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*** Especially the DLC rifle Scogul, the best damaging ranged anti-armor weapon from the game, and the only one that can effectively destroy Heavy Tanks from the sides. And it is just as good against infantry!

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*** Especially the DLC rifle Scogul, the best damaging ranged anti-armor weapon from the game, and the only one that can effectively destroy Heavy Tanks from the sides. And it is just as good against infantry!
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*** Especially the DLC rifle Scogul, the best damaging ranged anti-armor weapon from the game, and the only one that can effectively destroy Heavy Tanks from the sides. And it is just as good against infantry!
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** [[SinisterMinister Cardinal Gennaro Borgia]] is a [[VillainWithGoodPublicity renowned peace advocate]] and leader of the Yggdist Church, but behind his words is a zealot who only cares for complete conquest. Gaining influence in the Empire, Borgia plans to take leadership of his nation, allying with Eisler to prolong the war with the help of Dahau and Calamity Raven, a group he formed by exploiting their wish for independence to carry out missions to keep the war going, even if it kills many of his followers. When he found out the Nameless has a Valkyria whose presence can destroy his teachings, Borgia ordered his associates to annihilate them at once, all the while having Calamity Raven continue out his missions, including an invasion of Gallia's capital in a ploy to get Eisler more power. When Eisler ends up getting caught, Borgia, [[HeKnowsTooMuch fearful he might talk]], then has Calamity Raven launch a full scale invasion of the capital to silence him, even sending the war tank Echidna to completely eradicate the city. Borgia, upon learning Eisler met his demise and believing he was able to salvage his position, began his final plan to use Valkyria's Hammer as a weapon to achieve global domination, trying to once again manipulate Calamity Raven to work for him.

to:

** [[SinisterMinister [[spoiler:[[SinisterMinister Cardinal Gennaro Borgia]] is a [[VillainWithGoodPublicity renowned peace advocate]] and leader of the Yggdist Church, but behind his words is a zealot who only cares for complete conquest. Gaining influence in the Empire, Borgia plans to take leadership of his nation, allying with Eisler to prolong the war with the help of Dahau and Calamity Raven, a group he formed by exploiting their wish for independence to carry out missions to keep the war going, even if it kills many of his followers. When he found out the Nameless has a Valkyria whose presence can destroy his teachings, Borgia ordered his associates to annihilate them at once, all the while having Calamity Raven continue out his missions, including an invasion of Gallia's capital in a ploy to get Eisler more power. When Eisler ends up getting caught, Borgia, [[HeKnowsTooMuch fearful he might talk]], then has Calamity Raven launch a full scale invasion of the capital to silence him, even sending the war tank Echidna to completely eradicate the city. Borgia, upon learning Eisler met his demise and believing he was able to salvage his position, began his final plan to use Valkyria's Hammer as a weapon to achieve global domination, trying to once again manipulate Calamity Raven to work for him.]]
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** When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcsen Knights. At this point, you don't have sniper rifles yet and your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.

to:

** When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcsen Knights. At this point, you don't have sniper rifles yet and point your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.
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* CompleteMonster: During the Second Europan War, these two dastardly schemers has ambitions to prolong the war in order to gain more power and complete control:

to:

* CompleteMonster: During the Second Europan War, these two dastardly schemers has have ambitions to prolong the war in order to gain more power and complete control:
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Approved by the thread.

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** [[RoyalsWhoActuallyDoSomething Alfons Auclair]] is known as the Hawk of Gallia, an infamous spy master and informant who will use the power of intel to bring justice to his country. Formerly a son of a noble, Alfons hated the stunted life and left, building his spy network to [[KnightTemplar dismantle corrupt officials using any means necessary to achieve it]], which led to his arrest after breaching government secrets. Sentenced to join the Nameless, Alfons secretly acts as the friendly goofball of the group, but is discreetly gathering more intel for him to use and shows glimpses of his ruthless side when using blackmail to keep people in line. When his squad was ordered to protect a corrupt noble, [[WildCard instead of going through with the plan]], Alfons use his network to arrange his arrest, proving his treachery and removing his power which resolves Alfons further to continue his personal mission of purging corrupting, continuing to support the Nameless, while watching them like a hawk while continuing hunting the corrupt as prey.
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*** [[{{Determinator}} Kurt Irving]], Commander of the Nameless, is known as [[TheAce the genius who can make the impossible happen]]. Sent to the Nameless after stumbling upon his superior's traitorous deeds, Kurt's ability to lead manages to turn the once shambled group into an undefeatable force, uniting the group as one while [[WeDoTheImpossible accomplishing missions thought to be impossible]] without a single casualty through ruthless and proficient planning, even if it means going against protocol as loyalty to Gallia. When Gallia decided to turn on them and had them hunted down, Kurt's [[IndyPloy ability to adapt]] kept his unit alive despite the never-ending attack from them and Calamity Raven, all the while assisting Gallia's war efforts in the shadows to defeat the Empire. Figuring out the conspiracy to conquer both nations by Eisler and Borgia, Kurt manages to lead his team to dismantle it once and for all, proving Eisler's treachery and destroying Dahau and Calamity Raven, even it means sacrificing his and his team's citizenship for a chance to stop their secret weapon that could destroy Gallia. While his name was written off in history, to those who knew him Kurt was seen as one of the most brilliant and ruthless tacticians Europa has ever had.
*** [[DeterminedDefeatist Captain Dahau]], leader of Calamity Raven, is a Darscen revolutionist with a dream to achieve independence for his people [[UtopiaJustifiesTheMeans no matter the cost]]. Working with Borgia after being offered land once Borgia become the Empire's new leader, Dahau leads his Darscen army in missions meant to help Borgia's coup'd eta, accomplishing them all through his tenacity and charisma which even impress Prince Maximillian who Dahau planned to win over instead of Borgia for his new country. Clashing with the Nameless in his mission for independence, Dahau was [[WorthyOpponent able to stand in equal footing]], driving in the conquer everytime they encountered and even when he losses Dahau is still able to get a step closer to his goals. Losing Maximillian and realizing Borgia would turn on him, Dahau decided to take matters in his own hands, tricking Borgia to give him the Valkyria's Hammer before killing him and then attempt to use the weapon to destroy Gallia's capital as a show of force to the Empire to give him his country, leading his group in a final stand against the Nameless, [[{{Determinator}} fighting with everything he has got]] for his people's dream.
*** [[CoolOldLady Gloria Durrell]] the oldest of the squad is woman well-experienced and influenced in the seedy belly of the underworld. A brothel madame and criminal mastermind, Gloria has no qualms in her methods to enact her own sense of justice to protect Gallia and its people, believing in the saying "a road is a road" and that [[NobleDemon any methods should be use if meant for the best outcome]]. After getting caught for weapon smuggling, Gloria arranged herself to the Nameless to continue fighting for her personal justice, using her wisdom to guide the younger members to better themselves and keeping the more dubious members in-line. When the Nameless was ordered to liberate a Imperial controlled mine, Gloria's experience and knowledge of the underworld led to a successful mission, freeing it from Imperial control and even saving everyone by sharing her secrets to escape a trap. [[IChooseToStay Continuing to stay in the Nameless]], Gloria's role as the oldest made her important to everyone contributing in the squad's strategy and guiding the group on their own personal dilemma, helping them beyond the war, where she returns to her shady business as her means to keep the nation in check.
*** The alluring [[FemmeFatale Frederica Lipps]] is a spy known for her HoneyTrap tactics and endless network of intel. After being compromised by another country, Frederica [[ScrewTheRulesIHaveConnections used her connections]] in the Gallia's government to send herself to the Nameless to hide from her pursuers. Charming the men of her team to protect and treat her well, Frederica used this opportunity to gain more intel, all the while charming their superior Ramsey Crowe to be under her thumb. When the Nameless were sent blind against the Empire's [[TheDreaded infamous 14th Division]], Frederica's history of spying became key in this operation succeeding, sharing intel on the Division's commander who was a former target of hers with Crowe in exchange for a large fee for her intel, all the while keeping her contribution anonymous and successfully hiding herself as she smoothly guides the group to victory, while [[ObfuscatingStupidity keeping her helpless facade]] as she stays in the Nameless after being fond of them, even keeping intel on them long after they disband when continuing her illustrious career as a master spy.

to:

*** ** [[{{Determinator}} Kurt Irving]], Commander of the Nameless, is known as [[TheAce the genius who can make the impossible happen]]. Sent to the Nameless after stumbling upon his superior's traitorous deeds, Kurt's ability to lead manages to turn the once shambled group into an undefeatable force, uniting the group as one while [[WeDoTheImpossible accomplishing missions thought to be impossible]] without a single casualty through ruthless and proficient planning, even if it means going against protocol as loyalty to Gallia. When Gallia decided to turn on them and had them hunted down, Kurt's [[IndyPloy ability to adapt]] kept his unit alive despite the never-ending attack from them and Calamity Raven, all the while assisting Gallia's war efforts in the shadows to defeat the Empire. Figuring out the conspiracy to conquer both nations by Eisler and Borgia, Kurt manages to lead his team to dismantle it once and for all, proving Eisler's treachery and destroying Dahau and Calamity Raven, even it means sacrificing his and his team's citizenship for a chance to stop their secret weapon that could destroy Gallia. While his name was written off in history, to those who knew him Kurt was seen as one of the most brilliant and ruthless tacticians Europa has ever had.
*** ** [[DeterminedDefeatist Captain Dahau]], leader of Calamity Raven, is a Darscen revolutionist with a dream to achieve independence for his people [[UtopiaJustifiesTheMeans no matter the cost]]. Working with Borgia after being offered land once Borgia become the Empire's new leader, Dahau leads his Darscen army in missions meant to help Borgia's coup'd eta, accomplishing them all through his tenacity and charisma which even impress Prince Maximillian who Dahau planned to win over instead of Borgia for his new country. Clashing with the Nameless in his mission for independence, Dahau was [[WorthyOpponent able to stand in equal footing]], driving in the conquer everytime they encountered and even when he losses Dahau is still able to get a step closer to his goals. Losing Maximillian and realizing Borgia would turn on him, Dahau decided to take matters in his own hands, tricking Borgia to give him the Valkyria's Hammer before killing him and then attempt to use the weapon to destroy Gallia's capital as a show of force to the Empire to give him his country, leading his group in a final stand against the Nameless, [[{{Determinator}} fighting with everything he has got]] for his people's dream.
*** ** [[CoolOldLady Gloria Durrell]] the oldest of the squad is woman well-experienced and influenced in the seedy belly of the underworld. A brothel madame and criminal mastermind, Gloria has no qualms in her methods to enact her own sense of justice to protect Gallia and its people, believing in the saying "a road is a road" and that [[NobleDemon any methods should be use if meant for the best outcome]]. After getting caught for weapon smuggling, Gloria arranged herself to the Nameless to continue fighting for her personal justice, using her wisdom to guide the younger members to better themselves and keeping the more dubious members in-line. When the Nameless was ordered to liberate a Imperial controlled mine, Gloria's experience and knowledge of the underworld led to a successful mission, freeing it from Imperial control and even saving everyone by sharing her secrets to escape a trap. [[IChooseToStay Continuing to stay in the Nameless]], Gloria's role as the oldest made her important to everyone contributing in the squad's strategy and guiding the group on their own personal dilemma, helping them beyond the war, where she returns to her shady business as her means to keep the nation in check.
*** ** The alluring [[FemmeFatale Frederica Lipps]] is a spy known for her HoneyTrap tactics and endless network of intel. After being compromised by another country, Frederica [[ScrewTheRulesIHaveConnections used her connections]] in the Gallia's government to send herself to the Nameless to hide from her pursuers. Charming the men of her team to protect and treat her well, Frederica used this opportunity to gain more intel, all the while charming their superior Ramsey Crowe to be under her thumb. When the Nameless were sent blind against the Empire's [[TheDreaded infamous 14th Division]], Frederica's history of spying became key in this operation succeeding, sharing intel on the Division's commander who was a former target of hers with Crowe in exchange for a large fee for her intel, all the while keeping her contribution anonymous and successfully hiding herself as she smoothly guides the group to victory, while [[ObfuscatingStupidity keeping her helpless facade]] as she stays in the Nameless after being fond of them, even keeping intel on them long after they disband when continuing her illustrious career as a master spy.

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Approved by the thread.


* MagnificentBastard: Maximilian reappears. See the [[YMMV/ValkyriaChronicles original game's page]] for details.

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* MagnificentBastard: Maximilian reappears. See MagnificentBastard:
*** [[{{Determinator}} Kurt Irving]], Commander of
the [[YMMV/ValkyriaChronicles original game's page]] Nameless, is known as [[TheAce the genius who can make the impossible happen]]. Sent to the Nameless after stumbling upon his superior's traitorous deeds, Kurt's ability to lead manages to turn the once shambled group into an undefeatable force, uniting the group as one while [[WeDoTheImpossible accomplishing missions thought to be impossible]] without a single casualty through ruthless and proficient planning, even if it means going against protocol as loyalty to Gallia. When Gallia decided to turn on them and had them hunted down, Kurt's [[IndyPloy ability to adapt]] kept his unit alive despite the never-ending attack from them and Calamity Raven, all the while assisting Gallia's war efforts in the shadows to defeat the Empire. Figuring out the conspiracy to conquer both nations by Eisler and Borgia, Kurt manages to lead his team to dismantle it once and for details.all, proving Eisler's treachery and destroying Dahau and Calamity Raven, even it means sacrificing his and his team's citizenship for a chance to stop their secret weapon that could destroy Gallia. While his name was written off in history, to those who knew him Kurt was seen as one of the most brilliant and ruthless tacticians Europa has ever had.
*** [[DeterminedDefeatist Captain Dahau]], leader of Calamity Raven, is a Darscen revolutionist with a dream to achieve independence for his people [[UtopiaJustifiesTheMeans no matter the cost]]. Working with Borgia after being offered land once Borgia become the Empire's new leader, Dahau leads his Darscen army in missions meant to help Borgia's coup'd eta, accomplishing them all through his tenacity and charisma which even impress Prince Maximillian who Dahau planned to win over instead of Borgia for his new country. Clashing with the Nameless in his mission for independence, Dahau was [[WorthyOpponent able to stand in equal footing]], driving in the conquer everytime they encountered and even when he losses Dahau is still able to get a step closer to his goals. Losing Maximillian and realizing Borgia would turn on him, Dahau decided to take matters in his own hands, tricking Borgia to give him the Valkyria's Hammer before killing him and then attempt to use the weapon to destroy Gallia's capital as a show of force to the Empire to give him his country, leading his group in a final stand against the Nameless, [[{{Determinator}} fighting with everything he has got]] for his people's dream.
*** [[CoolOldLady Gloria Durrell]] the oldest of the squad is woman well-experienced and influenced in the seedy belly of the underworld. A brothel madame and criminal mastermind, Gloria has no qualms in her methods to enact her own sense of justice to protect Gallia and its people, believing in the saying "a road is a road" and that [[NobleDemon any methods should be use if meant for the best outcome]]. After getting caught for weapon smuggling, Gloria arranged herself to the Nameless to continue fighting for her personal justice, using her wisdom to guide the younger members to better themselves and keeping the more dubious members in-line. When the Nameless was ordered to liberate a Imperial controlled mine, Gloria's experience and knowledge of the underworld led to a successful mission, freeing it from Imperial control and even saving everyone by sharing her secrets to escape a trap. [[IChooseToStay Continuing to stay in the Nameless]], Gloria's role as the oldest made her important to everyone contributing in the squad's strategy and guiding the group on their own personal dilemma, helping them beyond the war, where she returns to her shady business as her means to keep the nation in check.
*** The alluring [[FemmeFatale Frederica Lipps]] is a spy known for her HoneyTrap tactics and endless network of intel. After being compromised by another country, Frederica [[ScrewTheRulesIHaveConnections used her connections]] in the Gallia's government to send herself to the Nameless to hide from her pursuers. Charming the men of her team to protect and treat her well, Frederica used this opportunity to gain more intel, all the while charming their superior Ramsey Crowe to be under her thumb. When the Nameless were sent blind against the Empire's [[TheDreaded infamous 14th Division]], Frederica's history of spying became key in this operation succeeding, sharing intel on the Division's commander who was a former target of hers with Crowe in exchange for a large fee for her intel, all the while keeping her contribution anonymous and successfully hiding herself as she smoothly guides the group to victory, while [[ObfuscatingStupidity keeping her helpless facade]] as she stays in the Nameless after being fond of them, even keeping intel on them long after they disband when continuing her illustrious career as a master spy.

Added: 2493

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Approved by the thread.

Added DiffLines:

*CompleteMonster: During the Second Europan War, these two dastardly schemers has ambitions to prolong the war in order to gain more power and complete control:
** [[InsaneAdmiral Major General Carl Eisler]] is a poisonous snake manipulating his nation to [[ItsAllAboutMe protect him and his ambitions no matter the sacrifice]]. When Eisler became paranoid that his subordinate Kurt Irving found out Eisler's collaboration with Borgia to control both nations, Eisler had Kurt sent to the Nameless, a squadron he formed consisting of those in DeathRow even for the pettiest crimes, sent to do the most dangerous missions even if it means absolute death, [[UriahGambit in hopes Kurt would get killed]]. When Kurt manages to accomplish his task with no casualties, Eisler began using the Nameless to his advantage, with orders to commit war crimes to prolong the war, before trying to dispose them by framing them for treason after becoming fearful of their capabilities. When his deception is discovered by Ramsey, Eisler sends men to dispose of him and the Nameless once and for all, even putting the capital under MartialLaw as a last resort to stop them from reaching the military tribunal to expose him.
** [[SinisterMinister Cardinal Gennaro Borgia]] is a [[VillainWithGoodPublicity renowned peace advocate]] and leader of the Yggdist Church, but behind his words is a zealot who only cares for complete conquest. Gaining influence in the Empire, Borgia plans to take leadership of his nation, allying with Eisler to prolong the war with the help of Dahau and Calamity Raven, a group he formed by exploiting their wish for independence to carry out missions to keep the war going, even if it kills many of his followers. When he found out the Nameless has a Valkyria whose presence can destroy his teachings, Borgia ordered his associates to annihilate them at once, all the while having Calamity Raven continue out his missions, including an invasion of Gallia's capital in a ploy to get Eisler more power. When Eisler ends up getting caught, Borgia, [[HeKnowsTooMuch fearful he might talk]], then has Calamity Raven launch a full scale invasion of the capital to silence him, even sending the war tank Echidna to completely eradicate the city. Borgia, upon learning Eisler met his demise and believing he was able to salvage his position, began his final plan to use Valkyria's Hammer as a weapon to achieve global domination, trying to once again manipulate Calamity Raven to work for him.
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* {{Adorkable}}: Despite being a bona fide badass, plenty of Imca's mannerisms indicate otherwise. For example, freaking out and crying over the sight of a mushroom. And they are very endearing.

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Natter.


* DemonicSpiders: The Darscsen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have a ridiculously high shield block ratio. Their machine guns can rip apart tanks. They regenerate HP like no one else. ''And you can't shove them aside with your tank''. The V2 units from [=VC2=] might as well wear cardboard armors and carry airsoft guns, compared to them.
* EvenBetterSequel: This improves upon the previous games's strong points while having larger area maps and having a cast akin to the first game's. While there's a few negative changes compared to previous games, this more or less mixes the best traits of the previous two games. Too bad there's no plans for a release (for now; with [=VC1=] on PC being such a hit...)
* GameBreaker: Tanks. Moreso then in previous entries, because now taking action with your Tank only costs ONE CP, no matter its size. As usual, the Tank wades through small arms fire and serves as a great shield. Note that the tank's AP pool depends on the chassis, with Light Tanks having the highest AP and Heavy Tanks the lowest.
** Despite being a PREQUEL, Armored Techs are even MORE useful here then they were in 2. When they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech. It should be noted, however, that unless the player has them crouch (near the sandbags) beforehand, they will still take normal damage (headshots included) if they are attacked from the sides or behind.
** Snipers. Triple-shot snipers. You want them, you need them. It's the pinnacle of eliteness to blast the head of the Darcsen Knights from halfway across the map, and you HAVE to do this because there is effectively no other way to deal with them save for going Valkyria.

to:

* DemonicSpiders: The Darscsen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have a ridiculously high shield block ratio. Their machine guns can rip apart tanks. They regenerate HP like no one else. ''And you can't shove them aside with your tank''. The V2 units from [=VC2=] might as well wear cardboard armors and carry airsoft guns, compared to them.
* EvenBetterSequel: This improves upon the previous games's strong points while having larger area maps and having a cast akin to the first game's. While there's a few negative changes compared to previous games, this more or less mixes the best traits of the previous two games. Too bad there's no plans for a release (for now; with [=VC1=] on PC being such a hit...)
games.
* GameBreaker: GameBreaker:
**
Tanks. Moreso then in previous entries, because now taking action with your Tank only costs ONE CP, no matter its size. As usual, the Tank wades through small arms fire and serves as a great shield. Note that the tank's AP pool depends on the chassis, with Light Tanks having the highest AP and Heavy Tanks the lowest.
** Despite being a PREQUEL, Armored Techs are even MORE more useful here then they were in 2.''II''. When they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech. It should be noted, however, that unless the player has them crouch (near the sandbags) beforehand, they will still take normal damage (headshots included) if they are attacked from the sides or behind.
** Snipers. Triple-shot snipers. You want them, you need them. It's snipers are the pinnacle of eliteness to blast the head of the Darcsen Knights from halfway across the map, and you HAVE to do this because there is effectively no other way to deal with them save for going Valkyria.



** Any time you must face the [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using the ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of your units should be relatively safe.

to:

** Any time you must face the [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using the ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of your units should be relatively safe.safe.
----
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: This improves upon the previous games's strong points while having larger area maps and having a cast akin to the first game's. While there's a few negative changes compared to previous games, this more or less mixes the best traits of the previous two games. Too bad there's no plans for a release (for now; with VC1 PC being such a hit..)

to:

* EvenBetterSequel: This improves upon the previous games's strong points while having larger area maps and having a cast akin to the first game's. While there's a few negative changes compared to previous games, this more or less mixes the best traits of the previous two games. Too bad there's no plans for a release (for now; with VC1 [=VC1=] on PC being such a hit..hit...)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagnificentBastard: Maximilian reappears. See the [[YMMV/ValkyriaChronicles original game's page]] for details.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: This improves upon the previous games's strong points while having larger area maps and having a cast akin to the first game's. While there's a few negative changes compared to previous games, this more or less mixes the best traits of the previous two games. Too bad there's no plans for a release (for now; with VC1 PC being such a hit..)

Added: 1167

Changed: 4

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Darscsen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have a ridiculously high shield block ratio. Their machine guns can rip apart tanks. They regenerate HP like no one else. ''And you can't shove them aside with your tank''. The V2 units from VC2 might as well wear cardboard armors and carry airsoft guns, compared to them.

to:

* DemonicSpiders: The Darscsen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have a ridiculously high shield block ratio. Their machine guns can rip apart tanks. They regenerate HP like no one else. ''And you can't shove them aside with your tank''. The V2 units from VC2 [=VC2=] might as well wear cardboard armors and carry airsoft guns, compared to them.them.
* GameBreaker: Tanks. Moreso then in previous entries, because now taking action with your Tank only costs ONE CP, no matter its size. As usual, the Tank wades through small arms fire and serves as a great shield. Note that the tank's AP pool depends on the chassis, with Light Tanks having the highest AP and Heavy Tanks the lowest.
** Despite being a PREQUEL, Armored Techs are even MORE useful here then they were in 2. When they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech. It should be noted, however, that unless the player has them crouch (near the sandbags) beforehand, they will still take normal damage (headshots included) if they are attacked from the sides or behind.
** Snipers. Triple-shot snipers. You want them, you need them. It's the pinnacle of eliteness to blast the head of the Darcsen Knights from halfway across the map, and you HAVE to do this because there is effectively no other way to deal with them save for going Valkyria.



** Any time you must face the [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using the ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of your units should be relatively safe.

to:

** Any time you must face the [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using the ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of your units should be relatively safe.
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None


** Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is totally s SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as a traitor.]]

to:

** Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is totally s a SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as a traitor.]]
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Darscssen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have ridiculously high shield block ratio. Their machine guns can rip apart tanks, let alone infantries. They regenerate HP like no other. ''And you can't shove them aside with your tank''. The V2 units from VC2 might as well wear cardboard armors and carry airsoft guns, compared to them.

to:

* DemonicSpiders: The Darscssen Darscsen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have a ridiculously high shield block ratio. Their machine guns can rip apart tanks, let alone infantries. tanks. They regenerate HP like no other.one else. ''And you can't shove them aside with your tank''. The V2 units from VC2 might as well wear cardboard armors and carry airsoft guns, compared to them.



** Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is a totally SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as traitor.]]

to:

** Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is a totally s SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as a traitor.]]



*** A scene in Chapter 13 is worth noting: when Kurt tells Valery that he isn't interested in the Festival of Spirits, Valery tells him to keep such thought to himself instead of letting other girls now. When Kurt asks the reason, Valery answers by pointing at Serge, who looks downed and proceeds to awkwardly leaving the scene.
** Arguably, Giulio and Felix. They suspiciously often appear together (although admittedly, also accompanied by Serge) and interact with each other a lot, and there is also [[http://images2.wikia.nocookie.net/__cb20120308042842/valkyria/images/4/41/Felix_mission.jpg this scene]] from Felix's Fragment mission.
*** In Carisa's Fragment in the Extra Edition, Clarissa suddenly brought up Felix's name after Giulio praised Carisa and her alleged {{Hot Blooded}}ness, to which [[PlayingWithFire Gis]][[CloudCuckooLander ele]] proceeded to associate the whole HotBlooded thing with ''body heat''. Taken out of context, the ladies look like they were being ShipperOnDeck for those two.
* ThatOneBoss: '''Echidna''', everytime. It spawns the aforementioned Darcssen Knights en masse, and the unique power of its BFG blast the battlefield in a straight line. Also, Lydia's command can revive the Darcssen Knights to full health.

to:

*** A scene in Chapter 13 is worth noting: when Kurt tells Valery that he isn't interested in the Festival of Spirits, Valery tells him to keep such thought thoughts to himself instead of letting other girls now. When Kurt asks the reason, Valery answers by pointing at Serge, who looks downed and proceeds to awkwardly leaving leave the scene.
** Arguably, Giulio and Felix. They suspiciously often appear together (although admittedly, also accompanied by Serge) and interact with each other a lot, and there lot. There is also [[http://images2.wikia.nocookie.net/__cb20120308042842/valkyria/images/4/41/Felix_mission.jpg this scene]] from Felix's Fragment mission.
*** In Carisa's Fragment in the Extra Edition, Clarissa suddenly brought up Felix's name after Giulio praised Carisa and her alleged {{Hot Blooded}}ness, to which Blooded}}ness. [[PlayingWithFire Gis]][[CloudCuckooLander ele]] proceeded to associate the whole HotBlooded thing with ''body heat''. Taken out of context, the ladies look looked like they were being ShipperOnDeck [[ShipperOnDeck Shippers On Deck]] for those two.
* ThatOneBoss: '''Echidna''', everytime. It spawns the aforementioned Darcssen Darcsen Knights en masse, and the unique power of its BFG blast blasts the battlefield in a straight line. Also, Lydia's command can revive the Darcssen Darcsen Knights to full health.



** When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcssen Knights. At this point, you don't have sniper rifles yet and your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.
** Any time you must face [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, though, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of, your units should be relatively safe.

to:

** When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcssen Darcsen Knights. At this point, you don't have sniper rifles yet and your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.
** Any time you must face the [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using the ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, though, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of, of your units should be relatively safe.

Added: 369

Changed: 93

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None


*** A scene in Chapter 13 is worth noting: when Kurt tells Valery that he isn't interested in the Festival of Spirits, Valery tells him to keep such thought to himself instead of letting other girls now. When Kurt asks the reason, Valery answers by pointing at Serge, who proceeds to awkwardly leaving the scene. It is safe to say that Serge is kind of downed by Kurt's earlier statement.

to:

*** A scene in Chapter 13 is worth noting: when Kurt tells Valery that he isn't interested in the Festival of Spirits, Valery tells him to keep such thought to himself instead of letting other girls now. When Kurt asks the reason, Valery answers by pointing at Serge, who looks downed and proceeds to awkwardly leaving the scene. It is safe to say that Serge is kind of downed by Kurt's earlier statement.scene.


Added DiffLines:

*** In Carisa's Fragment in the Extra Edition, Clarissa suddenly brought up Felix's name after Giulio praised Carisa and her alleged {{Hot Blooded}}ness, to which [[PlayingWithFire Gis]][[CloudCuckooLander ele]] proceeded to associate the whole HotBlooded thing with ''body heat''. Taken out of context, the ladies look like they were being ShipperOnDeck for those two.

Added: 965

Changed: 344

Is there an issue? Send a MessageReason:
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* ThatOneLevel: When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcssen Knights. At this point, you don't have sniper rifles yet and your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.

to:

* ThatOneLevel: ThatOneLevel:
**
When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcssen Knights. At this point, you don't have sniper rifles yet and your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.useless.
** Any time you must face [[spoiler:Gallian Army]], since their weaponry can massacre your units ''very'' quickly if you're not careful, and their tanks and lancers are capable of ransacking the Nameless Tank in 2-3 shots even if you're using ''armored heavy tank'', let alone your normal units. This gets worse in Chapter 17 since three of the missions involve escorting an APC while under their fire and you must finish the battles ''within 6 turns''. On the better side, though, their tanks' defense is weaker than the Imperial or CR tanks, so as long as they are taken care of, your units should be relatively safe.

Removed: 1538

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These aren\'t YMMV. Moving.


* AwesomeYetImpractical: The Gunner class. Don't let their weapon's high firing rate (40 shots) fool you; unless they're doing interception fire or support fire in team attack, they shoot ''across wide area'' instead of a single target, reducing their supposed damage output in the process. You can try firing from close range to increase the damage output, but even then, it is difficult.
* AwesomeYetPractical: Tanks. Moreso then in previous entries, because now taking action with your Tank only costs ONE CP, no matter its size. As usual, the Tank wades through small arms fire and serves as a great shield.
** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech. It should be noted, however, that unless the player has them crouch (near the sandbags) beforehand, they will still take normal damage (headshots included) were they attacked from sidelines or behind.
** Snipers. Triple-shot snipers. You want them, you need them. It's the pinnacle of eliteness to blast the head of the Darcssen Knights from halfway across the map, and you HAVE to do this, because there are effectively no other way to deal with them save for going Valkyria.



* FemaleGaze: Although not very detailed, Felix's in-game model shows quite a bit of his ass.

Added: 615

Changed: 427

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** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech.

to:

** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech. It should be noted, however, that unless the player has them crouch (near the sandbags) beforehand, they will still take normal damage (headshots included) were they attacked from sidelines or behind.



* HoYay: Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is a totally SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as traitor.]]

to:

* HoYay: HoYay:
**
Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is a totally SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as traitor.]]



--> "If you have no reason to live, then live for me!"

to:

--> ---> "If you have no reason to live, then live for me!"me!"
*** A scene in Chapter 13 is worth noting: when Kurt tells Valery that he isn't interested in the Festival of Spirits, Valery tells him to keep such thought to himself instead of letting other girls now. When Kurt asks the reason, Valery answers by pointing at Serge, who proceeds to awkwardly leaving the scene. It is safe to say that Serge is kind of downed by Kurt's earlier statement.

Changed: 22

Is there an issue? Send a MessageReason:
None


** Arguably, Giulio and Felix. They suspiciously often appear together (although admittedly, also accompanied by Serge) and interact with each other a lot, and there is also [[this scene http://images2.wikia.nocookie.net/__cb20120308042842/valkyria/images/4/41/Felix_mission.jpg]] from Felix's Fragment mission.

to:

** Arguably, Giulio and Felix. They suspiciously often appear together (although admittedly, also accompanied by Serge) and interact with each other a lot, and there is also [[this scene http://images2.[[http://images2.wikia.nocookie.net/__cb20120308042842/valkyria/images/4/41/Felix_mission.jpg]] jpg this scene]] from Felix's Fragment mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeYetImpractical: The Gunner class. Don't let their weapon's high firing rate (40 shots) fool you; unless they're doing interception fire or support fire in team attack, they shoot ''across wide area'' instead of a single target, reducing their supposed damage output in the process. You can try firing from close range to increase the damage output, but even then, it is difficult.


Added DiffLines:

* FemaleGaze: Although not very detailed, Felix's in-game model shows quite a bit of his ass.


Added DiffLines:

** Arguably, Giulio and Felix. They suspiciously often appear together (although admittedly, also accompanied by Serge) and interact with each other a lot, and there is also [[this scene http://images2.wikia.nocookie.net/__cb20120308042842/valkyria/images/4/41/Felix_mission.jpg]] from Felix's Fragment mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoYay: Kurt and Gusurg. The former goes a ''very long way'' toward bringing the latter back to his arm... err, to Gallia's arm. Even though the latter is a totally SmugSnake. [[spoiler:It doesn't work, and Gusurg dies as traitor.]]
** Kurt and [[DeathSeeker Serge]].
--> "If you have no reason to live, then live for me!"
Is there an issue? Send a MessageReason:
None


** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech.

to:

** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech.tech.
** Snipers. Triple-shot snipers. You want them, you need them. It's the pinnacle of eliteness to blast the head of the Darcssen Knights from halfway across the map, and you HAVE to do this, because there are effectively no other way to deal with them save for going Valkyria.
* DemonicSpiders: The Darscssen Knights (haha) from Calamity Raven. They are immune to rifle and machine gun fire, and they have ridiculously high shield block ratio. Their machine guns can rip apart tanks, let alone infantries. They regenerate HP like no other. ''And you can't shove them aside with your tank''. The V2 units from VC2 might as well wear cardboard armors and carry airsoft guns, compared to them.
* ThatOneBoss: '''Echidna''', everytime. It spawns the aforementioned Darcssen Knights en masse, and the unique power of its BFG blast the battlefield in a straight line. Also, Lydia's command can revive the Darcssen Knights to full health.
* ThatOneLevel: When you fight Echidna for the first time in Mellvere. You have to capture 3 points on a wide, coverless city square and 2 of them are guarded by Darcssen Knights. At this point, you don't have sniper rifles yet and your tank is most likely mediocre, making for a very frustrating experience. Oh, and the required party member Avan is useless.
Is there an issue? Send a MessageReason:
None


** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shiend on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech.

to:

** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shiend shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AwesomeYetPractical: Tanks. Moreso then in previous entries, because now taking action with your Tank only costs ONE CP, no matter its size. As usual, the Tank wades through small arms fire and serves as a great shield.
** Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shiend on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech.

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