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1Come back to the main ''Project M'' article [[VideoGame/ProjectM here]], or [[VideoGame/PMEXRemix here]] for ''PMEX Remix''.
2
3Information on the ''Brawl'' newcomers can be found [[Characters/ProjectMBrawlNewcomers here]].
4
5Information on the ''PMEX Remix''-exclusive ''Melee'', ''3DS/Wii U'' and ''Ultimate'' veterans can be found [[Characters/PMEXRemixVeterans here]].
6
7Information on the ''PMEX Remix'' newcomers can be found [[Characters/PMEXRemixNewcomers here]].
8----
9[[foldercontrol]]
10
11!!Introduced in Demo 1.0
12
13[[folder:Mario]]
14[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/mario_standard_1.png]]
15[[quoteright:210:[[labelnote:Builder Mario (''P+'' / ''REMIX'')]]https://static.tvtropes.org/pmwiki/pub/images/mario_builder_p_1.png[[/labelnote]]]]
16[[quoteright:210:[[labelnote:Vacation Mario (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_3ec099ce3f2b1ca9_d4e04c36ec6bc0bf_9.png[[/labelnote]]]]
17[[quoteright:210:[[labelnote:Wedding Mario (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_14824261c1a494d5_4f177744ad5bdc0d_9.png [[/labelnote]]]]
18
19!!!'''Voiced by:''' Creator/CharlesMartinet
20->'''Home series:''' ''Franchise/SuperMarioBros''\
21'''Debut:''' ''VideoGame/DonkeyKong'' (1981)\
22\
23''"Let's-a-go!"''
24
25Mario has the best of the ''Melee'' versions of him and Dr. Mario [[http://projectmgame.com/en/characters/mario in a single moveset.]] He also comes with a Dr. Mario alternate costume, complete with changing his fireballs to pills.
26----
27* BadassInANiceSuit: ''PMEX Remix'' gives him his wedding tuxedo from ''VideoGame/SuperMarioOdyssey'' as an alternate costume.
28* CompositeCharacter: He has a combination of the best traits of the ''Melee'' incarnations of him and Dr. Mario. For example, his forward aerial is like Doc's strong hit (at the beginning) and Mario's meteor-punch (towards the end). Dr. Mario's scrubs are now an alternate costume as well.
29* DemotedToExtra: Dr. Mario from ''Melee'' to this game. He was a completely separate character in ''Melee'', but is now relegated to being an alternate costume here. Justified because Mario in ''Project M'' combines the best of Mario and Dr. Mario. Averted in ''REMIX'', where Dr. Mario is a separate fighter once again.
30* {{Fireballs}}: His neutral special has a range in-between ''Melee'' Mario's fireballs and Doctor Mario's Megavitamins.
31* JackOfAllStats: He has a versatile combo game, a multi-use cape, average weight, average wavedash length, and is overall able to handle most opponents. His only real cons are his average tech speed and his lack of niche gameplay (traded for versatility).
32* MeteorMove: Forward-aerial has a Doctor Mario hitbox and a ''Melee'' Mario hitbox. ''Melee'' Mario's is a Type A meteor smash.
33* MythologyGag: Prior to version 3.5, Mario Tornado had star graphics that references the Star Spin from ''VideoGame/SuperMarioGalaxy''.
34* PaletteSwap:
35** In the transition from ''Brawl'' to ''PM'', Mario lost his Wario-inspired recolor to make room for Dr. Mario's five costumes from ''Melee''--the default, the three team colors, and the black "Unlicensed Doctor" alt.
36** In ''Project+'', his Wario-inspired alt returns, and his Dr. Mario alt gets a purple recolor. He also gains his Builder Mario outfit from ''VideoGame/SuperMarioMaker'' with two additional recolors to complete the Team Battle set.
37** Every fighter in ''Project+'' gets two hidden costumes, selected by holding down either the Z button or the R button on the fighter select screen. For Mario, his Z-secret alt is his Western Land attire from ''VideoGame/MarioParty 2'', and his R-secret alt is the shades and beach shirt he can wear in ''VideoGame/SuperMarioSunshine''.
38* PracticalTaunt: His down taunt is now Dr. Mario's taunt from ''Melee'', summoning either a fireball or a Megavitamin that has a damaging hitbox.
39* {{Shotoclone}}: He's got a {{fireball|s}} [[KamehameHadoken Hadoken]], a coin gathering {{Shoryuken}}, and a TornadoMove similar to a HurricaneKick. It's like he's Ryu ''and'' Ken because he's a mix of ''Melee'' Mario and Doctor Mario.
40* WallJump: Now, it's essential for his recovery. Like in ''Melee'', he can wall-jump out of a Super Jump Punch, and then use it again.
41[[/folder]]
42
43[[folder:Link]]
44[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/link_standard_1.png]]
45[[quoteright:250:[[labelnote:''Ocarina of Time'' Link]] https://static.tvtropes.org/pmwiki/pub/images/link_oot_1.png[[/labelnote]]]]
46[[quoteright:250:[[labelnote:''Breath of the Wild'' Link (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_ff65ad9de117fef2_6a55df6b482b4f5f_9.png [[/labelnote]]]]
47
48!!!'''Voiced by:''' Creator/AkiraSasanuma
49->'''Home series:''' ''Franchise/TheLegendOfZelda''\
50'''Debut:''' ''VideoGame/TheLegendOfZeldaI'' (1986)\
51
52The hero of the ''Legend of Zelda'' series returns in [[http://projectmgame.com/en/characters/link returns]] ''VideoGame/TheLegendOfZeldaTwilightPrincess'' incarnation, with a newly buffed moveset and more tricks up his sleeve.
53----
54* AnnoyingArrows: The Hero's Bow charges 33% quicker and has more knockback. It can be used for both central stage control and edge-guarding.
55* BackportedDevelopment: Of a sort. He gets his ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' design that was used in ''Ultimate'' as a costume in ''PMEX Remix'', but unlike in ''Ultimate'', he still retains his ''Project M''/''+'' moveset and ''Twilight Princess'' voice.
56* BattleBoomerang: No longer the Gale Boomerang, making it similar to his ''Smash 64'' counterpart's.
57* BattleIntro: It has been reverted to his ''Smash 64'' entrance animation, where he teleports down from a beam of light akin to the end-of-dungeon teleporters from ''Ocarina of Time''.
58* CallBack:
59** His new BattleIntro is based on the one from ''Smash 64''.
60** Side tilt was given Young Link's forward tilt's speed, making it quite dangerous.
61* CompositeCharacter: His appearance is of the ''Twilight Princess'' Link, but he has a boomerang similar to ''Smash 64'' Link's, a side tilt as fast as ''Melee'' Young Link's, and ''Melee'' Link's overall playstyle. He also has alternate costumes based on ''Ocarina of Time'' Link (the Link in ''Melee'') and, in ''PMEX REMIX'', ''Breath of the Wild'' Link (the Link in ''Ultimate'').
62%%* CoolSword: The Master Sword.
63* DifficultButAwesome: He requires the use of various advanced techniques (most notably, [=SHFFLing=][[note]]Short for Short Hop, Fast Fall, L-cancel, a technique used to minimize landing lag, and to maximize comboability[[/note]]), and he needs both TheChessmaster tendencies of a zoner and the dexterity of a rushdown all in one.
64* EasterEgg:
65** His side taunt from ''Brawl'' is assigned to his side Smash Taunt. The fairy he summons shouts "Hey! Listen!", referencing Navi.
66** He can use his Ocarina via his down Smash Taunt, and you can even play songs on it.
67* JackOfAllStats: He's quite a challenge to approach due to his improved ranged game and mobility. He's more about endurance and staying solid on the battlefield than all-offense.
68* MeteorMove:
69** Down-tilt, though if it isn't timed properly, it would hit the opponent upwards, giving the opposite effect.
70** Grounded up special's weak hit is a semi-spike.
71* PaletteSwap:
72** Link received his ''Ocarina of Time'' appearance (used for his ''Smash 64'' and ''Melee'' designs) as a new alt along with the red, blue, and black recolors from ''Melee''.
73** In ''Project+'', his ''Twilight Princess'' design received purple, pink, and dark green recolors (the last based on his sprite from the first ''Legend of Zelda'' on NES), while his ''Ocarina of Time'' design got the white recolor from ''Melee'', the [[VideoGame/TheLegendOfZeldaMajorasMask Fierce Deity form]], and a purple recolor based on [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Ravio]]. His Z-secret alt turns him into his design from the NES ''Zelda'' installments, and his R-secret alt is his ''VideoGame/HyruleWarriors'' appearance.
74* SpinAttack: His up special. Is was improved as a recovery move by having more horizontal momentum in midair. Like in ''Melee'', the grounded version has a strong initial hit and a semi-spike weak hit.
75* StabTheSky: His up-aerial still references the up thrust from ''VideoGame/ZeldaIITheAdventureOfLink''.
76* SwordPlant: His down-aerial, which now has much less lag.
77* TookALevelInBadass: Certainly compared to the official ''Smash'' incarnations, pre-''[=3DS/Wii U=]''. While Link is still low-tier, he is nowhere near the bottom like in ''Brawl''.
78* WallOfWeapons: Instead of relying on brute strength, Link uses his projectiles to create a maze of hitboxes for stage domination.
79[[/folder]]
80
81[[folder:Fox]]
82[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/fox_standard_1.png]]
83[[quoteright:220:[[labelnote:''Melee'' Fox]] https://static.tvtropes.org/pmwiki/pub/images/fox_melee_pm_1.png[[/labelnote]]]]
84[[quoteright:220:[[labelnote:Possible ''Command'' ending (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_416fafd59faaa219_8ff197a922b6acfd_9.png[[/labelnote]]]]
85
86!!!'''Voiced by:''' Jim Walker
87->'''Home series:''' ''Franchise/StarFox''\
88'''Debut:''' ''VideoGame/StarFox1'' (1993)\
89\
90''"[[BringIt Come on!]]"''
91
92Fox [=McCloud=], the definitive fighter of ''Melee'' [[http://projectmgame.com/en/characters/fox is back with a vengeance.]]
93----
94* AmazingTechnicolorWildlife: His R-secret costume in ''Project+'' turns him into Marcus, Fox and Krystal's son and leader of his own Star Fox team in one of the possible endings of ''VideoGame/StarFoxCommand''. He resembles Fox in appearance but inherits Krystal's blue fur.
95* AttackReflector: His Reflector activates a hexagonal barrier around Fox that reflects projectile moves back to he sender.
96* BarrierWarrior: His Reflector is often called "Shine" due to how it's commonly used as an offensive tool.
97* BeamSpam: While the lasers now decay in damage based on distance, Blaster can still be used camp out fighters who refuse to approach Fox.
98* CoolShades: Sported on by his R-secret James [=McCloud=] costume in ''Project+'' and his costume based on his future self in one of the possible ''Command'' endings in ''PMEX Remix''. LikeFatherLikeSon.
99* FlashStep: Fox Illusion, his side special, is a dash that damages the opponent with Fox's afterimages.
100* GlassCannon: Just like in ''Melee'', his fast ground and falling speed allow for some impressive combos, but he is susceptible to combos himself due to said falling speed, his low weight makes him easy to KO horizontally, and his linear recovery options, Fox Illusion and Fire Fox, make him easy to edgeguard and gimp (even more due to increased landing lag).
101* IdleAnimation: Fox's idle pose was reverted to how it was in ''Smash 64'' and ''Melee''.
102* MeteorMove:
103** Reflector is a semi-spike, often used for shine spiking.
104** Down-aerial is a very weak spike.
105** Down-throw is a grounded variation of a meteor smash.
106* PaletteSwap: Fox gets his appearance from ''Smash 64'' and ''Melee'' as an alternate costume, which comes with the three team colors from ''Melee''. ''Project+'' gives his modern and classic appearances more alts, including one based on his artwork from the first ''Star Fox'' for the latter.
107%%* WallJump
108[[/folder]]
109
110[[folder:Captain Falcon]]
111[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_standard_1.png]]
112[[quoteright:250:[[labelnote:Retro Captain Falcon]] https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_retro_pm_1.png[[/labelnote]]]]
113[[quoteright:250:[[labelnote:Super Falcon tracksuit (''P+'')]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_super_p_1.png[[/labelnote]]]]
114[[quoteright:250:[[labelnote:''F-Zero GX'' Captain Falcon (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_2ff32844d0d11b2f_39549160165d5428_9.png[[/labelnote]]]]
115
116!!!'''Voiced by:''' Creator/RyoHorikawa
117->'''Home series:''' ''VideoGame/FZero''\
118'''Debut:''' ''F-Zero'' (1990)\
119\
120''"Show me your moves!"''
121
122[[http://projectmgame.com/en/characters/captain-falcon Captain Falcon is back with a few new recovery options.]] Falcon Kick restores the midair jump like it did in ''Melee'', and Raptor Boost can be used to grab ledges, a feature implemented in ''Brawl''.
123----
124* AwesomeButImpractical: [[MegatonPunch Falcon Punch]] is as powerful and as difficult to hit as usual.
125* EasterEgg: When a taunt button is held during a sweet-spotted Knee, Captain Falcon shouts a BigYes.
126* HitboxDissonance: Averted; the ledge grab box for Falcon Dive was improved to be more in line with his fist.
127* LightningBruiser: He's very fast when wavedashing, dash dancing, moonwalking, and just running. He also has strong moves and a great combo game.
128* MeteorMove: Down-air. Depending on the hitbox used, it could be either a meteor smash or a spike. Side-special has been upgraded from a meteor smash to a spike.
129* NeverBareheaded: Averted with his R-secret alt in ''Project+'', which removes his face-obscuring helmet.
130* PaletteSwap:
131** Falcon received a purple alt with a tucked-in scarf inspired by his ''F-Zero X'' and ''Smash 64'' appearances, as well as a costume taken from his appearance in the first ''F-Zero'' on the SNES.
132** ''Project+'' gives his modern design a gold alt that resembles Dr. Stewart and his retro design recolors for Team Battles as well as a recolor that resembles Phoenix, a racer who resembles Falcon from ''F-Zero GX''. Version 2.5 gives him the outfit he wears when piloting the Super Falcon machine from the ''F-Zero X'' Expansion Kit; a semi-alt based on his Blue Falcon machine is also included in the lineup.
133* ShoutOut: His Z-secret alt in ''Project+'' turns him into the VideoGame/MachRider.
134* SignatureMove: Falcon Punch for being visually awesome (although a true pain to successfully land), as well as The Knee (forward aerial), which is an extremely fast and powerful move often used to end combos.
135* SuperSpeed: He is the second fastest runner (behind Sonic).
136%%* WallJump
137[[/folder]]
138
139[[folder:Zelda]]
140[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/zelda_standard_1.png]]
141[[quoteright:220:[[labelnote:''Ocarina of Time'' Zelda]] https://static.tvtropes.org/pmwiki/pub/images/zelda_oot_pplus_1.png[[/labelnote]]]]
142[[quoteright:220:[[labelnote:''Hyrule Warriors'' Zelda (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_bcad3be3a15adc6b_58d47c2c84353ab8_9.png[[/labelnote]]]]
143
144!!!'''Voiced by:''' Jun Mizusawa
145->'''Home series:''' ''Franchise/TheLegendOfZelda''\
146'''Debut:''' ''VideoGame/TheLegendOfZeldaI'' (1986)\
147
148[[http://projectmgame.com/en/characters/zelda The princess of Hyrule.]]
149----
150* GlassCannon: She has powerful attacks, but her low weight and gravity make her very susceptible to knockback.
151* LagCancel: Pressing B again cancels Farore's Wind.
152* MightyGlacier: Her running speed is the second lowest in the game, but she makes up for it by having incredibly strong attacks.
153* PaletteSwap: Zelda gets a new costume based on her appearance from ''Ocarina of Time'' and ''Melee'', with ''Project+'' giving this costume its recolors from ''Melee'' as well as a new yellow recolor. Version 2.3 of ''Project+'' alters some of both costumes' recolors, giving her ''Twilight Princess'' design a recolor based on her appearance in ''VideoGame/TheLegendOfZeldaSkywardSword'', and her ''Ocarina of Time'' design a violet recolor that accurately resembles her artwork from said game and a purple recolor that resembles [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Hilda]]. Her child self's outfit from ''Ocarina of Time'' serves as her Z-secret alt, and her R-secret alt is her ''VideoGame/HyruleWarriors'' appearance.
154* PracticalTaunt: Up and down taunts now have damaging hitboxes.
155%%* RoyalsWhoActuallyDoSomething
156* {{Teleportation}}: Farore's Wind (up special) is now an important part of her mobility game. It can be canceled by pressing the special button during movement. This cancels the cooldown time at her reappearance, allowing her to attack right out of it. It can also be used when recovering to stop just short of the ledge (and grab it, instead of landing on stage).
157* TimeBomb: After being placed, Din's Fire is suspended in midair, timed with roughly three seconds before detonation. The fireball then returns to her.
158* TrapMaster: Zelda's playstyle involves a lot of laying Din's Fire as traps and letting them off when the time is right. Alternatively, Din's Fire can control the surrounding space by cutting off an opponent's movement options. For example, placing it in front of an opponent to prevent them from dashing forward.
159[[/folder]]
160
161[[folder:Sheik]]
162[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/sheik_standard_1.png]]
163[[quoteright:220:[[labelnote:''Ocarina of Time'' Sheik]] https://static.tvtropes.org/pmwiki/pub/images/sheik_oot_1.png[[/labelnote]]]]
164[[quoteright:220:[[labelnote:''Hyrule Warriors'' Sheik (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_0b1bd02b68bd9432_0ad169bad9f8ff47_9.png[[/labelnote]]]]
165
166!!!'''Voiced by:''' Jun Mizusawa
167->'''Home series:''' ''Franchise/TheLegendOfZelda''\
168'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (1998)
169
170One of ''Melee'''s top-tier threats [[http://projectmgame.com/en/characters/sheik returns for another round.]]
171----
172* BalanceBuff: Her moveset was balanced so that she doesn't automatically have unfair advantageous matchups due to her infamous ''Melee'' NTSC down-throw, yet she has a few buffs on other moves to fairly compensate. Her new down-throw is a similar yet buffed version of her ''Melee'' PAL down-throw; while it no longer guarantees chain throws, it's executed faster, and thus harder for the opponent to DI out of. Her back-throw is faster and knocks the opponent at a higher angle, so it gives new options for combos. Side-smash was improved as a combo option as well.
173* FlechetteStorm: Her neutral special readies up to five needles, which she throws when the button is pressed again.
174* LightningBruiser: She is an offensive powerhouse that quickly combos with solid attacks. She can also use her speed and needles to play defensively. Despite her being lightweight, she has excellent endurance thanks to her fast falling speed.
175* {{Nerf}}: Her down-throw was given more knockback so that it wouldn't chain-grab as long. This doesn't hurt her metagame one bit because all that means is that she's slightly more reliant on using more moves than her down-throw.
176* PaletteSwap:
177** Like Zelda, Sheik gets her design from ''Ocarina of Time'' and ''Melee'' as a new alt, with ''Project+'' giving her the recolors corresponding to Zelda's costumes. And like her, her ''Hyrule Warriors'' design serves as her R-secret alt. The Z-secret alt, on the other hand, makes her resemble Impa from ''Ocarina of Time''.
178** Version 2.3 of ''Project+'' reworks some of her recolors, giving her ''Twilight Princess'' design a dark blue recolor based on Impa's appearance in ''Skyward Sword'' and her ''Ocarina of Time'' design a red recolor inspired by the [[VideoGame/TheLegendOfZeldaBreathOfTheWild Yiga Clan]], an indigo recolor that matches her official artwork from her debut game, and a purple recolor matching Zelda's Hilda-inspired recolor.
179* WallJump: Her wall-cling from ''Brawl'' was kept, giving her new and dynamic edge-guarding options.
180* WhenAllYouHaveIsAHammer: Her needle storm is one of the best projectiles in ''Melee'' because it can be used to disrupt opponents very quickly.
181[[/folder]]
182
183[[folder:Marth]]
184[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/marth_standard_1.png]]
185[[quoteright:220:[[labelnote:Holy War Marth]] https://static.tvtropes.org/pmwiki/pub/images/marth_holy_war_pm_1.png[[/labelnote]]]]
186[[quoteright:220:[[labelnote:Hooded Marth (''P+'')]]https://static.tvtropes.org/pmwiki/pub/images/marth_hooded_te_1.png[[/labelnote]]]]
187[[quoteright:220:[[labelnote:''Awakening'' Marth (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_89e4870b7b4a5ed9_64645ac96e39ad5a_9.png[[/labelnote]]]]
188
189!!!'''Voiced by:''' Creator/HikaruMidorikawa
190->'''Home series:''' ''Franchise/FireEmblem''\
191'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' (1990)\
192\
193'' "今日も生き延びることが出来た。"''[[labelnote:translation]]"Today I have risen to survive."[[/labelnote]]
194
195[[http://projectmgame.com/en/characters/marth The sword master]] of ''Melee'' with the devastating Ken Combo.
196----
197* CounterAttack: Counter, a down special which he shares with every other ''Fire Emblem'' character.
198* GratuitousEnglish: As an EasterEgg in ''Project+'' and ''PMEX Remix'', quickly tapping the side taunt input will have him say "Let's dance!", the only line not spoken in Japanese.[[note]]This voice clip was DummiedOut from ''Melee''.[[/note]]
199%%* IncorruptiblePurePureness
200* InTheHood: Gets a hooded costume in ''Project+'', which also covers parts of his face.
201* LightningBruiser: Just like in ''Melee'', Marth specializes in quick slashes with disjointed range, keeping the opponent at bay while also building up damage.
202* LongRangeFighter: While lacking projectiles, he's great at spacing with his long range slashes. It helps that the sweet-spots of his hitboxes are consistently near the tip of his sword. Also, his grab range is very long.
203* MeteorMove:
204** Down-air, the finisher of the infamous Ken Combo, is a spike.
205** The downward third hit of Dancing Blade (side special) produces a meteor smash hitbox, but it's on the middle of the sword instead of the tip.
206* PaletteSwap: In the transition from ''Brawl'' to ''PM'', Marth lost his light blue recolor and instead uses his default appearance when on the Blue Team while also getting a new purple recolor, though the light blue recolor returns in ''Project+''. He also gets [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]]'s outfit as a new alt with a set of recolors inspired by Eldigan, Quan, and Seliph and/or Byron (red, green, and blue respectively). His Z-secret alt gives him his original design from his debut (which has no pants), and his R-secret alt is his modern design since the DS remake of his debut, which is also used for his official ''Smash'' appearances since ''3DS/Wii U''.
207%%* RoyalsWhoActuallyDoSomething
208[[/folder]]
209
210[[folder:Mr. Game & Watch]]
211[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mr_game_and_watch_standard_1.png]]
212
213->'''Home series:''' ''VideoGame/GameAndWatch''\
214'''Debut:''' ''Ball'' (1980)
215
216[[http://projectmgame.com/en/characters/game-and-watch The fragile yet strong 2-D fighter.]]
217----
218* DoubleJump: His recovery was improved by allowing him to use a midair jump, then up special, (or vice-versa), then air-dodge to get the total height provided by those three moves in a single recovery.
219* EnergyAbsorption: He can absorb energy attacks with his Oil Panic special. The cooldown time after catching a projectile has been sped up.
220* GlassCannon: He is very susceptible to knockback, and he has high priority and strength.
221* {{Hammerspace}}: Where he gets his "weapons" from.
222* ImprobableWeaponUser: He can fight using a fish bowl, a racing flag, and a turtle.
223* LagCancel: Now, all of his aerials can be L-canceled.
224* LethalChef: Chef (neutral special) cancels upon landing, meaning it can be used similarly to Falco's lasers.
225* MeteorMove: The first few frames of down-air have a meteor smash.
226[[/folder]]
227
228[[folder:Falco]]
229[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/falco_standard_1.png]]
230[[quoteright:210:[[labelnote:''Melee'' Falco]] https://static.tvtropes.org/pmwiki/pub/images/falco_melee_pm_1.png[[/labelnote]]]]
231
232!!!'''Voiced by:''' Dex Manley
233->'''Home series:''' ''Franchise/StarFox''\
234'''Debut:''' ''VideoGame/StarFox1'' (1993)\
235\
236''"Hands off my prey!"''
237
238[[http://projectmgame.com/en/characters/falco Falco Lombardi, the very well respected and equally feared ace pilot of Star Fox]], is reverted to his ''Melee'' counterpart to take the battlefield by storm.
239----
240* AttackReflector: Known by the competitive community as the "shine", his down special Reflector's used more for attacking than reflecting.
241* BackportedDevelopment: ''PMEX Remix'' gives him his ''Ultimate'' moveset as an L-load alt.
242* BeamSpam: Blaster is one of his most [[WhenAllYouHaveIsAHammer useful tools]]. Lasers can be used to control the stage, disrupt the opponent, aid in combos, and deal a little damage. Simply put, the most effective way to use lasers is to use them a lot.
243* DivergentCharacterEvolution: Inverted compared to regular ''Brawl''; the animations for most of his moves were taken from ''Melee'', which means they make him more like Fox.
244* FlashStep: His side special, Falco Phantasm, has afterimages which can meteor-smash.
245* GlassCannon: Much like Fox, he is a fast character with devastating combos, but his light weight, fast falling speed, and his Falco Phantasm and Fire Bird not providing enough distance screw him over.
246* MeteorMove: Down-air is a spike, and Phantasm is a meteor smash.
247* MovesetClone: With Fox, though their fighting styles are very different; Falco has an extremely useful blaster, and specializes in vertical combat. Fox has a mildly useful blaster, and specializes in horizontal combat. Their shines in particular [[{{Pun}} reflect]] on their playstyles; Falco's has vertical knockback, and Fox's has horizontal knockback.
248* PaletteSwap:
249** His appearance from ''Melee'' appears as his alternate costume, complete with the team recolors from that game.
250** In ''Project+'', his modern appearance gets three new recolors, among which is a pink recolor loosely inspired by Katt Monroe and a purple recolor based on his rival Panther Caruso. His classic appearance also gets its own purple and pink recolors, the latter of which previously appeared as a new costume in the ''20XX Melee Training Hack Pack''. His Z-secret alt is his ''VideoGame/StarFoxAdventures'' design, and his R-secret alt is his ''VideoGame/StarFoxAssault'' design.
251* SpectacularSpinning: For the sake of variety, he still has his ''Brawl'' jab combo.
252%%* WallJump
253[[/folder]]
254
255[[folder:Ganondorf]]
256[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_standard_01.png]]
257[[quoteright:240:[[labelnote:''Ocarina of Time'' Ganondorf]]https://static.tvtropes.org/pmwiki/pub/images/ganondorf_oot_p_01_min.png[[/labelnote]]]]
258[[quoteright:240:[[labelnote:Ganon (''P+'' / ''REMIX'')]]https://static.tvtropes.org/pmwiki/pub/images/ganondorf_beast_te_01.png[[/labelnote]]]]
259
260!!!'''Voiced by:''' Hironori Miyata
261->'''Home series:''' ''Franchise/TheLegendOfZelda''\
262'''Debut:''' ''VideoGame/TheLegendOfZeldaI'' (1986)
263
264[[http://projectmgame.com/en/characters/ganondorf The legendary King of Evil]], Ganondorf had the notorious reputation of being the worst fighter in ''Brawl''. As a result, he was reverted to his ''Melee'' incarnation while retaining some of his ''Brawl'' traits and even gaining some brand new tricks up his sleeve.
265----
266* ArtEvolution: Version 2.3 of ''Project+'' (and eventually 0.95DX of ''PMEX Remix'') updated Ganondorf's ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' costume to be more accurate to his appearance in said game compared to the design in previous ''Project M'' and ''Project+'' versions, which based said design on his ''Melee'' appearance (and by extension, his [=SpaceWorld=] 2000 tech demo appearance). Version 2.4 of ''P+'' would incorporate elements from his ''Melee'' design.
267%%* BadassCape
268* BeardOfEvil: His ''Twilight Princess'' incarnation sports one as usual. His Ganon form has a sort of bushy neckbeard.
269* ChokeHolds: Flame Choke (side-special) was one of the few attributes kept from ''Brawl'' Ganondorf because of how useful it is in a ''Melee'' environment. It can be used to quickly approach opponents and it can be followed up with several moves, including down-air, (neutral) jab, side-tilt, down-tilt, Wizard's Foot (down special), and another Flame Choke. When short-hopped, it's useful for tech chases and [[SuicideAttack the last resort "Ganoncide"]], the act of leaping off the stage while holding the opponent to an inescapable death for the both of them. It can also be used for horizontal recovery, much like Captain Falcon's Raptor Boost.
270* CloakOfDefense: His new neutral special is Dead Man's Volley/Drift. He swings his cape as an AttackReflector to send projectiles back at his opponents at twice their speed, a MythologyGag to his boss battle from ''Ocarina of Time''.
271* CoolSword: The Sword of the Six Sages, which he actually wields as his down taunt attack. When in his ''Ocarina of Time'' costumes, it gets replaced with the massive sword seen in the [=SpaceWorld=] 2000 tech demo and in ''Melee''.
272* DiscardAndDraw: ''PMEX Remix'' gives him a different moveset that involves him using his sword (or trident when using the Ganon costumes) for most of his attacks as an L-load variant. This version is called "Sword Ganondorf" in-game.
273* DivergentCharacterEvolution: As ''Project M'' progressed, he became more different from Captain Falcon and more similar to the Ganondorf in the actual ''Zelda'' games. The demo 1.0 version was mostly ''Melee'' Ganondorf with the ''Brawl'' Flame Choke. Later, he was given a completely new up-tilt. As of 3.5, he has even more major changes, including a reflector (just like in the ''Ocarina of Time'' boss fight), a hover, his Down-Taunt became an attack (basically the Warlock Punch, except he does a vertical slash with his sword), and new animations for side-smash (as a nod to the old Warlock Punch) and back-aerial. He really is a completely different character at this point.
274* EvilLaugh: In his BattleIntro, up taunt, and one of his victory poses.
275* EvilSorcerer: More pronounced than in ''Brawl''. He can now float and deflect projectiles with his new neutral special, for one.
276* FullBoarAction: Besides having Beast Ganon as his Final Smash, he gets a costume based on Ganon as he appeared in the earlier ''Zelda'' titles in ''Project+'' and ''PMEX Remix''. As an aesthetic change, the Sword of Sages is changed to the [[DevilsPitchfork trident]] he wielded in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
277* GoodScarsEvilScars: His black Ganon recolor (inspired by his ''Twilight Princess'' appearance) features a glowing chest wound, referencing the Sages' failed attempt to execute him.
278* HitboxDissonance: Averted; like Captain Falcon's, Ganondorf's ledgegrab box on his Dark Dive was improved to be more in line with his fist.
279* LightningBruiser: Although he could qualify as a MightyGlacier, the secret to his success is how deceptively quick he can be with the help of advanced techniques and game mechanics (e.g. L-canceling and DACUS). His attacks also combo very well, allowing him to output massive damage in short intervals.
280* MeteorMove: Down-aerial is a meteor smash, and aerial Wizard's Foot is a spike.
281* MightyGlacier: Keeping the above in mind, he still has some of the slowest tech speed in the game.
282* PaletteSwap: In the transition from ''Brawl'' to ''PM'', Ganondorf lost his brown ''Ocarina of Time''-inspired recolor to make room for his five ''Ocarina of Time'' costumes from ''Melee''. The ''Ocarina of Time'' costume set received a recolor that resembles his ''Melee'' color scheme in ''Project+'' version 2.4.
283* PowerFloats: His new neutral special in midair allows him to float for a second, which is handy for landing aerial attacks, recovery, and approach.
284* PracticalTaunt: In ''Project+'', pressing B when he does his side taunt will have him perform his Warlock Punch, which can be reversed up to six times.
285%%* RoyalsWhoActuallyDoSomething
286* SupernaturalMartialArts: He fights with magic-boosted punches and kicks.
287[[/folder]]
288
289[[folder:Jigglypuff]]
290[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_standard_1.png]]
291
292!!!'''Voiced by:''' Creator/RachaelLillis
293->'''Home series:''' ''Franchise/{{Pokemon}}''\
294'''Debut:''' ''VideoGame/PokemonRedAndBlue'' (1996)\
295\
296''"[[PokemonSpeak Jigglypuff!]]"''
297
298AKA Purin in Japan/Japanese. One of the top-tier characters in ''Melee'', [[http://projectmgame.com/en/characters/jigglypuff Jigglypuff returns with a devastating aerial game.]]
299----
300* ContinuityCameo: That hat it wears is that of Leaf, Red's (aka "Pokémon Trainer"'s) female counterpart from ''[=FireRed=] and [=LeafGreen=]''.
301* CrouchingMoronHiddenBadass: Jigglypuff's most powerful move is falling asleep, but the move is powerful enough to OHKO most opponents.
302* MagicMusic: Its SignatureMove Sing can put its opponents to sleep.
303* MaskedLuchador: Its Z-secret alt in ''Project+'' gives it a luchador mask in the style of Pikachu Libre.
304* MeteorMove: Down-aerial has meteor smash properties, but strangely, it only has the effect on grounded opponents; it sends airborne opponents sideways.
305* {{Mon}}: One of the most popular in the first generation, hence why it was included in ''Super Smash Bros.''
306* MythologyGag: Its L-alt is the Big Jigglypuff from [[Recap/PokemonS1E72TheAncientPuzzleOfPokemopolis episode 72 of the anime]].
307* OurFairiesAreDifferent: To reference its change to being a part Fairy-type since Generation VI, Jigglypuff gets a costume that gives it fairy wings.
308* OvershadowedByAwesome: While reverted to its high-tiered ''Melee'' incarnation, it's less effective in the ''Project M'' metagame thanks to the revamped cast.
309* PaletteSwap: It gets its crown from ''Melee''. ''Project+'' provides it its green headband from ''Melee'', its red bow from ''Smash 64'', Officer Jenny's cap, [[VideoGame/PokemonDiamondAndPearl Dawn]]'s beanie, the Picnicker class' and Elaine's caps from the ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go]]'' games, and the Youngster class' cap from Generation IV.
310* PintSizedPowerhouse: The shortest character in the cast, but packs a punch with its Rest move.
311* TertiarySexualCharacteristics: The only confirmation that it's a female: the bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and Leaf's hat in ''Brawl''.
312[[/folder]]
313
314!!Introduced in Demo 2.0
315
316[[folder:Donkey Kong]]
317[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_standard_1.png]]
318[[quoteright:250:[[labelnote:Boxing DK]]https://static.tvtropes.org/pmwiki/pub/images/dk_boxer_pplus_1.png[[/labelnote]]]]
319[[quoteright:250:[[labelnote:Turbo Charged DK (''P+'')]]https://static.tvtropes.org/pmwiki/pub/images/dk_turbo_pplus_1.png[[/labelnote]]]]
320[[quoteright:250:[[labelnote:Robot DK (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_ac017e49bcf2a1ee_44ce8f3100d83a00_9.png[[/labelnote]]]]
321
322->'''Home series:''' ''Franchise/DonkeyKong''\
323'''Debut:''' ''VideoGame/DonkeyKong'' (1981)
324
325[[http://projectmgame.com/en/characters/donkey-kong The king of swing]] re-enters the ring. He has new grabs from his cargo hold.
326----
327%%* BareFistedMonk[[IncrediblyLamePun ey]]
328* BoxingBattler: His bonus costume is his boss appearance from ''VideoGame/PunchOut''. The green team recolor (featuring black fur and a green outfit, complete with the red-striped shorts) is inspired by Little Mac in particular.
329* EasterEgg: Tapping the down taunt input for one frame will have him perform his dance during the DK Rap, which can be looped as long as the input is held.
330* ImmuneToFlinching: Dash-attack has light armor.
331* MegatonPunch: Giant Punch no longer leaves him helpless when used in the air.
332* MeteorMove: Forward-aerial and down-aerial are improved meteor smashes. Headbutt is also now a spike.
333* MightyGlacier: Though he's not extremely fast, he was buffed well enough to be quite fast for a heavy and strong character.
334* PaletteSwap:
335** His white recolor now has a blue necktie instead of red, referencing the Super Kong form from ''VideoGame/DonkeyKongCountryReturns''.
336** ''Project+'' gives his default appearance recolors from ''VideoGame/DonkeyKong64'''s multiplayer mode and two additional recolors for his ''Punch-Out!!'' attire, with the pink one resembling Junior (II) from ''Donkey Kong Jr. Math''. Version 2.5 gives him his Turbo Charged racing suit from the Nintendo-exclusive releases of ''VideoGame/{{Skylanders}}''. His Z-secret costume turns him into the Mini Donkey Kong toy from the ''VideoGame/MarioVsDonkeyKong'' series, and his R-secret costume turns him into Funky Kong.
337* RollingAttack: The new dash attack is the roll from ''VideoGame/DonkeyKongCountry''.
338* ShoutOut: ''PMEX REMIX'' gives him an additional alternate costume based on the robot body he inhabits in the "Metal Head" episode of the ''WesternAnimation/DonkeyKongCountry'' cartoon.
339* ShowsDamage: Starting with ''Project+'' version 2.3.2, DK's ''Punch-Out!!'' costumes will show bandages on his face the more he takes damage. He sports no bandages at 0%, one bandage when he reaches 50%, and two when he reaches 100%.
340* SpinAttack: Spinning Kong (up-special) has him spin around like a tornado.
341[[/folder]]
342
343[[folder:Pikachu]]
344[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pikachu_standard_1.png]]
345[[quoteright:250:[[labelnote:Kyubey Pikachu (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_010e8b6fa5ffcfe9_28c25bae7981ab5e_9.png[[/labelnote]]]]
346
347!!!'''Voiced by:''' Creator/IkueOtani
348->'''Home series:''' ''Franchise/{{Pokemon}}''\
349'''Debut:''' ''VideoGame/PokemonRedAndBlue'' (1996)\
350\
351''"[[PokemonSpeak Pika!]]"''
352
353Elements of every ''Smash Bros.'' [[http://projectmgame.com/en/characters/pikachu Pikachu]] incarnation was combined to make one definitive Pikachu.
354----
355* CompositeCharacter: It contains elements of all its ''Smash Bros.'' movesets.
356* FlashStep: Quick Attack, its up special. Quick Attack canceling from ''Brawl'' was retained.
357* GlassCannon: Fairly light, yet can pack a punch with some of its attacks.
358* MaskedLuchador: Its Z-secret costume in ''Project+'' turns it into Pikachu Libre.
359* {{Mon}}: The SeriesMascot of ''Pokémon'' and the most famous one out there.
360* PaletteSwap:
361** It gets its party hat from ''Smash 64'' and ''Melee'', albeit colored purple instead, a pirate's hat inspired by a Japanese [[https://bulbapedia.bulbagarden.net/wiki/Captain_Pikachu_(Pokémon_Center_promo) promotional card]] from the trading card game, and the Pokémon Trainer's hat worn sideways with its ears folded down.
362** ''Project+'' gives it its green hat from ''Melee'', VideoGame/DetectivePikachu's cap, the [[VideoGame/PokemonSuperMysteryDungeon Harmony Scarf]], the equipment it wore from the anime episode "Pokémon Emergency", [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Chase]]'s hat, [[VideoGame/PokemonRubyAndSapphire May]]'s headband, and the top hat and bowtie from the "Pikachu's Jukebox" segments from the anime.
363%%* PintSizedPowerhouse
364%%* RideTheLightning
365* SecondarySexualCharacteristics: Its May's headband and Pikachu Libre costumes are female, which can distinguished by the heart-shaped tails.
366* ShockAndAwe: [[SarcasmMode Surprisingly]], most of its moves involve shocking his opponent.
367* ShoutOut: One of its costumes in ''VideoGame/PMEXRemix'' is based on [[Anime/PuellaMagiMadokaMagica Kyubey]].
368* UseYourHead: Its jab attack, its down-air, and its side special (Skull Bash) all involve headbutting the opponent.
369%%* WallJump
370[[/folder]]
371
372[[folder:Luigi]]
373[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/luigi_standard_1.png]]
374[[quoteright:200:[[labelnote:Mr. L]]https://static.tvtropes.org/pmwiki/pub/images/luigi_mrl_p_1.png[[/labelnote]]]]
375[[quoteright:200:[[labelnote:Casino Luigi (''P+'' / ''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/luigi_casino_p_1.png[[/labelnote]]]]
376
377!!!'''Voiced by:''' Creator/CharlesMartinet
378->'''Home series:''' ''Franchise/SuperMarioBros''\
379'''Debut:''' ''VideoGame/MarioBros'' (1983)\
380\
381''"L-l-let's-a-go…"''
382
383[[http://projectmgame.com/en/characters/luigi The wavedashing warrior]] from ''Melee'' is back with several improvements.
384----
385* BadassInANiceSuit: ''Project+'' gives him the fancy tuxedo he wears in the casino-themed minigames in ''VideoGame/SuperMario64 DS'' and ''VideoGame/NewSuperMarioBros1'' as a new costume with three additional recolors.
386%%* BareFistedMonk
387* ConfusionFu: He has slippery and fast mobility supplied by his low traction and long wavedash.
388* DivergentCharacterEvolution: He used to be the TropeNamer. The differences between his and Mario's movesets are very apparent in ''PM''.
389* EasterEgg: Quickly tapping the down taunt input will have him perform his dancing victory pose in ''Smash 64''.
390* EvilCostumeSwitch: His bonus costume is his BrainwashedAndCrazy alter-ego [[VideoGame/SuperPaperMario Mr. L]], complete with its own recolors.
391* {{Fireballs}}: His neutral special, which has increased range.
392%%** GlacierWaif
393* PaletteSwap: Beside the Mr. L and tuxedo costumes above, ''Project+'' gives his overalls outfit a recolor inspired by his appearance in ''Anime/TheGreatMissionToSavePrincessPeach''.
394* PracticalTaunt: His down taunt is now a spike.
395* RussianRoulette: Green Missile's new properties are likened to a revolver cylinder; at the beginning of a round (or immediately after a misfire) one of the next six Green Missile attacks you use will be the misfire. If the Green Missile you're about to use is the misfire, Luigi will start pulsing green. Releasing will cause Luigi to violently explode forward. Holding shield, however, will use a normal Green Missile and store your misfire, guaranteeing it will show up the next time. It's worthwhile to just throw a few Missiles out between stocks so you have the misfire loaded if you need it.
396* ShockAndAwe: In ''Project+'' and ''PMEX Remix'', fully charging up his forward smash turns it into the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]] technique, [[CallingYourAttacks complete with him shouting "Thunder!"]].
397* TornadoMove: Mashing the special move button when performing Luigi Cyclone on the ground grants him additional height, and using it to gain aerial height does not require "charging" by using it on the ground like in ''Melee''.
398* UseYourHead: His up smash, grab pummel, and his side special Green Missile all have him attempting to headbutt his opponents.
399* WholesomeCrossdresser: His Z-secret costume in ''Project+'' is [[ComicBook/SuperMarioAdventures once]] [[VideoGame/MarioAndLuigiSuperstarSaga again]] Princess Peach's dress.
400[[/folder]]
401
402[[folder:Ness]]
403[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/ness_standard_1_5.png]]
404[[quoteright:230:[[labelnote:Pyjamas Ness]] https://static.tvtropes.org/pmwiki/pub/images/ness_pajamas_pm_1.png[[/labelnote]]]]
405[[quoteright:230:[[labelnote:Robot Ness (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_3a724b122eb9b184_b9fba7b272cd150a_9.png[[/labelnote]]]]
406
407!!!'''Voiced by:''' Creator/MakikoOhmoto
408->'''Home series:''' ''VideoGame/{{Mother}}''\
409'''Debut:''' ''VideoGame/{{EarthBound|1994}}'' (1994)\
410\
411''"Okay."''
412
413[[http://projectmgame.com/en/characters/ness The hero of]] ''VideoGame/{{EarthBound|1994}}'' now has a optional double-jump cancel and powerful attacks. He is primarily based on his ''Smash 64'' incarnation.
414----
415* BarrierWarrior: PSI Magnet now damages opponents and can be jumped out of, similar to the ''Star Fox'' fighters' Shines.
416* BatterUp: His side-smash involves him swinging forward with his bat.
417* DoubleJump: Double-jump cancel has returned, and its effect is now optional, so the player can choose to use either DJC aerials or rising aerials, thus allowing Ness to chase opponents in ways he couldn't have before.
418* EasterEgg: He has a Smash Taunt accessed by tapping the up taunt input for one frame, which is to strike a pose and flash a peace sign, and it's implied that the cameraman from ''VideoGame/{{EarthBound|1994}}'' takes his picture off-screen. Also doubles as a MythologyGag.
419* EnergyAbsorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him.
420* KillerYoYo: His up and down smashes employ it.
421* PajamaCladHero: Ness gets his pajamas from international releases of ''[=EarthBound=]'' as a new alt.
422* PaletteSwap: Ness gets a purple recolor inspired by Yes Man Junior, with ''Project+'' adding in recolors based on Paula, the Runaway Dog, and the Starman. His Z-secret costume dresses him in Poo's outfit, and his R-secret costume turns him into [[VideoGame/EarthBoundBeginnings Ninten]].
423* PintSizedPowerhouse: A small boy whose psychic powers let him go head to head against any EldritchAbomination.
424* PsychicPowers: Ness uses PK and PSI attacks as his aerials and special attacks.
425* SquishyWizard: Though he's not entirely fragile for one, he can be hard to use.
426[[/folder]]
427
428[[folder:Bowser]]
429[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bowser_standard_1.png]]
430[[quoteright:250:[[labelnote:Dark Bowser (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_2636120807e28d9c_8b5d89cbd9e629ff_9.png[[/labelnote]]]]
431[[quoteright:250:[[labelnote:Wedding Bowser (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_a5a892bdc0ba9235_08bd1adf59c759b7_9.png[[/labelnote]]]]
432
433!!!'''Voiced by:''' Kenny James (''PMEX Remix'' only)
434->'''Home series:''' ''Franchise/SuperMarioBros''\
435'''Debut:''' ''VideoGame/SuperMarioBros1'' (1985)\
436
437[[Characters/SuperMarioBrosBowser Bowser]] [[http://projectmgame.com/en/characters/bowser is built to be the ultimate tank fighter.]] His fighting style is true to his ''Melee'' incarnation, but he has new features that make him a tougher opponent. His moves have armor properties that provide consistent resistance to knockback. He can also rip through shields with his massive claws.
438----
439* BadassInANiceSuit: ''PMEX Remix'' gives him his wedding tuxedo from ''VideoGame/SuperMarioOdyssey'', complete with its own recolors.
440* BiggerIsBetter: While most characters were shrunk to be smaller in proportion to the stages (as it was in ''Melee'' and as opposed to ''Brawl''), Bowser was kept at his ''Brawl'' size, making him ''a lot'' bigger than he was in ''Melee''.
441* BreathWeapon: His neutral special flame-canceling technique from ''Melee'' was back, though it was removed as of 3.6.
442* DemBones: [[VideoGame/NewSuperMarioBros1 Dry Bowser]] is available as an alternate costume. In ''VideoGame/PMEXRemix'', Dry Bowser becomes a separate character.
443* DifficultButAwesome: He's extremely sluggish, he's really big, and he (like most MightyGlacier characters in Smash) is generally considered low tier. That said, getting used to the timing for his massive amount of armor frames in almost everything he does gives you a character that qualifies as both an Unstoppable Force, as well as an Unmovable Object, all in one.
444* DrivenToSuicide: [[https://www.youtube.com/watch?v=fx49ot85IT4 Bowser's demonstration video]] sees him haunted by his past failures at beating Mario and jumping to his doom... [[InterruptedSuicide until Project M promises to buff him]], restoring his resolve [[DeliberatelyMonochrome and the color.]]
445* EvilKnockoff: [[VideoGame/MarioAndLuigiBowsersInsideStory Dark Bowser]] appears as his Z-secret costume in ''Project+'' and one of his base alts in ''PMEX Remix''.
446* {{Fireballs}}: As of ''Project+'', Bowser's Fire Breath is replaced with Fire Shot (similar to one of his custom neutral specials in ''3DS/Wii U''), giving him the ability to spit out fireballs instead of a stream of fire. The indicator that he can use it is the small embers coming out of his mouth.
447* GrappleMove: Koopa Klaw returns from ''Melee'' as his side special. It also comes with a new down throw that meteor smashes opponents on the ground and spikes them in the air.
448* GroundPound: Bowser Bomb is now jump cancelable before the apex of the leap.
449* ImmuneToFlinching: His new armor properties provide conditional resistance to knockback.
450* MalevolentMugshot: Since version 3.6, his series symbol was changed to his own icon of his face from various ''Mario'' games.
451* ManBitesMan:
452** His pummel is now a bite similar to Koopa Klaw's pummel in ''Melee''.
453** In ''Project+'' and ''PMEX Remix'', when his Fire Shot is recharging, Bowser has access to a bite attack.
454* MeteorMove: Bowser's returning Koopa Klaw now has a downward throw option, which knocks down grounded foes while spiking those in the air. [[https://youtu.be/JrTHSSn4q_U?t=1m2s It's also animated to be one of the most uncivilized moves in the game, and that's saying something.]]
455* MightyGlacier: He's faster with his jump cancellable down special for aerial combat. Other than that, he's still slow, but he's helped by his new armor mechanic.
456* MightyRoar: Lets one out in his new down taunt.
457* MusicalNod: His new victory theme is a rock-themed remix of his boss theme from ''VideoGame/SuperMario64''.
458* NoSell: His new armor mechanic protects him from being punished for his slow speed and tremendous size when approaching and attacking. The amount of armor depends on what action he performs, with his smash attacks granting him light to super armor depending on how long they're charged.
459* PaletteSwap: Along with his ''Brawl'' alts and the new Dry Bowser alt, Bowser gets new recolors in ''Project+''. His new red recolor resembles his red alt in ''VideoGame/MarioGolf 64'', his new green recolor resembles his ''VideoGame/SuperMarioWorld'' sprite, and one of his new blue recolors resembles his appearance on the Japanese cover of ''Super Mario Bros.'' His R-secret costume is his CriminalAmnesiac alter-ego [[VideoGame/MarioAndLuigiSuperstarSaga Rookie]].
460* PracticalTaunt: His side taunt is a series of bites that does up to 20% damage.
461* ShoutOut: Although all ''Smash'' games have some form of super armor, ''Project M'' is the first to use the mechanic in a way similar to that of traditional fighters such as ''VideoGame/StreetFighterIV''.[[note]]In traditional fighters, super armor is present on particularly laggy attacks to protect the user.[[/note]]
462* SpinAttack: His down smash and his Whirling Fortress moves. Fortress Hogging is another returning ''Melee'' technique.
463* SturdyAndSteadyTurtles: His defining trait is how heavy and resilient he can be. He's among the heaviest of the cast and has slow yet powerful attacks, and his new armor mechanic allows him to absorb knockback and flinching while performing certain moves, as well as crouching and crawling.
464* TechnicolorFire: His Dry Bowser costumes in ''Project+'' utilize blue flame effects for a few of his attacks, and his Dark Bowser costumes in ''PMEX Remix'' use purple flames.
465* UseYourHead:
466** Instead of slashing the opponent upward, Bowser headbutts them for the forward throw of Koopa Klaw.
467** His headbutting forward smash now produces an explosion upon hit.
468* VoiceGrunting: In ''PMEX Remix''; while Bowser has always only had animalistic roars for his voice in ''Smash'' and ''Project M'' and its derivative mods are no different, the version of him used for ''PMEX Remix'' replaces his more realistic roars with Kenny James' voiced roars from the ''Mario'' series.
469[[/folder]]
470
471[[folder:Peach]]
472[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/peach_standard_1.png]]
473[[quoteright:200:[[labelnote:Shadow Queen Peach]] https://static.tvtropes.org/pmwiki/pub/images/peach_shadow_pm_1.png[[/labelnote]]]]
474[[quoteright:200:[[labelnote:''Sunshine'' Peach (''P+'' / ''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/peach_sunshine_p_1.png[[/labelnote]]]]
475[[quoteright:200:[[labelnote:Wedding Peach (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_3b0ba1396b1c1b7a_14.png[[/labelnote]]]]
476
477!!!'''Voiced by:''' Samantha Kelly
478->'''Home series:''' ''Franchise/SuperMarioBros''\
479'''Debut:''' ''VideoGame/SuperMarioBros1'' (1985)\
480\
481''"Oh, did I win?"''
482
483The high-tier ''Melee'' veteran is [[http://projectmgame.com/en/characters/peach back with upgrades]].
484----
485* AssKicksYou: Peach Bomber (side special) has a lot more knockback now.
486* ChromeChampion: Unique to her, grabbing a Metal Box will transform her into [[VideoGame/MarioKart8 Pink Gold Peach]].
487* ContinuityNod: In ''PMEX REMIX'', unlike most ''Project M'' veterans, her render pose is based on her ''VideoGame/SuperSmashBrosUltimate'' artwork albeit with a more neutral facial expression. Her wedding dress costume from ''VideoGame/SuperMarioOdyssey'' has her render resemble her ''3DS/Wii U'' artwork.
488* CounterAttack: The Toad move retains its ''Brawl'' benefits, so it has more knockback and range.
489* DoubleJump: Double-jump canceling was restored, though it's virtually useless since it doesn't allow Peach to do rising aerials like Ness and Lucas, and float-canceling, a superior technique, was also restored.
490* EvilCostumeSwitch: One of her bonus costumes is [[VideoGame/PaperMarioTheThousandYearDoor her Shadow Queen dress]]. Her heart effects are replaced with [[CastingAShadow darkness]] in place.
491* FryingPanOfDoom: One of the possible items that she uses during her forward smash.
492* HeartIsAnAwesomePower: ''Brawl'' up-tilt was kept because it has a large range.
493* IKnowMaddenKombat: The frying pan, golf club, and tennis racket orderly cycle on side-smash, so the player is able to choose which one to use.
494* PaletteSwap: ''Project+'' adds on more costumes, including a recolor inspired by her ''Super Mario Bros.'' sprite for her default dress and her attire from ''VideoGame/SuperMarioSunshine''. Her Z-secret alt is a [[VideoGame/SuperMarioGalaxy Rosalina]]-inspired design, and her R-secret alt is her ''Melee'' dress.
495* PlayingWithFire: Her [[VideoGame/SuperMario3DWorld Fire Peach]] costume replaces her heart effects with flame.
496* RedEyesTakeWarning: The Shadow Queen costumes change her normal InnocentBlueEyes to a menacing red.
497[[/folder]]
498
499!!Introduced in 3.0
500
501[[folder:Samus]]
502[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/samus_standard_p_1.png]]
503[[quoteright:210:[[labelnote:Fusion Suit Samus]] https://static.tvtropes.org/pmwiki/pub/images/samus_fusion_p_1.png[[/labelnote]]]]
504[[quoteright:210:[[labelnote:Retro Samus]] https://static.tvtropes.org/pmwiki/pub/images/samus_power_p_1.png[[/labelnote]]]]
505[[quoteright:210:[[labelnote:Dark Suit Samus]] https://static.tvtropes.org/pmwiki/pub/images/samus_dark_p_1.png[[/labelnote]]]]
506[[quoteright:210:[[labelnote:Light Suit Samus]] https://static.tvtropes.org/pmwiki/pub/images/samus_light_p_1.png[[/labelnote]]]]
507[[quoteright:210:[[labelnote:PED Suit Samus (''P+'' / ''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/samus_ped_p_1.png[[/labelnote]]]]
508
509->'''Home series:''' ''Franchise/{{Metroid}}''\
510'''Debut:''' ''VideoGame/Metroid1'' (1986)
511
512[[Characters/MetroidSamusAran The galaxy's most feared bounty hunter]] [[http://projectmgame.com/en/characters/samus has returned]], and she's been given all of her tools of the trade once more to make her an all-purpose threat.
513----
514* ArtEvolution: Starting with ''Project+'', Samus received a design overhaul, which incorporates elements from the ''VideoGame/MetroidPrimeTrilogy'' and ''VideoGame/MetroidSamusReturns''.
515* BeTheBall: Her Morph Ball is now used for her crawling ability. It also comes with an attack based on the Boost Ball.
516* ChargedAttack: Charge Shot can now be charged while airborne, predating the move's ability to do so in ''VideoGame/SuperSmashBrosUltimate''.
517* DualModeUnit: The Plasma Beam racks up damage. The Ice Beam finishes opponents off.
518* AnIcePerson: Her side taunt now lets her switch between her [[PlayingWithFire Plasma Beam]] and the new Ice Beam.
519* LightningBruiser: Compared to her vanilla counterpart, Samus has greater melee capability in addition to zoning thanks to her smashes being buffed and having the ability to either burn or freeze.
520* MythologyGag: During some of her attacks with the Ice Beam, her arm cannon will be frosted over. This happened during ''Metroid Prime'' whenever she charged an Ice Beam shot.
521* PaletteSwap:
522** Version 3.5 gave Samus costumes based on the classic Power Suit, the Light Suit, and the Fusion Suit, while the Fusion Suit recolor was changed to resemble Dark Samus. 3.6 replaced the Dark Suit recolor with the actual Dark Suit.
523** In ''Project+'' (where she got the design overhaul), her default appearance got the red, green, and purple recolors from her ''Brawl'' design, as well as an original blue recolor and an alt inspired by the Phazon Suit from ''VideoGame/MetroidPrime''. The PED Suit from ''VideoGame/MetroidPrime3Corruption'' that was planned to appear in ''Project M'' is used here. Her Fusion Suit received recolors based on the suit upgrades from ''VideoGame/MetroidFusion'', as did the classic Power Suit. Her Z-secret costume is simply her ''Brawl'' design, and her R-secret costume is her Power Suit from ''Prime''.
524* {{Retraux}}: In terms of sound design, while most fighters keep their ''Brawl'' voices and SFX, Samus uses her SFX from ''Melee'' for her jumps, Charge Shot, Missiles, and Screw Attack.
525* StanceSystem: The Beam Switch, activated via side taunt.
526* WaveMotionGun: The Zero Laser is still her Final Smash, but it no longer turns her into Zero Suit Samus unless the B button is held for the duration of the attack.
527[[/folder]]
528
529[[folder:Yoshi]]
530[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/yoshi_standard_1.png]]
531[[quoteright:230:[[labelnote:Dorrie Yoshi (''P+'')]]https://static.tvtropes.org/pmwiki/pub/images/yoshi_dorrie_p_1.png[[/labelnote]]]]
532[[quoteright:230:[[labelnote:Boshi (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_ecd6d5b219091679_49dfa4deaf89e8d4_9.png[[/labelnote]]]]
533[[quoteright:230:[[labelnote:Yarn Yoshi (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_b8f39e922642d00c_96ea6b043f406d91_9.png[[/labelnote]]]]
534
535!!!'''Voiced by:''' Kazumi Totaka
536->'''Home series:''' ''VideoGame/{{Yoshi|sIsland}}''\
537'''Debut:''' ''VideoGame/SuperMarioWorld'' (1990)\
538\
539''"Yoshi!"''
540
541Elements of the ''Melee'' and ''Smash 64'' incarnations of Mario's trusty steed are combined into one definitive version of Yoshi.
542----
543* BigEater: He swallows his opponent with Egg Lay and his grab.
544* DoubleJump: With Egg Throw no longer giving him a boost while recovering, Yoshi's double jump and air dodge are his only tools to make it back to the stage.
545* DressedToPlunder: His Pirate Land outfit from ''VideoGame/MarioParty 2'' appears as his R-secret alt in ''Project+''.
546* EvilCounterpart: [[VideoGame/SuperMarioRPG Boshi]], who is Yoshi's Z-secret alt in ''Project+'' and one of his base alts in ''PMEX Remix''.
547* GroundPound: Yoshi Bomb, which sends Yoshi plummeting downwards and produces two damaging stars as he lands.
548* HorseOfADifferentColor: A friendly dinosaur who's Mario's trusted steed.
549* PaletteSwap:
550** Yoshi received new black, white, purple, and orange recolors, with ''Project+'' giving him brown and lime green (based on his ''VideoGame/YoshisCookie'' sprite on the NES).
551** ''Project+'' gives him a costume that resembles Dorrie, which comes with the top hat it wears from ''VideoGame/SuperMarioOdyssey''.
552* PokemonSpeak: As usual, all he can say is his species' name, along with a few grunts and yells.
553* RollingAttack: Egg Roll sends him rolling forward while encased in an egg.
554* TailSlap: Several moves employ his tail to compensate his rather small arms, the most obvious being the multi-hitting back aerial.
555[[/folder]]
556
557[[folder:Kirby]]
558[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kirby_standard_01.png]]
559[[quoteright:250:[[labelnote:Fighter Kirby (''P+'' / ''REMIX'')]]https://static.tvtropes.org/pmwiki/pub/images/kirby_fighter_p_01.png[[/labelnote]]]]
560[[quoteright:250:[[labelnote:Cowboy Kirby (''P+'')]]https://static.tvtropes.org/pmwiki/pub/images/kirby_cowboy_p_01.png[[/labelnote]]]]
561[[quoteright:250:[[labelnote:Yarn Kirby (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_fac06367a9adf093_c2e85322f92d7a22_9.png[[/labelnote]]]]
562
563!!!'''Voiced by:''' Creator/MakikoOhmoto
564->'''Home series:''' ''Franchise/{{Kirby}}''\
565'''Debut:''' ''VideoGame/KirbysDreamLand'' (1992)\
566\
567''"Hiiiiiiiii!"''
568
569[[Characters/KirbyKirby Dream Land's superstar, the Super Tough Pink Puff]], [[http://projectmgame.com/en/characters/kirby returns to the fight.]]
570----
571* BigEater: Kirby's trademark Inhale ability has him swallow his opponents to obtain their powers (in this case, their neutral B attacks).
572* MartialArtsHeadband: ''Project+'' and ''PMEX Remix'' give him the Fighter ability's headband from ''VideoGame/KirbysReturnToDreamLand'' and its following games as a new costume with its own recolors.
573* PaletteSwap: ''Project M'' gives him the Carbon and Grape Spray Paints from ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' as new recolors, with ''Project+'' adding on Emerald, Cherry, Chocolate, and Snow from said games. In ''Project+'' version 2.3, the Carbon color is adapted as a Fighter Kirby alt, while the Snow and Emerald colors are adapted for two of his Quick Draw alts. Version 2.4 gave Kirby the Orange Spray Paint for his Fighter Kirby costumes and the Ivory Spray Paint for his Quick Draw costumes. His Z-secret alt is [[VideoGame/KirbysEpicYarn Yarn Kirby]], and his R-secret alt gives him the Mike ability's headphones.
574* PlayingWithFire: Kirby's burning dash attack from ''Melee'' replaces his yo-yo spin from ''Brawl''.
575* PowerCopying: Naturally. Several changes had to be made to facilitate Kirby's copy ability in ''Project M''. Some character's neutral special moves have changed very radically from their ''Brawl'' counterparts, and the addition of two characters didn't make things easier for the ''Project M'' Back Room. Due to the difficulty of adding a new projectile to a character, Kirby received Mewtwo's down special Disable instead of its neutral special Shadow Ball. Roy's Flare Blade actually uses the Cutter from Kirby's up special, but otherwise functions the same. As of ''Project+'', Kirby properly copies Shadow Ball from Mewtwo and wields the Binding Blade when copying Roy's Flare Blade.
576** Averted in ''PMEX Remix''. Not every custom fighter it adds had a Kirby hat made for them, so Kirby's power copying had to be AdaptedOut.
577* {{Retraux}}: His R-secret costume in previous versions of ''Project+'' was his design used in the earlier ''Kirby'' games. From 2.3 onward, it is used for the cowboy outfit he wears in the Quick Draw minigame from ''VideoGame/KirbysAdventure'', which also has alternate colors based on the Snow, Emerald, Lavender, and Ivory Spray Paints.
578* SlideAttack: His grounded down special in ''Project+'' and ''PMEX Remix'' is his sliding kick.
579[[/folder]]
580
581[[folder:Ice Climbers]]
582[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_standard_1.png]]
583[[quoteright:240:[[labelnote:Polar Bear Ice Climbers]] https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_polar_pm_1.png[[/labelnote]]]]
584[[quoteright:240:[[labelnote:Ushanka Ice Climbers (''P+'' / ''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_tundra_te_1.png[[/labelnote]]]]
585
586!!!'''Voiced by:''' Creator/SanaeKobayashi
587->'''Home series:''' ''VideoGame/IceClimber''\
588'''Debut:''' ''VideoGame/IceClimber'' (1984)
589
590[[http://projectmgame.com/en/characters/ice-climbers The Parka Twins return to the fray]] with a dizzying array of coordinated grabs and tricks to pummel the competition into submission.
591----
592* BearyFriendly: They get Polar Bear costumes as an alternate.
593* CombinationAttack: Their attacks are only truly powerful if they are both together while performing them.
594* EasterEgg: By holding a shield button before the start of a match, one can play as a solo Climber.
595* MechanicallyUnusualFighter: They stand out among the cast for being an AdventureDuo that must be controlled at the same time to be competitively viable.
596* PaletteSwap: In ''Project+'', they get additional outfits that take their design from Russian winter clothing.
597* PowerfulPick: Their R-secret costume in ''Project+'' gives them pickaxes as part of the similar equipment used by real world mountain climbers, though they behave no differently from their hammers.
598[[/folder]]
599
600[[folder:Mewtwo]]
601[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mewtwo_standard_1.png]]
602[[quoteright:250:[[labelnote:Armored Mewtwo]] https://static.tvtropes.org/pmwiki/pub/images/mewtwo_armored_pm_1.png[[/labelnote]]]]
603[[quoteright:250:[[labelnote:Shadow Mewtwo (''P+'' / ''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/mewtwo_shadow_te_1.png[[/labelnote]]]]
604
605!!!'''Voiced by:''' Masachika Ichimura
606->'''Home series:''' ''Franchise/{{Pokemon}}''\
607'''Debut:''' ''VideoGame/PokemonRedAndBlue'' (1996)\
608\
609''"私はなぜ ここにいるのか...?"''[[labelnote:translation]]"Why am I here...?"[[/labelnote]]
610
611[[http://projectmgame.com/en/characters/mewtwo The genetic Pokémon and one of the original legendaries]], Mewtwo makes a grand return after its notable absence from ''Brawl''. Infamous for its low-tier placement in ''Melee'', it received new upgrades to make it a more formidable foe.
612----
613* AttackReflector: Back in ''Melee'', Confusion could reflect projectiles, but the reflected projectiles were still owned by the attacker; this was fixed here, where the projectile damages the thrower instead.
614* BattleIntro: Teleports onto the stage and stretches its right hand, emitting its cry from the mainline ''Pokémon'' games.
615* CanonForeigner: It wasn't part of the original ''Brawl'' roster, added to the GameMod thanks to the developers' [[SugarWiki/GeniusProgramming ingenuity]].
616* CastingAShadow: Its smash attacks, forward aerial (Shadow Claw), and neutral special (Shadow Ball) attacks all emit purple bursts and trails of energy.
617* EasterEgg: Mewtwo's up taunt has it floating in a sitting pose while closing its eyes, and it will keep doing this as long as the input is held.
618* EvilLaugh: In its down taunt, Final Smash, and one of its victory animations.
619* {{Flight}}: In a vein similar to Peach, Mewtwo is capable of hovering in the air and [[LagCancel decreasing the lag on its aerials by landing while performing one]]. Unlike the Princess, it can hover in all directions, but can only be done as an alternate to its second jump, and doesn't last nearly as long.
620* GlassCannon: It has amazing zoning capabilities with its tail attacks and Shadow Ball, versatile finishers with its smash attacks and down aerial, one of the best grab and throw games, and high maneuverability thanks to its floating ability. It's heavier in ''Project M'' than it is in the official ''Smash'' games, but even with its increased weight, its survivability still remains an issue.
621* GratuitousJapanese: Its lines are left untranslated in the English version.
622* GravityMaster: Due the technical limitations preventing adding projectiles to characters (as opposed to modifying those they already have), Mewtwo has a new Forward-Throw that involves shrinking its opponent inside [[UnrealisticBlackHole a psychic black hole]] and crushes them inside it.
623* ImplacableMan: A major strength of its added here is the hovering - freeform flight in a PlatformFighter. It uses this to achieve total control of the stage, being able to attack its opponent anywhere ''from'' anywhere.
624* KamehameHadoken: Shadow Ball returns from ''Melee'', and now, Psystrike as its Final Smash.
625* MindOverMatter:
626** Lifts and hurls items—as well as its opponents—mentally instead of using its physical strength.
627** In a slightly more literal example, connecting with Mewtwo's side special (Confusion) on an opponent while you're on the ledge causes them to pass through the stage floor.
628* MythologyGag: Mewtwo's new losing animation has its floating with it glaring back at the camera while turned away, similar to its artwork on the Pokémon selection screen in ''VideoGame/PokemonStadium'' before battling it.
629* NoBiologicalSex: Technically genderless, but referred as male for simplicity's sake.
630* OlympusMons: Notable in that while it's considered to be one of the most powerful Pokémon, it's a man-made clone created from another cosmic being (Mew).
631* PaletteSwap:
632** Besides keeping its recolors from ''Melee'', it received a gray recolor resembling its sprite from the Generation I games. Its armored costume also comes with gold and {{red and black|AndEvilAllOver}} recolors, the latter being inspired by Team Rocket and featuring the Team Rocket logo on the back.
633** ''Project+'' gave the normal Mewtwo a yellow alt inspired by its ''VideoGame/PokemonYellow'' sprite. Its armored costume received a copper-and-green recolor based on Team Plasma and a blue recolor based on Team Aqua. Its Z-secret costume is a "Shadow" armored Mewtwo (given a color palette used by Shadow Pokémon in ''VideoGame/PokemonXDGaleOfDarkness''), and its R-secret costume turns it into Mega Mewtwo X.
634* PowerCreepPowerSeep: While PurposelyOverpowered in its own series, it's considered to be one of the worst characters in ''[[VideoGame/SuperSmashBrosMelee Melee]]''. ''Project M'' seeks to balance it to hold it own with the rest of the cast, without venturing into GameBreaker status.
635* PoweredArmor: Its new costume is its armored appearance in ''Anime/PokemonTheSeries'' and ''Anime/PokemonTheFirstMovie''. Ironically, the armor was used as its RestrainingBolt in its source material, but in here, it has no impact on its abilities.
636* PowerGlows: It's subtle, but Mewtwo's eyes glow cyan every time it uses its powers, a cool throwback to its animated appearances in the mainstream ''Pokémon''-movies.
637* PsychicPowers: Is a Psychic-type Pokémon.
638* ShockAndAwe: Its neutral aerial and grab pummel has it unleashing its psychic powerful in the form of electricity.
639* SuperpoweredEvilSide: [[VideoGame/PokkenTournament Shadow Mewtwo]] appears in ''Project+'' and ''PMEX Remix'' as a new alt.
640* TookALevelInBadass: Often considered to be one of the worst characters in the original ''Melee'', it was improved in almost every way for ''Project M''. It is no longer lightweight, its tail no longer gives it the massively disjointed hurtbox as before, all of its attacks are faster and more powerful, its Teleport no longer makes it helpless, and it has the ability to float like Peach.
641* VoiceGrunting: During the main fights. When it wins, however, it speaks its lines from the Japanese version of ''Melee'' [[GratuitousJapanese in all versions]] of ''Project M''.
642* WaveMotionGun: Its Final Smash, Psystrike, takes this form.
643* WeaponizedTeleportation: In addition to be an extremely flexible recovery option, Mewtwo can now perform anything out of Teleport barring air dodging.
644* YouFool: One of its possible victory quotes.[[note]]おろかな translates to "orokana", which is the equivalent of calling someone "foolish" or "stupid" in English.[[/note]]
645[[/folder]]
646
647[[folder:Roy]]
648[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/roy_standard_1.png]]
649[[quoteright:230:[[labelnote:''Awakening'' Roy (''P+'' / ''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/roy_awakening_te_1.png[[/labelnote]]]]
650[[quoteright:230:[[labelnote:''Ultimate'' Roy (''REMIX'')]] https://static.tvtropes.org/pmwiki/pub/images/tex1_128x160_d19a7375b4498d90_0a39ed0a464104fc_9.png[[/labelnote]]]]
651
652!!!'''Voiced by:''' Creator/JunFukuyama
653->'''Home series:''' ''Franchise/FireEmblem''\
654'''Debut:''' ''VideoGame/SuperSmashBrosMelee'' (2001) (cameo), ''VideoGame/FireEmblemTheBindingBlade'' (2002) (in-series debut)\
655\
656''"守るべきもののために、負けられない! "''[[labelnote:translation]]"For those whom I must protect, I will not lose!"[[/labelnote]]
657
658The ''Fire Emblem'' hero that [[EarlyBirdCameo actually]] debuted in ''[[MarthDebutedInSmashBros Smash Bros.]]'' and was absent in ''Brawl'' [[http://projectmgame.com/en/characters/roy makes a fiery return!]]
659----
660* BattleIntro: Warps in with warp magic and strikes a pose similar to his taunt in ''Melee'' while shouting "Hee-ya!"
661* CanonForeigner: Like Mewtwo, he was not part of the original ''Brawl'' roster and added by the development team.
662* ChargedAttack: As a new variant of Flare Blade, press the attack button as Roy starts flashing during the charge-up, and he will swing his sword to create a devastating explosion in front of him.
663* CoolSword: The Binding Blade, a FlamingSword that he inherited from his father.
664* DivergentCharacterEvolution: Not only does he have entirely new attacks, his fighting style in general has more fluid motions to fit his canon portrayal now that [[VideoGame/FireEmblemTheBindingBlade one actually exists]].
665* EasterEgg: As a nod to how the texture for the Binding Blade's hilt in ''Melee'' has a copyright credit for Creator/HALLaboratory, his ''Project M'' model has something similar for the PMDT in its version of the Binding Blade's hilt texture.
666* LavaAddsAwesome: His Final Smash ends in a gigantic eruption.
667* LimitBreak: Along with gaining a Final Smash, the one he got, with its stiff, rotating camera movements focused on him and his opponent, along with the long series of precise strikes and the [[LavaAddsAwesome flashy effects at the end]], is a clear ShoutOut to [[VideoGame/FinalFantasyVII the trope namer]], as well as his sword of seals critical from his game.
668* MythologyGag:
669** His decorative belt buckle has a lion's head engraved into it, referring to his title of "Young Lion" in both ''Binding Blade'' and ''[[VideoGame/FireEmblemAwakening Awakening]]''.
670** His new taunts pay homage to the Elibe games in the ''VideoGame/FireEmblem'' series. One has him hold his sword to his face with an AudibleGleam, similar to [[http://i.imgur.com/kjfaOkV.png how his father's Critical Hit starts]] in ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]''. The other references his [[http://imgur.com/hsqJBBk Master Lord attack]] in ''[[VideoGame/FireEmblemTheBindingBlade Binding Blade]]''.
671* PaletteSwap:
672** Roy's costumes from ''Melee'' were retained with the addition of two new recolors: a black alt resembling Galle and a purple alt referencing his ''Awakening'' appearance.
673** The ''Awakening''-inspired recolor is absent in ''Project+'' in exchange of getting three new recolors: pink resembling Marcus, purple resembling Zephiel, and white resembling Zelot. His ''Awakening'' design that was intended to appear in ''Project M'' appears here with its own palette swaps, including a gray one based on Inigo. His Z-secret alt takes inspiration from concept art of him, and his R-secret alt is his design directly lifted from ''The Binding Blade''.
674* PlayingWithFire: Roy can channel blazes through his magical sword.
675%%* RoyalsWhoActuallyDoSomething
676* ShoutOut: A few of the adjustments implemented to make his animations more different from Marth's are references to traditional fighting games.
677** During Blazer (up special), he holds his sword more horizontally than he did in ''Melee''. The animation was loosely inspired by the Ryuenjin (Dragon Flame Blade), another flaming sword uppercut move used by ''VideoGame/MegaManX'''s Zero in ''VideoGame/MegaManX4'', ''VideoGame/TatsunokoVsCapcom'', ''VideoGame/MarvelVsCapcom3'' and ''VideoGame/ProjectXZone''.
678** His downward fourth slash on Double-Edge Dance (side special) was inspired by the move "Gun Flame" from ''VideoGame/GuiltyGear''.
679** His Final Smash, fittingly enough, ensues in a cutscene with a large number of strikes and a powerful finish at the end, reminiscent of ''VideoGame/FinalFantasyVII''. That being said, the final strike is [[https://www.youtube.com/watch?feature=player_detailpage&v=tibhK8tjLyI#t=138 his critical hit animation]] from ''[[VideoGame/FireEmblemTheBindingBlade Binding Blade]]''.
680* SpinAttack: His neutral aerial and down smash were both changed to this.
681[[/folder]]

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