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* CompleteMonster: [[HumansAreTheRealMonsters "King" Boris]] is the self-styled ruler of the zombies. To bide his time in the ZombieApocalypse, Boris came up with an exceptionally sadistic means of entertainment: building a booby-trapped zombie DeathCourse, then kidnapping random survivors and [[DeadlyGame forcing them to go through the course]] for his own amusement. Anyone who survives is rewarded [[MortonsFork with a "quick and painless death"]] before Boris takes their supplies and moves onto the next unlucky victim.
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Brokenbase is about split is the work's fandom, not the general reception.


* BrokenBase: The game has received polarized reviews, which range from Gamespot's 4.5/10 to Eurogamer's 9/10. And it seems that most of the things negative reviews find bad about the game, the positive reviews love!

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* EightPointEight: From Gamespot themselves. The reviewer gave the game a 4.5 out of 10. At this point, the game has received scores from Gamespot's 4.5 to Eurogamer's 9 and almost everything in-between. And it seems that most of the things negative reviews find bad about the game, the positive reviews love!


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* BrokenBase: The game has received polarized reviews, which range from Gamespot's 4.5/10 to Eurogamer's 9/10. And it seems that most of the things negative reviews find bad about the game, the positive reviews love!
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* PolishedPort: The [=Xbox One=] and [=PS4=] versions add in a few touchups from the original Wii U version. Namely, the flashlight can be triggered to expand its range, two new melee weapons were included alongside the cricket bat, the resolution was upscaled from 720p to 1080p, the graphics are much more sharper, and some of the more tedious elements like the loading times and weapon swinging were reduced.

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* OlderThanTheyThink: Shares many elements with the 1986 game ''Zombi'', the first game ever published by Ubisoft, [[https://twitter.com/KesieV/status/270532117191094274 but apparently isn't a reboot]].



* OlderThanTheyThink: Shares many elements with the 1986 game ''Zombi'', the first game ever published by Ubisoft, [[https://twitter.com/KesieV/status/270532117191094274 but apparently isn't a reboot]].
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** The permadeath system was this to some players, citing that it made the game [[ItsHardSoItSucks more frustrating than fun]] since, when you die, you become resurrected as a new survivor. The catch, however, is that you won't have any of your previous items on you anymore and your weapon skills will reset. So if you want to keep everything you accomplished thus far, you simply ''cannot die'', which is easier said than done. Made more annoying by the fact that you're resurrected automatically in the safehouse, requiring a lot of backtracking if you happen to die somewhere far away.

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** The Despite being one of the game's selling points, the permadeath system was this to some players, citing players who felt that it made the game [[ItsHardSoItSucks more frustrating than fun]] since, scary]]. As mentioned before, both on this page and the main, when you die, you become resurrected as a new survivor. The catch, however, is that you won't have any of your previous items on you anymore and your weapon skills will reset. So if you want to keep everything you accomplished thus far, you simply ''cannot die'', which is easier said than done. Made more annoying by the fact that you're resurrected automatically in the safehouse, requiring a lot of backtracking if you happen to die somewhere far away.
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* SugarWiki/AwesomeMusic: "God Save the Queen", played during the game's trailer. It's sung with a tone befitting of the frightening imagery portrayed, while the [[LyricalDissonance uplifting lyrics]] provides a somber mood to show just how badly shit has hit the fan.

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* SugarWiki/AwesomeMusic: "God ''[[https://youtu.be/AsC7ILz7eIE God Save the Queen", Queen]]'', played during the game's trailer. It's sung with a tone befitting of the frightening imagery portrayed, while the [[LyricalDissonance uplifting lyrics]] provides a somber mood to show just how badly shit has hit the fan.
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* SugarWiki/AwesomeMusic: "God Save the Queen", played during the game's trailer. Its sung with a tone befitting of the frightening imagery portrayed, while the [[LyricalDissonance uplifting lyrics]] provides a somber mood to show just how badly shit has hit the fan.
* CriticalDissonance: While not without general criticism over the story and gameplay, the game still received mostly positive reception from critics thanks to its emphasis on SurvivalHorror and frightening atmosphere. However, gamers were more divided for the same reasons since Action-Horror games were considerably more popular at the time.

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* SugarWiki/AwesomeMusic: "God Save the Queen", played during the game's trailer. Its It's sung with a tone befitting of the frightening imagery portrayed, while the [[LyricalDissonance uplifting lyrics]] provides a somber mood to show just how badly shit has hit the fan.
* CriticalDissonance: While not without general criticism over the story and gameplay, the game still received mostly positive reception from critics thanks to its emphasis on SurvivalHorror and frightening atmosphere. However, gamers were more divided for the same reasons reasons, since Action-Horror games were considerably more popular at the time.



** Exploding zombies, ones wearing propane tanks on their backs and gas masks on their faces. Sure they [[FridgeBrilliance can't bite you and make you a zombie]], but when they die (if it's not a super precise headshot), they explode, so killing them with the Cricket Bat is ''not'' an option.

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** Exploding zombies, ones wearing propane tanks on their backs and gas masks on their faces. Sure Sure, they [[FridgeBrilliance can't bite you and make you a zombie]], but when they die (if it's not a super precise headshot), they explode, so killing them with the Cricket Bat is ''not'' an option.



** The rats and crows can make people pointlessly paranoid, since they can be detected with the Prepper Pad which would give the impression that there are zombies nearby (especially if they're in large groups). And what they drop isn't really worth grabbing anyway.

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** The rats and crows can make people pointlessly paranoid, since they can be detected with the Prepper Pad Pad, which would give the impression that there are zombies nearby (especially if they're in large groups). And what they drop isn't really worth grabbing anyway.



** The nursery is also pretty difficult as well. The first half where you just simply have to find the antibiotics is fairly easy, but then you there's a portion where you fall to the basement of the nursery. There, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you. [[FromBadToWorse Not only that]], but when you return from the basement, a horde of zombies start invading the nursery and the stairways are too narrowly cramp to properly evade them]].
** The last few levels of the game are pretty difficult as well, [[MultipleEndings depending on which ending you're going to go with]]. Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the upper levels of Buckingham palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoContinues you won't switch to a new survivor if you die]]. So that if you die, it's ''game over''. What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].

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** The nursery is also pretty difficult as well. The first half where you just simply have to find the antibiotics is fairly easy, but then you there's a portion where you fall to the basement of the nursery. There, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you. [[FromBadToWorse Not only that]], but when you return from the basement, a horde of zombies start invading the nursery and the stairways are too narrowly cramp cramped to properly evade them]].
** The last few levels of the game are pretty difficult as well, [[MultipleEndings depending on which ending you're going to go with]]. Basically Basically, if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the upper levels of Buckingham palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoContinues you won't switch to a new survivor if you die]]. So This means that if you die, it's ''game over''. What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].
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better fit


** The last few levels of the game are pretty difficult as well, [[MultipleEndings depending on which ending you're going to go with]]. Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the upper levels of Buckingham palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoReturn you won't switch to a new survivor if you die]]. So that if you die, it's ''game over''. What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].

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** The last few levels of the game are pretty difficult as well, [[MultipleEndings depending on which ending you're going to go with]]. Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the upper levels of Buckingham palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoReturn [[PointOfNoContinues you won't switch to a new survivor if you die]]. So that if you die, it's ''game over''. What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].
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* NoDeathRun: Survival Mode, in where you only get to play as one survivor. Die, and you'll have to start over from the beginning.
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They don't provide any offense whatsoever, so they don't fall under the trope.


* ScrappyWeapon:
** The planks. They're supposed to be used for barricading doors during horde attacks, but you'll rarely ever have to do such a thing. There are also hundreds of them lying around and are just generally too useless to carry around.
** Animal meat and food in general fall into this too, when they take up too much space and the health they provide are insignificant (the meat can actually ''decrease'' your health too, depending on how fresh it is).
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** The nursery is also pretty difficult as well. Apart from the ''extremely'' frightening atmosphere, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you. [[FromBadToWorse Not only that]], but when you return from the basement, a ''freaking horde of zombies'' start invading the place]]!

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** The nursery is also pretty difficult as well. Apart from The first half where you just simply have to find the ''extremely'' frightening atmosphere, antibiotics is fairly easy, but then you there's a portion where you fall to the basement of the nursery. There, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you. [[FromBadToWorse Not only that]], but when you return from the basement, a ''freaking horde of zombies'' zombies start invading the place]]!nursery and the stairways are too narrowly cramp to properly evade them]].

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* HarsherInHindsight:
** At one point in the game, the Prepper says that he'll stick by the player no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working with the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].

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* HarsherInHindsight:
**
HarsherInHindsight: At one point in the game, the Prepper says that he'll stick by the player no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working with the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].

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* GoodBadBugs: There's a way to duplicate your items, such as ammo and health kits, thanks to switching from the storage locker in the safe room to your backpack upon exiting said locker, and touching the empty area on the right in the backpack inventory.
** Patched now, unfortunately. But there's another one where the supplies in Brick Lane Market's street keep respawning even after you loot them.

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* GoodBadBugs: There's a way to duplicate your items, such as ammo and health kits, thanks to switching from the storage locker in the safe room to your backpack upon exiting said locker, and touching the empty area on the right in the backpack inventory.
**
inventory. Patched now, unfortunately. But there's another one where the supplies in Brick Lane Market's street keep respawning even after you loot them.



** One of the documents you pick up mentions Royal Astronomer Martin Ree's prediction that (exact words) "a serious biological threat will emerge to claim at least one million lives by 2020". 2020 certainly was not a good year for human civilization.

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** One of the documents you pick up mentions Royal Astronomer Martin Ree's prediction that (exact words) that, "a serious biological threat will emerge to claim at least one million lives by 2020". 2020 certainly was not a good Cut to the actual year for of 2020, in which most of human civilization.civilization would be wiped out by the COVID-19 pandemic. Made even moreso when you consider that the apocalypse depicted in the game was also caused by a pandemic.
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** The last few levels of the game are pretty difficult as well, [[MultipleEndings depending on which ending you're going to go with]]. Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the upper levels of Buckingham palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoReturn you won't be able to become a new survivor if you die]]. So that if you die, it's ''game over''. What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].

to:

** The last few levels of the game are pretty difficult as well, [[MultipleEndings depending on which ending you're going to go with]]. Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the upper levels of Buckingham palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoReturn you won't be able switch to become a new survivor if you die]]. So that if you die, it's ''game over''. What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].

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