History YMMV / Xenonauts

15th Nov '16 11:02:31 AM Mr_White
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** Considering that the timeline starts in the middle of the UsefulNotes/ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].

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** Considering that the timeline starts in the middle of the UsefulNotes/ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy Capitalism is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].
13th Oct '16 4:48:43 PM nombretomado
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** Considering that the timeline starts in the middle of the ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].

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** Considering that the timeline starts in the middle of the ColdWar, UsefulNotes/ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].



** [[RealityEnsues Again]], ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].

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** [[RealityEnsues Again]], ColdWar, UsefulNotes/ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].



* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.

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* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.
24th Feb '16 4:53:07 AM TinMan
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Added DiffLines:

* DemonicSpiders: Reapers. They can move absurdly far, have a OneHitKill attack that creates another Reaper from its victim, and almost always come in large numbers. If you don't run them down quick on terror missions, you'll be facing a ZombieApocalypse in no time flat.
11th Nov '15 9:27:55 PM Medinoc
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Added DiffLines:

* AWinnerIsYou: The ending is just a single splash panel of world leaders celebrating victory. Even the original X-COM for DOS, working on more limited resources, had several of them, telling an actual story.
17th Oct '15 5:32:09 PM hamza678
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
15th Jun '15 8:11:13 AM Protonus
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*TheDevTeamThinksOfEverything:
** Considering that the timeline starts in the middle of the ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].
** While the Rocket Launcher stays in regular condition, [[spoiler: its rockets evolve along with the technology as the player progresses, from regular explosives to alienated chemicals to [[PlasmaCannon plasma]] blasts]], the existence of Blaster Launcher may no longer be needed.
** [[RealityEnsues Again]], ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].



* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.

to:

* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.
18th Dec '14 6:03:48 PM GentlemensDame883
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** Mechanically fidelity to the original is one of the selling points, but some think it's ''too'' faithful, WithThisHerring and all.

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** Mechanically Mechanical fidelity to the original is one of the selling points, but some think it's ''too'' faithful, WithThisHerring and all.
28th Jul '14 8:04:22 PM GentlemensDame883
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* BrokenBase:

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* BrokenBase: BrokenBase:



** Is the game too mechanically faithful to the original, WithThisHerring and all?

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** Is the game too mechanically faithful Mechanically fidelity to the original, original is one of the selling points, but some think it's ''too'' faithful, WithThisHerring and all?all.
10th Jul '14 10:51:19 PM GentlemensDame883
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* BrokenBase: Are the graphics unacceptably bland for a 2010s game, or is their plainness and simplicity the very thing that makes them appealing compared to the flash of ''VideoGame/XCOMEnemyUnknown''?

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* BrokenBase: BrokenBase:
**
Are the graphics unacceptably bland for a 2010s game, or is their plainness and simplicity the very thing that makes them appealing compared to the flash of ''VideoGame/XCOMEnemyUnknown''?''VideoGame/XCOMEnemyUnknown''?
** Was it right to leave out [[spoiler:psionics]] and the Blaster Launcher?
** Is the game too mechanically faithful to the original, WithThisHerring and all?
21st Jun '14 9:43:26 AM GentlemensDame883
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* BrokenBase: Are the graphics unacceptably bland for a 2010s game, or is their plainness and simplicity the very thing that makes them appealing?

to:

* BrokenBase: Are the graphics unacceptably bland for a 2010s game, or is their plainness and simplicity the very thing that makes them appealing?appealing compared to the flash of ''VideoGame/XCOMEnemyUnknown''?
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Xenonauts