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3%% Per Administrivia/CreatorPageGuidelines, only tropes associated to a creator's works are allowed on this wiki's pages, and tropes that only apply to the creator's personal life as if the creator is a fictional character are not allowed. Please do not apply tropes about the creator's personal life as if they are a fictional character.
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6[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/18660589_8433.jpg]]
7[[caption-width-right:320:"Blocked."]]
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9Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Born in Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}.
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11He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met veteran producer Creator/ShinjiMikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry1'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. His final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That August, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.
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13He is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he {{troll|ingCreator}}s his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he announced that he would temporarily ban anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, Kamiya used the account to practice his English skills, but eventually lost patience with his audience and [[https://twitter.com/PG_kamiya/status/1016496741074399232 he has since instantly blocked any non-Japanese reply, declaring any who would reply to him in English as "insects"]]. His behavior became notable enough that [[https://gamerant.com/bayonetta-3-hideki-kamiya-hellena-taylor-block-restriction-twitter-controversy/ his account was restricted in 2022]] amidst controversy over Hellena Taylor's exclusion from ''VideoGame/Bayonetta3'', possibly due to having blocked so many people in so short a time that Twitter's automatic safeguards logged him as a mass-blocking bot account.
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15On September 25, 2023, it was [[https://x.com/pg_kamiya/status/1706202627531489367?s=61&t=m7fiT1CG-Id-jG9aSe-vEw announced]] by [=PlatinumGames=] (and later by [[https://x.com/pg_kamiya/status/1706202627531489367?s=61&t=m7fiT1CG-Id-jG9aSe-vEw Kamiya himself]]) that Kamiya would leave [=PlatinumGames=] on October 12, 2023. [[https://youtu.be/zrYQY_JeY-A?si=CaX9Bx9hHLdXjDKx According to Kamiya]] in a video he made on the day of his departure, he decided to quit Platinum due to his position conflicting with his beliefs as a developer and him wanting to move on. He has also stated that he has no plans to retire from game development.
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17!!Games by Kamiya:
18'''As Director:'''
19* ''VideoGame/ResidentEvil2'' (1998)
20* ''VideoGame/DevilMayCry1'' (2001)
21* ''VideoGame/ViewtifulJoe'' (2003)
22* ''VideoGame/{{Okami}}'' (2006)
23* ''VideoGame/{{Bayonetta}}'' (2009)
24* ''VideoGame/TheWonderful101'' (2013)
25* ''Videogame/{{Scalebound}}'' (cancelled)
26* ''Project G.G.'' (TBA)
27* ''VideoGame/SolCresta'' (2022)
28
29'''Other roles:'''
30* ''VideoGame/ResidentEvil'' (1996) - Planner
31* ''VideoGame/ResidentEvilZero'' (2002) - Original designer [[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released [=GameCube=] version aside from carryover elements.[[/note]]
32* ''[[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot (Japanese version only)
33* ''Viewtiful Joe 2'' (2004) - Writer
34* ''VideoGame/Bayonetta2'' (2014) - Supervisor and Writer
35* ''VideoGame/AstralChain'' (2019) - Supervisor
36----
37!!Hideki Kamiya's works provide examples of:
38%%
39%% Though Examples Are Not Recent is in play, the verb tense of most examples below have been edited from past tense to present tense on account of the fact that Kamiya is still active at present. Feel free to revert back to past tense if/when appropriate.
40%%
41%% As with all Creator/ pages, trivia tropes about the creator specifically are to be posted here, not a Trivia/ page, as they technically are InUniverse in the case of the person's career. However: As with all Creator/ pages, items that could go on a specific work's trivia page go there, not here.
42%%
43* AcclaimedFlop: All of his games, sans ''[=RE2=]'' and the original ''DMC'', were either commercial disappointments (''Viewtiful Joe'' and ''Bayonetta'') or outright flops (''Ōkami'' and ''The Wonderful 101'') yet are called some of the greatest games of their generation.
44* AscendedMeme: Wonder Director, a character based on (and voiced by) Kamiya in ''VideoGame/TheWonderful101'' actually says "Ask your mom" as one of his quotes. Bayonetta also says it in ''VideoGame/{{Bayonetta 2}}'', and in her reveal video in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth]] ''VideoGame/SuperSmashBros''
45* AstralFinale: Most of his games have GrandFinale set in space.
46* AuthorAppeal:
47** ''VideoGame/SpaceHarrier'' was one of his favorite games. ''Bayonetta'' and ''The Wonderful 101'' have stages emulating the game.
48** The first phase of the Mundus fight in the original ''Devil May Cry'' is also a rail shooter-esque stage.
49** ''Scalebound'' was made purely due to Kamiya's love of dragons. In fact, he had been wanting to make the game since before ''Bayonetta'' was in development.
50* BadassBoast:
51** People on Website/{{Twitter}} often ask him why he is so awesome. His response?
52---> "Lions don't learn how to hunt."
53** Following rumors that he took time off for mental health reasons due to problems with ''Scalebound'''s development, [[https://twitter.com/PG_kamiya/status/819094011918970881 he said this:]]
54---> "And...I took time off for my mental health? ...Me!? No way."
55* CapsLock: He will occasionally post tweets in caps only.
56* CatchPhrase:
57** "Ask {{your mom}}."
58** He has a fondness for "cute babes."
59** He often responds to "When will we see...?" questions with "Next week... in gaming magazines[=/=]WebVideo/NintendoDirect."
60** Since nearly all of Platinum's games have been published and owned by an outside company, every time someone asks him to port one of his games to another console, he replies "Ask [company name]." This also happens when people ask him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''Ōkami'' game, as those [=IPs=] are owned by Capcom.
61** Several "...or else I'll block you" tweets are often prefixed with "As I've said 10000000000000000000 times...":
62---> Repeat for idiots : AS I'VE TOLD YOU 10000000000000000000 TIMES I'M NOT A DIRECTOR OF [=BAYO2=] SO ASK HASHIMOTO OR I'M GONNA FUCKIN' BLOCK YOU. \
63REPEAT: As I've told u 100000000000000000000000000000000000000000 times, have ur fucking conversation or argument elsewhere or I'll block u. \
64Repeat: As I've said 10000000000000000000 times, I never need any advice. I do what I wanna do. I am me. U are u. Advicing idiots-> Blocked.
65** "Blocked."
66*** Depending on his mood, he may be polite enough to ask for permission first. "May I block you?"
67*** "Enough of [x]", [x] being whatever video game/anime Twitter is trying to get him to watch. Usually mixed with "something" to show contempt toward whatever it was and annoy the fanboys.
68** "To all X idiots: ({{beat}}) I LOVE YOU!" when fans of X game harass him on Twitter and Kamiya calls them idiots, but they eventually allowed him to make a dream come true (like [[https://twitter.com/pg_kamiya/status/610870588647862272 PlatinumGames finally making a Star Fox game]] or [[https://twitter.com/PG_kamiya/status/676896950751469568 Bayonetta's inclusion in Super Smash Bros.]]).
69** He often refers to anyone he dislikes as idiots and insects.
70** "[X] confirmed!" or some variation, for games that hadn't been announced and were not likely to be released any time soon. Particularly ones he no longer has control over, like ''Viewtiful Joe 3''.
71* ChallengeGamer: Many of his favorite video games are NintendoHard UsefulNotes/{{arcade game}}s, such as the original ''VideoGame/{{Gradius}}'' and ''Space Harrier''. He's pretty damn good at them, too.
72* CreatorBacklash: Kamiya mentioned the only failure he has ever had in his career was the handling of the [=PS3=] port of the original ''VideoGame/{{Bayonetta}}''.
73* CreatorCameo: He appeared in ''The Wonderful 101'' as Wonder Director. He also voiced Six Machine in ''Viewtiful Joe'' and Onigiri in ''Ōkami''. [[note]]He also voiced Godot in ''[[VisualNovel/PhoenixWrightAceAttorney Phoenix Wright: Ace Attorney – Trials and Tribulations]]'', but otherwise had no involvement in that game.[[/note]]
74* DisownedAdaptation: [[https://twitter.com/PG_kamiya/status/703945560613474305 Though initially approving of the matchup,]] he disliked the ''WebAnimation/DeathBattle'' episode where Dante and Bayonetta fought each other, [[https://twitter.com/PG_kamiya/status/710117717097877504 calling it "garbage"]] on his Twitter feed. Along with annoyance at how often Dante vs. Bayonetta questions would clog up his feed, Kamiya allegedly prefers the idea of the two [[BackToBackBadasses teaming]] [[BattleCouple up]] instead of [[UltimateShowdownOfUltimateDestiny squaring off]].
75* DoingItForTheArt: [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya has often expressed that he didn't care about how well his games do in terms of sales. All that matters to him is that fans enjoy his games.
76* ForeignLanguageTirade: The last thing you'll see from his account if he decides to block you for being annoying or [[{{Jerkass}} an asshole]].
77* FranchiseZombie: Averted by ''Bayonetta'' and especially ''Devil May Cry''. Although Kamiya didn't direct any of their sequels, he didn't hold any hard feelings about it, still offered creative input on ''Bayonetta 2'', and many fans agreed they are as good, if not better than the originals. With his lack of involvement in the later ''Devil May Cry'' games, Kamiya went as far as to claim that [[MyRealDaddy he was only the creator of the first game specifically, rather than the series as a whole]]. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation, as well as the ''Resident Evil 2'' [[VideoGame/ResidentEvil2Remake remake]]. He has no real opinion on ''VideoGame/{{Okamiden}}'', though.
78* GodNeverSaidThat:
79** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship]]. Unsurprisingly, this joke only stoked the flames for fans of {{Crossover Ship}}ping.
80** Also, some fans believed Kamiya had once stated that he hated ''VideoGame/SuperSmashBros'' and that he would refuse to ever allow one of his character to be included in their roster. This was, of course, debunked. People continuously tweeted him asking his opinions about his characters' inclusion when he had no control over it nor was he even allowed to discuss it even if he did know something, which predictably caused him to snap.
81** Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening. [[note]]''VideoGame/DevilMayCry2'' was put into development by Capcom without his awareness. Working on ''The Wonderful 101'' and later ''Scalebound'' prevented him from taking the reins on ''Bayonetta 2''. Developing ''Ōkami'' prevented him from directing ''Viewtiful Joe 2'', and Clover's shutdown ended the chance of him making any more of either series. He WAS set to direct ''VideoGame/ResidentEvil4'', but then his version got retooled into ''Devil May Cry'' and ''4'' was rebooted under Shinji Mikami himself.[[/note]]
82* {{Heel}}: [[https://www.eurogamer.net/articles/2016-08-24-scalebounds-kamiya-why-im-a-twitter-troll Kamiya's Twitter persona is basically an act.]] ... At least in part.
83* HypeAversion: Invoked. He and the rest of [=PlatinumGames=]' staff permanently decided not to develop a potential game adaptation of ''Anime/KillLaKill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately]], Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands]].
84* HypocriticalHumor: He frequently posts profanity on Twitter, yet when people send him tweets with the word "fuck", he would sometimes tell them "Don't use F-word, it's rude."
85* InsistentTerminology: When people refer to the RecurringBoss of ''Devil May Cry'' as "Nelo Angelo", Kamiya will often say "Nero is correct." [[note]]"Nero Angelo" is Italian for "Black Angel", with "Nelo" being a mistranslation.[[/note]]
86* InsultBackfire: When a fan asked Kamiya his feelings about reviewers giving ''The Wonderful 101'' [[ItsHardSoItSucks low scores because they felt it was "too hard"]], he responded, "Honor."
87* MathematiciansAnswer:
88** When inquired of something on Twitter, Kamiya is known to not elaborate or be specific about it, which is understandable since he's most probably constantly busy with a project, and has more than enough tweets to respond to.
89** When asked "Do you have a favourite [x]", he often answers with "A lot."
90** When asked why his answers tend to be so short, his response was [[https://twitter.com/PG_kamiya/status/489993566882500608 "Can you say some long sentence in Japanese?"]] [[note]]He's most likely making a reference to the fact that Twitter only allows 140 characters. Japanese is a compact language that allows more to be said within that limit so even if he wanted to say something longer in English, he wouldn't be able to.[[/note]]
91* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' were not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and every port of ''Bayonetta'' sans the original 360 and [=PS3=] release were the only Kamiya games to actually include dual audio.
92* OldShame: The original version of ''VideoGame/ResidentEvil2'', often referred to as "''Biohazard 1.5''", which was his first assignment as director. He took a more passive role in accepting other team members' suggestions, turning the game into a mess that they had to completely do over from scratch. Kamiya stated that the experience taught him to take a more assertive role in making games and allowing his vision as a director to shine through.
93* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' were widely agreed to be fantastic games, the biggest debate surrounding them is if Yusuke Hashimoto was a worthy successor or if you miss Kamiya's trademark flair.
94* OverlyLongGag: He's known to link to his other tweets when people repeatedly asked him the same questions on his Twitter feed. Often these linked tweets would contain ''more'' linked tweets, eventually culminating in an answer if you follow the link trail long enough.
95* PromotedFanboy: Kamiya is a noted lover of video games in general, especially '80s-era arcade and console games, and his philosophy is to design the type of games that he himself would like to play. In particular, getting to work for Creator/{{Sega}} (''Bayonetta'') and Creator/{{Nintendo}} (''The Wonderful 101'') was a dream come true for him.
96* RankInflation: Quite common in games directed by him.
97* RecurringBoss: Another favorite of his. Includes every boss in ''Devil May Cry'' save [[FinalBoss Mun]][[SequentialBoss dus]], Orochi and Waka in ''Ōkami'', Jeanne in ''Bayonetta'', and Prince Vorkken in ''The Wonderful 101''.
98* RefugeInAudacity: His entire Twitter persona lives off this.
99* RunningGag:
100** When asked about information while he's under a non-disclosure agreement that prevents him from answering:
101---> (''In reference to VideoGame/TheWonderful101'') [[https://twitter.com/PG_kamiya/status/210188560739999744 "Thanx all]], but if I keep talking, [[Creator/{{Nintendo}} ninjas from Kyoto]] will force me to commit ritual suicide, so forgive me until there is new, official info."
102** After ''Scalebound'' was announced, Kamiya revived the above gag with a new variation.
103---> [[https://twitter.com/PG_kamiya/status/477003933013917696 "Thanx all, but if I keep talking, Microsoft will make me jump off the Space Needle, so forgive me until there is new, official info."]]
104** Pretending he's never heard of the Platform/SegaDreamcast on purpose, sometimes even acting as though he doesn't know what Sega itself is. [[note]]He's obviously fooling around considering he's a longtime Sega fan and he [[http://f.hatena.ne.jp/twitter3/20100417104459 owns a Dreamcast]].[[/note]]
105---> "Dream... what? What... cast?"
106** He has several baked-in Twitter responses to people that make specific mistakes. Like when someone refers to Vergil in the first ''Devil May Cry'' as "Nelo Angelo" instead of "Nero Angelo"[[note]]the intended spelling for the character's alias (Italian for "[[BlackKnight black angel]]"), though the mistranslation has stuck as the official spelling[[/note]], or if someone spells his company's name as "Platinum Games" instead of "[[CamelCase PlatinumGames]]", or someone draws Bayonetta without her beauty mark and he responds with an ASCII emoticon pointing out the lack of mark.
107* SharedUniverse: According to [[https://twitter.com/PG_kamiya/status/746620826703691776 this tweet,]] Kamiya believes that all his games take place in the same universe, not unlike the FanonWelding players regularly take part in. Overlaps with IntercontinuityCrossover, given that his works prior to ''Bayonetta'' are Capcom [=IPs=]. Interestingly, many of these connections involve ''Devil May Cry'' in some form or another (such as ''Viewtiful Joe''[='s=] Alastor being the spirit of the Devil Arm from ''[=DMC1=]'' or ''Bayonetta''[='s=] many assertions about ''DMC'' lore and use of an information broker named Enzo Ferino) and even Capcom themselves have run with some of these ideas in [[VideoGame/CapcomVs their crossovers]].
108* SignatureStyle: Kamiya's games usually have...
109** Heavy emphasis on action, and characters designed [[RuleOfCool to exude and revolve around action]] -- hence them usually being described as [[StylishAction "character action"]] games. [[note]]''Resident Evil 2'' was notably [[ActionizedSequel the game]] that started ''Resident Evil'''s shift from survival horror to action horror.[[/note]]
110** Ranking systems after each battle scene.
111** Genre shifts that homage classic arcade games, ESPECIALLY [[UnexpectedShmupLevel shooters]].
112** A recurring rival who is fought multiple times. [[note]]The Tyrant, Nelo Angelo, Alastor, Waka, Jeanne, Prince Vorkken.[[/note]]
113** Characters, stories, names, and themes inspired by both classical mythology along with manga, games, and movies.
114** A distinct menu setup inspired by the classic ''Resident Evil'' menus.
115** Gigantic, high-concept boss fights that act as setpieces.
116** Final bosses with multiple forms and phases.
117** Quick time events.
118** Tons of special moves, skills, weapons, and combos to unlock.
119** As mentioned under {{Worldbuilding}}, the universes of each Kamiya game are surprisingly dense with detail and backstory. Usually you can find and collect diary entries throughout the game (such as the various files in ''[=RE2=]'' and Antonio Redgrave's notebooks in ''Bayonetta'') that help to explain things that happened before the story.
120** His games are often filled with references to each other, which helps build the sense of a shared universe.
121** A rich level of replay value due to the sheer depths of characters' movesets and options.
122* SpiritualSuccessor: ''Bayonetta'' was this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' is sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya denied this, as the similarities are largely aesthetic and theme-based only.
123* StillbornFranchise: Because of its poor sales, ''The Wonderful 101'' was the only Kamiya game to have not yet received a sequel. This ''almost'' happened to ''Okami'' thanks to Clover's shutdown the same year it came out, but it has since had [[VideoGame/{{Okamiden}} a followup]] and multiple re-releases.
124* UnexpectedShmupLevel: Yet another personal touch of his.
125* {{Worldbuilding}}: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
126* WhatCouldHaveBeen:
127** [[https://twitter.com/PG_kamiya/status/663926241687240704 He admitted on Twitter]] that every one of his games have turned out very different from the initial concept.
128** Kamiya admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on "his terms." However, he later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.
129* WhyFandomCantHaveNiceThings: Despite the large amount of people who annoy him on Twitter, Kamiya ''mostly'' averts this as he still uses it to interact with his fans. He has even visited his fans on 4chan. He's gone on to state that he actually ''enjoys'' blocking people who he thinks are "idiots." Kamiya often complains and blocks people who do the following:
130** Being asked questions that he has already answered.
131** Kamiya will not answer Twitter questions regarding games in the ''VideoGame/DevilMayCry'' series past the first title. [[note]]Due to Capcom's burning bridges with him and most of staff of Clover Studio, as well as the fact that ''DMC'' questions would oversaturate his Twitter feed.[[/note]] He will respond with a terse "whatever," pretending he doesn't know what the asker is talking about. In the case of persistent questioners, Kamiya will curse the asker out and block them, often with a scathing comment in Japanese.
132** Late in 2012, it was rationalized that he would intentionally dodge some questions because he had inked a deal with Nintendo behind the scenes to create a sequel of ''VideoGame/{{Bayonetta}}'' for the Platform/{{Wii U}} and didn't want many details leaking out. However, fan rage over the game being released for the Wii U angered Kamiya.
133** Kamiya decided that he wasn't going to develop a ''VideoGame/StarFox'' game after being pestered by many fans when he expressed an interest in doing so. However, he relented in June 2015 when he announced that Creator/PlatinumGames was co-developing ''VideoGame/StarFoxZero''.
134** Anyone who badmouths Capcom. Despite what's happened between them and Kamiya, he still holds respect for Capcom, a.k.a. his "old home."
135** However, [[https://twitter.com/PG_kamiya/status/1016496741074399232 as of July 2018,]] Kamiya finally imposed a temporary ban on responding to him in any non-Japanese language, ''including English''. The purpose of this ban, he claims, is to filter out people who don't read his posts before replying to them, with most of those people being non-Japanese. [[SchmuckBait And he knows there are people who are going to hit him up in English anyway.]]
136** In a sign of self-awareness, ''VideoGame/TheWonderful101: Remastered'''s Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/platinumgames/the-wonderful-101-remastered campaign]] included "Get Blocked on Twitter By Kamiya" as an optional ''[[SchmuckBait reward]]'' for its backers.

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