History YMMV / ZombiU

22nd Oct '17 2:29:50 PM TheJayman49
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* ScrappyWeapon: The planks. Often too useless to carry around, the times when one actually does hold the line rarely involve doors, and there's hundreds lying around.
** Animal meat and food in general fall into this too, when they take up too much space and the health they provide are insignificant (the meat can actually ''decrease'' your health too!).

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* ScrappyWeapon: ScrappyWeapon:
**
The planks. Often They're supposed to be used for barricading doors during horde attacks, but you'll rarely ever have to do such a thing. There are also hundreds of them lying around and are just generally too useless to carry around, the times when one actually does hold the line rarely involve doors, and there's hundreds lying around.
** Animal meat and food in general fall into this too, when they take up too much space and the health they provide are insignificant (the meat can actually ''decrease'' your health too!).too, depending on how fresh it is).
8th Aug '17 11:37:43 PM Piterpicher
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** At this point, the game has received scores from Gamespot's 4.5 to Eurogamer's 9 and almost everything in-between. And it seems that [[LoveItOrHateIt most of the things negative reviews find bad about the game, the positive reviews love!]]

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** At this point, the game has received scores from Gamespot's 4.5 to Eurogamer's 9 and almost everything in-between. And it seems that [[LoveItOrHateIt most of the things negative reviews find bad about the game, the positive reviews love!]]love!



* LoveItOrHateIt: The critical reception of the game. Most of the things that the negative reviews found bad about the game, the positive reviews loved.
28th May '17 12:39:48 AM Heartlesswithaheart
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* GoodBadBugs: There's a way to [[spoiler:duplicate your items, such as ammo and health kits, thanks to switching from the storage locker in the safe room to your backpack upon exiting said locker, and touching the empty area on the right in the backpack inventory.]]

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* GoodBadBugs: There's a way to [[spoiler:duplicate duplicate your items, such as ammo and health kits, thanks to switching from the storage locker in the safe room to your backpack upon exiting said locker, and touching the empty area on the right in the backpack inventory.]]
19th Dec '16 1:46:36 PM TheJayman49
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** The last few levels of the game are pretty difficult as well ([[MultipleEndings depending on which ending you're going to go with]]). Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the lower levels of Buckingham palace, which, at that point, [[PointOfNoReturn you won't be able to become a new survivor if you die]]. So that if you die, it's ''game over''.]]

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** The last few levels of the game are pretty difficult as well ([[MultipleEndings depending on which ending you're going to go with]]). Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the lower upper levels of Buckingham palace, which, at palace to find him in order to reach the Royal Quarters to retrieve the panacea. At that point, [[PointOfNoReturn you won't be able to become a new survivor if you die]]. So that if you die, it's ''game over''.]] What makes this portion of the game difficult is the abundance of zombies roaming around the palace (including a few teleporting ones), making it ''very'' easy for the player to get killed]].
19th Dec '16 1:35:44 PM TheJayman49
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** The nursery is also pretty difficult as well. Apart from the ''extremely'' frightening atmosphere, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you]]. [[FromBadToWorse Not only that]], but when you return from the basement, a ''freaking horde of zombies'' start invading the place!

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** The nursery is also pretty difficult as well. Apart from the ''extremely'' frightening atmosphere, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you]]. [[FromBadToWorse Not only that]], but when you return from the basement, a ''freaking horde of zombies'' start invading the place!place!
** The last few levels of the game are pretty difficult as well ([[MultipleEndings depending on which ending you're going to go with]]). Basically if you [[spoiler:decide to find all seven of Dee's letters and give them to Dr. Knight so he could make the panacea, Knight would eventually notify you on when to return. When he does, however, you'll see that he has left his lab and that you'll have to explore the lower levels of Buckingham palace, which, at that point, [[PointOfNoReturn you won't be able to become a new survivor if you die]]. So that if you die, it's ''game over''.]]
15th Oct '16 1:15:44 PM TheJayman49
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* ThatOneLevel: [[spoiler:The "Arena", where all of your weapons are removed, you are only provided with a pistol and a few bombs, and the place is crawling with armored zombies.]]

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* ThatOneLevel: ThatOneLevel:
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[[spoiler:The "Arena", where all of your weapons are removed, you are only provided with a pistol and a few bombs, and the place is crawling with armored zombies.]]]]
** The nursery is also pretty difficult as well. Apart from the ''extremely'' frightening atmosphere, you end up encountering [[spoiler:the first teleporting zombie in the basement. Not only is it aggravating to kill her on accounts of her speed and random teleportation, but she produces some sort of electrical discharge that ''jams your radar'', practically making it impossible to see where she is until she comes after you]]. [[FromBadToWorse Not only that]], but when you return from the basement, a ''freaking horde of zombies'' start invading the place!
15th Oct '16 1:02:14 PM TheJayman49
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** Spitting zombies. They have more health than the average zombie, and they can spit acid at a distance. Not too cumbersome when facing them alone, but amongst a horde, they're insane.

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** Spitting zombies. They have more health than the average zombie, and they can spit acid at a distance.distance which can temporarily blind you. Not too cumbersome when facing them alone, but amongst a horde, they're insane.


Added DiffLines:

** The teleporting zombies. Killing them is particularly difficult since they have can [[ExactlyWhatItSaysOnTheTin teleport]], have a lot of health, are ''very'' agile, and the electricity they emit jams your radar.
9th Jul '16 10:14:07 AM TheJayman49
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* HarsherInHindsight: At one point in the game, the Prepper says he'll stick by the protagonist no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working for the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].

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* HarsherInHindsight: At one point in the game, the Prepper says that he'll stick by the protagonist player no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working for with the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].
9th Jul '16 10:11:25 AM TheJayman49
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* HarsherInHindsite: At one point in the game, the Prepper says he'll stick by the protagonist no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working for the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].

to:

* HarsherInHindsite: HarsherInHindsight: At one point in the game, the Prepper says he'll stick by the protagonist no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working for the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].
9th Jul '16 10:10:35 AM TheJayman49
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Added DiffLines:

* HarsherInHindsite: At one point in the game, the Prepper says he'll stick by the protagonist no matter what. This becomes downright sad when [[spoiler:the Prepper discovers that the player has been working for the Ravens of Dee and very angrily feels betrayed. He even threatens to ''kill the player himself'']].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ZombiU