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renamed trope


* OnceOriginalNowOverdone: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the 21[=st=] century.

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* OnceOriginalNowOverdone: OnceOriginalNowCommon: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the 21[=st=] [=21st=] century.
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* OneOriginalNowOverdone: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the 21[=st=] century.

to:

* OneOriginalNowOverdone: OnceOriginalNowOverdone: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the 21[=st=] century.

Added: 655

Removed: 650

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* OneOriginalNowOverdone: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the 21[=st=] century.



* SeinfeldIsUnfunny: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the 21[=st=] century.
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* PortingDisaster: In the SNES port, the plot was mostly the same, but wound up being butchered as a result of Nintendo's NeverSayDie policies at the time. The double homicide that starts the plot of the game is replaced with a double ''kidnapping''... that never gets solved! The entire combat system and party system that defined the original game is dispensed with altogether in favor of a Zelda-style action RPG format in which the Avatar wanders around alone whacking snakes and bats with his sword. And, of course, the amazing sandbox elements are largely removed because the game isn't being fueled by a 486-or-better plugged into a good four-megabytes-plus of RAM. (The SNES was powerful for its time, sure, but not ''that'' powerful.)

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* PortingDisaster: In the The SNES port, the port. The plot was is mostly the same, but wound up being butchered as a result of Nintendo's NeverSayDie policies at the time. The double homicide that starts the plot of the game is replaced with a double ''kidnapping''... ''kidnapping'' that never gets solved! solved. The entire original games combat system and party system that defined the original game is systems are dispensed with altogether in favor of a Zelda-style action RPG format format, while the removal of the party might sound like a blessing in disguise for how [[ScrappyMechanic contentious its execution was,]] it nonetheless results in the game becoming far too simple for its own good in which the Avatar just wanders around alone whacking snakes and bats with his sword. And, of course, the amazing The iconic sandbox elements are also largely removed because the game isn't being fueled by a 486-or-better plugged into a good four-megabytes-plus of RAM. (The The SNES was certainly powerful for its time, sure, but not ''that'' powerful.)powerful, so Ultima VII sadly had no chance of thriving on it.



* SeinfeldIsUnfunny: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, the lackluster combat and unbelievably frustrating party management is an understandable hurdle for new players trying to engage with the game in the 21[=st=] century.

to:

* SeinfeldIsUnfunny: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management is an in particular are understandable hurdle hurdles for new players trying to engage with the game in the 21[=st=] century.



** EVERYONE fears the mighty used diaper. Using one on any character causes them to scream hilariously while vowing horrible vengeance. This includes your party members, you, dragons, even Lord British himself.

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** EVERYONE fears the mighty used diaper. Using one on any character causes them to scream hilariously while vowing horrible vengeance. This includes your party members, you, dragons, and even Lord British himself.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: In the SNES port, the plot was mostly the same, but wound up being butchered as a result of Nintendo's NeverSayDie policies at the time. The double homicide that starts the plot of the game is replaced with a double ''kidnapping''...that never gets solved! The entire combat system and party system that defined the original game is dispensed with altogether in favor of a Zelda-style action RPG format in which the Avatar wanders around alone whacking snakes and bats with his sword. And, of course, the amazing sandbox elements are largely removed because the game isn't being fueled by a 486-or-better plugged into a good four-megabytes-plus of RAM. (The SNES was powerful for its time, sure, but not ''that'' powerful.)

to:

* PortingDisaster: In the SNES port, the plot was mostly the same, but wound up being butchered as a result of Nintendo's NeverSayDie policies at the time. The double homicide that starts the plot of the game is replaced with a double ''kidnapping''... that never gets solved! The entire combat system and party system that defined the original game is dispensed with altogether in favor of a Zelda-style action RPG format in which the Avatar wanders around alone whacking snakes and bats with his sword. And, of course, the amazing sandbox elements are largely removed because the game isn't being fueled by a 486-or-better plugged into a good four-megabytes-plus of RAM. (The SNES was powerful for its time, sure, but not ''that'' powerful.)



*** While the player can only make bread out of the dough(and selling said bread for gold), leaving said blood dough lying around results in the baker producing cakes and other assorted items to sell to the populace...

to:

*** While the player can only make bread out of the dough(and dough (and selling said bread for gold), leaving said blood dough lying around results in the baker producing cakes and other assorted items to sell to the populace...



* TheyWastedAPerfectlyGoodPlot: The game opens with the BigBad telling you that "Britannia is about to enter a new age of enlightenment, and all the people shall rejoice and give homage to [him]". This kinda sucks any mystery and ambiguity out of the game's plot, because anyone with a brain could then immediately figure out that The Fellowship, a new religion that has sprung up as worship of the Virtues declined, are secretly evil and working for the Guardian. Handled with more subtlety, the Fellowship could have made for an interesting exploration on old values and ideals being replaced by new ones as society changes.

to:

* TheyWastedAPerfectlyGoodPlot: The game opens with the BigBad telling you that "Britannia is about to enter a new age of enlightenment, and all the people shall rejoice and give pay homage to [him]". This kinda sucks any mystery and ambiguity out of the game's plot, because anyone with a brain could then immediately figure out that The Fellowship, a new religion that has sprung up as worship of the Virtues declined, are secretly evil and working for the Guardian. Handled with more subtlety, the Fellowship could have made for an interesting exploration on old values and ideals being replaced by new ones as society changes.
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None


* TheyWastedAPerfectlyGoodPlot: The game opens with the BigBad telling you that "Brittania is about to enter a new age of enlightenment, and all the people shall rejoice and give homage to [him]". This kinda sucks any mystery and ambiguity out of the game's plot, because anyone with a brain could then immediately figure out that The Fellowship, a new religion that has sprung up as worship of the Virtues declined, are secretly evil and working for the Guardian. Handled with more subtlety, the Fellowship could have made for an interesting exploration on old values and ideals being replaced by new ones as society changes.

to:

* TheyWastedAPerfectlyGoodPlot: The game opens with the BigBad telling you that "Brittania "Britannia is about to enter a new age of enlightenment, and all the people shall rejoice and give homage to [him]". This kinda sucks any mystery and ambiguity out of the game's plot, because anyone with a brain could then immediately figure out that The Fellowship, a new religion that has sprung up as worship of the Virtues declined, are secretly evil and working for the Guardian. Handled with more subtlety, the Fellowship could have made for an interesting exploration on old values and ideals being replaced by new ones as society changes.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: The game was truly an innovator and still has one of the most engrossing worlds in RPG history, however the lackluster combat and unbelievably frustrating party management has understandably turned many new players away.

to:

* SeinfeldIsUnfunny: The game was truly an innovator and still has one of the most engrossing worlds in RPG history, however history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, the lackluster combat and unbelievably frustrating party management has understandably turned many is an understandable hurdle for new players away.trying to engage with the game in the 21[=st=] century.
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Now Flame Bait and Darth.


* TheyWastedAPerfectlyGoodPlot: The game opens with the BigBad telling you that "Brittania is about to enter a new age of enlightenment, and all the people shall rejoice and give homage to [him]". This kinda sucks any mystery and ambiguity out of the game's plot, because anyone with a brain could then immediately figure out that The Fellowship, a new religion that has sprung up as worship of the Virtues declined, are secretly evil and working for the Guardian. Handled with more subtlety, the Fellowship could have made for an interesting exploration on old values and ideals being replaced by new ones as society changes.
* WhatAnIdiot: The impostor Avatar is always male, even if you're female. Those who got conned deserved it.

to:

* TheyWastedAPerfectlyGoodPlot: The game opens with the BigBad telling you that "Brittania is about to enter a new age of enlightenment, and all the people shall rejoice and give homage to [him]". This kinda sucks any mystery and ambiguity out of the game's plot, because anyone with a brain could then immediately figure out that The Fellowship, a new religion that has sprung up as worship of the Virtues declined, are secretly evil and working for the Guardian. Handled with more subtlety, the Fellowship could have made for an interesting exploration on old values and ideals being replaced by new ones as society changes.
* WhatAnIdiot: The impostor Avatar is always male, even if you're female. Those who got conned deserved it.
changes.

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