Follow TV Tropes

Following

Context ElementalPowers / VideoGames

Go To

1%%%
2%%
3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
4%%
5%%%
6
7ElementalPowers in video games.
8-----
9* ''VideoGame/AdventureQuest'' and ''VideoGame/DragonFable'' feature eight elements in general: Earth/Nature, Fire, Wind, Water, Energy, Ice, Light, and Darkness. ''VideoGame/DragonFable''[='=]s main storyline also revolves around eight elemental orbs, each one with one of those respective elements. It also throws in a ninth element, called Void, which is drawn from a magical realm of the same name.
10* In addition to all the elements that both ''VideoGame/AdventureQuest'' and ''VideoGame/DragonFable'' feature, ''VideoGame/AdventureQuestWorlds'' throws in a new tenth elemental in the form of Chaos, which is represented by purple Chaos tentacles and a purple eye. Chaos has the power to chaorrupt (short for chaos corrupt) objects and beings, sapping them of their sanity and giving them the power to chaorrupt others. It is controlled by the BigBad, Drakath, and his 13 Lords of Chaos.
11* ''VideoGame/AfterArmageddonGaiden'': Each one of the five main characters has control of a specific element of magic. Radune is [[BlowYouAway Wind]] (which includes [[ShockAndAwe lightning]]), Jokos is [[PlayingWithFire Fire]], Dhalzam is [[DishingOutDirt Earth]], Freya is [[MakingASplash Water]] (including [[AnIcePerson ice]]), and Loperus is [[PowerOfTheVoid Nothingness]].
12* ''VideoGame/AnvilOfDawn'' has seven schools of magic: the usual four, plus Lightning, Flesh, and Void.
13* All over the place in ''VideoGame/ArcanaHeart'', with each of the Arcana representing a particular element -- fire, water, earth, wind, lightning, and yes...even [[WhatKindOfLamePowerIsHeartAnyway "heart"]] (it's [[MoreThanMeetsTheEye more dangerous than it sounds]]...TakeOurWordForIt). Each of the girls has their particular preference, but the player can use [[PowersAsPrograms whatever Arcana they want]] when selecting a character.
14* ''VideoGame/ArmageddonMUD'' has six kinds of elementalists, all getting an in-universe name:
15** [[MakingASplash Vivaduans]] are the game's resident water mages, whose spells focus on healing and restoration.
16** [[DishingOutDirt Rukkians]] use the earth element's powers, and are said to have spells good at protecting people.
17** [[BlowYouAway Whirans]] control the element of air, and use magicks useful for transportation and stealth.
18** [[PlayingWithFire Krathi]] can channel the powers of fire, which is used mostly to [[KillItWithFire deal death and destroy.]]
19** [[CastingAShadow Drovians]] are those mages who use the shadow element, and are described as a secretive, elusive lot.
20** [[ShockAndAwe Elkrosians]] use both energy and electricity in the spells they cast, with spells focused on great bursts of force.
21** [[PowerOfTheVoid Nilazi]] deserve mention for not controlling an actual element, but more a pseudo-element that is anathema to all the other magickers' powers.
22* ''VideoGame/BatenKaitos'' has six elements, which oppose each other in pairs. The pairs are Fire and Water, Light and Darkness, and Wind and Chronos (a.k.a. Time).
23* ''VideoGame/BattleHigh'' is a FightingGame where all characters have some sort of elemental power. The neat thing is, every character uses their powers differently, so no two characters fight alike, even if they have the same element.
24* ''VideoGame/BerserkBoy'' has five Berserk orbs, each one with their own unique element.
25** [[ShockAndAwe Lightning Justice]]
26** [[PlayingWithFire Flame Drill]]
27** [[AnIcePerson Ice Kunai]]
28** [[BlowYouAway Soaring Wind]]
29** [[DishingOutDirt Mine Buster]]
30* ''VIdeoGame/{{Blasphemous II}}'' has a downplayed example. The game's three weapons are all {{Elemental Weapon}}s, but the player can also find wooden figures called Altarpieces, some combinations of which either alter the elemental damage of a specific weapon or otherwise grant the Penitent One unique abilities.
31** Equipping the Punished One and Tempest altarpieces causes the Ruego al Alba to do Lightning damage instead of Mystic damage when Blood Pact is activated..
32** Equipping the Veteran One and Guide altarpieces causes Verdadera Destreza to imbue Sarmiento & Centella with Mystic damage instead of Lightning damage.
33** Equipping the Anointed One and Alchemist altarpieces makes Veredicto do Miasma damage instead of Fire damage.
34** Equipping the Veteran One and the Tempest altarpeices means that each strike with Sarmiento & Cantella unleashes Lightning that damages nearby enemies.
35** Equipping the Pillager and the Tempest causes the Penitent One to unleash lightning bolts whenever they dodge, whilst the Pillager and the Alchemist combo makes them unleash a barrage of thorns.
36** Equpping the Partisan and the Alchemist causes the Penitent One to unleash a cloud of poisonous miasma when they block a strike.
37** Equipping the Trifon and the Alchemist causes enemies who strike the Penitent One to take miasma damage.
38* ''VideoGame/BloodlineChampions'' has quite a few. The Guardian's powers seem to be of the holy nature, especially with them being a ChurchMilitant. The Inhibitor is a ChurchMilitant as well, but their powers seem to have an arcane theme and appearance to them. The Glutton's magic is stated to be earth magic. The Stalker's powers aren't stated within their background, but has a darkness look and naming to it. The Seeker can use fire, ice and lightning on their arrows with an ultimate in the past that was called Elemental Fusion (later changed to a different ultimate called Marksmanship). The Harbinger has darkness powers. The Thorn [[GreenThumb has twisted plants to use them as abilities]]. The Herald of Insight is a TimeMaster. The Psychopomp's powers are of soul and spirit. While not mentioned in their background, the Nomad has wind powers. [[ExactlyWhatItSaysOnTheTin The Igniter]] [[PlayingWithFire burns stuff]]. The Astronomer seems to be able to LightEmUp, but subverts it -- their abilities are actually due to their scientific tools.
39* ''VideoGame/{{Boktai}}'' gives you access to earth, fire, water, and wind type elements each with their own properties. Earth revives plants, fire melts ice and burns wood, water extinguishes flames, and wind smashes rocks. You also get solar as the default attack, lunar which expends no energy but inflicts no damage, and dark which is reserved for the NewGamePlus. It only gets more complicated in the sequels.
40* ''VideoGame/BraveFrontier'' has six: Fire, Water Earth, Thunder, Light and Dark. Each summons can be of one element and has a simple advantage and disadvantage to one or two others.
41* ''VideoGame/BreathOfFireIV'': Nina uses wind, [[TheLancer Cray]] uses earth, [[TheSmartGuy Scias]] uses water, and [[TheBigGuy Ursula]] uses fire. There are, however, two more characters in the party, with [[RobotBuddy Ershin]] getting the most powerful spells of all elements but have little {{mana}} to use them regularly, and [[TheHero Ryu's]] dragon forms focusing on fire but also having access to wind and earth.
42* ''VideoGame/BrutalLegend'', set in a HeavyMetal world, features an appropriate selection of four elements: Metal, Noise, Blood, and Fire (which are actually [[spoiler:the four elements that made up Ormagöden before his death]]). Although "magic" attacks in the game are not directly associated with them, they all fall into one element in one way or another.
43* ''VideoGame/BugFables'': Elemental powers are the more common forms of magic in the setting. Main character Leif has [[AnIcePerson ice magic,]] along with Roach constructs in freezing areas. Other Roach constructs can use [[DishingOutDirt sand,]] [[ShockAndAwe electricity,]] and [[PoisonousPerson poison.]] [[spoiler:The Wasp King has fire magic, which appears to be rarer than the other known elements and is ''significantly'' more deadly.]]
44* While the ''Franchise/{{Castlevania}}'' series generally shies away from this, ''VideoGame/CastlevaniaCircleOfTheMoon'' uses as the basis for their magic system ten elements, represented by cards:
45** Salamander: Fire
46** Serpent: Water and Ice combined
47** Mandragoras: Plant
48** Golem: Earth
49** Cockatrice: Stone
50** Manticore: Poison
51** Griffin: Wind
52** Thunderbird: Lightning
53** Unicorn: Light
54** Black Dog: Dark
55*** While some enemy varieties(ie. demons) have representatives for a few of these elements, the Armor enemies have (at least) one for each.
56* ''VideoGame/ChildOfLight'':
57** [[PlayingWithFire Fire]] is strong against Earth creatures.
58** [[MakingASplash Water/Ice]] is strong against Fire.
59** [[ShockAndAwe Lightning]] is strong against Water.
60** [[LightEmUp Light]] is strong against Dark creatures, and no enemies are resistant to it.
61* ''VideoGame/ChronoTrigger'' has the four elements of Fire, Water, Lightning, and Shadow. Interestingly, even though Robo's laser attacks are all based on technology instead of magic, they are considered "Shadow". This makes more sense in the remake, where Lightning and Shadow are clarified to be Light/Purity and Shadow/Impurity. Hence, an imperfect energy attack generated by techonology by a being without the ability to cast magic naturally is quite impure. Lightning is just the traditional manafestation of the divine in many cultures.
62* ''VideoGame/CityOfHeroes'' has multiple powersets for using many elements for ranged and melee attacks, defensive armors, [[StatusEffects controls]], and [[StatusBuff buffs]] and debuffs. Elements available include Fire, Wind (Storm), Electricity, Ice, Darkness, Energy, and one of the few heroic examples of Radiation, used by one unambiguously heroic character.
63* ''VideoGame/TheDenpaMen'' has eight different elements: Fire, Ice, Wind, Earth, Electricity, Water, Light, and Darkness. Magic antennas correspond to these elements (as well as the Denpa Men's body colors). All but Darkness are common, but to make up for it, Dark is an extremely powerful element offensively. Very few enemies resist Dark-type attacks, and many are outright ''weak'' to them.
64** Some gear you can give your Denpa Man will change the element of its physical attack (normally typeless). For example, a pair of Shock Gloves will give your Denpa Man more physical strength AND an Electric-type physical attack.
65** In ''The Denpa Men 3: The Rise of Digitoll'', there are dual-type magic antennas. Under very specific circumstances, a Denpa Man's party-wide magic antenna can evolve into a different antenna with a different name and design, an extra element, and more power.
66* In ''VideoGame/{{Destiny}}'', [[{{Mana}} magic]] is divided into two categories — Light and Darkness — based which of those two [[BackgroundMagicField fields]] one draws power from. Both types manifest in three elemental forms; Light comes in Solar (Fire), Arc (Electricity), and Void, while Darkness comes in Stasis (Ice), Strand (Soul), and a yet to be revealed third. There are other elements mentioned in the lore, but these are the ones that the Guardians have learned to use so far. It's later elaborated that the difference between the two categories is that [[spoiler:Light embodies physical, material phenomena, while Darkness embodies more abstract and psychic concepts. Both are rather more esoteric than typical for this trope and it's noted that the elemental "spells" are really more like [[AFormYouAreComfortableWith manifestations of complex fundamental forces]]; Solar, for instance, is really more like ''Entropy'' magic while Stasis is ice magic because that represents the enforcement of order, control, and, well, stasis.]]
67* In the ''VideoGame/DevilMayCry'' series, elements are all over the place with the Devil Arms (the weapon and its original demon form otherwise), ranging from fire, to wind, to ice, to thunder and lightning, or to light. Some entities even use a combination of these elements, such as Agni & Rudra in ''VideoGame/DevilMayCry3DantesAwakening'' who can channel fire or wind respectively, or both when [[KillOneOthersGetStronger the other dies]]. Also, many of the demons themselves are often stated to use determinated elements in order to appear in a solid form, while the others can wield specific elements as parts of their attacks and abilities.
68* ''VideoGame/DiabloII'' only uses [[FireIceLightning Fire, Cold and Lightning]]. Fire deal the most consistent damage, ice is generally useful due to its incapacitating properties while lightning has the potentially highest but also the potentially lowest damage. Sorceresses have a separate skill tree for each though lightning contains some strange choices as well, like teleportation (fire only has one that increases mana regeneration). All three elements have separate resistance values; poison (mastered by Necromancers) does as well but in terms of gameplay mechanics, it's not considered to be elemental damage. Also, in terms of gameplay mechanics, elemental and magical damage are considered two separate things ie. magical immunity won't block elemental attacks and vice versa.
69** Some monsters have the "Spectral Hit" attribute that gives each of their attacks random elemental damage. Additionally, some are elementally enchanted, giving them increased resistance to that particular element as well as special powers:
70*** Fire: fire damage with each attack, explodes when killed.
71*** Cold: cold damage with each attack, casts a Frost Nova when killed.
72*** Lightning: lightning damage with each attack, casts Charged Bolt when hit. Unpatched versions can combine this with Multi-Shot, creating a GameBreaker combo.
73** ''VideoGame/DiabloIII'', meanwhile, has a Wizard class who uses FireIceLightning but also the Time and Arcane elements. Their non-appearance before now is justified as being because the use of either element is seen as a DangerousForbiddenTechnique by the Mage-Clans.
74*** The other classes can arguably stray into Elemental Powers territory as well, most notably the Crusader and the Witch Doctor, who have a strong affinity for [[HolyHandGrenade holy]] and [[PoisonousPerson poison]], respectively.
75* ''VideoGame/DinosaurKing'' divides certain types of dinosaurs along elemental lines. In order of opposition, carnosaurs are fire, smaller theropods are wind, large ornithopods are grass, stegosaurs, nodosaurs, and ankylosaurs are earth, ceratopsians are lightning, and sauropods and spinosaurs are water. There is also Secret, which has no definite dinosaur type and no elemental weakness. Dinosaurs and other Mesozoic reptiles obtained through move cards are usually neutral, though there are exceptions.
76* ''Franchise/{{Disgaea}}'' has three elements: Fire, Ice, and Wind. All units resist one element and is weak to another. There's a fourth element called Star, which is the neutral element. Nothing is weak against it, and nothing resists it... until ''VideoGame/Disgaea5'' added Star as an tracked affinity, with some units either having a resistance or a weakness to it.
77* ''Franchise/DragonAge''
78** In ''VideoGame/DragonAgeII'', elements aren't considered polar opposites, but allied. Learning Fire and Ice together, or Earth and Lightning (a more spectacular manifestation of Air) improves mastery of both. There's also the Spirit element, and the [[GravityMaster Force]] school amplifies the side effects of all elements (Fire burns, Ice freezes, Earth knocks down and Lightning stuns.)
79** ''VideoGame/DragonAgeInquisition'' makes Fire and Ice separate skill trees, and gives Lightning (Storm) a tree to itself, removing Earth altogether.
80* ''VideoGame/DragonCity'' has sixteen elements: [[DishingOutDirt Terra]], [[PlayingWithFire Flame]], [[MakingASplash Sea]], [[GreenThumb Nature]], [[ShockAndAwe Electric]], [[AnIcePerson Ice]], [[ExtraOreDinary Metal]], [[CastingAShadow Dark]], [[LightEmUp Light]], War, Pure, Legend, Primal, [[BlowYouAway Wind]] and Time. Each element has a habitat. A dragon can have a maximum of four elements and can be placed in one of the habitats corresponding to an element it has. There are also six [[BizarroElements Ancient Elements]] found in the Ancient World: Happy, [[EntropyAndChaosMagic Chaos]], [[FunctionalMagic Magic]], Soul, Beauty and Dream. They only have an effect against each other.
81* The ''VideoGame/DragonQuest'' series has most of the basic elements but divides them up based on character class or type. [[BlackMage Wizards]] only get fire and ice magics, while [[WhiteMage clerics]] get wind and dark magics. The hero is associated with lightning. In fact, only the hero and the hero class can learn lightning magic. Of the standard four elements earth is extremely uncommon. Offensive light magic as a counter to dark is also pretty rare though the role is partially taken up by the lightning element.
82* The elements [[PlayingWithFire Fire]], [[AnIcePerson Water]], [[ShockAndAwe Air]] and [[DishingOutDirt Earth]] appear in the game ''VideoGame/DragonRage'', though only Ceal Cyndar and General Mandek can use them all.
83* ''VideoGame/{{Drakengard}}'': While only one character has actual powers, the three side characters all have pact partners associated with a classical element: Leonard's is a sylph (air), Sere is a golem (earth, though the original creature was a gnome), and Arioch has Salamander and Undine (fire and water, used as a YinYangBomb).
84* ''VideoGame/{{Drakensang}}'': In ''Drakensang 2: Phileasson's Secret'', at one point you have to learn and use the powers of the six elven elements of Tie'Shianna, first in a series of room to complete a labyrinth, and then in a boss battle. The elements (and respective power ups) are:
85** [[PlayingWithFire Fire]]: Burns through your veins, increasing your might and boosting your attack.
86** [[BlowYouAway Air]]: The winds of freedom storms the enemies, unleashing allies on them.
87** [[AnIcePerson Ice]]: Freezes the blood of your enemies, injuring them.
88** [[GreenThumb Earth]]: Embraces you with the warmth of life, covering the battlefield with a healing aura.
89** [[MakingASplash Water]]: The everchanging element breaks through the defense of your foes.
90** [[DishingOutDirt Stone]]: The might of stone will stop your enemies (or, in the boss battle, prevent him from summoning reinforcements).
91* The Monk class in ''VideoGame/DungeonsAndDragonsOnline'' come stock with elemental attacks in Air, Fire, Earth, and Water, which adds electric, fire, acid and cold damage to attacks, respectively. Combining or repeating some attacks yield special results, such as shooting flames from your hand. Offensive/defense stances based on the elements are included, too. Earth gives best defense, Fire gives best strength to damage, Wind generates the fastest and most prolific attacks, and Water generates the best offensive/defensive balance. A [[PowerOfTheVoid Void attack]] is optionally available, which, in its ultimate form, sends a foe out of existence. Special attacks that generate light, force and negative energy damage make the class nearly a TropeCodifier, were it not for the online game's relative youth.
92** Elemental damage powers are common in the game. Acid, cold, lightning, and fire attacks are associated with earth, water, air, and (of course) fire, respectively. There are also Sonic and Force attacks, which are treated like the other "energy" attacks but are not associated with an element.
93* ''VideoGame/DungeonsOfDredmor'', given its very silly place on the SlidingScaleOfSeriousnessVersusSilliness, has some rather odd damage types, though even its normal elements are oddly named:
94** Conflagratory: [[PlayingWithFire Fire]]. The entire Promethean Magic school focuses on spells to burn ''everything'', though [[CripplingOverspecialization this isn't always a good thing]].
95** Hyperborean: [[AnIcePerson Ice]].
96** Voltaic: [[ShockAndAwe Lightning]]. Often found with [[HornyVikings Viking]] [[MagicKnight Wizardry]], courtesy of Thor.
97** Toxic: [[UniversalPoison Self-explanatory]], and one of Fleshsmithing's two main ways of hurting things.
98** Righteous: Sometimes [[LightTheWay Light]], sometimes [[HolyHandGrenade Holy]]. Astrology uses a lot of it, as does demonology, [[HeWhoFightsMonsters at first]].
99** Necromantic: [[{{Necromancer}} Self-explanatory]]. Necronomiconomics loves this damage type, and you'll be facing it a lot.
100** Acidic: [[AcidAttack Self-explanatory]]
101** Putrefying: The other part of Fleshsmithing's damage output, rots the flesh off the target. Often found with, but otherwise unrelated to, necromantic damage.
102** Transmutative: Attacks like turning chunks of your opponent into gold coins or just plain re-arranging their atoms. Combines elements of radiation and PureEnergy. Mathemagic loves this one, and it's common among magical staves as well.
103** Aethereal: Magic from the stars, one of the primary damage types dealt by Astrology.
104** Asphyxiative: Anything you risk choking to death on.
105** Existential: Sort-of psychic, sort of darkness, and rarely seen outside of Emomancy.
106* In ''VideoGame/EarthAndSky'', Austin and Emily wear superpower-granting suits with elemental themes: the earthsuit gives Austin super-strength, damage resistance, and the ability to leap great distances; the skysuit gives Emily the power of flight and the ability to generate fog and lightning. The final chapter of the series reveals that there are also fire and water themed suits, [[spoiler:worn by Austin and Emily's parents, the long-missing creators of the suits]].
107* In ''VideoGame/{{EarthBound|1994}}'', you can use thunder, fire, stars, ice, and light (in the form of PK Flash). PK Rockin, Ness' signature move, sounds like it's control over Sound.
108* ''Franchise/TheElderScrolls'':
109** This is present in the series' Destruction school of magic. The three elemental types are [[FireIceLightning Fire, Frost, and Shock]]. While the exact effects of each type vary depending on the game, they generally follow the following formula: [[PlayingWithFire Fire]] spells tend to deal the most direct damage, cost the least [[{{Mana}} Magicka]] to use, and often have the effect of continuing to burn the target for some time after the initial impact. [[AnIcePerson Frost]] spells tend to do the least direct damage, but typically have secondary effects of slowing the movement speed of targets after they've been hit as well as draining the target's Stamina. This makes Frost spells especially effective against enemy melee combatants. [[ShockAndAwe Shock]] spells typically deal damage somewhere in between Fire and Frost, cost the most Magicka, (if ranged) sometimes strike instantly (similar to a {{hitscan}} attack), and sometimes drain Magicka in addition to damaging health. This makes Shock spells especially effective against enemy spellcasters. A fourth "element" covered by the Destruction school is [[PoisonousPerson Poison]]-based magic, which often deals little direct damage but drains the health of the target over a longer period of time.
110** Atronachs are a type of unaligned [[OurDemonsAreDifferent lesser Daedra]] which are essentially the {{Elemental Embodiment}}s of the elements they represent. The most common are the Flame (also known as "Fire"), Frost, and Storm varieties. Others include [[AllYourPowersCombined Air]], [[PoisonousPerson Flesh]], [[ExtraOreDinary Iron]], and [[DishingOutDirt Stone]]. They typically attack with spells of the element they represent while also being immune to spells of that element.
111** The "Dragonborn" DLC in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds a Destruction spell that knocks back enemies in melee range with a [[BlowYouAway whirlwind]].
112** ''Franchise/TheElderScrolls'' also uses the Greek four, plus light. [[MadScientist Relmyna Verenim]] in ''[[VideoGame/TheElderScrollsIVOblivion Shivering Isles]]'' believes she's found a sixth element, flesh.
113* In ''Elemental Master'' for the UsefulNotes/SegaGenesis, Laden starts out as a user of Light magic, and through completing stages gains access to Fire, Wind, Earth and Water as well.
114* ''VideoGame/ElementalWarOfMagic'': Fire, ice, air and earth. Not to mention life and death. (Or potentially ruin instead of death.)
115* ''VideoGame/EpicBattleFantasy'': The series has consistently had ten elements since [[VideoGame/EpicBattleFantasy3 the third game.]] They are [[PlayingWithFire Fire,]] [[ShockAndAwe Thunder,]] [[AnIcePerson Ice,]] [[DishingOutDirt Earth,]] [[GreenThumb Bio,]][[note]]Named Poison prior to ''VideoGame/EpicBattleFantasy5''[[/note]], [[HavingABlast Bomb,]] [[BlowYouAway Wind,]] [[MakingASplash Water,]] [[HolyHandGrenade Holy,]] and [[CastingAShadow Dark.]] Noteably, Earth, Wind, and Water are three of the rarer elements in the series, with the most common being the FireIceLightning trio. Bio is a fairly common element and usually associated with organics and poisoning, while Bomb is typically used by machines. Holy and Dark tend to be used by later or more powerful enemies, and are the strongest of the elements, with Holy being associated with healing skills and Dark associated with casting death on a target.
116* ''VideoGame/FakeHappyEnd'': Everyone except the protagonist learns elemental spells through leveling up, though the protagonist gets an extra Soul slot to give them access to two elements anyways.
117** [[LightEmUp Light]] spells specialize in [[LifeDrain HP draining]] and status recovery. Karin can learn spells of this element naturally.
118** [[CastingAShadow Dark]] spells specialize in dealing AP damage and reviving allies.
119** [[PlayingWithFire Fire]] spells specialize in manipulating the attack value of both allies and enemies. Mishika can learn spells of this element naturally.
120** [[MakingASplash Water]] spells specialize in granting AP decay or AP regen.
121** [[DishingOutDirt Nature]] spells specialize in manipulating HP decay or HP regen.
122** [[ShockAndAwe Bolt]] spells specialize in manipulating speed.
123** [[BlowYouAway Air]] spells specialize in acting at the start of a turn and immediately healing AP. Aeri can learn spells of this element naturally.
124** [[AnIcePerson Ice]] spells specialize in manipulating defense.
125* ''VideoGame/FactoryTown'': Magic works with the four basics: Earth, Air, Fire and Water. There's research on the elements, elements become components of items that get crafted, etc.
126* ''VideoGame/FallFromHeaven'' includes most of the above elements in its mana types.
127* ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'':
128** Black Magic is usually based around Elemental Powers, with Thunder, Blizzard, and Fire being common Black Magic spells. Less commonly, Holy, Dark, Wind, Earth, and Water are also mixed in.
129** Blue Mages or other casters not directly connected to the classic classes often cover the more unusual elements. White Mages often get Holy, though.
130** "Gravity" is a class of spells which deals percentage-based damage but is generally not directly associated with an element (unless it's associated with Darkness, in which case it takes off an extra fraction of damage to those weak against it). There are also countless "non-elemental" spells like Flare and Ultima.
131** In ''VideoGame/FinalFantasyI'', the last boss Chaos has the powers of the four elemental fiends at his command, and thus uses the powerful elemental spells Blaze, Tsunami, Tornado and Earthquake. This is echoed in ''VideoGame/DissidiaFinalFantasy'', where Chaos' original form Garland has these spells as well. What's more, Garland's SwissArmyWeapon has four alternate forms, each symbolizing an element, and he uses each form to launch that element's attack.
132** ''VideoGame/FinalFantasyTacticsAdvance'' introduces the Elementalist class, which specializes in single-target elemental spells. Uniquely, Elementalists also have access to healing spells of unusual elements in the form of [[SacredFlames White Flame]] and [[HealItWithNature Earth Heal]], which are fire and earth spells respectively in a game where all other healing magic is holy-elemental.
133* ''VideoGame/FlightRising'' has 11 elements: [[DishingOutDirt Earth]], [[MakingASplash Water]], [[BlowYouAway Wind]], [[PlayingWithFire Fire]], [[ShockAndAwe Lightning]], [[AnIcePerson Ice]], [[LightEmUp Light]], [[CastingAShadow Shadow]], [[GreenThumb Nature]], [[BiologicalWeaponsSolveEverything Plague]], and [[PureEnergy Arcane]]; each element is associated with a flight (the site's factions), which themselves are ruled by a dragon god. The Coliseum makes ample use of ElementalRockPaperScissors, with each element being strong against and weak to multiple other elements.
134* ''VideoGame/GachaWorld'' has [[PlayingWithFire Fire]], [[MakingASplash Water]], [[BlowYouAway Wind]] (including [[DishingOutDirt Earth]]), [[LightEmUp Light]], and [[CastingAShadow Darkness]]. The first three form an [[ElementalRockPaperScissors affinity triangle]], while Light and Darkness have a MutualDisadvantage.
135** ''VideoGame/GachaClub'' keeps all of the above, and adds [[InfinityPlusOneElement Corruption and DJ]] to the mix.
136* In ''VideoGame/{{Genji}}: Dawn of a Samurai'' there are four basic elements which can be use both by the player and the enemies and each of them has a status effect and color: [[PlayingWithFire Fire]] (Red, [[ManOnFire set ablaze]]), [[AnIcePerson Ice]] (Blue, [[HumanPopsicle freeze]]), [[ShockAndAwe Lightning]] (Yellow, paralyze) and [[PoisonousPerson Poison]] ([[TechnicolorToxin Purple]], intoxicate).
137* In ''VideoGame/GenshinImpact'', the seven elements are [[MakingASplash Hydro]], [[GreenThumb Dendro]], [[PlayingWithFire Pyro]], [[AnIcePerson Cryo]], [[ShockAndAwe Electro]], [[BlowYouAway Anemo]], and [[DishingOutDirt Geo]]. They have a wide variety of interactions, like Electro and Pyro causing explosions or Anemo spreading other elements' effects.
138* The ''VideoGame/GoldenSun'' series:
139** The four elements are represented by planets: Jupiter (wind and lightning), Mars (fire and lava), Mercury (water and ice), and Venus (earth, plants, and curses for some reason).
140** Nearly all of the major characters are "Adepts" with elemental powers, and the player gets one or two party members per element. It also tends to follow the PersonalityPowers connotations, with (for example) Ivan (Air, which includes lightning attacks here) being quiet and thoughtful, most Fire Adepts tending to be brash and aggressive, water (and ice too) characters being more even and level-headed, and of course Isaac, Felix, and Matthew (Earth) being {{Heroic Mime}}s. The game categorizes all the magic as one of these four elements, with one [[MindOverMatter exception]], even when there's not much of a link between the spell and the element (i.e. stat-in/decreasing spells and some of the puzzle-solving ones). None of the other elements get used, actually.
141** ''VideoGame/GoldenSunDarkDawn'' [[spoiler: ends by adding [[LightEmUp light]] and [[CastingAShadow darkness]] to the setting. [[EpilepticTrees We can only guess]] how they'll play into future installments of the series.]]
142* Playable characters in ''VideoGame/GranblueFantasy'' come in one of six elements, [[PlayingWithFire Fire]], [[BlowYouAway Wind]], [[DishingOutDirt Earth]], [[MakingASplash Water]], [[LightEmUp Light]] and [[CastingAShadow Dark]].
143* ''VideoGame/GridWarrior'' has eight: Fire, Ice, Water, Lightning, Earth, Wind, Light and Virus/Darkness. Each element specializes in a certain aspect -- Fire deals heavy damage, Ice slows enemies, Water deals area knockback, Lightning penetrates armor, Earth has AntiAir and Stun, Wind destroys projectiles, Light slows along with homing projectiles and Virus/Darkness causes a poison effect.
144* ''VideoGame/GrimDawn'' has many powers. Maximizing all resistances can be very challenging especially in higher difficulties. The powers are: Fire, Cold, Lightning, Acid (with Poison as its long-term counterpart), Vitality (health-draining effects coming from both necromantic artes and contact with the Ch'thonic void), Aether (often brought in by Aetherial spirits and raw magic) and Chaos (seen in both Voidborne and Hellish magics as well as raw primordial energy, usually accompanies fire).
145* Elementalists in ''VideoGame/GuildWars''. They have five spell attributes: Fire, Earth, Air (Most of which are Lightning), Water (Most of which are Ice), and their Primary Attribute, Energy Storage, which gives them a large Energy (mana) pool. It has one offensive spell, Energy Blast, which does more damage based on how much Energy you currently have. ElementalRockPaperScissors isn't invoked much, mainly against some monsters with an obvious elemental bent.
146** Mesmers can also perhaps be called in here, invoking a strange mix of Heart and Mind, collectively designated Chaos, and they excel at making life for other people miserable by turning their own powers against them, sabotaging those powers, and attacking the very essence of the enemy.
147** Rangers also feature a series of Nature Rituals, tying them into Life, and Ritualists use Spirit as their main power source, with some ties to Life.
148* The four main sets of damage-dealing spells in the ''VideoGame/HarryPotter'' games for the Game Boy Color act as elemental powers. Flipendo is [[BlowYouAway wind]], Vermilious is PureEnergy, Verdimilious is [[ShockAndAwe electricity]], and Incendio is [[PlayingWithFire fire]].
149* ''VideoGame/HarukanaruTokiNoNakaDe'' has a system based off both [[http://en.wikipedia.org/wiki/Wu_Xing the Five Elements]] and [[http://en.wikipedia.org/wiki/Ba_gua the Eight Trigrams]][[note]]specifically, the "Later Heaven" order[[/note]]. The eight characters in the party fit into the Eight Trigrams concept (to the point of it being used in the manga/anime to track down one of them), and their powers are also tied to it, yet the {{Combination Attack}}s utilise the Five Elements version (with wood, metal and earth assigned to two characters each -- and two of them aren't even tied to the same [[TheFourGods holy beast]]).
150* ''VideoGame/JewelMaster'', a fantasy-themed game where you're on a quest to collect twelve magical rings granting you control over the elements, from throwing fireballs to creating earthquakes and summoning ice shards. And in the final stage, you fight four statue guardians, each with their own elemental powers as well, in respective order, fire, water, earth and wind, where your ring's elements can counter your opponents' when combined correctly.
151* Kameo from ''VideoGame/KameoElementsOfPower'' uses her powers to transform into ten Elemental Warriors related to Plant (Pummel Weed and Snare), Earth (Major Ruin and Rubble), Ice (Chilla and 40 Below), Water (Deep Blue and Flex), and Fire (Ash and Thermite).
152* In ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Mystery of the Volcano]]'', you have to find 4 elemental artifacts in order to open a door leading to the Final Boss. The levels that you find these artifacts in are themed after the four elements.
153* ''Franchise/{{Kirby}}'', depending on what enemy he copies, can control a ton of different elements: There are the standard ones, like Stone, Iron/Sword/Spear/Cutter (for Metal), Leaf, Water/Bubble, Ice/Freeze, Fire/Burning, Tornado/Wing (for Wind), and Animal, but then there are weirder ones, like Needle, Magic (which is stage magic), Fighter/Suplex, UFO, Laser/Beam, Ghost, Ball, Mini...
154** A complete list can be found [[http://kirby.wikia.com/wiki/List_of_copy_abilities Here.]]
155* ''Franchise/KingdomHearts'':
156** Organization XIII members have their own "attribute". Most of the time, they use elemental attacks based on their attribute. Axel controls fire, Demyx controls water, Xaldin controls wind, etc. Others just use their attribute as a source of power (Saïx), or visual motifs (Marluxia). Or it's just very tangentially related to their fighting style (Luxord's timer is the extent of his time attribute). In ''VideoGame/KingdomHearts358DaysOver2'', these elements are extended to Heartless enemies as well, and each one is given a status effect.
157*** [[PowerOfTheVoid Nothingness]]: Xemnas. Can null your defense in ''358/2 Days''.
158*** [[GravityMaster Space]]: Xigbar. Can "shoe-glue" you in ''358/2 Days'', preventing you from jumping.
159*** [[BlowYouAway Wind]]: Xaldin. Can "air-toss" you, making you fall to the ground if you're in the air.
160*** [[AnIcePerson Ice]]: Vexen. Can freeze you in ''358/2 Days''.
161*** [[DishingOutDirt Earth]]: Lexaeus. Can halve your health in ''358/2 Days''.
162*** [[MasterOfIllusion Illusion]]: Zexion. Can "flip-foot" you in ''358/2 Days'', reversing your controls.
163*** [[{{Lunacy}} Moon]]: Saïx. Can silence you in ''358/2 Days'', preventing you from casting magic.
164*** [[PlayingWithFire Fire]]: Axel. Can ignite you in ''358/2 Days'', making you lose small amounts of health at intervals.
165*** [[MakingASplash Water]]: Demyx. Can damage-drain you, healing the enemy if you get hit by their water attack.
166*** [[TimeMaster Time]]: Luxord. Can rewind your defense in ''358/2 Days'', setting your defense back to what it was at level 1.
167*** [[GreenThumb Flower]]: Marluxia. Can blind you in ''358/2 Days'', making you miss enemies much more often.
168*** [[ShockAndAwe Lightning]]: Larxene. Can shock you in ''358/2 Days''.
169*** [[LightEmUp Light]]: Roxas and Xion. Can zap your radar in ''358/2 Days'', messing with your minimap.
170** ''VideoGame/KingdomHeartsCoded'' has Fire, Ice, Wind, and Thunder variants for a lot of commands, and each of the four elements goes beyond the usual third-tier of spells into advanced commands that parallel each other.
171* In ''VideoGame/KingdomOfLoathing'', there are the five elements of Hot, Cold, Spooky, Stench, and Sleaze, with rare occurrences of Bad Spelling and Shadow (the former used by creatures parodying the Internet like Flaming Trolls and Spam Witches, the latter used, appropriately, by your [[MirrorMatch Shadow]]).
172* In ''VideoGame/KultHereticKingdoms'', Alita has to choose (non-permanently) an element to begin her magic use with, picking between Fire, Water, Air, and Earth (which are said to correspond with destruction, paralysis, speed, and resilience, respectively).
173* In ''VideoGame/LegacyOfKain'' series, both Raziel (and Kain in ''Defiance'') can obtain elemental power ups for the Reaver. Raziel started with the Spectral/Material reaver and could gain: [[CastingAShadow Darkness]], [[LightEmUp Light]], [[PlayingWithFire Fire]], [[BlowYouAway Air]], [[AnIcePerson Water]] and [[GravityMaster Earth]]. Discarded Reavers include [[MakeSomeNoise the Sound Reaver]], [[DishingOutDirt the Stone Reaver]], [[LightEmUp the Sunlight Reaver]] and the [[SoulPower Ariel Reaver]].
174** Kain's power ups for the Reaver includes: [[BloodyMurder Balance]], [[EnemyCivilWar Conflict]], [[{{Teleportation}} Dimension]], [[ShockAndAwe Energy]] and [[TimeStandsStill Time]].
175* ''Franchise/TheLegendOfZelda'':
176** The four villains trying to revive Ganon in ''VideoGame/TheLegendOfZeldaOracleGames'' consist of Koume (who uses fire magic), Kotake (who uses ice magic), Onox (who can summon tornadoes and can turn himself into one), and Veran (who forces the people of Labrynna to build the Black Tower and smothers the surrounding area in dust as a result).
177** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', Link can obtain four magic rods ([[PlayingWithFire Fire Rod]], [[AnIcePerson Ice Rod]], [[BlowYouAway Tornado Rod]] and [[DishingOutDirt Sand Rod]]), which also roughly correspond to the Four Elements (fire, water, air and earth). Some of them existed before, but this is the first time he's been able to obtain the whole set.
178** Who gets which element has been played with before. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', we find that a [[WingedHumanoid Rito]] is the Sage of ''Earth''. The previous one? A ''[[OurMermaidsAreDifferent Zora]]''. Meanwhile, the Sage of Winds is sort of an in-joke: in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]],'' the Forest Temple in the Kokiri Forest was going to be a Wind Temple. So in Wind Waker, a Korok (altered/evolved Kokiri) is the new Wind Sage and a Kokiri was the old one.
179** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Divine Beasts have the power to control different elements. Fire and magma for Rudania. Water and ice for Ruta. Wind for Medoh. Earth and lightning for Naboris.
180** ''VideoGame/HyruleWarriors'' assigns each character one of five weapons based on their element: fire, lightning, light, water, and shadow. These ''roughly'' correspond with ''Ocarina of Time''[='=]s Sages, except with Spirit replaced with lightning (both use [[ColorCodedElements orange]]) and with forest/wind removed[[labelnote:note]]Specifically, "forest" is merged with water, as Lana's Deku Stick class of weapons is given the water element[[/labelnote]].
181* ''VideoGame/LightCrusader'' has Air, Fire, Earth and Water. You can mix the elements to create unique spells like Needlecrack.
182* There are three elements in ''VideoGame/{{Lisa}}'': Fire, Water and... Animal. Fire attacks are used by several characters (Brad, Terry, Mad Dog, Percy, Clint Olympic and so on). Water attacks are much less common and are only used by two party members (Harvey and Crisp, the latter of whom suffers from LateCharacterSyndrome). Then there's Animal, which only ''one'' boss is weak to. Beastborn, Yazan and Geese use animal-type attacks.
183* ''VideoGame/LoserReborn'': The game has only two elements, [[PlayingWithFire fire]] and [[ShockAndAwe lightning]]. All armor is resistant to one of these elements while being weak to the other, forcing the player to consider their characters' elemental weaknesses when going up against rogues and wizards. Rogue classes also have access to a field effect that can shift everyone's elemental resistances one way or the other.
184* ''VideoGame/LuminousPlume'': The elements in this game include electric, fire, ice, wind, shadow, light, and spirit. Raven has access to all of these elements except for ice.
185** Fire techs tend to have higher damage multipliers.
186** Electric techs have higher hitstun.
187** Wind techs tend to be ranged and have higher crit chance when it hits a target's back.
188** Ice techs have a chance of inflicting the frozen status.
189** Light techs have a chance to remove the target's buffs.
190** Shadow techs have a chance to inflict the haunted ailment, which weakens the target's damage.
191** Spirit techs don't have a consistent property.
192* The ''VideoGame/MagicalVacation'' series really stretches the definition of what counts as "Elemental Powers", with characters having powers over Sound, Beauty, Poison, Bug, Beast, Machinery, and Love along with the more traditional ones. The sequal simplifies it to Air, Earth, Water, Grass, Fire, Light and Dark.
193* ''VideoGame/{{Magicka}}'''s magick system is entirely based around combining eight elements, each with different properties and effects, (including opposites with which they cannot be combined) to create your own spells.
194** Water: Creates a spray that makes targets wet and pushes them around, but does no damage on its own. Opposite of Lightning.
195** Life: Heals things (except undead, which it hurts). Opposite of Arcane.
196** Shield: Creates a barrier out of energy. When combined with other elements, makes barriers out of those elements. Can also be used to make personal shields, elemental resistance auras, and landmines.
197** Cold: Creates a spray that chills enemies, and freezes them if they are wet. Can also be used to freeze water, making bridges. Opposite of Fire.
198** Lightning: Electrocutes people, jumps between targets, does extra damage to wet targets. Opposite of Water and Earth.
199** Arcane: Fires beams of energy, and turns whatever it's combined with into a beam. Opposite of Life.
200** Earth: Fires boulders, and turns whatever it's combined with into a projectile. Opposite of Lightning.
201** Fire: Creates a spray that sets things on fire. Opposite of Cold.
202** There are also two elements that can be made by combining other elements. Ice (Water+Cold) has similar properties to Earth, but fires a spread of projectiles. Steam (Water+Fire) acts like Water but has no opposites, and is used in the recipes of Magicks related to air, weather, or the sky.
203** If you cast a spell with no elements selected it uses Air, which pushes once and does no damage.
204** There was originally a Poison element that was removed from the players' arsenal due to being overpowered, but is still used by certain weapons and enemies that give a Poison effect, and there's one section where you fight Elementals attributed to Water, Life, Cold, Lightning, Arcane, Fire, and Poison.
205* ''VideoGame/{{Manafinder}}'': Lambda and human enemies can imbue themselves with elemental ores, which include fire, water, thunder, earth, ice, light, and dark. This causes each physical hit from them to be followed by a magic hit and changes their elemental resistances.
206* ''VideoGame/MasterOfMagic'' is halfway between here and there. It got 5 types of magic, but in the sense of "Resist Elements" spell and suchlike elemental damage is caused by Chaos (fire bolt, lightning bolt) and Nature (ice bolt, call lightning) magic. Summoneble elementals are Air (in Sorcery), Earth (in Nature) and Fire (in Chaos) -- Water is absent.
207* ''Franchise/MegaMan'':
208** ''VideoGame/MegaMan1'' had [[HavingABlast Bomb Man]], [[DishingOutDirt Guts Man]], [[ShockAndAwe Elec Man]], [[AnIcePerson Ice Man]], and [[PlayingWithFire Fire Man]].
209** ''VideoGame/MegaMan2'' had bosses based on four of the 5 chinese elements AND three of the 4 classical elements:
210*** Metal Man: [[ExtraOreDinary Metal]] (obviously)
211*** Wood Man: [[GreenThumb Wood]] (obviously)
212*** Bubble Man: [[MakingASplash Water]]
213*** Heat Man: [[PlayingWithFire Fire]]
214*** Air Man: [[BlowYouAway Air]]
215*** It also had a TimeMaster in Flash Man, who was also AnIcePerson and [[HavingABlast Crash Man]].
216** ''VideoGame/MegaMan3'' had a few like this as well: [[MagnetismManipulation Magnet Man]], [[ShockAndAwe Spark Man]], [[PoisonousPerson Snake Man]], [[LightEmUp Gemini]] [[MakingASplash Man]].
217** ''VideoGame/MegaMan4'': [[MakingASplash Toad Man]], [[LightEmUp Bright]] [[TimeMaster Man]], [[PlayingWithFire Pharaoh]] [[ThePowerOfTheSun Man]], [[CastingAShadow Skull Man]], [[HavingABlast Drill]] [[DishingOutDirt Man]]
218** ''VideoGame/MegaMan5'': [[MakingASplash Wave Man]], [[StarPower Star Man]], [[GravityMaster Gravity Man]], [[GemstoneAssault Crystal Man]], [[DishingOutDirt Stone Man]], [[HavingABlast Napalm Man]]
219** ''VideoGame/MegaMan6'': [[PlayingWithFire Flame Man]], [[AnIcePerson Blizzard Man]], [[BlowYouAway Wind Man]], [[LightEmUp Centaur]] [[TimeMaster Man]], [[GreenThumb Plant Man]]
220** ''VideoGame/MegaMan7'': [[MakingASplash Burst]] [[HavingABlast Man]], [[AnIcePerson Freeze Man]], [[BlowYouAway Cloud]] [[ShockAndAwe Man]], [[CastingAShadow Shade Man]]
221** ''VideoGame/MegaMan8'': [[BlowYouAway Tengu Man]], [[AnIcePerson Frost Man]], [[PlayingWithFire Sword Man]], [[MakingASplash Aqua Man]], [[ShockAndAwe Clown Man]], [[SpaceMaster Astro Man]], [[HavingABlast Grenade Man]]
222** ''VideoGame/MegaMan9'': [[SpaceMaster Galaxy Man]], [[BlowYouAway Tornado Man]], [[GemstoneAssault Jewel Man]], [[MakingASplash Splash Woman]], [[MagmaMan Magma Man]], [[DishingOutDirt Concrete Man]]
223** ''VideoGame/MegaMan10'': [[ShockAndAwe Sheep Man]], [[MakingASplash Pump Man]], [[PlayingWithFire Solar]] [[LightEmUp Man]], [[AnIcePerson Chill Man]], [[HavingABlast Commando Man]]
224** ''VideoGame/MegaMan11'': [[DishingOutDirt Block Man]], [[ShockAndAwe Fuse Man]], [[HavingABlast Blast Man]], [[PoisonousPerson Acid Man]], [[AnIcePerson Tundra Man]], [[PlayingWithFire Torch Man]]
225** ''VideoGame/MegaManX'' had bosses that represented 8 of the elements:
226*** [[PolarPenguins Chill Penguin]]: [[AnIcePerson Ice]]
227*** Spark Mandrill: [[ShockAndAwe Electricity]]
228*** Armored Armadillo: [[DishingOutDirt Earth]]
229*** [[CombatTentacles Launch Octopus]]: [[MakingASplash Water]]
230*** Flame Mammoth: [[PlayingWithFire Fire]]
231*** [[FeatheredFiend Storm Eagle]]: [[BlowYouAway Wind]]
232*** [[HollywoodChameleons Sting Chameleon]]: [[HolyHandGrenade Light]] (his weapon is an optical laser of sorts)
233*** Boomer Kuwanger: Probably the odd one out, but could be [[CastingAShadow Darkness]] as he employs frequent ninja tactics.
234** ''VideoGame/MegaManX2'': [[MakingASplash Bubble Crab]], [[PlayingWithFire Flame Stag]], [[ExtraOreDinary Morph Moth]], [[MagnetismManipulation Magna Centipede]], [[GemstoneAssault Crystal Snail]], [[BlowYouAway Overdrive Ostrich]], [[ShockAndAwe Wire Sponge]]
235** ''VideoGame/MegaManX3'': [[AnIcePerson Blizzard Buffalo]], [[PoisonousPerson Toxic Seahorse]], [[ShockAndAwe Volt Catfish]], [[LightEmUp Neon Tiger]], [[GravityMaster Gravity Beetle]]
236** ''VideoGame/MegaManX4'': [[ShockAndAwe Web Spider]], [[BlowYouAway Storm Owl]], [[PlayingWithFire Magma]] [[MagmaMan Dragoon]], [[AnIcePerson Frost Walrus]], [[MakingASplash Jet Stingray]]
237** ''VideoGame/MegaManX5'': [[ShockAndAwe Volt Kraken]], [[LightEmUp Shining Firefly]], [[MakingASplash Tidal Whale]], [[BlowYouAway Spiral Pegasus]], [[GreenThumb Spike]] [[PetalPower Rosered]], [[CastingAShadow Dark Necrobat]], [[PlayingWithFire Burn Dinorex]]
238** ''VideoGame/MegaManX6'': [[DishingOutDirt Ground Scaravich]], [[PlayingWithFire Blaze Heatnix]], [[AnIcePerson Blizzard Wolfang]], [[MakingASplash Rainy Turtloid]], [[ExtraOreDinary Metal Shark Player]], [[LightEmUp Infinity Mijinion]]
239** ''VideoGame/MegaManX7'': [[DishingOutDirt Soldier Stonekong]], [[HavingABlast Vanishing Gungaroo]], [[MakingASplash Splash Warfly]], [[BlowYouAway Tornado]] [[ShockAndAwe Tonion]], [[ShockAndAwe Ride Boarski]], [[PlayingWithFire Flame Hyenard]], [[BlowYouAway Wind Crowrang]]
240** ''VideoGame/MegaManX8'': [[LightEmUp Optic Sunflower]], [[GravityMaster Gravity Antonion]], [[CastingAShadow Dark Mantis]], [[GreenThumb Bamboo Pandemonium]], [[ShockAndAwe Gigabolt Man-O-War]], [[GemstoneAssault Earthrock Trilobyte]], [[PlayingWithFire Burn Rooster]], [[AnIcePerson Avalanche Yeti]]
241* ''VideoGame/MeiQLabyrinthOfDeath'': The five elements are Fire, Water, Wood, Metal, and Earth. Each heroine and Guardian have a certain elemental affinity, and matching a mage to a Guardian will bolster that affinity. There is also ElementalRockPaperScissors to consider, as enemies can and will try to exploit weaknesses.
242* ''VideoGame/MightAndMagic'' VI to VIII has nine schools of magic (split into three categories). Four of them are explicitly categorised as Elemental magic (Fire, Earth, Water and Air). The Self-Magic schools (Body, Spirit, Mind) contain supportive spells and status effects, though they have occasional damaging spells as well. Finally, there is advanced Dark and Light magic. In ''VI'' the spels dealt one of 5 types of damage (Fire, Poison, Cold, Electricity, Magic) and only in later games they would deal the elemental damage of school they're in (though there is occasional exception such as Dark Magic's Shrapmetal, which does physical damage instead). There is also an Energy element that does not have a magic school but is available to you in ''VI'' and ''VII'' via Ancient Weapons and is usually the damage typing of strongest monsters in the game.
243* The Stoutheart faction from ''VideoGame/MinionMasters'' has its own unique RunicMagic which allows them to imbue rocks with the powers of ice and wind.
244* In ''VideoGame/MonsterSanctuary'', every attack falls under one of the classical elements or is NonElemental. Fire is self-explanatory, but water encompasses [[AnIcePerson ice]], earth encompasses [[GreenThumb plants]] and [[PoisonousPerson poison]], and air encompasses [[ShockAndAwe electricity]].
245* Both ''VideoGame/NeverwinterNights'' and ''VideoGame/NeverwinterNights2'' have these elemental powers: Fire, Cold, Electricity, Acid, Sonic, Magic, Divine, Positive energy and Negative energy.
246* [[BigBad Wizeman]] from ''VideoGame/NightsIntoDreams'' uses fireballs, ice balls, waves of boulders, and tornadoes against the Visitors, hitting the four basic elements.
247* In ''VideoGame/{{Nioh}}'', the Guardian Spirits and a few Yokai are based on different elements, usually each with a related status effect. These include: [[PlayingWithFire Fire]] (Scorched, suffers damage over time), [[MakingASplash Water]] (Saturated, suffers 20% more physical damage), [[DishingOutDirt Earth]] (Muddied,suffers double damage from Ki attacks), [[BlowYouAway Wind]] (Blustered, weakens attack and defense) and [[ShockAndAwe Lightning]] (Electrified, slows down movement).
248* ''VideoGame/OctopathTraveler'':
249** "Magic" attacks are referred to as "Elemental" attacks. Most of the jobs are capable of using at least one Elemental attack:
250** Clerics use the element of light, which they can cast on a single enemy or all enemies.
251** Scholars use multi-target fire, ice, and lightning spells.
252** Merchants have the element of wind, single-target or multi-target
253** Warriors are the odd man out and use only physical attacks.
254** Dancers use single-target and multi-target darkness abilities.
255** Apothecaries have a single-target ice attack.
256** Thieves have a single-target fire attack.
257** Hunters have a single-target lightning attack.
258** Even beyond the eight classes, elements can still show up. Of the four secret classes, a Sorcerer gets access to multi-target attacks of each of the six elements; a Starseer gets one attack that causes Light, Dark, and Wind damage; and a Runelord adds elemental damage to physical attacks, with their Divine skill targeting one enemy with all six elements. The Warmaster is like the Warrior in that the class gets no elemental attacks.
259* ''VideoGame/{{OFF}}'' does have elemental attacks, though the actual elements are Smoke, Metal, Plastic, Meat and [[spoiler:Sugar]]. A few parallels are made, like Metal being earth and Smoke being air, but that's about the extent of it.
260* ''VideoGame/{{Okami}}'':
261** Each of the thirteen brush gods has dominion over one branch of power, some more niche than others:
262*** Tachigami (Rat): [[SwordBeam Rending]]
263*** Itegami (Ox): [[AnIcePerson Ice]]
264*** Gekigami (Tiger): [[ShockAndAwe Thunder]]
265*** Yumigami (Rabbit): [[{{Lunacy}} Moon]]
266*** Yomigami (Dragon): [[{{Biomanipulation}} Restoration]]
267*** Nuregami (Snake): [[MakingASplash Water]]
268*** Kazegami (Horse): [[BlowYouAway Wind]]
269*** Kasugami (Sheep): [[SuperSmoke Mist]]
270*** Sakigami, Hasugami, and Tsutagami (Monkey): [[GreenThumb Flora]]
271*** Moegami (Rooster): [[PlayingWithFire Fire]]
272*** Amaterasu (Dog): [[PowerOfTheSun Sun]]
273*** Bakugami (Pig): [[HavingABlast Explosions]]
274*** Kabegami (Cat): [[WallCrawl Walls]]
275** Each of Orochi's eight heads also have an elemental type associated with each of them: Fire, Water, Earth, Wind, Electricity, Light, Dark, and Poison. The Fire head is the only one that actually talks.
276* In ''VideoGame/PaladinsQuest'', there are 8 Elements: Fire, Sky, Light, Spirit, Heart, Air, Earth, Water. All spells (except nine) are made by combining two elements together. Example: Fire + Spirit is [="FireG"=], or "Fire Group". When leaning a new Spirit (element), you suddenly get a batch of new spells. The last, is the ultimate spell only the Hero can learn, because only the Hero ever gets access to the Fire spirit, as there are no Fire or Earth Spirit teachers. The Hero only gets Earth through a scripted dungeon-and-boss.
277* The original ''VideoGame/PlantsVsZombies'' started out with just [[PlayingWithFire fire]] and [[AnIcePerson ice]] plants, [[ElementalRockPaperScissors whose effects cancel each other out]], meaning they couldn't be used effectively together. PVZ also has the unique case of Blover, who can literally BlowYouAway. One of the first plants introduced in [[VideoGame/PlantsVsZombies2ItsAboutTime the sequel]] is the [[ShockAndAwe Lightning Reed]], who hits zombies with weak ChainLightning. By ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare 2]]'', there are plants encompassing quite a few elements, most easily seen with the different elemental versions of Peashooter. There's [[AnIcePerson Snow Pea]], [[PlayingWithFire Fire Peashooter]], [[PoisonousPerson Toxic Pea]], [[DishingOutDirt Rock Pea]], [[ShockAndAwe Electro Pea]] and [[CastingAShadow Shadow Peashooter]].
278* ''Franchise/{{Pokemon}}'':
279** There are ''eighteen'' types: [[BigCreepyCrawlies Bug]], [[CastingAShadow Dark]], [[OurDragonsAreDifferent Dragon]], [[ShockAndAwe Electric]], [[OurFairiesAreDifferent Fairy]], [[SupernaturalMartialArts Figh]][[CharlesAtlasSuperpower ting]], [[PlayingWithFire Fire]], [[BlowYouAway Flying]], [[SoulPower Ghost]], [[GreenThumb Grass]], [[DishingOutDirt Ground]], [[AnIcePerson Ice]], [[NonElemental Normal]], [[PoisonousPerson Poison]], [[PsychicPowers Psychic]], [[RockMonster Rock]], [[ExtraOreDinary Steel]], and [[MakingASplash Water]]. To make it even more complicated, a Pokémon can either have one of those types, or have ''two'' types and get the Weaknesses and Resistances of both. The card series uses a simplified version of the games elements and combines some of them together: Grass (Grass, Bug, or Poison in early sets[[note]]reassigned to Psychic in the ''Diamond and Pearl'' expansion set[[/note]]), Fire, Water (Water or Ice), Electric, Psychic (Psychic, Ghost, and Poison in later sets[[note]]reassigned from Grass in the ''Diamond and Pearl'' expansion set[[/note]]), Fighting (Fighting, Rock, or Ground), Darkness (Dark), Metal (Steel), Dragon[[note]]made its own card type in the ''Dragon Vault'' expansion set[[/note]], Fairy, and Colorless (Normal, Flying, or Dragon in earlier sets[[note]]made its own card type in the ''Dragon Vault'' expansion set[[/note]]).
280** Shadow is a pseudo-type that, so far, only exists in the ''VideoGame/PokemonColosseum'' games. Technically, it is the only element that is a temporary one, as well as potential for Pokémon to have a third possible "type", but in certain circles, it still counts as a type in and of itself. Shadow-Type moves deal neutral damage against all Types in ''Colosseum'', but are super-effective against non-Shadow Pokémon in ''XD: Gale of Darkness''.
281** ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed]]'' [[GameMod ROM Hack]] ''VideoGame/PokemonSweetVersion'': There are 12 types total, in the first game: Vanilla, Cherry, Strawberry, Apple, Orange, Banana, Lemon, Lime, Blueberry, Grape, Raspberry and Chocolate. The sequel added 8 more types: Mint, Peanut, Molasses, Marshmallow, Honey, Coconut, Cinnamon, and Caramel.
282* The Creator/{{Psygnosis}} RPG ''Hexx: Heresy of the Wizard'' has Earth, Chaos, Dragon (fire), and Night. The game lets you pick from sixteen characters -- one for each element for each of the four classes. Character alignment affects what spells you can learn.
283* ''VideoGame/PuzzleAndDragons'' has earth, fire, water, light, and dark. Earth, fire, and water are in a triangle just like pokemon, while light and dark are effective against each other.
284* The four Classical elements form the basis of ''VideoGame/{{Quest 64}}''[='s=] magic system.
285* ''VideoGame/QuestForGlory'' uses the four traditional elements, with a fifth one needed for life... ''Pizza''. In the words of Dr Cranium "Would you want to live in a world without Pizza?" We cannot fault his logic. The Pizza thing became a recurring joke in the last two games. So much that the Creator/AGDInteractive VGA FanRemake of the second game (where the player must defeat 4 elementals) includes a Pizza Elemental as a {{Superboss}}.
286* The MMORPG ''VideoGame/RagnarokOnline'' has 9 elements. Earth, Fire , Wind (most of it is lightning), Water (almost everything of it is ice), Ghost , Holy , Undead , Dark , Poison. There's also neutral. First five are used by Mages, holy by Priest and Crusaders, Poison is utilized by Assassins. Dark and Undead is used by monsters. The game involves ElementalRockPaperScissors and elemental levels, from 1 to 4. The higher the elemental level the more important its elemental weaknesses and strengths. A [=Water1=] monster is highly resistant to fire attacks, but a [=Water4=] is invulnerable to them.
287* ''VideoGame/{{Rift}}'' has six elemental planes that are all trying to invade the world of Telara. To wit, Life, Death, Fire, Water, Air, and Earth, each and every one of them opening the titular rifts and each and every one of them hating all the others. Fun times, everybody!
288* ''VideoGame/RivalsOfAether'''s setting and characters are based around the four classical elements. Additional characters have "sub-elements" related to one of the main elements.
289** [[PlayingWithFire Fire]] is represented by Zetterburn. The sub-elements are [[SuperSmoke smoke]] (Forsburn), plasma (Clairen), and [[HavingABlast explosives]] (Mollo).
290** [[MakingASplash Water]] is represented by Orcane. The sub-elements are [[AnIcePerson ice]] (Eltalus) and {{poison|ousPerson}} (Ranno). Hodan is unique in the fact that his sub-element ranges from traditional water to mud and even sweat.
291** [[BlowYouAway Air]] is represented by Wrastor. The sub-elements are [[ShockAndAwe lightning]] (Absa), steam (Elliana), and [[MusicalAssassin music]]/[[MakeSomeNoise sound]] (Pomme).
292** [[DishingOutDirt Earth]] is represented by Kragg. The sub-elements are [[GreenThumb plants]] (Maypul and Sylvanos) and [[GemstoneAssault crystals]] (Olympia).
293* The Chinese MMORPG ''VideoGame/RocoKingdom'' has a set of {{Mons}} as one of its primary elements (no pun intended!), with these Mons, called "pets", each having one or two of several power types that may or may not be based on an elemental power -- much like in ''Franchise/{{Pokemon}}''. The possible types include 火 ([[PlayingWithFire fire]]), 水 ([[MakingASplash water]]), 电 ([[ShockAndAwe electricity]]), 草 ([[GreenThumb grass]]), 冰 ([[AnIcePerson ice]]), 武 (martial arts), 毒 ([[PoisonousPerson poison]]), 土 ([[DishingOutDirt soil]]), 翼 (wing), 萌 (cute), 虫 (insect), 石 (stone), 幽 (quiet), 龙 (dragon), 恶魔 (demon), 机械 (mechanical), and 光系 ([[LightEmUp light]]).
294* In ''VideoGame/RuneScape'', the basic spell book divides up offensive spells into wind, water, earth and fire attacks. The Ancient spellbook on the other hand uses smoke, shadow, blood, ice and miasma spells. In addition, all spells are based on Runes. Fire, Water, Air, Earth, Mind and Body Runes can be crafted and used by anybody. Nature, Death, Order, Chaos and Cosmic Runes can only be crafted by [[BribingYourWayToVictory Members]]. Blood, Soul and Astral Runes (and the Life Rune before it was scrapped) can only be crafted or used by Members. There are also Runes made from combining the classical elements: Lava (Earth+Fire), Mud (Earth+Water), Dust (Earth+Air), Smoke (Air+Fire), Mist (Air+Water) and Steam (Water+Fire).
295* In ''VideoGame/SamuraiWarriors'' series there were different elements, each with a determinated power and effect and a fancy japanese name. It affects weapons, but also some characters are more incline to determinated elements than others, and often changes from game to game. Furthermore, some characters have elemental attacks involving [[LightEmUp Light]], [[MakingASplash Water]] and [[MakeSomeNoise Sound]]. Most of these elements also appeared in ''VideoGame/DynastyWarriors''
296** [[PlayingWithFire Fire (Guren, lit. Crinsom Lotus)]]: Set the enemies ablaze and damage them for a while or if in air. Fire users include [[TheHero Yukimura]], [[TheGunslinger Magoichi]] and [[ActionGirl Okuni]]
297** [[AnIcePerson Ice (Toga, lit. Freezing Fang)]]: Freeze the enemies and make them helpless. Ice users include [[DudeLooksLikeALady Ranmaru]], [[SmugSnake Masamune]] and [[TeamMom Nene]].
298** [[ShockAndAwe Thunder (Senko, lit. Light Flash)]]: Stun the enemies and make them crumble. Thunder users include [[BoisterousBruiser Keiji]], [[WellIntentionedExtremist Mitsuhide]] and [[LadyOfWar Ginchiyo]].
299** [[ThePowerOfTheVoid Dark (Kyuusei, lit. Absorbtion)]]: Drain the life energy from enemies. First game only.
300** [[BlowYouAway Wind (Reppu, lit. Violent Gale)]]: Blow the enemies and increses knockbacks and such. Wind users include [[TheBigGuy Sakon]], Yoshihiro and [[GlassCannon Gracia]].
301** [[CastingAShadow Demon/Slay (Shura, lit. Massacre)]]: Inflicts damage based on percentage of the enemy life bar. Demon users include [[UsefulNotes/MiyamotoMusashi Musashi]], [[{{Ninja}} Hanzo]] and [[FemmeFatalons Nohime]].
302** [[DishingOutDirt Earth (Kongo, lit. Adamant)]]: produces small quakes to extend the range of the attacks and make more combo attacks. Earth users include Naotora, Katsuie and Kagekatsu.
303* ''VideoGame/SengokuBasara'' uses elements, but unlike Samurai Warriors above, each character is tied to an element, can channel it through certain aligned weapons (changed in later games) and have elemental-themed techniques. They have:
304** [[PlayingWithFire Fire]]: Burns the opponent dealing damage over time.
305** [[ShockAndAwe Lightning]]: Shocks opponents and deal damage to nearby enemies.
306** [[BlowYouAway Wind]]: Draw the enemies closer and deals them damage.
307** [[AnIcePerson Ice]]: Freeze the opponents.
308** [[CastingAShadow Darkness]]: Heals the user with each killed mook.
309** [[LightEmUp Light]]: Break any defense.
310** [[EmotionBomb Passion]]: Confuses enemies, either charming them into becoming allies for a while or forcing them to ignore the player. Only a single character, Sen no Rikyu, has this element (Mitsunari can use it through a downloadable weapon)
311** [[GroundPound Quake]]: Releases additional shockwaves which further damage enemies from anywhere. Only two official users in [[WorldsStrongestMan Ashikaga Yoshiteru]] and [[AlwaysSomeoneBetter Sanada Nobuyuki]].
312* ''VideoGame/SepterraCore''. The spell cards provide these.
313* ''Franchise/ShinMegamiTensei'':
314** The series has tons of different spells across its whole library, with the exact lineup rarely being the same from game-to-game and between spinoffs. There are four element types almost universally present throughout the series, however: [[PlayingWithFire Fire (Agi)]], [[AnIcePerson Ice (Bufu)]], [[ShockAndAwe Electric (Zio)]], and [[BlowYouAway Force (Zan)]], although the ''Franchise/{{Persona}}'' series replaces the latter with Wind (Garu).
315** Two other common elements are [[LightEmUp Light (Hama)]] and [[CastingAShadow Dark (Mudo)]].[[note]]Also sometimes called Expel and Death, respectively, especially in earlier titles.[[/note]] These two elements mostly consist of attacks that have a chance to [[OneHitKill deal instant death]], with the exact chance dependent on the target's resistance to it. ''VideoGame/{{Persona|1}}'' and ''VideoGame/{{Persona 5}}'' expanded on these spells with Kouha and Eiga, which do standard damage instead of instant death, while games in the main series from ''VideoGame/ShinMegamiTenseiIVApocalypse'' onward tweak the Hama and Mudo spells to normally deal regular damage, their instakill properties only kicking in when certain conditions are met, which allows Light- and Dark-focused demons to use them against bosses who are immune to instant death.[[note]]''Persona 5'' also refers to these elements as Bless and Curse, names formerly used for certain types of healing and ailment spells. Element type naming in SMT can get....complicated.[[/note]]
316** Another very common spell type is [[NonElemental Almighty (Megido)]]. These spells never hit enemy weaknesses, but also do loads of damage on their own and are very rarely resisted. Some games also have spells outside the Megido line which are Almighty as well, and physical attacks can sometimes be Almighty too.
317** Less common elements in the franchise include:
318*** [[MakingASplash Water (Aqua)]], appearing only in the ''VideoGame/{{Persona 2}}'' duology.
319*** [[DishingOutDirt Earth (Magna/Tera)]], appearing in ''VideoGame/{{Persona|1}}'', ''VideoGame/{{Persona 2}}'', and ''VideoGame/DevilChildren'', and ''VideoGame/DigitalDevilSaga'' duology.
320*** [[AtomicSuperpower Nuclear (Frei)]], appearing in ''VideoGame/{{Persona|1}}'', ''VideoGame/{{Persona 2}}'', and ''VideoGame/{{Persona 5}}''. The first game also borrows the usually-Almighty Megido spells as its multi-target Nuclear spells.
321*** [[PsychicPowers Psychokinesis (Psi)]], appearing in ''VideoGame/{{Persona 5}}'' and ''VideoGame/DevilSummoner''.
322*** [[GravityMaster Gravity (Gry)]], appearing only in the original ''VideoGame/{{Persona|1}}''. There are also Gry spells in ''VideoGame/{{Persona 2}}'', but they do Almighty damage.
323** The original ''VideoGame/{{Persona|1}}'' is probably the absolute king of elements in the whole franchise, with 10 damaging magic types,[[note]]Fire, Ice, Wind, Earth, Electric, Nuclear, Force, Gravity, Expel, and Death[[/note]] 3 healing/status elements,[[note]]Miracle, Curse, and Nerve[[/note]].
324* In ''VideoGame/ShuyanSaga'', the [[GuardianEntity guardian spirits]] of each of the Five Kingdoms seems to be associated with a different element (and since the Five Kingdoms are based on China, the elements are probably the five classical Chinese elements). The Vermillion Phoenix, protector of Shuyan's kingdom, is associated with fire.
325* ''VideoGame/{{Skylanders}}'' has each and every playable character fall under an element. The first game had Magic, Tech, Life, Undead, Fire, Water, Air, and Earth. [[VideoGame/SkylandersTrapTeam The fourth game]] in the series added in Light and Dark to the mix of elements. And the series’ big bad, the [[LargeHam extremely hammy]] Kaos has his own self-titled element.
326* A number of ''Franchise/SonicTheHedgehog'' characters are associated with particular elements and have matching attacks:
327** Sonic is associated with the wind and can use his speed to produce and manipulate wind.
328** Tails is associated with the sky and possesses the ability to fly, as well as a few air-based moves.
329** Knuckles is associated with ground and is an expert at digging.
330** Blaze is associated with fire, being a pyrokinetic.
331* In ''VideoGame/{{Spellbreaker}}'', the player character discovers thirteen of the seventeen Cubes of Foundation, each linked to an element. The cubes are grouped into four categories:
332** Earth, Air, Fire, and Water
333** Life, Death, Light, and Dark
334** Time, Change, Mind, and Connectivity
335** (The other four cubes, never revealed)
336** And then the final cube, Magic.
337* Several in ''[[VideoGame/KnightsOfTheOldRepublic Star Wars: Knights of the Old Republic]]'':
338** Physical (piercing, slashing, crushing). Can also be found in disruptors, but only in the first installment.
339** Fire/Heat.
340** Cold.
341** Electric. Mostly from dark side powers.
342** Sonic.
343** Poison.
344** Energy. Lighsabers and blasters.
345** Ion. Devastating against droids.
346** Unstoppable. Only found in disruptors of the [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the sequel]] and some very rare items.
347** Light Side energy. Some very rare items have this power.
348** Dark Side energy. Some very rare items have this power.
349* In ''VideoGame/LaStatuetteMauditeDeLOncleErnest'', eight of the insecto-robot's forms are based on fire, water, air and earth, with each elements having two forms.
350* ''VideoGame/{{Summoner}}'' has two sets for the two sets of rings you collect, the first are the four demons: Machival (Dark), Luminar (Light), Titus (Earth) and Pyrul (Fire), the second set are the four dragons of Water, Forest, Four Winds, and Jade. Each ring (eventually) unlocks two different summons related to its element.
351* ''Franchise/SuperMarioBros'': Several depending on the game and the power up, but fairly consistently in the spinoffs the characters tend to prefer
352** Mario -- PlayingWithFire
353** Luigi -- [[PlayingWithFire Playing with]] [[TechnicolorFire Green Fire]], BlowYouAway (added after ''VideoGame/LuigisMansion''), and ShockAndAwe (added after ''VideoGame/MarioAndLuigiSuperstarSaga'').
354** Yoshi -- CareBearStare
355** Peach -- HeartBeatDown
356** Daisy -- PetalPower / GreenThumb and GemstoneAssault (in ''VideoGame/MarioStrikersCharged'')
357** Toad -- PoisonousPerson (uses spores)
358** Wario -- ShockAndAwe (at least up until Power Tennis)
359** Waluigi -- CastingAShadow, BlowYouAway and MakingASplash sometimes
360** Rosalina -- StarPower and GravityMaster
361** Franchise/DonkeyKong -- GreenThumb, jungle themed maps, and uses wood and fruit (barrels and bananas) in his specials
362** Bowser -- PlayingWithFire, sometimes combined with ShockAndAwe and CastingAShadow.
363** ''VideoGame/PaperMarioTheOrigamiKing'' has the Vellumentals, four element-themed deity figures that each give Olivia an Elementa Power when defeated. There is a Vellumental of Earth, Water, Fire, and Ice, encountered in that order.
364** In ''VideoGame/SuperPrincessPeach'', the four Vibes are associated with the four classical elements. [[MeditationPowerup Calm]] = Earth, [[SwissArmyTears Gloom]] = Water, [[BlowYouAway Joy]] = Wind, [[BurningWithAnger Rage]] = Fire.
365* ''VideoGame/SuperRobotWars'', especially the Masou Kishin portion of the series. They are not called The Lord of Elementals for nothing.
366** Earth: Zamzeed piloted by [[AscendedFanboy Mio Sasuga]].
367** Fire: Granveil piloted by [[ArrogantKungFuGuy Hwang Yang Long]].
368** Air: Cybuster piloted by [[NoSenseOfDirection Masaki Andoh]], the main character.
369** Water: Goddess piloted by [[NiceGirl Tytti Noorbuck]].
370* Zelguard's first three attacks in ''VideoGame/SuperRobotWarsX'' are based on [[PlayingWithFire Fire]] (Ignest), [[MakingASplash Water]] (Vartex), and [[BlowYouAway Wind]] (Tempesta).
371* The VideoGame/TalesSeries, has various elements the characters can use in combat, by either using elemental physical artes or using magic.
372** In the first ''VideoGame/TalesOfSymphonia'' game, there are eight temples for the eight elements, Fire, Water, Earth, Wind, Lightning, Ice, Darkness, and Light. Spellcasting characters can use spells from each element except for darkness, which for some reason doesn't have spells usable by playable characters other than one of Sheena's summons late in the game. In the second Tales of Symphonia game, each character is assigned a different element.
373*** Also in ''Tales of Symphonia'' was heart, which [[WhatKindOfLamePowerIsHeartAnyway the spirit can't be used and there are no techs of the element]], [[HeartIsAnAwesomePower but by the sequel the element becomes much more important]]. Other non-tech elements seen in Tales of in general also included the sea, monsters, origin, and sound.
374* The ''VideoGame/TelepathRPG'' series uses [[PlayingWithFire heat]], [[AnIcePerson cold]], [[LightEmUp light]], and [[CastingAShadow shadow]]. "Shadow" is the only one to have a metaphysical component, as the miasma it summons is made of negative thoughts and emotions. WordOfGod says it also causes chemical corrosion, so PoisonousPerson may also apply. Psy fighters usually specialize in one element, and the protagonist of each game can pick up special items that grant a resistance to one of the four.
375** ''VideoGame/TelepathTactics'' adds [[ElementalRockPaperScissors elemental weaknesses]] in addition to resistances, and segregates units more strictly: psy fighters are split into four distinct classes instead of being one class with different specialties, and a new "[[LightEmUp golden spriggat]]" is introduced to allow the same for spriggats.
376* ''VideoGame/{{Touhou}}'''s Patchouli Knowledge is known as the "one-week wizard" for a reason -- along with the five oriental elements (fire, water, wood, metal, and earth), she can control solar and lunar power as well (each element corresponds to a day of the week in the Japanese calendar). She can even combine multiple elements for her attacks, up to the five-element "Philosopher's Stone".
377* The ''VideoGame/TrailsSeries'' (''Kiseki'' in Japan) uses seven different elements for its system. Interestingly, ''anyone'' can invoke elemental powers by using a [[MagicFromTechnology Combat Orbment]], and use any or all elements by fitting appropriate-color quartz into it. There are [[ElementalTiers two tiers]]; four lower elements (Fire, Water, Wind, and Earth) and three higher elements (Time, Space, and Mirage).
378** [[PlayingWithFire Fire]] is represented with the color red, and ruby quartz, and its primarily-offensive spell list ranges from small fireballs to supernova-like explosions.
379** [[MakingASplash Water]] is represented with the color blue, and sapphire quartz, and primarily invokes healing spells (manifest as purifying drops of water) plus some offensive magic such as water geysers or [[AnIcePerson ice storms]].
380** [[BlowYouAway Wind]] is represented with the color green, and emerald quartz, and uses windstorms to blow enemies around, improve allies' movement and agility, or spread the effect of another art over a wide area (i.e., [=AoE=] versions of single-target arts of other elements tend to require a small amount of Wind quartz in addition to the other element). [[ShockAndAwe Lightning attacks]] also fall under the purview of wind.
381** [[DishingOutDirt Earth]] is represented with the color brown, and topaz quartz. Besides throwing boulders or creating earthquakes, it can also create protective walls around allies.
382** {{Time|Master}} is represented with the color black, and onyx quartz. Its support magic, predictably, involves speeding up or slowing down time, but strangely its offensive magic typically invokes [[CastingAShadow dark powers]] such as blades of darkness or channeling power out of a {{Hellgate}}. Time is also associated with instant death effects—as all things die given enough time—and characters who have a mechanical affinity for Time tend to be associated with death.
383** {{Space|Master}} is represented with the color yellow, and gold quartz. Its primary spells include [[GravityMaster gravity wells and miniature black holes]]. As the counterpart to Time, it also sometimes includes [[LightEmUp light-based magic]]. True masters of the element, such as Georg Weissmann, can even teleport or temporarily displace people from reality.
384** [[MasterOfIllusion Mirage]] is represented with the color gray, and silver quartz. The strangest of the elements, Mirage governs cognition and information, and [[{{Lunacy}} is often associated with the moon]]. Its repetoire primarily consists of support magic for confusing or debilitating your enemies, [[EnemyScan information gathering]], and a small handful of PureEnergy attacks for offensive presence. Powerful enough Mirage entities, such as the [[PhysicalGod Demiourgos]], can alter more than just the ''perception'' of reality; [[RealityWarper they can manipulate actual reality.]]
385* The Elemental class in ''VideoGame/TwilightHeroes'' has powers and skills themed on the four classical elements.
386* In ''VideoGame/UltimaVIII: Pagan'', much of the plot involves the Avatar learning magical powers related to three of the four elements, only to later defeat the gods responsible for them. You don't get to acquire any water-based powers, since the mastery of that element seems to be an inborn talent of a particular royal family. However, the player can optionally learn Thaumaturgy, a branch of magic particular to a fifth element, Aether.
387* ''VideoGame/{{Utawarerumono}}'': All characters have an associated elemental power: Fire, Earth, Wind, or Water. A couple of rare characters have Darkness or Light as well, while the protagonists (being [[spoiler:actual humans]]) are Neutral. There's an ElementalRockPaperScissors system going on that determines whether characters are resistant or weak to attacks by an enemy. It also comes into play in the story somewhat: in the first game, Oboro and Karulau are both said to be Fire-aligned, which causes them to instinctively want to fight each other. Yuzuha's sickness is said to be caused because she is aligned with all four elements at once, which ravages her body since that's not meant to happen. In the sequels, Yuzuha's daughter Kuon inherited this, but due to also being [[spoiler:essentially a demi-god]], Kuon avoids the sickness issue by magically suppressing three of the elements within herself... in effect, she can swap between elements as she likes.
388* ''VideoGame/VengefulGuardianMoonrider'' has several characters with elemental abilities, most notably the Guardians:
389** [[PlayingWithFire Flamestalker]] uses fire abilities like a fire boomerang, a flaming {{Shoryuken}}, and a rain of fireballs. Moonrider obtains a flaming boomerang after beating him.
390** [[MakingASplash Hydromancer]] uses water abilities like shapeshifting into water, or shaping water and throwing them like projectiles. Moonrider gains an OrbitingParticleShield of water shurikens after beating him.
391** [[BlowYouAway Stormdiver]] uses wind abilities in the form of tornadoes and flight. Moonrider gains a horizontal air vortex after beating her.
392** [[DishingOutDirt Geocrusher]] uses earth abilities like a ground punch as well as sending shockwaves across the floor. Moonrider gains a GroundPunch that creates a spread of projectiles after beating him.
393** [[LightEmUp Photondrifter]] uses light abilities such as firing lasers and bolts of light. Moonrider gains a damaging, fast dash attack after beating him.
394** [[CastingAShadow Darkchaser]] uses darkness abilities which take the form of opening portals of darkness that spawn fleshy tendrils or appendages. Moonrider gains the ability to conjure a portal that extends a shadow tendril after beating her.
395** While not a Guardian, [[ShockAndAwe Shinjen]] uses lightning attacks in the form of firing bolt projectiles and summoning lightning bolts.
396** [[spoiler:[[ThePowerOfTheSun Sunseeker]] uses sun-based abilities like waves of fire and energy balls]].
397* ''VideoGame/VisionsAndVoices'' has five elements: [[FireIceLightning Cold, Fire, Shock]], [[CastingAShadow Necrotic]], and [[LightEmUp Radiant]]. Five of the playable characters specialize in one element, and one character can switch between light and dark skillsets.
398* ''{{VideoGame/Warframe}}''
399** The game has ''fourteen'' elements, each with its own associated StatusEffect:
400*** Three physical elements: Impact (knockback), Puncture (lowers damage dealt) and Slash (DamageOverTime bypassing shields and armor).
401*** Four primary elements: Heat (damage over time, causes a panic effect plus halved armor), Cold (reduces attack and movement speed), Electricity ([[ChainLightning chains between enemies]] and [[StaticStunGun stuns]]) and Toxin (heavy damage over time).
402*** Six [[ElementalFusion combined elements]]: Blast (Heat+Cold, reduces accuracy), Corrosive (Electricity+Toxin, lowers armor per stack up to 80%), Gas (Heat+Toxin, area of effect + dual-effect Toxin), Magnetic (Cold+Electricity, drains energy and increases damage to shields whilst preventing shield regeneration), Radiation (Heat+Electricity, causes enemies to fight each other) and Viral (Cold+Toxin, deal more damage to HP per stack).
403*** And last but not least, the two ElementNumberFive, Void (ignores all elemental resistances) and True (ignores ''everything'').
404** Many Warframes specialize in some of these elements: Ember has PlayingWithFire powers, Frost is AnIcePerson, Volt wields ShockAndAwe, Saryn is a PoisonousPerson. And then there's Lavos, the alchemist Warframe, whose four abilities are each based on the four primary elements, and who can imbue these abilities with any of the 10 elemental damage types.
405* The titular heroine of the ShootEmUp arcade game, ''VideoGame/{{Sylphia}}'', obtains her powers from Fire, Water, Plant and Earth, which she can collect one of four from the start of each level to rain havoc on her enemies:
406** [[PlayingWithFire Fire]] power-ups allows Sylphia to blast fireballs and streams of flames, and further upgrades can release multiple [[HomingProjectile homing fireballs]] all at once. It's one of the strongest of the four, but it's range is limited.
407** [[MakingASplash Water]] upgrades have Sylphia shooting [[BubbleGun blue liquid bubbles]] that ''can'' reach the other side of the screen and can increase in speed after being upgraded.
408** [[GreenThumb Plant]] power release a wave of [[PetalPower razor leaves]] in assorted sizes. Smaller ones can home in on enemies or become a ReverseShrapnel that remains on the screen for several seconds.
409** [[DishingOutDirt Earth]] is a slightly slower, defense-based power that conjures heavy boulders to be dropped on enemies, with several boulders serving as an OrbitingParticleShield around Sylphia.
410* ''VideoGame/WildStar'' has six 'primal elements' that compose everything in the universe: the four base elemental energies (air, earth, fire, and water) and the forces that bind them (life and logic). Creatures heavily 'infused' with one or more of these elements are common enemies; some are even composed of pure Primal energy alone.
411* In ''VideoGame/TheWitcher'' the classical elements are used in full force by mages (for example, Azar Javed is a fire mage, who attacks with fire, and summons a monster from the planes of fire.). MadScientist Kalkstein however mentions he has a theory that is effectively a basic description of atoms.
412** Wizards in Witcher's world call upon the elements for [[strike:mana points]] magical power they use for spells. Water is easiest to channel, requiring but to find a ley line, so it's the one taught to wizardry students. Earth requires much strength to get magic from it, while Air is technically difficult. Fire offers great power that is easy to reach, but also is a poster child for WithGreatPowerComesGreatInsanity.
413* The later games in the ''VideoGame/{{Wizardry}}'' series, from ''Bane of the Cosmic Forge'' onward, use six spheres of magic-fire (also folding in light and general energy), water (including ice), air (involving lots of poison, oddly enough), earth (including acid and wild/nature), mind (lots of weird/limited use spells, but also some directly offensive ones), and magic (which also includes holy/light). Mages mostly specialize in fire and water, alchemists in earth and air, psionics in mind, and priests in magic, but all spellcasters pick up an array of spells from all spheres.
414* In the ''VideoGame/WorldOfMana'' series, the world's magic is governed by eight elemental spirits: Gnome (earth), Undine (water), Sylphid/Jinn (wind), Salamander (fire), Lumina (light), Shade (darkness), Luna or Aura (the moon or gold, respectively), and Dryad (wood/Mana).
415* In ''VideoGame/WorldOfWarcraft'' the Shaman class can create elemental "totems" that produce various effects; Earth totems tend to give defensive [[StatusBuff buffs]], Fire ones are usually offensive, Water ones provide healing/restoration effects and Air ones provide a variety of support effects such as acting like a lightning rod for enemy spells. And let's not forget the fact that they can shoot lightning (and ''lava'') from their hands.
416** The game is unique in that air and earth count as the same element (nature). It also features Shadow, Arcane (magic) and Holy (which, unlike the other five, has no resistance stat).
417** Story-wise, the Warcraft universe contains universal self-aware spirits for each element. The fifth element, and the strongest of all, is [[strike:life]] Wild.
418** Note that there doesn't seem to be any connection to the elemental spirits that Shamans get their power from and the damage types in-game; which are the above mentioned Nature, Shadow, Arcane and Holy, plus Fire, Frost and physical damage. Nature in particular seems to be a 'dump' category, including air and earth, but also poisons.
419** The schools of magic damage simply don't correspond to anything in particular. Arcane damage is usually dealt by either pure magical energy also known as Mana or by 5 separate elements(collectively called the Schools of Arcane) of created from mathematical equations referred to as Arcane, Displacing Arcane, Fortified Arcane, Replicating Arcane and Time which are used almost exclusively by cerebral mages with, which warps reality in large concentrations -- but focused moonlight, a gift from the moon goddess, also deals Arcane damage despite not being anyway related to Arcane. Fire from demons is a completely different thing from fire from elemental forces or a chemical combustion reaction, but it's all Fire damage. Frost damage is dealt by all water elementals everywhere, even on tropical islands. Some earth elementals (that is, with a certain animated rock model) deal Nature damage and some deal Fire damage, if they're found in places where volcanic forces are strong, and somewhere there are probably some that deal physical damage. In addition to some earth elementals, Nature damage also comes from lightning, poison, plant elementals and wildlife-associated spells, Shadow damage comes from Shadow, Fel, Void, Death(created from mathematical equations like Arcane and other Elements of the Schools of Arcane which it is a member of) and strangely enough Life Spells(Ra-Den's spells that use life against the player either do Shadow or Plague AKA Nature/Shadow damage) and Holy damage comes from spells associated with The Light, The Loa and Elune.
420** Of course, every spell is connected to an element and most classes have at least two elements used regularly. Exception being the Warrior, who doesn't use anything at all, the Rogue who has poisons and the Paladin who relies solely on Holy spells.
421** [[https://www.youtube.com/watch?v=I3qwcxLIzvM&feature=related Storm, Earth, and Fire! Heed my call!]]
422* ''VideoGame/XMenLegends'' has four: elemental (which include, [[FireIceLightning fire, cold and lightning]]), energy, mental and radioactive.
423* The main enemies of the first ''VideoGame/ZoidsSaga'' are called the Four Heavenly Kings, and their first Zoids correspond to the four "heavenly creatures" associated with them -- a blue dragon (dinosaur), red bird (well, dragon), white tiger and black tortoise. There's also some subtle ThemeNaming happening, based on the corresponding elements: Blood ''Keel'' = wood, ''Flam'' Vogel = fire, ''Gale'' Tusk = metal (+ wind), and Opis Kerone = water (Opis was a water spirit in Greek mythology).
424* The magic crystals in ''VideoGame/PathwaysIntoDarkness'':
425** Yellow -- [[DeadPersonConversation Spirit]]
426** Blue -- [[AnIcePerson Ice]]
427** Orange -- [[PlayingWithFire Fire]]
428** Violet -- [[ShockAndAwe Lightning]]
429** Green -- [[DishingOutDirt Earthquakes]]
430** Black -- [[TakenForGranite Stone]]
431

Top