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** The Soggybog River theme features the famous first ten notes from "[[Music/SurvivorBand Eye of]] [[Film/Rocky3 the Tiger]]" as its backing. The electric guitar is also akin to the tone of the lyrics of the chorus.
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** The Soggybog River theme features the famous first ten notes from "[[Music/SurvivorBand Eye of]] [[Film/Rocky3 [[Film/RockyIII the Tiger]]" as its backing. The electric guitar is also akin to the tone of the lyrics of the chorus.
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** The Soggybog River theme features the famous first ten notes from "Eye of the Tiger" as its backing. The electric guitar is also akin to the tone of the lyrics of the chorus.
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** The Soggybog River theme features the famous first ten notes from "Eye of "[[Music/SurvivorBand Eye of]] [[Film/Rocky3 the Tiger" Tiger]]" as its backing. The electric guitar is also akin to the tone of the lyrics of the chorus.
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Minor fix.
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* OnceOriginalNowOverdone: The hand-drawn style of the game these days might not seem that impressive since a lot of indie devs ultimately opted for this style for their games in the years since, but when ''Shake It'' was first released, the hand-drawn art style was considered to be incredibly unique and added a lot of charm to the game.
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* OnceOriginalNowOverdone: OnceOriginalNowCommon: The hand-drawn style of the game these days might not seem that impressive since a lot of indie devs ultimately opted for this style for their games in the years since, but when ''Shake It'' was first released, the hand-drawn art style was considered to be incredibly unique and added a lot of charm to the game.
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* MagnificentBitch: [[LovableRogue Captain Syrup]], the [[FemmeFatale sultry]] leader of the Black Sugar Gang, shows her true cunning here, Syrup seemingly [[EnemyMine puts aside her feud]] with Wario to help him gain the Bottomless Coin Sack from the notorious Shake King, even putting in her part to help the Merfles the King has kidnapped. After having used Wario to defeat the Shake King, Syrup doubles around to swipe the Sack for herself, revealing she negotiated it as a "finder's fee" from the Merfles [[PlayingBothSides behind Wario's back]], driving off victorious with one more kiss blown to Wario and remaining syrupy-sweet every second of screentime.
to:
* MagnificentBitch: MagnificentBastard: [[LovableRogue Captain Syrup]], the [[FemmeFatale sultry]] leader of the Black Sugar Gang, shows her true cunning here, Syrup seemingly [[EnemyMine puts aside her feud]] with Wario to help him gain the Bottomless Coin Sack from the notorious Shake King, even putting in her part to help the Merfles the King has kidnapped. After having used Wario to defeat the Shake King, Syrup doubles around to swipe the Sack for herself, revealing she negotiated it as a "finder's fee" from the Merfles [[PlayingBothSides behind Wario's back]], driving off victorious with one more kiss blown to Wario and remaining syrupy-sweet every second of screentime.
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* OnceOriginalNowOverdone: The hand-drawn style of the game these days might not seem that impressive since a lot of indie devs ultimately opted for this style for their games in the years since, but when ''Shake It'' was first released, the hand-drawn art style was considered to be incredibly unique and added a lot of charm to the game.
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* SeinfeldIsUnfunny: The hand-drawn style of the game these days might not seem that impressive since a lot of indie devs ultimately opted for this style for their games in the years since, but when ''Shake It'' was first released, the hand-drawn art style was considered to be incredibly unique and added a lot of charm to the game.
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Zero connection between works; just trivia about one of the voice actors.
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* HilariousInHindsight: The Shake King’s voice actor, Tsuguo Mogami, would later voice a character who aids Bowser in a [[VideoGame/SuperMarioOdyssey wedding plot involving Princess Peach 9 years later]].
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Has nothing to do with valuing art over profit
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* SugarWiki/AwesomeArt: Every environment in the game was hand-drawn, and Wario alone has ''2000'' individual animation frames[[note]]Then again, the game '''is''' supposed to resemble an anime. Indeed, Creator/ProductionIG was responsible for the character designs, character movements, and the opening and ending movie sequences.[[/note]]. The producers stated that [[DoingItForTheArt they wanted it to be the "ultimate 2D game,"]] and were pleased with the results.
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* SugarWiki/AwesomeArt: Every environment in the game was hand-drawn, and Wario alone has ''2000'' individual animation frames[[note]]Then again, the game '''is''' supposed to resemble an anime. Indeed, Creator/ProductionIG was responsible for the character designs, character movements, and the opening and ending movie sequences.[[/note]]. The producers stated that [[DoingItForTheArt they wanted it to be the "ultimate 2D game,"]] game," and were pleased with the results.
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* SuspiciouslySimilarSong: Various tracks have riffs akin to other pieces of music, most notably from the late '80s and '90s. This helps liken it to a cartoon series from those eras.
** The Soggybog River theme features the famous first ten notes from "Eye of the Tiger" as its backing. The electric guitar is also akin to the tone of the lyrics of the chorus.
** The theme of Just Plains starts with the now famous piano riff from the song "Werewolves Of London" by Music/WarrenZevon to kick itself off.
** Bad Manor's escape theme ("Boogie Mansion" on the OST) has the beat and a few similar notes to scores by Music/DannyElfman , particularly from ''Film/{{Beetlejuice}}''.
** The Soggybog River theme features the famous first ten notes from "Eye of the Tiger" as its backing. The electric guitar is also akin to the tone of the lyrics of the chorus.
** The theme of Just Plains starts with the now famous piano riff from the song "Werewolves Of London" by Music/WarrenZevon to kick itself off.
** Bad Manor's escape theme ("Boogie Mansion" on the OST) has the beat and a few similar notes to scores by Music/DannyElfman , particularly from ''Film/{{Beetlejuice}}''.
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* FridgeHorror: Oh, boy... with that whole inconvenience of hyperinflation, that Bottomless Coin Sack will screw up the economy. Then again, [[{{Greed}} it's not like either Wario nor Captain Syrup will]] ''[[{{Greed}} care.]]''
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* FridgeHorror: Oh, boy... with that whole inconvenience of hyperinflation, that Bottomless Coin Sack will screw up the economy. Then again, (Or it might not, since [[https://what-if.xkcd.com/23/ one person printing money would have little effect.]]) Either way, [[{{Greed}} it's not like either Wario nor Captain Syrup will]] ''[[{{Greed}} care.]]''
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* HilariousInHindsight: The Shake King’s voice actor, Tsuguo Mogami, would later voice a character who aids Bowser in a [[VideoGame/SuperMarioOdyssey wedding plot involving Princess Peach 9 years later]].
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* SpiritualAdaptation: Being a sidescrolling [=2D=] platformer with an emphasis on shaking enemies for the sake of progression, this is the closest thing to a sequel for ''VideoGame/MischiefMakers''.
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* SpiritualAdaptation: SpiritualSuccessor: Being a sidescrolling [=2D=] platformer with an emphasis on shaking enemies for the sake of progression, this is the closest thing to a sequel for ''VideoGame/MischiefMakers''.
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* SpiritualAdaptation: Being a sidescrolling [=2D=] platformer with an emphasis on shaking enemies for the sake of progression, this is the closest thing to a sequel for ''VideoGame/MischiefMakers''.
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* SugarWiki/AwesomeArt: Every environment in the game was hand-drawn, and Wario alone has ''2000'' individual animation frames[[note]]Then again, the game '''is''' supposed to resemble an anime. Indeed, Creator/ProductionIG was responsible for the character designs, character movements, and the opening and ending movie sequences.[[/note]]. The producers stated that they wanted it to be the "ultimate 2D game," and were pleased with the results.
to:
* SugarWiki/AwesomeArt: Every environment in the game was hand-drawn, and Wario alone has ''2000'' individual animation frames[[note]]Then again, the game '''is''' supposed to resemble an anime. Indeed, Creator/ProductionIG was responsible for the character designs, character movements, and the opening and ending movie sequences.[[/note]]. The producers stated that [[DoingItForTheArt they wanted it to be the "ultimate 2D game," game,"]] and were pleased with the results.
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None
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* SugarWiki/AwesomeArt: Every environment in the game was hand-drawn, and Wario alone has ''2000'' individual animation frames[[note]]Then again, the game '''is''' supposed to resemble an anime. Indeed, Creator/ProductionIG was responsible for the character designs, character movements, and the opening and ending movie sequences.[[/note]]. The producers stated that they wanted it to be the "ultimate 2D game," and were pleased with the results.
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* SugarWiki/VisualEffectsOfAwesome: The hand-drawn sprites, courtesy of Creator/ProductionIG, look very nice -- and that look didn't come easy. Wario alone has over 2,000 sprites!
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that it missed its launch target is what the book says, not its subsequent legs or status as a million-seller
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* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last platformer starring VideoGame/{{Wario}}, a series which had regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession), according to a marketing book the game had good legs and eventually went on to sell over a million copies worldwide - it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''[=WarioWare=]: Get It Together!''.
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* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last platformer starring VideoGame/{{Wario}}, a series which had regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession), recession) according to a marketing book book, the game had good legs and eventually went on to sell over a million copies worldwide - it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''[=WarioWare=]: Get It Together!''.
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agh
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* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last platformer starring VideoGame/{{Wario}}, a series which had regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession), according to a marketing book the game had good legs and eventually went on to sell over a million copies worldwide - it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''[=WarioWare=]: Get It Together!''.
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* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last platformer starring VideoGame/{{Wario}}, a series which had regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession), according to a marketing book the game had good legs and eventually went on to sell over a million copies worldwide - it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''[=WarioWare=]: Get It Together!''.
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* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''[=WarioWare=]: Get It Together'', and massively so
to:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after starring VideoGame/{{Wario}}, a series which had regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) recession), according to a marketing book, book the game had good legs and eventually went on to sell over a million copies worldwide- worldwide - it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''[=WarioWare=]: Get It Together'', and massively soTogether!''.
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Changed line(s) 6 (click to see context) from:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''WarioWare; ''[=WarioWare=]; Get It Together'', and massively so
to:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' title released in-between it and 2021's ''WarioWare; ''[=WarioWare=]; ''[=WarioWare=]: Get It Together'', and massively so
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Changed line(s) 6 (click to see context) from:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' title released after it and massively so.
to:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' title released after in-between it and 2021's ''WarioWare; ''[=WarioWare=]; Get It Together'', and massively so.so
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* MagnificentBitch: [[LovableRogue Captain Syrup]], the [[FemmeFatale sultry]] leader of the Black Sugar Gang, shows her true cunning here, Syrup seemingly [[EnemyMine puts aside her feud]] with Wario to help him gain the Bottomless Coin Sack from the notorious Shake King, even putting in her part to help the Merfles the King has kidnapped. After having used Wario to defeat the Shake King, Syrup doubles around to swipe the Sack for herself, revealing she negotiated it as a "finder's fee" from the Merfles [[PlayingBothSides behind Wario's back]], driving off victorious with one more kiss blown to Wario and remaining syrupy-sweet every second of screentime.
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None
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* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' titles released after it and massively so.
to:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' titles title released after it and massively so.
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None
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* FanPreferredCutContent: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' titles released after it and massively so.
Added DiffLines:
* PresumedFlop: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' titles released after it and massively so.
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None
Added DiffLines:
* FanPreferredCutContent: The game is often said to have been a massive failure, as it's currently the last ''VideoGame/{{Wario}}'' platformer after regular releases throughout the 90's and 2000's. While it did miss its North American launch target by some distance (which Nintendo of America wrote off as being a by-product of the 2008 recession) according to a marketing book, the game had good legs and eventually went on to sell over a million copies worldwide- it actually outsold every ''VideoGame/WarioWare'' titles released after it and massively so.