Follow TV Tropes

Following

Context Characters / FinalFantasyDimensions

Go To

1Characters from the iOS and Android game ''VideoGame/FinalFantasyDimensions''.
2
3[[foldercontrol]]
4
5[[folder: Both parties]]
6* AndNowForSomeoneCompletelyDifferent: The story jumps between both groups depending on the current chapter, [[spoiler: but eventually all eight party members come together]].
7* ArbitraryHeadcountLimit: Five party members are capable of fighting in battle at once. Usually this consists of your main party of four plus one GuestStarPartyMember. [[spoiler: Once both parties come together, you can use five but the remaining three have to be benched]].
8* BadassCrew: Whether they are Warriors of Light or Warriors of Darkness, all eight of them are skilled fighters and become true heroes.
9* ChildhoodFriends: Sol, Glaive, Diana, and Aegis are all from Lux and have known each other all their lives (Aegis and Diana are even siblings). Dusk and Alba are siblings as well, leaving Nacht and Sarah as the odd ones out, though they both have a history of being tools for the empire.
10* DarkIsNotEvil: Despite being called Warriors of Darkness, not one of the characters has an evil bone in their body.
11* LoveTriangle: Diana is in love with Sol, but Sol is oblivious. Glaive is in love with Diana, but she's oblivious too. And later it is implied that Sol starts to get feelings for Sarah.
12[[/folder]]
13
14!The Warriors of Light
15[[folder:Sol]]
16!!Sol
17[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_sol.png]]
18The leader of the Warriors of Light, Sol is an apprentice swordsman in the independent Kingdom of Lux. He's an eternal optimist, if a bit of a ditz, and has a dream to ride in the Empire of Avalon's airships one day.
19----
20* {{Expy}}: To [[VideoGame/FinalFantasyV Bartz]]. They are both [[IdiotHero Idiot Heroes]] who happen to look similar and even dress somewhat similar except Sol wears red and Bartz wears blue as Freelancers.
21* GenkiBoy: Absolutely nothing can put a dent in this boy's optimistic energy.
22* HeroesPreferSwords: His starting equipment includes a sword. He also appears with one in promotional art, including the title image.
23* HotBlooded: He always jumps right into a new situation unless he's held back by someone. The third encounter with Vata happens because Sol rushes him before Vata even has a chance to make a move.
24* IdiotHero: Sol is a little slow on the uptake; at one point Glaive calls him so thick his skull could be used to reinforce the castle walls.
25* InnocentlyInsensitive: He chatters on about how great it is that Aigis is going to get recruited by the Empire and that it's wrong for Diana not to be happy for him. Glaive has to spell out why she might not be happy that she'll have to move away from her hometown and friends (and Sol).
26* LoveTriangle: Involved in one with Glaive and Diana. Diana is in love with him, but he has no clue whatsoever. Sol, in turn, is implied to gain feelings for Sarah.
27* MeaningfulName: It means "sun".
28* ObliviousToLove: He is oblivious to Diana's feelings for him. He also fails Alba's "hypothetical" about what he'd do if a girl was in trouble but the rest of the group didn't want to follow her (the situation in which Glaive abandoned the others to help Diana), and she tells him to enjoy his life of barrenness.
29* ParentalAbandonment
30** DisappearedDad: His father died when he was a child.
31** MissingMom: [[spoiler:And his mother is swallowed by The Void after the first Dimensional Shift. She gets better in the end.]]
32* ParentalSubstitute: Sol becomes a surrogate father to Argy.
33* RightHandedMirror: To Nacht. Both are orphans chosen by the Crystal and both choose to be heroes, but Sol is the leader of the Warriors of Light and nearly Nacht's total opposite in personality and appearance.
34* SayMyName: Has tendency to call Vata's name in every single of their encounters.
35* TotallyRadical: Sol uses modern slang awkwardly, such as commenting on "one epic airship."
36[[/folder]]
37
38[[folder:Aigis]]
39!!Aigis
40[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_aigis1.png]]
41The hero of the Kingdom of Lux, and Diana's older brother. Glaive and Sol are his apprentices. He expects to be recruited by the Imperial forces for his skills.
42----
43* TheAce: He is already known as a skilled fighter at the beginning of the story. Everyone in Lux expects that he'll be recruited into Avalon's army.
44* BigBrotherInstinct: He not only looks out for Diana's well-being, but does his best to give the same kind of guidance to the other youths in Lux. He ends up being protective of any group he's a part of, including for threats from within (such as when he pulls Dusk aside to ask about his suspicious communications). At the same time, he keeps his own worry for Diana private.
45* BigBrotherMentor: He acts as a role model and brotherly presence to Diana, Sol and Glaive.
46* HumbleHero: He dislikes the people of Lux referring to him as a hero.
47* KnightInShiningArmor: [[spoiler:At the end of the game he takes Gawain's place as the leader of Burtgang's knights.]]
48* MeaningfulName: "Aigis" means benevolent protection. The character starts with the Cover ability, which causes him to jump in front of characters with low hit points and take the hit for him. He is also the hero of Lux, and implied to protect the area from threats.
49* OnlySaneMan: Perhaps the most grounded of the Warriors of Light. Aigis has no secrets to hide and remains level-headed through most situations.
50* ParentalAbandonment: He lost both of his parents at the age of ten, leaving him to raise Diana himself.
51* PromotionToParent: He raised Diana after their parents died.
52* TheRedMage: He starts with red magic and a sword initially, but after jobs open up it's up to the player.
53* TakingTheBullet: Starts with the Cover ability, reflecting his status as the guardian of the kids from Lux.
54[[/folder]]
55
56[[folder:Sarah]]
57!!Sarah
58[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_sarah1.png]]
59A mysterious girl captured by the Empire and forced to work for them. She appears to have some sort of unknown power.
60----
61* BatmanGambit: In the Paladin chapter, she leaves the group and travels to Burtgang Castle alone in spite of the fact that it's still occupied by Avalonian soldiers [[spoiler:because she has faith that Gawain will follow her there. She's right, and he turns up just as she's surrounded.]]
62* BrokenBird: She starts off very withdrawn and composed, but it's to hide her tragic past.
63* FriendToAllLivingThings: She shows her caring side to animals, children, and even some not-quite-living-things like androids.
64* HappilyAdopted: [[spoiler:Was adopted by Burtgang Royal Army's ex-commander, who also survived the empire's assault. Didn't last long, though.]]
65* IncorruptiblePurePureness: Parodied if she's the lead character when the player finds the Dirty Magazine in the beginning of the game. After several exclamations of "well, I never!" and other pearl-clutching phrases, the game text states that "Sarah, ever pure of heart, places the magazine back under the bed." She will also attempt to guilt Aigis into putting it back if he's the lead character.
66* LongHairIsFeminine: The only character with longer hair than her is [[LongHairedPrettyBoy Dusk]].
67* MeaningfulRename: [[spoiler:Was renamed as "Lassah" by her adoptive father to protect her identity. After he died, she changed her name back to "Sarah".]]
68* MysticalWaif: She starts off quite mysterious and Sol doesn't trust her at first. Fittingly, she is quite suited to magical jobs.
69* MythologyGag: A walking one. She's not the first magically-oriented female character named Sarah in the series. [[spoiler:Nor is she the first to be a princess.]]
70* NiceGirl: Kind to nearly everyone, especially animals most of the time.
71* ParentalSubstitute: She becomes a surrogate mother to Argy.
72* ReallyRoyaltyReveal: Like the other Sarahs of the series, she's a princess. [[spoiler:She is from Burtgang, which was conquered by Avalon many years ago.]]
73* RichesToRags: She is dressed as a peasant and was raised in an ordinary village. [[spoiler:In truth, she is the princess and sole heir to Burtgang's throne.]]
74* TheSmurfettePrinciple: She is the only female Light Warrior.
75* SoleSurvivor: [[spoiler:After her mother and sister were killed by Avalon, the king sent Sarah away for her safety shortly before his own assassination, leaving Sarah the only member of the royal family.]]
76* ShyBlueHairedGirl: She is not timid or anxious, but she is very reserved and doesn't like answering personal questions in the beginning part of the game.
77* ThisIsUnforgivable: After the Paladin chapter, Sarah becomes vocal about her desire to punish the Empire for everything they've done.
78* WhatTheHellHero: She's upset that Nacht, Alba, and Dusk seem intent on actually seizing Lux's crystal and don't intend to warn the Luxians what's coming. Dusk reminds her that their survival rests on the Empire believing that they're actually compliant.
79* YoungestChildWins: Sarah's older sister was killed by Avalon forces, [[spoiler: leaving Sarah to become the new queen of Burtgang.]]
80[[/folder]]
81
82[[folder:Dusk]]
83!!Dusk
84[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_dusk1.png]]
85A young, serene, and composed man from Harmonia who was "recruited" by the Empire to do their dirty work. He is Alba's twin brother.
86----
87* TheArchmage: [[spoiler:After Nil is defeated, Dusk takes Sophia's place as the elder of Mysidia.]]
88* CovertPervert: If he's the lead character when the player finds the Dirty Magazine, he'll whisk it away for himself.
89* HeroicSacrifice: [[spoiler:He and Alba stay behind in the World of Nil to hold off the Dark Flow. However, [[DisneyDeath they survive]].]]
90* ImprobablePilotingSkills: [[spoiler:As revealed when he takes the wheel of Lugae's airship]].
91* KickTheDog: Though Dusk always advocates the most logical option, his initial treatment of Argy is unusually harsh.
92* LongHairedPrettyBoy: At least according to official art. It's much harder to tell from a sprite.
93* MeaningfulName: Dusk is halfway between day and night, indicating his history with Nacht and Alba, Warriors of the Dark, and his current status as a Light Warrior. It also doubles as ThemeNaming with his {{Polar Opposite Twin|s}} Alba, whose name means "sunrise".
94* TheMole: To the Empire. Revealed early on, although who he is a mole ''for'' remains a mystery for some time. [[spoiler:He keeps in contact with Alba and Mysidia via Whisperweed.]]
95* MythologyGag: To [[VideoGame/FinalFantasyIV Porom]]. He is a polite, intelligent WhiteMagicianBoy with a {{Polar Opposite Twin|s}}. [[spoiler:He is also spying on the party for his hometown of Mysidia.]]
96* PolarOppositeTwins: With Alba.
97* ShrinkingViolet: As a child, Dusk was a strange combination of this and BrattyHalfPint. Alba had to physically drag him to their first magic lesson because he was so timid, only for him to immediately insult their teacher and get hit with a lightning bolt for doing so.
98* TheSmartGuy: Dusk fulfills this role for the Light Warriors, hanging back to offer more detailed analysis and speculation of the situations they encounter.
99* TheSpock: Among the Light Warriors, Dusk typically advocates for the more cautious and logical path, though he always goes along when he is inevitably outvoted.
100* WhiteMagicianBoy: As part of his PolarOppositeTwins shtick with Alba. He's gentle, [[LongHairedPrettyBoy long-haired]], and wearing robes. He also comes with {{White Mag|e}}ic innately and has the highest base Mind stat in the party, although after jobs are available his skillset is up to you. [[spoiler: He also becomes the new leader of Mysidia at the end, indicating that he becomes a Seer in-story.]]
101[[/folder]]
102
103!The Warriors of Darkness
104[[folder:Nacht]]
105!!Nacht
106[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_nacht1.png]]
107A deadly serious young man who is forced to do dirty jobs for the Empire. He was orphaned in the wars of conquest before the game begins.
108----
109* AboveTheInfluence: Unlike Sol, his response to finding a dirty magazine is to put it back where he found it. In the chapter artwork for the Dancer job, he isn't even looking at Matoya, instead glaring off into the corner.
110* BadassCape: His Jobless oufit has one.
111* CharacterCatchphrase: He has a habit of dismissively responding "who knows?" to open-ended or speculative questions until after Falgabard.
112* TheComicallySerious:
113** Comes out as this whenever he interacts with Alba.
114** This line from Ninja's Tale sums it best.
115-->'''Nacht:''' "...Land ho."
116* DaddyHadAGoodReasonForAbandoningYou: [[spoiler:Nacht's story revolves around him accepting this.]]
117* DefrostingIceKing: It takes time, but after going to Falgabard the defrosting begins.
118* DramaticEllipsis: Every other thing he says...
119* FantasticallyIndifferent: Whenever others are panicked, he just stands there and reacts calmly.
120* HeroesPreferSwords: Like Sol, mostly in character art, but you can give him any weapon.
121* HeroicSafeMode: The Dark Knight's chapter indicates that he's so stoic and unemotive because [[spoiler:his home was destroyed by the Empire]].
122* LeftHandedMirror: To Sol. Both are orphans chosen by the Crystal and both choose to be heroic, but Nacht is Sol's opposite in nearly all other ways, from hair color to personality.
123* MeaningfulName: His name means "night".
124* NoSenseOfHumor: He is completely serious. Alba frequently tries to provoke him into laughter without success.
125* NotSoStoic: The most he ever seems to emote is when the subject of [[spoiler:his homeland, Falgabard]] is at hand. And even then, it's mostly expressed with a slightly ''different'' sort of silence.
126* ParentalAbandonment: His mother is never mentioned and presumably dead. [[spoiler:His father died during the empire's assault of Falgabard.]]
127* SoleSurvivor: [[spoiler:...Or is he?]]
128* TheStoic: Nacht is described in his introduction as emotionless. He doesn't react too much. [[TheQuietOne Doesn't talk much, either.]] Even when faced with dirty magazines, he does little more than blink at them.
129* StrongFamilyResemblance: When the party visits Falgabard, [[spoiler:the ghosts take him for his father Sigurd and accuse him of deserting them]].
130* ThinkNothingOfIt: Aigis thanks him for looking after Diana and Glaive when the parties reunite, but Nacht says that they looked after themselves.
131* WalkingTheEarth: [[spoiler:He decides to search for survivors of Falgabard after the world is restored.]]
132[[/folder]]
133
134[[folder:Alba]]
135!!Alba
136[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_alba1.png]]
137A brash and snarky young woman from Harmonia. She, along with her twin, Dusk, have been "recruited" by the Empire to do dirty work for them.
138----
139* AllGirlsWantBadBoys: She is disappointed when she finds out that Nacht didn't do anything to her while she was unconscious, and she wants to read dirty magazines together with him (he refuses). [[spoiler:And while Glaive is not ''that'' bad, Alba shows interest in him too.]]
140* BlackMagicianGirl: At least until jobs open up. She's brash and a bit of a tomboy, comes with the [[BlackMage black magic]] innately, and has the party's highest base Intelligence stat. After you unlock jobs, however, her skillset is up to you.
141* TheCameo: She drops in on the protagonists of ''VideoGame/FinalFantasyDimensionsII'' on a number of occasions after falling through a portal to their world, and battles them. Doubles as a PreviousPlayerCharacterCameo.
142* CoolBigSis: She acts this way toward Diana.
143* DeadpanSnarker: Alba is quite snarky.
144-->'''Alba:''' ''(to Nacht, TheQuietOne)'' What is it, boy? Did Timmy fall down the well?
145* GenreSavvy: On the boat to [[spoiler:Matagi]], she comments on [[spoiler:Graham’s]] continuous false promise of land: “you’re like a trope gone horribly wrong.”
146* GirlishPigtails: And she has the childish personality to match.
147* HeroicSacrifice: [[spoiler:She and Dusk stay behind in the World of Nil to hold off the Dark Flow, though [[DisneyDeath they both survive]].]]
148* HiddenDepths: She seems pretty frivolous in personality, but [[spoiler: she's serious about protecting the Crystals and is a high-ranking member of Mysidia.]]
149* LeaningOnTheFourthWall: Many of her jokes allude to events from other Final Fantasy titles (like when she suggests the Mask wants to [[VideoGame/FinalFantasyVII summon a meteor to make the Lifestream come together and turn into a god]]). In the final scene she even announces "Final Fantasy Dimensions II: The Adventures of Alba and Glaive."
150* MeaningfulName: Alba means "sunrise", which highlights her PolarOppositeTwins position with Dusk.
151* TheMole: [[spoiler:Like Dusk, she is a mole to the Empire and Dark Warriors for Mysidia]].
152* TheNicknamer: She loves to give nicknames to almost everything, ''including herself''.
153* ObfuscatingStupidity: Her carefree attitude is a front to allay suspicion. [[spoiler:While her brother hides his connection to Mysidia by being tightlipped, Alba is glib and annoying so that people won't even think she has enough depth to be a spy. Nacht even [[LampshadeHanging calls her on it near the end of the game.]]]]
154* OOCIsSeriousBusiness: One of the few times she drops the devil-may-care act is after [[spoiler:the party realizes they got all the Desert Moon fighters killed after dropping the password to an Imperial agent]]. Alba is the first to say that the disaster is their own fault and asks Matoya to let them help and make things right.
155* MythologyGag: To [[VideoGame/FinalFantasyIV Palom]]. She is a brash, talkative BlackMagicianGirl with a high opinion of herself and a {{Polar Opposite Twin|s}}. [[spoiler:She is also spying on the party for her hometown of Mysidia.]]
156* PerfectlyCromulentWord: When she calls herself "the Pulchitrudinous", Glaive accuses her of making that one up completely.[[note]]It ''is'' a legitimate word meaning "attractive".[[/note]]
157* PetTheDog: [[spoiler:Tells Glaive that she'd happy to go out for a date with him, should he fail to hook up with Diana.]]
158* PolarOppositeTwins: With Dusk.
159* ShipperOnDeck: Alba ships Glaive/Diana, and isn't shy about telling Glaive so.
160* {{Tomboy}}: She's bold, nosy, and impudent, unlike Diana. Alba even casts herself as the hero to Diana's damsel-in-distress when they find that one of the ship's cabins is infested with rats.
161* ThirdPersonPerson: Alba tends to refer to herself this way.
162[[/folder]]
163
164[[folder:Diana]]
165!!Diana
166[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_diana1.png]]
167Diana is a kind-spirited young woman from Lux. She is Sol and Glaive's childhood friend, and Aigis's younger sister.
168----
169* AffectionateNickname: "Sweetie", from Alba.
170* AllLoveIsUnrequited: She clearly has feelings for Sol at the beginning of the game, but he doesn't have the slightest clue.
171* DistressBall: When infiltrating the Imperial Base, only Diana manages to get lost while running away and get herself captured.
172* TheHeart: Diana serves in this role for whichever group of heroes she's with. Compared to Glaive and Alba being gung-ho and Nacht being stoic, Diana is much more empathetic, and is visibly affected by others' distress.
173* FriendToAllLivingThings: She loves all animals and looking after her friends.
174* GirlyGirl: To Alba's {{Tomboy}}. She's more polite and outwardly caring.
175* LoveTriangle: Diana is in love with Sol (who in turn starts to get feelings for Sarah), but Glaive is in love with her.
176* MeaningfulName: Diana is a reference to the goddess of the Moon, which not only symbolizes her status as a Warrior of Darkness, but also her relationship with Sol.
177* OnlySaneMan: She is more centered and mature than Sol and Glaive. In the second chapter, she's the one who decides to trust Nacht and Alba and talks Glaive down from his continuing suspicion of them.
178* SupernaturalSensitivity: Diana is one of the few people who can hear the voices of the Crystals, and she grows stronger at it after being chosen as a Warrior of Darkness. [[spoiler: She becomes the new Oracle of Lux after Nil is defeated.]]
179* TrueBlueFemininity: She is associated with the color blue.
180* {{Tsundere}}: Usually very sweet unless it's Sol we're talking about.
181* WhiteMage: She starts with this skillset initially and has the second highest Mind stat of the party, although after jobs are available it opens up. As a Warrior of Darkness she cannot access the Seer job, forcing her to take on another role to remain useful in the endgame.
182* WhyDidItHaveToBeSnakes: She hates rats and refuses to enter the ship's cabin until Alba goes in and clears them out.
183[[/folder]]
184
185[[folder:Glaive]]
186!!Glaive
187[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_glaive.png]]
188A ponytailed young man from Lux. He is Aigis's apprentice, Sol's rival, and Diana's friend.
189----
190* AllLoveIsUnrequited: He keeps his feelings for Diana to himself, although they're easily guessed by others.
191* AlwaysSaveTheGirl: [[spoiler:Decides to save Diana on his own when she is kidnapped by the Empire, while Alba and Nacht disagree. Luckily, The Mask helps him in a pinch.]]
192* BrutalHonesty: He will tell it like it is to his friends, especially if someone says something hurtful to someone else.
193* CannotSpitItOut: He just can't tell Diana he loves her.
194* DoggedNiceGuy: To Diana [[spoiler:and Alba]].
195* EveryoneCanSeeIt: Glaive's unrequited crush on Diana is transparent to everyone but Diana. When Alba pushes him on it early in the game, he drops his denial quite quickly.
196* HotBlooded: He's not as outright reckless as Sol is, but he is the most likely to rush into a situation among the Warriors of Darkness.
197* IWantMyBelovedToBeHappy: The reason he tries to [[spoiler:join Alba and Dusk in holding back the light flood]] has a lot to do with knowing that Diana is in love with Sol and not him.
198* LoveTriangle: Glaive is in love with Diana, but she only has eyes for Sol (who in turn is hinted to develop feelings for Sarah).
199* MeaningfulName: A "glaive" is a type of polearm. Glaive is best suited for melee classes. Sadly, there's no way to take it to the extreme by making him a Dragoon, since he's a Warrior of Darkness.
200* RankUp: [[spoiler: He becomes the leader of Lux's guards after Nil is defeated.]]
201* TheRival: To Sol. It's mostly a FriendlyRivalry because they're best friends, but it's also influenced by Glaive knowing about Diana's feelings for Sol.
202[[/folder]]
203
204!Allies of Light
205[[folder:Elgo]]
206!!Elgo
207[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/fflwolad_ergo1.png]]
208A self-proclaimed wandering prophet. He's looking for the rising of the Warriors of Light, so he can help and protect them.
209
210[[spoiler:For tropes applying to him post-Reveal as the Emperor, see Elgo's entry under Spoiler Characters.]]
211----
212* CrutchCharacter: As the very first guest, he is this due to his wide range of abilities that are very helpful for the beginning portion of the game.
213* GuestStarPartyMember: The very first.
214* HealerSignsOnEarly: He is the first guest character, and has access to stronger White Magic than the permanent party members can get until just before he leaves.
215* HeroicSacrifice: Twice. [[spoiler:First he jumps in front of an attack that would have finished the party, taking 9999 damage. Then he somehow gets up and grabs the helm of the out-of-control airship, giving the party time to escape before finally dying in the fiery crash]].
216* LiteralSplitPersonality: [[spoiler:He was split into a Light and Dark copy of himself when the world split in two, one left in each of the worlds.]]
217* LongHairedPrettyBoy: As seen in his image.
218* TheRedMage: Elgo's job class is Red Mage.
219[[/folder]]
220
221[[folder:Barbara]]
222!!Barbara
223[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_barbara1.png]]
224A dragoon who has been raised by dragons and moogles. She is fiercely protective of her "family".
225----
226* AncestralWeapon: The party is asked to give Barbara the lance that her father Abel used, which helps her trust them.
227* BigDamnHeroes: Late in the game, she [[spoiler: rescues Sarah as she falls from an airship]].
228* BreathWeapon: Part of her Dragoon skill set.
229* ChainmailBikini: Her armor leaves some skin bare.
230* CombatStilettos: As seen in her image.
231* DragonRider: She rides the dragons into battle and brings the party over to Rusalka on dragonback after they've helped her.
232* GuestStarPartyMember: She chooses to stay behind to defend Deist and [[spoiler: Ceres' egg.]]
233* HulkSpeak: Due to being RaisedByWolves. She speaks very simple sentences and always refers to herself by her name rather than with pronouns.
234* InASingleBound: Like most other Dragoons in the series, she has the signature skill Jump and is seen using it outside of battle to quickly scale the mountain.
235* MeaningfulName: Barbara is derived from the word for "barbarian".
236* MissedtheCall: The Dragoon Crystal tries to bless her along with the Light Warriors, but [[spoiler:Vata intercepts and steals the blessing.]] How the crystal would have affected her when she's already a Dragoon is unknown.
237* RaisedByWolves: Her father's wind drake took her away from human society after his death and raised her among the dragons, leaving Barbara with far more draconic mannerisms than human ones.
238* ThinkNothingOfIt: When Sarah thanks her for the BigDamnHeroes, Barbara just tells her to thank the dragon.
239--> "Barbara can't fly."
240[[/folder]]
241
242[[folder:Eduardo]]
243!!Eduardo
244[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_eduardo1.png]]
245A world-famous bard from the port town of Rusalka. He has fallen in love with a mermaid.
246----
247* InterspeciesRomance: [[spoiler:At least, that's what you're meant to think. She's actually his mother, and they both know it.]]
248* InvoluntaryShapeshifting: Not once, but twice. When we first meet him he's been transformed into a frog, but [[spoiler: in his backstory he is a merman transformed into a human to save him from a childhood disease.]]
249* GuestStarPartyMember: The second one to join the Warriors of Light.
250* MagicMusic: Eduardo has the Bard job innately. It can be used for StatusEffects and[[WhiteMage Healing and Buffing Magic]].
251* MusicalAssassin: He fights with a harp, as player Bards are able to after unlocking the job. Helpfully, this enables him to do more than single-digit damage [[spoiler:while he is stuck as a frog.]]
252* MythologyGag: To [[VideoGame/FinalFantasyIV Edward the bard]] in looks, name, and gameplay.
253* QuirkyBard: Oh, yes. [[spoiler:Especially since he spends a good chunk of time as a frog, which lowers his defense.]] He's most useful as a sort of persistent StatusBuff, using Brave Ballad to raise offense, Magical Madrigal to raise magic, or Aiding Anthem to cause Regen.
254* ShoutOut: To the ''The Little Mermaid'' and [[spoiler:''The Frog Prince'']] fairy tales.
255* TrueLovesKiss: [[spoiler:It changes him back from a frog, of course. Although in this case, it's less "passionate true love" and more "motherly kiss on the forehead". Thank goodness.]]
256[[/folder]]
257
258[[folder:Argy]]
259!!Argy
260[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_argy1.png]]
261A gynoid created by Dr. Lugae. Although created to be a machine, Lugae viewed her as a daughter and gave her emotions.
262----
263* DisneyDeath: [[spoiler:Given that she's a machine, it should be expected that death wouldn't be permanent.]]
264* GameplayAndStorySegregation: Despite being a machine she's still vulnerable to status effects like Sleep and Poison.
265* GuestStarPartyMember: The third to join the Warriors of Light.
266* HeelFaceTurn: Thanks to her memory loss, she becomes an ally of the party and comes to view Sol and Sarah as surrogate parents.
267* HelloInsertNameHere: As she has no memory of her real name, Sol and Sarah decide to give her a new one for the time being. There actually is no default name. The Warriors refer to her as that name for the rest of the game, while Dr. Lugae continues to use the name "Argy".
268* JackOfAllStats: Her Proto-Recollect ability gives her a flat forty in all of her stats, and she can use a wide variety of physical and magical abilities through Memorandom.
269* JackOfAllTrades: As a Memorist, she can replace all her battle commands with a random selection chosen from those she already knows. She can also equip all weapons and all armor.
270* HeroicSacrifice: [[spoiler:Burns herself out protecting Sol and Sarah.]]
271* LaserGuidedAmnesia: A more justified case than usual, as she ''is'' a machine and it's possible her memory does work that way.
272* RobotGirl: Built by Dr. Lugae.
273* SpaceshipGirl: [[spoiler:Becomes the core of Lugae's airship after her "death". She was meant to be the core of the Heliogabalus, the Empire's most powerful airship.]]
274* SummonMagic: Argy [[spoiler: becomes an unlockable spell for the Summoner class, which summons her for a powerful party-wide heal]].
275* WhatIsThisThingYouCallLove: The Warriors of Light, particularly Sol and Sarah, help to teach her what love is.
276[[/folder]]
277
278[[folder:Gawain]]
279!!Gawain
280[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_gawain1.png]]
281A paladin and the former captain of the guard for the Kingdom of Burtgang. Is currently drinking away the memory of failing to protect the Kingdom and its royal family.
282----
283* TheAlcoholic: The party finds him in the midst of [[DrowningMySorrows drowning his sorrows]].
284* ArchEnemy: Jinnai is his, [[spoiler: until they bury the hatchet near the finale after realizing who the true enemy is]].
285* TheAtoner: After he learns Sarah is alive, he fights to atone for his mistakes.
286* BackToBackBadasses: With [[spoiler: Jinnai, near the end of the game, when they are holding off the forces of Nil]].
287* BadassCape: A given, since he is a paladin and a powerful ally.
288* TheCavalry: Shows up just in time to rescue [[spoiler:Sarah]] from Imperial forces.
289* CombatMedic: As a paladin, he fights with a sword and gets holy sword techniques. He also gets access to White Magic up to level 4.
290* DisneyDeath: After [[spoiler: his HeroicSacrifice, he is later seen holding off the forces of Nil near the end of the game with Jinnai, Matoya, and Bikke]].
291* GuestStarPartyMember: The fourth to join the Warriors of Light.
292* HeroicSacrifice: [[spoiler: Gives up his life to buy Sarah and the party time to escape from Shango.]]
293* LightEmUp: The Holy Blade abilities, which are almost all Holy elemental.
294* LuckilyMyShieldWillProtectMe: As a Paladin, he can also wield shields.
295* MeaningfulName: Gawain was the greatest of the Knights of the Round table, was portrayed as a brash warrior who was fiercely loyal to his king and country, and was known as the Maiden's Knight. That describes this Gawain to a T, especially [[spoiler:his vow to protect Princess Sarah.]]
296* MyGreatestFailure: His first major experience as Knight-Commander ended with the death of all of his subordinates and the remaining royal family. [[spoiler: Even after learning that Sarah survived, Gawain his happy to pass the role to Aegis after Nil is defeated.]]
297* SoleSurvivor: At least, so he thinks. [[spoiler: He's overjoyed to find Sarah survived, too.]]
298* SurvivorGuilt: He feels guilt over being the SoleSurvivor of the massacre at Burtgang.
299[[/folder]]
300
301[[folder:Sophia]]
302!!Sophia
303[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_sophia.png]]
304The leader of the magic city Mysidia.
305----
306* AbdicateTheThrone: [[spoiler:After Nil is defeated, Sophia passes her position to Dusk.]]
307* AnimalEaredHeadband: Her cat-ear hood.
308* TheArchMage: Fittingly, as the Elder of Mysidia.
309* BadassAdorable: She may look like a little girl wearing a costume, but she is quite knowledgeable and serves as a powerful Seer in battle.
310* BerserkButton: She responds to being called a "gaunt girl" with lightning spells.
311* BigGood: Closest figure to it in the story, thanks to being Elder of Mysidia and a knowledgeable, powerful ally with a hand in things from the very beginning of the story. The only other character to come close is Matoya, who fits better as a SupportingLeader.
312* GodzillaThreshold: She joins the party because she thinks it's time to unseal the great forbidden WhiteMagic - [[HolyHandGrenade Holy]].
313* InsistentTerminology: Is quite prone to casting Thundaga (or Thunder) on people who call her "gaunt girl" instead of "Great Elder".
314** DudeWheresMyRespect: Even then, she will forgive those who call her "gaunt girl", as long as they say it with respect. [[spoiler:Which Sol learns in a hard way.]]
315* MissionControl: [[spoiler:She is the person Dusk keeps wandering off to talk to.]]
316* OlderThanTheyLook: She looks like a young girl, but is actually an Elder.
317* TheRedMage: While she is a [[WhiteMage Seer]], she also learned Black Magic.
318* WhiteMage: A Seer, the White Mage's upgraded form.
319[[/folder]]
320
321!Allies of Darkness
322[[folder:Gramps]]
323!!Gramps
324[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_old_man1_0.png]]
325An old blind man living near the Mazewood and a case of amnesia. Despite his blindness, he is a master archer. [[DirtyOldMan And a pervert.]]
326----
327* BlindWeaponmaster: He is a crack shot with his bow despite being completely blind.
328* DirtyOldMan: He takes an opportunity to fondle Alba and imagines she's wearing a yellow polka dot bikini.
329* FragileSpeedster: Good thing his weapon choice allows him to go in the rear row.
330* GuestStarPartyMember: The first to join the Warriors of Darkness.
331* HandicappedBadass: He's blind, but still a powerful and useful party member.
332* HelloInsertNameHere: Unlike most of the guests. When he joins the party, he doesn't remember his own name, so the party (and thus the player) comes up with a temporary name to refer to him by. "Gramps" is the default.
333* HeroicSacrifice: [[spoiler:He jumps in front of Asmodai's magic blast to save his wife and son, and then uses a suicide attack to take down his barrier so the Dark Warriors can finish him.]]
334* ImprobableAimingSkills: His Aim ability can target the victim's mouth (silence), heart (confuse), or legs (stun).
335* KilledOffForReal: [[spoiler: He is one of the few who doesn't come back]].
336* LaserGuidedAmnesia: Gramps can't remember anything, including his own name. [[spoiler:Rather than senility, it's because his memories were erased as part of his deal to protect his wife and child.]]
337* NotTooDeadToSaveTheDay: [[spoiler:His spirit shows up to weaken The Nil during the final battle, and again to transport Dusk and Alba to safety.]]
338* PapaWolf: He has a very strong reaction [[spoiler:when Asmodai blasts Adrian, which triggers Freyr's last stand against him]].
339* RoyalsWhoActuallyDoSomething: [[spoiler: Turns out he's [[ReallyRoyaltyReveal the king of the elves]]]].
340[[/folder]]
341
342[[folder:Graham]]
343!!Graham
344[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_gram1.png]]
345A Dark Knight and the sole survivor of the massacre at Falgabard.
346----
347* AnimatedArmor: [[spoiler: It turns out he ''is'' this]].
348* BadassCape: As seen in his image.
349* BlackKnight: He is a knight all in black armor, never revealing his face, and he is decried as a coward and a traitor by the ghosts of Falgabard.
350* CastFromHitPoints: Darkness and Onyx Wave consume one third of his max HP to use. Last Resort is sort of a roundabout form of this: it massively improves his stats, at the cost of killing him at the count of 10.
351* DubNameChange: A very minor case. His name in the Japanese version is "Gram", which is roughly the same as "Graham" from a Japanese phonetic perspective.
352* EmpathicWeapon: [[spoiler:He ''is'' one. The suit of armor being an empty shell controlled by the sword. Even after losing command of the armor, the sword can still speak, remains with Nacht, and acts as a fifth member of the party, albeit no longer controllable as a party member and acts sort of like a SpiritAdvisor]].
353* HeroicSacrifice: [[spoiler: Kind of. He loses control of Sigurd's armor as a result of the massive amount of damage he takes on protecting the party from Baugauven. The sword he's possessing still exists, however.]]
354* GuestStarPartyMember: The second to join the Warriors of Darkness. Unlike some of the others, he does find a way to remain in the party. [[spoiler: As a weapon in your inventory, that is]].
355* LukeIAmYourFather: Sort of. [[spoiler: He's controlled by Graham's mind inside a dark sword, but possessing Nacht's father's armor which he refers to as if it were Sigurd. Which it may be in some way.]]
356* MeaningfulName: "Gram" was the name of the sword Sigurd used to kill the dragon Fafnir in Norse mythology, fitting for Graham's former position as Sigurd's comrade. [[spoiler:And also because he is literally embodied in a sword.]]
357* MightyGlacier: He is slow but strong, like a Dark Knight used by the player.
358* SoleSurvivor: [[spoiler:Well, except for Nacht who wasn't at the castle at the time.]]
359* StatusEffects: Curse causes both Curse and Sap status effects.
360* TalkingWeapon: [[spoiler: He becomes one after losing the armor, as a sword that the party can wield]].
361[[/folder]]
362
363[[folder:Matoya]]
364!!Matoya
365[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_matoya1.png]]
366An exotic dancer in the desert city of Gardenia. She is the fourth of that name.
367----
368* TheAgeless: [[spoiler: As long as she holds onto her Crystal Eye.]]
369* DefectorFromDecadence: She explains that long ago, she became the lover of an Imperial who took her to the capital to dance for the Emperor. Seeing their evil caused her to run away from that life and turn rebel.
370* GuestStarPartyMember: Third to join the Warriors of Darkness.
371* ImmortalityInducer: [[spoiler: The Crystal Eye.]]
372* LegacyCharacter: The fourth dancer named "Matoya" to dance in Gardenia. [[spoiler:At least, [[ReallySevenHundredYearsOld that's what she tells people.]]]]
373* MagicDance: Her job class is Dancer.
374* MythologyGag: To Matoya the Witch from ''VideoGame/FinalFantasyI''.
375* MySignificanceSenseIsTingling: In the prologue of the game, she can be seen sensing something happening quite far away from her, which turns out to be the crystals splitting the world in two.
376* OldShame: InUniverse example; Asmodai reveals that [[spoiler:they were ''lovers'' many, many years ago]]. She responds that she doesn't know what she was thinking back then.
377* LaResistance: [[spoiler: She leads Desert Moon, which is this]].
378* LikeASonToMe: She sees Azhar, her NumberTwo, as her son. [[spoiler:She's devastated when he dies.]]
379* OlderThanTheyLook: [[spoiler: [[Really700YearsOld 118]], to be precise.]]
380* SupportingLeader: As the [[spoiler: leader of Desert Moon]], she acts as this. She supports the effort to defeat the Avalon Empire even before joining the party and [[spoiler: gathers the forces of all the party's allies at the end of the story, like Jinnai and the other ninjas]]. Wise and knowledgeable, she fits as a leadership figure overall.
381* {{Stripperiffic}}: As seen in her image.
382[[/folder]]
383
384[[folder:Jinnai]]
385!!Jinnai
386[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_jinnai1.png]]
387A one-armed ninja and member of the Koga Clan. He was involved in the attack on Burtgang and has since been exiled from his Clan.
388----
389* AnArmAndALeg: He took a particularly bad injury from Gawain that required his right arm to be amputated.
390* BackToBackBadasses: With [[spoiler: Gawain, at the end of the game]].
391* CainAndAbel: The Abel to Tobikage's Cain.
392* CombatMedic: His Ninjutsu abilities include percentage-based healing abilities, Healing Pill and Restorative Pill.
393* DefectorFromDecadence: [[spoiler:Upon learning his clan sided with the Avalon Empire, and realizing how far from their values they've derailed with the attack on the kingdom of Burtgang, he's remained in hiding since rebelling against his clan's unethical choices.]]
394* DualWielding: In the flashback to the attack on Burtgang, he has Dual Wield ability. In the present day, he can't exactly do that, due to having only one arm.
395* ElementalPowers: The Ninjitsu abilities [[PlayingWithFire Flame]], [[MakingASplash Flood]], [[ShockAndAwe Blitz]], [[DishingOutDirt Tremor]], and [[BlowYouAway Gale]].
396* FlechetteStorm: He can throw shuriken in battle.
397* GuestStarPartyMember: The fourth to join the Dark Warriors.
398* HandicappedBadass: He lost his right arm after Gawain injured him in Burtgang, but has "mastered swordsmanship", to the point that he now deals more damage with one arm than most of the party can deal with any of ''their'' swords.
399* HumanPopsicle: [[spoiler: Cocytus of Ice freezes him in one, but he recovers by the end of the game to help against the forces of Nil]].
400* KatanasAreJustBetter: As a ninja, he can wield them.
401* LeftHandedMirror: To Tobikage. [[spoiler:Both are adopted sons of the Elder, but while Jinnai defected after learning his clan was working for the Empire, Tobikage stayed and embraced their new ideology.]] Interestingly, this split happened right after Jinnai lost his right arm, forcing him to become left handed.
402* LightningBruiser: He is fast and strong as a party member.
403%%* {{Ninja}}: Obviously.
404* SmokeOut: Using Smoke Bombs to run away from battles is one of his favorite tricks.
405* StatusEffects: Flash (blind) and Noxious Gas (poison).
406[[/folder]]
407
408[[folder:The Mask]]
409!!The Mask
410[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_maskedman1.png]]
411A magus who is seeking the ultimate Black Magic spell. He is watching over Sol and Nacht for some mysterious reason. He joins the Warriors of Darkness during an encounter with Avalon's soldiers.
412----
413* BigDamnHeroes:
414** Shows up to save [[spoiler:Edna]] from Styx in the nick of time.
415** And then again to save [[spoiler:Glaive]] from being killed by Imperial soldiers.
416** And again to save [[spoiler:all four Dark Warriors]] from Cocytus.
417** One final time, [[spoiler: at the end of the game, [[NotTooDeadToSaveTheDay his spirit, along with Vata's and Freyr's]] saves Dusk and Alba, teleporting them away after they stay back to hold off the Nil from devouring them]].
418* BlackMage: A Magus, the Black Mage's upgraded form.
419* EvilMeScaresMe: [[spoiler:He spends all his time trying to stop his other self's evil plans and warns the Warriors of Darkness that they have to beat him.]]
420* HeroicSacrifice: ''Three times''. [[spoiler:First, he defends the Warriors of Darkness from Cocytus, then he performs what appears to be a self-sacrificing move in order to restore health to the Warriors as they fight Chaos Elgo, and then his spirit helps to hold back the tide of light from the exploding Nil]].
421* LiteralSplitPersonality: [[spoiler: The Mask is Elgo's self-doubt and morality made manifest, and was split from him when the Crystal shattered the world in two.]]
422* MaskPower: Masked and a powerful mage.
423* MysteriousProtector: Although not in a {{Shojo}} or MagicalGirl series, he still serves the same role. He wears a domino mask and pops up to save the party in the nick of time multiple times and then vanishing before he can be thanked.
424* TheRedMage: Has both Black and White magic, although he is stronger in the offense department. [[spoiler:Fitting, considering his identity]].
425* MagicStaff: He wields them in battle.
426* GuestStarPartyMember: [[spoiler:Twice.]] He is the last to join the Dark Warriors' party.
427* LongHairedPrettyBoy: [[spoiler: Just like Elgo]].
428[[/folder]]
429
430!Various [=NPCs=]
431[[folder:Bikke]]
432
433
434The Pirate King. He and his men have closed off Port Capo for some reason.
435----
436* AsskickingLeadsToLeadership: The pirates only follow someone who is stronger than them. [[spoiler:Which means that once you beat him, he and they follow you.]]
437* TheCavalry: [[spoiler: Shows up to save you from your HopelessBossFight with Styx.]]
438* DefeatEqualsFriendship: After you fight him, he becomes a steadfast ally to the party.
439* FlunkyBoss: He has a few of his lackeys with him in battle.
440* MythologyGag / {{Expy}}: He isn't the first [[VideoGame/FinalFantasyI Bikke the Pirate King]] to close off a port in this series. [[spoiler:Nor is he the first to grant you use of his ship when you beat him.]]
441* ThePiratesWhoDontDoAnything: Being a pirate seems to entail a lot of sitting around and drinking, and not much else.
442[[/folder]]
443
444[[folder:Sigurd]]
445A Dark Knight from Falgabard who is renowned as its "hero". He died during the Empire's assault of Falgabard.
446----
447* AlwaysWithYou: [[spoiler:Says this exact words to Nacht during the final battle.]]
448* BlackKnight: As a Dark Knight of Falgabard.
449* DaddyHadAGoodReasonForAbandoningYou: [[spoiler:He just wanted to protect his son.]]
450* DisappearedDad: [[spoiler:He is Nacht's.]]
451* HeroicSacrifice: [[spoiler:Dies to protect Graham from Baugauven.]]
452* HeroWithBadPublicity: The ghosts of Falgabard believe he abandoned the castle and condemn him as a coward.
453* NotTooDeadToSaveTheDay: [[spoiler:His spirit manifests as his armor to weaken The Nil during the final battle.]]
454[[/folder]]
455
456[[folder:Tobikage]]
457The adopted son of the Elder of the Fuga Clan, and Jinnai's adopted brother.
458
459* ElementalPowers: Has the Ninjitsu abilities [[PlayingWithFire Flame]], [[MakingASplash Flood]], [[ShockAndAwe Blitz]], [[DishingOutDirt Tremor]], and [[BlowYouAway Gale]].
460* CainAndAbel: The Cain to Jinnai's Abel.
461* DualWielding: Wields two blades, like most ninja in the series.
462* FlechetteStorm: Since he uses the ninja job class he is capable of them and favors using this ability in battle.
463* GracefulLoser: [[spoiler:Dies congratulating his brother's strength and tells Jinnai to live with honor.]]
464* KatanasAreJustBetter: A katana wielder, like most ninja.
465* HuntingTheMostDangerousGame: The logical extreme of his obsession with hunting. He really gets off on hunting the party and Jinnai.
466* NighInvulnerable: Knows a secret Ninjutsu technique that makes him immune to damage.
467* {{Ninja}}
468[[/folder]]
469
470!Imperials
471[[folder:The Emperor]]
472!!The Emperor
473[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_greatemperor1.png]]
474The ruler of the Empire.
475
476[[spoiler:For tropes applying to who's under the armor, see Elgo's entry under Spoiler Characters.]]
477----
478* BigBad: The main antagonist of the game.
479* TheEmperor: Obviously.
480* GenocideBackfire: His tendency [[spoiler: to kill all but one SoleSurvivor in multiple towns is what eventually leads to his defeat.]]
481* ReallySevenHundredYearsOld: [[spoiler: He's well over 100 years old]].
482* TinTyrant: His armor calls [[VideoGame/FinalFantasyV Exdeath]] to mind, among others. [[spoiler:However, you never fight him in the armor. The party attacks an empty suit of armor they are led to believe contains the Emperor. When they face the Emperor for real, he is wearing the same Red Mage outfit he always has been.]]
483* WalkingSpoiler: There's a lot more to him than there seems to be.
484* YouHaveFailedMe: To [[spoiler:Cid, who survives the ordeal.]]
485[[/folder]]
486
487[[folder:Cid]]
488!!Cid
489[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_sid1.png]]
490A commander of an airship in the Imperial fleet. It is he that "recruits" Nacht, Alba, Dusk, and Sarah to steal the Lux Crystal.
491----
492* TheCavalry: [[spoiler:Comes to save Argy's airship alongside his Argy-2s and Mysidian mages.]]
493* GracefulLoser: After [[spoiler: the party defeats him, he isn't too proud to tell them of an escape route from the exploding airship, while he chooses to go down with the ship himself]].
494* TheHeavy: He drives most of the plot as far as the imperials are concerned.
495* HeelFaceTurn: [[spoiler: It takes a while, but he eventually comes to the party's aid to help them stop the Nil, thanks to the Argy-2's witnessing his status as a GracefulLoser and saving him]].
496* KickTheDog: His treatment of Argy as nothing more than a machine and striking Dr. Lugae when he objects certainly qualifies.
497* {{Magitek}}: His specialty.
498* MythologyGag: He's a villainous {{Magitek}} scientist with an airship. It seems they incorporated nearly all the Cid traits into one crazy package. [[spoiler:His ending evokes the original Cid when he decides to turn his airship into a trasport for hire.]]
499* NoNonsenseNemesis: Ties into his PragmaticVillainy aspect.
500* PragmaticVillainy: Everything he does has a logical reason and a goal behind it. From conscripting and [[NiceJobFixingItVillain arming]] [[YouAllMeetInACell prisoners of war]] for a suicide mission, to treating Lugae poorly when the mad scientist spends all his time on his pet project and very little on practical work.
501* RedemptionEarnsLife: [[spoiler: After he saves the party as detailed under GracefulLoser, the Argy-2's, which he previously ridiculed, rescue him after he saved their "friends." The act is enough to move him to tears and leads to his HeelFaceTurn]].
502[[/folder]]
503
504[[folder:Dr. Lugae]]
505A {{Magitek}} scientist working for the Empire. He is the creator of Argy.
506----
507* AdaptationalHeroism: The original Lugae that he is based on was an amoral mad scientist with several atrocities under his belt. This Lugae has a moral center and acts as a parent to his creation.
508* TheCavalry: [[spoiler: Comes back from the "dead" to save the party in his airship in the nick of time.]]
509* DisneyDeath: Chooses to [[spoiler: stay aboard his sinking ship because he refuses to leave his "daughter's" body. The ship sinks beneath the waves and everyone believes him to be dead... Until it rises up again as an airship later in the same chapter.]]
510* FatherlyScientist: Views Argy as his child.
511* [[SixthRanger The Fifth Ranger]]: [[spoiler:Of Sol's party, after his HeelFaceTurn.]]
512* EinsteinHair: He sports it, just like his namesake.
513* HeelFaceTurn: [[spoiler: Helps the heroes escape the Empire because they were important to his "daughter". Later risks death to help Sarah for the same reasons.]]
514* MadScientist: Complete with scary lab.
515* {{Magitek}}: Specializes in it, even more so than Cid.
516* MissionControl: [[spoiler: During the Heliogabalus dungeon, then later in the Void.]]
517* MythologyGag: He's not [[VideoGame/FinalFantasyIV the first]] hunchback MadScientist with EinsteinHair in this series named Lugae. However, he is ''enormously'' more moral.
518* SmartPeopleWearGlasses: Though at first they were ScaryShinyGlasses.
519[[/folder]]
520
521[[folder:Baugauven of the Flame]]
522!!Baugauven
523[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_baugaven1.png]]
524->''Baugauven, ever cocky and warlike, is known by friend and foes alike as the Explosive Berserker. His command over the Empire's special forces leave no doubt as to the power he wields, and his "Final Backdraft" attack leaves his enemies scorched into lifeless husks.''
525
526One of the Empire's four generals. He's extremely vicious and without mercy.
527----
528* ArchEnemy: Graham's. And by extension, [[spoiler:Nacht's]].
529* BackFromTheDead: [[spoiler: The Emperor revives him to gather the Dark Matter, but he definitely CameBackWrong.]]
530* BadBoss: When the dragons' attack cripples the airship, Baugauven abandons ship so that the Warriors of Light will die in the crash, leaving behind his own soldiers to perish as well.
531* TheBerserker: As noted in his official profile.
532* BloodKnight: He loves to battle. Of the four generals, he's the most battle-mad and vicious, both in his methods and in his boss sprite.
533* BondVillainStupidity: He leaves you on a burning, out-of-control airship, assuming that you'll never survive.
534* DualWielding: He dual wields swords.
535* HeadsIWinTailsYouLose: The third fight against him.
536* HopelessBossFight: [[spoiler:The first two times you fight him.]]
537* PersonalityPowers: Fitting, PlayingWithFire.
538* RecurringBoss: He is fought a couple times over the course of the game.
539* RedBaron: Of the Flame.
540[[/folder]]
541
542[[folder:Vata of the Wind]]
543!!Vata
544[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_vata.png]]
545->''Mercenaries aren't often bound to a higher calling, but Vata is the exception that prove the rule. Brash and unpredictable, he excels at guerrilla warfare.''
546
547One of the Empire's four generals. He's headstrong and ruthless, showing little respect for the regular military forces.
548----
549* AloofAlly: He gradually turns into this, dropping hints to the party and helping them to get out of jams, but he refuses to explain himself until they're in the World of Nil. Even after the revelation of his motives leads Aigis to say they'd have welcomed him into their group, Vata simply says that he blows like the wind.
550* ArchEnemy: Sol takes a personal grudge against him and will rush him on sight.
551* BecomingTheMask: He confesses that [[spoiler:he had given up hope of avenging his hometown and was turning into an Imperial servant no different from the other generals... until he met the party.]]
552* BlowYouAway: As one might guess.
553* BreathWeapon: [[spoiler: Which he gets from stealing the Dragoon job crystal]].
554* TheCameo: He appears as a Signet in ''VideoGame/FinalFantasyDimensionsII'' as a wind elemental summon.
555* CombatPragmatist: He is said to specialize in guerilla warfare, and [[spoiler: he does something unprecedented that no other ''Final Fantasy'' villain has done before - he learns to job change just like the player!]]
556* HeelFaceTurn: [[spoiler: Sabotages the Helioglabalus and helps the Light Warriors escape it before it crashes. Later, he gives his life to give the party the chance to defeat the Emperor.]]
557* HeroicSacrifice: [[spoiler: Allows himself to be possessed by the Dark Flow so that the Warriors' attacks can affect it.]]
558* InASingleBound: He's pretty good at this [[spoiler: after stealing the Dragoon job crystal]].
559* MeaningfulName: Vata is an alternate spelling of Vayu, the Hindu lord of the winds.
560* PainfulTransformation: [[spoiler:When he absorbs the Dark Flow, he is partially transformed into an entity like the servants of Nil, grimacing and gripping one of his arms in pain as it's engulfed in dark flames. Eventually, his face is overtaken by the darkness too.]]
561* PersonalityPowers: He is careless and aloof, like the wind.
562* RecurringBoss: He is fought the most out of any other boss, at ''five'' times.
563* RedBaron: Of the Wind.
564* ScreeningTheCall: [[spoiler:Swipes the Dragoon crystal's blessing meant for Barbara.]]
565* SoleSurvivor: [[spoiler: Of his village, which was destroyed by the Empire. Like Lux, it held a crystal.]]
566* TheStarscream: [[spoiler: Playing a long con to destroy the Empire.]]
567[[/folder]]
568
569[[folder:Asmodai of the Earth]]
570!!Asmodai
571[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_asmodai.png]]
572->''Don't be fooled by his composed demeanor--Asmodai is a vicious villain who has long abandoned mercy and compassion. Subterfuge and espionage are his weapons of choice, but when forced into direct combat, he commands powerful miasmas drawn forth from the earth that rots whatever he treads.''
573One of the Empire's four generals. He is a firm believer in prophecies.
574----
575* AnimeHair: Sticks straight up, though it is more noticeable in his sprite.
576* BackFromTheDead: [[spoiler: The Emperor revives him to gather the Dark Matter, but he definitely CameBackWrong.]]
577* DishingOutDirt: His specialty.
578* ElementalHairColors: His orange, [[AnimeHair spiky hair]] reflects his rocky element.
579* ForcedTransformation: [[spoiler:His body appears to have been transmuted into sand and soil in his final battle.]]
580* ForegoneVictory: [[spoiler: The second fight against him with only Gramps.]]
581* HopelessBossFight: [[spoiler:But only the first time you fight him.]] The first fight against him even provides the current page image!
582* MeaningfulName: Asmodai is a powerful demon in Christian mythology. He is said to be a king among demons and punish adulterous men. [[spoiler:The character disguises himself as King Feyr, and his treatment of the real King Feyr, a HandsomeLech, could be seen as a kind of punishment.]]
583* OlderThanTheyLook: [[spoiler: Was Matoya's lover in their youths, making him roughly the same age as her (and Matoya is 118).]]
584%%* RedBaron: Of the Earth.
585* StatusEffects: Can dish out poison, paralysis, confusion, or slow to the whole party at once.
586[[/folder]]
587
588[[folder:Styx of the Water]]
589!!Styx
590[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_styx1.png]]
591->''The lone female member of the four Generals, Styx the Witch is a cunning enchantress with a penchant for popping up unexpectedly. Her dominion over the forces of water enable her to manipulate liquid as she sees fit, and she uses its glassy reflection to conceal her true form.''
592One of the Empire's four generals. She is a witch who relies on trickery and traps.
593----
594* BackFromTheDead: [[spoiler: The Emperor revives her to gather the Dark Matter, but she definitely CameBackWrong.]]
595* ForcedTransformation: In the World of Dusk [[spoiler:she is transformed into a mermaid]].
596* HopelessBossFight: [[spoiler:The second fight against her.]]
597%%* MagicStaff: She wields one.
598* MakingASplash: She uses water-elemental attacks in battle and is weak to lightning.
599* ManipulativeBitch: Fooled Eduardo into making a pact with her, which resulted in him turning into a frog. She later tries to pull a similar trick by [[spoiler:posing as Sarah's deceased mother]], but it falls flat.
600* MasterOfIllusion: As her quote indicates, she uses illusory powers to manipulate others.
601* MeaningfulName: Styx is a river that borders Hades. Any oath sworn on the Goddess Styx had to be honored, and usually led to the death of a loved one in most myths. This character is associated with the water element and twists her promises to make things worse for the petitioner.
602* RedBaron: Of the Water.
603* TheSmurfettePrinciple: As noted in her official bio, but this is before it turns out that there are four more ''Divine'' Generals, which contain another woman in their ranks... making this a case of TwoGirlsToATeam.
604%%* StatusEffects: Mini and Sap.
605* {{Stripperiffic}}: Once she throws off that robe.
606[[/folder]]
607
608[[folder:Shango of the Lightning]]
609!!Shango
610[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_shango1.png]]
611->''Master of lightning, Shango commands powers of which the four generals can barely conceive. A giant among men, he stands more than ten feet tall, his imposing figure striking fear in all he faces. His sword techniques are far above and beyond those of the other divine generals.''
612One of the four Divine Generals of the Empire, with the power of lightning.
613----
614* {{BFS}}: He wields an enormous greatsword.
615* TheGiant: He stands more than ''ten feet'' tall.
616* GracefulLoser: [[spoiler:With his last words he expresses his wish that he had met people like the Warriors back when he was still human.]]
617* MeaningfulName: In Yoruba mythology, Shango is the god of fire, lightning, and thunder. This is carried over to Haitian voodoo, where he is venerated as the god of thunder and weather.
618* MythologyGag: He restores the party to full health and magic before commencing the battle just like [[VideoGame/FinalFantasyIV Rubicante]].
619* ShockAndAwe: A master of lightning magic. The party has to solve a floor puzzle involving lightning streams and dodge random strikes on their way to fight him.
620* SortingAlgorithmOfEvil: Only appears after you have defeated the Four Generals multiple times.
621* YouHaveFailedMe: [[spoiler:To Styx after she is defeated by the party for the third time.]]
622[[/folder]]
623
624[[folder:Cocytus of the Ice]]
625!!Cocytus
626[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_cocytus.png]]
627->''Cocytus is the divine general who commands the bone-shattering forces of ice. It is only fitting, than, that her expression is cold and her attitude frigid, with emotion being something she knows only the weak possess.''
628One of the four Divine Generals, with the power of ice.
629----
630* AnIcePerson: Her specialty.
631* ElementalHairColors: Her long, white hair is indicative of her ice elemental powers.
632* EmotionlessGirl: She believes only the weak posses emotions.
633* EvilIsDeathlyCold: Fitting, for her ice powers.
634* HumanPopsicle: She's great at turning people into them.
635* MeaningfulName: In Dante's ''Literature/TheDivineComedy'', Cocytus is the innermost circle of Hell and is a frozen lake. It's home to three sections: [[CainAndAbel Caina]] for traitors to family, Antenora for traitors to country, and Ptolomea for traitors to guests. [[spoiler:Very appropriate, seeing as how all three happen in the arc she's introduced in.]]
636* WhiteHairBlackHeart: She is evil through and through.
637[[/folder]]
638
639[[folder:Imperio of the Light]]
640!!Imperio
641[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/ffl_char_empireo.png]]
642->''Imperio, right hand man of the Emperor, serves as the unofficial leader of the other three divine generals. In comparison with the violent Shango and the icy Cocytus, he is dignified and refined, with a slight smile always gracing his lips.''
643One of the four Divine Generals, with the power of light. He seems to have the position of the Emperor's right hand.
644----
645* AffablyEvil: To contrast with the violent Shango or [[IceQueen icy]] Cocytus, he is very polite, and treats the Warriors like "honored guests" when they approach Avalon Castle. He even asks politely for them to offer the Crystals to the empire before defaulting to battle when they refuse.
646* DieLaughing: Subverted. He starts laughing "Ge... he..." after taking too much damage, [[spoiler:but it turns out this is him summoning his other half--Gehenna]].
647* TheDragon: Apparently the Emperor's right hand man, though we never see them interact.
648* LightEmUp: Wields the power of light in battle, obviously.
649* LightIsNotGood: He is endowed with the power of light, but he is firmly on the side of the Empire.
650* MeaningfulName: "Imperio" is Spanish for "empire". A fitting name for the man who acts as the de-facto leader of the empire when the Emperor is too busy.
651* SuperpoweredEvilSide: When the battle begins to go poorly for him, [[spoiler:he transforms into Gehenna of the Darkness]]. More of a [[spoiler:differently superpowerd, ''more'' evil side]], really.
652* WeHardlyKnewYe: [[spoiler: Appears for one cutscene and one battle before transforming into Gehenna, who is similarly finished off quickly]].
653* YinYangBomb: [[spoiler:He is also Gehenna of the Darkness]]
654[[/folder]]
655
656[[folder:Gehenna of the Darkness]]
657!!Gehenna
658->''None in Avalon have a darker personality than Gehenna, he who wields black magic as deftly as a child playing with her doll. Yet his existence may be nothing more than rumor, as even throughout the Empire none are said to have seen his form...''
659One of the four Divine Generals, with the power of darkness. A total enigma; it is said that nobody has ever seen him, save for the emperor.
660----
661* TheBerserker: Even more than Bagauven, in contrast to the upstanding Imperio, Gehenna is like a wild beast once he begins his fight with the party.
662* BloodKnight: As he warns the warriors, he's not going to be as "gentle" with them as Imperio was. (That said, he doesn't hit them with debuffs nearly as much.)
663* CastingAShadow: Wields the power of darkness.
664* MeaningfulName: "Gehenna" is a place of torment in Jewish faith roughly analogous to Hell. It is also said to be deeply cursed, once being a place of sacrifices to Moloch.
665* PsychopathicManchild: Pretty much insane and loving it. He is said to throw around black magic like a child playing with a doll.
666* SuperpoweredEvilSide: [[spoiler:He is actually another side of Imperio, who comes out when Imperio begins to lose his fight with the party]]
667* YinYangBomb: [[spoiler:He is also Imperio of the Light.]]
668[[/folder]]
669
670!The Job Classes
671While not characters, these jobs add characterization tropes to the two groups of Warriors.
672
673!!Jobs common to both groups:
674
675[[folder:Freelancer]]
676The base job class for the heroes, although not for any of the {{Guest Star Party Member}}s. It can equip any weapon or armor and has four slots for class skills.
677----
678* JackOfAllStats
679* MagikarpPower: If a character masters ''every other job'', something that requires repeatedly defeating one of the {{Super Boss}}ess to get enough JP, they can have six open ability slots, more than any other job.
680* MasterOfNone: None of their stats can match a proper job without the Memorist's Recollect ability.
681[[/folder]]
682
683[[folder:Warrior]]
684A class that specializes in physical attacks. Can equip nearly all of the melee weapons plus bows.
685----
686* ChainmailBikini: The female Warriors have significantly less armor than the males.
687* CounterAttack: The Warrior teaches the Counter passive skill, which causes the user to automatically attack in response to physical damage.
688* LuckilyMyShieldWillProtectMe: Warriors can equip shields.
689* MightyGlacier: High strength and defense but low speed.
690* StatusBuff: Their Warcry ability boosts the entire party's attack power. It is also a component to the Mighty Wall Fusion Ability, which boosts attack power and both defenses for the entire party.
691[[/folder]]
692
693[[folder:Monk]]
694A martial arts specialist class. Equips claws.
695----
696* BareFistedMonk: As always, they fight barehanded or with gloves/claws.
697* HealingHands: They can act as backup healers with Chakra.
698* HerdHittingAttack: Their Kick ability and the Cyclone Blast F-Ability learned from Kick + Sylph
699* KiManipulation: Including [[VideoGame/FinalFantasyVI Aurablast]].
700* LightningBruiser: Fast, durable, and hits hard.
701* WalkingShirtlessScene: All the males.
702* WolverineClaws: Claws are the only weapon that Monks can equip.
703[[/folder]]
704
705[[folder:Thief]]
706A speedy class that can steal from enemies. Also has an ability to increase item drop rate. Equips daggers, katanas, bows, and boomerangs.
707----
708* DeviousDaggers: One of the thieves' associated weapons is the dagger.
709* EscapeBattleTechnique: Flee.
710* FragileSpeedster: The game's highest speed stat but low defense and mediocre attack power.
711* RandomDrop: Has skills that help with acquiring random enemy drops, including {{rare|RandomDrop}}s.
712* VideoGameStealing: As always, they grant the ability to steal items from enemies.
713[[/folder]]
714
715[[folder:Red Mage]]
716A JackOfAllTrades class that generalizes in physical attacks and black and white magic, but specializes in nothing.
717----
718* AntiMagic: Gains access to Attune Blade, which works like [[VideoGame/FinalFantasyVI Celes's Runic ability]]. Any magic attack directed at the party will be converted to MP for this character, instead.
719* CrutchCharacter: They take 2-3 times as much AP to level as other classes, and start falling behind in the utility department somewhere around mid-game. The Red Mage is the ''only'' class that doesn't have something to make it worth using over the competition at the end of the game.
720* FireIceLightning
721* HealingShiv: The Red Mage's Curative slash somehow makes it possible to heal someone by whacking them with a sword.
722* LuckilyMyShieldWillProtectMe: Red Mages can equip shields.
723* MagicKnight: Red Mages can equip swords alongside their magic.
724* MagikarpPower: The Magic Sword and Dualcast abilities they learn at high levels are extremely useful for melee and magic using classes, respectively.
725* ManaDrain: Although they cannot learn the Osmose spell naturally, they do gain access to Osmotic Slash when Magic Sword is unlocked.
726* MasterOfNone: While ''mastering'' this class is ultimately worth it, the same can't be said for actually having anyone using it as their ''primary'' class mid-late game. Dualcast is better used by a Magus or Devout, and Magic Sword is more useful for a Warrior or Paladin.
727* TheRedMage: Learns White and Black Magic up to level 4.
728* {{Spellblade}}: High level Red Mages teach the Spellblade command, which channels elemental power or status effects into a physical attack.
729* StatusEffects: All of those available to White and Black Mages.
730[[/folder]]
731
732[[folder:White Mage]]
733A class specializing in healing and status buffs.
734----
735* AntiMagic: Silence, which seals the spellcasting ability of the target.
736* AttackReflector: The Reflect spell, which is more of a spell reflector.
737* BackFromTheDead: Raise, which revives a character with limited HP.
738* BeehiveBarrier: Protect (physical) and Shell (magic) spells.
739* EscapeRope: Their Teleport spell alows them to immediately escape a dungeon.
740* GradualRegeneration: The Regen spell.
741* HealingHands: Their curative magic.
742* HolyHandGrenade: Their ultimate spell, Holy. It requires the Seer class to access.
743* {{Intangibility}}: Blink, which allows the target to avoid two physical attacks.
744* ReviveKillsZombie: Most undead are hurt by their healing magic.
745* SquishyWizard: They possess a great Mind stat for healing, but have poor equipment and HP.
746* StatusBuff: White Mages carry Protect, Shell, Regen, and Haste to support their allies. Haste can be upgraded to the Hastega Fusion Ability that affects the entire party.
747* StatusEffects: White Mages gain access to Silence, Mini, and Confusion causing spells.
748* WhiteMage: Learns White Magic up to level 7.[[note]]Light side members can learn up to level 8 once Seer is unlocked.[[/note]]
749[[/folder]]
750
751[[folder:Black Mage]]
752A class specializing in offensive magic and negative status ailments.
753----
754* BlackMage: Learns Black Magic up to level 7.[[note]]Dark side members can learn up to level 8 once Magic is unlocked.[[/note]]
755* DishingOutDirt: The Quake spell.
756* TheFaceless: Their hats obscure their faces.
757* FireIceLightning: They carry the iconic trio at Spell Levels 1, 3, and 6.
758* LifeDrain: The Drain spell absorbs enemy HP.
759* MagicWand: They primarily wield rods to boost their intelligence stat.
760* ManaDrain: The Osmose spell.
761* NonElemental: Comet, Meteor, Flare and Ultima. All but the first can only be unlocked by the Magus.
762* OneHitKO: Death.
763* RobeAndWizardHat
764* SquishyWizard: Even moreso than a White Mage.
765* StatusEffects: Poison, Sleep, Toad, Sap (via Bio), and Petrify.
766[[/folder]]
767
768[[folder:Summoner]]
769A class that summons Eidolons for powerful magic damage.
770----
771* DefeatMeansFriendship: How most of the summons are gained.
772* ElementalPowers: Gain access to even more than the Black Mages.
773** CastingAShadow: Diabolos
774** DishingOutDirt: Titan
775** AnIcePerson: Shiva
776** LightEmUp: Alexander
777** MakingASplash: Leviathan
778** NonElemental: Sylph, Chocobo, Odin, Bahamut
779** PlayingWithFire: Ifrit, Phoenix
780** ShockAndAwe: Ramuh
781* HealingHands: Unicorn and Argy
782* LifeDrain: Sylph does damage to a single enemy, and then heals the party proportional to how much damage was done.
783* SquishyWizard: The squishiest of the pure magic classes.
784* StatusBuff: Argy grants a single random status buff alongside healing the party.
785* SummonMagic
786[[/folder]]
787
788!!Jobs only available to the Light Warriors:
789
790[[folder:Dragoon]]
791A heavily armored class that utilizes the series' signature Jump move. It also has access to breath attacks that hit all enemies.
792----
793* BreathWeapon / HerdHittingAttack: In FireIceLightning, Healing, and {{Holy|HandGrenade}} varieties.
794* ChainmailBikini: The male dragoons are armored from head to toe. Female dragoons? Rather less so.
795* HeroesPreferSwords
796* InASingleBound: The Jump attack, which deals double damage when a spear is equipped.
797* LightningBruiser: Great speed and strength stats allow them to hit hard and often.
798* LifeDrain / ManaDrain: The Lancet ability.
799* LuckilyMyShieldWillProtectMe
800* ShoutOut: Aigis's dragoon sprite resembles [[VideoGame/FinalFantasyIV Kain Highwind]].
801[[/folder]]
802
803[[folder:Bard]]
804A class that relies on the magic of music for attacking.
805----
806* AlliterativeName: All of the Bardsongs's names.
807* MagicMusic: Bardsongs. It can be used for:
808** [[WhiteMagic Healing]]
809** StatusEffects
810** StatusBuff: In addition to their own buffing songs, Bards are necessary for many supportive Fusion Abilities such as Hastega.
811* MusicalAssassin
812* SpoonyBard
813[[/folder]]
814
815[[folder:Memorist]]
816Memorists can use all abilities known by the character, but there is a catch. Using the Memorandum ability replaces all of a character's battle commands with those randomly chosen from commands they know.
817----
818* EliteTweak
819** Their Recollect ability sets the user's base stats to an abysmal ten, but can be powered up by collecting Memories, allowing the player to manipulate the Memorist's stats exactly as they desire once enough memories are collected.
820** The player can control which commands appear via Memorandum by being selective about which jobs they level up. One common example is for a Memorist to only level up as a Red Mage and Memorist, leaving them with only four commands and thus guaranteed to get Doublecast every time Memorandum is used. Because of the way that Memorandum handles Doublecast, the Memorist is able to access every White Magic, Black Magic, Summon Magic, and Spellblade spell available to the Light Warriors that way.
821* JackOfAllTrades: A Memorist can use any ability in the game, provided you've learned them. They can also equip any weapon or armor except for Holy Swords and Dark Swords.
822* MagikarpPower: In order to get full utility out of this class you'll need to level other jobs first.
823* OneWayVisor
824[[/folder]]
825
826[[folder:Paladin]]
827A heavily armored class that uses class specific holy swords and holy sword abilities.
828----
829* HerdHittingAttack: Their Wide Slash ability hits the entire enemy group.
830* HolyHandGrenade: The Holy Blade abilities and their class-specific swords are Light elemental.
831* KnightlySwordAndShield: Upstanding knights who fight with a sword and shield.
832* LuckilyMyShieldWillProtectMe: Paladins can equip Shields.
833* MightyGlacier: Good strength and exceptional defense, but lacking in speed.
834* SpellBlade: Their ultimate standard attack is Ivory Slash, channeling holy power into their sword to cause heavy damage to the enemy.
835* StatusBuff: Their Mighty Guard spell boosts applies Protect and Shell to the entire party. It can be used to create the Mighty Wall Fusion Ability, which does the same thing plus boosting the party's attack power.
836* TakingTheBullet: Gains the Cover ability to protect their allies from damage.
837[[/folder]]
838
839[[folder:Seer]]
840Masters of White Magic.
841----
842* AnimalEaredHeadband: Sarah gets the classic Cat-Ear Hood while Dusk gains a cat-eared headband.
843* BackFromTheDead: Learns Araise, which revives and fully restores a KO'd character.
844* DispelMagic[=/=]StatusBuffDispel: Learns Dispel.
845* HatOfAuthority: Sol and Aigis wear priestly hats.
846* HealingHands: In addition to all White Magic, gains access to Benediction, a skill that replenishes HP for the party, albeit with a chance of failure.
847* HolyHandGrenade: The Holy Spell.
848* PrestigeClass: While other advanced jobs are more distinctive, the Seer is a flat upgrade to the White Mage.
849* SquishyWizard: Sacrifices even more survivability for more MP and mind.
850* StatusBuff: Boosts elemental resistances with Res. Element ability.
851* WhiteMage: The upgraded form of the base White Mage class.
852[[/folder]]
853
854!!Jobs available only to the Dark Warriors:
855
856[[folder:Ranger]]
857Master archers who rely on speed.
858----
859* ImprobableAimingSkills: You can choose to aim at a target's mouth, causing Silence, or at their heart, causing Confusion.
860* LightningBruiser: They're very fast, deal high damage, and have decent HP. Their defenses are mediocre, but if positioned in the back row this barely comes into effect.
861* StatusEffects: Paralysis, Confusion, and Silence.
862[[/folder]]
863
864[[folder:Dark Knight]]
865An armored melee class that uses the class-specific dark swords.
866----
867* CastFromHitPoints: Darkness and Onyx Wave consume one third of your max HP to use.
868* CastingAShadow: Most of their attacks and their class-specific weapons are Dark elemental. It is also the primary source of Dark elemental Fusion Abilities.
869* HeroicRROD: Last Resort massively improves all of the Dark Knight's stats, but inflicts Doom on them, killing them after a count of 10.
870* LifeDrain: Gains the HP Drain ability, which restores HP proportional to the amount of physical damage the character does.
871* LuckilyMyShieldWillProtectMe
872* MightyGlacier: Normally it has great strength and vitality, but poor speed. However, it can gain a skill that makes itself stronger, faster and tougher. Then it becomes a LightningBruiser. The disadvantage to using this skill however, is that the user casts Doom on him/herself and gets Knocked Out shortly after.
873* SpellBlade: The Dark Knights final standard ability is Ebony Slash, which channels dark power into their sword(s) to cause heavy damage to the enemy.
874* StatusEffects: Curse causes both Curse and Sap status effects.
875[[/folder]]
876
877[[folder:Dancer]]
878A class that relies on magic dances to heal the party or debuff enemies.
879----
880* MagicDance: They can create various supportive effects through their dances.
881* ManaDrain: Osmose dance works like the Black Magic spell of the same name.
882[[/folder]]
883
884[[folder:Ninja]]
885Stealthy assassins who rely on speed.
886----
887* CombatMedic: In addition to being strong fighters, they are respectable backup healers with their percentage-based healing Ninjutsu.
888* ElementalPowers: The Ninjutsu abilities [[PlayingWithFire Flame]], [[MakingASplash Flood]], [[ShockAndAwe Blitz]], [[DishingOutDirt Tremor]], and [[BlowYouAway Gale]].
889* DualWielding: They have the innate ability to wield two weapons and can eventually learn to pass that ability on to other classes.
890* FlechetteStorm: Their Throw command allows them to toss unused weapons or specialized shuriken to damage enemies.
891* KatanasAreJustBetter: Their main weapon, which have good attack power, useful WeaponOfXSlaying effects, and enhance the Ninja's already high speed.
892* LightningBruiser: Speed second only to the Thief, and high enough attack power that the sheer number of times they can attack the enemy make them among the party's top damage dealers.
893* {{Ninja}}: [[ExactlyWhatItSaysOnTheTin Natch]]
894* SmokeOut: Smoke Bomb allows the party to immediately escape from battle.
895* StatusEffects: Flash (blind) and Noxious Gas (poison).
896[[/folder]]
897
898[[folder:Magus]]
899Masters of Black Magic.
900----
901* BlackMage: The upgraded form of the base Black Mage class.
902* FireIceLightning: Carried over from the Black Mage.
903* TheFaceless: Their faces are covered in shadow despite lacking a hat.
904* MagicWand: As before, they primarily equip rods to enhance their intelligence, even giving up the alternatives that the Black Mage could use.
905* NonElemental: Learns Flare and Ultima besides having access to Comet and Meteor.
906* PrestigeClass: While other advanced jobs are more distinctive, the Magus is a flat upgrade to the Black Mage.
907* SquishyWizard: Sacrifices even more survivability for more MP and intelligence.
908[[/folder]]
909
910!'''SPOILER CHARACTERS'''
911
912[[folder:[[spoiler:Elgo, Emperor of Avalon]]]]
913!!Emperor Elgo
914[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/ffd_chaos_elgo.png]]
915 [[caption-width-right:265:Chaos Elgo]]
916->''"An emperor must be the absolute symbol of the land, feared by one and all. The position exists beyond the realm of age and death, like a god among mortals. My people have always been ruled by an emperor since time immemorial. But I hungered for more than temporal power. I wanted the strength of the Crystals to defy death itself and reign until the very end of days!"''
917-->--Elgo, [[TheReveal revealing his goals to the heroes.]]
918
919Elgo was never what he appeared, being the true BigBad. He is actually the Emperor, and he seeks to use the power of the crystals to [[GodhoodSeeker become a god]] and cheat death. The crystals themselves sense this and attempt to keep him from gaining them all, and by game's end he is almost successful...that is, until he loses his [[PowerOfTheVoid control over the Nil]] and is absorbed, becoming [[FinalBoss Chaos]] [[EldritchAbomination Elgo.]]
920----
921* AffablyEvil: He's still cordial to the the Warriors when they reach his final stronghold in the World of Nil, complimenting them on their skill, thanking them for their efforts, and offering to laud them as the heroes of the new age if they'll just hand him the Crystals. (He is not surprised when they refuse, though.)
922* AllAccordingToPlan: Says it word to word when the party delivers a ShutUpHannibal to him.
923* BigBad: Of the whole game.
924* BodyHorror: He does NOT look pretty after changing into Chaos Elgo.
925* TheChessmaster: He manipulated all the pieces to fall into place for him to gain the power of Nil.
926* CompositeCharacter: The result of putting [[VideoGame/FinalFantasyII Emperor Mateus]] and [[VideoGame/FinalFantasyV Exdeath]] in a blender and hitting puree, having Palamecia's motives and personality and Exdeath's style of armor (he's never seen in it though) and PowerOfTheVoid, as well as his [[EvilIsNotAToy ultimate fate]], with an extra dash of [[VideoGame/FinalFantasyIV Zemus's]] HiddenVillain and ManBehindTheMan thrown in. In fact, [[VideoGame/FinalFantasyXV Ardyn]] might have borrowed a bit from him.
927* EldritchAbomination: As [[FinalBoss Chaos Elgo.]] Just look at him!
928* EvilIsNotAToy: He was good, but not good enough to have one over [[EldritchAbomination the Nil]].
929* TheEmperor: Shadow Emperor variant - to HIMSELF from the very beginning, even! That was ''his'' armor you crumpled a while ago.
930* EvilIsVisceral: Once again, Chaos Elgo. Most apparent in the first form, which is a lump of flesh with a face, one hand, and the remnants of a sleeve.
931* FaceHeelTurn: Averted, with the exception of the genuinely benevolent Mask half of himself, he was ''never'' on your side to begin with.
932* FinalBoss: The last boss you face in the main storyline.
933* GodhoodSeeker: Wants to become a living, immortal god by claiming all of the Crystals, and will even resort to fighting the heroes himself for that very reason.
934* TheManBehindTheMan: To all the other villains aside from the Nil, including HIMSELF, impressively enough.
935* OtherMeAnnoysMe: When Diana protests that the Elgo she knew was a kind person, Elgo explains that the Mask was his "weaknesses" (aka: morality) given form and calls him worthless trash.
936* PainfulTransformation: Two of his Chaos Elgo forms sport a ThousandYardStare. The third? Is screaming. It's screaming so much it's sprouted extra faces to scream with.
937* PowerOfTheVoid: Through the Nil.
938* TheRedMage / MagicKnight: His Red Mage skills carry over to his boss encounter, wherein the Nil buffs him up ''immensely'' to the point he's doling out high-end Flares and Holies like it's nothing.
939* TinTyrant: As the Emperor.
940* WalkingSpoiler: Learning anything significant about him would spoil several major plot points of the game.
941* WhiteHairBlackHeart: He's evil, through and through.
942* YinYangBomb: Chaos Elgo has both a [[LightIsNotGood Light]] and [[DarkIsEvil Dark]] phase during the final battle. As a human, he counts through his magnified Red Mage skillset as well.
943[[/folder]]
944
945[[folder:[[spoiler:The Nil]]]]
946An ancient power of nothingness residing within the Void, [[ElementalEmbodiment or perhaps the Void itself]]. This incarnation of the Void is unique in that the concept itself seems to be sentient, as well as ''malignant'', therefore giving it the traits of a character. In it's great bid to return everything to non-existence, the Nil created a host of powerful monsters known as the [[TheLegionsOfHell Armies of Nil]], led by the Blades of Nil (Suffering, Despair, Anguish and Misery). It used Elgo to further it's omnicidal designs, giving him power in exchange for an opportunity to manifest in the wolds of light and dark. It is the source of the Dark Flows, which are similar to portals and lead to various areas of the Void. It is fought directly twice, once when Vata [[HeroicSacrifice sacrifices]] himself by forcing the Nil to use him as a host and is defeated in battle, and the second time as the FinalBoss, Chaos Elgo, where it manifests enough of it's power to nearly kill the party.
947
948* AchillesHeel: May only be some part of or particularly powerful Void entity/elemental rather than the whole thing, considering that it can be permanently killed by forcing it to descend into a living being to use as a host. Vata proved the concept by absorbing and bonding with a Dark Flow, and Chaos Elgo carried it all the way.
949* EldritchAbomination: One of the truest examples in the series, being an incomprehensible, unseeable, paradoxically sentient force of pure nothingness.
950* ElementalEmbodiment: Can be said to have gone past the embodiment phase, given how it doesn't physically exist at all, but it's close to one for Nothingness.
951* EnigmaticEmpoweringEntity: An evil variant, providing the BigBad with the power he needs to enact his plot.
952* EvilIsNotAToy: Elgo [[OneWingedAngel found out]] [[BodyHorror the hard]] [[FinalBoss way]].
953* {{Expy}}: Seems to be one of The Nothing from Literature/TheNeverendingStory, being a force of seemingly sentient, literal nothingness.
954* FinalBoss: After manifesting as Chaos Elgo, dualing up with Elgo himself in this regard.
955* GreaterScopeVillain: Elgo may be the BigBad, but the Nil is his main backer; without it, he'd have gotten nowhere.
956* OmnicidalManiac: When left to its own devices, it attempts to destroy the universe completely.
957* PowerOfTheVoid: It is a manifestation of the Void itself.
958* SentientCosmicForce: Again, of the Void.
959* UnseenEvil: A rare case of this for the franchise. It's nothingness, so you can't really ''see'' it at all, and it has no physical shape and form of his own, meaning it is never really seen itself. It can manifest itself in others, however, such as Vata and Elgo. As such, it's ''not'' TheUnfought.
960* WalkingSpoiler: As far as "walking" is concerned, anyways.
961* YinYangBomb: Seems to be associated with both light and dark when manifesting, with the '''Dark''' Flows giving a dark edge.
962
963[[/folder]]
964

Top