Follow TV Tropes

Following

History YMMV / YuGiOhReshefOfDestruction

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbridgedArenaArray: Single-player variation -- Despite there being six different kinds of field effects to work with, the game favors starting the player in the Yami field due to the Shadow Duels employed by the antagonists, even if their Deck is better suited for a different field. The only other opponents that start with any other field effect are Rex, Mai, Mako, Espa Roba, and Weevil.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityLockout: Never read the manga? Then the significance of Hanasaki dressed as Zombire will be lost to you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there. Opponents have much stronger monsters than yours, even starting each duel with a Field effect in place that suits their specialty, and begin to blatantly cheat in the endgame. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComeForTheGameStayForTheMods: [[https://www.reddit.com/r/yugioh/comments/66xv1i/patch_for_yugioh_reshef_of_destruction_it_might/ Reshef of Destruction - Actually Tolerable Mod]] is considered a massive improvement on the base game. It removes a lot of the {{Scrappy Mechanic}}s such as the cursor freaking out every time a move is made and Life Points not restoring themselves after a duel, made the deck capacity and money rewards from duelist much more reasonable, and made the prices for selling cards much better, making it much easier to get better cards for your deck. Many will tell people to play this version over the base game if they want to experience the game's story.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=4SBcj3nz2uU Dark Mokuba's theme.]]

to:

** [[https://www.youtube.com/watch?v=4SBcj3nz2uU Dark Mokuba's theme.]]]] It's only played once, so enjoy it as long as you can.
Is there an issue? Send a MessageReason:
Trope is now Sugar Wiki, no non-sugar wicks allowed.


* ContestedSequel: Given that ''[[VideoGame/YuGiOhTheSacredCards The Sacred Cards]]'' was very easy to the point of ItsEasySoItSucks, some consider ''Reshef''[='s=] [[SequelDifficultySpike intense difficulty spike]] to be an improvement, others cite it as FakeDifficulty by way of TheComputerIsACheatingBastard. The card pool is larger and the gameplay more complex than ''The Sacred Cards'', which allows for more intricate strategies while still capturing some EarlyInstallmentWeirdness, but the changes are also the source of the game's main {{Scrappy Mechanic}}s and many of the more interesting cards are at a high-enough level that you probably won't get to use them for most of the game. The story, too, tends to drive a wedge through people, with some naming it BetterThanCanon for taking advantage of the universe of the series and featuring some neat twists and turns, and others labeling it a bad fanfic that crowbars every character it can think of into the plot for no reason.

to:

* ContestedSequel: Given that ''[[VideoGame/YuGiOhTheSacredCards The Sacred Cards]]'' was very easy to the point of ItsEasySoItSucks, some consider ''Reshef''[='s=] [[SequelDifficultySpike intense difficulty spike]] to be an improvement, others cite it as FakeDifficulty by way of TheComputerIsACheatingBastard. The card pool is larger and the gameplay more complex than ''The Sacred Cards'', which allows for more intricate strategies while still capturing some EarlyInstallmentWeirdness, but the changes are also the source of the game's main {{Scrappy Mechanic}}s and many of the more interesting cards are at a high-enough level that you probably won't get to use them for most of the game. The story, too, tends to drive a wedge through people, with some naming calling it BetterThanCanon better for taking advantage of the universe of the series and featuring some neat twists and turns, and others labeling it a bad fanfic that crowbars every character it can think of into the plot for no reason.

Added: 684

Changed: 243

Is there an issue? Send a MessageReason:
None


** Relatively speaking given [[NintendoHard the game's difficulty]], Bandit Keith. A full third of his deck is made up of tribute monsters, and that rises to ''half'' his deck when you include his Spell cards that only work on one of his tribute monsters, thus it's very possible for him to end up with a dead hand full of monsters he can't summon. His non-tribute monsters are mostly Fiend-attribute save for the Fire-attribute Blast Sphere, so a couple of Light monsters can quash them easily. Or you can just use Umi to change the field to Ocean, giving his Machine monsters a 30% penalty to their stats or use Stain Storm to destroy his machines. All in all he's not too much tougher than most of the Ghouls you faced before getting to him. And for the ultimate insult, if he manages to summon [[spoiler:The Winged Dragon of Ra]] against you, laugh at him as you witness its 0/0 stats since [[spoiler:he doesn't know how to release its Battle Mode]].

to:

** Relatively speaking given [[NintendoHard the game's difficulty]], Bandit Keith. A full third of his deck is made up of tribute monsters, and that rises to ''half'' his deck when you include his Spell cards that only work on one of his tribute monsters, thus it's very possible for him to end up with a dead hand full of monsters he can't summon. His non-tribute monsters are mostly Fiend-attribute save for the Fire-attribute Blast Sphere, so a couple of Light monsters can quash them easily. Or you can just use Umi to change the field to Ocean, giving his Machine monsters a 30% penalty to their stats or use Stain Storm to destroy his machines. All in all he's not too much tougher than most of the Ghouls you faced before getting to him. And for the ultimate insult, if he manages gets three Tributes he will use them to summon [[spoiler:The Winged Dragon of Ra]] against you, laugh at him as you witness its you... but it's got 0/0 stats since [[spoiler:he doesn't know how to release its Battle Mode]].



** When you board the Duel Express, the game's difficulty starts to rise, especially since it's the first time you're forced to feel the full brunt of your LP carrying over between games.

to:

** When you board the Duel Express, the game's difficulty starts to rise, especially since it's the first time you're forced to feel the full brunt of your LP carrying over between games.duels.



** By the time you duel Marik, who's already a tough fight, opponents that come after him begin to break the rules, having more starting LP than you have and use game-breaking cards.

to:

** By the time you duel you've beaten Marik, who's already a tough fight, opponents that come after him begin to break the rules, having more starting LP than you have and use multiple copies of game-breaking cards.cards. You're also forced to backtrack to rematch several old opponents and they also have a tuned-up deck and start blatantly cheating.


Added DiffLines:

** Cards that inflict effect damage lets the opponent take pot shots at your LP that you can't prevent, and they are extremely painful if you've been worn down by multiple back-to-back opponents and these effects take out what's left of your LP.
*** Reflect Bounder, used by Espa Roba, inflicts damage to you equal to the ATK of your strongest monster. Your God Cards cannot prevent this effect, so Espa can take out a big chunk of your LP without warning.
*** Reshef has the God Cards as well. Obelisk can deal 4000 damage to take you out in the middle of the final fight with it. Ra's Point-to-Point transfer is lethal at almost any point in the fight due to Reshef's 40,000 LP start.
Is there an issue? Send a MessageReason:
None


** The FinalBoss Reshef The Dark Being is one of the hardest fights in any ''Yu-Gi-Oh'' game. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn it's out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worst-case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, and he starts the duel with '''40,000''' life points compared to your maximum 8000. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef can see your hand.

to:

** The FinalBoss Reshef The Dark Being is one of the hardest fights in any ''Yu-Gi-Oh'' game. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn it's out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian Egyptian God Cards'' Cards you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worst-case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, and he starts the duel with '''40,000''' ''40,000'' life points compared to your maximum 8000. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef can see your hand.
Is there an issue? Send a MessageReason:
None


** The FinalBoss Reshef The Dark Being is one of the hardest fights in any ''Yu-Gi-Oh'' gam. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn it's out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worst-case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, and he starts the duel with '''40,000''' life points compared to your maximum 8000. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef can see your hand.

to:

** The FinalBoss Reshef The Dark Being is one of the hardest fights in any ''Yu-Gi-Oh'' gam.game. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn it's out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worst-case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, and he starts the duel with '''40,000''' life points compared to your maximum 8000. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef can see your hand.
Is there an issue? Send a MessageReason:
None


** The FinalBoss Reshef The Dark Being isn't just the most overpowered and unfair boss fight in ''Reshef of Destruction's'' story, but might well be in any ''Yu-Gi-Oh!'' game ever. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn its out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worse case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, which he always will since Reshef starts the duel with '''40,000''' life points. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef has the dishonor of being the only boss that always knows what's in your hand. Good Luck.
* UnexpectedCharacter: [[spoiler:Bandit Keith]] being the leader of the Neo Ghouls, as he disappeared midway through ''The Sacred Cards'' and vanished outright in the anime. The manual reveals the twist right away.

to:

** The FinalBoss Reshef The Dark Being isn't just is one of the most overpowered and unfair boss fight in ''Reshef of Destruction's'' story, but might well be hardest fights in any ''Yu-Gi-Oh!'' game ever.''Yu-Gi-Oh'' gam. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn its it's out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worse case worst-case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, which and he always will since Reshef starts the duel with '''40,000''' life points.points compared to your maximum 8000. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef has the dishonor of being the only boss that always knows what's in can see your hand. Good Luck.
hand.
* UnexpectedCharacter: [[spoiler:Bandit Keith]] being the leader of the Neo Ghouls, as he disappeared midway through ''The Sacred Cards'' and vanished outright in the anime. The manual reveals the twist right away.away, but in the game itself it's more of a shock.
Is there an issue? Send a MessageReason:
None


** You're forbidden from selling or anteing a card unless you have at least two copies of it in your card trunk. While this was done to try and stop UnwinnableByInsanity scenarios where the player has no cards to ante and no money to buy more, in practice it'll often mean you win high-level cards you won't be able to use for a long while and may not even want to use anyway, and you have to let them sit in your trunk for a long time instead of being allowed to sell them to buy other cards or anteing them to win stronger cards.

to:

** You're forbidden from selling or anteing a card unless you have at least two copies of it in your card trunk. While this was done to try and stop UnwinnableByInsanity UnintentionallyUnwinnable scenarios where the player has no cards to ante and no money to buy more, in practice it'll often mean you win high-level cards you won't be able to use for a long while and may not even want to use anyway, and you have to let them sit in your trunk for a long time instead of being allowed to sell them to buy other cards or anteing them to win stronger cards.
Is there an issue? Send a MessageReason:
None


** The FinalBoss Reshef The Dark Being isn't just the most overpowered and unfair boss fight in ''Reshef of Destruction's'' story, but might well be in any Yu-Gi-oh! game ever. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn its out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worse case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, which he always will since Reshef starts the duel with '''40,000''' life points. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef has the dishonor of being the only boss that always knows what's in your hand. Good Luck.

to:

** The FinalBoss Reshef The Dark Being isn't just the most overpowered and unfair boss fight in ''Reshef of Destruction's'' story, but might well be in any Yu-Gi-oh! ''Yu-Gi-Oh!'' game ever. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn its out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worse case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, which he always will since Reshef starts the duel with '''40,000''' life points. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef has the dishonor of being the only boss that always knows what's in your hand. Good Luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The FinalBoss Reshef The Dark Being isn't just the most overpowered and unfair boss fight in ''Reshef of Destruction's'' story, but might well be in any Yu-Gi-oh! game ever. His 4-Star monsters have 1900 attack points on average, and gain a 30% boost from the Yami field. Reshef also has 3 copies of Castle of Dark Illusions, with both its anime DEF value of 2500 and its anime effect of creating the Yami field ''every turn its out'', in case you thought it'd be simple to counter his field with a different one. Worse is Reshef's tribute monsters are the same ''Egyptian God Cards'' you spent the whole game assembling to beat him with, and he has multiple copies of Pot of Greed, Swords of Revealing Light, and Change of Heart to summon them faster. Facing Slifer or Obelisk is bad enough, but the worse case scenario is what happens if he summons Ra; Reshef will use Ra's effect to OneHitKill you if he has a great enough life point lead, which he always will since Reshef starts the duel with '''40,000''' life points. And he comes after the boss fight with Sol Chevalsky as well, so if you lose to him you have to beat Sol to get back to Reshef without saving. And on top of all this madness, Reshef has the dishonor of being the only boss that always knows what's in your hand. Good Luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultySpike: ''The Sacred Cards'' was pretty easy. There were a few spikes of difficulty and the end bosses could be tough, but overall it wasn't much challenge. This game on the other hand is as NintendoHard as any of the old NES games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultySpike:
** When you board the Duel Express, the game's difficulty starts to rise, especially since it's the first time you're forced to feel the full brunt of your LP carrying over between games.
** Once you hit Canada the already difficult game becomes ''very'' hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and keep up.
** The game’s difficulty is upped again when [[spoiler: Slifer the Sky Dragon is turned back to stone, as you can't use Slifer for some time]].
** By the time you duel Marik, who's already a tough fight, opponents that come after him begin to break the rules, having more starting LP than you have and use game-breaking cards.
Is there an issue? Send a MessageReason:
None

Top