History YMMV / Xenonauts

4th Nov '17 3:21:36 PM bificommander
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* JustEatGilligan: The final mission involves boarding the alien's main ship while it descends to start a ZombieApocalypse with a horde of Reapers to kill the alien leader on board. While this main ship is presumably strong (it's classified as a dreadnought, the biggest UFO's you can dogfight are battleships), you're not even given the option to just shoot it down with fighters. There's no reason the otherwise AwesomeButImpractical X-120 Fury couldn't vaporize the dreadnought with its [[WaveMotionGun Singularity Torpedo]]. But then there wouldn't have been a climactic final battle.
21st Sep '17 3:35:27 PM TinMan
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* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.

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* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.card.
* TheyWastedAPerfectlyGoodPlot: The Cold War setting is little more than window dressing and plays no part in the plot of stopping the aliens. It certainly would have been interesting to have deal with not only the alien invasion, but keeping tensions between NATO and the Warsaw Pact from spilling over while they fight over who gets the spoils of downed [=UFO=]s.
22nd Jul '17 5:56:28 PM THEKHAN
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*** Blaster Launcher still exists, albeit weighing a whooping 50kg, using an incredibly rare alien engine, and 500000$, making it unable to be used by anyone except soldiers in power armor with a huge bank account. And is useless.



** It used to be possible to have soldiers DualWield...''shields'', who could '''still''' throw grenades while doing so. Not a StoneWall to be laughed at.

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** It used to be possible to have soldiers DualWield...''shields'', who could '''still''' throw grenades and smash aliens with kicks while doing so. Not a StoneWall to be laughed at.
22nd Jul '17 5:35:42 PM THEKHAN
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** After version 1.5, there is a long and detailed description of what happens: All alien captives fall into a coma, and your military advisor tells you that you should neither turn over your equipment to the United States, nor the Soviet Union, but to unite a new Earth free from prejudice and broken political systems.
8th Mar '17 2:19:00 PM VutherA
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** It used to be possible to have soldiers DualWield...''shields'', who could '''still''' throw grenades while doing so. Not a StoneWall to be laughed at.
15th Nov '16 11:02:31 AM Mr_White
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** Considering that the timeline starts in the middle of the UsefulNotes/ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].

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** Considering that the timeline starts in the middle of the UsefulNotes/ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy Capitalism is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].
13th Oct '16 4:48:43 PM nombretomado
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** Considering that the timeline starts in the middle of the ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].

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** Considering that the timeline starts in the middle of the ColdWar, UsefulNotes/ColdWar, where resources are usually scarce and trying to be accepted by both sides of the world from Communism to Democracy is what the Xenonauts start off with, [[ShownTheirWork it's likely the case why funding was quite low during the beginning of the game]].



** [[RealityEnsues Again]], ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].

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** [[RealityEnsues Again]], ColdWar, UsefulNotes/ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].



* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.

to:

* MemeticBadass: Josh Eales. Because of an [=RNG=] bug, this name was always in the starting party of every new game. Now he even has his own Steam card.
24th Feb '16 4:53:07 AM TinMan
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* DemonicSpiders: Reapers. They can move absurdly far, have a OneHitKill attack that creates another Reaper from its victim, and almost always come in large numbers. If you don't run them down quick on terror missions, you'll be facing a ZombieApocalypse in no time flat.
11th Nov '15 9:27:55 PM Medinoc
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* AWinnerIsYou: The ending is just a single splash panel of world leaders celebrating victory. Even the original X-COM for DOS, working on more limited resources, had several of them, telling an actual story.
17th Oct '15 5:32:09 PM hamza678
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Xenonauts