Follow TV Tropes

Following

Context Characters / TroubleshooterAbandonedChildren

Go To

1'''Warning: Unmarked Spoilers!''' The information on this page, such as who joins Albus' Troubleshooters, could affect one's enjoyment of the narrative.
2
3[[foldercontrol]]
4
5[[folder:Main Protagonists]]
6!!Albus Bernstein
7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_albus.jpg]]
8 [[caption-width-right:350:]]
9The main protagonist. A former member of the Black Pearl Troubleshooters who decided to form his own Troubleshooter Company and deal with gang violence.
10----
11* AmbiguouslyGay: While it's generally a NoHuggingNoKissing kind of game, Albus never shows any particular interest in girls, and responds with bewilderment when Camila brings up rumors that he's been using his company to build up a BattleHarem -- while on the other hand, his reaction to Sion [[WhenHeSmiles complementing his smile]] is to [[LuminescentBlush blush]] while stammering nervously.
12* BlowYouAway: His ESP Affinity is Wind, allowing him to manipulate air currents to speed up his attacks and fire blasts of compressed air or RazorWind, among other abilities.
13* BrokenPedestal: Albus was really excited to do his apprenticeship with a huge troubleshooting company, and spent lots of time putting together his presentation and outfit. He got immediately sent home and told to change into something less restrictive. He then started out working, but was shunted off into doing paperwork, and began to routinely show up late and slack off... only to find that no-one actually cared. Needless to say, he had reasons to go into business for himself.
14* DarkIsNotEvil: Has dark hair, normally wears all black, and can wield a variety of intimidating swords, but he's a [[SociallyAwkwardHero socially-awkward]] NiceGuy and supporter of justice through-and-through. This gets [[LampshadeHanging lampshaded]] early on, when Irene instantly pegs him as a criminal during their first meeting.
15* FlashStep: ''Windwalk'' allows him to dash a short distance in a burst of wind, ignoring enemy engagement and any intervening hazards or elevation.
16* FragileSpeedster: Albus is fast, hits relatively hard, and has naturally high Block and Dodge rates that his equipment and masteries can amplify even further -- but on the flip side, his defenses and HP are surprisingly low for being TheHero, meaning he generally relies on avoiding and outmaneuvering enemy attacks over tanking them outright.
17* HeroesPreferSwords: Albus' default class is Swordsman. Both of his promotion options also involve swordplay, with one specializing in his melee skills.
18* IronicName: Between his black hair and penchant for black clothes, it is kind of strange that his name means "white".
19* TheLeader: He's the main protagonist and focal character of the story, as well as boss of his own Troubleshooter Company.
20* MagicKnight: Albus' other potential class promotion is to become one of these.
21* MissingMom: Albus became a Troubleshooter because his mother was killed during a war between the gangs and Troubleshooters a decade before the game takes place.
22* StartMyOwn: His primary reason for going independent instead of remaining with Black Pearl was being saddled with paperwork instead of actually going out and helping others.
23
24!!Sion Bloodwalker
25[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_sion.jpg]]
26 [[caption-width-right:299:Sion in Winter]]
27The first employee of Albus's company. Descended from a rich family, but had a falling-out after the death of one of his brothers. Albus recruits him after he helps beat up some street thugs that disturbed his dinner.
28----
29* BadassBystander: His first meeting with Albus is helping the latter fight off a Spoonist attack [[LostFoodGrievance because it interrupted his dinner]]. Albus recognizes his potential and hires him as an apprentice Troubleshooter, a role he quickly takes to.
30* BigEater: His recruitment cutscene has him packing away an entire ''stack'' of bowls of food. He even has a hidden Synergy talent that increases his RelationshipValues with other characters when he eats meals with them.
31* BlackMage: He's an Elementalist, allowing him to use both Fire and Lightning in battle, though specializing in ShockAndAwe. One of his class promotions is actually called Black Mage, and focuses more on elemental damage.
32* BlueBlood: His family is a high-ranking noble house from the [[TheEmpire Ater Empire]], though Sion himself is semi-estranged from his parents and refuses to touch a cent of their money. It ''does'' explain a few of his more odd quirks, such as his refined food palate and [[SmartPeoplePlayChess chess skills]].
33* DeathbringerTheAdorable: Sion Bloodwalker is a great villain name, only amplified by the fact that he has [[PsychoElectro lightning powers]]... but Sion is a goofy, perpetually smiling, [[BigEater dumpling-loving]] {{Keet}} with a tendency towards fanboyism.
34* FamilyThemeNaming: Sion has an older brother named Rion.
35* GlassCannon: Sion's attacks put out a lot of damage and he's one of the go-to characters for taking out groups of opponents at once, but his defenses and mobility are mediocre at best, and many of his abilities require him to get dangerously close to the enemy. His Battle Mage class promotion transitions him into more of a JackOfAllStats, while his Black Mage promotion keeps the [[SquishyWizard squishiness]] in favor of emphasizing his nuking potential even more.
36* KungFuWizard: Sion's other class promotion is Battle Mage, which is meant to make him more well-rounded and hold his ground better in a fistfight.
37* TheLancer: As Albus' partner from the start, he's frequently involved in important events. He is also more laid-back, friendly and energetic than his duty-driven, socially awkward and stoic boss.
38* NonIdleRich: Sion is the youngest son of a pre-eminent Ater Empire noble family.
39* ObfuscatingStupidity: His fun-loving BigEater persona is ''not'' a front, exactly, but it's also only a shadow of who Sion really is. He's a CulturedBadass with surprising emotional intelligence, always keeps a cool head in battle despite his excitability, and [[spoiler: hides some deep emotional scars from his brother's death]]. He's just generally so BrilliantButLazy it can be easy to forget what he's ''really'' like.
40* RebelPrince: Downplayed. Sion did run away from his responsibilities and privileges, but he hasn't cut ties with his family entirely, and while his family obviously don't ''approve'' of him working as a common mercenary, they do display some pride when he starts making headlines. [[spoiler: The game's ending reveals that his uncle Visha did exactly the same thing.]]
41* ShockAndAwe: Sion's primary skillset is lightning in a variety of forms.
42* SmartPeoplePlayChess: One of the early signs that Sion is [[ObfuscatingStupidity not as goofy as he seems]] is his love for chess. He sets up a board in the office after joining the company and plays matches with Albus frequently during their off hours, with idle dialogue indicating that he almost always wins even when he isn't trying.
43* TrademarkFavoriteFood: Sion isn't a picky eater, but given a choice, it's always going to be dumplings.
44
45!!Irene Lion
46[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_irene.jpg]]
47 [[caption-width-right:350:Irene with her hair up]]
48A vigilante that wants to be a hero fighting for justice.
49----
50* CoolBigSis: Grows into this for Anne after the latter joins the team. She vows to look out for the younger girl during battles, and walks her home every day [[spoiler: after the Spoonists and gangs [[CopKiller start targeting Troubleshooters]].]]
51* DecoyProtagonist: She's the focal character for a few early missions, but Albus is the main hero.
52* FieryRedhead: Both figuratively (she's got quite the temper) and [[ElementalHairColors literally]] (thanks to her fire magic).
53* ForGreatJustice: Irene's defining character trait.
54* IneffectualLoner: Early on, she repeatedly rejects Albus and Sion's offers to join their company and become an official Troubleshooter, feeling it'll get in the way of her crimefighting efforts. She ends up being too late to contribute meaningfully to several fights with the Spoonists as a result, at one point indirectly leading to the death of several Valhalla police officers. She ultimately realizes she's been going about it wrong and joins Albus' company.
55* KickChick: While Irene will use her arms to block incoming attacks, the vast majority of her martial arts moves are kick-based.
56* KungFuWizard: Both of her promotion options are these, with Martial Artist (which she shares with Leton) focusing more on the "Kung Fu", and Battle Mage (which she shares with Sion) on the "Wizard".
57* PlayingWithFire: Irene's abilities specialize in this, as well as physical strikes, which she refers to as "Red Panda Style Martial Arts".
58* POVBoyPosterGirl: Irene is featured on the game's title art and is the DecoyProtagonist for a few early missions, but the majority of the story is told from Albus' perspective.
59* TheUnfettered: Irene is so focused on being heroic that she tends to not think things through.
60* VigilanteMan: Her life before she joins Albus' company. Despite exclusively focusing her efforts against much worse and often outright murderous criminal gangs, lacking a Troubleshooter license means the VHPD considers her a wanted criminal as well.
61
62!!Anne Macy
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_anne.jpg]]
64 [[caption-width-right:350:Anne in winter]]
65A young girl gifted with healing powers. However, she's often coddled due to her age and weakness, leaving her with guilt over never being able to save people in time.
66----
67* TheBabyOfTheBunch: Anne is the youngest member of the team by a decent margin, and the only one who still attends school and lives with her parents. She averts TagalongKid by a country mile and is never unhelpful or incompetent, though [[GameplayAndStoryIntegration she's the only party member who can't drink alcohol at bars]].
68* BarrierWarrior: Several of Anne's unlockable abilities allow her to create shields to protect others.
69** ''Starlight Prayer'' creates a shield around an ally that can block any amount of damage [[SingleUseShield once]].
70** ''Starlight Prison'' locks a target in a field of light that makes them completely invincible for several rounds, at the expense of being unable to act for the same duration.
71* BeamSpam: ''Pouring Starlight Arrows'', her unlockable [[LimitBreak Overdrive]], calls down a hailstorm of energy blasts on all nearby enemies. Each individual shot doesn't do much damage, but each hit adds up, and Anne's naturally rapid SP gain makes it a great ability for whittling down crowds.
72* CombatMedic: She's primarily a healer, but refuses to just stick to the sidelines and play support (and joins the company for this exact reason). Her basic attacks are weak but quite accurate and [[ManaDrain drain Vigor from their targets]], and both of her class promotions provide additional options for disabling and inhibiting enemies.
73* TheCutie: Anne is an absolute sweetheart, whom everyone likes, including wild Timas and [[spoiler:Luna]]. Everyone adores and looks after Anne.
74* DishingOutDirt: Her elemental specialty, which her healing powers are a part of.
75* FieryRedhead: Inverted. Anne's hair is auburn, in contrast to Irene's bright red, but where Irene is a brash, impulsive powerhouse, Anne is a timid, kind-hearted healer.
76* GirlishPigtails: Wears her hair in two short pigtails, symbolizing her youth and relative inexperience compared to the rest of the team.
77* GreenThumb: Has a limited version with her ''Constricting Root'' attack, which summons plant roots to bind enemies in place in a small radius.
78* HeroicSelfDeprecation: Anne has trouble coming to terms with that she is significantly younger than the rest of the team, and that her abilities are less combat-oriented. Both the rest of the team and civilians she meets reassure her that her healing skills have saved the day countless times, but sadly, it doesn't seem to stick.
79* LightEmUp: Despite her ESP affinity being listed as [[DishingOutDirt Earth]], the majority of Anne's active abilities are light-based, whether she's calling upon starlight to heal or protect allies or [[BoltOfDivineRetribution smiting enemies with bolts of holy light]].
80* LoopholeAbuse: Twofold example early on. While Anne is ''technically'' an apprentice Troubleshooter even before joining Albus' comapny, this is only so she's legally allowed to provide medical support to victims of violent crimes, and she has zero actual combat experience due to the VCPD preventing her from getting involved in fights with gangs until after they're over. After making her personal resolution to get involved on the frontlines of fighting crime, she's able to use her junior Troubleshooter license to join Albus' company despite her status as a minor otherwise meaning she wouldn't be able to.
81* MagikarpPower:
82** Anne can be difficult to use on initial recruitment, as aside from healing she doesn't have much combat presence, and her [[SquishyWizard squishiness]] and lack of mobility can make it hard to keep her alive in intense fights. It's not until class promotion that she really starts to unlock some powerful abilities (along with better overall stats) that let her contribute in battle more effectively.
83** Her White Magic class promotion has an additional layer of this with a side helping of GuideDangIt. While said promotion learns many useful abilities, its strongest mastery sets also require Priest masteries, which can't be naturally unlocked by the player and are only naturally dropped by a scant few enemies in the game, requiring research and grinding to unlock Anne's full potential.
84* RedMage: One of her promotion options, Witch, gives her more damage-dealing abilities to balance out her offense and support capabilities.
85* SquishyWizard: Anne sports powerful healing and buffing abilities that let her effectively run support for the entire team, but her HP and defense growths are far and away the worst of the playable cast.
86* StarPower: Several of her abilities are themed around calling upon starlight to heal or attack.
87* TokenReligiousTeammate: {{Implied}}. She wears a fox-tail charm that's suggested to have some kind of spiritual significance, and several of her battle quotes carry religious implications (such as describing her actions as a "divine punishment" after knocking out an enemy). Despite this, she never actively discusses religion in any other capacity.
88* TripleShifter: Working as a Troubleshooter and spending her nights fighting in bloody gang wars doesn't spare her from the CompulsorySchoolAge. While it's not a major part of Anne's characterization, she mentions studying for tests in a few dialogues, and some late-game cutscenes mention that she's been prioritizing being a Troubleshooter over school, causing her grades to slip.
89* WhiteMage: Her primary focus is on support and recovery, and her skills can heal people without using up consumable items. Additionally, the promotion option that develops these skills even more is actually called this.
90* WhiteMagicianGirl: Poster example for this trope. She's a demure, kind, and feminine young woman, serves as the team's [[TheMedic primary healer]], and while not quite emotionally mature enough to be the TeamMom, shows a caring and nurturing side towards everyone she meets.
91
92!!Heixing Alley
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_heixing_reading.jpg]]
94 [[caption-width-right:350:Not pictured: [[NoShirtLongJacket his main outfit]].]]
95A former orphan from Alley, who grew up with Carter, Ray, and Leton. An incident four years ago led to him serving time at the Fortress of Suffering before returning to Valhalla and crossing paths with Albus.
96----
97* AntiHero: He's first encountered offering to help save civilians from wild beasts despite a bounty on his head, claiming because it'll be interesting instead of caring about lives, and afterwards chooses to leave the scene by hijacking a car.
98* BruiserWithASoftCenter: He shows his sensitive side on occasion, such as when he repairs Anne's fox tail charm.
99* DiseaseBleach: Heixing's hair is primarily white with a black stripe. Flashbacks show that it used to be primarily black, with the change occurring while being tortured in the Fortress of Suffering.
100* {{Deuteragonist}}: Grows into this role as he and his fellow "[[TitleDrop Abandoned Children]]" of Alley become more relevant to the current gang wars.
101* FamilyOfChoice: The Alleys are one, having all been orphans that grew up in the same harsh circumstances.
102* TheGunslinger: Heixing's weapon of choice is DualWielding sub-machine guns.
103* NoShirtLongJacket: His main outfit is black jeans, a [[PrettyInMink fur-trimmed]] white jacket, and a pendant, with no shirt.
104* SacrificialLamb: His backstory. [[spoiler:When a branch of the Nine Dragons raided the Alley, they ordered Carter to pick someone to send to the Fortress in exchange for sparing everyone else, and Carter chose him. Later, Carter discloses that it was because he thought that Heixing was the weakest of the Alleys.]]
105* UsedToBeASweetKid: A flashback shows that he used to be bookish, was bullied for trying to improve himself, and couldn't fight at all before the incident four years ago.
106
107!!Ray Alley
108[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_ray.jpg]]
109 [[caption-width-right:350:]]
110Heixing's "sister". Formed a vandal group called "Chaos Brush" to combat the discrimination of people from the "Alley" territory. Her misdeeds include contraband smuggling and graffiti art.
111----
112* ArtAttacker: Her weapon of choice is spray paint.
113* DumbBlonde: Subverted. Ray loves to act cheerful and ditzy, but is [[HadToBeSharp a survivor of the mean streets of Alley]], a skilled artist and a surprisingly capable organizer and strategist.
114* ImprobableWeaponUser: She throws exploding spray paint cans at enemies.
115* OOCIsSeriousBusiness: Her normal spacey, happy-go-lucky demeanor ''completely'' evaporates when she finds out that Heixing has returned to Valhalla.
116* SayItWithHearts: Occasionally. Might choose to say it with a star instead.
117* ThrowDownTheBomblet: Her gear of choice is an assortment of grenades, which can produce explosions or push enemies out of cover, as well as healing sprays.
118
119!!Giselle Wallenstein
120[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_giselle.jpg]]
121 [[caption-width-right:350:]]
122The former leader of a division of the Black Pearl Troubleshooters, and Albus' ex-boss. She's a talented hunter, and has a permit to raise beasts within city limits.
123----
124* ActionFashionista: Struts into combat situations in a pretty dress, fur coat, and plenty of fancy jewelry. All of her unlockable and DLC outfits are similarly glamorous, and she has no trouble kicking ass in any of them.
125* AncestralWeapon: She inherited her Sniper Rifle from her grandfather.
126* BeingPersonalIsntProfessional: With the specific exception of her friendship with Jane, she's a big believer in this. She likes and respects Albus a great deal, but largely refuses to show it out of concern that it'll impair their mentor/student relationship, and she occasionally expresses disapproval towards Albus being too chummy with his own subordinates in the company.
127* ColdSniper: She's noticeably less friendly than even Heixing, frequently experiencing friction between herself and the less experienced Troubleshooters, and at certain points setting Albus against the rest of the group.
128* CombatStilettos: Never wears shoes with anything less than a three-inch heel. She gets called on it.
129* FluffyTamer: Giselle can learn abilities that let her recruit the wild beasts that have been attacking humans.
130* GreatWhiteHunter: An aristocrat who specializes in dealing with dangerous wildlife.
131* {{Hypocrite}}: Sent Albus home on his first day of work for wearing a suit instead of comfortable street clothes, but sees nothing wrong in going into battle in a minidress and stiletto heels. She gets called on it.
132* IcyGreyEyes: As a ColdSniper and FemmeFatale, could she have had eyes any other color?
133* KickingAssInAllHerFinery: Her choice of outfit while on-duty includes a fur-trimmed jacket and two golden necklaces.
134* PrimAndProperBun: Always wears her hair in this style while on-duty, highlighting her practical and mission-driven outlook. She only [[LettingHerHairDown lets it down]] when she's at home or off the clock.
135* SexyMentor: Giselle was the leader of the Troubleshooter group Albus was a part of before he left to form his own. She continues to give valuable advice to Albus over the course of the story.
136* StockingFiller: Wears them as part of her standard outfit, no doubt to fit in with her "aristocratic sexpot" aesthetic.
137
138!!Kylie Zu
139[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_kylie.jpg]]
140 [[caption-width-right:350:]]
141A technological genius always accompanied by her two cube-shaped drones, [[ICallItVera Mono and Vivi]]. Albus first meets her while she's assisting the VHPD in a secret operation. Later developments reveal that she also has ties to the White Dragons, a branch of a larger criminal organization known as the [[{{Yakuza}} Nine Dragons]].
142----
143* DoAnythingRobot: Mono and Vivi can fire laser beams, provide first aid, create energy shields and decoys out of HardLight, act as camera drones, and more besides, depending on the Protocol abilities Kylie has equipped.
144* DroneDeployer: Her sole method of combat, used for both [[AttackDrone offense]] and [[{{Autodoc}} support]]. Her "Engineer" promotion further increases the versatility of Mono and Vivi.
145* MafiaPrincess: It's her backstory, though she does everything she can to avoid being involved in the affairs of the Nine Dragons.
146* PlayfulHacker: In a few story missions, such as her introduction, she's the one able to hack into the gangs' networks. She can also [[EverythingIsOnline disable or take control of enemy machines]], with her "Hacker" promotion specializing in this over combat.
147
148!!Leton Alley
149[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_leton.jpg]]
150 [[caption-width-right:350:]]
151One of the Alley orphans, born with a disease that's lethal if not constantly medicated. Was constantly bullied while growing up for looking like a drug addict due to the injections. Currently has ties to the ESP Research Institute, after rejecting an offer from them in the past.
152----
153* EleventhHourRanger: Joins the company during the sixth and final main chapter of the story, though he averts LateCharacterSyndrome by joining the party already promoted with a full set of useful masteries. Later averts this trope as well as DLC expansions add more missions as well as expand the playable cast.
154* AntiVillain: Works with Carter and abets his more heinous actions throughout most of the story, though he does so out of personal concern for his friend and foster brother rather than any actual malice, and he never personally fights the main characters at any point in the game. He eventually recognizes [[TheUnfettered just how far Carter is willing to go]] and turns on him, though his motives for doing so are hazy at best.
155* BlessedWithSuck: Leton is a natural Ice ESP user, giving him the ability to manipulate cold and fire blasts of ice in combat... and straddling him with a "[[PowerIncontinence gift]]" that literally freezes the blood in his veins, requires constant saline injections to stay functional, and will probably cripple or kill him long before he reaches middle age. Leton himself is rather nonchalant and even somewhat philosophical about it, but several other characters express pity for his condition.
156* DanceBattler: Leton's default class is "Dancer", and he later has "Superstar" as a promotion option (with the other focusing on more traditional martial arts).
157* DissonantSerenity: Retains the same chipper, [[PerpetualSmiler constantly-smiling]] persona whether he's beating up criminals or reuniting with old friends. His smile doesn't move a hair even when he [[HeelFaceTurn backstabs Carter]] and informs the latter that the next time they meet, they'll be enemies.
158* GratuitousEnglish: Most of Leton's in-combat sound bites are in English, for some reason.
159* HazyFeelTurn: He eventually sides with the heroes against Carter's crusade, but his reasons for doing so are kept deliberately vague, even to his Alley siblings. The epilogue of the main story also indicates that he's remaining in contact with the ESP Research Institute, who are themselves very AmbiguouslyEvil.
160* AnIcePerson: His disease does have the minor benefit of letting him freeze his opponents.
161* KungFuWizard: His "Martial Artist" promotion has a larger focus on raw damage than support.
162* PowerStereotypeFlip: Inverts the usual stereotypes with [[AnIcePerson ice wielders]] by being a cheerful and fun-loving DanceBattler. Flashbacks show he ''used'' to be more somber and serious as a teenager, but [[TookALevelInCheerfulness cheered up]] somewhere down the line. It adds to his RedOniBlueOni dynamic with Carter, who's a grim and purpose-driven [[PlayingWithFire fire mage]].
163* TakeMeInstead: Attempted to take Heixing's place during the incident four years ago, but was denied due to his poor health...[[MoralPragmatist and also because Carter valued Heixing's contributions less]].
164* WhiteHairedPrettyBoy: Subverted. Leton has long, beautiful white hair and very beautiful facial features, but he is constantly hunched over and his motions have a fluidity that lends them a creepy, inhuman quality.
165
166!!Bianca [=LeBlanc=]
167[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_bianca.png]]
168The granddaughter of Edward [=LeBlanc=], a member of Valhalla's Supreme Council.
169----
170* BlowYouAway: She's a powerful wind ESP user.
171* IronicName: Bianca is the "Black Witch", but both her names mean "white".
172* PromotedToPlayable: The "White Lion and Black Witch" update features her and Alisa joining in a post-game Extra Story.
173* ProperTightsWithASkirt: In accordance with her PerkyGoth-aesthetic, she wears a short, pleated black skirt with opaque black tights under.
174
175!!Alisa Ivanova
176[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_alisa.png]]
177Bianca's friend and bodyguard. Known as the White Lion of Odin.
178----
179* {{BFS}}: Her weapon of choice.
180* PromotedToPlayable: As of the "White Lion and Black Witch" extra scenario.
181
182!!Misty Jäger
183An associate of the Bloodwalker family, also known as the Crimson Crow.
184----
185[[/folder]]
186
187[[folder:Valhalla Police Department]]
188!!Inspector Isaac Gordon
189[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_isaac.png]]
190Leader of the Wind Wall District's SWAT team. Often asks for assistance from Albus' group to take down larger gangs.
191----
192* CowboyCop: Is a bit too fond of running off-the-books ops for his superiors' comfort. Granted, they are also often the targets of said ops...
193* FaceHeelTurn: Subverted. While he leaves the police to join the Black Tigers, he is also instrumental in convincing the gang to go legit.
194
195!!Inspector Jane
196[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_jane.png]]
197Another officer from the SWAT team. [[spoiler:She takes command of the team after Isaac quits the force.]]
198* TomboyAndGirlyGirl: The Tomboy to her Girly Girl best friend Giselle. Jane is a no-nonsense cop who usually wears fatigues and no makeup, whereas Giselle wears minidresses and stiletto heels and immaculate makeup. Subverted when Giselle and Jane hang out outside of work, when Jane's appearance and demeanor are, if anything, even more femme than Giselle's.
199* TomboyWithAGirlyStreak: Is a straight-shooting, no-nonsense cop while on duty, but she enjoys getting dolled up and going barhopping in her time off.
200
201!!Joel
202[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_joel.png]]
203A VHPD officer serving in the SWAT team's Delta Squad.
204----
205* ConnectedAllAlong: It turns out that he advocated for Ray Alley, and helped pardon her misdemeanors.
206* SacrificialLion: Dies early in the story during a fight against the gangs, and his passing motivates both Irene and Anne to join Albus' Troubleshooters.
207[[/folder]]
208
209[[folder:Other Allies]]
210!!Don Bruce
211[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_don.png]]
212Silverlining's bartender. Had close ties with Albus' parents, considering them family.
213----
214* GoodOldFisticuffs: Doesn't use any weapons during his stint as a GuestStarPartyMember, but his bare-knuckle punches still pack a whallop. Flashbacks indicate he had the same fighting style back when he was an active Troublehshooter.
215* GuestStarPartyMember: Helps Albus repel a Spoonist attack on his bar in an early mission. He's notable for being one of the few guest characters to be playable for one mission and ''only'' one.
216* LongLostRelative: Is actually Albus' uncle. He adresses Albus' mother's gravestone as "sister-in-law".
217* RetiredBadass: Don happens to be an ex-Troubleshooter from a group still feared by gangs 10 years later.
218* UncannyFamilyResemblance: Has the exact same black hair and bright green eyes as his nephew.
219
220!!Lily Love
221[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_lily.png]]
222The head of the ESP Research Institute, and Leton's current benefactor.
223----
224[[/folder]]
225
226[[folder:Minor Antagonists]]
227!!Sharky
228One of the major members of the Spoonists, a cult-gang whose members all have special powers.
229----
230* AndNowForSomeoneCompletelyDifferent: He and a few Spoonists are playable for the first half of one mission in Chapter 2, before Albus arrives and has to deal with their alliance with the remaining Raging Bull gang members.
231* AutoRevive: His "[[PlayingWithFire Phoenix]]" mastery allows him to be revived from knock-out once per battle.
232* LegacyCharacter: [[spoiler:John "the Immortal" reveals to Carter, who recently killed Sharky and took up the identity to manipulate the Spoonists, that the first Sharky he served died a year ago. However, John lets him live, assuming that his similar build and [[PlayingWithFire powers]] to the previous Sharky must be a sign from the Spoons.]]
233* NonActionBigBad : Dispite being the leader, most of his subordinates are a bigger threat in combat.
234
235!!John
236[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_ac_immortal_john.jpg]]
237 [[caption-width-right:350:]]
238A purple-haired Spoonist known as "the Immortal".
239----
240* AutoRevive : His [[{{Determinator}} third heart]] mastery set allow him to be revived twice per battle.
241* MeaningfulName: He has the ability to hang on at 1 HP thanks to a unique buff. Combined with his AutoRevive abilities, he is very persistant in combat.
242* TheDragon : Possibly the strongest of the spoonist and is one of Sharky's most devout followers.
243
244!!Tusk and Naam
245Two goons. Former citizens of Alley, they had to start new lives after the territory was raided, and later incorporated into Valhalla.
246----
247
248!!Taisoo
249One of the Nine Dragons branch leaders. In the past, he raided the Alley territory and broke up the community that had formed there.
250----
251[[/folder]]
252
253[[folder:Main Antagonists]]
254!!Carter Alley
255[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_carter.png]]
256The last member of the Alley family. His decisions during an incident four years ago, coupled with growing up to be even more pragmatic, has made Heixing somewhat resentful of him.
257----
258* BecomingTheMask: [[spoiler: The ending implies that he has accepted his role as Sharky, possibly as a way to atone for failing to defend the people of Alley from the Nine Dragons, and is leading the Spoonists away from Valhalla in search of the Land of Feasts.]]
259* KickTheDog: It's clear pretty early on in the story that Carter is a morally questionable character, but [[spoiler:depending on the outcome of a one-on-one duel with Heixing, Carter tells him to his face that he never considered him a member of the Alley family, sent him away because he considered him disposable, and only called him his brother to ease his own feelings of guilt]].
260* KillAndReplace: [[spoiler:He kills ([[LegacyCharacter the most recent]]) Sharky in order to take his role as a Spoonerist leader and manipulate the cult.]]
261* PlayingWithFire: His elemental affinity, which he utilizes by throwing fireballs at his foes.
262* PragmaticVillainy: He is constantly thinking in these terms, such as sending Heixing away because he was the most disposable of Alley's community.
263* SadisticChoice: Four years ago, Taisoo of the Nine Dragons ransacked Alley and forced Carter, the leader of the community, to pick one of his friends to betray and send off to the Fortress of Suffering or else lose them all. Carter picked Heixing, [[PragmaticVillainy for pragmatic rather than emotional reasons]].
264* UtopiaJustifiesTheMeans: [[spoiler:He's plotting to spark an outright war between the gangs and the police in order to eliminate all the corruption in the city.]]
265
266!!Marco Bardo
267[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_marco.png]]
268The leader of Vendetta, a criminal organization. He made it his duty to be [[spoiler:Luna]]'s guardian, fearing what she could do if left unchecked.
269----
270* TheCaretaker: A villainous version, as a gang leader named Marco is the guardian of [[spoiler:Luna Estina]], whose power when bloodthirsty is something that even he fears.
271* MoralityPet: He and [[spoiler:Luna]] act as each other's.
272[[/folder]]
273
274[[folder:The Reizin Monster - SPOILERS]]
275!!Luna Estina
276[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter_luna.png]]
277One of Anne's friends. However, she has a secret violent side, often only kept in check by Marco.
278----
279* ChainsawGood: Her weapon of choice.
280* GirlWithPsychoWeapon: A pink-haired GothicLolita who wields a massive chainsaw.
281* RedBaron: She's known as the "Reizin Monster" for committing a massacre in the Reizin Market District at an even younger age.
282* ATasteOfPower: She's briefly playable in one mission, and is Level 35 at a point when the average party level is just past 10.
283[[/folder]]

Top