Characters: Project M Melee Veterans
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Introduced in Demo 1.0
Mario has the best of Melee
Mario and Doctor Mario in a single moveset.
- Call Back: Mario Tornado has star graphics that reference the spin attack from Super Mario Galaxy.
- His Down Taunt is now Doctor Mario's taunt from Melee, only with a fireball instead of a megavitamin.
- Composite Character: He has a combination of the best of his Melee set and Doctor Mario. For example, his forward-aerial is like Doc's strong hit (at the beginning) and Mario's meteor-punch. (towards the end).
- Fireballs: His neutral-B has a range in-between Melee Mario's fireballs and Doctor Mario's pills.
- Jack-of-All-Stats: He has a versatile combo game, a multi-use cape, average weight, average wavedash length, and is overall able to handle most opponents. His only real cons are his average tech speed and his lack of niche gameplay (traded for versatility).
- Meteor Move: Forward-air has a Doctor Mario hitbox and a Melee Mario hitbox. The Melee Mario's is a Type A meteor smash.
- Shotoclone: He's got a fireball Hadoken, and a coin gathering Shoryuken. Actually, it's like he's Ryu and Ken because he's a mix of Melee Mario and Doctor Mario.
- Wall Jump: Now, it's essential for his recovery. Like in Melee, he can wall-jump out of an up-B, and then use up-B again.
"Scraaaaaaaaah!!!!!"In his The Legend of Zelda: Twilight Princess
- Annoying Arrows: The Hero's Bow charges 33% quicker and has more knockback. It can be used for both central stage control and edge-guarding.
- Battle Boomerang: Similar to his Smash 64 counterpart's.
- Call Back: His new enter animation is based on the one from Smash 64.
- Forward-tilt was given Young Link's forward-tilt's speed, making it quite dangerous.
- Composite Character: His appearance is of the Twilight Princess Link, but he has a boomerang similar to Smash 64 Link's, a forward-tilt as fast as Melee Young Link's, and Melee Link's overall playstyle.
- Cool Sword: The Master Sword.
- Everything's Better with Spinning: His up-B. Is was improved as a recovery move by having more horizontal momentum in midair. Like in Melee, the grounded version has a strong initial hit and a semi-spike weak hit.
- Fingerless Gloves
- Jack-of-All-Stats: He's quite a challenge to approach due to his improved ranged game and mobility. He's more about endurance and staying solid on the battlefield than all-offense.
- Meteor Move: Down-tilt, though if it isn't timed properly, it would hit the opponent upwards, giving the opposite effect.
- Grounded up-B's weak hit is a semi-spike.
- Stab the Sky: His up-aerial.
- Sword Plant: His down-aerial, which now has much less lag.
- Wall of Weapons: Instead of relying on brute strength, Link uses his projectiles to create a maze of hitboxes for stage domination.
"Show me your moves!"Captain Falcon is back with a few new recovery options.
Falcon Kick restores the midair jump like it did in Melee, and Raptor Boost can be used to grab ledges, a feature implemented in Brawl
- Awesome, but Impractical: Falcon Punch is as awesome and as impractical as usual. The Knee has an easter egg that is more awesome than useful.
- Easter Egg: When a taunt button is held during a sweet-spotted Knee, he says "Yes!".
- Hitbox Dissonance: Averted; the ledgegrab box for up-B was improved to be more in line with his fist.
- Lightning Bruiser: He's very fast when wavedashing, dash dancing, moonwalking, and just running. He also has strong moves and a great combo game.
- Meteor Move: Down-air. Depending on the hitbox used, it could be either a meteor smash or a spike. Side-special has been upgraded from a meteor smash to a spike.
- Signature Move: Falcon Punch and The Knee.
- Super Speed: He is the second fastest runner (Sonic is first).
- Wall Jump
"Hah!"The princess of Hyrule.
- Glass Glacier Wall: A very distinct balance: She has low weight and gravity, which protects her from combos, but that means she's also very susceptible to knockback. She has the second slowest running speed in the game and very powerful attacks. Lastly, despite her strength, she plays best defensively.
- Lag Cancel: Air-dodge cancel on Up-B.
- Royals Who Actually Do Something
- Teleporters and Transporters: Farore's Wind (Up-B), which can be canceled with an air-dodge if started on the ground. Therefore, she can waveland or pseudo-wavedash at any time during the duration of the move, giving her the great mobility that she would otherwise lack, and compensating for her sub-par wavedash. The air-dodge is also useful for canceling the cooldown time at her reappearance, allowing her to attack right out of it.
- Teleport Spam: Farore's Wind is an important part of her mobility game.
- Time Bomb: After being placed, Din's Fire is suspended in midair, timed with roughly three seconds before detonation. Zelda can put out two more fireballs, each additional resetting the timer on the previous fireballs.
"Hmmm!"One of ''Melee's'' top-tier threats returns for another round.
Her moveset was balanced so that she doesn't automatically have unfair advantageous matchups due to her infamous Melee
NTSC down-throw, yet she has a few buffs on other moves to fairly compensate. Her new down-throw is a similar yet buffed version of her Melee
PAL down-throw; while it no longer guarantees chain throws, it's executed faster, and thus harder for the opponent to DI out of. Her back-throw is faster and knocks the opponent at a higher angle, so it gives new options for combos. Side-smash was improved as a combo option as well.
- Action Girl
- Flechette Storm: Her Neutral-B.
- Lightning Bruiser: She is an offensive powerhouse that quickly combos with solid attacks. She can also use her speed and needles to play defensively.
- Nerf: Her down-throw was given more knockback so that it wouldn't chain-grab as long. This doesn't hurt her metagame one bit because all that means is that she's slightly more reliant on using more moves than her down-throw.
- Wall Jump: Her wall-cling from Brawl was kept, giving her new and dynamic edge-guarding options.
- When All You Have Is A Needle: Her needle storm is one of the best projectiles in Melee because it can be used to disrupt opponents very quickly.
Mr. Game & Watch
(Beep)The fragile yet strong 2-D fighter.
- Double Jump: His recovery was improved by allowing him to use midair jump, then up-B, (or vice-versa), then air-dodge to get the total height provided by those three moves in a single recovery.
- Energy Absorption: He can absorb "energy" attacks with his Oil Panic special. The cooldown time after catching a projectile has been sped up.
- Glass Cannon: He is very susceptible to knockback, and he has high priority and strength.
- Hammerspace: Where he gets his "weapons" from.
- Improbable Weapon User: He can kill with you a fish bowl, a racing flag, and a turtle.
- Lag Cancel: Now, all of his aerials can be l-canceled.
- Lethal Chef: Chef (neutral-B) cancels upon landing, meaning it can be used similarly to Falco's lasers.
- Meteor Move: The first few frames of down-air have a meteor smash.
- Wall Of Random Objects
"Hands off my prey!"The very well respected and equally feared bird of prey of ''Melee''.
- Attack Reflector: Known by the competitive community as the shine (down-B), it's used more for attacking than reflecting.
- Beam Spam: Blaster (Neural-B) is one of his most useful tools. Lasers can be used to control the stage, disrupt the opponent, aid in combos, and deal a little damage. Simply put, the most effective way to use lasers is to use them a lot.
- Divergent Character Evolution: Inverted; the animations for most of his moves were taken from Melee, which means they make him more like Fox.
- However, for the sake of variety, he still has his Brawl jab combo.
- Everything's Better with Spinning: His jab combo.
- Fan Nickname: "Shine" for the reflector, though it might as well be considered the official name since this a fan mod. The name is used by Melee fans since the word "reflector" doesn't emphasize how it's used, and because of Rule of Cool.
- Flash Step: Side-B: Falco Phantasm. It can meteor-smash.
- Lightning Bruiser
- Meteor Move: Down-air is a spike, and side-B is a meteor smash.
- Moveset Clone: With Fox, though their fighting styles are very different; Falco has an extremely useful blaster, and specializes in vertical combat. Fox has a mildly useful blaster, and specializes in horizontal combat. Their shines in particular reflect on their playstyles; Falco's has vertical knockback, and Fox's has horizontal knockback.
- Rapid-Fire Fisticuffs: Jab combo.
- Wall Jump
"Hm..."The legendary immortal and awesome King Of Evil.
- Badass: It's Ganondorf. What did you expect?
- Beard of Evil
- Divergent Character Evolution: Although most of his Melee self, which is a clone of Captain Falcon, was replicated in this mod, Brawl side-special was retained because it works well in the Project M environment.
- Evil Laugh: His taunt.
- Evil Sorcerer
- Hitbox Dissonance: Averted; like Captain Falcon's, Ganondorf's ledgegrab box on his up-B was improved to be more in line with his fist.
- Playing with Fire: Flame Choke.
- Lightning Bruiser: Although he could qualify as a Mighty Glacier, the secret to his success is how deceptively quick he can be with the help of advanced techniques and game mechanics (eg. L-canceling). His attacks also combo very well, allowing him to output massive damage in short intervals.
- Mighty Glacier: Keeping the above in mind, he still has some of the slowest tech speed in the game.
- Meteor Move: Down-air is a meteor smash, and aerial Down-B is a spike.
- Aerial Side-B is a suicidal plummet of death.
- Royals Who Actually Do Something
- Supernatural Martial Arts: He fights with magic-boosted punches and kicks.
- When All You Have Is a Flame Choke: Flame Choke (side-B) was one of the few attributes kept from Brawl Ganondorf because of how useful it is in a Melee environment. It can be used to quickly approach opponents and it can be followed up with several moves, including down-air, neutral jab, side-tilt, down-tilt, Wizard's Foot (down-B), and another Flame Choke. When short-hopped, it's useful for tech chases and the last resort "Ganoncide", the act of leaping off the stage while holding the opponent to an inescapable death for the both of them. It can also be used for horizontal recovery, much like Captain Falcon's Raptor Boost.
Introduced in Demo 2.0
Voiced by: None
"Groo! Groo!"The king of swing
re-enters the ring. He has new grabs from his cargo hold.
Elements of every Smash Bros. Pikachu
incarnation was combined to make one definitive Pikachu.
"L-l-let's-a-go..."The wavedashing warrior
from Melee is back with several improvments.
- Bare-Fisted Monk
- Confusion Fu: He has slippery and fast mobility supplied by his low traction and long wavedash.
- Divergent Character Evolution: The differences between his and Mario's movesets are very apparent in P:M.
- Easter Egg: Down-tilt is considered one.
- Fireballs: His neutral-B has increased range.
- Practical Taunt: his down taunt is now a spike.
- Russian Roulette: Green Missile's new properties are likened to a revolver cylinder; At the beginning of a round (or immediately after a misfire) one of the next six Green Missile attacks you use will be the misfire. If the Green Missile you're about to use is the misfire, Luigi will start pulsing green. Releasing will cause Luigi to violently explode forward. Holding shield, however, will use a normal Green Missile and store your misfire, guaranteeing it will show up the next time. It's worthwhile to just throw a few Missiles out between stocks so you have the misfire loaded if you need it.
- Use Your Head: His Up Smash, grab pummel, and his Side Special Green Missile.
"Okay."The hero of ''EarthBound''
now has a optional double-jump cancel and powerful attacks. He is primarily based on his Smash 64
- Batter Up: His side-smash involves him swinging forward with his bat.
- Double Jump: Double-jump cancel has returned, and its effect is now optional, so the player can choose to use either DJC aerials or rising aerials, thus allowing Ness to chase opponents in ways he couldn't have before.
- Easter Egg: He has a Smash Up-Tauntnote , which is to strike a pose and flash a peace sign, and it's implied that the cameraman from EarthBound takes his picture off-screen. Also doubles as a Call Back.
- Energy Absorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him.
- Killer Yo-Yo
- Pintsized Powerhouse
- Psychic Powers
- Squishy Wizard: Though he's not entirely fragile for one, he can be hard to use.
"Roaaaaaaar!!!!!!!!"Bowser is built to be the ultimate tank fighter.
His fighting style is true to his Melee
incarnation, but he has new features that make him a tougher opponent. His moves have armor properties that provide consistent resistance to knockback. He can also rip through shields with his massive claws
Introduced in 3.0
To be filled out.
Dreamland's superstar, the Super Tough Pink Puff, returns to the fight.
- Power Copying: Naturally. Several changes had to be made to facilitate Kirby's copy ability in Project M. Some character's neutral B moves have changed very radically from their Brawl counterparts, and the addition of two characters didn't make things easier for the Project M Back Room. Due to the difficulty of adding a new projectile to a character, Kirby received Mewtwo's down-B Disable attack instead of his neutral-B Shadow Ball. Roy's neutral-B attack actually uses the Cutter from Kirby's up-B, but otherwise functions the same.
To be filled out.
Voiced by Masachika Ichimura
"I cannot lose!" (translated from Japanese)The legendary psychic pokémon
makes a grand return after his notable absence from Brawl
- Casting a Shadow: His Smash attacks, forward aerial (Shadow Claw), and neutral B (Shadow Ball) attacks all emit purple bursts and trails of energy.
- Evil Laugh: During his taunt.
- Flight: In a vein similar to Peach, Mewtwo is capable of hovering in the air and decreasing the lag on his aerials by landing while performing one. Unlike the Princess, he can hover in all directions, but can only be done as an alternate to his second jump, and doesn't last nearly as long.
- Gratuitous Japanese: Even in the English version.
- Implacable Man: A major strength of his added here is his hovering - freeform flight in a Platform Fighter. He uses this to achieve total control of the stage, being able to attack his opponent anywhere from anywhere.
- Kamehame Hadoken: Shadow Ball returns from Melee, and now, Psystrike as his Final Smash.
- Mind over Matter: Lifts and hurls items—as well as his opponents—mentally instead of using his hands.
- In a slightly more literal example, connecting with Mewtwo's sideB (Confusion) on an opponent while you're on the ledge causes them to pass through the stage floor.
- Olympus Mons: Notable in that while he's considered to be one of the most powerful pokémon, he's a man-made clone created from another cosmic being (Mew).
- No Biological Sex: Technically genderless, but referred as male for simplicity's sake.
- Power Creep, Power Seep: While Purposely Overpowered in his own series, he's considered to be one of the worst characters in Melee. Project M seeks to balance him to hold his own with the rest of the cast, without venturing into Game Breaker status.
- Power Glows: It's subtle, but Mewtwo's eyes glow cyan every time he uses his powers, a cool throwback to his animated appearances in the mainstream Pokemon-movies.
- Psychic Powers
- Purple Eyes: Supernatural Is Purple, after all.
- Shock and Awe: His neutral aerial and grab pummel has him unleashing his psychic powerful in the form of electricity.
- The Voiceless: During the main fights. When he wins, however, he speaks his lines from the Japanese version of Melee in all versions of Project M.
- Wave Motion Gun: His Final Smash, Psystrike, takes this form.
- Weaponized Teleportation: In addition to be an extremely flexible recovery option, Mewtwo can now perform anything out of Teleport barring air dodging.
- You Fools: One of his possible victory quotes.note