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* ObviousBeta: The experience system in ''Westward II'' felt untested, mixed with a touchy town happiness system that, one or both, could trash your town's productivity or make the game basically unbeatable. ''Westward III'' enhanced this with more options for experience points to keep the game at least playable without a guide, ''Westward IV'' further enhanced things with the career system allowing every citizen to become skilled in each type of job with bonus experience awarded AND removing the need for the hero to consume food, and Kingdoms kept many of these enhancements with a further expanded skill system and totally abandoning the town happiness meter.



** ''Westward Kingdoms'', as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.

to:

** ''Westward Kingdoms'', as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.cheerful.

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Trope was cut/disambiguated due to cleanup


* EvilIsSexy:
** The female bandits in 3 and 4. Possibly 1 and 2, of course YMMV on that.
** The female gunslingers in 2 and 3. They aren't evil by the plot standards but they do work and kill for money, so...
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apostrophe stuffs


** The original Westward was done in a purely 2D format with an overhead view. When the second game was announced, it was shown to use a fully 3D engine with an isometric view. The game was also redesigned with an experience and quest system used to unlock buildings and upgrades. A town happiness system was introduced which could either help or harm the town. The main setup also featured the Hero character, a selectable main character that didn't need a home and served as a cross between citizens and gunslingers. While this trope was mostly averted in the long run, the initial reaction to the sequel change was surprising.
** Westward Kingdoms, as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.

to:

** The original Westward ''Westward'' was done in a purely 2D format with an overhead view. When the second game was announced, it was shown to use a fully 3D engine with an isometric view. The game was also redesigned with an experience and quest system used to unlock buildings and upgrades. A town happiness system was introduced which could either help or harm the town. The main setup also featured the Hero character, a selectable main character that didn't need a home and served as a cross between citizens and gunslingers. While this trope was mostly averted in the long run, the initial reaction to the sequel change was surprising.
** Westward Kingdoms, ''Westward Kingdoms'', as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Westward Kingdoms, as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.
* UncannyValley: some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.

to:

** Westward Kingdoms, as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.
* UncannyValley: some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.
cheerful.

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Changed: 2141

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* CrowningMomentOfFunny - Quite often in the first 4 games. Almost entirely subverted in game 5.
** The female bandit's valley girl speech in 4 includes a long rant about going to the hootenanny. It's unbelievably funny because her dialog is about a century ahead of the setting.
* EvilIsSexy - The female bandits in 3 and 4. Possibly 1 and 2, of course YMMV on that.
** Possibly the female gunslingers in 2 and 3. They aren't evil by the plot standards but they do work and kill for money, so...

to:

* CrowningMomentOfFunny - Quite often in the first 4 games. Almost entirely subverted in game 5.
EvilIsSexy:
** The female bandit's valley girl speech in 4 includes a long rant about going to the hootenanny. It's unbelievably funny because her dialog is about a century ahead of the setting.
* EvilIsSexy -
The female bandits in 3 and 4. Possibly 1 and 2, of course YMMV on that.
** Possibly the The female gunslingers in 2 and 3. They aren't evil by the plot standards but they do work and kill for money, so...so...
* SugarWiki/FunnyMoments: The female bandit's valley girl speech in 4 includes a long rant about going to the hootenanny. It's unbelievably funny because her dialog is about a century ahead of the setting.



* TheyChangedItNowItSucks - The original Westward was done in a purely 2D format with an overhead view. When the second game was announced, it was shown to use a fully 3D engine with an isometric view. The game was also redesigned with an experience and quest system used to unlock buildings and upgrades. A town happiness system was introduced which could either help or harm the town. The main setup also featured the Hero character, a selectable main character that didn't need a home and served as a cross between citizens and gunslingers. While this trope was mostly averted in the long run, the initial reaction to the sequel change was surprising.
** Westward Kingdoms may also apply as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.
* UncannyValley - some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks:
**
The original Westward was done in a purely 2D format with an overhead view. When the second game was announced, it was shown to use a fully 3D engine with an isometric view. The game was also redesigned with an experience and quest system used to unlock buildings and upgrades. A town happiness system was introduced which could either help or harm the town. The main setup also featured the Hero character, a selectable main character that didn't need a home and served as a cross between citizens and gunslingers. While this trope was mostly averted in the long run, the initial reaction to the sequel change was surprising.
** Westward Kingdoms may also apply Kingdoms, as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.
* UncannyValley - UncannyValley: some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.
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None


* GameBreaker:
** Food industries - the Baker and especially the Butcher - produce ridiculous amounts of gold in exchange for a token extra drain on your food supply. In fact, a one-man butcher shop can outproduce a two-man gold mine, and unlike the mine, uses 100% renewable resources.
** The marketplace means that once you have a strong industrial economy going, you don't need to worry about wood or coal (both of which are nonrenewable) - just buy what you need out of your endless cash flow.



* UncannyValley - some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.

to:

* UncannyValley - some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: If one took Anne Turner from Westward IV and replaced her job at a train station with a job on an apple farm, she'd be practically a human version of [[WesternAnimation/MyLittlePonyFriendshipIsMagic Applejack]], down to a very similar southern accent, attitude and cowboy hat. Westward IV predates that series by several years.
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None

Added DiffLines:

* CrowningMomentOfFunny - Quite often in the first 4 games. Almost entirely subverted in game 5.
** The female bandit's valley girl speech in 4 includes a long rant about going to the hootenanny. It's unbelievably funny because her dialog is about a century ahead of the setting.
* EvilIsSexy - The female bandits in 3 and 4. Possibly 1 and 2, of course YMMV on that.
** Possibly the female gunslingers in 2 and 3. They aren't evil by the plot standards but they do work and kill for money, so...
* TheyChangedItNowItSucks - The original Westward was done in a purely 2D format with an overhead view. When the second game was announced, it was shown to use a fully 3D engine with an isometric view. The game was also redesigned with an experience and quest system used to unlock buildings and upgrades. A town happiness system was introduced which could either help or harm the town. The main setup also featured the Hero character, a selectable main character that didn't need a home and served as a cross between citizens and gunslingers. While this trope was mostly averted in the long run, the initial reaction to the sequel change was surprising.
** Westward Kingdoms may also apply as it completely shifted everything to a medieval setting with a new art style. Much of the humor seemed to be removed and the music felt less cheerful.
* UncannyValley - some of the 3D models starting with game 2. They're all fairly simplified to start with but many have these odd, unsettling smiles on them. It's just creepy.

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