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YMMV: Xenonauts
  • Broken Base:
    • Are the graphics unacceptably bland for a 2010s game, or is their plainness and simplicity the very thing that makes them appealing compared to the flash of XCOM: Enemy Unknown?
    • Was it right to leave out psionics and the Blaster Launcher?
    • Is the game too mechanically faithful to the original, With This Herring and all?
  • Good Bad Bugs: If you leave an injured soldier in your base to recuperate, it will take many days. However, sending him or her into battle again and using a simple medikit fixes the problem instantly.
    • Now no longer in play as of v22 Experimental 5, as sending troops out wounded now caps their maximum HP during the fight.
  • Memetic Badass: Josh Eales. Because of an RNG bug, this name was always in the starting party of every new game. Now he even has his own Steam card.

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