catch Link whenever he falls, day or night. If she fell, the knights would catch her.
451** It's entirely possible that the size of Skyloft as seen during gameplay is just that - GameplayAndStorySegregation. It's a lot harder to swallow in 3D games, but it ''is'' a very common convention in adventure video games for cities and towns to appear much smaller than they should realistically be in-universe. Also: if somebody abducts your child, are they likely to admit it to your face just because you ask? If Kukiel's mom thinks Kukiel was kidnapped, she probably thinks somebody in town is ''lying'' about not knowing her whereabouts.
452[[/folder]]
453
454[[folder:Pirate Stronghold]]
455
456* At the end of the Pirate Stronghold, Fi analyzes the masts found there to use as dowsing targets in order to track down Skipper's invisible ship, due to the 60% chance that they're masts ''from'' the ship itself. But how is that possible? If the ship's masts are buried beneath the sand in the Pirate Stronghold, then how is the ship still out sailing on the sand sea?
457** Ship masts are replaced when broken. It's possible they're ''from'' the ship, but not the latest. It's similar to when Machi the Kikwi, having come into contact with Zelda, had a Zelda signature.
458
459[[/folder]]
460
461[[folder:Why doesn't Link use the Triforce again?]]
462* Unlike in ''The Wind Waker'', the Triforce remains intact after Link uses it to murder Demise in the present. We see it in the ending, even. Why doesn't Link make another wish to magically fix everything either before or after the climax? He could have used it to undo Demise's curse at least!
463** There's no indication that the Triforce can affect events that occur in time periods other than the present, its own time. Link would run the risk of it not working and screwing everything up even more if he were to try running outside to try it, whereas he ''knows'' that with the Master Sword alone, he can deliver a fatal thrashing to Ghirahim without risking Zelda's safety more than he has to.
464** But there's no indication that it can't, either. The only explanation we're given for the Triforce is that it's divine power, so we run into a typical HighFantasy problem: When a story says something runs on divine power, it makes sense to assume its powers are unlimited unless stated otherwise, thus we run into snags when it must have some unstated limits to maintain plot tension. And since no Zelda game has ever given us explicit limitations (or even clear explanations period) on the Triforce's power (or the goddesses' for that matter)... Furthermore, since it can apparently transcend spacetime given that kid Link still has the Triforce of Courage in the ending of ''Ocarina of Time'', I think it's more reasonable than not to assume it can mess with past events just fine. But even if your theory is correct and it can't fix the Demise problem, Link wouldn't know that and would have no reason to think that was the case, so he should have at least tried. That would have worked just fine -- Link tries to use ultimate god power again and we see that it doesn't work (or gives him a NonstandardGameOver) so he has to take the direct route, bam, plot hole {{Handwave}}d. (Also, running into battle against a foe that nearly slew a god sounds ''far'' more dangerous to me! It's not a sure thing at all, since Link can lose the battle at any point. It's kind of suicidally stupid of him to jump straight to that and ignore the easier option.)
465** Yes, indeed...You're probably right about that. It would've made infinitely more sense had the Triforce been spirited off somewhere where Link couldn't get to it. The only answer I can think of to this was that Link was angry, hot-blooded, and wanted to run Ghirahim through himself for putting him through so much throughout the game ''and'' interrupting what was supposed to be a touching and heartfelt reunion, just to top it off. Ghirahim was just ''asking'' for a fight by doing that, and Link didn't want to back down. (Really, it's entirely within his character not just in-game, but through the entire series - when has ''any'' incarnation of Link ever chosen to back down from a fight whenever someone goaded him into it? He's not the wielder of the Triforce of Courage for nothing.)
466** That is a good point; the one character trait common to all incarnations of Link is his bloodlust. So, IdiotBall, I can accept that. But why doesn't he use it to lift Demise's curse after everything's sorted out?
467** Bloodlust? Not remotely. Courage and the will to fight. Which is not the same thing. You're making it sound like he's some kind of BloodKnight who only cares about killing.
468** He's the protagonist of an action game, so he solves most of his problems with violence; of course he's going to come across as a little bloodthirsty. (Truthfully, I mainly just like being contrary to the more popular AllLovingHero interpretation. AlternateCharacterInterpretation and all.)
469** Probably because it doesn't have any impact on him at that point. Demise did speak the curse rather cryptically, and so it could've just been taken as a demon's dying words. In short. as selfish as it sounds, Link just doesn't see it as his problem at that moment.
470** That seems a bit of a stretch. Link may be headstrong and violent, but he's supposed to display wisdom too -- he can use the Triforce after all, so he must have a balanced heart ([[ContinuitySnarl unless they retconned that bit when I wasn't looking]]). It doesn't cost him anything to use the Triforce again, so there's no reason for him not to tie up a loose end, even if he thinks it's a long shot. Better safe than sorry, right?
471** By that logic, you could also ask why Link doesn't use the Triforce to wish for Fi to be free from the Master Sword, or why Groose and Zelda don't wish for Impa/Grannie to come back to life. Demise's curse was really only thrown into the game as an explanation for where Ganondorf comes from and why he is so persistent - you couldn't really blame Link, and a lot of the people who played this game, in fact, for forgetting such a minor detail compared to everything else that occurs in the ending. After all, he's just been reunited with his girlfriend, sealed an evil demon king away forever, and in the process locked in an eternal sleep the only friend who had expressed true faith in him throughout his entire adventure, all within a few moments.
472** Hm, those are good points. The ending has even more {{Plot Hole}}s than I thought. I'm really baffled why the writers didn't just make the Triforce single-use, it would have fixed so much.
473** The Triforce ''is'' single-use. I mean, as far as the wish. Yeah, it won't break apart if your heart is balanced and thus it gives you a heck of a lot of power, but that doesn't mean you get infinite wishes. Link still should've grabbed it since it would've been helpful but it's not really a guaranteed fix.
474** Where in the canon is it unambiguously stated that the Triforce is single-use? Hyrule Historia?
475*** The fact Ganon never used another wish to just break free from the Sages' seal in A Link to the Past is pretty strong indication that it is single use. He had the thing safely stored away and within his reach all along, after all.
476** Nowhere in the entire series continuity does it ever even imply that the Triforce is single-use; in fact, there's actually evidence to the contrary. ''Hyrule Historia'' claims that after Link reclaimed the Triforce from the Dark World in ''A Link to the Past'', the royal family kept the relic in their care and used its power to spark and sustain a golden era of peace and prosperity in Hyrule, which couldn't have happened if it was "one wish and you're done." (This is also why the Triforce appears within Hyrule Castle at the start of the ''Oracle'' games, both of which take place after ''A Link to the Past'' in the timeline.)
477*** One use per lifetime would be more than enough to spark a golden age. Heck, a single wish should be able to.
478** Using its power does not necessarily mean getting a wish. Ganondorf didn't need to use the wish to use the Triforce of Power to be, well, more powerful. Being immortal, turning into a giant pigbeast, etc. Presumably the other two thirds work similarly. You could meditate with the Triforce of Wisdom, and you figure out an ingenious way to settle a dispute without going to war. That sort of thing. There ''are'' things that imply that it is single use for a wish, however -- the ending of Wind Waker, for instance. If you could just keep wishing, then the King swiping Ganondorf's wish out from under him wouldn't have made much difference. It's clearly played, in that scene, as if there's only one wish to use.
479** But it doesn't fly apart in this game when Link uses it to kill The Imprisoned; that's what's so confusing. I also think it's worth noting that Daphnes' wish in WW was to eliminate everything Hyrule-related -- it's very possible that the Triforce was included in that, meaning that the Triforce disappearing was part of that specific wish, not the standard way it's supposed to work.
480** Indeed. "Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!" were the king's exact words. The only way to ensure that Ganondorf would ''never'' threaten the world again (aside from...stabbing him through the head, but I guess it was in case he survived the battle), was to destroy his motivation, by drowning Hyrule, and make it so that he could never use the Triforce to bring it back to life, by returning it, presumably, to the Sacred Realm. Also, of course, using the powers of each of the three Triforce pieces ''individually'' does not correlate to using it whole - whatever piece you get when you touch it, remains inside you for you to use however and for as long as you desire.
481** An alternative explanation could be that if someone with a balanced heart touches the Triforce, whether when it is whole or after it has been reassembled, it stays together, but if someone with an imbalanced heart makes a wish after managing to reassemble it, they get their wish, and then the Triforce goes away and "resets" itself to before the split. This would explain what happens in ''A Link to the Past'' - Ganon completes the Triforce and wishes to become all-powerful, causing it to return to what was once the Sacred Realm (the Dark World) and seal itself inside the Pyramid of Power, which was presumably once the Temple of Light. Also note that, as explained above, neither scenario would apply to what happened in ''The Wind Waker'', since the king was wishing to wash away and destroy everything pertaining to Hyrule.
482[[/folder]]
483
484[[folder:Why don't they destroy the second Gate of Time?]]
485* Why doesn't Impa destroy the second Gate of Time the same way she destroyed the first after Link meets with Zelda? Its use is over at that point. Keeping it around is only inviting Ghirahim to mess up the timeline. It dissolves immediately after Link saves Zelda, so... why not after killing Demise in the present? Why not while Ghirahim was rambling and Impa was ''just standing there''?
486** You never know when a portal to the past might come in handy - case in point, if the gate had been destroyed after Link found out about Zelda being [[spoiler: Hylia reborn]], then he wouldn't have had any way to grow the Life Tree Fruit and cure the Thunder Dragon's sickness. And Grannie, in the present, has apparently been alive for many long years by that time, so it's probable her magic would've deteriorated to the point where she wouldn't be able to destroy the gate quick enough, and by the time Demise has been destroyed in the present, everyone's too busy celebrating Zelda's awakening to realize that Ghirahim could still use the gate to sacrifice her in the past.
487** Fair enough on the first point (it is the last one, so I can see why they'd be hesitant to remove it), but Impa seemed to destroy the Lanayru gate with some kind of grenade, not with magic. She couldn't have mixed up another one in a thousand years? And, again, the gate dissolves in the ending -- what triggered that? It can definitely still be destroyed, but only by plot contrivance, apparently. Also, when Zelda is captured, Ghirahim spends an ''awful'' lot of time talking. Maybe TalkingIsAFreeAction, okay... but as he ''slowly'' walks up to the gate, we can see that Impa is ''just standing there'', and has presumably been doing so for the entire scene. She could definitely have at least tried to do something. Combined with Link inexplicably being crippled by Ghirahim's attack, the CutsceneIncompetence is just a bit too much.
488** Impa destroyed the first gate using some sort of explosive conjured up by magic, and the second gate in the endgame disappears because Impa said she would take care of it once Link, Zelda, and Groose had passed through and returned to their own time. Thus, when one end of the portal was destroyed, the other had to do so as well. Even if Grannie was capable of conjuring up magic at such a leviathan age, it's unlikely she could've done so fast enough to destroy the gate, while Ghirahim was standing right in front of her and could kick her out of the way in half a second's time. Notice how when Impa does it in Lanayru Desert, it takes a few seconds for the explosive to form, and that was when Link was standing guard between her and Ghirahim.
489** Young Impa seems to be somewhat aware of her connection with old Impa, as she sends Link to her knowing that she will know what Link has to do next. As such, she probably knows the second Gate will be needed again, so she can stay in the past. And even if she doesn't know she and granny are the same being, she seems to respect her enough that she would probably follow her advice, and old Impa would know to say "hey, by the way, don't break this one".
490[[/folder]]
491
492[[folder:Is Link a sociopath?]]
493* When Link reunites with Zelda, she tells him that her getting captured was meant to motivate him to do his part in saving the world. So... what, does that mean that Link would have been willing to let the world burn if his girlfriend wasn't in danger? If he's truly supposed to be an AllLovingHero as supplemental materials suggest, the "manipulation" should be unnecessary.
494** In a sense, it's up to the player how much of an AllLovingHero Link is. Link has opportunities to go out of his way to help people (Fledge's barrel delivery, the Gratitude Crystal sidequests) or to blow off people who ask for his help in favor of rushing on toward Zelda (refusing to rescue Mia, breaking the Lumpy Pumpkin's chandelier and never paying for it, ignoring/refusing to help Gorko). His dialogue options can similarly make him come across as either genuinely altruistic or a self-centered {{Jerkass}} who won't do anything unless he knows there's something in it for him--it all depends on what choices the player makes.
495** Also, the inherent flaw in this line of thinking is that it takes Hylia's opinions as being the absolute truth. Zelda says that Hylia put her mortal self into danger because she thought it would help motivate Link. That doesn't mean Link wouldn't have done anything if the world hadn't been in danger, nor does it necessarily mean that Hylia thought that. It just means she wanted to give him a particularly strong personal motivation to ensure he got the job done.
496** Before all this began, Link was a brave, but fairly normal high school kid that grew up in comfort and safety. He had never known true hardship or danger before in Skyloft. Now he's being asked to give it all up so he can risk his life by joining a battle far greater than himself to save a world he knows absolutely nothing about. I don't know about you, but I would consider that more than a little overwhelming. In the haze of emotions that would bring, it would be easier for him to keep moving forward if he had a simple, personal goal as a driving force to focus on that happened to coincide with the larger picture. What better one for him that trying to save the person he loves the most? At least, that's what Hylia, who at that point was still a goddess responsible for keeping cosmic order, thought. Given how selfless Link already was, it probably wasn't necessary to deceive him this way, but the plan hinged on him becoming. The world couldn't afford the possibility that he might abandon his quest out of all-too-human frailties, so she orchestrated events to ensure that Zelda would be the carrot on the stick to keep him walking the path laid out for him. Zelda, after receiving Hylia's memories, understood that the severity of the situation may have justified these manipulative methods to ensure she and Link were in place to complete their destinies, but she clearly hated herself for having to stoop to them. It was a credit to Link's character that by the time it was all explained to him, he understood the situation enough to not hold it against Zelda or Hylia and chose to complete the mission of his own free will.
497** Giving Link a personal motivation also ensures he won't immediately do what's arguably the ''rational'' thing for an untested teen student to do, namely ''tell the Skyloft Knights'' and their Commander, who happens to be Link's superior and teacher, what's going on. It'd be entirely sensible for him to let the '''adults''' take charge of any rescue attempt, merely assisting as part of a search team as they instruct; indeed, had Zelda's disappearance truly been a fluke of the weather, that's the approach that should've worked best. But her vanishing was a part of something hidden and much bigger, and a ''solo'' hero who'll charge blindly into the fray for his [=BFF=]'s sake is what's essential to resolve the crisis, not a squadron of troopers.
498[[/folder]]
499
500[[folder: Flying at night]]
501* From a developmental standpoint, is there an actual reason why they couldn't have let Link leave Skyloft at night, let alone just make time pass normally? Did they run out of time, or out of room in the game's files or something, or did they just not want to design a night-version of the Surface. They could've just given Link's Loftwing one of those headlamps and things would've been perfectly fine.
502** From a development standpoint, they probably didn't think there was a reason to go down to the surface at night, and if there ''was'' a night mode, it would be worse than normal, since monsters come out at night on Skyloft. From a gameplay standpoint, you're not a knight yet, and therefore the knights don't want you getting hurt. That is their ''job''. The Spiral Charge would be another example of something you're not supposed to learn until you're a senior year knight student.
503** On a practical standpoint, it probably saved time, disc space, and development costs to not create night versions of the maps or a time cycle.
504[[/folder]]
505
506[[folder: Skyward Sword]]
507* If the game is called ''Skyward Sword'', then why is the actual sword called the Goddess Sword? Why not just name it after the game: the Skyward Sword?
508** Because you need the goddesses' blessings(three flames and a Zelda) to Master the Sword. Also, Hylia created it, so technically, it's hers.
509** The sword didn't have anything to do with the sky when it was created since the sky islands were only raised after the war with Demise was in its final phase.
510[[/folder]]
511
512[[folder: Faron]]
513* If Faron is so dedicated to serving the Goddess faithfully and diligently, then why does she flood the woods with the knowledge that the neighboring area houses a monster so powerful it could destroy the world if it escaped, and that it was Hylia's mission ''to keep it sealed away'' for as long as possible?
514** Depends on if you can kill The Imprisoned by drowning him or not.
515** We may presume not; otherwise, Hylia would've done it.
516** As you may notice during the Tadtone Trial, areas like the Deep Woods and Lake Floria are sealed off and protected from the floodwater, not just the Sealed Grounds. This would imply Faron knew the dangers of letting things go too far and took precautions to keep the effects of the flood contained to where she wanted them,meaning the Imprisoned would likely have remained contained regardless of whether Grannie had stepped in.
517[[/folder]]
518
519[[folder: Past and present]]
520* In the endgame, present-Ghirahim travels through the Gate of Time in order to resurrect past-Demise in...the past, and when past-Demise is killed by Link, present-Ghirahim is destroyed along with him. But doesn't this mean that there is still a past-Ghirahim running around the Surface, up until the events of the game in the present? What was past-Ghirahim doing when past-Demise was awakened and summoned his sword out of present-Ghirahim? What's he going to do now that his master has been destroyed in both time periods? Or was present-Ghirahim actually past-Ghirahim all along, and just used the Gate of Time like Impa did to reach the present time instantaneously rather than wait all those years? (Boy, this time travel stuff is confusing if you think of it like this...)
521** I think you're putting more thought into this than the writers did. I'd say it's unlikely he time-travelled himself; if he did, he should know where the Gates of Time are, but he seems to have trouble tracking them down. Given that the future is still perfectly fine after Ghirahim abducts Zelda, I figure there must be some kind of branching timeline weirdness going on. This would mean that the heroes never have to deal with past-Ghirahim in the present because they're on a different timeline than him. That or it's a StableTimeLoop, maybe? When it comes to TimeTravel in Zelda, I find it's best not to think about it too hard.
522** For the most part, the time-travel in SS is a StableTimeLoop (there are a few exceptions, though). There are some hints of a previous hero who fought alongside the goddess at the beginning of the game, and yet when you fight Demise he says you're the first human who dared challenge him. Link is the past hero himself.
523[[/folder]]
524
525[[folder: Notice the trees?]]
526* Why does it take Ghirahim so long to figure out where the second Gate of Time is? The pictogram in the Fire Sanctuary clearly shows one of them in a desert and the other surrounded by trees - it shouldn't have taken him that long to figure it out and find the Sealed Temple, especially since there's only one province with thriving trees on the Surface and a large portion of it was even flooded for a period of the search, meaning the area of availability was pretty much restricted to the Sealed Grounds. (Not to mention, this would seem to imply that Ghirahim didn't even know where his ''master'' was imprisoned, or else common sense would've at least suggested that he look around nearby.)
527** Maybe he did search the Sealed Grounds, but Grannie was able to seal the temple that housed the gate. She broke the seal so Link could enter the Sealed Temple.
528*** Then why didn't he just wait outside the temple for Link to come along?
529** The world is much bigger than the small areas we get to explore.
530** There's also the fact that immediately before destroying the first gate, Impa tells Link (well within earshot of Ghirahim) to go back to the Sealed Temple and tell the old woman what had happened. And right afterwards is when Link learns that the temple houses the second gate. You'd think Ghirahim would've thought to follow up on this intel at some point, especially given the proximity of the temple to where Demise was sealed away and what was shown in the pictogram, yet he apparently didn't have any ideas by the time Link made it through the Fire Sanctuary, short of bargaining for its location.
531** The simplest explanation is that Ghirahim figured out the second gate was at the Sealed Temple, but wasn’t able to break Zelda out of her crystal. Or didn’t think he could, at any rate. Thus he was left with no other choice but to wait for Link to release the seal for him.
532[[/folder]]
533
534[[folder: Timeshift range]]
535* Does a Timeshift Stone's area of effect extend infinitely above it into the air? And if so, what happens if someone from Skyloft happens to enter one's radius while flying around on their Loftwing?
536** Someone probably would have noticed and commented on it if it could penetrate the cloud layer. Considering that the Timeshift Stones can allow a boat to operate, they probably have a spherical range of operation that is relatively small, excluding when they're on the water. Given that Lanayru used to be an ocean, it's likely Timeshift Stones work better there because of natural reactions to water.
537** Timeshift Stones do have a spherical area of influence. This is most obvious with the moving Timeshift Stones in the Lanayru Mining Facility and the Timeshift Orbs in the pirate hideout, since there are walls and pillars that reflect the vertical range of their influence as they get closer.
538[[/folder]]
539
540[[folder: Call for backup!]]
541* Why didn't Link take some time before travelling to the past to confront Demise to travel around the Surface gathering forces to help him stop Ghirahim's ritual? The fate of the world itself is at stake - bring some Skyloft Knights down to the Surface, or bring the Three Dragons together. (And please don't say there wasn't enough time - you can dilly-dally all you like in the present time period near the end of the game, and nothing will ever happen to the past until you actually go there to witness it.)
542** The dragons are supposed to watch over their regions, the knights probably don't have sailcloths to come down safely given Groose's landing, and given that Link > Ghirahim > Water Dragon, the dragons probably aren't very useful against Demise anyway, since Demise uses Ghirahim as a ''sword''. And speaking of swords, the knights don't have a Master Sword of Evil's Bane. They can only do so much.
543** Also, most of the knights of Skyloft have never gone up against anything more dangerous than keese, chuchus, feral remlits, and maybe the occasional troublemaking citizen. Even the most basic enemies found on the surface are significantly more dangerous, and Ghirahim and Demise are on another level entirely from that. Asking the knights to help would amount to sending them to their deaths--they simply aren't prepared to face anything like that.
544** Well, the reason you discarded ''is'' the most important one. The portal works on SanDimasTime, and time was of an issue. Sure, the game lets you dilly-dally all you want, but that's a classic case of TakeYourTime, where a time limit isn't enforced, but is there in terms of plot.
545[[/folder]]
546
547[[folder: Why did Fi have to leave?]]
548* Fi leaving at the end of this game, at least the timing of it, doesn't make much sense if you think about it. Not since Navi leaving has Link had to part with a companion "just because" - most of them, they only separated because Link or the companion had to return to his/her homeworld - Tatl, Ezlo, Midna, Ciela, and the King of Red Lions, in a sense. With Fi, though, yes, her mission is over, but does that demand that Link return the Master Sword to its pedestal at that precise moment? He's carried it with him throughout his entire adventure, [[TakeYourTime even during the parts where there wasn't much adventuring]], and if Fi really ''does'' feel happiness in correlation to the time she spent with Link, then why would she mind at all spending a bit more time with him? And why is Zelda so insistent that Link does the deed? Why does it matter so much?
549** Because they just sealed Demise into the Master Sword, and they need to leave it there to deal with his spirit. They explain this in the cutscene leading up to it.
550** ...Huh? They don't mention Demise until Fi has already been sealed away, and even then, I don't think they mention the two of them together. And all Fi says is that Link's mission is over and her purpose is complete. She never pins it on Demise, either.
551** Right at the end of the fight, you see Link absorbing Demise into the Master Sword and Fi confirms that he's sealed away in the blade. Any time that the sword is out of the pedestal risks Demise getting free, which is why he needs to be sealed up ASAP. Fi '''is''' the sword. Link can't put the sword away -- and thus seal away Demise's spirit -- without Fi going with it.
552** But do they ever mention that the sword being free from the pedestal could allow Demise to escape? At the very least, I know it isn't brought up as Fi is telling Link to return the sword, which is pretty much the ideal time for someone to have mentioned it. (Not to mention, Link pulls the Master Sword from its pedestal at least three or four times in later games, and there never seemed to be any threat of Demise escaping then, even after it was severely weakened in ''The Wind Waker''...Assuming his consciousness had decayed completely, why couldn't Fi have woken up again?)
553** Link placing the Master Sword to rest is irrelevant, Fi's consciousness is fading away forever (hence why, in-universe, she doesn't appear in any other game with the Master Sword). That's either because the seal on Demise requires that (maybe she has to seal herself away with Demise, much like Zelda did), or because her consciousness only existed to serve the purpose of guiding Link in this quest, and ceases to exist when her job is complete.
554** I can accept that she has to remain inside the sword to keep Demise trapped inside it too. I'd just like to clarify there was never any mention of her consciousness fading away while the sword was inactive, only that she would enter a sleep without end.
555** She flat out states that she can feel her consciousness fading away as she speaks her last words. It was going to happen, pedestal or no pedestal. And even if that wasn't the case, there is a very important misunderstanding here. Navi '''did''' have a reason to leave Link, and it's the same reason Fi ultimately had to leave too: they were accompanying their specific Links because it was their mission, and the mission is over. Sure, they may wish they could stay, but they're bound by whatever duties they still have. Navi as a non-companion fairy, and Fi as the sword of evil's bane.
556** ''Tears of the Kingdom'' confirms that the Master Sword's power isn't eternal. It needs to be put to rest after use in holy sites so it can absorb sacred power from them to replenish itself. A process that can take centuries on end, so the sword is only drawn when necessary and returned shortly afterwards to keep it ready for the next time its needed. Above all else, Fi is part of the Master Sword, so she must slumber with it. Given that Demise's essence had to be sealed within the blade itself, Fi had to all but shut down to put all her remaining strength into slowly destroying it over a very long time. Apparently, it took so long that she could only start making herself known again in the extremely distant future of the ''Breath of Wild'' trilogy.
557[[/folder]]
558
559[[folder: Sailcloth]]
560* Fail to use your sailcloth during the first descent to the Surface, and it opens anyway. The game's explanation for this is that Fi was able to deploy it for you this once, but how is the spirit of a sword who doesn't even have any arms able to do that?
561** Perhaps by using the last remnants of the energy from a Skyward Strike done previously to trigger specific muscle movements in Link through nerve endings(something similar to when Iron Man caught those people falling in Iron Man 3).
562** You’re not supposed to fail, storyline-wise. Game overs aren’t canon, so neither would this.
563*** Okay, but no one comments on Game Overs in-universe. If they don't intend for Sailcloth fails to be canonically possible, they could've just left out Fi's explanation and let the player assume that Link does it himself. If every time you died and respawned, Fi popped out and said, "Master, I was able to carry you to safety and revive you using the blessings of the goddess," you couldn't really say that they were intended to be non-canonical either.
564[[/folder]]
565
566[[folder: Sword spirits and the Triforce]]
567* Can a sword spirit like Ghirahim or Fi use the Triforce? Link apparently had to hone his skills to prove himself worthy of it, but considering Hylia only needed him to make one wish, and Fi can be programmed to have no emotions, desires, or directives beyond doing what Hylia tells her to do...It's not like she could conceivably be blinded by its power like some others might be. Why didn't Hylia just use her?
568** If considering the two sword spirits alongside Link for the balance of the Triforce, Ghirahim is very much leaning towards power. His insanity leaves him unfearful, yes, but not in the traditional sense of courage, and wisdom would dictate not fighting the "Sky Child" as long as he does, such that Zelda escapes. Fi, on the other hand, [[StealthPun or lack thereof]], doesn't seem to be physical, and thusly has no power. She does have wisdom, as she helps Link whether the player likes it or not, but courage can't be programmed. Link's quest involves saving Zelda, which takes courage. He solves puzzles like the Silent Realms and gains power through items. Taking all this into account, it seems any sword spirit to wield the Triforce would need to be as balanced as Link, with a focus on courage.
569[[/folder]]
570
571[[folder: Game Breaking bug]]
572* I can understand Lanayru's flag blocking Eldin's trial, but how does it block Faron's? Considering that you have to go to Faron Woods to complete the trial, and once you enter you have to fight the Imprisoned.
573** ...It blocks it in the same manner it blocks Eldin's. Normally, dropping into the green light pillar forces you to land at the Sealed Grounds, as Fi explains that the rest of the forest is mysteriously barred from any entry, and once you descend, you're thrown into the third encounter with The Imprisoned and have to defeat it to advance. But with the bug in effect, none of that happens; you can descend into Faron Woods from the get-go, there's no flooding anywhere, and the Imprisoned doesn't break free, just like how the volcano eruption doesn't trigger if you go to Eldin.
574[[/folder]]
575
576[[folder: Batreaux]]
577* How did Batreaux ever manage to reach Skyloft in the first place? Wasn't one of the reasons for Hylia sending the humans into the sky to keep them safe from demons?
578** He requires Gratitude Crystals to change back, and he has the Cursed Medal. Perhaps he was a greedy citizen of Skyloft who hoarded Rupees, and a combination of greed and the medal eventually changed him into a demon, and thus Gratitude Crystals are the opposite of greed.
579** He could have been a demon that was part of the horde when Demise was attacking and just happened to be on a piece of land that Hylia sent to the sky, only to find later that he was trapped up there. And eventually after spending so much time away from other demons and around humans, he decided he wanted to fit in. His natural evil influence would explain the monsters that spawn every night and why when he sheds his demonic form suddenly it stops.
580[[/folder]]
581
582[[folder: Fire Sanctuary]]
583* Why is the Fire Sanctuary the only dungeon in the game that you can freely descend into from the sky? The sanctuary doesn't seem much different from a number of other dungeons - I don't really see the point of it.
584** Most of the dungeons in the game are either completely indoors or have a gap accessible from the sky that's too narrow to safely jump through. The sandship can move because it's a ship, who knows if someone or something decided to move it? The fire sanctuary has a large enough area for Link to safely land on without hitting the temple itself.
585** From a design perspective, the Fire Sanctuary is also much more linear than the other dungeons and doesn't feature quite as many shortcuts. If you need to leave the dungeon for some reason, it's not as simple as backtracking through a couple entry rooms to regain your progress, so it could be a matter of convenience for players.
586[[/folder]]
587
588[[folder:Skyloft's knights]]
589* Why does Skyloft train its own knight army? As far as its inhabitants know, it's the only kingdom in the world! What do they need an army for?
590** Well there are monsters roaming around at night. And just because they're called knights doesn't mean their primary purpose is to fight other armies - they could exist to keep the citizens safe by making sure no one falls off or goes flying when they're not supposed to or that sort of thing.
591** As well as deal with criminals and trouble-doers and the like. In fact, it's actually a bit surprising that even a small community like Skyloft doesn't seem to have any prison or jail set up.
592** Option dialogue in the game confirms that the job of the Skyloft Knights is to protect the citizens. Their duties are patrolling the town at night, preventing people from falling off the edge, dealing with trouble makers, and in general just keeping everyone safe.
593[[/folder]]
594
595[[folder: Showdown at the temple]]
596* Why couldn't Ghirahim just teleport into the Temple of Time stealthily, instead of charging in headfirst and giving himself away?
597** This is [[EvilIsHammy Ghirahim]] we're talking about. Plus, he seems to have learned from this mistake later on when he captures Zelda.
598[[/folder]]
599
600[[folder: Judgement]]
601* Did Impa's refusal to let Zelda see Link at the Earth Spring stem from anything other than her not liking him? Zelda had already recovered her memories at that point, so letting them reunite probably would've saved Link from having to fight through a whole new area's worth of enemies and clued him in as to what was really going on a lot sooner. So, Impa thought that maybe Link was chosen as the hero incorrectly - so what? What gives her the right to pass judgement on that and keep him from seeing Zelda, as long as he's not an active threat to her safety?
602** Complacency. Link completely failed in his role as protector, and very nearly cost the world dearly. Impa chewing him out and refusing to let him see Zelda is a punishment for his failure, and to keep him from thinking "I did good enough, that's all that I need to do". It galvanizes him to become better, to push himself to his limit and beyond, all to make him into the hero he needs to be.
603** In addition to the above, Zelda's safety is Impa's number one priority here. What matters to her isn't whether Link and Zelda want to see each other; it's that Link was not where he was supposed to be when Zelda needed his help. If she lets him come with her and Zelda, she's at best rewarding his failure; at worst, Link's apparent ineptitude might hinder her in protecting Zelda or put them in unnecessary danger. That's not a risk she's willing to take.
604[[/folder]]
605
606[[folder: Who is he talking about?]]
607* When you meet him at Skyview Temple, Ghirahim complains about how a servant of the goddess snatched up Zelda before he could capture her when she landed on the surface. On my first playthrough, I thought he was talking about Fi, but she's been with Link the entire time, as far as we know. Zelda traveled through the forest and up the volcano on her own before she was captured, which is when she met Impa inside the Earth Temple, so it couldn't have been her either. The only other servant the game mentions is Grannie, who was sitting in the Sealed Temple before Link got there and couldn't have accompanied Zelda on her travels simultaneously. So who was Ghirahim referring to as the one who originally rescued her?
608** Pretty sure it was Impa.
609** The credits show that Zelda didn't meet Impa until she was captured at Eldin Volcano. Ghirahim says that someone snatched her away when you meet him inside Skyview Temple.
610** It's Impa. Impa had already met up with Zelda at the Earth Temple by the time Ghirahim confronted Link in hte Skyview Temple. Zelda is just that far ahead of Link.
611*** No, that can't be it either. Ghirahim says Zelda's aura has faded from the area only after Link defeats him at Skyview Temple. And Impa appears and helps Link climb Eldin Volcano by extending a bridge for him at one point, when according to this explanation, she would've already been with Zelda at the Earth Spring. Also, when Ghirahim appears inside the Earth Temple, he says that Impa had "once again" made off with the girl, confirming that Zelda had to be rescued twice...while also confirming that Impa did it both times. Then I guess the intended explanation is that Grannie was somehow able to help Zelda elude capture when she landed on the Surface. (Maybe by taking her into the Sealed Temple? Though I don't know why Ghirahim wouldn't have just waited for her to come out again, in that case.)
612*** Perhaps it goes something like this: Zelda lands on the surface, but Ghirahim doesn't know exactly where she is or can't reach her immediately. Meanwhile, Grannie takes Zelda into the Sealed Temple, gets her set up with the harp and white dress, and sends her on her way as seen in the credits. Then she locks herself inside the temple to trick Ghirahim into thinking Zelda's still in there/protect herself from him when he shows up (hence the seal on the door when Link first arrives). By the time Ghirahim reaches the temple, Zelda is long gone, and he possibly wastes even more time trying to break in before realizing she's heading for Skyview Temple. So while Grannie didn't accompany Zelda, she's still the reason Zelda gets away from Ghirahim on the first leg of her journey.
613** Ghirahim’s ranting is sort of supposed to foreshadow the fact that Impa and the old woman are the same person. You’re led to think that Impa helped Zelda escape from him twice, but then at the Temple of Hylia, Zelda reveals it was the old woman who had helped her the first time.
614[[/folder]]
615
616[[folder: Touching the Triforce]]
617* I know it's easy to brush past this, but why didn't Link have to actually touch the complete Triforce in order to wish for the destruction of Demise? Various earlier games called for someone to "lay their hand" upon it in order to use its power, and having to fulfill that condition to the letter was the key to foiling Ganondorf's plot in ''The Wind Waker.'' Was it too much trouble to animate Link reaching out and touching it as he made the wish?
618** Since the Silent Realm assumes a golden hue once you've collected all three pieces of the Triforce, which ''A Link the Past'' stated would happen when it was claimed by someone with a balanced heart, it seems that Link touching each of the pieces separately was what constituted touching the complete thing. Barring that, the circumstances from ''The Wind Waker'' were extremely dire ones; the goddesses might have been more strict about the rules of granting wishes so that they could get away with granting King Daphnes's rather than Ganondorf's. In ''Skyward Sword'', Link was the only one around with a wish to be granted, and it was one that the goddesses were probably happy to see come to fruition.
619** It has to do with the way the Triforce was collected. Link collected all three pieces individually, so he was already in possession of the full Triforce. When Ganondorf reassembles the Triforce in Wind Waker, he only owned one piece, so the reformed Triforce was up for grabs to the first person who touched it then.
620[[/folder]]
621[[folder: The Rupoor Science Mystery]]
622* Rupees are made from valuable ores. Rupoors are made from an ore that is unstable and will cause a harmless but mutually annihilative reaction when coming into contact with rupees. However, when rupoors are sprinkled with glittering spores (organic substance), they turn into rupees. NONE OF THAT MAKES SENSE, RIGHT?
623** Chemical reactions.
624[[/folder]]
625
626[[folder: Zelda, Hylia and dying]]
627So this may come off as a dumb question, but when the first Zelda dies, does that mean Hylia dies as well? I ask because the ''Breath of the Wild'' character pages seem to indicate that Hylia simply becomes a goddess again, even though there's nothing in the game that supports this.
628** The whole point of Hylia reincarnating into a mortal was that she would become...well, mortal. I don't think there's anything indicating she regained her godhood after her death. The only remnant of her is the sacred power in the blood of the descendants of Zelda I.
629** "Regaining godhood after her death" is a pretty standard result for most gods-turned-mortal in fiction and real world theology. If we go with the premise that her "soul" is the immortal, godly bit, then no, it wouldn't "die" when she does.
630** Zelda's own words are that Hylia gave up her "divine powers" and "immortal form", and she also refers to it as a sacrifice. What is she sacrificing if dying as a mortal would make her become a god again? It's also not uncommon for gods to be killable in both fictional and real-world mythologies. They're immortal in the sense that they won't grow old or die of natural causes, but there have been ways in which some of them can be killed. (Zelda even states that Hylia was "gravely injured" after the battle with Demise, and that she wouldn't be able to stop him if he broke free again. What would've stopped her from stopping him if she were unable to be killed?)
631** Not every "sacrifice" has to be a permanent forfeiture of what's being given up. Fasting can be a form of sacrificial rite without anyone actually starving to death, and sacrificing one's time to do good works is a very common religious gesture.
632** There's ultimately very little lore that might support one theory over another. ''Breath of the Wild'' confirms that at least some remnant of Hylia/Hylia's power must still exist, since Link is able to interact with her through Goddess statues in that game. Whether Zelda continues to reincarnate as a mortal, passes on to the afterlife, or returns to some form of divine existence (becoming a heavily de-powered Hylia, perhaps) after her death is left open to interpretation.
633** There's no indication that Hylia regained her godhood. What we do have, though, is indication that Hylia had the power to perfectly predict the future, and left many messages for the future. This means, in practice, her presence can still be felt in the future through those pre-recorded messages that are so specific they look like interactions with a living goddess.
634[[/folder]]
635
636[[folder: Where did that pedestal come from?]]
637* The pedestal that the Master Sword is left in at the end of the game seems to appear out of nowhere during the ending cinematic. You can see that spot in the past and present throughout the game, but the pedestal doesn't appear in either era until Fi tells Link to put the sword to rest, and then suddenly it's there. It couldn't even be that it was designed to appear once Demise was defeated, since it didn't appear in the present when The Imprisoned was crushed to death.
638[[/folder]]
639
640[[folder: The Unimprisoned]]
641* The player is treated to two scenes of The Imprisoned free and at large before making it to the Sealed Grounds -- once during the prologue, and again after Zelda is whisked away by the black tornado, where it attempts to devour her soul. Yet when you arrive on the ground, there's no sign of it hacing escaped, and you just need to reinforce the seal. If it did actually escape earlier, who was responsible for sealing it away again?
642** The second time it's seen is pretty clearly a dream sequence that Link is having. It hasn't actually escaped at that point. As to when it appeared during the prologue, if we're to assume that was real, ''Hyrule Warriors'' suggests that Fi would take it upon herself to temporarily awaken and journey down to the surface to contain The Imprisoned in the event that it ever escaped before Link was ready. Since she's the Goddess Sword itself, she doesn't actually need him to wield her, and would probably have an easier time without him as she can just fly right up to the sealing spike.
643** They were both dreams/visions of the future Link was having. Hardly the first time in the series a Link dreams about a future villain.
644[[/folder]]
645
646[[folder: Noticing the pillars of light]]
647* The three pillars that mark the descent points through the cloud barrier... Why does no one in Skyloft ever notice them? It might seem as though they're InvisibleToNormals or something, but that's not the case. If you speak to Groose in Skyloft after finishing the Lanayru Mining Facility, he references the pillars, noting how odd it is that they suddenly appeared recently and wondering if they have anything to do with Zelda's disappearance. But why doesn't anyone else in Skyloft have anything to say about them? What do they think they're there for?
648** The Skyloft citizens are completely apathetic to changes in their environment. They regularly comment on events that Link caused (not sure if they commented on the opening of the pillars), like the laser beams pointing at the Goddess Statue for instance, but then just go on with their lives.
649** Maybe Gaepora issued some kind of ordinance forbidding anyone from going near the light pillars. He was there when the first one appeared, so he knows where they lead.
650** If you listen to people on Skyloft, they tell you that they think the surface is just a mythical realm where nobody who attempts to go ever returns. When those giant pillars started popping up, I doubt that anyone but the bravest of dumbest would try going to them to see where they lead. To most people, they'd be a weird event, but ultimately not any of their business. Especially not with the headmaster there to, presumably, convince them to ignore these pillars and avoid them for their own safety.
651[[/folder]]

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