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1![[center:[[Characters/{{Bionicle}} Main]] | Characters/BionicleChronicles | Characters/BionicleAdventures | Bionicle Legends | [[Characters/BionicleSpherusMagna Bara Magna]] ]]
2The stakes grow higher as the mission to save Mata Nui takes our heroes to new lands. The first two arcs revolve around a squad of Matoran turned into Toa venture to the treacherous Voya Nui and the underwater Mahri Nui, opposing the likes of renegade thugs and mutated warlords each vying for power. The third arc sees the Toa Nuva battle the Makuta's brethren in Karda Nui to complete what the destiny they set out for long ago.
3----
4[[foldercontrol]]
5
6[[folder:The Toa Inika / Toa Mahri]]
7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toa_inika.PNG]]
8[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toa_mahri.png]]
9[[caption-width-right:350:Destiny]]
10->"They will brave the lightning ... they will walk through the fire ... they will stare into the eyes of evil ... and if they waver even once, they will die."\
11
12A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.
13----
14* AscendedExtra: Four of them were originally released as Happy-meal toys and had a token appearance in the tie-in Webgame. Nuparu was released as the pilot for the popular "Boxor" set, while Hahli was first introduced in the sequel online game before being given a toy proper.
15* BlessedWithSuck: Many of them saw their Toa transformations and masks as this in their Inika forms: their lightning powers [[HowDoIShotWeb added another layer of problems onto the already difficult task of mastering their elements]], and several had masks that were unfitting for their element and skillset (Nuparu's Mask of Flight) or very tricky to use (Matoro's Mask of Spirit).
16* BroughtDownToBadass: Their transformation into the Toa Mahri was objectively a downgrade from their lightning-powered Inika forms, but that doesn't stop them from successfully battling the Barraki or saving Mata Nui's life.
17* ContrastingSequelProtagonist: Compared to both the Toa Mata/Nuva and the Toa Metru/Hordika:
18** The Toa Nuva and Toa Metru were FireForgedFriends who had [[TeethClenchedTeamwork problems working with each other]] and competed with each other for leadership. The Toa Inika/Mahri were friends from the beginning, the most united as a team, and elected Jaller as their leader because he was the most qualified.
19** The Toa Metru spent an entire arc [[HowDoIShotWeb learning how to use their powers]]. Due to the unnatural nature of their transformation and [[EmpoweredBadassNormal experiences with fighting even as Matoran]], the Toa Inika are ready to use all the tools at their disposal from the beginning.
20* CoolSword: Jaller's Energized Flame Swords and Power Sword, Matoro Inika's Energized Ice Sword, and Nuparu Mahri's Aqua Blade Blaster.
21* CreepyGood: The Inika's living masks, which frightened their wearers, actually allowed the Toa to access their mask powers easily and were not [[EvilMask malevolent]] whatsoever.
22* DepletedPhlebotinumShells: The Toa Inika's Zamor Spheres, which were filled with [[AppliedPhlebotinum Energized Protodermis]] as a counter to the Piraka's [[MadeOfEvil Antidermis]].
23* DiscardAndDraw: Upon being transformed into Toa Mahri, they lost their Zamor launchers and had their Toa tools transformed. They also lost the electricity fused with their powers, but gained the ability to breathe water. The organic masks they wore morphed into normal masks with different powers.
24* EmpoweredBadassNormal: Jaller, Kongu, Hahli, Hewkii and Nuparu were all known for their heroic exploits as Matoran on Mata Nui before they were transformed into Toa; the fact that Matoro wasn't was why he considered himself to be TheLoad (though one could definitely consider him to be one for his strength of will as Turaga Nuju's SecretKeeper).
25* EnergyWeapons: The Toa Inika's weapons, four [[LaserBlade laser blades]], one EnergyBow, and one [[ThisIsADrill Laser Drill.]]
26* {{Foreshadowing}}: As Matoran, they all have the same masks as their respective Toa Mata.
27* GatlingGood: The Toa Mahri's Cordak Blasters. Kongu was apparently so impressed by them that he discarded his Toa Tool in favour of taking [[MoreDakka two of them at once]].
28* HowDoIShotWeb: Averted compared to the Toa Metru. Learning how to control their mask powers takes some practice, but they are able to immediately activate them, unlike the Toa Metru who took an entire arc to figure out how to turn theirs on. Adjusting to their new powers as Toa Mahri also takes some effort.
29* {{Irony}}: The 2006 story team invoked this, with the Toa of Earth getting the Mask of Flight, while Kongu stays land-bound.
30* LightningCanDoAnything: the Inika powers, as well as Hewki Mahri's Electrified Chain.
31* NoFaceUnderTheMask: Story-wise, the Toa Inika's faces glow brightly when they remove their Kanohi. Set-wise, their faces are just green/white colored blanks.
32* RedOniBlueOni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him TheChosenOne).
33* ShipTease:
34** Macku and Hewkii when he was still a normal Matoran.
35** Jaller and Hahli had a bit in the end of the Bohrok animations and in the Mask of Light movie. They still have moments of these in the Legends Novels.
36* StarPower: They're transformed into the Toa Inika by a lightning bolt from the Red Star.
37* SwordAndGun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
38* TrueCompanions: As opposed to the Toa Mata/Nuva and the Toa Metru becoming this gradually with one another, the Toa Inika/Mahri are established from the start as being this, due to their shared histories on Mata Nui. This ends up working towards their favor, as rarely are there any moments of infighting that get in the way of their goals and dynamic.
39* UnusuallyUninterestingSight: In contrast to how the Toa Metru reacted to their transformations into Toa, the Toa Inika barely give it a second thought before continuing on their journey.
40* WolverineClaws: Nuparu Inika's claws, Hahli Mahri's Protosteel Talons, Matoro Mahri's Twin Cutters
41
42!! Jala / Jaller
43[- '''Voiced by:''' Creator/AndrewFrancis, Creator/LuisDanielRamirez (Latin American Spanish) -]
44[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8911_1.png]]
45 [[caption-width-right:350:"We all live in this universe. That means saving it is everyones job."]]
46[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/457px_comic_toa_inika_jaller.jpg[[/labelnote]] to see ''Jaller Inika'']]
47[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/jaller_mnogii.png[[/labelnote]] to see ''Matoran Jaller'']]
48->"Danger is the anvil on which trust is forged."\
49
50Jaller was the captain of the Ta-Koro Guard, dutiful and willing to stand up to anyone in the name of justice. As a Toa, he resolved not to make the same mistakes as his predeccesors.
51----
52* AnimalMotifs: Toa Mahri Jaller not only has a Hahnah Crab for an AttackAnimal, but his armor also bears resemblance to a crab.
53* AttackAnimal: The Hahnah Crab allied with Jaller Mahri was [[WeaponizedAnimal armed with a Cordak Blaster]].
54* BackFromTheDead: In the ''Mask of Light'' movie, he is killed by a Turahk but is later revived by Takutanuva via his Kanohi Hau.
55* BarrierWarrior: Averted, Jaller wore Lhikan's Hau, but since he was a Matoran at the time, he couldn't use it. He notes that he'd prefer it over dodging via his Calix though.
56* BroughtDownToBadass: In the waters of the Pit, Jaller has to struggle to use his fire powers to their full extent and tends to tire out the fastest of the Mahri when using them, but it doesn't stop him from kicking ass regardless.
57* TheCaptain: Formerly of the Ta-Koro Guard. His prior leadership experience was one of the key reasons he doesn't face the struggles Tahu or Vakama did starting out as a Toa.
58* TheChainsOfCommanding: Despite his best efforts to be one, Jaller is still not a perfect leader, eventually facing struggles and doubts of his own. He eventually decides to take on leadership not because it needs to be him or that he's the only one capable[[note]]He reminds himself that several of his teammates, like Kongu, were also commanders of their village's fighting force and would do just as good a job as him[[/note]], but because ''someone'' needs to take charge.
59* ContrastingSequelProtagonist: Unlike Tahu, who was arrogant and HotBlooded, and Vakama, who was a [[HeroicSelfDeprecation reluctant]] HumbleHero, Jaller was never unsure of himself nor ''too'' sure of himself. [[GenreSavvy Learning from the Turaga's tales and experiences with the Toa Nuva]], he thinks before he acts and respects the opinions of his team members, but is still capable of making quick decisions in crisis.
60-->'''Jaller:''' "Vakama led the Toa Metru into a trap. Tahu Nuva charged ahead and got himself poisoned. I won't continue that particular Toa of Fire tradition."
61* DecoyProtagonist: Twice! He's accidentally chosen as the herald of the Seventh Toa due to everyone thinking that the mask bathed its radience on him but it's actually Takua who's the hero of the story. And among the Toa Inikia/Mahri he's the [[ColorCodedForYourConvenience red-armored]] team leader like the last two [[TheHero Heroes]] - but Matoro's TheChosenOne.
62* DependingOnTheWriter: In most material, he's written as a mature and reasonable leader, though not flawless by any means. However, ''Mask of Light'' writes him as a much much more arrogant, hotheaded, and youthful sort.
63* DualWielding: As a Toa Inika, he dual-wielded twin energized flame swords in the story, though set-wise he only has one.
64* EverythingSensor: Jaller Mahri's Kanohi Arthron, Mask of Sonar.
65* ExactlyWhatIAimedAt: During the battle against Vezon, he prepares to fire at the guardian, who madly mocks him by reminding him that [[EnergyAbsorption any attack will just make him stronger]]. Jaller then quips "who said I was aiming for you?" before blasting the rock underneath Fenrakk's feet, sending it and Vezon tumbling into the magma below. Sadly, it doesn't work, as Vezon is fine and Fenrakk mutates into Kardas, but points for trying.
66* FlamingSword: Jaller can light his swords ablaze, even underwater as a Toa Mahri.
67* GiantEnemyCrab: Averted with the Hahnah Crab that follows Jaller Mahri around; it's an ally and it's not really big.
68* TheLeader: The leader of the Toa Inika/Mahri, who tries his hardest to lead fairly, having his own experience of leading the Ta-Koro guard and the wisdom passed down by Turaga Vakama.
69* TakingTheBullet: Jaller for Takua, when they were both Matoran he grabbed Turakh's fear staff and had pure fear power poured into him, too much for him too handle.
70* TragicKeepsake: Subverted, Jaller was given Lhikan's Hau after the latter's death, but didn't know of its significance until after the Turaga told their stories of Metru Nui. The mask itself became one ''for him'' when he temporarily died fighting the Rahkshi in ''Mask of Light''.
71* WindsOfDestinyChange: Jaller Inika's Kanohi Calix, Mask of Fate (limited to affecting Jaller's physical feats only - in practice it works like SuperReflexes).
72
73!! Hahli
74[- '''Voiced by:''' Creator/ChiaraZanni, Creator/CristinaHernandez (Latin American Spanish) -]
75[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6362c15072c3cea40cf7c6b84916ed10.jpg]]
76 [[caption-width-right:350:"I need that mask — the universe needs it — try anything, and I will personally show you the meaning of ''dead in the water.''"]]
77[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/8728_1.png[[/labelnote]] to see ''Hahli Inika'']]
78[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/635px_mnogii_hahli.PNG[[/labelnote]] to see ''Matoran Hahli'']]
79->"I am not of the Pit, I am of the sea. I learned the ways of water from Turaga Nokama and Toa Gali Nuva. The ocean shelters me, heals me... and obeys me."\
80
81Hahli was initially a shy and unambitious sort, tending to her work and never speaking up. Naturally, becoming a Toa made her very nervous, but she quickly grew into her role and emerged a confident and formidable hero.
82----
83* AdaptationalPersonalityChange: In ''Mask of Light'', she's a lot more confident and sassy than she was previously described as. Could also be due to becoming more confident during the course of MNOG II. Or the fact that she was talking with Jaller, who she is close to and often flirts with.
84* ADayInTheLimelight: She was the star of ''Mata Nui Online Game II'' when she was a Matoran. Later, she becomes something of a ''de facto'' leader during the first half of the Mahri Nui arc, as she is in her element.
85* AnimalisticAbilities: Hahli wears the Faxon, the Great Mask of Kindred which allows her to copy the powers and abilities of other creatures that shared the same environment as her.
86* EverythingSensor: Hahli Inika's Kanohi Elda, Mask of Detection.
87* GoodIsNotSoft: When dealing with the Barraki, she can be fairly ruthless.
88* HarpoonGun: Hahli Inika's Laser Harpoon.
89* LightningBruiser: She became this in ''Mata Nui Online Game II'', where she traveled the six villages and trained in the skills of Strength, Speed, Accuracy, Strategy, Stamina, and Willpower in preparation for the upcoming Kolhii Tournament.
90* NearDeathExperience: Almost drowns trying to retrieve the Ignika after it sinks into the ocean but was saved by an unnamed Matoran bringing her back to the surface.
91* NormalFishInATinyPond: Hahli might simply be a Toa of Water whose normally about equal with her comrades, but in the ocean surrounding the Pit, where her element is ''everywhere''? She's the most powerful of the Toa Mahri bar ''none'' and dishes out several {{Curb Stomp Battle}}s to the villains once she gets into gear.
92* PowerCopying: Hahli Mahri's Kanohi Faxon, Mask of Kindred, which can mimic a Rahi's power in the general environment the mask is activated.
93* ShrinkingViolet: At first.
94* TheSmurfettePrinciple: The standard single water-themed female on her Toa team.
95* TragicKeepsake: In ''Mask of Light'' she carries Jaller's mask after he dies.
96* TomboyAndGirlyGirl: The girly girl to Macku's tomboy, she's more shy and was just a humble flax maker while Macku is an adventurous Matoran and is the more experienced Kohlii player. The way they approach their ImpliedLoveInterest at the end of the Bohrok animations summarizes this. It gets zig-zagged later when Hahli becomes a Toa and grows to be an aggressive fighter.
97* TookALevelInBadass: Was at first a very shy Matoran, but eventually grew more confident as a Toa Inika, and by the time she's a Toa Mahri, she's a much more aggressive fighter. It certainly helped that they were underwater.
98* WaterIsWomanly: The demure, shy Water Toa.
99* WingsDoNothing: Her Toa Mahri form has what appears to be wings, but they're actually fins; she can't fly with them.
100
101!! Kongu
102[- '''Voiced by:''' Creator/LeeTockar, Emilio Gallardo (Latin American Spanish) -]
103[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/animation_toa_mahri_kongu_7.png]]
104 [[caption-width-right:350:"Five of us, 5000 of them. I like your idea of fair odds, Hahli."]]
105[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/5792078.png[[/labelnote]] to see ''Kongu Inika'']]
106[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/kongu.png[[/labelnote]] to see ''Matoran Kongu'']]
107->"I was grim and serious a lot of the time running the force -- but Toa Lewa Nuva taught me that sometimes a little humor helps keep things in perspective."\
108
109Once the captain of the Le-Koro Gukko Bird Force, Kongu was rather serious in comparison to other heroes of Air. Lewa taught him the appeal of wise-cracking, however, something he greatly appreciates during his time as a Toa.
110----
111* AutomaticCrossbows: Kongu Inika's [[EnergyBow Laser Crossbow]]
112%%* TheBigGuy: Together with Hewkii.
113* TheCaptain: Formerly of the Gukko Force. Jaller recognizes Kongu's tenure on the Force as a sign that the Toa of Air would be an equally capable leader as him.
114* CarryABigStick: Kongu's Laser Crossbow transformed into a club-like weapon when he became a Toa Mahri. He discarded it for [[GunsAkimbo carrying two]] Cordak Blasers.
115* DeadpanSnarker: Almost a given being a Toa of Air. Not getting a mask of flight gives you a lot to snark about.
116* FightsLikeANormal: In the waters of Mahri Nui, his air powers were severely weakened and had limited use[[note]]he used his powers to force Defilak out of his air bubble, but that's about it[[/note]] and had a mask power [[BlessedWithSuck that's useless at best and detrimental at worst]], so he relied mainly on his twin Cordak Blasters in combat.
117* GunsAkimbo: Kongu with his Laser Crossbow and Zamor Launcher as a Toa Inika and dual Cordak Blasters as a Toa Mahri.
118* NonStandardCharacterDesign: Kongu Mahri is the only one of the Toa Mahri to not utilize the Inika or Piraka torso in their construction, instead having a custom torso original to him[[note]]this would later be reused for Pohatu Phantoka[[/note]].
119* PowerIncontinence: Kongu never had full control over his masks (the first couldn't be turned off, according to [[invoked]]WordOfGod, and the second was unpredictable).
120* TheResenter: Briefly, and it was likely caused by his own mask's PowerIncontinence making him extra annoyed, but he was pretty bitter about the Mask of {{Flight}} went to Nuparu instead of, in his own words, the one who ''actually'' knows how to fly. He noticeably softens up after Nuparu has a flight accident that nearly killed Hahli and has a MyGodWhatHaveIDone moment as a result, with Kongu deciding to give him flying pointers to assuage his guilt.
121* SummonBiggerFish: Kongu Mahri's Kanohi Zaath, Mask of Summoning, [[UnpredictableResults But there's no guarantee that said Fish will be Bigger]] (he can't choose or control what he summons).
122* {{Telepathy}}: Kongu Inika's Kanohi Suletu, Mask of Telepathy.
123* TookALevelInKindness: Lewa taught him to relax eventually. However, he's still quite the [[DeadpanSnarker smartass.]]
124
125!! Huki / Hewkii
126[- '''Voiced by:''' Creator/MichaelDobson, Miguel Ángel Leal (Latin American Spanish) -]
127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/animation_toa_mahri_hewkii.png]]
128[[caption-width-right:350:"Hey, a Toa of Stone ought to be able to make something sink like a rock, right?"]]
129[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/8730_1.png[[/labelnote]] to see ''Hewkii Inika'']]
130[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/8584_1.png[[/labelnote]] to see ''Matoran Hewkii'']]
131->"Nobody picks a fight using my city, then tells me to stay out of it. Nobody!"\
132
133Hewkii was the premier Kanoka Disk maker on Metru Nui, and Kohlii champion of Mata Nui. His athletic nature led him to challenge himself and forgo using his mask power.
134----
135%%* TheBigGuy
136* ChainedByFashion: Toa Hewkii always has chains on his body, the Climbing Chain as an Inika and the [[LightningLash Electrified Chains]] as a Mahri, [[ChainPain the latter of which are used as weapons]].
137* ChallengeSeeker: Even as a Toa, he still has the mindset of a kohlii player, willing to handicap himself in order to give himself a challenge. This trait was to his detriment when he battled Gadunka and decided to forgo the use of his Mask of Gravity, leading to the monstrous sea rahi overpowering him.
138* DeadpanSnarker: Rivals Kongu in this regard.
139-> To '''Gadunka''', the hideous sea monster: "You make Kongu look handsome."
140* GravityMaster: Hewkii's Kanohi Garai, Mask of Gravity
141* ImprobableAimingSkills: Hewkii Inika's Kanohi Sanok, Mask of Accuracy. It's notable in that he was ''already'' noted for having this, but the mask took it to PinballProjectile levels.
142* LovableJock: He gives off this outlook, and he's a noted athlete.
143* NumberTwo: This is only evident when Jaller puts him in charge when preparing to perform a HeroicSacrifice. Otherwise, he is treated equally with the rest of the Inika/Mahri.
144* ShapingYourAttacks: Seems to prefer making [[https://biosector01.com/w/images/bs01/7/71/Comic_Hewkii_Inika_Using_Stone_Powers.png stone fists]].
145* ShockAndAwe: Hewkii Mahri's Electrified Chains, which he uses to unleash some serious voltage on Gadunka.
146* YellowEarthGreenEarth: His Inika and Mahri forms have a yellow-based color scheme.
147
148!! Nuparu
149[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mini_movie_nuparu_mahri_0.png]]
150 [[caption-width-right:350:"I know a way out ... it involves explosions ... lots of explosions..."]]
151[[caption-width-right:350:[[labelnote:Click here]] https://static.tvtropes.org/pmwiki/pub/images/nuparu_inika.PNG[[/labelnote]] to see ''Nuparu Inika'']]
152[[caption-width-right:350:[[labelnote:Click here]] https://static.tvtropes.org/pmwiki/pub/images/nuparu.png[[/labelnote]] to see ''Matoran Nuparu'']]
153->"Oh, I've been crazy for years... Ask anyone."\
154
155Nuparu is a master engineer, famous for inventing the Boxor mech that helped the Matoran stand against the Bohrok, and during his time on Metru Nui, the Vahki. His passion for machinery and learning stayed with him as a Toa, giving him the chance to explore new places and tinker with new things.
156----
157* DidYouJustHaveTeaWithCthulhu: Nuparu develops a friendship with Velika on Voya Nui due to their shared love of building. [[spoiler: Nuparu was probably unaware of the sheer [[TheMaker scale]] of Velika's "building," however...]]
158* {{Flight}}: Nuparu Inika's Kanohi Kadin, Mask of Flight.
159* GadgeteerGenius: Two of his most notable engineering feats are creating the Vahki and the Boxor.
160* GeniusBruiser: A given for most Toa of Earth, but Nuparu gets bonus points for his engineering skills.
161* InvisibilityCloak: Nuparu Mahri's Kanohi Volitak, Mask of Stealth has ''near''-invisibility.
162* LuckilyMyShieldWillProtectMe: Nuparu Mahri's Razor-Edged Protosteel Shield.
163* {{Macgyvering}}: He built the first Boxor out of a broken Gahlok and some spare parts while trapped in a cave.
164* MiniMecha: He built the Boxor, an eventually mass-produced series of tiny mechs allowing him and other Matorans to fight back against the Bohrok during the Toa's absence.
165* MightyGlacier: The boxor move slow but were powerful enough to hold off against the Bohrok. Nuparu easily got defeated when the Bohrok simply flipped the bridge he was standing on and the weight of the boxor nearly drowned him. When Macku saved him, the boxor unfortunately was left to sink.
166* NiceJobBreakingItHero: On Metru Nui, he invented the Vahki, later used by Makuta (disguised as Dume) as a SecretPolice.
167* NoiselessWalker: The other power of the Volitak.
168* PowerIncontinence: PlayedForLaughs. As the Inika are talking about how the Toa Metru had immense difficulty even activating their mask powers, Nuparu remarks that it couldn't be as easy as saying "[[TemptingFate I wish my mask worked]]". His immediately causes him to launch into the roof of a cave.
169* TheSmartGuy: He was an engineer prior to becoming a Toa.
170* ShoulderCannon: Nuparu Inika's shoulder-mounted Zamor Launcher.
171* SquareRaceRoundClass: Kongu {{lampshades}} how the guy with [[DishingOutDirt power over earth]] got the ability soar through the sky.
172* ThisIsADrill: Nuparu Inika's Laser Drill.
173* YellowEarthGreenEarth: His mask as a Matoran was orange.
174
175!! Matoro
176[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/464px_comic11cover_matoro.PNG]]
177 [[caption-width-right:350:"The universe is a riddle. Today, I am the answer."]]
178[[caption-width-right:350:[[labelnote:Click here]] https://static.tvtropes.org/pmwiki/pub/images/matoro_inika.PNG[[/labelnote]] to see ''Matoro Inika'']]
179[[caption-width-right:350:[[labelnote:Click here]] https://static.tvtropes.org/pmwiki/pub/images/638px_matoro.png[[/labelnote]] to see ''Matoran Matoro'']]
180->"And now everything comes down to one mask and one Toa -- me -- and maybe I'm just not up to being a hero."\
181
182Known for being very sociable in comparison to others of his tribe, Matoro was Turaga Nuju's interpreter and aide, which unfortunately made him privy to secrets he could not share with his friends. As a Toa, Matoro felt his past as a mere translator made less worthy in comparison to the athletes and guardsmen on his team. Yet, his spirit would soon prove him truer than any other...
183----
184
185* AnimateDead: His Tryna as a Toa Mahri granted him this power.
186* AstralProjection: His Iden on Voya Nui granted him this power. His uninhabited body becomes vulnerable when he does this, including to possession by Makuta on at least one occasion.
187* BadassBookworm: He was a Rahi translator, though he felt that skill wasn't as applicable to heroism as others.
188* BadPowersGoodPeople: Invoked. The Ignika deliberately gave him a Kanohi Tryna, a mask typically not worn by Toa because of its [[AnimateDead power]], as a test of his character.
189* BewareTheNiceOnes: A very nice guy and probably one of the nicest Toa around. [[spoiler:And also nearly turned Makuta into a permanent ice sculpture at the bottom of the Pit when he finally got sick of letting the villain run rings around the Mahri, though Makuta claims he only let it get that far because he was curious to see how far Matoro would be willing to go and would have broken free himself.]]
190* TheChosenOne: By the Kanohi Ignika.
191* ClassicalAntiHero: As an Inika, where his doubts over his worthiness and capability as a hero doesn't hamper his drive to help his team the best he can.
192* ContrastingSequelProtagonist: Unlike Kopaka and Nuju, who were often cold, emotionless, and distant, Matoro is TheHeart of his team.
193* FaceDeathWithDignity: [[spoiler: Unlike the first Toa, to give up his life to save Mata Nui, Matoro had no regret in his heart when he put on the Ignika, only a fierce determination. For this, the mask allows him to use its power to save his friends and allow them to breathe air again before surrendering to his fate with no regrets]].
194* TheHeart: The moral center of the team. [[spoiler: This is why the Ignika selects him as its bearer, and the one destined to sacrifice himself for the greater good.]]
195* HeroicSacrifice: [[spoiler:When he gives up his life to keep Mata Nui alive. As his friends were doing battle with the Barraki, Matoro believed (and objected to) the idea that his responsibility to save the Great Spirit would result in his friends' deaths. As it turns out, Matoro's final wish to the mask was to save them, allowing them to live while he fulfilled his destiny.]]
196* HeroicSelfDeprecation: He believed himself to be the most useless member of the Inika, as everyone else was a great inventor, warrior, or adventurer as a Matoran. He was only a Translator. [[spoiler: This mentality made him think that he is the most expendable member of the team and willingly offered himself up when the Ignika's chamber demanded a sacrifice. Ironically, this mentality allowed him to face his death with dignity when the actual moment came and made a lasting impression on the Ignika as the embodiment of a true hero.]]
197* HumbleHero: He's almost as bad as Vakama in this regard.
198--> '''Kongu''': He never thought he was a true Toa-hero. He always said he wasn’t an athlete or a leader, ‘just a translator.’ He turned out to be the greatest of us all.
199* ItIsNotYourTime: [[spoiler:He's restored back to life after choosing to sacrifice himself in ''Inferno'', {{Foreshadowing}} his role in 2007.]]
200* KeepingSecretsSucks: Due to being Nuju's translator, he was forced to keep many secrets from the other Matoran including his friends, which is not helped by the fact revealing it could endanger them and that his secrecy also caused other Toa to think that he refuses to share them on purpose despite their friendship.
201--> '''Nuju''': He carries a heavy burden. To know so many secrets and be forbidden to share with his friends, even when that knowledge might benefit them.
202* KilledOffForReal: [[spoiler:Inhabitants of the Matoran Universe are supposed to be revived on the Red Star when they die. But because Matoro was converted into pure energy as part of his HeroicSacrifice to revive Mata Nui, Matoro cannot be revived and his death is permanent.]]
203* NiceGuy: Part of the reason why the mask chose him.
204* OnlyMostlyDead: He's killed off and then immediately resurrected during ''Inferno''.
205* {{Retirony}}: [[spoiler:Inverted in a way that still preserves the irony. Most Toa end up becoming Turaga after their destinies are complete, hence "retiring" from being Toa, in a way. Matoro, however, expressed interest in ''not'' doing this, wanting to continue to explore the world and have adventures as a Toa for the foreseeable future. Ultimately, due to his sacrifice, this was not able to happen, but as the series has since concluded and none of his fellow Toa have become Turaga, they can fulfill Matoro's wish in his place.]]
206* SecretKeeper: As Nuju's translator, he was aware of things like Metru Nui well before the other Matoran.
207* TranslatorBuddy: Before becoming a Toa, Matoro was one to Turaga Nuju.
208* UnwittingPawn: [[spoiler:To Teridax's plan, in a way. His sacrifice restored Mata Nui's life, but before the Great Spirit's consciousness could return to his body, Teridax occupied that slot; allowing Teridax to claim the body when the Toa Nuva finally woke the Great Spirit up. Granted, the alternative was ''everyone'' dying, so it's not like he had much of a choice even if he had known.]]
209[[/folder]]
210
211[[folder:The Piraka]]
212[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_piraka_2006.png]]
213[[caption-width-right:350:''The gang is on the loose.'']]
214
215->''"Well, we're ''not'' Toa! We're Piraka. Thieves, killers, and once we have the Mask of Life, rulers. The Toa couldn't stop us, the Dark Hunters couldn't keep us in line, and maybe the days of taking orders from you are over, too."''
216-->-- '''Avak'''\
217
218A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui.
219----
220* AlwaysChaoticEvil: The entire Skakdi race. They used to be more peaceful, but Makuta Spiriah arrived on Zakaz one day and decided to tamper with their genetics after seeing their potential as troops for the Brotherhood of Makuta.
221* AppropriatedAppellation: The term "Piraka", dubbed by the Dark Hunter Ancient to Vezok and Hakann. Vezok adopted it after finding himself liking the term despite knowing its connotations, and eventually the rest of the group accepted it when they finally went rogue.
222* ArcVillain: They function as the main villains for the Voya Nui arc.
223* {{Big Bad Wannabe}}s: Despite their impressive run, when the Toa Inika battle Vezon, they realize that the Piraka were no more than someone's pawns.
224* BeenThereShapedHistory: The Piraka are responsible for a few historic moments in Bionicle.
225** Vezok stole the Makoki Stone from a Toa Fortress before a Frostelus horde destroyed it. The stone ended up changing hands a few time, eventually being used as a key by the Rahaga to seal away the Mask of Light in Metru Nui. Later on, the stone was used to unlock the road to Makuta Teridax's lair on the island of Mata Nui.
226** Reidak and Vezok (Avak just looked after their transport) unleased the Kanohi Dragon on Metru Nui, which lead to Lhikan, Nidhiki, Tuyet, and the other Toa Mangai to being summoned to the island, eventually settling down to be it's guardians.
227** Hakann struck a deal with Lhikan, ensuring that the Toa-Dark Hunter ended in favor of the Toa and lead up to Nidhiki joining the Dark Hunters.
228* CardCarryingVillain: Considering AppropriatedAppellation and PardonMyKlingon... They freely admit their evil and revel in the notion of being called such.
229* ChronicBackstabbingDisorder: In ''spades'', to the point they all know it's not a matter of ''if'' the others betray them, it's ''when'' it's most likely to happen.
230** Hakann is easily the worst; he's described as happy to look someone in the eyes and stab them in the back, and he had a role in ''every'' coup against Zaktan.
231** Thok made multiple agreements with each of the others in secret... of course, with no intent to keep any of them.
232** Avak and Reidak were mostly loyal, but the former was tricked by Thok into attacking Zaktan and both later participated in another coup. Reidak also attempted to betray the others in one fell swoop on the staircase to the Mask of Life, failing the SecretTestOfCharacter that nearly killed all of them in another trap and exposed them to the [[MutagenicGoo mutagenetic water]] that turned them into sea snakes.
233** Zaktan and Vezok {{subvert|edTrope}} this, if only because Zaktan [[PragmaticVillainy saw betraying the others before getting the Mask as detrimental while outside threats threatened them]] and Vezok was just happy [[PsychoForHire beating the crap out of anyone who got in his way]], though it could be argued that Vezon just got all his treacherous habits.
234* ComboPlatterPowers: Each Skakdi has three powers, though sometimes the powers do line up (Hakann, for example, has Fire powers and heat EyeBeams).
235* DeckOfWildCards: Oh yes indeed. See ChronicBackstabbingDisorder above for details.
236* DepletedPhlebotinumShells: Their Zamor Spheres.
237* ElementalPowers: [[WonderTwinPowers They have to work with each other or have an appropriate weapon to be able to access them]]
238* EnemyCivilWar: Put simply, the Piraka end up fighting ''each other'' just as often as they do the heroes over the course of the Voya Nui arc due to their mutual distrust and backstabbing tendencies.
239* EyeBeams: Every Piraka has either these or some other vision enhancement.
240* FauxAffablyEvil: They can be somewhat friendly even when they aren't trying, but make no mistake; they're all a bunch of {{Jerkass}}es.
241* ForTheEvulz: They do a lot of this.
242* GlowingEyesOfDoom: Their sets had the gimmick of having a button on the back of their brain stalk, and pressing it would cause their eyes to light up. This is intended to portray their various [[EyeBeams eye beam powers]].
243* GoldFever: With the Mask of Life as the "gold".
244* ItOnlyWorksOnce: Their esoteric AntagonistAbilities are incredibly deadly, able to let them defeat the Toa Nuva during their first battle on Voya Nui. However, these abilities are notably less effective with prior warning, as their enemies can prepare for their attacks far more easily; this is what let the Toa Inika get the better of them, and during their brief second clash with the Toa Nuva it's insinuated that the Nuva would have won had it not been for Brutaka's presence (certainly not helped by the Nuva catching the Piraka in the middle of yet ''another'' EnemyCivilWar and Vezok not even being present at the battle).
245* KilledOffForReal: [[spoiler:Zaktan used to be, but Greg Farshtey later {{Retcon}}ned it. Though it's unclear whether they can even be considered "alive" after their fusion into the Golden Entity.]]
246* LosingYourHead: After being mutated by the mutagenetic water from the Pit (thanks to Reidak), they get reduced to nothing more than their heads and spines. However, they are very much a threat in this form, still posessing their AntagonistAbilities and end up giving the Toa Mahri a hard time.
247* MostDefinitelyNotAVillain: Towards the Voya Nui Matoran, until they enslaved them all.
248* MoreTeethThanTheOsmondFamily: Glow-in-the-dark in their set form, no less.
249* NoHonorAmongThieves: Every Piraka knows they're not "friends" and that any alliance between them all as a group (or even alliances among themselves to betray the rest) is only temporary. If the opportunity presents itself, they'll gladly damn the rest for their own sole benefit [[spoiler:as proven when Reidak fails the SecretTestOfCharacter on teamwork on the stairway to the Mask of Life]].
250* NotAMask: One of the first things that tips the Resistance off that they're not who they say they are.
251-->'''Garan''': What kind of a Kanohi mask do you wear, Toa Thok? I have never seen one, um, shaped quite like that.
252-->'''Thok''': I am not wearing a mask.
253-->'''Garan''': ''(confused)'' Oh. I thought all Toa wore Kanohi masks.
254-->'''Thok''': ''[[SlasherSmile (grinning)]]'' Now why would I ever cover up this face?
255* PaperThinDisguise: The biggest reason they were able to masquerade as Toa as long as they did were EngineeredHeroics and the fact that nobody on Voya Nui had ever seen a Toa before. Several of the Matoran start having more doubts as the Piraka continue their actions and spying on them, but before any rebellion can be assembled the Piraka enslave the majority of the population with Antidermis, leaving only the six who had the biggest doubts from the start and weren't in the village left free.
256* PardonMyKlingon: "Piraka" means "thief and murderer," though its wider definition is described as being more of a FantasticSlur.
257* {{The Pawn}}s: Except for maybe Zaktan, who had some idea of the bigger picture. The rest had no idea what the Mask of Life really did or why they wanted it so bad, playing directly into Makuta's hands.
258* PowerStereotypeFlip: The group of them seem to be based on flips of their traditional colors. Air characters tend to be exuberant and erratic, Zaktan is a reserved and serious schemer. Fire characters tend to be forthright and honorable, Hakann is a duplicitous backstabber. Earth characters tend to be thoughtful and calm, Reidak is a brute who likes breaking things. Stone characters are powerful and brave, Avak is a coward who can't throw a punch. Ice characters are self-reliant and lonesome, Thok is manipulative and dependent on others. Water characters are kind and wise, Vezok is a short-tempered psychopath. Even Vezon could be seen as a strange EvilCounterpart to Takanuva, right down to their origins: while Takua[=/=]Takanuva was initially presented as a fire-themed character, Vezon was split from a water-themed one.
259* PlanetOfCopyhats: The Piraka are sadistic, brutal, and backstabby. Their race? Oh, they're all like that.
260* PsychoForHire: They used to be Dark Hunters.
261* ThePsychoRangers: They are a closer parallel to Toa than most other antagonist groups. Their humanoid appearances, ComboPlatterPowers and six elements of a standard Toa team is why they're initially mistaken for the real thing by the Voya Nui residents. At the same time, their [[ObviouslyEvil monstrous looks]], lack of morals and aversion to teamwork make them the complete antithesis to real Toa.
262* QuirkyMinibossSquad: Though the Bohrok-Kal would technically be the first, the Piraka were the wave of villains who made it a mainstay, especially with how vibrant their personalities were.
263* RedEyesTakeWarning: Every witnessed member of their species have these.
264* SlasherSmile: Near permanently.
265* StandardEvilOrganizationSquad: Notably only the third seen in the series, and the first with distinct personalities.
266* SwissArmyWeapon: Usually a gun on one end and some kind of melee weapon on the other.
267* SwordAndGun: The Piraka each had their own personal tool and a Zamor Launcher.
268* TeethClenchedTeamwork: For the ''loosest'' definition of "[[ChronicBackstabbingDisorder teamwork]]", anyway...
269* UnderestimatingBadassery: They severely underestimate the Toa Inika, thinking that a team of rookie Toa would never pose a threat to them. They didn't count on most of the Inika having been [[BadassNormal pretty used to life-threatening situations thanks to their lives on Mata Nui]]. Their own back-stabbing certainly didn't help either.
270* UnwittingPawn: [[spoiler:Makuta Teridax subtly influenced them all when they entered his Mata Nui lair, planting the idea of the Mask of Life and where to find it in their heads knowing they would hunt it down for its power. All to ensure the mask would be where he needed it to be.]]
271* TheWorfEffect: They easily take down the Toa Nuva, arguably the ''most powerful'' Toa in the Bionicle universe (though adimittedly, they only managed to beat the Toa with assistance from Brutaka). They struggle more with the Toa Inika, but the Toa Inika had specialized powers given to them by the Red Star that both protected them from many of the Piraka's tricks (such as by giving them an immunity to antidermis) and caught the Piraka completely off-guard. The Inika were also underestimated by the Piraka for being "[[EmpoweredBadassNormal newbie]]" Toa, and received a heads-up from the Voya Nui Resistance Team.
272* WonderTwinPowers: Skakdi elemental powers can only be used in tandem or via a weapon capable of channeling them, like Thok's Ice Gun. Due to the uncooperative nature of the Piraka, this meant that they were unable to use their elemental powers most of the time.
273
274!!Zaktan
275[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_10_05_at_104605_am.png]]
276 [[caption-width-right:350:The Snake]]
277->"Toa. You are an anachronism -- pure and noble heroes, still striving for right in a universe of chaos, unwilling to admit that your day is long over."\
278
279Intelligent and secretive, Zaktan is the leader due to being the only one who knows the secrets of the Antidermis used to enslave the Matoran of Voya Nui. His unusual body became a mass of microscopic Protodites after being zapped by the Shadowed One's EyeBeams.
280----
281* ArchEnemy: There is no being in the world Zaktan hates more than his former boss, The Shadowed One, for his role in turning him [[TheWormThatWalks into what he is now]].
282* AsskickingLeadsToLeadership: The most powerful and feared of the Piraka and the one who keeps the team under [[TeethClenchedTeamwork some level of teamwork]]. He's also put down several rebellions by the others through a combination of his own powers, quick thinking, and luck.
283* BadassNormal: Zaktan was an oddity amongst Skakdi at one point, due to seemingly having only a vision-based power (which was simple laser vision) and an elemental power over air (which was impossible to use unless in conjecture with another Skakdi) with no third power in sight. Despite this, the Shadowed One personally oversaw his training and assigned him to a team of Dark Hunters meant to capture and kill Toa. He lost this trope after he finally unlocked his [[TheWormThatWalks true power]].
284* BlessedWithSuck: How he views his [[TheWormThatWalks protodite body]]. It made him easily a hundred times a more powerful and vicious Dark Hunter than ever before, but it came at the cost of everyone, even his own comrades, forever viewing him as a monster and alien. He occasionally talks about waking up from dreams of having a flesh-and-metal body only to remember that now he's pretty much a walking, talking bacteria factory.
285* CoolSword: His Tri-bladed Scissor, which is made out of the [[TheWormThatWalks same protodites that make up his body.]], This gives it the same dispersal and [[GoodThingYouCanHeal regenerative qualities]] he possesses.
286* DarkAndTroubledPast: He was a slave working in a Protodermis mine before the Shadowed One found and recruited him. According to Reidak, the type of Protodermis mine Zaktan was in is "where it's not just a job, it's a life sentence".
287* GoMadFromTheRevelation: Granted, he's just as AxCrazy as the rest of the Piraka, but finding Brotherhood records of Teridax's "[[EvilPlan plan]]" and its mind-rending intricacies over multiple centuries crushes what little sanity he had.
288* GoodThingYouCanHeal: He can quickly divide his protodites if some of them are destroyed to regenerate lost parts, and since [[HiveMind each one contains part of his consciousness]], he only needs to have a [[FromASingleCell few of them]] survive to eventually fully regenerate. [[spoiler:It's how he survives Teridax blowing him up]].
289* HiveMind: Each one contains a portion of his consciousness, allowing him to control them remotely and experience everything they sense.
290* HornsOfVillainy: His spines resembled these the most compared to the other Piraka.
291* ImAHumanitarian: One of Avak's flashbacks involve describing how Zaktan once dragged off a particularly stubborn Toa prisoner before returning sometime later alone. When Avak went to investigate, all he found were broken pieces of armor, a mask that looked half-''eaten'', and puddles of something he did not stop to identify.
292* TheLeader: An evil mastermind who somehow managed to keep an alliance of traitorous backstabbers from immediately falling apart.
293* LogicalWeakness: His [[TheWormThatWalks protodite body]] makes him incredibly difficult to damage since he can just separate his body to avoid attacks or even regenerate from anything that actually hits him, but powerful enough continuous forces can rip him to pieces and leave him ill-equipped to respond. Nuparu flying through his body ends up dragging Zaktan along in the slipstream unable to ground himself since his protodites can't escape the wind, and the most he can do is shoot his laser beams at the Toa until he's knocked unconscious by Nuparu flying into and through the ocean while Zaktan's protodites impact with the water like a wall.
294* MasterSwordsman: He dueled Tahu Nuva to a standstill during their first battle before eventually winning.
295* NoOneShouldSurviveThat: Zaktan is the only being known whose wasn't a Makuta that survived a direct hit from the Shadowed One's [[DisintegratorRay disintegration eyebeams]], [[TheWormThatWalks though it would be false to state that he got out unscathed]]. Everyone present at the execution (including the Shadowed One himself) was utterly gobsmacked when he managed to literally pull himself back together, and even in the present the Shadowed One admits that he doesn't know if his beams somehow altered him or if he always had the power but dormant (but also professed a desire to dissect him and find out). [[spoiler:He also survives Teridax seemingly blowing him to pieces, to the ignorance of everyone ''including'' Teridax]].
296* OneToMillionToOne: His body divides on instinct to avoid attacks, which makes most physical attacks almost useless in hurting him.
297* OOCIsSeriousBusiness: When he reads the full contents of Makuta Teridax's [[ThePlan Grand Plan]], the realization that everything was slowly moving to Teridax's victory no matter what and that he had been playing the long game for thousands of years, as well as seeing that Teridax had been planning for every possible outcome to the point of using the victories of the heroes to his benefit, causes Zaktan to be momentarily stunned at the far-reaching implications of the Plan and even causes him to briefly consider putting aside his hatred for The Shadowed One in order to stop Teridax - though Zaktan quickly decides soon after to try and make himself part of the Plan instead.
298* OrificeInvasion: One of his preferred methods of attack and torture. Avak and Tahu Nuva were unfortunate victims.
299* PragmaticVillainy: While he's not above leaving his allies in situations where their chances of survival are spotty at best, he never outright attempts to betray the other Piraka solely out of spite. He admits it's mostly because he believes he'll need all of them to help get the Mask of Life...and that they'll make good meatshields and distractions while he's escaping with it.
300* PullingThemselvesTogether: When he first unlocked his power, he had to pull ''every separated molecule'' of his body back into its former shape.
301* SecretSecretKeeper: He was the only person outside of the Brotherhood who knew the full extent of Teridax's EvilPlan, but kept quiet about it because he desired to use it for himself. [[BigBadWannabe Unfortunately for him, Teridax found out and had no intention of letting him try anything.]]
302* ShearMenace: His SwissArmyWeapon is a giant three-bladed scissor.
303* TheSmartGuy: In addition to [[AsskickingLeadsToLeadership his skill in combat]], his leadership is also enforced by being the cunning mastermind of the Piraka.
304* SuperSmoke: One effect of his protodite body, and when he spreads his body out he looks like a massive green cloud.
305* VoiceOfTheLegion: When he speaks, it sounds like multiple people speaking at once.
306* TheWormThatWalks: His body is composed of billions of protodites.
307
308!!Hakann
309[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/hakann.png]]
310 [[caption-width-right:298:The Bully]]
311->"Somewhere, there are Toa fighting and dying right now, and when they're gone, no one will even remember their names. How many Matoran do you think recall the names of the Toa who fought in the war against the Dark Hunters? But they remember Makuta and Nidhiki and Roodaka. Good gets forgotten, evil never does."\
312
313The egotistical and spiteful Hakann has no real ambitions for being at the top, preferring to enjoy himself in his own casually cruel way. He has the powers of heat vision and powerful bolts of mental energy.
314----
315* AGodAmI: Him and Thok after robbing Brutaka's power. It doesn't last.
316* ArrogantKungFuGuy: He's got a huge ego and thinks everyone should follow him. Zaktan [[BreakTheHaughty usually ends up showing him who's boss]].
317* ChronicBackstabbingDisorder:
318** While all the Piraka are guilty of it, Hakann stands out for just ''how much'' he does it.
319-->'''The Shadowed One''': Some of his former colleagues said you could not turn your back on him. The truth is, he would happily look you right in the eyes while stabbing you in the back.
320** Solidifying himself as the personification of this trope: The Shadowed One initially had no idea of the Piraka's plans to steal the Mask of Life. The reason he knows? [[spoiler: Hakann secretly sent a message detailing their whereabouts and intentions to him [[WelcomeBackTraitor in order to get back into The Shadowed One's good graces in case the plan went south.]]]]
321* EvilIsPetty:
322** Incinerated an entire herd of Kikanalo for blocking his view.
323** During the Toa-Dark Hunter war, Hakann noticed Lhikan spying on Lariska's deal with Toa Nidhiki to lure the other Toa into a trap. Instead of killing Lhikan, Hakann struck a deal with the Toa to make sure that the Dark Hunter's ambush was ambushed whilst ensuring that the Dark Hunters would be allowed to leave the island alive; all to make Lariska look bad as payback for when she humiliated him during his initiation into the Dark Hunters.
324* TheFriendNobodyLikes: For a very loose value of "friend", but the other Piraka distrust Hakann the most, especially Vezok, mainly because of Hakann's multiple attempts to get rid of him. It was Hakann who initially created Vezon, and later Vezok's Toa canister was sealed shut and rigged by Hakann to sink on the way to Voya Nui.
325* ItsAllAboutMe: All the Piraka are incredibly self-centered, but Hakann is the most blatant about it.
326-->''"And that's the difference between us, Toa -- I don't care what the Great Spirit Mata Nui thinks. I don't care what anyone thinks, and that's why I'll always be free and you'll always be fighting someone else's fights."''
327* LogicalWeakness: His [[MindRape mental blasts]] don't work on that which has no mind to blast...like a giant rock falling on his head.
328* MagmaMan: Thanks to his Lava Launcher.
329* MindRape: His mental blasts attack the mind rather than the body to disorient and even drive them unconscious. Enough power can actually ''kill'' someone by frying their minds, though he only did this after he got his power-up from Brutaka's strength.
330* TheStarscream: Even amongst this group of self-professed traitors, Hakann stands out for having a part in ''every'' attempted betrayal of Zaktan. He's only alive because Zaktan decides he can't afford to lose a powerful ally or circumstances delay the execution when he decides that it's not worth keeping him around.
331
332!! Vezok
333[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/vezok.png]]
334 [[caption-width-right:310:The Beast]]
335->"The others fear your anger, but you should not. If they are too weak to stand up to you, then that means you are meant to command them."\
336
337Vezok was once a cold and clever tactician, but he lost that when Vezon split off, leaving him little more than a bubbling cauldron of rage. He has powerful impact vision and the ability to temporarily absorb and replicate the powers of those in close proximity.
338----
339* ABeastInNameAndNature: Vezok's official out-of-universe nickname is "The Beast", and he's an angry savage brute, especially after being split from Vezon.
340* BlownAcrossTheRoom: His impact vision, which had a similar function to [[ComicBook/XMen Cyclops']] concussive force EyeBeams.
341* TheBrute: With Reidak. He used to be a GeniusBruiser, until he lost his smarts to Vezon when they separated. This reduced Vezok to the more typical DumbMuscle associated with the trope.
342* ChainsawGood: His Water Harpoon has a buzzsaw on one end.
343* DeadlyEuphemism: During his "talk" with Dalu.
344-->'''Vezok''': ''*upon being told that Voya Nui's Turaga is long dead*'' Good. Turaga are always getting underfoot. I remember one I met a long time ago. I wanted to do something. He kept saying no. We ended up having a talk about personal destinies.\
345'''Dalu''': And what happened?\
346'''Vezok''': ''[[SlasherSmile *smiling*]]'' Turns out he didn't have nearly as much time to fulfill his as he thought.
347* GeniusBruiser: Likely the physically strongest member of the Piraka after Reidak, and definitely (before he TookALevelInDumbass from losing Vezon) one of the smartest of all of them aside from Zaktan.
348* HairTriggerTemper: After Vezon split off of him, "[Vezok] was still able to present a cool exterior, but kept his rage and paranoia bottled up inside him." He was even like this as a Dark Hunter, though his intelligence helped keep it under control.
349-->'''The Shadowed One''': Stay on his good side and all would be well. Unfortunately, his good side was narrow it was almost invisible. Get on his bad side, and he would wreck you, your home, your village, and your continent — just for his own amusement.
350* HarpoonGun: His Water Harpoon.
351* LockedOutOfTheLoop: When Hakann recruited Vezok to steal the Mahoki Stone, all he told him was that he got the info about the valuable item from a Matoran informant. He only learned afterwards that the "informant" was a Dark Hunter initially sent to steal the stone that Hakann coerced the info out of, and he had a front-row seat to seeing how the Shadowed One [[YouHaveFailedMe deals with incompetent failure and betrayal]].
352* PowerCopying: Vezok can temporarily absorb the powers of individuals in close proximity to him. While he can only store them for a few hours, he can even [[AbilityMixing combine those powers together for combination attacks]]. Hakann manages to inbue a Zamor Sphere with Vezok's ability in order to steal the power of Brutaka.
353* PsychoForHire: Vezok in particular stands out among this group of thugs, often being one of the first to suggest just killing people and being done with it. Hilariously, he's also the only one who ''didn't'' try to betray Zaktan at one point.
354* TheSocialDarwinist: When Dalu comes to him for advice about her temper, Vezok (as part of playing the role of Toa) tells her that if others are scared of her, then they're weak and she deserves to conquer them. He then advises her to go and overthrow the local Turaga and take over the island for herself.
355* SuperStrength: Strong enough to lift and move boulders nearly as large as himself, tore open his Toa canister after he discovered it had been welded shut and developed a leak half-way to Voya Nui, punched out ''Onua Nuva'' at the end of the Piraka's first battle with the Toa Nuva, and one of the few who can claim to have taken down Reidak ([[AdaptiveAbility temporarily]]) with nothing but physical force (and a really big rock).
356* TookALevelInDumbass: Losing Vezon cost him the intelligence that made him a GeniusBruiser in the past, forcing him to rely more on brute force and anger to get ahead. Like Reidak, he's still no simple brute, but even he admits he's lost his intellectual edge and has made it his goal to someday reabsorb Vezon to get it back.
357
358!! Thok
359[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/458px_comic_thok.jpg]]
360 [[caption-width-right:350:The Drifter]]
361->"Words. You Toa are always so good with words, when it's actions that matter."\
362
363Thok is even more antisocial than most beings of ice, hating the presence of others yet skilled at manipulating them to his advantage. He can disorient foes with his spellbinder vision and bring inanimate objects to life to serve him.
364----
365* AGodAmI: Him and Hakann after stealing Brutaka's power. It doesn't last.
366* DeadpanSnarker: Even worse than the rest of the Piraka on this front.
367-->'''Thok:''' So what's next? [[TheWallsAreClosingIn The walls close in?]] Swarms of fireflyers attack? The Shadowed One sings?
368* DirtyCoward: "Go on ahead. I'll be right behind you. ''(quietly)'' Far, ''far'' behind you."
369* FreezeRay: Half of his weapon, which allows him to harness his mostly inaccessible [[AnIcePerson ice powers]].
370* InformedLoner: Noted to be somewhat antisocial compared to the others since they tended to irritate him. Though we don't really get to see much of this outside of a flashback when he was pulling guard duty with Reidak in a Dark Hunter fortress.
371* InterfaceScrew: His "spellbinder vision" could cause his targets to become horrifically dizzy and overwhelmed with vertigo.
372* ManipulativeBastard: Goads a bitter Avak into going against Zaktan and intended to declare himself the new leader of the Piraka. Then Hakann showed up with Brutaka, and then Zaktan broke loose when Avak got knocked down...
373* RefugeInAudacity: Thok's recruitment into the Dark Hunters came when he tried to steal from them; specifically, he ambushed three Hunters, froze them, and then tried to make off with their gear. Considering the Dark Hunters are TheDreaded, that takes some serious gumption.
374* ThePowerOfCreation: His ability to bring inanimate objects to life. His normal limit seems to be bringing "just" a hill to life, but when powered up on Brutaka's strength, he was able to animate practically an entire forest, including the ''flames'' Hakann had created, and briefly entertained the possibility of doing the same to a whole ''mountain'' for fun.
375* TheStoic: Being associated with ice and all.
376
377!! Avak
378[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/avak.png]]
379 [[caption-width-right:310:The Trigger]]
380->"Once this is done, you won't have to worry about water, or anything else, anymore."\
381
382An irritable yet skilled engineer, Avak loves building weapons and hates being told what to do. He has X-ray and telescopic vision, and the ability to conjure a prison designed to counter its captive's powers out of thin air.
383----
384* BadassBiker: Avak made and used a CoolBike, but it was stolen by the Brotherhood of Makuta.
385* ButtMonkey: He tends to get the crap beat out of him the most of the Piraka, usually because that's the best way to dispel [[TailorMadePrison the prisons he makes]].
386* CantTakeCriticism: His response to Balta questioning him about the Zamor Sphere launcher he was making was to lock him in a sound-proof prison. Granted, it's certainly better than what [[OffingTheMouth some of the others might have done]]...
387* CommanderContrarian: He really hates being told what to do and tends to question his superiors, even when those superiors have no patience for his complaints.
388-->'''The Shadowed One''': Almost immediately, he was a problem. Complaining, questioning authority, scheming against his betters... all of this earned him his share of dangerous missions and a number of sessions with the masters of pain. Somehow, he survived all of it...
389* DirtyCoward: He's not much of a fighter, as noted below.
390-->'''Vezok''': Stay with the boat. ''[{{Beat}}]'' And the boat stays ''here''.
391* TheDogBitesBack: Avak spends much of the story worried about suffering Zaktan's wrath (and briefly being on the [[OrificeInvasion receiving end of it]] when he talked back). However, after some subtle prodding from Thok, he decides to give mutiny the old college try and traps Zaktan in a TailorMadePrison, one that actually makes Zaktan scream in pain. Of course, it doesn't last, but Avak gets points for trying.
392* EvilCounterpart: Downplayed, but he fulfills the role of the GadgeteerGenius for the villains much like Nuparu does for the heroes.
393* GadgeteerGenius: Avak is skilled at building machinery from scratch. He made the Destral Cycle and recreated the Zamor Sphere launchers from old blueprints stolen by the Dark Hunters.
394* TheJailer: Before his Dark Hunter recruitment, Avak used his powers to function as this, and he used to do this even before the experiment that gave him his TailorMadePrison powers when he made the cells by hand.
395* NeverMyFault: He angrily blames the Toa Mahri for the Piraka's transformation into snakes, despite the Piraka's fate being the consequences of their own actions.
396--> "Your fault! If you just let us have the Mask Of Life, this never would have happened!"
397* PowerfulPick: His Seismic Pickaxe.
398* SquareRaceRoundClass: Is an outlier among [[ProudWarriorRace his species]], being rather weak in combat while Skakdi are known for being strong. He makes up for it with his engineering skills, which is another uncommon trait among his largely unintellectual kind.
399* SquishyWizard: He's no good in a fight without a weapon of some sort - Onua takes him out in two hits. One of the only times he displayed ''any'' impressive feats of strengths - flipping Reidak's body out of a boat during their time as Dark Hunters - was only possible because he got Reidak while his guard was down by saying they would "flip" for who would do the job.
400* TailorMadePrison: He has the power to create these as long as he stays focused. It seems the catch is that [[LogicalWeakness he has to understand the imprisoned's abilities to hold them.]] The one he created for Kongu was for a typical "Toa of Air" and freed him to use [[{{Telepathy}} his mask power]], and another created to hold Hakann is shattered as he had stolen Brutaka's strength at the time.
401* XRayVision: His vision power.
402
403!! Reidak
404[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reidak.png]]
405 [[caption-width-right:350:The Tracer]]
406->"That was a long fall down the mountain. Long climb back up, too. It's an experience you shouldn't miss. How about I throw you over the side, Thok, and see how many times you bounce? Won't that be fun?"\
407
408One of the strongest of the Piraka, and surprisingly smart, Reidak loves nothing more than destroying everything and killing anyone. He's a skilled tracker, boosted by his infrared and thermal imaging vision, and could adapt to counter the powers of anyone he fought.
409----
410* AdaptiveAbility: Similar to the [[Franchise/StarTrek Borg]], Reidak adapts after every defeat and becomes immune to whatever defeated him previously, assuming it doesn't kill him outright. He can also stack these immunities during a fight to overpower his foes. It ''is'' implied he can only keep the immunities for so long after the battle has concluded, however.
411* BadassBoast:
412** "[[EliteMooks Rahkshi]]? [[WreckedWeapon *snap*]] I pick my teeth with Rahkshi."
413** "I steal for a living. Oh, and one more thing -- I kill Toa for fun."
414* TheBrute: The strongest and most thuggish of the Piraka, even moreso than Vezok, but he's notably much smarter than expected for the trope.
415* ChainsawGood: His Buzz Saw.
416* {{Claustrophobia}}: Reidak hates confinement and enclosed spaces, which is why he never liked being with Avak, who could create the perfect prison to trap him.
417* DumbMuscle: Subverted. Despite having many traits that fit such a character, he's ''not'' stupid. It's just that he prefers using brute force to crush his enemies and dislikes needing to use a lot of planning or trickery. This is [[LampshadeHanging lampshaded]] by The Shadowed One in ''Dark Hunters'' and by Vezok in ''Legacy of Evil''.
418-->'''Narrator''': Vezok decided he had better rethink just how smart Reidak actually was. The Shadowed One had shared the complete plan only with him, but Reidak had managed to figure it all out. "I will have to watch him," thought Vezok. "He's not what he seems."
419* InnateNightVision: Of the infra-red style.
420* TheJuggernaut: As an Earth-elemental being (who are tougher/stronger than average as part of their RequiredSecondaryPowers) Reidak was already tough; that combined with his AdaptiveAbility made him practically unstoppable.
421* LeeroyJenkins: He's reckless and prone to barging into situations without having a full grasp of what's going on, though his sheer resilience tends to make it work for him. One of the most notable times was when he charged into the Piraka stronghold with the intent of convincing Zaktan to give him some Zamor Spheres to deal with the freed Toa Nuva, only to stumble upon a ''double'' coup (Thok and Avak had betrayed Zaktan and trapped him in a TailorMadePrison, and were now engaged in combat with Brutaka, who Hakann had convinced to ally with him for the moment to obtain the Antidermis from Zaktan). Not knowing who was on whose side, he just grabbed Hakann and threw him into the dog-pile and accidentally took out Avak, freeing Zaktan in the process before the Nuva showed up with the Matoran Resistance having recovered their masks and weapons.
422* LightningBruiser: His immense strength and resilience are combined with surprising speed, as demonstrated when he snatched Lewa's weapon out of his hand before the Toa could react.
423* MadeOfIron: Reidak is ''absurdly'' tough -- he adapts to every defeat. Once he's knocked down, he gets back up again, stronger than before. This aspect is what made the Toa Nuva struggle against him.
424* ObfuscatingStupidity: He's smarter than he lets on, he just has more fun playing DumbMuscle than he does thinking.
425* OnceDoneNeverForgotten: When Vezon was first created, Reidak was the one who argued for bringing him along as a teammate. Vezon abandoned them not even two minutes later. On Voya Nui, Reidak says he's sure that the Toa Nuva have been eradicated by a recent eruption of the volcano, only for Zaktan to remind him of the last time he was "sure" of something.
426* SuperStrength: Acknowledged as the strongest Piraka in terms of physical strength, capable of lifting a boulder nearly as large as himself, hurling Hakann across a room with enough force to knock down Avak on impact, snapping a Toa weapon over his knees almost contemptuously, and battering the second-strongest Piraka Vezok into the ground with his bare hands, which Vezok only recovered from via PowerCopying Reidak's own AdaptiveAbility. During his time with the Dark Hunters, he and Vezok were the ones who released the Kanohi Dragon from its prison on Metru Nui, needing to break through at least 100 ft of solid ice underwater. While Vezok used his impact vision for his half of the job, Reidak simply used his ''fists'', only stopping at regular intervals to resurface for air.
427* ThisIsADrill: On the end of his Buzz Saw is a drill that can create quicksand.
428* ATragedyOfImpulsiveness: Reidak attempts to betray the other Piraka when they're caught in a trap/test on the way to the Mask of Life and ends up dropping them all into a pool of water where super-hot jets of flame start descending from the ceiling to either burn them to ash or get them boiled once they hit the water. It's only Vezok finding a way out at the bottom of the pool that they escape with their lives, but in doing this they end up exposed to the mutagenic water that turns them into their sea snake forms.
429* WhereIWasBornAndRazed: Reidak used to live in one of the few settlements on Zakaz that ''wasn't'' a total warzone. That all ended when him having an argument with a officer eventually escalated into a conflict that destroyed the settlement.
430
431!! Vezon
432[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/comic_vezon.png]]
433 [[caption-width-right:350:"You haven't truly lived until you have seen the world through the eyes of madness."]]
434->"A vezon? Oh, yes, the Matoran word for 'double'. Yes, that does make sense. I will go by that name, then. Of course, first I will have to eliminate all of you so no one else knows I am only half a being. You don't mind, do you?"\
435
436A fusion mishap caused a second being to be split off from Vezok. Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, what little sanity he had. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.
437
438Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.
439----
440* ActionSurvivor: He's not exactly a professional warrior (especially since he's one of the few unpowered non-Matoran characters), but he ''is'' still ultimately an experienced combatant and has survived for a remarkably long time despite being near-constantly thrown into various horrible scenarios.
441* BigDamnHeroes: It's ''him'', of all people, that saves everyone that [[spoiler:Teridax ejected into space from the Core Processor when he lifts off from Aqua Magna to track down Mata Nui]].
442* BoxedCrook: Twice by the Order of Mata Nui.
443* ButtMonkey: Becomes this after losing the Mask of Life, to the point where he's basically a CosmicPlaything being tossed between whatever horrible stratagem the Order of Mata Nui sees him as potentially useful for.
444* CapedMecha: Wears a cape for whatever reason.
445* ChainedHeat: He was stuck to the back of a giant Fenrakk spider and forced to be guardians of the Mask Of Life attached to the back of his head.
446* ChaoticStupid: The sum of all his main traits. Case in point, stating his intentions to betray the Piraka out loud and in front of them.
447* ClingyMacGuffin: The Mask of Life was fused to the back of his head during the Voya Nui arc and was almost impossible to remove.
448* {{Cloudcuckoolander}}: What with him being insane and all.
449* CompleteImmortality: While he was the Mask of Life's guardian, he was cursed with this. Even if something happened to him that got past his EnergyAbsorption and managed to land "fatal" damage (such as falling into magma), he would be perfectly fine afterwards. He lost it after Matoro tore the Mask off his head.
450* DiscardAndDraw: Mostly "discard", when he lost the Mask of Life and his Spear of Fusion. He has gotten a Mask of Dimensional Gates since.
451* EnemyWithout: He's Vezok's, but since they were both one being, it didn't really work out well for either of them. See GeniusDitz.
452* EnergyAbsorption: The major power the Ignika granted him was the ability to absorb kinetic energy, meaning any physical blow would not only not hurt him, it would just make his next strike hit harder. Even in the event he was hit hurt through other means (such as StatusEffects, dehydration, vacuum, extreme changes in temperatures), he could just restore his stamina and heal through nothing more than ''slamming his leg against the ground.''
453* EvilCounterpart: He could be considered one to Takanuva. Both are {{Sixth Ranger}}s with a higher destiny. Both were roped into their destiny by a mysterious mask. They both use spear weapons and ride large animals, and both have traveled between universes. After Takanuva became a Toa of Twilight, they even had the same color scheme. Ironically, their origin is technically opposite; Takanuva is TheChosenOne and was essentially created by the force of destiny, with the mask designating him its bearer, while Vezon was created by a freak accident and everyone around him considers him a mistake that needs correcting, with his (first) mask essentially cursing him because he ''wasn't'' fit to wear it.
454* {{Flanderization}}: Vezon, in his first appearance, was a disturbing and genuine threat to both the Toa Inika and the Piraka. With his rise in popularity and his loss of all his powers and the Mask of Life, his insane quirks were brought to the forefront and completely took over whatever other character traits he had.
455* TheFriendNobodyLikes: The standard response whenever someone sees him is to try and kill him, or at the very least, shut him up. And from a pragmatic standpoint, he's also this in ''Federation of Fear''; Roodaka, Takadox, Carapar, and Spiriah all have their uses or information the Order of Mata Nui can benefit from, Brutaka is being given a second chance to prove himself after his HeelFaceTurn, and Lariska cannot die or else risk the wrath of "The Shadowed One". Meaning that Vezon was chosen purely because he's useless, and so that if they needed to leave someone for dead or use one of their members as a bargaining chip, Vezon is there act as that. Vezon being Vezon, naturally, [[InsaneTrollLogic decides to take this as a compliment]].
456** Another great example of this is when he's hopping universes due to the malfunctioning Olmak, and he becomes disappointed upon realizing that since no one has tried to kill him yet in the newest universe he's come across, that means that he doesn't exist in this new reality at all.
457* TheGadfly: During "Destiny War", Vezon [[BoxedCrook gets sent on a mission by the Order of Mata Nui]] to locate Destral -- the teleporting home base of the Makuta -- to "betray" the Order and [[KansasCityShuffle divert the brotherhood's attention by warning them of an attack on the island for them to prepare for, only for the Order to instead focus elsewhere]]. [[ItAmusedMe In a spur of a moment's decision]], Vezon decides to screw with both parties: he flagrantly outs the Order's plan as he knew it to Tridax (the Makuta left in charge of Destral), while also informing him of a nonexistent spy who sabotaged Destral's teleportation system. Tridax is forced to leave to check on Vezon's lie, and eventually returns unamused to learn that he just wasted his time, to which Vezon [[BullyingADragon also admits to Tridax's face to have been his goal]] (the only reason he gets away with it is that unbeknownst to him, the Order changed their mind and indeed began attacking Destral for real).
458* GeniusDitz: From above: "Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, sanity." Upon his original creation, he muses aloud of possibly killing the other Piraka ''while he's surrounded by them''.
459* HazyFeelTurn: He's still not ''good'' by any stretch of the imagination, but following his "rescue" from the Cord he's been more or less consistently on the side of the heroes.
460* HeroicComedicSociopath: His nature as a NominalHero from 2008 onwards leaves him this, as most of his sociopathic traits end up being PlayedForLaughs due to how ineffective of a villain he ends up being without the Mask of Life and the Spear of Fusion.
461* LaughablyEvil: As threatening and creepy as he can be, virtually every other comment out of his mouth is a hilariously bizarre aside of one form or another.
462* MaskOfPower: The only Skakdi known to wear a mask, he wore first the Mask of Life (attached the back of his head), and then a Mask of Dimensional Gates.
463* MeaningfulName: "Vezon" means "Double" in Matoran and meta-wise, it's only one letter off from the name of his "twin", Vezok.
464* MergingMachine: His Spear of Fusion can fuse and defuse beings, which is also used in his creation.
465* MergingMistake: {{Inverted|Trope}} in the process of his creation; he was ''fissioned'' off of Vezok after Hakann accidentally shot him with the Spear of Fusion.
466* MotorMouth: Miserix quickly identifies him as "the one that never shut up" among those that freed him from Krika's imprisonment.
467* NominalHero: Post-Voya Nui, he becomes this by virtue of being forced into suicide missions for the Order of Mata Nui.
468* PluckyComicRelief: His primary role in the story is as this after the Voya Nui arc. It's even lampshaded in ''Federation of Fear''.
469-->'''Roodaka:''' Why did we bring him?\
470'''Brutaka:''' He breaks up the monotony.
471* PowerIncontinence: When he gets fused with a Mask of Dimensional Gateways, he ends up unable to control its abilities to open and close dimensional portals, thus causing him to be stuck in a state of constantly falling into and out of other dimensions.
472* ProphetEyes: Of a sort. All Skakdi have innate vision powers; Vezon ''doesn't'' naturally but the Mask of Life granted him limited future sight. However, he actually has to focus in order to use it and he can only see so far, which is why Jaller is ultimately able to defeat him while he's blinded with rage against Matoro after realizing the Mask of Life wants him as its new guardian.
473* SixthRangerTraitor: To the Piraka; he betrayed them shortly after being split from Vezok. Once he learned the Mask of Life's location, he ditched them all to deal with Makuta's [[GiantEnemyCrab security system]] the second their backs were turned. In fairness, they were scheming to use Vezon as a distraction.
474-->'''Thok:''' He's got Vezok's brains, all right. [[DeadpanSnarker And Hakann's courage, from the looks of it.]]
475* SlasherSmile: As per all Skakdi.
476* {{Teleportation}}: His Mask of Dimensional Gates, although [[PowerIncontinence he can't really control it]] (though a Great Being has implied that they can help him with that).
477* VillainousBreakdown: When Kongu projects the Mask of Life's thoughts into his head and reveals that [[YouHaveOutlivedYourUsefulness the Mask always intended to abandon Vezon for Matoro as its new guardian]], Vezon becomes so blinded with rage and denial that he attempts to [[FateWorseThanDeath fuse Matoro with the magma of the chamber]] while mockingly stating he'll make him the Mask's "perfect guardian". Unfortunately for Vezon, this blinds him to the fact Jaller is about to shoot him with the special zamor sphere Axonn gave him, thus leading to his defeat.
478* WreckedWeapon: The Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.
479
480!! Irnakk
481[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8626_1.png]]
482 [[caption-width-right:350:"Alive, you can fill the air with the music of your screams. Dead, you are just silent meat."]]
483->"You use fear as a weapon, the same as I. I make you fear life, and in return, you make me fear death. You have found your true being - your essence is darkness and the grave, Piraka. The pit yawns for you, and who am I to keep you and yours from it?"\
484
485Whereas Matoran mythology was meant to inspire hope, Skakdi mythology was made to inspire fear. Irnakk was one such myth; his essence could bring one's worst fears to reality, and his vision could turn a being into a thought in the twisted madness that is his mind, where they would cease to exist if he thought of something else. Thanks to one of the trials on the way to the Mask of Life, the Piraka would have to face the nightmare for real...
486----
487* GoldAndWhiteAreDivine: {{Inverted|Trope}}. Irnakk's golden head and spine are his most recognizable features, but he's essentially the Devil of Skakdi myth.
488* InvincibleVillain: Thok, when he realizes that Irnakk is actually standing right in front of the Piraka very much alive and not a myth, quickly wracks his brain for all the Skakdi folklores about him in an effort to remember how Irnakk was defeated then... and then remembers every story with Irnakk [[DownerEnding ends with his victims dead and him leaving unharmed]]. True to form, he easily defeats the Piraka and is only stopped by Zaktan threatening to kill himself and the others in order to deprive Irnakk of the fear it needs to live (since this version will only survive as long as the Piraka live to sustain its existence with fear).
489* PrimalFear: His powers and very existence in the Skakdi myths were meant to invoke this, bringing the darkest fears of his victims to life and killing them with it.
490* YourMindMakesItReal: Or rather, your fears do. Zaktan realizes the only way to defeat him is to erase that fear from the equation, [[TakingYouWithMe by killing himself and his comrades to make him disappear]]. Irnakk, impressed by his resolve, lets them pass alive.
491
492!! Nektann
493[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nektann_8.png]]
494[[caption-width-right:350:"Go ahead, Toa! Use your flame power. Use your mask. We all know Toa can't win battles with skill and strength alone."]]
495->"So. You did learn something from your enemies, Toa. Maybe we won in the end, then -- we made you like us."\
496
497A brutal and experienced warlord who allied himself with Makuta Teridax [[spoiler: after he succeeded in taking over the Matoran Universe]]. While he's never been a member of the Piraka, he's lumped here for simplicity's sake.
498----
499* ChekhovsGunman: The Piraka employed a number of attack drones called Nektann during their conquest of Voya Nui, the drones named after a Skakdi warlord. Years later, the actual warlord himself appears in fiction with his toy being one of the last in the toyline.
500* NonindicativeName: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified, as he did something nasty to deserve the insulting name; according to [[invoked]]WordOfGod, [[EvenEvilHasStandards he was branded one by other Skakdi]] [[TheQuisling due to his alliance with Teridax.]]
501* PerpetualFrowner: Has a large scowl in comparison to the Piraka's {{Slasher Smile}}s. It's said that a Skakdi's frown is the only expression that's uglier than their smile.
502* TheQuisling: Siding with Teridax is what earned him his status as a slimy, no-good [[PardonMyKlingon Piraka]].
503* SinisterScythe: His Crescent Scythe.
504[[/folder]]
505
506[[folder:Voya Nui Resistance Team]]
507[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/voyanuiresistance.png]]
508 [[caption-width-right:350:''"We haven't survived this long just to give up."'']]
509A squad of Matoran who escaped the Piraka's enslavement, and aided any heroes in liberating Voya Nui.
510----
511* DualWielding: All of them.
512* GoodVersusGood: Their first meeting with the Toa Nuva is an all-out brawl, thanks to their experiences with the Piraka making them suspicious of any Toa-like figures. Fortunately, they're able to come to an understanding before anyone gets seriously hurt or killed.
513* HandicappedBadass: They're among several Matoran who were subject to Karzahni's shoddy repairs, leaving them weaker than others, but they have unique weapons to make up for it. Notably, Garan ''prefers'' this status to that of the Matoran of Mata Nui (larger and stronger, but lacking advanced weaponry).
514* HopelessWar: They're all well-aware that their struggle against the Piraka is this, having observed -- and, in some cases, been subjected to -- their enemies' ComboPlatterPowers. Fortunately, unbeknownst to them, the Toa Nuva are on their way to Voya Nui -- and, unbeknownst to ''anybody'', the Matoran who will become the Toa Inika are too.
515* LaResistance: They form this in relatively short order after noticing that the alleged "Toa" aren't behaving as heroically as the legends stated that they would. The discovery that the Piraka have enslaved their friends only galvanizes their resolve.
516* TheRemnant: Due to being away from the village when the Piraka attacked it, they're the only Matoran who avoid becoming enslaved by antidermis. The Toa Inika manage to free the enslaved Matoran, but only after who knows how many have perished working for the Piraka.
517
518!! Garan
519[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/garan_4.png]]
520->"We may be doomed to fall, but before we do, we'll give our enemies reason to regret the day they set foot here. Let's show them you don't have to be a Toa to be a hero!"\
521
522Garan is {{the leader}} of the team, a tactical thinker and determined fighter. His Pulse Bolt Generators fire energy blasts that grow in strength the farther they travel.
523----
524* DefiantCaptive: When captured and interrogated by Vezok, Garan only responds with insults and [[DeadpanSnarker snark]]. And then he caps it off with an ImpliedDeathThreat, fully aware that [[DefiantToTheEnd it's probably the last thing he'll ever say]].
525* ShockAndAwe: Using his Pulse Bolt Generators.
526* StandardizedLeader: Of the Matoran resistance.
527
528!! Balta
529
530->Sometimes you can't do what your heart tells you to... sometimes you have a duty to something greater than yourself.\
531
532The team inventor, Balta was brave and skilled, able to easily make a device out of whatever is at hand. His Repellers redirect any attack they catch back at the attacker.
533----
534* AttackReflector: His Repellers can deflect anything back at their attacker. Projectiles [[CatchAndReturn go flying right back]], and direct attacks like a punch will have the force behind them redirected back at the user.
535* BigDamnHeroes: Successfully intervenes when the Voya Nui Resistance are attacking the Toa Nuva (under the mistaken assumption they are allied with the Piraka).
536* FamilyUnfriendlyDeath: Barely {{averted|Trope}}, as he would have suffocated while trapped in a dark cave alone had Axonn not found and saved him.
537* GadgeteerGenius: Alongside Velika, Balta is skilled with creating tools out of spare parts or raw materials.
538%%* HeroicSacrifice: After stealing a Zamor launcher for the Voya Nui Resistance Team with Vezok and Thok on his tail, Balta
539* NumberTwo: Enough so that, when captured and faced with impending doom, Garan hopes for Balta to take command of the Voya Nui Resistance in his stead.
540
541!! Dalu
542[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/dalu.png]]
543->"Right, I'm sure where you came from, Ga-Matoran are all gentle peacemakers who never raise their voices. That's what they... we... were like where I came from too. But I have news for you, sister -- this isn’t Metru Nui. We don’t have time to be polite. It's fight, or end up like them."\
544
545Dalu was once as docile as most Ga-Matoran, but the rough worlds she knows turned her into a valiant, yet temperamental warrior. Her Chargers could amplify a target's physical attributes far beyond what their body or mind could handle.
546----
547* CastFromHitPoints: Her Chargers' empowering energy is derived from her own, limiting their use. Three uses on Avak to deter him from the Resistance hideout put her into a coma.
548* HadToBeSharp: Claims this about her attitude, stating she [[UsedToBeASweetKid used to be a kind Ga-Matoran]] before being shipped off to Karzhani and then ending up on Voya Nui.
549* HairTriggerTemper: Her temper is quite terrible, and many other Matoran are wary of getting on her bad side. She herself is aware of this and when she believes Vezok is a Toa of Water who is an expert on inner peace she goes to him for advice on how to get a handle on it. Vezok's [[TheSocialDarwinist "advice"]] isn't much help to her.
550* HorrifyingTheHorror: Significantly {{downplayed|Trope}}, but she's well aware that her fellow Matoran are wary (if not outright afraid) of her temper, and she seeks advice from Vezok on how to control her anger -- and his response (including an implication that [[NoodleIncident he had previously murdered a Turaga]]) chills her to her core.
551* JerkWithAHeartOfGold: She means well, despite her terrible temper.
552* MadeOfIron: Casually mentions that she once accidentally smashed a rock with her head. She's also the first Matoran awake after Brutaka curb-stomps them.
553* OOCIsSeriousBusiness: It only really becomes clear retroactively, but the first issue of the ''Ignition'' comic (which is set between the books ''Dark Destiny'' and ''Power Play'') opens with Dalu running for her life, a far cry from the hotheaded warrior who's always ready for a fight.
554%%zce* PowerIncontinence: Her Chargers cause this in others.
555* StereotypeFlip: Her abrasiveness and fighting prowess are not typical Ga-Matoran traits.
556
557!! Velika
558[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/velika.png]]
559->"The bird soars through the sky. [[{{Foreshadowing}} But if I were a colossus, and the sky was beneath my feet,]] could it truly be said the bird flew underground?"\
560
561The craftsman of the team, Velika is a creative sort who spoke in riddles. His Power Carvers cut anything and carve it into whatever he needed.
562----
563* CloudCuckoolander: Comes across as this, to the irritation of the others. [[spoiler: We'll never know much is ObfuscatingInsanity. Considering that we are seeing a [[TheMaker Great Being]] from a Matoran perspective, it's possible that Velika comes across this way because [[YouCannotGraspTheTrueForm his mind is beyond conventional understanding.]]]]
564* DidYouJustPunchOutCthulhu: [[spoiler:After Spherus Magna is restored, Velika went on a killing spree to destroy any divine being that could interfere in his plans to TakeOverTheWorld. Among his victims were Karzahni and Tren Krom. He also blew up the cursed Great Being's fortress in an attempt to kill everyone inside, but Axonn's group escaped before it detonated.]]
565* DoomedByCanon: [[invoked]][[spoiler:According to [[WordOfGod Greg Farshtey]], Velika's plans to take over Spherus Magna are doomed to fail, and will ultimately drive his kin to leave the world behind so that their creations can live in peace.]]
566* EmptyShell: [[spoiler:Velika was never programmed unlike the rest of his kin, so he has no mind of his own. This is why a Great Being could take over his body without issue.]]
567* EvilAllAlong: [[invoked]][[spoiler:After a fashion. His friendship with the Voya Nui Matoran appears genuine, and he's certainly not on the Piraka's side, but [[WordOfGod Greg Farshtey]] describes him as a textbook {{Narcissist}} who believes he has the right to rule Spherus Magna and cares for the Voya Nui Matoran in the way "a creator cares for his creations." His grand plan also involves offing many of the Matoran Universe's most powerful beings, some of whom are actually benevolent (such as Axonn and Artakha) to get them out of the way.]]
568* GadgeteerGenius: Builds Zamor Sphere Launchers for the Toa Inika. [[spoiler:He also created the blades used by the Skrall and the advanced weapons used by Kabrua's Vorox.]]
569* GeniusSerum: [[spoiler:He is one. While Mata Nui's inhabitants had highly advanced AI minds, they were too simple to be considered sentient. They had no culture, no languages to call their own and no emotions. Velika gave them all of that and more in the gradual event known as "The Awakening", in which the intelligence of the Bionicle was vastly enhanced to the point they became fully sapient.]]
570* GreaterScopeVillain: Is not only responsible for [[spoiler: the Matoran Universe inhabitants' sapience, but is also planning to TakeOverTheWorld.]]
571* [[invoked]]IAmNotShazam: [[spoiler:Velika is the name of the Po-Matoran, not the Great Being inside him.]]
572* KingIncognito: A [[spoiler: Great Being disguised as a Matoran.]]
573* TheMaker: [[spoiler: Is one of the Great Beings, the group of highly intelligent Glatorians that created Mata Nui and the Matoran Universe.]]
574* MonsterProgenitor: [[spoiler:Created the Baterra alongside Heremus to end the Core War, and is implied to have created Marendar to keep the Toa in line if they refused to obey him.]]
575* PintSizedPowerhouse: Being a Po-Matoran, he's quite strong. [[spoiler:And despite having a Matoran body, Velika is still a Great Being and by extension, a Glatorian at heart. He's more than strong enough to fight Toa on his own, as Lesovikk learned the hard way.]]
576* ProverbialWisdom: Velika speaks in riddles, proverbs, and elaborate metaphors, to Kazi's displeasure. [[spoiler: This is a hint towards his ancient, quasi-omnipotent nature.]]
577* SmallRoleBigImpact: [[spoiler: If it weren't for him, the Matoran Universe never even would have developed true ''sentience.'' Yet, he only appears for a single arc before the story cut off.]]
578* SpannerInTheWorks: [[spoiler:To the plans of his kin. The Bionicle were never intended to be truly sentient, so when Velika enhanced their intelligence, it lead to some of them deviating from their original parameters. This ultimately led to Teridax going rogue and betraying Miserix and Mata Nui, causing the Great Cataclysm.]]
579* WalkingSpoiler: [[invoked]][[spoiler: Retroactively. Because the web serials were cut off before his true importance was revealed, Velika's identity was only revealed through WordOfGod. He therefore appears to simply be an eccentric Matoran during the story itself, when he is in fact a GreaterScopeVillain.]]
580* WasOnceAMan: [[spoiler:Before inhabiting a Matoran body, he used to be a Glatorian like the other Great Beings.]]
581
582!! Piruk
583[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/piruk.png]]
584->"You're my friends, and this is my home. If those things are not worth fighting and dying for, what is?"\
585
586The team's spy, Piruk is very nervous and fearful, but he always comes through for his friends. His hands have built-in Shredder Claws that can rip through solid metal.
587----
588* CowardlyLion: Easily the most fearful of the Piraka[[note]]considering his first encounter was with [[TheWormThatWalks Zaktan]], his fear is quite understandable[[/note]], being '''VERY''' reluctant to spy on them. When given the opportunity to leave, however, Piruk unhesitantingly chooses to stay and fight alongside his friends for their home.
589%%* LetsGetDangerous: When Piruk chooses to stay and fight for Voya Nui, Garan notices how
590* WolverineClaws: Unlike the weapons of the other members of the Resistance, Piruk's Shredder Claws are stuck to his hands. [[CharacterTic He scrapes them together when he's nervous]].
591
592!! Kazi
593[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kazi_3.png]]
594->"Good old Velika. Never use two words when 127 will do."\
595
596Kazi was as cold and realistically-minded as other Ko-Matoran, particularly annoyed by Velika's constant riddles. His Echo Forks created a deafening soundwave when struck together.
597----
598* DeadpanSnarker: Usually in response to Velika.
599* NonStandardCharacterDesign: He's built a lot differently than his comrades.
600* SecretKeeper: Revealed to have met Axonn and kept his presence secret from other Matoran prior to the events of ''Island of Doom''.
601* VibrationManipulation: His Echo Forks.
602[[/folder]]
603
604[[folder:The Order of Mata Nui]]
605An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.
606----
607* AncientTradition: They've been operating in the background for the entire history of the universe, and they become TheOrder when they initiate the Destiny War.
608* BladeBelowTheShoulder: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.
609* CainAndAbel: Axonn and Brutaka (during the latter's brief FaceHeelTurn)
610* CoolMask: As standard with Kanohi. Helryx, Krakua, Axonn, Brutaka, and Trinuma are notable bearers, while Mazeka's mask is powerless (as is typical for Matoran masks) but still cool. {{Averted|Trope}} with Botar, as [[invoked]]WordofGod has it that he could use a Kanohi if he wanted to, but doesn't need one.
611* DestructiveSavior: Not the Order itself, but a large number of its members were previously members of the Hand of Artakha, a public group of protectors predating the Toa. The Hand was disbanded ''very quickly'' (well, after two hundred years, but to [[TimeAbyss these people]], that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
612* {{Determinator}}: Pretty much a job requirement, seeing as all members are InItForLife.
613* HeroSecretService: On occasion after going public, and also at some points before to varying degrees of success.
614* InItForLife: Which is really saying something in a universe where [[TimeAbyss lifespans are often measured in tens of thousands of years]].
615* KilledOffForReal: In addition to the first Hydraxon, [[spoiler: Botar and their double agent, Ancient.]]
616* MosesInTheBulrushes: The Order spread Matoran of Light throughout the world to protect them.
617* OffscreenMomentOfAwesome: Very many, due to them being the HeroSecretService.
618* OrderReborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
619* PalsWithJesus: Significantly {{downplayed|Trope}}, but the Order seems to be at least somewhat aware of the will of Mata Nui. Most notably, while Mata Nui arranges the stars as part of his BatmanGambit to [[GambitPileup trick Makuta into influencing Toa Lhikan to choose the correct Toa Metru]], the Order assists with selling the deception by fabricating evidence indicating that the Great Disk Matoran are the destined Toa Metru.
620* PsychicBlockDefense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
621* ShootTheDog: Some of their actions unfortunately, such as their transformation of Metru Nui into an armed fortress, killing every one of ''their own members'' (and everyone else outside the island) who knew Artakha's location, and kidnapping and brainwashing Av-Matoran to keep them safe from the Brotherhood.
622* StraightManAndWiseGuy: Apparently, every duo in the Order ends up like this. Axonn and Brutaka, Mazeka and Jerbraz, and Mazeka and Tobduk are the most notable examples, with Axonn and Mazeka serving as the Straight Men to Brutaka and Jerbraz's Wise Guys, while Mazeka becomes the Wise Guy to Tobduk's Straight Man. Trinuma also becomes the Straight Man to Vezon's Wise Guy when taking him to Destral.
623* TheyHaveTheScent: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.
624* UnreliableNarrator: As [[AllThereInTheManual the guidebook]] ''BIONICLE World'' is an Order of Mata Nui document InUniverse, it retroactively contains several examples after [[TheReveal revelations]] that were made in the next real-world year after it was released:
625** The Artakha chapter includes a short discussion about the first Toa, mentioning that she was a Toa of Water but her name has been lost to history. Said Toa is in fact Helryx (see below), the founder and leader of the Order...and thus very likely the InUniverse author of ''BIONICLE World'', as it was written by a founding member of the Order and she's the only founding member mentioned in the story, thus also making this a possible case of ButHeSoundsHandsome.
626** The Daxia chapter asserts that "We will not recruit Toa, Turaga, or Matoran...Ex-Dark Hunters or former servants of the Brotherhood of Makuta are also not welcome in our ranks," which is three lies back-to-back, although at least some of them can be {{Hand Wave}}d:
627*** The Matoran Mazeka became an Order spy about five years prior to the Destiny War. He's even involved in an Order mission to save fellow Matoran Krakua's life (see below).
628*** Toa Krakua is also involved with the Order, although he's probably not an official member. Helryx explicitly claims that the Order "arranged" for him to achieve his destiny and transform into a Toa. The deviation from official Order recruitment policy is {{lampshade|Hanging}}d by Axonn when he meets Krakua and learns of his affiliation with the Order:
629---->'''Axonn''': I see recruiting standards have slipped a little.
630*** Brutaka is a former lieutenant in the armies of Makuta, as revealed in [[AllThereInTheManual the updated Encyclopedia]]. This can be {{Hand Wave}}d if one supposes that the ban on recruiting former Brotherhood servants was instituted after Brutaka joined the Order.
631*** As it turns out, [[spoiler:the Dark Hunter codenamed "Ancient" is a DoubleAgent for the Order, although he's almost certainly not an official Order member either]].
632** The Zakaz chapter mentions that the Makuta responsible for the Skakdi's mutations has also had his name lost to time. As it turns out, said Makuta (Spiriah) has been in Order custody for an unknown length of time, and Brutaka at least knows his name.
633
634!! Helryx
635[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1200px_helryx.jpeg]]
636[[caption-width-right:350:"Haven't you figured it out yet? You have to be insane to be a Toa at all. It's the first requirement for the job."]]
637
638->''She closed her eyes and drew upon all her power. If she had any doubt or regrets, she pushed them aside. Helryx would do what she had always done: whatever was necessary.''\
639
640The very first Toa created, Helryx is a skilled and unyielding warrior. Her ages of experience leading the Order has made her incredibly fierce, temperamental, and willing to sacrifice anything for her vision of the greater good.
641----
642* [[invoked]]AscendedFanon: The character profile (as well as a MOC) provided was drawn and canonized in a contest.
643* BornAsAnAdult: Like the Toa Mata, she came into being a Toa instead of being a transformed Matoran.
644* TheChainsOfCommanding: While she won't hesitate to make decisions that she knows may send Order agents to their deaths, she never makes them lightly.
645* EpicFlail: Helryx wields a flail as her Toa Tool.
646* GadgeteerGenius: She designed and built Mazeka's Swamp Strider.
647* GodzillaThreshold: {{Invoke|dTrope}}s this during a conversation with Takanuva, as she knows that she's about to initiate the Destiny War and she needs all the help she can get against the Brotherhood of Makuta.
648-->'''Helryx''': We are in a war. Maybe we have been since the day the Brotherhood struck down Mata Nui. And in a war, you don't always get to choose your allies or test them first to make sure they are good and pure enough. [[EnemyMine I would recruit Dark Hunters and Pit prisoners if I thought it would bring the Makuta down.]]
649* GoodIsNotNice: Easily the most abrasive Toa of Water seen in the story, and while her heart is unquestionably in the right place, some of her actions can easily verge on KnightTemplar territory.
650* IDidWhatIHadToDo: Pretty much her life philosophy in a nutshell.
651* JerkWithAHeartOfGold: She's incredibly rude to pretty much everyone, including her brother Toa, but she's absolutely devoted to carrying out the will of Mata Nui.
652* LuckilyMyShieldWillProtectMe: Helryx carries a shield.
653* MakingASplash: Expected due to being a Toa of Water.
654* NeverMessWithGranny: She was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
655* PoliteVillainsRudeHeroes: She briefly shares this dynamic with the rogue Toa Tuyet -- incidentally a fellow Toa of Water -- when they unexpectedly reunite.
656* PsychicPowers: Helryx wears a Mask of {{Psychometry}} in addition to her PsychicBlockDefense.
657* SupportingLeader: She leads the Order of Mata Nui, but is rarely given focus.
658* ThouShaltNotKill: {{Averted|Trope}} with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order. She ordered the deaths of all who knew the location of Artakha, including several members of the Order, [[spoiler:and would have killed Teridax and the Matoran Universe off if she had to]].
659* WellIntentionedExtremist: She'll do whatever it takes to achieve the "greater good", no matter what actions she has to go through to do it. [[spoiler:When Teridax took over Mata Nui's body, she would have unleashed a Nova Blast that would killed him and doomed the Matoran Universe to die had she not been stopped]]. Unlike Tuyet, she was never under the illusion that she could replace Mata Nui or rule the universe, however.
660
661!! Axonn
662[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/axonn_4.png]]
663[[caption-width-right:350:''"For more than 100 centuries, I have looked into the face of evil again and again. It sickens me."'']]
664->''"You fool, Axonn! Don't you realize you're fighting for a lost cause?"''\
665''"Maybe, but don't you realize those are the only kind worth fighting for?"''
666-->--'''Axxon rebuking Brutaka'''\
667
668Axonn, along with Brutaka, was assigned by the Order of Mata Nui to guard the Mask of Life. He is a mighty and seasoned warrior, firmly dedicated to the Order's cause.
669----
670* AncientOrderOfProtectors: Axonn is over 100,000 years old, and flattens two Piraka without much effort.
671* BewareTheNiceOnes: He's the closest thing to a BigGood in the Voya Nui arc, but when he gets mad enough to go full [[TheJuggernaut Juggernaut]] mode nothing can stop him. Brutaka's [[OhCrap reaction]] to seeing this in their fight was to try and hurl him into an alternate dimension, because he had no hope of beating him in that state.
672* DeadpanSnarker: He's got a fair few moments of this.
673-->'''Axonn''': Just like the good old days. Now I remember why I hated them so much.
674* DesperatelyLookingForAPurposeInLife: When the Hand of Artakha dissolved, Axonn became bereft of purpose and tried to fill the void in his life. He decided to become TheConqueror, but considering how quick he was to join the Hand's successor group it seems deep down he much preferred the heroic life.
675* FaceHeelTurn: Axonn became TheConqueror after the dissolution of the Hand of Artakha, and it's made mention that whole cities fell before his axe.
676* GeniusBruiser: A subtle example. He was able to create a Zamor sphere capable of freezing the Kardas Dragon and modified a rahi into what would later become the Toa Terrain Crawler, demonstrating that he's much smarter than his brutish exterior and simple choice of weapon would suggest.
677* HandBlast: He can shoot energy from his hands, [[SwordBeam and from his axe]].
678* HealingHands: Courtesy of the Mask of Truth, he restored clarity to Gali's mind and brought her back to normal after she was driven mad by [[SuperEmpowering Dalu's weapons.]]
679* HeelFaceTurn: After his FaceHeelTurn, the Order of Mata Nui, a successor group to the Hand of Artakha, persuaded Axonn to change his course. It likely helped that the one who was sent to convince him was a fellow former Hand member, Hydraxon.
680* HeroOfAnotherStory: Has been a warrior of justice long before the first Toa. One example of his offscreen heroism is watching the Matoran of Voya Nui and keeping them safe when [[spoiler:Voya Nui becomes reattached to the Southern Continent]].
681* LetsGetDangerous: Had kept his presence hidden from the inhabitants of Voya Nui (while aiding the Matoran in secret), until Brutaka's defeat of the Toa Nuva prompts Axonn to intervene.
682* LieDetector: His Kanohi Rode, Mask of Truth. However, it can be fooled if his enemy happens to be BelievingTheirOwnLies.
683* NonStandardCharacterDesign: With his Toa-sized torso and huge FourFingeredHands, he stands out among other titan sets.
684* PrecisionGuidedBoomerang: Axonn can do this with his axe.
685* {{Protectorate}}: Despite his friend's FaceHeelTurn, he swears to protect the Mask of Life and the Matoran, no matter what.
686* PunnyName: Axonn. He wields an axe.
687* RedOniBlueOni: Although their respective color schemes would imply Axonn is the red and Brutaka is the blue, this is not in fact the case. In reality, they're ''both'' Blue Oni, but Axonn is moreso.
688* SuperStrength: [[invoked]]WordOfGod states he's as strong as a Makuta, and with his axe he once ''sliced a mountain in half''.
689* TooPowerfulToLive: Non-fatal example. He could have taken on the Piraka by himself and win, so he had to spend the arc fighting his equally-powerful friend-turned-enemy so the Inika and Voya Nui Matoran could save the day.
690* UnstoppableRage: Twice in his entire life, he becomes so pissed that he becomes TheJuggernaut.
691* VitriolicBestBuds: With Brutaka, after the latter's HeelFaceTurn (and probably before his FaceHeelTurn, as well).
692%%* TheWorfEffect: Downplayed; when Kazi and Balta take Hewkii and Matoro to meet Axonn, he's been severely injured from his fight with
693* YouShallNotPass: Pulled this on Brutaka to keep him from following after the Piraka and Inika and killing them to take the Mask of Life for himself.
694
695!! Brutaka
696[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brutaka_3.png]]
697[[caption-width-right:350:''"I fell a long way from the light, and I can never find my way back. But the darkness is not so complete that I can't recognize a monster when I see one."'']]
698->"I have uprooted mountains, Toa. I have ridden the tornado and filled the earthquake with fear. When you were still toiling at your mundane Matoran chores, I and others like me were holding your universe together. Do you really believe your puny powers can threaten a member of the Order of Mata Nui?"\
699
700Brutaka is strong enough to take out an entire Toa team in one swing, and an intelligent scholar to boot. However, his insight led him to doubt the Great Spirit and turn on the order. Thankfully, he has since seen the error of his ways and worked his way back on the side of good.
701----
702* AlwaysABiggerFish: He ''is'' the Bigger Fish to the Piraka, and he nearly found himself on the receiving end by the tentacles of a giant squid controlled by Kalmah. Luckily for him, he killed it before it could do the same to him.
703* AntiHero: Eventually settles into being this after assisting the Order of Mata Nui in the fight against Makuta - and if anything, he only ends up improving, as [[spoiler:he ends up fighting Helryx, Axonn, and Miserix when they decide the destroy the entire Matoran Universe in order to kill Teridax, as it would've meant that millions upon millions of lives would've been killed as a result.]]
704* BadassBoast: Re-read his quote above.
705* TheChessmaster: Despite having more than enough power to try and take the Mask of Life for himself, he decided to just help the Piraka get to it, then kill them to take it for himself since they were weak enough that he thought he could handle them.
706* CrisisOfFaith: One so bad that he decided to perform a FaithHeelTurn and try for his own personal ambitions.
707* DeadpanSnarker: He has plenty of these moments, particularly during his brief battle with Teridax in the Pit.
708* DeathSeeker: It's implied the failure of his rebellion and his time in the Pit have worn away his sense of self-preservation, at least to the point he's NotAfraidToDie.
709-->'''Makuta''': If I have lost the staff, you are about to lose everything.\
710'''Brutaka''': (EvilLaugh) You seem to have me mistaken for someone who has anything left to lose.
711* DoubleWeapon: His Rotating Blades.
712* EvilVersusEvil: His fight with Teridax in the Pit has him still not really on the "good guy" side, but he's much closer to it than the Makuta in question.
713* FaithHeelTurn: When he thought Mata Nui had died, he reasoned there was no more point in laying down his life guarding an artifact meant to save his life and that instead he should just take it for himself. He got better, though.
714* GeniusBruiser: He's a lot smarter than he looks, and he's tough enough that Axonn considered him a greater threat than all six Piraka combined once he went rogue.
715* GodhoodSeeker: After he reasoned that Mata Nui had either died or abandoned the universe, he determined the logical thing to do was get the Mask of Life and use it to become the new god over the universe. Thankfully, he got out of this mindset.
716* HandBlast: While he usually focuses them through his [[SwordBeam sword]], he can also fire energy blasts from his hands.
717* IronicName: ''Brutaka'' includes the word "[[DumbMuscle brute]]," but ''[[AllThereInTheManual BIONICLE World]]'' reveals that he's actually a scholar.
718* IveComeTooFar: Admits before he fights Teridax that he might [[FallenHero no longer be a hero]], but that doesn't mean [[EvilVersusEvil he can't fight him]].
719-->'''Brutaka''': In my time, I've dared lots of things. Maybe too many things. [[IveComeTooFar I fell a long way from the light, and I can never find my way back.]] But the darkness is not so complete that I can't recognize a monster when I see one.
720* ManySpiritsInsideOfOne: After falling into an Antidermis pool from which ''all'' Makuta were created, Brutaka's body became host to their collective spirits. Luckily for him, these Makuta are still on the side of good.
721* MeaningfulName: Brutaka. He's brutal.
722* PetTheDog: After defeating the Toa Nuva and the Voya Nui Resistance Team, he drops the latter all unconscious off away from the Piraka Fortress (mostly because he didn't have a use for them) and then uses his [[WeaponizedTeleportation mask]] to stop them from being killed by a curious Doom Viper before leaving. He actually chastises himself for this last part, trying to convince himself he just did it [[ItAmusedMe for laughs]] rather than the idea he didn't ''want'' to see them die since it would further imply to himself he's slipping back into "hero" mode.
723* PhlebotinumOverdose: This happened when he fell into a [[ToxicPhlebotinum pool of Antidermis]]. His body beefed up and warped to the point his armor cracked in several places, he obtained the powers of the Makuta, and his mind is apparently sharing space with the spirits of the unborn Makuta within.
724* PowersViaPossession: After his exposure to the pool of Antidermis, the Makuta spirits within granted him access to the powers of the species.
725* RoyalWe: After his PhlebotinumOverdose.
726* SingleStrokeBattle: He takes out the Toa Nuva and the Voya Nui Resistance team with a single blow-however, being enhanced with antidermis at the time.
727* SixthRangerTraitor: He allied with the Piraka with the express intention of letting them get the Mask for him, then killing them all to take it for himself. He intended something similar with the Barraki, but they decided they weren't going to risk it [[ExitPursuedByABear and sent him off with a giant squid for a present]], which he barely survived.
728* SuperStrength: Far stronger than any individual Toa or Skakdi, and only slightly weaker than Axonn himself. Both rank among the absolute strongest characters.
729* SwordBeam: He can fire blue ones from his sword.
730* {{Teleportation}}: Kanohi Olmak, Mask of Dimensional Gates.
731* TooPowerfulToLive: Non-fatal example. He was more than powerful enough to defeat all the heroes on Voya Nui save Axonn by himself, so he spent part of the arc {{De|Power}}-powered by an attack from Hakann and the rest of it fighting Axonn to keep him from crushing the heroes [[TheBadGuyWins and letting the bad guys win]].
732* ToThePain: Gives Hakhann a speech to this effect when he has the Piraka in a death grip, telling him that if he doesn't start answering questions, he's gonna take the ex-Dark Hunter apart piece-by-piece and so slowly he'll be awake for all of it.
733* {{Troll}}: Brutaka has an... ''interesting'' sense of humor, having sent the Tahtorak towards populated Metru Nui. Needless to say, the Tahtorak and the Matoran were not amused with being away from its kind and the impending destruction of the former respectively.
734* RedOniBlueOni: See Axonn's entry.
735* VitriolicBestBuds: With Axonn.
736* WeaponizedTeleportation: He's completely fine with dropping his foes into active volcanoes or throwing them into [[AndIMustScream alternate dimensions with no way out]].
737
738!! Botar
739[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/botar_5.png]]
740->"What is the law? The law is the will of Mata Nui. Break that law and only the pit will welcome you."\
741
742Known for his strong sense of justice, single-minded viewpoint, and fearsome visage, Botar is the jailer of the Order, using his powerful teleportation ability to send lawbreakers to the Pit.
743----
744* BlackAndWhiteMorality: See his page quote.
745* BoundAndGagged: Is capable of doing this to criminals that he's transporting, if they're in a state where they can resist arrest. {{Averted|Trope}} regarding the gagging -- when he whisks the Barraki to the Pit, the only thing left behind is the sound of their screams.
746* CallOnMe: Can be called upon at any time to take criminals to the Pit. [[MundaneUtility And, in a pinch, to teleport important objects.]]
747* TheDreaded: Botar is feared amongst the Order of Mata Nui, not for his strength necessarily since it's indicated multiple different members could take him in a straight fight, but for his [[KnightTemplar single-minded devotion to the Order's mission]] meaning he can't be dissuaded once he decides you're someone who deserves to get sent to the Pit.
748* FamilyUnfriendlyDeath: Crushed by his own armor, thanks to Icarax's magnetic powers.
749* TheJailer: Botar was in charge of prisoner apprehension and transport.
750* KnightTemplar: Botar is ''completely'' dedicated to the Order's cause and views their goals as the will of Mata Nui himself. As such, anyone who the Order deems a criminal to send to the Pit is someone Botar views as BeyondRedemption, and he'll threaten those who object to his actions (like when Teridax protests Botar stopping his execution of the Barraki, or Axonn trying to plead an unconscious Brutaka's case) with the same punishment if they impede him.
751* MoreTeethThanTheOsmondFamily: His mouth is filled with razor-sharp teeth.
752* MundaneUtility: His teleportation ability occasionally causes him to be used as a glorified pack mule.
753* NightmareFace: That visage of ScaryTeeth isn't just for show; the narration makes it clear he really does look that ugly and terrifying to others, which actually helps his job. He's so terrifying in visage that when he just teleports in people are so off-balanced that he can do his job before anyone can stop him.
754* PetTheDog: When Brutaka summoned him to the Pit to take the Staff of Artakha away from Teridax, Botar stayed just long enough to give the former Order member a nod of thanks. Impressive, considering Botar's ''very'' dim view of traitors to the Order.
755* SanitySlippage: Suggested to be the reason why he hasn't just [[spoiler:teleported out of the Red Star, unless it has some sort of backfiring mechanism, as all beings there remain trapped.]]
756* TheSavageSouth: Where he hails from. ''[[AllThereInTheManual BIONICLE World]]'' explicitly states that he's "a member of a savage race of the southern islands."
757* {{Teleportation}}: His main power, and main MO.
758* TerrorHero: While undoubtedly loyal to the Order's cause, he tends to strike fear into everyone, including fellow Order members. Even ''Makuta'' seems [[HorrifyingTheHorror unnerved when he shows up]], though that's more because he had no clue who or what he was.
759* {{Troll}}: He took the Tahtorak out of Voya Nui... and into Xia. Likewise, neither the Tahtorak nor the Vortixx were pleased.
760
761!! Hydraxon
762[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cgi_hydraxon.png]]
763[[caption-width-right:350:''"Welcome to the Pit, runner. My name is Hydraxon. You have the right to remain jailed."'']]
764->"You don't get it. It doesn't matter who I was before. What counts is who I am now -- Hydraxon. Your enemy. Your jailer... Your nightmare for 90 millennia, and for every day that's left to you."\
765
766Hydraxon is the stern and devoted Order member who guards the Pit and apprehends any escapees. He was killed in the Great Cataclysm, but the Ignika transformed the Matoran Dekar into an exact replica, complete with memories.
767----
768* ArmCannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
769* BackFromTheDead: What many of the Pit's prisoners thought at first. Pridak [[CloneByConversion eventually puts the dots together]] when he remembers a certain Matoran who tried to destroy the Mask of Life (Dekar) and Mantax finds the original Hydraxon's wrecked helmet in the prison ruins.
770* BadassNormal: He has no extreme powers, merely several armaments and razor-sharp skill. They're still enough that he was able to serve as the Pit's sole jailor and became TheDreaded among its inmates.
771* BattleBoomerang: Hydraxon's Exploding Boomerangs.
772* CloneByConversion: The second Hydraxon was born from Dekar being transformed by the Ignika and given all his powers and memories.
773* DeadpanSnarker: He has a very dry wit.
774-->''*SarcasticClapping*'' A light dawns. I didn't think it would take light-years.
775* EyesNeverLie: A firm believer of this. A good look at [[HumbleHero Matoro's]] is what ultimately convinces him that the Mask of Life should be in his hands.
776* GatlingGood: Hydraxon's Cordak Blaster. In fact, he designed the Cordaks in the first place.
777* TheJailer: It's in his job description.
778* LaserGuidedAmnesia: The Ignika originally buried his memories of being Dekar, though they start to surface after awhile as fractured visions and Teridax himself was able to find them after a quick use of his mind-reading powers. These glimpses make it easier for him to accept Pridak's words.
779* MadeOfExplodium: Hydraxon's Exploding Boomerangs
780* TheMentor: He was in charge of originally training the Toa Mata how to fight, use their powers, and work together.
781* PrettySpryForADeadGuy: Albeit an unusual case because the true Hydraxon is dead[[note]]except not really, he's on the Red Star[[/note]], but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He eventually learned the truth, but didn't let it get to him.
782* SternTeacher: He didn't pull any punches while training the Toa Mata, pushing them to their limits and scolding them for not seeing the obvious solution to tricky situations, i.e. working together to reclaim their masks if they can't do it alone.
783-->'''Hydraxon:''' ''(twirling a dagger)'' It's a great weapon-sharp, perfectly balanced, accurate. But it takes more than talent and practice to use it correctly... it takes the brains to throw it at the right target. You Toa have plenty of power, but I'm not seeing much in the way of common sense. Without it, all that power isn't worth a pile of protodites.
784* SuperSenses: He has excellent hearing, making him that even more effective of a jailer. Nocturn turns it against him in their brief fight by causing a sharp sound and stunning him.
785* TomatoInTheMirror: Firmly convinced he was the real Hydraxon until Pridak revealed the truth about the original's death (even bringing the wrecked helmet of the original as proof) and the fate of his Matoran self Dekar. It works...for a few seconds, before Hydraxon [[ShutUpHannibal tells Pridak who he was doesn't matter and doesn't change the fact he is Hydraxon now]].
786* WolverineClaws: His Wrist Blades were mounted like these.
787
788!! Krakua
789
790->"Find the truth, no matter what barrier blocks your way. Deception can strike you down, as surely as any blow from an enemy. You are a Toa without armor in a chamber of swords, Vakama, and only the truth can protect you."\
791
792Krakua is a Toa of Sonics involved with the Order of Mata Nui, acting as a liaison between the Order and Toa.
793----
794* BrownNote: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
795* [[invoked]]ContestWinnerCameo: Krakua was designed for a Brickmaster contest to determine a Toa who would appear in the book Time Trap.
796* CoolSword: His Sonic Vibration Sword.
797* MakeSomeNoise: As a Toa of Sonics.
798* {{Telepathy}}: His Kanohi Suletu, Mask of Telepathy, which notably is shaped like a Hau.
799* ThouShaltNotKill: Unlike Helryx, he still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.
800
801!! Mazeka
802[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_mazeka.png]]
803->"I want to learn how to fight. I want to learn how to win clean... and win dirty. When I'm done, I want to be a master with a blade, with my fists, with any kind of weapon -- and then I want you to get out of my way."\
804
805Mazeka was once a kind and gentle Matoran, but his history with the Order of Mata Nui and the criminal Vultraz turned him into a ruthless fighter. He acts as a spy using a custom-built vehicle called the Swamp Strider.
806----
807* BadassNormal: He a Matoran able to take down two brutes of Krekka's species empty-handedly.
808* {{BFG}}: The heavily armed Midak Skyblaster on the Swamp Strider
809* SpiderTank: His Swamp Strider.
810* TeachMeHowToFight: How Mazeka got involved in the Order.
811
812!! Umbra
813[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/umbra_set.png]]
814->"My name is Umbra. I guard the Mask of Life. {{You shall not pass}}."\
815
816A being of Light created by the Great Beings to guard the Mask of Life, Umbra will battle anyone, good or evil, to the end if they quest for the Mask.
817----
818* DoubleWeapon: His Laser Lance.
819* EnergyWeapon: As a being of light.
820* LightEmUp: While he lacks the raw power that Takanuva has, his power is more versatile. He can turn into a living beam of light, for example.
821* NonIndicativeName: {{Justified}}, he was named for the darkest part of a shadow to confuse enemies.
822* RollerbladeGood: His wheeled feet.
823* SuperSpeed: He's fast while still using his physical form. Turning into light just cranks it up.
824* TooFastToStop: How he's ultimately defeated, courtesy of Matoro freezing the room over with ice as fine a mirror to ricochet him uncontrollably all over the place until he crashes defeated.
825* WhatHappenedToTheMouse: He never appears again after he is defeated by the Toa Inika.
826!! Maxilos
827[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/800px_maxilos.PNG]]
828->''"This is Maxilos. Being completely mechanical, he is the perfect guard, for he cannot be bribed or deceived. His reflexes are faster than any living being."''\
829
830The Maxilos robots were built by the Order to police the Pit. With black fire energies, heightened reflexes, and massive strength, they cannot be bribed or deceived. Unfortunately, Teridax was able to possess one to further his plans.
831----
832* FlamingSword: Maxilos robots' Twin-Bladed Black Fire Swords.
833* GatlingGood: Maxilos robots use Cordak Blasters as well.
834* NoWaterProofingInTheFuture: Averted, Maxilos robots are waterproofed.
835* ShoulderCannon: Maxilos robots have shoulder-mounted Cordak Blasters.
836[[/folder]]
837
838[[folder:The Barraki]]
839[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_barraki_comic.png]]
840[[caption-width-right:250:''Creeps From the Deep'']]
841An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.
842----
843* AbnormalAmmo: The Barraki had "squid shooters" that shot vampiric squid.
844* AnimalMotifs: Each of the Barraki's mutated forms resembles a sea creature:
845** Kalmah: [[TentacledTerror Squid]]
846** Carapar: [[GiantEnemyCrab Crab]]
847** Ehlek: [[PsychoElectricEel Electric eel]]
848** Pridak: [[ThreateningShark Shark]]
849** Takadox: [[SlayingMantis Mantis shrimp]]
850** Mantax: [[SinisterStingrays Stingray]]
851* TheBadGuyWins: By a technicality. [[spoiler:Their overall goal was to obtain the Mask of Life and use its energies to cure their mutations, escape the Pit, and once more walk about on land to rebuild their empires. While the Mask did elude their grasp, the Order of Mata Nui eventually paroled them to aid in fighting the Brotherhood, and they escaped to Spherus Magna where Mata Nui used the Ignika's energies to restore the planet. This in turn restored the surviving Barraki back to their original forms, with the added bonus of becoming amphibious, so in the end, they got everything they wanted, sans [[KilledOffForReal Carapar]]]]. At the very least, they were the only villains to actually end up better off than they began.
852* TheBeastmaster: During their time in the Pit, they led armies of sea creatures. Kalmah is the most prominent of them in this aspect, as he's the one who breeds the squid they use as ammunition for their launchers.
853* BigEater: All of them are noted to have substantial appetites.
854* BoxedCrook: Carapar and Takadox get conscripted into the Federation of Fear. [[spoiler:Later, the others are recruited by the Order to fight the Brotherhood]].
855* ContrastingSequelAntagonist: In many ways to the Piraka.
856** Like the Piraka, they're another group of villains who are after the Mask of Light. Unlike the former, they actually have plans for it and aren't being manipulated by Makuta, who is actually their sworn enemy.
857** The Piraka masquerade as heroes the second they land on Voya Nui to try and manipulate the locals, while the Barraki don't deal with the Matoran of Mahri Nui for years until they need to.
858** The Barraki like and trust each other about as much as the Piraka do but are still capable of maintaining a strong and effective alliance, with Pridak ruling mostly unquestioned.
859** Both groups approach a similar situation with Brutaka trying to ally himself with the villains while intent on betrayal; the Piraka try to use him for their own ends, the Barraki don't trust outsiders and try to dispose of him.
860** Each of the Piraka is very powerful, while the Barraki rely less on their own strength and more on the sheer numbers of their armies.
861* DualWielding: Takadox, Ehlek, and Pridak. Carapar used to have two claws, but removed one to wield his Squid Launcher.
862* EnemyCivilWar: The Mahri instigate one, and then Mantax furthers it with his suspicions. They pull themselves together at the climax in a mad dash to reclaim the Mask of Life.
863* GodhoodSeeker: Attempted, but stopped by Makuta. Unfortunately, that inspired Makuta to do it himself. [[invoked]][[spoiler:Considering the nature of [[HumongousMecha Mata Nui]] himself, [[FridgeLogic you have to wonder how they thought they'd pull it off.]]]]
864* HowTheMightyHaveFallen: They went from rulers of the universe to monsters trapped in the watery abyss of their shattered prison, and they know and despise every moment of it. Teridax in Maxilos' shell mocks Pridak with words to these effects [[spoiler:while stalling for time for the Toa to use the Mask of Life]], which immediately makes him and the other Barraki realize that their most hated enemy really is right in front of them.
865-->'''Teridax''': Do you remember our last meeting, Pridak? You were standing before me in chains, telling me about how you first started with a fortress given to you by my Brotherhood, but you said you were moving on to bigger things. ''[takes a moment to look around at the watery abyss of the Pit]'' When, pray tell, were you expecting to arrive?
866* IcyBlueEyes: Pridak, Kalmah, and Ehlek have these, and are just as evil and sociopathic as [[RedEyesTakeWarning their companions]].
867* ILetYouWin: During their fight with Teridax in the Pit, they really ''were'' outclassed, but after realizing it most of them decided PlayingPossum was the smart choice and pretended to be beaten in order to buy time for their armies to show up for a ZergRush. Pridak chose to play the role of defiant warrior in the face of defeat by mouthing off [[spoiler:while Takadox decided to once again [[DirtyCoward try and save his own hide]].]] Even Teridax was surprised by how easy the fight seemed to be and wasn't entirely sure if the Barraki just weren't as strong as he remembered or he himself had forgotten how powerful he was after so long intentionally holding back.
868* KilledOffForReal: [[spoiler:Carapar and Nocturn.]]
869* LackOfEmpathy: Each of them only cares about others insomuch as how much they can benefit from them.
870-->'''Pridak''': ''[[spoiler:[after throwing Sarda to his group of sharks outside]]]'' Will he live? Will he die? Do I care? Not at all. But ''you'' do. Tell me what I want to know, or the Ga-Matoran joins her friend.
871* LeanAndMean: Pridak, Ehlek, and Takadox have slimmer builds than usual, though Ehlek's spines help hide his.
872* MobileFishbowl: Ehlek has used one in the past, as he was originally a water-breather prior to mutation, as well as Takadox and Carapar when they were recruited by the Order of Mata Nui, [[spoiler: then the rest of them.]]
873* OutsideContextProblem: Teridax had honestly believed them to be ''dead'' after Botar spirited them away after their failed rebellion. Their presence and dominance in the Pit, as well as the fact [[ArchEnemy they would not take kindly to Teridax's existence to join in his plans]], is what convinced Teridax to make an EnemyMine (on his own terms, of course) with the Toa Mahri.
874* TheParagonAlwaysRebels: The reason they were even created in the first place? Mata Nui ''chose'' them among their species to rule over the Matoran and maintain peace and harmony across the Matoran Universe. Unfortunately, after about 1,000 years they decided "dominance" was preferable, and several thousand ''more'' years later decided to hell with Mata Nui and just conquer the whole place.
875* PredecessorVillain: They were this to the Brotherhood of Makuta and Teridax specifically, having been the ones to inspire the latter's plan of universal conquest.
876* RedEyesTakeWarning: Takadox, Mantax and Carparar.
877* TheRightOfASuperiorSpecies: How they saw themselves and what motivated their betrayal.
878-->Each was powerful, well armored, and a veteran of many a raid. Those who saw them said they made Toa look like some kind of Rahi that crawled out under a rock. They saw themselves as a higher level of being, preordained to rule by virtue of their superior strength and intellect.
879* StandardEvilOrganizationSquad: The fourth seen in the series, and the second with distinct personalities.
880* UnPerson: Their fate after the overthrow of the League of Six Kingdoms, which conveniently explains why [[RememberTheNewGuy we've never heard of them prior to the 2007 story despite their status as warlords who had conquered almost the entirety of the known universe]]. It's handled fairly realistically under the circumstances, as aside from the Brotherhood of Makuta's roll of victory (the one record that officially survived), the Metru Nui Archives contains an old record of the League. Not to mention the number of people who are old enough to remember when the League existed.
881* VillainousLegacy: Their attempt at rebellion would later inspire Teridax's own Plan.
882* WeAreStrugglingTogether: They spend a lot of time at each other's throats for encroaching on personal territory whilst dealing with the Toa Mahri. The Mask of Life giving them a chance of freedom from a FateWorseThanDeath doesn't make them any more cooperative.
883-->'''Teridax''': ''[to Matoro]'' Throw a group of your enemies into the vilest prison imaginable and they will form a stronger bond, for they are all sharing the same misery. But offer even the glimpse of a means of escape, [[NoHonorAmongThieves and they will tear each other to shreds scrambling for the exit.]]
884* ZergRush: Their solution to dealing with Teridax in the Pit: Him alone vs. them and their armies, roughly 100,000 to 1 at ''least''. [[spoiler:And it ''works''... though Teridax was just buying time for the Mahri]].
885
886!! Pridak
887[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pridak_comic.png]]
888->"You have a choice, Makuta -- cooperation, or conquest. I trust you will choose wisely."\
889
890A powerful and vicious leader, Pridak views himself as the perfect being, entitled to rule. Practically-minded, he will stop at nothing to achieve the power that he views as his.
891----
892* AsskickingLeadsToLeadership: The official leader of the Barraki, both before and after they were sent to the Pit, and he's not afraid to personally discipline any of the others if he feels they're getting too far out of hand, with said discipline easily including the ''loss'' of said hand.
893* AxCrazy: Thankfully, his practicality keeps it in check, given that Mahri Nui was left mostly untouched for 1000 years. He could -- and would -- have wiped the city out in a single night had he decided he would benefit from it.
894* BadBoss: Pridak graduated from the school of "piss me off, and I'll personally start gruesomely mutilating your body to prove my point."
895* BeautyIsBad: [[NotMakingThisUpDisclaimer As a matter of fact, yes]]. Back before his mutations, he was apparently a PrettyBoy by ''BIONICLE'' standards, and he [[{{Narcissist}} took great pride in said appearance]] to the point he saw it as one of the worst parts of his mutation. He was also still the evil asshole he is now, though a bit calmer.
896* CoolSword: His Shark Tooth Blades, fused from the teeth of 10,000 Takea Sharks and [[AbsurdlySharpBlade among the few weapons actually able to damage Protosteel]].
897* CreepyBlueEyes: The books frequently describe his eyes as "dead".
898* FateWorseThanDeath: Of all the Barraki, it's Pridak who shows the most hatred for [[HowTheMightyHaveFallen what they've been reduced to]]. He even repeatedly states he would have prefered a glorious death in battle or even accepted Makuta's execution over living as a monster over beasts in the depths of the Pit. That's not to say he's not gonna take any chance he can get to escape and get his revenge, however.
899* LightningBruiser: Thanks to his shark mutations, he is described as physically one of both the strongest and fastest members of the Barraki.
900* ManBitesMan: His shark teeth aren't for show; he bit off Nocturn's arm with them.
901* MeaningfulName: One letter away from {{Pride}}.
902* {{Narcissist}}: To the extreme. He took incredible pride in his appearance before his mutation.
903* PragmaticVillainy: While he admits he would have wiped out Mahri Nui and slept peacefully that night if he thought he could gain something from it, he chose to leave its denizens alone (despite Ehlek's grudge against them) simply because nothing would be gained from killing them.
904* SatanicArchetype: Pridak's story resembles that of Lucifer. He is described as a "perfect physical specimen" before rebelling against his creator and subsequently being cast into a hellish prison. Perhaps fitting enough, he was the one to inspire [[SatanicArchetype Makuta]], who was essentially Archangel Michael at this point, to try his hands at topping God. Bonus points in that his name seems to incorporate the word {{Pride}}, which was Lucifer's main flaw.
905* SharkMan: The Pit mutagen turned him into one.
906* SwordAndGun: He's {{Dual Wield|ing}}s his swords as well.
907* ThreateningShark: On top of being a SharkMan, he led an army of mutated Takea sharks.
908* UnstoppableRage: What the Ignika cursed him with after touching it. It stopped after he finally let go of it, but before that Takadox had to use his hypnosis to calm him down and it was only partially successful.
909* VillainousValor: When confronted by Teridax getting ready to execute him and his his fellow warlords after their initial rebellion failed, he doesn't flinch and even takes the time to get a few passive-aggressive shots in. During their battle in the Pit, he never loses his nerve and keeps fighting even when the other Barraki are either unconscious or being {{Mind Rape}}d, [[spoiler:though in the former case they were just waiting for their armies to show up so they could ZergRush him]].
910* WarIsGlorious: Seems to be a firm believer of this, if his speech to Defilak while they briefly watch Mahri Nui struggle to fight against the Barraki's legions' probbing attacks is any indication. He talks almost fondly of the struggle to survive in warfare and admits he would have gladly taken a glorious death in battle or even the execution by Makuta as a war criminal over the living hell of imprisonment he was condemned to. When Defilak [[WarIsHell expresses the opposite opinion]], Pridak shrugs it off by stating it's all up to the beholder.
911* YouHaveFailedMe: He once ordered his own troops to destroy a small battalion because he noticed a few of their members had relaxed and weren't at attention. And also ordered the soldier who was to relay those orders to allow himself to be killed as well for the crime of not noticing that before he did. And then calmly telling said soldier when he tries to protest for his life (while choking him) they would be ''far'' more merciful in killing him than Pridak himself would be.
912
913!! Takadox
914[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/takadoxpng.png]]
915->"Sometimes, the most effective first blow in a battle comes wrapped as a gift."\
916
917The plotter of the Barraki, Takadox treated life like a board game, and him the best player. Despite not being very strong, his powerful hypnosis more than made up for that.
918----
919* AssholeVictim: [[spoiler:Pridak shows NoSympathy for his MindRape by Makuta]] and makes no attempt to aid his fellow Barraki's suffering. Considering the fact that not only was Takadox little better than Pridak, but [[spoiler:sold out the rest of the League thousands of years ago to the Brotherhood to save his own skin and denied them the element of surprise to take over the universe]], it's hard to fault Pridak's justifiable callousness.
920* DualWielding: His Twin Knives, later a Protosteel knife and then a stone dagger. [[spoiler:He's a good throw too, as Mantax can attest]].
921* HypnoticEyes: Takadox's hypnosis, which he possessed even before his mutation and used to instill BlindObedience into his armies and later on to use Carparar as a tool. Sufficient willpower can resist it however, [[spoiler:as proved by Makuta]].
922* LeanAndMean: The tallest and thinnest of the group; being a Barraki means he's evil to begin with, but he's also [[spoiler: the one who betrayed the rest all those centuries ago]].
923* ManipulativeBastard: All the way. [[spoiler:He went so far as to double-cross his fellow warlords during their original rebellion, just on the off chance they lost so that he would at least escape with his life while the others were executed]].
924* MindRape: [[spoiler: In a bit of [[LaserGuidedKarma Karmic Retribution]], Takadox is on the receiving end of a MindRape from Makuta. Pridak, having learned of his treachery, does nothing to aid him, and he's later seen being dragged along unconscious by Caparar, the rest of the Barraki clearly having no interest in letting him scream and whimper all the way.]]
925* TheMole: [[spoiler: For the Brotherhood of Makuta, having been the one who betrayed the League's plans to them in exchange for his own freedom.]]
926* MusclesAreMeaningless: While he rarely gets physical, despite being the skinniest Barraki [[spoiler:he was strong enough to restrain Mantax by himself after the latter ousted him as the traitor to the Brotherhood]].
927* RewardedAsATraitorDeserves: [[spoiler:Takadox's second attempt at bargaining his way out of being attacked by Makuta resulted in him being MindRaped. Considering that Makuta was getting ready to execute ''all'' of them after their first defeat before Botar spirited them away, it's likely that his first attempt wasn't going to save him either.]]
928* SlayingMantis: His appearance thanks to the mutations, though the "mantis claws" are actually knives.
929* SwordAndGun: He's {{Dual Wield|ing}}s his swords as well as having a squid launcher.
930* WeakButSkilled: Takadox is physically the weakest of the Barraki, but he relies on his intelligence and hypnosis to compensate, as well as a good throwing arm.
931* WelcomeBackTraitor: [[spoiler:Averted once Mantax manages to reveal to the other Barraki Takadox's treachery. It's only the fact he could be useful in helping them get the Mask of Life back from the Mahri (and the fact they don't have the time to waste) that they don't subject him to a slow and painful death right then and there. And it's made clear that it's just a vengeance to wait on. Pridak shows NoSympathy for Takadox's MindRape by Teridax's hands, and it's only the fact outside events conspire against them that they never get a chance to give Takadox his just desserts for his betrayal.]]
932
933!! Ehlek
934[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/comic_ehlek.PNG]]
935->"Yes. Lives. Breath. Futures. All of which I am going to take from..."\
936
937Ehlek was the only member of the Barraki who was a sea-dweller before his mutation. Cautious and bitter to the point of paranoia, Ehlek needs little reason to electrify anyone in his sights.
938----
939* AxCrazy: After his fortress was crushed by Mahri Nui, he wound up with a bitter case of this against the Matoran. Unfortunately, he isn't as hinged as Pridak.
940* CowardlyLion: Downplayed. He's nervous as hell, since he depended on water-breathing equipment in the past. Even then, he stared down Makuta without flinching.
941* MeaningfulName: His name is Ehlek, as in elec-tricity, which ties into his electric eel traits as a mutant.
942* PsychoElectricEel: His mutation gave him electrified spines and he commands an army of eels.
943* ShockAndAwe: Being an electric eel and all; he can blast electricity from his spines.
944* WolverineClaws: His Tri-Talons, which were actually additions before his mutation by the Order of Mata Nui.
945
946!! Kalmah
947[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_08_27_at_92042_pm.png]]
948->"We shared our victories and our punishment... so we will share the power of this mask as well."\
949
950Incredibly ruthless, Kalmah shows no emotion beyond his desire for victory. He's the breeder of the Sea Squids the team attacks with, his cruelty towards them being a testament to his nature.
951----
952* BadPeopleAbuseAnimals: If his membership in the Barraki wasn't enough, his purposeful starvation of the Sea Squids confirms how evil of a being he is.
953* TheBeastmaster: Not only does he have an army of sea creatures like the rest of the Barraki, he breeds the Sea Squids used in their launchers himself and starves them so they'll be extremely vicious.
954* CombatTentacles: His right arm is a tentacle and he will not hesitate to use it in combat.
955* HealingFactor: To a limited extent, though it didn't help when Pridak stabbed him in the eye.
956* ItsAllAboutMe: He originally didn't want to join the League, not out of any moral qualms but because he didn't want to be beholden to any other "equal" judging his rule. When Takadox's eastern kingdom joined up with Pridak's northwestern one, however, he was forced to join or risk having his northeastern kingdom cut off from the rest of the universe.
957* TheSociopath: Intentionally breeds and "raises" the squids under his care to always be hungry and ready to suck the life out of others, and most of his care towards them is due to the fact being their sole caretaker gives him a high level of influence amongst the group.
958* SpiderSense: The tentacles on the back of his head serve as sensors, allowing him to detect movement from behind and directly above him. They're necessary due to the loss of his third eye and he admits he would have been prey long ago if they didn't make up for its loss.
959* TentacledTerror: Became a squid-like creature after mutating.
960* ThirdEye: Pridak [[EyeScream stabbed it to the point of not working anymore]] in a dispute over territory.
961
962!! Carapar
963[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/comic_carapar.png]]
964->"Despite your bad nerves, you always did have guts. Don't make me spill them out into the sea, okay?"\
965
966Carapar is without a doubt the tank of the Barraki, thanks to his near indestructible carapace. He used to be rather sharp-minded until ages of hypnotism by Takadox eroded his mind.
967----
968* AssholeVictim: He once "made peace" with the residents by giving them poisoned food in order to overcome their island so he wasn't a great guy to begin with.
969* {{BFS}}: Wields a broadsword in "Federation of Fear" after his claws are taken away.
970* DumbMuscle: Though not to the extent of Nocturn, Carapar is less sharp than he was in the past due to Takadox's manipulations.
971* GiantEnemyCrab: Highly evokes the look of a heavily armored crab thanks to his mutations.
972* KilledOffForReal: [[spoiler:Was disintegrated by Tren Krom's EyeBeams in an ambush attempt.]]
973* ImplacableMan: Swam through a flurry of air spheres with ease (for many sea creatures, just one air sphere could easily cripple them) before reaching into the air bubble that contained the launcher and then crushed it. He also managed to defeat ''Brutaka'' in combat (though Brutaka was inexperienced in underwater combat). He commonly proved to be too powerful for most foes to defeat, with the exception of Makuta and [[spoiler:[[FamilyUnfriendlyDeath at least]] until [[TooDumbToLive he tried to kill]] Tren Krom.]]
974* MindRape: Carapar used to be sharper than he is now. Years of being controlled by Takadox have worn his mental capacity down considerably.
975* PowerPincers: Two of them, which gives him an edge over Mantax.
976* TheRightHandOfDoom: Carapar's toy form (in canon, his claws are detachable and he can have them on both arms)
977* TookALevelInDumbass: An in-universe example. See MindRape above.
978* TooDumbToLive: He attempts to sneak up and kill Tren Krom, a borderline immortal being who can reveal multiple eyes, drive you insane by sight and emit disintergration blasts, with a puny sword. [[spoiler:Guess what happens.]]
979* WeakWilled: Carapar's fatal flaw. As would be expected of a warlord, Carapar was once a clever tactician, but always suffered from a susceptibility to hypnotism that allowed Takadox to turn him into DumbMuscle over the centuries. [[spoiler: Eventually, it costs him his life.]]
980
981
982!! Mantax
983[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/comic_mantax.PNG]]
984->"The first time I followed Pridak, I got condemned to the Pit. The second time, my dwelling got crushed by a Matoran city. How will he destroy my life now, I wonder?"\
985
986Mantax is a secretive loner. He trusts no-one, and no-one trusts him, but his pincer, venomous spikes, and ambush tactics made him an effective, and thus tolerable, hunter.
987----
988* LonersAreFreaks: Mantax is isolated from the others, partly because of his rather unsettling habits and secretive nature, partly because of his mutual distrust of the others. He was like that even in the past, to the point he rarely told the others the state of his kingdom, though it only got worse after they ended up in the Pit. [[spoiler:After all, he knew that one of them was responsible for their imprisonment in the first place]].
989-->'''Mantax''': I have no friends. Only enemies I haven't killed yet.
990* MixAndMatchCritters: While named after and largely having the appearance of a manta ray, he also possesses traits exclusive to stingrays, such as being venomous and his tendency to hide in the sand.
991* PowerParasite: The Ignika cursed him with this while he had it, meaning no one could get within a certain radius while he was touching it or be drained of their stamina. [[spoiler:It was part of the reason why he finally revealed the truth about the internal betrayal of the Barraki; he finally had a means of keeping them from trying to kill him outright]]. However, this only applies to living beings. [[spoiler:[[LogicalWeakness As Takadox proved, a well-aimed thrown dagger can solve the "no touching" problem]]]].
992* PowerPincers: Only [[TheRightHandOfDoom one]], and a small one at that, thus putting him at a disadvantage to Carapar.
993* TheQuietOne: Mantax spends most of his time alone and isolated from the others, and even when he does interact with them he rarely says more than necessary.
994* SecretSecretKeeper: [[spoiler:He knew that one of the Barraki betrayed them on that day thousands of years ago when the Brotherhood attacked and defeated them, as he found a Brotherhood tablet of transit in the ruins of the prison. He didn't tell anyone because a. he didn't know which one it was (Takadox) and b. even if he did, he lacked an effective means of keeping them from trying to kill him while he revealed the truth]].
995* SinisterStingrays: His form is based on a manta ray.
996* StockAnimalBehavior: His preferred hunting tactic is to bury himself in the seafloor sands and lie in wait for something to come close, much like the rays he was mutated to resemble.
997* UseYourHead: The two red spikes on his head contain a paralyzing venom.
998
999!! Nocturn
1000[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/comic_nocturn.jpg]]
1001->"No one insults me and lives!"\
1002
1003Brutally strong, amphibious, immune to Pit mutagen, and able to regrow lost limbs, Nocturn serves as Ehlek's lieutenant. Though not a Barraki himself, he is the only sentient member of their armies.
1004----
1005* BigEater: He's introduced devouring a giant squid, and Takadox makes a crack about his eating Razor Whales on a daily basis.
1006* CombatTentacles: Though missing one, after Pridak bit the arm off.
1007* DualWielding: His normal arms carry twin swords.
1008* DumbMuscle: Even moreso than Carapar. He even has difficulty with ''grammar''. This is why the Barraki leave the Mask of Life with him, and Takadox also tricks him into attacking a group of Zyglak.
1009* HealingFactor: Though it didn't help when Pridak cut off one of his tentacles; his arm grew back sans tentacle.
1010* TheImmune: Interestingly, the Pit's mutagen had absolutely no effect on him; he was always that ugly.
1011* MightyGlacier: His stats according to BIONICLE.com.
1012* MultiArmedAndDangerous: Four arms total: two carry swords, one has a squid launcher and the last is his tentacle.
1013* PlayAlongPrisoner: Due to his amphibious nature, he could have left the Pit if he wanted to, but as a known criminal on the surface and his home island destroyed, he chose to remain in his former prison.
1014* TooDumbToLive: He was on the receiving end of a CurbStompBattle from Hydraxon. He later tried fighting him again, and this time he got killed for it.
1015* TouchOfDeath: The Ignika's curse on Nocturn gave him this. It was amusing to him at first (and hey, he'd never have to worry about going hungry again), but got really boring fast (as [[BloodKnight he'd never be able to feel the thrill of a fight]] he can win with one touch). He briefly considered [[TheStarscream shaking Pridak's hand]], but he lost the mask and thus the power when attacked by Hydraxon before he could even try.
1016* WhereIWasBornAndRazed: He destroyed his home by hitting its weak point. Needless to say, he ended up in the Pit for massive loss of life it caused.
1017-->'''Takadox:''' He was exiled from his home island after he broke something.\
1018'''Mantax:''' What did he break?\
1019'''Takadox:''' The island.
1020* YouNoTakeCandle: Isn't particularly smart; he even has difficulty with grammar.
1021[[/folder]]
1022
1023
1024[[folder:Matoran of Mahri Nui]]
1025
1026!! Dekar
1027[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barraki_2007_higher_quality_0_58_screenshot_0.png]]
1028->"It could just as easily be our doom as our salvation. This mask must be destroyed... and I have to do it."\
1029
1030A solitary Po-Matoran who works as an Aqua Hunter.
1031----
1032* CursedWithAwesome: Ignika's curse turned him into a perfect copy of Hydraxon, the mentor of the Toa Mata.
1033* NiceJobBreakingItHero: Fortunately Averted. Had he destroyed Ignika, it would've been impossible to save Mata Nui from dying, even if destroying it wouldn't have killed everyone due to it being outside the Matoran Universe.
1034* ShootTheDog: He was willing to destroy the Ignika to keep Mahri Nui safe. Ignika responded by turning Dekar into a duplicate of Hydraxon.
1035
1036!! Defilak
1037[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/20161210154036cgi_defilak.png]]
1038->"Perhaps living so long in this night-black water has made us see only darkness in others."\
1039
1040A heroic Le-Matoran whose inventions led him to be named leader of Mahri Nui.
1041----
1042* TheLeader: He always does what's best for Mahri Nui.
1043* NoodleIncident: Visited Metru Nui at one point and picked up the chutespeak dialect.
1044* RenaissanceMan: He was a trader, invented a submarine, and shows himself to be a pretty good leader.
1045
1046!! Sarda
1047[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cgi_sarda.png]]
1048->"I remember Lesovikk defending our home from Rahi beasts and anything else that threatened us... I remember when he and his team left, never to return... at least not while I was still there. He's not a failure -- he never was -- he's a hero!"\
1049
1050A courageous and noble Ta-Matoran who is close friends with Lesovikk from long ago.
1051----
1052* BadassAndChildDuo: Well, Toa and Matoran duo, with Lesovikk.
1053* DisneyDeath: Believed to be dead by his fellow Matoran after Pridak throws him into a school of Takea sharks. It's not until ''Dreams of Destruction'' that Sarda is revealed to have been rescued by Toa Lesovikk.
1054* HeroWorship: Even after about 100,000 years, he still remembers Lesovikk by name and looks up to him; so much so that he stands up to Karzahni in Lesovikk's defense.
1055* SacrificialLamb: Callously thrown to certain death by Pridak, cementing the latter's ruthlessness and LackOfEmpathy; a non-lethal example after ''Dreams of Destruction'' reveals Sarda to have survived thanks to Lesovikk.
1056* TrapMaster: He and Idris helped Lesovikk build an Undersea Trap to capture Karzahni and successfully lure him into it.
1057* UndyingLoyalty: As noted under HeroWorship, Sarda is deeply loyal to Lesovikk that he unhesitatingly chooses to accompany him after the latter passes up the chance to return to the surface.
1058* YouAreBetterThanYouThinkYouAre: An indirect variation combined with ShutUpHannibal when Sarda speaks up to Karzahni whilst the latter is cruelly mocking Lesovikk over being a FailureHero.
1059
1060!! Idris
1061[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cgi_idris.png]]
1062->"You take it, Toa. The world needs you. Two Matoran more or less won’t matter."\
1063
1064A caring and selfless Ga-Matoran who was best friends with Lesovikk and Sarda.
1065----
1066* DamselInDistress: Subverted; while leading the Mahri-Nui residents through the Cord, the Toa Mahri are attacked by the Piraka (who've been turned into sea snakes), with Zaktan taking Idris captive. Unbeknownst to him, however, Idris' electric sword is capable of producing an electric shock and, at Jaller's signal, incapacitates Zaktan long enough for Idris to break free and Jaller to subdue him.
1067* HeroicSacrifice: Attempts to pull one of these, offering the single air-breathing helmet to Lesovikk. However, at Lesovikk and Sarda's insistence, she ends up with it.
1068* ShockAndAwe: Her sword can unleash an electrical current into her target.
1069* TrapMaster: She and Sarda helped Lesovikk build an Undersea Trap to catch Karzahni and successfully lure him into it.
1070[[/folder]]
1071
1072[[folder:Other Toa]]
1073!! Lesovikk
1074[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_09_02_at_10714_pm.png]]
1075 [[caption-width-right:350:"I don't know that there's any place left for me in the world I've known."]]
1076->"I failed once. By the spirits of my fallen teammates, I will not fail now."\
1077
1078Toa of Air and former leader of the Toa Cordak, the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him.
1079----
1080* AnimalisticAbilities: The Mask of Kindred granted him the power to use the animals in his environment.
1081* BeyondTheImpossible: According to Karzahni, even a ''Manas Crab'' couldn't get free of his chains. Lesovikk, with a HeroicSecondWind, manages.
1082* BigDamnHeroes: How he first appears, rescuing Sarda just in the nick of time.
1083* BlowYouAway: A Toa of Air, and given his long life, presumably a master of this.
1084* CoolSword: Wields an Air Sword.
1085* DeadpanSnarker: Has his moments.
1086-->'''Karzahni:''' Impossible. You should be stunned.
1087-->'''Lesovikk:''' I am stunned. Shocked and amazed, too, that you thought mere links of metal could hold a Toa.
1088* EvilTwin: Averted. When Takanuva finds himself in a DarkWorld, Lesovikk is one of the few Toa who's still good.
1089* FailureKnight: Blames himself for the massacre of his teammates, to the point where no longer considers himself a hero.
1090* GatlingGood: The Cordak Blaster mounted on his Sea Sled.
1091* HeroicBSOD: His hesitation caused the death of his teammates. Because of this, he felt guilty and unworthy of being a Toa.
1092* HeroicSecondWind: When Karzahni attacks him, he at first finds it impossible to break free of his chains...then Sarda calls him a hero, for the first time in so very long, and he gets the strength to break free.
1093* HeroOfAnotherStory: He's spent the last 100,000 years WalkingTheEarth and having adventures.
1094* TheLeader: The Ur-example in-universe, as he was the leader of the first Toa team.
1095* LotusEaterMachine: Put into one by Karzahni where his team survived. He got out of it when he remembered the accident.
1096* MyGreatestFailure: He blames himself for the deaths of the other Toa Cordak, which have haunted him for eons.
1097* NoodleIncident: He told Toa Jovan that knowledge is a sharper weapon than a sword, and met Krakua, who told him that Karzahni was going to Mahri Nui and that if he were defeated, someone would come to take him away.
1098* OldMaster: Lesovikk definitely deserves this title: He's survived 100,000 years of WalkingTheEarth in a WorldOfBadass, fought the Rahi Nui, and single-handedly saved an island from the Visorak.
1099* SixthRanger: Subverted, he's marketed as a new Toa with a vehicle just like Takanuva in 03' but he never even meets the Toa Mahri (though their stories run concurrently to each other and they're in the same underwater location during the story).
1100* SoleSurvivor: He's the only surviving member of the Toa Cordak, the very first Toa team. The entire team was slaughtered by a horde of Zyglak and were killed DeaderThanDead by them.
1101* TaughtByExperience: One time, he went after a wounded Rock Lion to put it out of its misery. The fight lasted three days-and the Rock Lion won. He warns Sarda and Idris never to underestimate a wounded foe.
1102* ThouShaltNotKill: According to [[invoked]]WordOfGod, he's an aversion -- his self-imposed status as a FailureKnight gives him reason to think he's exempt from this rule. [[spoiler:Considering the mysterious circumstances of Karzahni's death, we might have just seen in-story proof... [[RedHerring except]] ''Velika'' did it.]]
1103* WalkingTheEarth: He condemns himself to this fate eventually.
1104
1105!! Tuyet
1106->"That's your problem, Lhikan, always following the rules. Always worrying about others. Did you ever think we could do more good if we stopped worrying so much about who might get hurt in the process?"\
1107
1108Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone.
1109
1110In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.
1111----
1112* ZeroPercentApprovalRating: Empress Tuyet's rule is so hated that nearly all her citizens, a handful of dissenting Toa, and the remaining Dark Hunters and Makuta team up to rebel against her. As Takanuva notes, if she wipes out the rebellion, she'd have no one left to "protect."
1113* AmuletOfConcentratedAwesome: The Nui Stone, which absorbs Toa energy in a 3000 Kio[[note]]About 2,550 miles or 4,110 kilometers in earth measurements[[/note]] radius and allow its user to tap into the stored up power.
1114* CoolSword: Her Barbed Broadsword.
1115* DisproportionateRetribution: In her Toa Empire, any Matoran who fails to work hard enough or walks too slow is imprisoned in the best case scenario. When Dume criticizes her rule, she has him placed in a stasis tube.
1116* FirstLawOfResurrection: Originally thought to have died in the Pit (the Order's prison). She was eventually brought back, explaining that she had been imprisoned in another dimension, hidden even from some of the Order; the Tuyet in the Pit was an alternate-universe version.
1117* IntangibleMan: Her Mask of Intangibility.
1118* KnightTemplar: See her quote. In an alternate universe, her definition of "good" and "peace" involves imprisoning and killing the Matoran for not being as efficient and obedient as she'd like.
1119* NotSoWellIntentionedExtremist: Her methods involve the murder and oppression of the very beings she claims they'd benefit, as called out by Lhikan. In a parallel universe where she succeeded and eliminated any threats that would justify such, she turned it into a StateSec that's [[SheWhoFightsMonsters as bad as the worst of them]]. When said universe rebels, her knee-jerk reaction was to wipe it out, stopping once realizing it would leave her none to rule over, showing what her [[DespotismJustifiesTheMeans true intentions have become]].
1120* OffscreenMomentOfAwesome: In the Dark Mirror universe, she and her empire managed to defeat the Brotherhood of Makuta and stop Teridax's plans before they could even start. A shame she turned out to be [[EvilVersusEvil no better]].
1121* PortalCut: Cause of death for the "Empress" Tuyet.
1122[[/folder]]
1123
1124[[folder:Legendary Figures]]
1125!! Artakha
1126[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/496px_artakha.jpg]]
1127 [[caption-width-right:350:''"None of us choose our destiny. And none of us can defy it."'']]
1128->"Does the sun know its light? You have come here to find arms and armor for your fight. I tell you that the weapon you seek is not here -- that must be sought in the world that feeds the world."\
1129
1130Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.
1131----
1132* [[invoked]]AscendedFanon: The canonical appearance of the character was made as a MOC by Connor Hoffman, and the final illustration by TTV Message Boards member [=Perp3tua=] based off Hoffman's design was canonised as the offical appearance of Artakha by Greg Farchtey, and can be seen above.
1133* AllMythsAreTrue: By the point this is revealed, the Matoran have started to lampshade it.
1134* CainAndAbel: The Abel to Karzahni's Cain.
1135* CoolMask: [[ThePowerOfCreation The Mask of Creation]], which helps him design his projects.
1136* FisherKing
1137* HeroicNeutral: Has never been known to leave his island [[spoiler: until ''Reign of Shadows'']] and get involved, only creating necessary items and teleporting them to where they will be found.
1138* NewPowersAsThePlotDemands: Very much so. Teleportation, telepathy, reversing Lewa's body swap...
1139* TheProfessor: His creations are the most advanced in the Matoran world.
1140* ReclusiveArtist: InUniverse.
1141* {{Teleportation}}: This is one of his primary ablities, but Makuta can block it.
1142* UltimateBlacksmith: Easily the most skilled craftsman in the Matoran Universe. Vakama may have made the Mask of Time, but he made the raw materials (and in one of the parallel worlds Takanuva visited, Artakha just went ahead and completed the Vahi himself).
1143* {{Unperson}}: The Order only eliminated his location, the rest of the knowledge of his existence merely faded with time; but in any case the result is the same.
1144* TheVoice: Until his [[spoiler: appearance in ''Reign of Shadows''.]]
1145* WeaponsOfTheirTrade: He actually just took a hammer from his forge when he decided to put on a physical appearance.
1146
1147!! Karzahni
1148[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/367px_karzahni_being.png]]
1149 [[caption-width-right:350:"Look at this universe — damaged, broken, disorderly. It needs someone to take care of it ... to take care of everything and everyone, from now until forever."]]
1150[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/800px_set_karzahni_battles_sarda_and_idris.png[[/labelnote]] to see ''Mutated Karzahni'']]
1151->"Long ago... perhaps 100,000 years, perhaps more, I lose track... Matoran came here by the score. Some were damaged, others simply possessed a lack of dedication to their work. A small number found a new life here... and the rest found only what they had expected, which was nothing at all."\
1152
1153The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to ''heal'' poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over -- until he ran afoul of Makuta and made the mistake of [[MindRape Mind Raping]] him, prompting Makuta to tear the despot's mind apart.
1154----
1155* AllMythsAreTrue: Well, a grain of truth anyway.
1156* AssholeVictim: Needless to say he won't be missed for terrorizing the Matoran for thousands of years.
1157* AxCrazy: The less you know about a tyrant who rebuilds the Matoran into nightmarish and mangled versions of themselves, the better.
1158* BeatThemAtTheirOwnGame: After getting a dose of MindRape, a furious Teridax responds by using his ''own'' MindRape to tear apart Karzahni's mind.
1159* CainAndAbel: The Cain to Artakha's Abel.
1160* CapedMecha: After his mutation.
1161* ChainPain: Flaming Chains
1162* CoolMask: the Mask of Alternate Futures
1163* DistinctionWithoutADifference: After being told YoureInsane by Hahli he replies that, no, [[BlackmailIsSuchAnUglyWord he is simply "creative"]], but also that [[LampshadedTrope there is very little distinction between the two in the end.]]
1164* TheDreaded: He's feared by all the Matoran and Toa so much that he's considered a myth. [[AllMythsAreTrue Turns out he's real.]]
1165* EvilerThanThou: Karzahni vs. Makuta; Makuta wins.
1166* HoistByTheirOwnPetard: Matoro goads him into reading his mind and unleashing the worst nightmare Karzahni can muster to break him, which creates a vision of [[AfterTheEnd a world where Mata Nui died.]] Not only does it fail, being forced to conjure it hits Karzahni with the realization that there is far more outside his world than he realizes and gives the Matoran a chance to escape.
1167* HornedHumanoid: His mask in all variants, and likely his head when he was mutated.
1168* IgnorantOfTheirOwnIgnorance: Until the Matoran that became the Toa Inika showed up, as his realm had become a SmallSecludedWorld
1169* KilledOffForReal: [[spoiler:Toa Lesovikk is implied to have done the deed.]] It turned out that [[spoiler:it was Great Being-disguised-as-Matoran Velika, who stole Lesovikk's blade, stabbed Karzahni in the back and kicked his body off a cliff.]]
1170* LaserGuidedKarma: His penchant for [[MindRape mentally assaulting his opponents]] with horrific WhatIf scenarios is what ends up being his undoing - [[BullyingADragon he tried to do on Makuta Teridax]], who returned the favor by tearing apart his mind and leaving him in a barely-vegetative state.
1171* LotusEaterMachine: While he prefers to uses his WhatIf scenarios to MindRape people, he can also trap them in visions of better times, which are even more insidious since his foes are much less likely to try and escape them.
1172* MindRape: The usual intended effect of his WhatIf scenarios. Assuming his opponents don't go insane, they usually end up sapped of willpower and face doubt at the idea of facing him and letting those visions become reality. According to Karzahni himself, his visions have reduced some to mindless, screaming wrecks. Not even ''[[BigBad Teridax]]'' is immune, and the Olisi's vision of [[BewareTheNiceOnes Mata Nui's revenge]] made him scream.
1173* {{Sadist}}: He takes a liking to using his mask to emit alternate futures onto his victim's minds.
1174* WhatIf: Karzahni's one-of-a-kind Kanohi Olisi, the Mask of Alternate Futures has the power to project illusions of alternate timelines and possible futures on the minds of its wearer and its targets.
1175
1176!! Ignika
1177[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ignikaedited.png]]
1178 [[caption-width-right:350:''"I will do what must be done. Then I will be like Matoro. I will be a hero."'']]
1179[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/comic_toa_ignika.PNG[[/labelnote]] to see ''Toa Ignika'']]
1180
1181
1182->''"I've seen what the mask can do ... how far it will go to protect itself. I am still not convinced that we can prevent anyone from taking it before its time — but I pity anyone who tries."''
1183-->'''Unknown Great Being'''\
1184
1185The Mask of Life was forged by the Great Beings to act as a fail-safe for the Great Spirit, designed save its life if necessary or killing it if it was beyond saving. The mask also curses whoever touches it, save only those destined to carry it. Handling life energies meant the Ignika was a sentient being itself, observing the world with childlike wonder.
1186
1187Eventually, the Ignika was inspired by [[spoiler:Toa Matoro's]] sacrifice, and decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui.
1188----
1189* AnimatingArtifact: The first time the Ignika used its power was cursing a Great Being so that inanimate objects around him come to life and cry out their needs to him, with the unfortunate effect of being permanent.
1190* ArtifactOfDeath:
1191** Ironically, despite being called the Mask of Life, it has to kill its bearers to give their life energy to Mata Nui. It's not for nothing that several who have a better understanding of the Mask's powers and history note that it can just as easily be called the "Mask of ''Death''".
1192** [[spoiler: In the Karda Nui arc it's revealed that should the life in the Matoran Universe gets to the point of absolute misery or catastrophic failure, the Mask is designed to ''kill everything inside the Matoran Universe''. When this happens it instigates a countdown and turns from gold to silver. Teridax knew this, which is why he ejected the mask along with Mata Nui after the success of the plan, as his rule would undoubtly trigger it.]]
1193** According to [[invoked]]WordOfGod, if the Mask was destroyed while inside the Matoran Universe, all life inside it would die due to its nature as a Legendary Mask, which are so intrinsically tied to their respective force of nature that if they're destroyed, that force will cease to exist inside Mata Nui's body.
1194* BlessedWithSuck: Usually the result when the mask tries to help someone.
1195* BroughtDownToNormal: Ignika is able to undo body-altering mutations, like those caused by the Pit Mutagen and Energized Protodermis. He uses it in the final battle to restore Tahu to his original Toa Mata form so he can wear the Golden Armor.
1196* CoolSword: His Lifeblade.
1197* CurseEscapeClause: Most of the time, the curse only lasts as long as the victim is touching the mask. Unfortunately, there are cases where the curse is permanent even when someone lets go of it.
1198* CursedItem: One of its failsafes to prevent misuse is to curse whoever touches it that is not destined to wear it. What the actual curse will be is dependent on what the Mask think is most fitting at the moment.
1199%%* CursedWithAwesome: Some of the mask's curses.
1200* EmergentHuman: During the Karda Nui arc, it takes on the form of a Toa to try to be a hero.
1201* EmpathicWeapon: It's alive, and very, very dangerous. Fitting for an object that holds the power of ''life'' itself.
1202* EnergyWeapon: His Midak Skyblaster.
1203* FloatingMask: It's literally ''the'' mask.
1204* ForgedByTheGods: And even they're afraid of it after cursing one of them.
1205* GooGooGodLike: Although not an infant but a Toa created instantly, Toa Ignika initially acted on emotion.
1206* HeroicSacrifice: Toa Ignika sacrificed his body to fully revive Mata Nui.
1207* MurderousMask: Heck, ''touching'' it is dangerous enough if one is not destined to wear it. While none affected have directly died from the curses, they either suffer FateWorseThanDeath or get CursedWithAwesome or BlessedWithSuck.
1208* OnlyTheChosenMayWield: Otherwise you'll be cursed. There can only be one chosen wielder of Ignika alive, who are immune to his curses and can use his full power.
1209** Ignika is also the safekeeper of Tahu's Golden Armor, designed for his use and his alone.
1210* SecretTestOfCharacter: Pulls one on Matoro, who passes.
1211* SelfGuardingPhlebotinum: Curses those unworthy who hold it.
1212* SharingABody: By the end, Mata Nui and Ignika's minds live inside the Mask of Life.
1213* SkySurfing: Toa Ignika's Skyboard.
1214* SlipperyMacguffin: The Mask could never stay in any one being's hands for long, until Matoro finally acquired it for good.
1215* SomeoneHasToDie: To use the mask to heal Mata Nui. The previous wearer died with regret, but Matoro fearlessly facing his end allowed him to gain the mask's respect and use its power to save the other Toa Mahri.
1216* SuperEmpowering: Ignika can empower "guardians" to defend him if he feels he's in danger. Later on, Mata Nui uses his power to give his Glatorian companions elemental powers.
1217* SwordAndGun: Wields a Lifeblade and Midak Skyblaster in tandem.
1218* TheVitruvianPose: Its best known form has a vague Vitruvian Man shape on the mask, the same as that of the completed Keystone of the Codrex.
1219* WhatWouldXDo: Gali convinces Toa Ignika to do his HeroicSacrifice by asking what Matoro would do.
1220
1221!! Tren Krom
1222->"You think me an alien... an "other"... But I am of the substance of this universe, and I walked here long before you or even Mata Nui himself."\
1223
1224An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island.
1225----
1226* DarkIsNotEvil: Despite his hostile presence, he is ultimately not a particularly antagonistic force. The furthest he goes is tricking Lewa into switching bodies with him, but even then it was mainly done as a way of combating Teridax once the latter had taken over the Great Spirit Robot - and it was something that Artakha himself was counting on. Even after Artakha sends Tren Krom back to his body, he acknowledges that he didn't choose to be imprisoned on his island, and said that Mata Nui would reward him when all was done.
1227* DidYouJustPunchOutCthulhu: Subverted, Barraki Carapar tried and was vaporized. (Artakha, on the other hand, is powerful enough to give him a metaphorical DopeSlap.)
1228* EldritchAbomination: Subverted. While he certainly looks otherworldly, Tren Krom is a native of the Matoran universe.
1229* FreakyFridayFlip: He forced one on Toa Lewa through a DealWithTheDevil.
1230* GoMadFromTheRevelation: Causes madness in others.
1231%%* KeeperOfForbiddenKnowledge
1232* KilledOffForReal: [[spoiler: By Velika]], with the Air Sword.
1233* LovecraftLite: He's directly inspired by Lovecraft.
1234* MindRape: Comes close to doing this just by having people look at him.
1235* NewPowersAsThePlotDemands: Admittedly, having them is a little justified, being the former fuel of the universe and all.
1236* ShoutOut: To Lovecraft and the ''Franchise/CthulhuMythos''.
1237* {{Telepathy}}: Very powerful mental skills.
1238* ToylessToylineCharacter: Of course, due to his nature, a toy would have been nearly impossible.
1239* WetwareCPU: Qualifies as this due to the nature of the universe, [[spoiler: which was a HumongousMecha.]]
1240
1241!!The Zyglak
1242[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/comic_zyglakpng.png]]
1243This race of reptilian creatures was created accidentally by the Great Beings during their attempts to create the Krana. Shunned by their creators and hated by most others, they grew to despise all thing associated with the Great Beings and Mata Nui.
1244----
1245* AlwaysChaoticEvil: A rare example with a FreudianExcuse.
1246* FreudianExcuse: They were regarded as a mistake and shunned by their creators, and feared and hated by everyone else. You almost feel sorry for them.
1247* FromBadToWorse: The Great Beings created Orde, the first Toa of Psionics, to calm them down. Unfortunately, he ended up making them angrier. All subsequent Matoran and Toa of Psionics were female, under the Great Beings' assumption that WomenAreWiser.
1248* HeroKiller: A tribe of Zyglak killed seven of the Toa Cordak DeaderThanDead, traumatizing their leader Lesovikk.
1249* LizardFolk: Matoran would think that they are Rahi.
1250* ReducedToDust: Some Zyglak tribes use spears and knives that can disintegrate others.
1251* TheResenter: An entire race of them. They hate everything and everyone.
1252* VillainTeamUp: They'll work with anyone else considered an outcast, such as Spiriah.
1253[[/folder]]
1254
1255[[folder:The Av-Matoran / Shadow Matoran]]
1256The first type of Matoran created; unlike other types, they have a small degree of ElementalPowers, and can connect with a Toa to access unique light-based powers. All of them were hidden across the Matoran Universe by the Order of Mata Nui, but some relocated to Karda Hui after the Great Catacalysm. A number of them were turned into Shadow Matoran by the Makuta's Shadow Leeches, and as such gain powers of Shadow and connected to Makuta. The remaining Av-Matoran teamed up with the Toa Nuva to help in the FinalBattle. After the battle for Karda Nui, the Shadow Matoran were cured and turned back to normal.
1257----
1258* {{Jetpack}}: Av-Matoran wear these.
1259* PunnyName: Av-Matoran tend to have names ralated to light and energy (Solek, Photok, Galva, Radiak...)
1260* SuperPrototype: the Matoran of Light can actually use their elemental power to shoot lasers and change color, and they have ''both'' genders in their tribe.
1261* UnwillingRoboticization: While the majority of Matoran can best be classified as Organic Androids, a small percentage of the Av-Matoran in-particular undergo this near the end of their life-cycle where they eventually devolve into purely mechanical forms, [[DeathOfPersonality lose their memories]], [[spoiler:[[WasOnceAMan and become a Bohrok.]]]]
1262* WonderTwinPowers: Matoran of Light or Shadow can access individual powers when touching a Toa or Makuta.
1263
1264!! Tanma
1265[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tanma_movie_2.png]]
1266->"We're on our own here -- like we've always been -- and we'll stand or fall on our own."\
1267
1268Tanma became leader of the Av-Matoran after the Makuta's attack, swiftly becoming a bold yet sensible one. When he teamed up with a Toa, such as Lewa, he could power his Midak Skyblaster so that it won't drain the light from its surroundings.
1269----
1270* AlternateSelf: His counterpart in [[AfterTheEnd The Kingdom]], who became a [[LightEmUp Toa Of Light]]. Unfortunately, [[spoiler: that wasn't enough to save him from Makuta Teridax, who [[LudicrousGibs blew him]] to [[ThereIsNoKillLikeOverkill bits]] with Panrahk's [[DramaticShattering shattering]] power]].
1271* BoringButPractical: His team up ability might not be as cool as HardLight or SuperSpeed, but not worrying about plunging the area in darkness is very useful when battling creatures of Shadow.
1272* TheLeader: Led the Av-Matoran until Kirop was restored.
1273
1274!! Solek
1275[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/580px_set_solek.jpg]]
1276->"Toa wouldn't run. Great heroes like Tahu and Kopaka would stand and fight!"\
1277
1278Solek was a huge {{fanboy}} of the Toa Mata, particularly Kopaka. When he got the chance to team up with him, his excitable nature got on the Toa's nerves. His team up ability allowed him to create objects of solid light.
1279----
1280* AscendedFanboy: Getting to actually fly with his hero.
1281* {{Fanboy}}: Of Kopaka, he even chose his white coloration in honor of his hero.
1282* HardLight: His power when linked with Kopaka.
1283* MotorMouth: Solek is very much this, reminding Kopaka of another Av-Matoran {{Fanboy}} named Takua.
1284
1285!! Photok
1286[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/662px_set_photok.jpg]]
1287->"No idea. But it was sure fun! I just thought about us going faster, and zing!"\
1288
1289Photok was Pohatu's partner, and a risk-taking stuntman. When united with a Toa, he could move at the speed of light.
1290----
1291* SuperSpeed: An impressive example since Pohatu is already damn fast.
1292
1293!! Gavla
1294[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gavla.PNG]]
1295->"The light is drained from you, and what's left is... sharper, clearer. You know what you have to do... and you know you won't let anyone stop you."\
1296
1297Gavla never got along with the other Av-Matoran, due to her sense of superiority to the others. She felt as though she belonged among Shadow Matoran serving the Makuta. When united with a Makuta, she could disrupt a target's sense of balance.
1298----
1299* BetterOffWithTheBadGuys: Her loner background compared to all other Av-Matoran left her frinedless and feeling wronged; by comparison, she legitimately felt valued by the Makuta.
1300* FriendlessBackground: As mentioned above, she had no friends among the other Av-Matoran, though it's unknown exactly why.
1301* HeelRealization: Describes becoming a Shadow Matoran as this.
1302--> "You might say I saw the light ... by peering into the darkness."
1303* LonersAreFreaks: Noted to be isolated and reserved compared to other Av-Matoran, which was part of the reason why she was much more content becoming a Shadow Matoran.
1304* SmugSnake: One of the reasons she preferred being a Shadow Matoran.
1305* TheSmurfettePrinciple: The only female Matoran of the 2008 saga.
1306* ThenLetMeBeEvil: She felt wronged by her fellow Av-Matoran in part due to how lonely she was, and was willing to embrace her new role as a Shadow Matoran.
1307* UnwantedRescue: Like her fellow Shadow Matoran, Takanuva cured her back into being an Av-Matoran. She, however, was enraged because it left her back where she used to be - alone and friendless. This made Takanuva feel pity and left him unsure if he should feel sad or angry with her.
1308--> "Who asked you to save me? Don't you understand? The Makuta accepted me — they had use for me — which is more than my fellow Matoran ever did! I finally found a place where I belonged, and you took it away from me."
1309
1310!! Kirop
1311[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/kirop.jpg]]
1312->"All those years we spent hiding in the light... we were wrong. We should have embraced the darkness from the start."\
1313
1314He was the leader of the Av-Matoran until his transformation into a Shadow Matoran, and was jealous that Gavla was appointed leader of the Shadow Matoran. When teamed up with a Makuta, he could rob a foe of their sight.
1315----
1316* GreenEyedMonster: As a Shadow Matoran.
1317* TheLeader: Of the Av-Matoran, and wanted to be this for the Shadow Matoran as well.
1318* TemporaryBlindness: His power while joined with a Makuta or Toa.
1319
1320!! Radiak
1321[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/545px_set_radiak.jpg]]
1322->"Why are you hiding? You always used to talk so brave... come out and fight!"\
1323
1324Radiak was a courageous warrior as an Av-Matoran, a trait that unfortunately transferred well into his becoming a Shadow Matoran. His team up ability allowed him to slow opponents.
1325----
1326* BloodKnight: Stated to enjoy fighting his old comrades as a Shadow Matoran.
1327* BodyHorror: Suffered it the worst among his peers thanks to Mutran, turning quadrupedal and his hands and feet becoming needle-like appendages.
1328* FourLegsGoodTwoLegsBetter: Mutran made him quadrupedal when he was moody. He had the mutation reversed shortly after he was cured of Shadow.
1329* InformedAttribute: He was said to be a courageous warrior, but we seldom get to see him fight.
1330
1331!! Vican
1332[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cgi_vican.PNG]]
1333->"All I cared about was darkness and destruction... the things I helped Mutran do and create..."\
1334
1335Vican was a Le-Matoran who, looking for a more adventurous life, willingly became the first Shadow Matoran and Mutran's partner, loyal yet wary of his master.
1336----
1337* TheAtoner: After being cured, Vican was deeply guilt-ridden from his choice to become a Shadow Matoran.
1338* BeCarefulWhatYouWishFor: He wanted a more exciting life. He got it.
1339* CassandraTruth: No one except Takanuva believed him when he came back to inform the heroes about the Klakk, and even then, Takanuva only believed him in part because his partial draining gave him a way to test Vican's claims.
1340* TheIgor: Being the sidekick to MadScientist Mutran.
1341* MarkOfShame: His mutated appearance. He hoped that Mutran would reverse it. Ironically, after being cured of Shadow, he elected to keep his freakish visage as a reminder of his past mistakes.
1342
1343!! Vultraz
1344[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/vultraz.png]]
1345->"How many times do we have to do this? When are you going to realize that you're not a Toa... just some crazy villager who thinks he has to risk his neck fighting the bad guys? Go home, Mazeka. Go back to your little life, before you force me to end it."\
1346
1347Formerly a Ta-Matoran, Vultraz was selfish and evil even before becoming a Shadow Matoran. Mazeka was his ArchEnemy, determined to bring him to justice.
1348----
1349* CruelMercy: Vultraz once spared Mazeka's life so he would have to endure the shame of his life having been in his enemy's hands.
1350* {{Jerkass}}: This guy was ''worse'' than Ahkmou.
1351* LastOfHisKind: He's the only Shadow Matoran left uncured [[spoiler:due to being imprisoned in an AlternateUniverse.]]
1352* TheSociopath: Was so selfish and evil even as a Ta-Matoran that becoming a Shadow Matoran basically had no significant effect on his personality.
1353* WhatHappenedToTheMouse: [[spoiler:Last seen in custody in the Melding Universe, with what happens to him never being brought up.]]
1354[[/folder]]
1355
1356[[folder:The Brotherhood Of Makuta]]
1357[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/makuta_species.png]]
1358The rest of Makuta's species, born from a pool of Antidermis within the Matoran Universe to create the world's Rahi. They also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it, and dissenters were executed.
1359----
1360* AchillesHeel: After their evolution into energy, their need to keep armor intact to prevent their energy from leaking out. This meant that Toa of Magnetism and Iron were particularly effective against them, so many were inducted into Hagah teams to keep an eye on them, and when the Brotherhood stopped pretending to be benevolent many were killed.
1361* AlwaysChaoticEvil: {{Justified|Trope}}. The Makuta had a natural inclination towards arrogance and evil anyways, and the few that did not want to go along with Teridax's plan were promptly killed (with the exception of [[TokenGoodTeammate Krika]]). Furthermore, all modern Makuta would eventually go on to purge the moral Light from within their own souls, causing them all to essentially become evil to the core. It should be noted that the unborn Makuta within the Antidermis pool are ''still'' good, but only presumably because they never had an opportunity to let their arrogance and evil start up, as well as the fact that [[spoiler:they still remember their original purpose as given by the Great Beings]].
1362* AnimatedArmor: A while ago, the Makuta species evolved from MechanicalLifeforms of solid Antidermis into gaseous beings contained in thick Protosteel suits.
1363* AntagonistAbilities: The Makuta possess an overwhelming amount of powers, putting them on a completely different level than the Toa.
1364* ArcSymbol: The Kraahkan itself represented the Brotherhood as a whole; even after [[spoiler:its destruction]], its presence could still be felt, especially once Teridax [[spoiler:reshapes the stars into the shape of the Kanohi.]]
1365* ArcVillain: The resident group of antagonists for 2008/the Karda Nui plot, though the Makuta are more or less the overarching villains for the series.
1366* TheAssimilator: The Shadow Hand allows them to assimilate other beings to add to their mass and power.
1367* BadPowersBadPeople: Toa were already uneasy about their choice in mask powers, but them going villainous sealed the deal.
1368* BatOutOfHell: The Phantoka Makuta all have shapeshifted into forms with bat-like wings. All three have names that come from bats.
1369* {{BFG}}: Spiriah was given a Midak Skyblaster, and the Mistika used Nynrah Ghostblasters.
1370* BlindedByTheLight: A permanent case is inflicted upon Antroz, Chirox and Vamprah thanks to Matoro fulfilling his destiny. Mutran barely saw the light, but didn't think it was anything especially noteworthy at first.
1371* BlindWeaponmaster: Even when blinded, the Phantoka Makuta were highly capable fighters that gave the Toa a hell of a fight.
1372* BodyguardingABadass: Some Makuta, including Teridax, had Toa Hagah as bodyguards so they wouldn't have to deal with every little annoyance. After Teridax's group rebelled and stole the Mask of Light, most of these teams were [[YouHaveOutlivedYourUsefulness killed off]], though some managed to survive.
1373* BodyHorror: Most of them suffered arguably the most visceral imagery in the franchise, especially Icarax. In turn, they were quite capable of inflicting it as well.
1374* BrotherhoodOfEvil: Subverted under Miserix's rule, played straight under Teridax's.
1375* CantKillYouStillNeedYou: [[spoiler: The reason the Karda Nui Makuta didn't kill the Toa Nuva, as lampshaded by the Toa themselves, is because they needed them to awaken Mata Nui for the Plan]].
1376* CastingAShadow: Their natural element is Shadow.
1377* ChekhovsGunman: They are first alluded to in 2004, when Teridax mentions his "brothers" to Vakama. The actual members don't properly appear until four years later.
1378* ComboPlatterPowers: And ''nearly '''FIFTY''''' of them, to boot! However, it should be noted that while they have 42 powers, many are related to one another. For example, they can launch both ChainLightning and general electricity blasts. They can also do power screams, silence an area, or [[SuperScream launch sonic blasts]]. Each Rahkshi made from them has only one of these powers. They also don't have the full range of those elemental powers, Shadow aside, that a Toa does.
1379* ContagiousAI: In their {{Energy Being|s}} forms, Makuta can possess machinery, although they lose some of their ComboPlatterPowers.
1380* CoolSword: Icarax's Rotating Shadow Sword, Mutran's Shadow Blade and Bitil's Longswords.
1381* DarkIsEvil: The Makuta are beings of Shadow, and the vast majority of them are evil.
1382* DarkIsNotEvil: While most Makuta are malevolent in nature, a few still chose not to go along with Teridax's EvilPlan (though unfortunately they were executed in the end, giving off the appearance of an AlwaysChaoticEvil species). There's also the occasional TragicVillain like Krika.
1383* TheDarkSide: Their Shadow powers ended up corrupting them. It's specifically mentioned that they purged the ''moral'' Light from within their very souls, resulting in them all being evil.
1384* DeathGlare: Notable with all the Makuta are that, especially with how their Kanohi are shapeshifted for all of them, they all look vicious or downright hateful, particularly Antroz and Spiriah's Jutlin.
1385* DeaderThanDead: [[spoiler:Virtually none of the Makuta were resurrected by the [[RespawnPoint Red Star]], as the Red Star's facilities do not work on either [[ThereIsNoKillLikeOverkill sufficiently damaged entities]] or entities not composed (at least in part) of [[AppliedPhlebotinum Protodermis]]. All observed Makuta fulfill both of those categories, so with the possible exceptions of the Makuta killed prior to their species evolving into EnergyBeings composed entirely of Antidermis, all Makuta can die.]]
1386* DramaPreservingHandicap: Blindness for the Phantoka, ShapeShifterModeLock for the Mistika, and Icarax's devolution (though this ironically turns into an advantage when Gorast tries to breach his armour and release his energy). Additionally, all Makuta can only use a single one of their ComboPlatterPowers at a time, and it's also mentioned that the ElementalPowers not counting Shadow cannot be used by a Makuta with the same effectiveness as a Toa could (i.e., a Toa of Magnetism has far more control over magnetism than a Makuta does).
1387* DudeWheresMyRespect: Part of the reason for the Brotherhood's FaceHeelTurn. When Miserix decided that they should be more active in the world outside their labs, they saw how the Matoran worshipped Mata Nui and praised the Toa, ignoring all that the Makuta had done with creating Rahi.
1388* EnergyBeings: They evolved into these over time. Here, the energy in question is called "Antidermis."
1389* FangsAreEvil: Every observed Makuta has had these at some point, with Gorast and Icarax being the few exceptions.
1390* FinalSolution: They kill most of the Toa of Iron and Magnetism due to their control over metals, which became a weakness for the Makuta after they evolved into gaseous lifeforms inhabiting bodies of metal.
1391* TheForceIsStrongWithThisOne: Makuta are able to sense the presence of each other.
1392* GeniusBruiser: Some gravitate towards [[MadScientist one end]] more than [[BloodKnight the other]], but all Makuta are extremely powerful ''and'' extremely intelligent.
1393* GreenEyedMonster: All of them were a little miffed and chafed about how the Toa and Mata Nui got all the Matoran's praise and love despite their [[DudeWheresMyRespect own hard work]] as a result of their nature as beings of shadow and their [[SociopathicHero more extreme methods]]. It was Teridax who finally gave an outlet to the more radical ones in his bid to conquer the universe.
1394-->'''Krika:''' Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time -- heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you.
1395** This can be seen among several of them individually, as well:
1396*** Chirox consistently gets shown up by his colleague, Mutran, and is always trying to do the same right back at him, despite not being nearly as skilled when it comes to the creation of Rahi.
1397*** Bitil never got to receive the same amount of respect as his peers, believing they feared ''him'' because of his powers. He later acts on this by [[spoiler:leaving the rest of the Makuta to die in order to impress Teridax.]]
1398*** Spiriah's horrible ineptitude rendered him a joke throughout the Matoran Universe, leaving him wishing to get his revenge upon those who wronged him, particularly his far more competent superiors.
1399*** Icarax had aspirations for position of leader, but could never compare to Teridax's tactical brilliance when he's under the belief that strength is all they need, leading him to betray the rest of the Makuta and attempt to sabotage the Plan.
1400* HandicappedBadass: They put up quite the good fight even with their recent disabilities.
1401* HumanResources: In their experiments, few Makuta were unwilling to use living specimens as test subjects or ''raw materials''. Such was the fate of several Toa Hagah by the hands of Chirox.
1402* JoinOrDie: When Teridax took over the Brotherhood from Miserix, he demanded that the other Makuta choose whether to follow him or Miserix. Teridax took special note the ones who hesitated the most or stood by Miserix until it was clear they were outnumbered and left his side, and had those ones killed under the logic they were the least trustworthy.
1403* KeepingTheEnemyClose: Kept a number of Toa of Iron and Magnetism on their Toa teams to keep an eye on them, as their energy state rendered those ElementalPowers particularly effective on Makuta. Many were later killed after the Brotherhood stopped pretending to have a facade of benevolence.
1404* KilledOffForReal: [[spoiler:Save for Miserix, every each one. Unless you count the spirits of the unborn Makuta swirling in an Antidermis pool as living]].
1405* LawOfChromaticSuperiority: Makuta who had red as one of their main colors were usually more plot relevant and/or had a high position of power in the Brotherhood. A more subtle case is with the Makuta who had lime green on them, who shared a similar amount of relevance as those in red.
1406* MadScientist: The entire organization used to be this, responsible for creating Rahi to populate the Matoran Universe.
1407* MeaningfulName: Several examples, most notably the Phantoka.
1408* MookMaker: They can spawn Kraata to make Rahkshi.
1409* TheNeedless: Thanks to their evolution into Antidermis.
1410* NoConservationOfEnergy: Makuta can absorb and convert other beings into mass for their armor, but they can't make it from nothing.
1411* OddlySmallOrganization: There were only ever 100 members of the Brotherhood (85 male, 15 female), and by the time they make an appearance in the modern story, most of them, including every female save Gorast, is dead. They make up for it with armies of enslaved Rahi, Exo-Toa, Visorak, Rahkshi, and various other servants.
1412* OurAngelsAreDifferent: Their original role in the Matoran Universe was as enforcers of Mata Nui's will, preservers of the peace, and creators of Rahi (being meant to preserve the Matoran Universe's internal ecosystem). They were even personally created by him from the pool of Antidermis in the Southern Islands. The entire organization functionally became {{Fallen Angel}}s after they sided with [[SatanicArchetype Teridax]] and decided to overthrow Mata Nui.
1413* ShapeshifterBaggage: When shrinking forms, their mass is shunted into a pocket dimension, and it takes significant energy to grow larger, which can be provided by a Shadow Hand.
1414* ShapeshifterDefaultForm: Prior to making a physical appearance in the Karda Nui arc, all Makuta were depicted as looking identical to Teridax's shadow titan form (Kraakhan and all).
1415* ShapeShifterModeLock: The Makuta Mistika are stuck in their insectoid forms, thanks to the mutating properties of Karda Nui's swamp.
1416* ASinisterClue: All three of the Mistika Makuta wield their Nynrah Ghostblasters in their left hands, and Teridax holds his Staff of Shadows in his left hand, which carries over while he inhabits a Maxilos.
1417* StandardEvilOrganizationSquad: In 2008.
1418* SuperpowerLottery: Makuta are what happen when [[AlwaysChaoticEvil an inherently evil species]] wins the jackpot. The list of Makuta powers was formalized when the Rahkshi were introduced, giving them 42 different powers corresponding to the 42 breeds of Kraata.
1419** [[AdaptiveAbility Adaptation]]
1420** [[TheBeastmaster Rahi Control]]
1421** [[BlowYouAway Cyclone]]
1422** [[DisintegratorRay Molecular Disruption and Disintegration]]
1423** [[EmotionBomb Anger and Fear]]
1424** [[EnergyAbsorption Hunger]]
1425** [[EyeBeams Heat Vision and Laser Vision]]
1426** [[GravityMaster Gravity]]
1427** [[GreenThumb Plant Control]]
1428** [[HatePlague Anger]]
1429** [[HavingABlast Shattering]]
1430** [[HealingFactor Quick Healing]]
1431** [[ImprobableAimingSkills Accuracy]]
1432** [[IntangibleMan Density Control]]
1433** [[InvisibilityCloak Chameleon]]
1434** [[KillTheLights Darkness]]
1435** [[SuperScream Power Scream]]
1436** [[MakeSomeNoise Sonics]]
1437** [[MindControl Rahi Control, Insect Control, and Mind Reading]]
1438** [[MasterOfIllusion Illusion]]
1439** [[NighInvulnerability Limited Invulnerability]] which seems to be as powerful as the plot needs it to be.
1440** [[NoSell Fire Resistance and Ice Resistance]]
1441** [[PestController Insect Control]]
1442** [[PlasmaCannon Plasma]]
1443** [[RubberMan Elasticity]]
1444** [[SelectiveMagnetism Magnetism]]
1445** [[ShapeshifterWeapon Shapeshifting]]
1446** [[ShockAndAwe Electricity (for general purposes) and]] ChainLightning
1447** [[StatusEffects Sleep, Slow, Silence, and Confusion]]
1448** [[SupernaturalFearInducer Fear]]
1449** [[SuperReflexes Dodge]]
1450** [[{{Telepathy}} Mind Reading]]
1451** [[TimeStandsStill Stasis Field]]
1452** [[UniversalPoison Poison]]
1453** [[VillainTeleportation Teleportation]]
1454** [[WeaponsThatSuck Vacuum]]
1455** [[WeatherManipulation Weather Control]]
1456* WingedHumanoid: With the exception of the distinctly non-humanoid Vamprah, Krika, and Miserix.
1457* YouHaveOutlivedYourUsefulness: [[spoiler:What Teridax's plan for sending his elite to Karda Nui was about, to get them all in one place and let them all die in the Energy Storms created upon Mata Nui's reawakening. With the exception of Krika and Icarax, who were killed by their fellow Makuta when they tried to sabotage the plan, it went off without a hitch]].
1458* YourEyesCanDeceiveYou: Antroz, Chirox and ([[ChallengeSeeker to a vague extent]]) Vamprah were initially thrown off greatly by their blindness, relying on their respective Shadow Matoran to aid them.
1459
1460!! Antroz
1461[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_7238.PNG]]
1462[[caption-width-right:350:Makuta of Xia]]
1463->"One thing I've learned is that you underestimate Toa -- any Toa -- at your own peril."\
1464
1465The field leader in Karda Nui. A skilled tactician, he is arguably the most balanced of the group, possessing a sense of honour and knowing better than to underestimate his foes.
1466----
1467* AcePilot: When you can outfly a Toa of Air, you are this trope. Had a love for vehicles like the Destral Cycle even before stealing the Jetrax.
1468* AlasPoorVillain: [[spoiler:His last words are rather heartbreaking.]]
1469-->[[spoiler:"Bitil! Come back here! Don't… don't leave us."]]
1470* BadassBiker: No, really. He stole the [[CoolBike Destral Cycle]] from Avak.
1471* BloodKnight: Not as bad as Gorast or Icarax, but Antroz loves a good fight and despite his tactical brilliance prefers to overwhelm his foes with brute force.
1472* DraconicHumanoid: Unlike the other Phantoka Makuta, his form is distinctly draconic in appearance. He is also the only one of the three that most resembles a humanoid compared to [[LeanAndMean Chirox]] and [[BatOutOfHell Vamprah]]'s more abstract proportions.
1473* TheDragon: Teridax’s primary lieutenant.
1474* DragonInChief: Antroz was in charge of the other Makuta on their mission in Karda Nui, essentially serving as the BigBad while Teridax planned elsewhere.
1475* GeniusBruiser: Considered the most skilled tactical commander of the Makuta and is Teridax's primary NumberTwo, as well as being a skilled fighter who's the most physically powerful in hand to hand combat.
1476* HopeSpot: He was amazed when the Jetrax T6's powers restored his vision while he rode it. Unfortunately for him, he would have to abandon it not long after, [[spoiler:and would die within a few more moments.]]
1477* InformedKindness: Though described as quite honorable and a fair fighter, this is never really shown off much in the story, barring his primary quote.
1478* MakeThemRot: His Kanohi Jutlin, Mask of Corruption, allows him to make inanimate objects rust or decompose.
1479* MeaningfulName: ''Antroz''ous pallidus, otherwise known as the pallid bat and the only species in the Antrozous genus.
1480* MonsterMouth: The most prominent among the Makuta, whose Jutlin has a screaming, five fanged maw drenched in venom, and spines emerging from its cheeks.
1481* NobleDemon: Unlike most Makuta, he has a sense of honor and prefers a fair fight over using deceit and cheating. He's also much better about underestimating his foes than most Makuta as well. Unlike [[AntiVillain Krika]], however, he's still a villain to the core.
1482* PetTheDog: Stepped in to dissuade Mutran from killing Kirop after the Shadow Leech Hive was destroyed by the Ignika.
1483* RedAndBlackAndEvilAllOver: His primary color scheme.
1484* StandardizedLeader: He comes across as this in comparison to the more nightmarish Zaktan and the AxCrazy yet composed Pridak. It didn't help that his fellow leading antagonists were BloodKnight Icarax and AntiVillain Krika.
1485* UnderestimatingBadassery: Warns against underestimating Toa, something his peers frequented.
1486* UndyingLoyalty: Antroz was faithful to Teridax and his machinations, at one point quelling Chirox's suspicions regarding why they were sent to Karda Nui out of earnest faith in his leader. [[spoiler:This doesn't end well for any of them.]]
1487* UniversalDriversLicense: Good with bikes or super-advanced jets.
1488* VillainsOutShopping: Noted to enjoy riding the Destral Cycle around Destral after he stole it.
1489* WorthyOpponent: Respected the Toa Nuva for matching the Karda Nui team Makuta in combat and never underestimated his foes.
1490
1491!! Chirox
1492[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_7239.PNG]]
1493 [[caption-width-right:350:Makuta of Visorak]]
1494->"This is a first -- someone expecting a being born of the shadows to look on the bright side."\
1495
1496Back when the Makuta created the world's Rahi, Chirox focused on making vicious monsters rather than anything useful to the ecosystem. Not much of a fighter, he likes to play dirty.
1497----
1498* AwesomeButImpractical: His general design approach, as his Rahi were generally all violent killing machines that otherwise did nothing much at all for the ecosystem, and would criticize Mutran's Rahi for not meeting his own standard (those being "bigger", "more teeth" and "high intelligence"). This somewhat extends to his own design as well; though his long arms certainly look cool [[CreepilyLongArms extended out]] or [[ShouldersOfDoom folded up]], it's hard to say what purpose they'd otherwise serve beyond giving him a longer reach.
1499* BoxingLessonsForSuperman: Actually learned how to ''use'' his Shadow Hand, and can even cancel the [[SelfDamagingAttackBackfire drawback function]].
1500* CombatPragmatist: Unlike Antroz, Chirox hates fighting fair since he's not a warrior and will use any dirty trick to win the day.
1501* CreepyLongArms: When unfolded, his arms extend past his legs, exaggerated further by his Hook Blades. When folded, they resemble ShouldersOfDoom.
1502* DeadpanSnarker: Probably the most blatant case of this of all the Makuta, as seen with his quote.
1503* DualWielding: Wields a Hook Blade in each hand.
1504* EvilIsPetty: Almost as bad as Mutran is.
1505* GreaterScopeVillain: Of 2005 as the creator of the Visorak. He himself left them to their devices after he created the Heart of the Visorak.
1506* HooksAndCrooks: His Hook Blades.
1507* {{Jerkass}}: Comes off as an insecure, abrasive dick, even compared to the other Makuta.
1508* LeanAndMean: Long limbs, thin, and not very pleasant.
1509* MadScientist: Not a very good one, though. The only creation of his that we know was successful (as in, it succeeded in exactly what it was made to do) was the Visorak. Everything else, like the Doom Viper or Catapult Scorpion, contributed nothing of use to the environment and just killed. Basically, if a Rahi is essentially just a seemingly evil engine of destruction, there's a good bet that Chirox was the one who made it.
1510* MeaningfulName: ''Chiro''ptera is the scientific name for bats.
1511* MundaneUtility:
1512** Uses his Shadow Hand in experiments a lot, to the point that he has gained complete control of it.
1513** Noted to make frequent use of his Teleportation power just to move between places easier while working.
1514* ProperlyParanoid: [[spoiler:His growing suspicions Teridax sent him and his fellow Makuta on a suicide mission wound up being true, despite what Antroz had him to believe.]]
1515* ShouldersOfDoom: His arms, folded up, give him the impression of ''massive'' ones; and the natural length of his arms are still compensated for thanks to his Hook Blades.
1516* SitcomArchNemesis: Shares this dynamic with his former friend Mutran, engaging in plenty of SnarkToSnarkCombat.
1517* TeleportSpam: He's said to frequently use his Teleportation power while working over his assigned region.
1518* TopHeavyGuy: He shares the bulky torso that other Phantoka Makuta (and Krika) have, combined with his folded arms giving the impression of huge shoulders, contrasting his otherwise normal and thin lower section.
1519* TheVoiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.
1520
1521!! Vamprah
1522[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_7240.PNG]]
1523 [[caption-width-right:350:Makuta of Odina]]
1524->Everyone knew that, to Vamprah, 'Matoran' was another word for 'victim'.\
1525
1526A Makuta renowned for his hunting abilities and habit of never speaking.
1527----
1528* AstonishinglyAppropriateAppearance: He outright has the body plan of a vampire bat.
1529* BatOutOfHell: The other Makuta merely have [[BatPeople Bat-like elements]] in their designs; Vamprah ''is'' a bat.
1530* BewareTheQuietOnes: If anything, his silence just makes him creepier.
1531* ChallengeSeeker: He was the Makuta least affected by the blindness brought by the Ignika; if anything, it just made his hunts more of a challenge.
1532* TheDreaded: He creeps even other Makuta out, who treat him as one of their most effective and dangerous warriors.
1533* ElectiveMute: He instead prefers to communicate by telepathy, as he feels that speech is unnecessary noise that impedes in hunting.
1534* EmotionEater: His Kanohi Avsa, Mask of Hunger can drain positive emotions from his targets. While it might not have much combat capability compared to its EnergyAbsorption abilities, he always preferred using this aspect on his victims.
1535* EnergyAbsorption: His Kanohi Avsa, Mask of Hunger can also drain the light or energy from his targets. He prefers using the latter in combat to make his victims helpless while restoring his own strength.
1536* HookHand: He had single clawed digits for both of his hands that looked like these.
1537* HopeCrusher: Said to enjoy giving his targets a HopeSpot before killing them.
1538* HuntingTheMostDangerousGame: His predator theme paints his affixation for hunting others like this.
1539* MeaningfulName: About as unsubtle as Mutran's; Vamprah as in vampire bats.
1540* OurGargoylesRock: One can make the comparison of his current look being something of a gargoyle as well as his actual bat aesthetic.
1541* PintSizedPowerhouse: His unorthodox frame leaves him the shortest of all the Makuta - that said, he's still a ''Makuta.''
1542* RazorWings: Had these, which were accentuated by the ones on his lower arms being silver in coloration.
1543* RunningOnAllFours: His Phantoka form, despite looking ''vaguely'' humanoid, could not stand upright due to his large upper body and small, spindly legs ending in spikes, meaning this was how he would move if he wasn't flying like usual.
1544* {{Sadist}}: It doesn't get much focus given how he never speaks, but it's noted that he prefers to take his time with his hunts and loves giving them a HopeSpot or two before going in for the kill. He also enjoys draining the positive emotions out of his enemies with his mask and leaving them without hope for the future.
1545* SilentBob: It's unknown even to his fellow Makuta if he actually ''can't'' talk or he just ''prefers'' not to. [[spoiler:He even dies silently during the Energy Storms.]]
1546* SuddenlySpeaking: Downplayed. He yells in pain after a successful attack by Pohatu, but that's all we ever hear out of him.
1547* TopHeavyGuy: His more bat-like frame had tiny legs compared to how big his arms and torso were, to the point where he can only stand with his front claws on the ground.
1548* VampiricDraining: What else would you expect from a guy named "[[MeaningfulName Vamprah]]?"
1549* VillainousWidowsPeak: The shape and coloring of his Avsa gives the impression of one.
1550
1551!! Krika
1552[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_7236.PNG]]
1553 [[caption-width-right:250:Makuta of the Northern Continent]]
1554->"Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time -- heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you."\
1555
1556The second-in-command in Karda Nui. Unlike the others, he's actually got a moral compass and severe doubts in the Plan. He only follows it because he feels he has no other choice, and often stealthily rebelled against it when he could.
1557----
1558* AlasPoorVillain: [[spoiler:His death is genuinely tragic, to the point that [[EveryoneHasStandards even Tahu was disgusted that Gorast]] [[NoGoodDeedGoesUnpunished executed Krika while he was trying to warn her and his brethren about Teridax's betrayal.]]]]
1559-->[[spoiler: '''Tahu:''' I ought to let you melt... Krika was trying to save your miserable life, and you repaid him with death.]]
1560* AntiVillain: Though he's allied with the Makuta, he continually questions Teridax's plan and even spared Miserix's life.
1561* AttackReflector: His Kanohi, the Crast, can do this. It extends to even being able to repel the ground so he can fly.
1562* BarrierWarrior: His Mask of Repulsion can repel any object away from himself at high speeds, be it attacks or people, effectively making him this. However, he can only use it on one target at a time.
1563* BigCreepyCrawlies: Vaguely resembles a [[SlayingMantis mantis.]]
1564* BodyHorror: His mutation is by far the worst of the Mistika Makuta, to the point where Takanuva wasn't sure what he was upon first seeing him (and this is ''after'' an alternate Krika gave him a temporary {{Flight}} power). He has three arms (one emerging from his back), is the only Makuta in Karda Nui aside from Vamprah to have to walk on four legs (his own blades have to be used like crutches just to let him walk), and he's incredibly emaciated (with his weapons and mask both looking more like ''vertebrae'' than anything else).
1565* CoveredInMud: How he appears whenever he shows up in the comics.
1566* CruelAndUnusualDeath: [[spoiler:Faded out of existence thanks to his intangibility powers going out of control.]]
1567* DarkIsNotEvil: In personality, at least. [[spoiler:He later makes a HeelFaceTurn shortly before his death, becoming a straight example of the trope.]]
1568* EvilIsDeathlyCold: Due to his Intangibility power being screwed up by Pit Mutagen, he continually absorbs the heat around him from both living things and the natural environment.
1569* EvenEvilHasStandards: He seems to detest Gorast and Icarax in particular. [[spoiler:Doesn't stop him from trying to derail the Plan with Icarax or save Gorast and the rest from being set up to die, but she kills him for his perceived betrayal.]]
1570* FangsAreEvil: Has two pairs, one on his mask and one in his actual mouth.
1571* FantasticDietRequirement: While not quite food, after being mutated by the Pit Mutagen, Krika has to constantly absorb heat from his environment; otherwise, his density power will go out of control and he will [[FadingAway fade into nothingness]].
1572* {{Foil}}: To Gorast, in both appearance and personality. He's an AntiVillain who has always had his reservations against the Plan, whereas Gorast is an AxCrazy lunatic with a fanatical loyalty to the Plan. While Gorast is a rampaging BloodKnight, Krika is more of a clever manipulator. Finally, Gorast has a greenish-black coloration while Krika sports a whitish-red one.
1573* ForcedIntoEvil: He's not really that bad, mostly going along with Teridax because anything else would get him killed.
1574* HissBeforeFleeing: Averted. When Takanuva appears during his conversation with Gali, he expects Krika to scream or attack, but instead, Krika turns to face him with a look of sadness and resignation before sinking into the mud.
1575* IronicName: Despite his name sounding a lot like "cricket," he actually bears more of a resemblance to a praying mantis, who eat crickets.
1576* LeanAndMean: Subverted. He's very thin and his armor looks like vertebrae, but he is the TokenGoodTeammate of the Makuta.
1577* LoopholeAbuse: How he got out of murdering his old leader Miserix. He just locked him up on a volcanic island down south.
1578-->'''Gali:''' So you disobeyed. I didn't think Makuta had the spines to do that.\
1579'''Krika:''' Perhaps we do not. Should the volcanoes erupt with enough force and for enough time, Miserix will have no hope of survival. I gave him a chance, that's all.
1580* NoSell: His Kanohi Crast, Mask of Repulsion can repel anything for offense or defense, but works on one thing at a time.
1581* NobleDemon: To the point that he offers mercy to [[spoiler: Gali, and upon hearing the Makuta will be killed upon Mata Nui's awakening, immediately tries to warn his comrades, despite knowing, correctly, they would likely see him as a traitor and kill him.]]
1582* NotQuiteFlight: Out of all the Makuta on Karda Nui, Krika doesn't have wings. However, he uses his MaskOfPower to repel himself from the ground, thus achieving this.
1583* PayEvilUntoEvil: About the pettiest, most dickish thing he's ever done is repel Gorast into a nearby fallen stalactite (and given that this is Gorast, no one's complaining too much).
1584* PoisonousPerson: He has poisonous fangs capable of delivering a debilitating toxin.
1585* ReasonableAuthorityFigure: After Spiriah's EpicFail on Zakaz that caused the Skakdi Civil War, Krika was given jurisdiction of the island by the Brotherhood. His first act was enacting the mass blockade and quarantine to keep the Skakdi from escaping the island ''en masse'' or receiving weapon shipments and causing massive havoc. This was noticeably one of the few measures the Order of Mata Nui agreed wholeheartedly with the Brotherhood on.
1586* RedemptionEqualsDeath: His attempt to [[spoiler:save the other Karda Nui Makuta]] gets him killed.
1587* ShoulderCannon: Seems to have a third arm emerging from his back to hold his Nynrah Ghostblaster.
1588* SlayingMantis: His general design is heavily reminiscent of a praying mantis, most obviously in his large bladed forelegs and prominent fangs.
1589* SpikesOfVillainy: Absolutely covered in them from head to "toe." Ironically, he's the most virtuous of the Makuta.
1590* StealthExpert: Good enough to seemingly vanish into the mists of Karda Nui's swamp at will, sometimes quite literally given his phantom-like nature, and Bitil claims one would never see him unless he wanted to be seen.
1591* TokenGoodTeammate: The most heroic of all Makuta.
1592* VampiricDraining: The Pit Mutagen affected his Intangibility power, making it so that he must absorb heat from living things to prevent fading away to nothing. Thankfully, he can absorb heat from the environment instead of others if he so wishes.
1593* VillainRespect: He admired the Toa Nuva for their perseverance despite the odds.
1594* WorthyOpponent: Like Antroz, Kirka genuinely respected Tahu and the other Toa Nuva for matching him and the other Maktua in battle.
1595
1596!! Bitil
1597[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/img_7241.PNG]]
1598 [[caption-width-right:259:Makuta of the Southern Islands]]
1599->"Come back" indeed... what do I have to gain by saving them? When I make it out of here, Teridax will see that I am his most trusted lieutenant!"\
1600
1601A minor Brotherhood member who believes he's been sidelined due to [[DoppelgangerAttack his power]]. He's not too bright and mostly serves as an army whenever the Makuta need one.
1602----
1603* AmbitionIsEvil: His defining character trait. It's made very clear that his ambition far outstrips his actual ability. Tellingly, Mutran notes Bitil was the first Makuta besides Gorast to side with Teridax in his plan to take control of the Brotherhood, likely as a result of this.
1604* AssholeVictim: No one will miss him considering how much he was mistreated before by the rest of the Makuta, [[spoiler:and rightfully so]].
1605* AwesomeButImpractical: His Kanohi allows him to bring past selves to present time, whose memories are erased upon returning to their times while keeping any damage. This also means that ''future selves'' can do the same thing, causing him to get randomly injured without any memory.
1606* BeeAfraid: Despite his name alluding to a beetle, his coloration can give impressions of a bee or a wasp.
1607* BigCreepyCrawlies: Modeled after beetle, notably in the wings.
1608* BlessedWithSuck: Bitil has often ended up with injuries and has no idea how he got them, since his future self can summon him from the past with his Kanohi.
1609* ButtMonkey: Yes, even a Makuta can be a ButtMonkey. He's often getting his ass kicked, gets no respect from his peers, and his Kanohi isn't that beneficial (see above). [[spoiler:Even his Starscream moment fails miserably]].
1610* ConservationOfNinjitsu: Whenever he starts with the duplicates, this trope is a safe bet.
1611* CreepyHighPitchedVoice: Bitil's voice is said to be high pitched and sibilant.
1612* DirtyCoward: [[spoiler:Ditched the rest of the Makuta in the Energy Storms to be Teridax's best lieutenant.]]
1613* TheDogBitesBack: From his perspective, him [[spoiler:leaving the other Makuta to die]] was this; getting to [[spoiler:abandon his superiors]] who he felt prevented him from living up to his potential as a powerful Makuta, believing Teridax would be so proud of him for [[spoiler:surviving the Energy Storms that killed his peers.]] He promptly finds out about the last bit that he was [[spoiler:dead wrong]].
1614* DoppelgangerAttack: His Kanohi Mohtrek, Mask of Duplication.
1615* DualWielding: Yes, he can somehow hold one of his Longswords and his Nynrah Ghostblaster in one hand [[SwordAndGun on top of holding another Longsword in his other hand.]]
1616* DudeWheresMyRespect: He feels that he gets this from the other Makuta and he never does, [[spoiler:even in his death]].
1617* GloryHound: He viewed the invasion of Karda Nui as the best opportunity to prove his value to the rest of the Brotherhood, excited at the idea of personally defeating the Toa Nuva. [[spoiler:This is also part of the reason why he left the others to die.]]
1618-->Krika had told him once that it was a Makuta's fate to only be able to hold onto one dream — that of gaining more and more power. It was a dream Bitil embraced.
1619* IronicLastWords:
1620-->"Come back" indeed... what do I have to gain by saving them? When I make it out of here, Teridax will see that I am his most trusted lieutenant! He will see..."
1621* MeaningfulName: Bitil sounds quite a bit like "beetle."
1622* MonstrousMandibles: The mutations he experienced caused his Mohtrek to grow a Type 1 variant.
1623* OneManArmy: Of course, all Makuta are this, but Bitil especially gets to be a {{literal|Metaphor}} case due to his Kanohi.
1624* ScrewThisImOuttaHere: Saw what happened to Krika and Gorast thanks to the Pit Mutagen and backed off, leaving him the least deformed of the three. [[spoiler:He also pulls this when the Energy Storms arrive.]]
1625* TheStarscream: [[spoiler:Read his DirtyCoward entry and quote]]. He was also the first to betray Miserix and side with Teridax, besides Gorast.
1626* TimeyWimeyBall: Bitil gets his duplicates by summoning himself from the past.
1627* TooDumbToLive: He thinks he can survive the Energy Storms and finally gain Teridax's respect for doing so. [[spoiler:But that never happens]].
1628
1629!! Gorast
1630[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_7242.PNG]]
1631 [[caption-width-right:350:Makuta of the Tren Krom Peninsula]]
1632->"Makuta never surrender, for the same reason Toa do not kill. It is not in our nature."\
1633
1634A female Makuta and one of the Brotherhood's toughest warriors. She's fanatically devoted to Teridax, and Mata Nui protect you if she has reason to suspect your own loyalty.
1635----
1636* AlasPoorVillain: [[spoiler:As terrifying and AxCrazy as she is, one can't help but pity her to an extent in that she dies knowing that everything she had sacrificed was AllForNothing and the person she swore UndyingLoyalty to [[YouHaveOutlivedYourUsefulness threw her to the proverbial wolves without a second thought]]]].
1637* AxCrazy: So much so that only her UndyingLoyalty keeps her stable. Mutran admits that her favorite pastimes include torturing and killing.
1638* BigCreepyCrawlies: A mosquito. Her name, green coloration and build also call to mind a grasshopper.
1639* BloodKnight: Loves fighting and killing, to the point she even admits that it's a flaw both she and Icarax share.
1640* DarkActionGirl: One of the most terrifying Makuta to face in combat, and also the only surviving female Makuta in the present day.
1641* FaceDeathWithDignity: [[spoiler:Likely as a result from shock, she simply stood her ground and let the Energy Storms incinerate her.]]
1642* FragileSpeedster: She's among the fastest of the Makuta, though she's also taken a severe beating on numerous occasions.
1643* GreenAndMean: One of the primarily green Makuta, and the most vicious between them.
1644* HunterOfHerOwnKind: Was tasked by Teridax alongside Icarax to kill the dissenters of the Plan. She went at it with gusto.
1645* IdenticalStranger: She impersonated a Toa whose description really closely called to mind Helryx, but is said to be an entirely different person.
1646* IgnoredEnamoredUnderling: The closest that a series with NoHuggingNoKissing can come to. Gorast stands out of all the Makuta in that she joined Teridax's cause not for the power of godhood, envy of others, or resignation of the inevitable, but all for Teridax alone. She makes no secret of her devotion to him and everything she does is in service to his Plan, even killing her fellow Makuta without hesitation if that's what it takes. And of course, [[TheSociopath Teridax]] uses that to his advantage [[spoiler:and ultimately clearly didn't believe she would stay truly loyal considering he set up her death, a realization that sends her into a VillainousBSOD right before her end.]]
1647* MadnessMantra: [[spoiler:"Krika was right. Krika was right."]]
1648* MeaningfulName: Her name contains the phonetic phrase "[[LudicrousGibs gore]]," which is what she reduces most of her enemies to.
1649* MultiArmedAndDangerous: Has four clawed arms in Mistika form.
1650* MyGodWhatHaveIDone: [[spoiler:She collapses in horrified shock after realizing that Krika was right and Teridax never cared at all for her or his fellow Makuta]].
1651* PowerIncontinence: This can be caused by her Kanohi Felnas, Mask of Disruption.
1652* ProudWarriorRaceGuy: See her above quote regarding surrender.
1653* TheSmurfettePrinciple: The only female Makuta depicted in-story. There were others amongst the Brotherhood at one point (15 in total out of the 100 Makuta that ever existed), but she's the only one still alive in the present.
1654* SpannerInTheWorks: How her MaskOfPower works, causing at least one ability used by her foe to wildly spin out of control.
1655* UndyingLoyalty: To Teridax and the Plan. [[spoiler:Her inability to reconcile this with his betrayal drives her mad in her final moments.]]
1656* VampiricDraining: After exposure to Pit Mutagen, she grows a stinger with this ability on her mask. It's not that surprising given her mosquito-like appearance.
1657* VillainousBSOD: Goes insane when she realizes [[spoiler: her loyalty was to a leader who plotted her demise, effectively shutting down completely and not even trying to escape the Energy Storms about to consume her.]]
1658* WolverineClaws: On her top set of arms.
1659
1660!! Mutran
1661[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_7243.PNG]]
1662 [[caption-width-right:350:Makuta of the Southern Continent]]
1663->"I was bringing fabulous creatures into being. True, some of them did not live very long... and yes, one died quite an explosive death... but I had my successes as well. The shadow leech, for example -- a mutated kraata that could drain the light out of any living being. Who couldn't love that?"\
1664
1665Mutran is a skilled scientist, responsible for several sucessful breeds of Rahi, who grew eccentric and unhinged as the ages passed. While he craves mayhem and destruction, he at least had a sense of skill and finesse with his experiments, unlike Chirox.
1666----
1667* BetrayalByInaction: In the events leading up to Kojol's death Mutran caught on to the signs pointing to his fellow Makuta being in ''big'' trouble. He does nothing about it.
1668-->Why? Because Kojol was a posturing, arrogant, obnoxious buffoon. If someone else wanted to spare me the trouble of killing him one day, so be it.
1669* BewareTheSillyOnes: Mutated Radiak into a quadruped because he was moody. He can also get quite vicious with his words if he doesn't have a high opinion on someone, Kojol being a good example.
1670* BrilliantButLazy: His design implies this in regards to his shapeshifting. Note the rather out-of-place claws and wings. He shapeshifted the former during the Great Cataclysm (1000 years before Karda Nui) to steady himself, and likely shapeshifted the wings for Karda Nui. There's also him leaving his pet rock on Xia and not bothering to go back and take it home, being under the belief [[TemptingFate no one would be dumb enough to feed themselves to it]].
1671* BunnyEarsLawyer: Despite his several eccentricities, he's easily the most competent Makuta besides Teridax himself. He's also the best scientist of them all, bar none, and was still actively producing Rahi by the time we get to see him.
1672* {{Cloudcuckoolander}}: He's... odd, though it's only really apparent when reading his chronicles. [[spoiler:Then again, looking into the mind of an EldritchAbomination doesn't come without a few scars]].
1673* DeadpanSnarker: Oh, yes. Engages in plenty of SnarkToSnarkCombat with Chirox, and has wonderfully dry lines like the following:
1674-->Karda Nui – how to describe its glory, its wonder, its sheer beauty? How to capture the feeling one gets at the first sight of it? It isn’t easy, but let me try:\
1675It’s a big cave. With a swamp in it.
1676* DramaPreservingHandicap: Averted. He was the only Makuta sent to Karda Nui who didn't have one of these. For extra points, he caught a glimpse of the light that blinded the other Phantoka Makuta, but shrugged it off as nothing before quickly resuming his work. Unless you count the fact that Mutran is off his nut, which is why his BIONICLE.com stats rate his mind at 14 compared to Chirox's 16.
1677* DualWielding: A Shadow Sword in one hand and a Shadow Spear in the other.
1678* EvilIsPetty: Dear ''God'' yes. At one point, the only reason he didn't kill his fellow Makuta Chirox is not because of their past friendship, but because he had created a far superior form of Chirox's Lohrak Rahi and Mutran wanted Chirox to be ''alive'' so he could see Chirox's jealousy while he rubbed his improvements in his face.
1679* EvilGenius: TheSmartGuy of the Brotherhood despite his insanity, because he possessed the actual knowledge needed to overthrow Mata Nui as a result of his meeting with Tren Krom.
1680* FemmeFatalons: He has some pretty long claws. ''The Mutran Chronicles'' show he only shapeshifted these to support himself during an earthquake caused by the Great Cataclysm.
1681* FictionalDocument: ''The Mutran Chronicles'' are a series of records he personally carved.
1682* GoMadFromTheRevelation: [[spoiler:His encounter with Tren Krom resulted in him learning the nature of the universe at the cost of his sanity.]]
1683* GreenAndMean: The other primarily green Makuta besides Gorast, and arguably even more vile despite not being as bloodthirsty as she is.
1684* HorrifyingTheHorror: Downplayed, but he makes no hesitation to remark that he was unnerved by the seemingly senseless carvings the Blade Burrowers were making.
1685* KilledMidSentence: [[spoiler: "Amazing. If I could tap this energy, I could — Wait! Yes! I see it now — It's so absurdly simple. I can control this storm! All I have to do is --"]]
1686* LackOfEmpathy: Regarding the misfortune of his comrades, he's pretty likely to be more amused than anything by it. He also has zero care for non-Makuta species, treating them like any other Rahi. When Chirox [[HumanResources throws a Shadow Matoran into a Rahi creation vat]] in order to boost the resulting creature's intellect, Mutran is more pissed Chirox might have ruined his creation's progress (and ''dared'' to interfere with his "superior" work in the first place) than at the horrible fate the corrupted and now permanently mutated Matoran has been inflicted with. That's to say nothing too of how he treated Kojol in the moments leading up to his death.
1687* LaughablyEvil: Downplayed. While he's still a thoroughly unpleasant jerk, ''The Mutran Chronicles'' also allow him to show off an amusingly dry wit and make lots of funny remarks by pettily insulting virtually everything he comes across.
1688* MadScientist: While all Makuta fit to some extent, Mutran is by far the one who best resembles the classic stylings. If there is any Makuta to be seen in a lab, it's him.
1689* MeaningfulName: [[invoked]]WordOfGod states that his name is derived from "mutate" and "transform", fitting for a MadScientist capable of such powers.
1690* NearVillainVictory: Was a second off from [[spoiler:controlling the storm that killed him. [[UnreliableNarrator At least he claims he was.]]]]
1691* NightmareFetishist: He speaks quite highly of the various horrific beasts he can come up with, such as the Shadow Kraata.
1692* PaletteSwap: A downplayed case compared to many other examples, but he doesn't look far off from being a green Chirox, Shelek included. This is why Miserix was written to have the Mask of Mutation rather than him.
1693* ProperlyParanoid: The markings the Blade Burrowers were carving for seemingly no reason unnerved him, to say the least, and expected it to lead to something big. Said markings were to remind the slumbering Mata Nui of his mission, making this a justified belief for him.
1694* PunyEarthlings: His overall opinion and treatment of the Matoran amounts to this.
1695* {{Sadist}}: In ''every'' sense and form of the word.
1696-->I don't just experiment with the physical form, you see. I like to play with the mind as well. You Toa always have such interesting minds -- filled with grief over all the horrors you have seen, fear of disappointing others, anger at your enemies. You are all flood-tides of emotion, Toa Nuva, and I am about to break the dam.
1697* TheSociopath: Most of the Makuta are this, but Mutran takes it a step further in terms of how detached he is from everyone else around him, and cares little for living things in general unless if they're good for an experiment.
1698* UnfazedEveryman: His usual reaction to many events around him paints him as this. Most notably, while the rest of the Phantoka Makuta were horribly blinded by the light given off from Matoro's HeroicSacrifice, Mutran's reaction was to casually look up from his desk, absentmindedly note that there was a bright light outside, muse about how that was peculiar, and then immediately go back to work.
1699* VillainProtagonist: He's the star of the show in, of course, ''The Mutran Chronicles.''
1700* TheVoiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.
1701* WeUsedToBeFriends: He and Chirox previously respected each other as both friends and fellow scientists, but by the present day of the story, they only feel utter hatred and jealousy for the other as they viciously compete over who can make the deadliest Rahi. It's lightly implied that this is because of them and the rest of the surviving Makuta having consciously exorcised the inner moral light from their souls, making them all [[TookALevelInJerkass Take A Level In Jerkass]]. Or perhaps their friendship was soured by Mutran's fall into madness, and Chirox's Lohrak being replaced by Mutran's was the straw that broke the camel's back.
1702* WillfullyWeak: In ''Shadows in the Sky'', it's mentioned that Mutran intentionally makes his creations less intelligent because his smarter ones tend to rebel. Chirox, not in the mood for it since they need this newest Rahi to be intelligent enough to bypass the Toa Nuva and get out of Karda Nui as quickly as possible, decides to give the developing Rahi a boost by [[HumanResources throwing an unlucky Shadow Matoran into the vat]] and forcibly fusing the two together.
1703
1704!! Icarax
1705[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/icarax.png]]
1706 [[caption-width-right:350:Makuta of Karzahni]]
1707->"I believe in certainties. The strength of my limbs, the power of my mask, the sharp edges of my blades -- that is what I build my plans around. Trickery, deception, complex strategies, they are for the weak! If you want power, and another has it, you get it not by outwitting him -- you get it by stepping over his corpse."\
1708
1709A brutish, ambitious Makuta and their best warrior. He's contemptuous of Teridax and his Plan, which he views as cowardly and unnecessarily devious, preferring straight-up destructive action.
1710----
1711* AlwaysSecondBest: To Teridax, and he ''despises'' anyone coming out and saying this.
1712* AnimatedArmor: Icarax was devolved by the Ignika, so he's no longer this.
1713* AxCrazy: Infamous for this, though of all the Makuta he's one of two who actually doesn't like Teridax's plan ([[BloodKnight though not exactly for stellar reasons]]) and tries to stop it, [[spoiler:and considering what Teridax [[YouHaveOutlivedYourUsefulness intended for all of them]], he had a point]]. When Vican is chosen to bring a missive to Icarax ordering him to come to Karda Nui, he's under no illusions that his chances of surviving the encounter are slim, and sure enough Icarax threatens him with death no less than three times during the conversation.
1714* BerserkButton: Insinuating that Teridax is better than him in any way.
1715* BloodKnight: His main point of contention with Teridax? His plan isn't savage enough and relies too much on gambles.
1716-->'''Icarax:''' (as he crushes the Codrex with his gravity powers) If the Brotherhood still wishes to rule, it will be done ''my'' way. With fire and protosteel.
1717* BodyHorror: The Makuta's redesigned armor isn't meant to accommodate for organs, meaning his innards were likely crushed against his own body upon degeneration. His scream of agony is ''very'' understandable.
1718* TheBrute: Practically the clean up crew for the Makuta in that sense, as is Gorast.
1719* CruelAndUnusualDeath: [[spoiler:Gorast and Vamprah's attacks essentially result in him being shredded down to the atomic level and being spread across the whole Matoran Universe]].
1720* CurbStompBattle:
1721** He fought the Toa Nuva in the land of Karzahni during their quest to prepare for Mata Nui's awakening before they arrived in Karda Nui and defeated all save Gali Nuva with a single strike each. The only reason Gali didn't join them was because she unleashed a Nova Blast that swept him away and destroyed Karzahni in the process. Earlier, he beat Onua Nuva within an inch of his life on Xia [[OffscreenMomentOfAwesome offscreen]] and it's implied the only reason he didn't finish him off was because [[spoiler:he wasn't ready to go against Teridax's Plan just yet]].
1722** He was on the other end of this when he tried going up against Teridax, but in a roundabout way; Teridax ''couldn't'' outmatch him in actual combat, but took to stalling him out over the course of a day before going in after Icarax used up his stamina.
1723* DoubleWeapon: His Twin Sword.
1724* DumbMuscle: {{Subverted|Trope}}, actually. His temper and BloodKnight tendencies make him look like a simple brute, but he is intelligent and capable of coming up with strategies both in combat and out of it. He's still got nothing on {{T|heChessmaster}}eridax in the planning department, however.
1725* TheDreaded: The most powerful fighter amongst the Brotherhood for a reason. Even when devolved he held his own and was winning against both Vamprah and Gorast, and the only ones who've ever beaten him in a straight-up fight were Teridax and the Ignika, with the former having to wear him out over the course of ''several hours'' and the latter having to heavily cripple him. None of the Brotherhood were willing to argue with him when he decided not to originally go to Karda Nui despite direct orders because he was just that powerful and unpredictable.
1726* FashionableAsymmetry: His right forearm is a black Hordika arm, wielding his shield. His left forearm is more normal looking, but ends in the Rotating Shadow Sword that gives the impression of him having a ''massive'' 3-6 fingered claw.
1727* HeroKiller: [[spoiler:Successfully slew Botar.]]
1728* HiddenDepths: As noted above, he's surprisingly ''not'' just DumbMuscle; he's actually fairly intelligent, with his FatalFlaw being that he's terrible at long-term planning.
1729* HunterOfHisOwnKind: Was tasked by Teridax alongside Gorast to kill the Brotherhood members who weren't loyal to him. Unlike the [[UndyingLoyalty fanatical]] Gorast, he seemingly did it solely for the thrill.
1730* IdenticalStranger: Noted InUniverse by Gali, assuming him to be Teridax for a moment thanks to him being in possession of the Kraahkan. [[CurbStompBattle He reminded them why he wasn't.]]
1731* JerkassHasAPoint: While he was more angry about the fact it wasn't ''[[BloodKnight his]]'' plan the Brotherhood was using, he had a point about Teridax's schemes not at all being the best for everyone. [[spoiler:And considering [[YouHaveOutlivedYourUsefulness what Teridax did]], he was absolutely right]].
1732* TheJuggernaut: ''Jesus.'' It's telling that, following becoming organic again and having his own body crushed in his armor, he was barely any worse for wear and the most lingering downside was finding it uncomfortable to move for a bit.
1733* LeeroyJenkins: He doesn't like Teridax's [[EvilPlan Plan]] and would rather just go with brute force. Krika himself describes Icarax's own plans as about as subtle as an axe to the face and half as interesting, as well as being daring, bold and incredibly risky for anyone that's not Icarax himself. [[spoiler:Fortunately, or unfortunately, Teridax's supporters kill him before Icarax does anything to ruin the Plan.]]
1734* LightningBruiser: Whether by using his powers or just sheer strength, he hits hard and fast. To wit, he killed [[spoiler:Botar, who can teleport so fast that it can be difficult to notice him, by crushing him with his own armor.]]
1735* MeaningfulName: His name sounds very close to "Icarus," a famous figure in Myth/ClassicalMythology who died due to getting drunk on his own hubris and flying too close to the Sun. Makuta Icarax's FatalFlaw is that he's too arrogant to be legitimately skilled in long-term planning, and is [[spoiler:ultimately killed because he refuses to listen to the advice of others and tries to go his own way (though granted, even ''if'' Icarax had listened to the other Makuta, [[MortonsFork he still would've died]])]].
1736* MightMakesRight: Very much believes that his power gives him free rein to do whatever the hell he pleases, and he hates the fact that the Makuta aren't just running roughshod over the universe with their powers and armies at their beck and call.
1737* NoBodyLeftBehind: [[spoiler:A combination of Gorast's [[PowerIncontinence powers]] and Vamprah attacking him mid-teleport caused all the atoms in his body to be scattered across the universe.]]
1738* RapePillageAndBurn: What Icarax's plans for world domination amounted to, minus the "rape" part (if only because this is a NoHuggingNoKissing franchise).
1739* RedAndBlackAndEvilAllOver: His armor is predominately black and red and he wears the Mask of Shadows. He's not a good guy in the slightest even amongst the Brotherhood.
1740* RightForTheWrongReasons: [[spoiler:While he was absolutely correct in believing Teridax's plans were not for everyone and, in the long run, turned out to be lethally detrimental to everyone involved, [[RapePillageAndBurn his alternative isn't exactly praiseworthy.]]]]
1741* TheScream: Had this as he degenerated, which alerted the other Makuta from miles away that something was definitely wrong.
1742* ShootTheMessenger: Considers doing this several times to Vican and nearly follows through, for the crimes of being annoyed his time was being wasted and then getting his BerserkButton about Teridax inadvertently pushed. Luckily for Vican, he settled for just roughing him up and ordering him to go back to the other Makuta.
1743* SpectacularSpinning: His Rotating Shadow Sword. Set-wise, his right arm was a Hordika arm, enabling a play feature that allowed the blades on his shield to spin.
1744* TheStarscream: From the beginning it's clear he's not on board with ThePlan, and unlike Krika he's not afraid to admit it. Indeed, his very first scene in the books is sitting on Teridax's throne in Destral while wearing the Mask of Shadows.
1745* WeWillMeetAgain: Declares something to this effect to his fellow Makuta when Gorast leads him to believe the Toa were nearing the success of their destiny. [[spoiler:He never gets to follow up on it.]]
1746
1747!! Miserix
1748[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miserix.png]]
1749 [[caption-width-right:350:Former Leader of the Brotherhood of Makuta]]
1750->"I don't have time for this. I have places to be, and bodies to break. I want you to send out a message to all your friends, to everyone who sails in and out of this island. Tell them Miserix is back, and when I find him, Teridax is dead!"\
1751
1752The former leader of the Brotherhood, Miserix was an intelligent and cautious leader who knew better than to dignify Teridax's ambitions. However, Teridax got the upper hand, and Krika, who also disargeed with Terdiax, imprisoned rather than executed him. He was recently freed by Brutaka, and will stop at nothing to get his revenge.
1753----
1754* AdaptiveAbility: His Mask of Mutation can mutate any living thing to the user's needs.
1755* AxCrazy: See the {{revenge}}-related tropes.
1756* TheBadGuyWins: [[spoiler:In a sense. He ultimately got what he wanted by the end of the series; he was freed from his prison in Artidax, murdered Spiriah and the Makuta of Stelt for their treason, and was ultimately avenged like he said would occur upon Teridax's death.]]
1757* [[invoked]]ContestWinnerCameo: Like Krakua, his appearence came from a Brickmaster contest, though unlike Krakua, he was an established character before.
1758* HunterOfHisOwnKind: Ever since he was overthrown, he became this. He vowed to have vengeance upon his brethren, and [[spoiler:was successful in murdering Spiriah and the Makuta of Stelt.]]
1759* LastOfHisKind: [[spoiler: After the climax of the series.]]
1760* MySpeciesDothProtestTooMuch: Not exactly a good guy, but at least sees value in not causing trouble.
1761* NoSell: Miserix eventually absorbed so many Klakk that he became immune to their sonic screams through sheer size.
1762* OurDragonsAreDifferent: Miserix prefers reptilian forms.
1763* PhantomZonePicture: Forced into an illusion of this bent for a period of time by Teridax.
1764* PreMortemOneLiner: To [[spoiler:Spiriah]] after the latter fails in lying that he supported him: “But you did not come, so now I shall benefit from yours [experience, power, and presence].”
1765* RevengeBeforeReason: He'll doom the entire universe, himself included, if it means destroying Teridax.
1766* RoaringRampageOfRevenge: He cuts a swath across the Matoran Universe once free, destroying any Brotherhood members or forces he comes across in pursuit of Teridax.
1767* SealedBadassInACan: On Artidax.
1768* ThisIsUnforgivable: Yelled this to Teridax as he was being dragged away, announcing that, in some way, he will be avenged. [[spoiler:He was right.]]
1769* YouWillBeAssimilated: He did this to several Makuta upon being freed, such as [[spoiler:Spiriah and the Makuta of Stelt]].
1770
1771!! Spiriah
1772[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spiriah.png]]
1773 [[caption-width-right:350:Former Makuta of Zakaz]]
1774->"They are outcasts. And so am I. Now, Brutaka, I am taking command of this ship. We will be setting a new course, for the island of Zakaz. It was there that I met defeat and disgrace -- there that my grand experiment failed, because the inhabitants were too savage to know what to do with my gifts. It is their fault I was cast out of the Brotherhood -- and now they are going to pay!"\
1775
1776An unskilled former member of the Brotherhood, cast out to save face after his experiments on Zakaz caused the Skakdi Civil War.
1777----
1778* BoxedCrook: As a member of the Federation of Fear.
1779* CosmicPlaything: He's even worse than Bitil, who can at least ''fight'' and overwhelm his opponents (read: the Toa Nuva). Brutaka doesn't even give him that chance and [[CurbStompBattle lays his ass flat]] once he gets the chance during Spiriah's betrayal.
1780* EnergyWeapon: Ironically, Spiriah with his Midak Skyblaster, as a being of shadow using a light weapon. Though it was given to him (with a warning not to point it at himself to boot).
1781* EpicFail: Hoooooo boy. Considering the effect his endeavors on Zakaz had, it's a small wonder the Brotherhood threw him out. To the point where in-universe, his name is the Matoran slang word for "failure".
1782* FreudianExcuse: Constant victimization from his fellow Makuta kept him feeling worthless and unable to succeed. Unclear if this is true or just an [[{{Pun}} excuse]].
1783* MadScientist: Not a [[EpicFail very good one]], as his work with the Skakdi can attest to. Even Chirox, whose own work wasn't exactly stellar, at least had successes in terms of creatures that were dangerous hunters. Mutran and Chirox seem to take equal parts pleasure and disgust in observing Spiriah's failures of creation.
1784* MonsterMouth: The same situation as Antroz.
1785* NiceJobFixingItVillain: He and Krika were ordered to kill Miserix, but Spiriah wussed out of it and let Krika do it alone. This allowed Krika to [[LoopholeAbuse imprison Miserix on a volcanic island]] with none the wiser. [[spoiler:Even worse, had Spiriah given a damn about executing Miserix at the time, he would have prevented his death from him many years later.]]
1786* NoBodyLeftBehind: [[spoiler:Absorbed by Miserix for his betrayal.]]
1787* SelfFulfillingProphecy: A form of AlternativeCharacterInterpretation he applied to himself, he believed that his constantly being bullied by his fellow Makuta for failing was the reason he was never able to do anything exceptional, as they constantly kept him feeling worthless.
1788* SmallNameBigEgo: And after his betrayal fails miserably, the only time the other members of the Federation of Fear don't rub it in is when they're exploiting it.
1789* VillainTeamUp: Forms one with the Zyglak to take control of the Order of Mata Nui's team to release Miserix along with razing Zakaz to the ground to cover up his embarassing mistake. It doesn't get off the ground because [[CurbStompBattle the Zyglak are massacred by Ehlek's people]] (who are loyal allies of the Order of Mata Nui) and Brutaka lays his ass out in a matter of seconds.
1790* VillainsWantMercy: Attempts to justify his betrayal towards Miserix. [[spoiler:It doesn't save him.]]
1791* YouHaveFailedMe: He ran rather than face this.
1792
1793!! Tridax
1794->"You want to learn the most powerful secret of Destral? You want the satisfaction of knowing what hides here before you die? Look around."\
1795
1796The scheming scientist who invented the Tridax Pod used in the Siege of Karda Nui, and the Makuta representing the isle of Nynrah.
1797----
1798* BadassBoast: He was quite fond of these when interrogating Vezon.
1799* BondVillainStupidity: He really liked hearing himself talk, which ended up costing him his life.
1800* TheCorruptor: Moreso than any other Makuta, having drained numerous Takanuvas from different dimensions of their light with plans to make an entire army out of them. It was also him who suggested the idea of the Tridax Pods, and created the Shadow Leeches with Mutran and Chirox's help.
1801* DimensionalTraveler: Tridax had access to one of the very few [[MaskOfPower Kanohi Olmak]] to exist; he mostly used it to abduct Takanuvas from alternate universes so he could turn them into Toa of Shadow.
1802* KilledMidSentence: "I have only to release the Shadow Takanuva I have already made, and they will dispose of the attackers. And then I can go back to work in earnest. [[RuleOfThree And then I can...]]"
1803* KillItWithFire: Burned to a crisp by Tobduk.
1804* LightIsNotGood: He was decked out in golden armor, but was still evil to the core.
1805* PurpleIsPowerful: The only Makuta noted to have ever donned the color purple, making this trope inherent with Tridax.
1806* ToylessToylineCharacter: Never had a model released, nor an image.
1807
1808!! Kojol
1809
1810A relatively intelligent if secretive Makuta responsible for stealing the Kanohi Avokhii at one point from the island of Artakha.
1811----
1812* GeneralFailure: Kojol almost failed to get the Mask of Light off Artakha after most of his troops got killed by the four giant crystal serpents inhabiting the place, and he was foolish enough to lead the assault himself [[GloryHound to try and get more praise from Teridax]] (Mutran notes that if they had sent a strike team of Visorak and/or Rahkshi to get in and out covertly, no one would necessarily be able to pin the blame on the Brotherhood who could claim deniability, but Kojol going and leading the charge pretty much voided that). Because of said screwups, he was ''only'' able to get the Avokhii off the island, which Mutran mocks by stating that had he planned it properly, he could stolen almost everything that wasn't bolted down in the fortress.
1813* TheGhost: He was only ever mentioned in passing, never actually making an onscreen appearance for himself.
1814* {{Jerkass}}: He was an arrogant and obnoxious Makuta by being secretive with his knowledge. No one gave two shits about him when he got killed and Mutran only considered it a loss in that he didn't force Artakha's location out of him before his death.
1815* KillItWithFire: Killed in a furnace after his armor was destroyed. Mutran notes the official story of it being [[MakeItLookLikeAnAccident an unfortunate accident]] is a little too contrived given that [[RevealingCoverUp every other surviving Brotherhood soldier who marched on Artakha was found dead as well]].
1816* PosthumousCharacter: Already dead by the time he's first brought up by Mutran, but left a very lasting effect via the virus he made that got to Mata Nui and his theft of the Avohkii that would have [[NiceJobFixingItVillain major consequences later down the line.]]
1817* SecretKeeper: He was the only Makuta who knew the exact location of Artakha and kept it that way at all times. Mutran admits that his only real regret at Kojol's passing was that he didn't force that location out of him.
1818* SmallRoleBigImpact: He was personally responsible for the virus that rendered Mata Nui comatose, but otherwise didn't show up much before his death. His theft of the Avohkii as well, which would end up in the hands of several owners such as the Toa Hagah before winding up in Ta-Wahi, where Takua would later find it.
1819* TheFriendNobodyLikes: His own arrogance earned him the ire of his peers, especially Mutran, [[BetrayalByInaction who did nothing to help and let Kojol die even after catching the signs he'd be in trouble.]]
1820* ToylessToylineCharacter: At least Tridax had given colors (purple, red, and gold), but this isn’t Kojol’s case.
1821
1822!! Makuta Of Stelt
1823A very unknown Makuta who had not much development, serving mostly as a {{Mauve Shirt}}.
1824----
1825* ButtMonkey: Downplayed, and certainly not as bad as Bitil and Spiriah, but it's there. His main mentions were being ejected from his armour during the Great Cataclysm [[spoiler:and being absorbed by Miserix]].
1826* CrazyPrepared: Voporak's current state of being is entirely his doing, in preparation for the possibility of the Vahi ever being created.
1827* CurbStompBattle: His clash with Conjurer quickly ended in his favor after the Dark Hunter attempted to absorb his power, and was unaffected by his ploy to rub it in.
1828* NoBodyLeftBehind: [[spoiler:He suffers the same fate as Spiriah.]]
1829* NoNameGiven: Oddly enough, and the only example of this that's relevant too.
1830* TheSpook: Very sparse amount of details are given about this Makuta, though this does mostly come from his role as a MauveShirt.
1831* ToylessToylineCharacter: He's not even given a name to begin with.
1832[[/folder]]
1833
1834[[folder:Rahi Beasts]]
1835!! Fenrakk Spider / Kardas Dragon
1836[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/set_rahi_fenrakk.PNG]]
1837[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/458px_kardas_comic_0.PNG[[/labelnote]] to see ''Kardas Dragon'']]
1838A ferocious spider Rahi with acid saliva. One was made giant-sized by the Mask of Life to serve as Vezon's steed, and later turned into a dragon after being defeated.
1839----
1840* BreathWeapon: Kardas constantly forms concussive energy in itself and releases it in a breath.
1841* CameBackStrong: Fenrakk's curse from the Mask of Life detailed that if it should ever be fatally wounded (quite difficult given how it shared [[EnergyAbsorption Vezon's power]]) it would simply rise again in a more powerful form, which came true after it and Vezon fell into a lava pit and it became [[OurDragonsAreDifferent Kardas]]. The curse was broken after Vezon lost the mask, however.
1842* ChainedHeat: The enlarged Fenrakk initially fought Vezon until the Ignika fused them together.
1843* FourLeggedInsect: Exaggerated; Fenrakk is a ''spider'' with only four legs.
1844* FusionDance: Vezon was chained to Fenrakk's back.
1845* GiantFlyer: Kardas
1846* GiantSpider: Ordinary Fenrakk are several times larger than Toa. An individual Fenrakk got enlarged by the Ignika to serve as a guardian alongside Vezon.
1847* HorseOfADifferentColor: Ridden by Toa and a Piraka.
1848* MoreTeethThanTheOsmondFamily: In both of its forms, the Rahi has a huge maw full of sharp teeth.
1849* OurDragonsAreDifferent: Kardas, a dragon mutated from a spider.
1850* PentUpPowerPeril: Should the Kardas Dragon not use his BreathWeapon constantly, the resulting buildup would cause him to explode and kill himself. Given the [[CameBackStrong Mask of Life's]] curse, however, [[FromBadToWorse that would have likely backfired on the heroes]] had it done so before it was freed.
1851* ResurrectiveImmortality: The Mask of Life's curse made it effectively unkillable due to it [[CameBackStrong always coming back in a stronger form]].
1852* ScaledUp: After falling into lava, the enlarged Fenrakk transformed into Kardas.
1853
1854!! Hydruka
1855These aquatic Rahi are the key to harvesting Airweed for air essential to the survival of the Matoran of Mahri Nui. Theit temperamental and stubborn nature makes it unwise to rush them.
1856----
1857* BewareMyStingerTail: Their tails have launchers that fire Solidified Air Bubbles.
1858
1859!! Energy Hounds (Spinax)
1860Some of the earliest Rahi to exist, Energy Hounds are renowned for tracking ability potent enough to track anything, anywhere in the world. Spinax was one such hound, owned by Hydraxon and later loaned to to a Maxilos robot to assist in guarding the Pit.
1861----
1862* AngryGuardDog: The Hand of Artakha and the Order of Mata Nui made good use of them.
1863* HeelFaceRevolvingDoor: Makuta possessed the Maxilos unit that Spinax was serving, but Hydraxon was able to regain control of him with a single command.
1864* TheyHaveTheScent: Can track a mote of dust across a planet.
1865* ToylessToylineCharacter: Technically, Spinax has been mutated by the Pit waters, so we don't know what a typical Energy Hound looks like.
1866
1867!! Gadunka
1868[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rahi_gadunka_2.jpg]]
1869They are small Rahi with a powerful bite. One was enlarged by the Mask of Life, and instinctually seeks it for himself.
1870----
1871* DumbMuscle: What happens when your average Rahi beast gets enlarged by the Ignika without gaining any more intelligence.
1872* MakeMyMonsterGrow: One was enlarged by the Ignika, but has since reverted to its normal size.
1873* MoreTeethThanTheOsmondFamily: Their mouths are filled with sharp teeth.
1874* NonStandardCharacterDesign: While all Titans have a unique build of some sort, Gadunka stands out among them for being based around a weird triangle arrangement of torsos with a squat design. It's bizarre design [[UglyCute has made it weirdly endearing to the fanbase]], even though it doesn't do all that much in the story.
1875
1876!! Toa Terrain Crawler
1877[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ttt.png]]
1878An aquatic Rahi captured and heavily modified by Axonn and used by the Toa Mahri. More machine than beast, it sported thick armor hatches, several weapons, and a healing system.
1879----
1880* AnimalMecha: Modified by Axonn to transport the Toa Mahri and their equipment underwater.
1881* {{Cyborg}}: Appears to be more machine/vehicle than rahi with Axonn's modifications, which Hahli isn't happy about, even if it is useful.
1882* HealingFactor: For both itself and its occupants.
1883* SignatureTeamTransport: It was promoted as such for the Toa Mahri, though in-story they used it only for one trip through the Cord before releasing it.
1884
1885!! Klakk
1886This strange creature boasts a powerful sonic scream that can counteract the draining effects of Shadow Leeches
1887----
1888* DeusExMachina: They more-or-less exist to give the heroes a way to cure the Shadow Matoran.
1889* HoistByHisOwnPetard: These Rahi were bred by Mutran, the same Makuta reponsible for the Shadow Leeches.
1890* SuperScream: Powerful enough to quell a Makuta.

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