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* ObviousBeta: The ''Renaissance'' expansion was published in a non-functional state out of the box until a patch made the expansion playable.
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* Seriously, is there a magical enemy that doesn't follow the poison-paralyze-flamestrike pattern ?
* Ilshenar has paragon monsters, which are basically ''much'' more powerful versions of normal monsters with [[GoldColoredSuperiority golden skin.]] While normally weak monsters are only nuisances, the more powerful ones (such as balrons or ancient wyrms) are [[BossInMookClothing harder than some bosses.]] Also, every creature has a 5 percent chance of spawning as a paragon, meaning you're pretty much guaranteed to encounter at least one when clearing a whole dungeon.

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* ** Seriously, is there a magical enemy that doesn't follow the poison-paralyze-flamestrike pattern ?
* ** Ilshenar has paragon monsters, which are basically ''much'' more powerful versions of normal monsters with [[GoldColoredSuperiority golden skin.]] While normally weak monsters are only nuisances, the more powerful ones (such as balrons or ancient wyrms) are [[BossInMookClothing harder than some bosses.]] Also, every creature has a 5 percent chance of spawning as a paragon, meaning you're pretty much guaranteed to encounter at least one when clearing a whole dungeon.

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* DemonicSpiders - Seriously, is there a magical enemy that doesn't follow the poison-paralyze-flamestrike pattern ?

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* DemonicSpiders - -
*
Seriously, is there a magical enemy that doesn't follow the poison-paralyze-flamestrike pattern ??
* Ilshenar has paragon monsters, which are basically ''much'' more powerful versions of normal monsters with [[GoldColoredSuperiority golden skin.]] While normally weak monsters are only nuisances, the more powerful ones (such as balrons or ancient wyrms) are [[BossInMookClothing harder than some bosses.]] Also, every creature has a 5 percent chance of spawning as a paragon, meaning you're pretty much guaranteed to encounter at least one when clearing a whole dungeon.
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Disambiguating; deleting and renaming wicks as appropriate


* NeverLiveItDown: The game is best remembered for Lord British getting killed and how the developers underestimated the power of the {{GIFT}}.

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* NeverLiveItDown: The game is best remembered for Lord British getting killed and how the developers underestimated the power of the {{GIFT}}.[[ForumSpeak G.I.F.T]].
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* OlderThanTheyThink: The game is often incorrectly thought to be the UrExample of MMORPGs, when in fact ''VideoGame/Merdian59'' beat it by two years.

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* OlderThanTheyThink: The game is often incorrectly thought to be the UrExample of MMORPGs, {{MMORPG}}s, when in fact ''VideoGame/Merdian59'' ''VideoGame/Meridian59'' beat it by two years.
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* OlderThanTheyThink: The game is often incorrectly thought to be the UrExample of MMORPGs, when in fact ''VideoGame/Merdian59'' beat it by two years.
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* MorePopularSpinoff: Most UO players have never heard of the single-player ''Franchise/{{Ultima}}'' [=RPGs=].

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* MorePopularSpinoff: Most Many UO players have never heard of the single-player ''Franchise/{{Ultima}}'' [=RPGs=].''VideoGame/{{Ultima}}'' [=RPGs=], or have never played them.
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* {{Fanon}}: Shards from the Gem of Immortality can make up any number of alternate Britannia worlds. Private servers are considered one of the many shards from the gem, and some have their own backstory.
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* MorePopularSpinoff: Most UO players have never heard of the single-player ''Franchise/{{Ultima}}'' [=RPGs=].
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* NeverLiveItDown: The game is best remembered for Lord British getting killed.

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* NeverLiveItDown: The game is best remembered for Lord British getting killed.killed and how the developers underestimated the power of the {{GIFT}}.
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* NeverLiveItDown: The game is best remembered for Lord British getting killed.
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* TheyChangedItNowItSucks - Very nearly everything they've ever changed. Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up. Stopping potions from chain-exploding et cetera. ''VideoGames/EVEOnline'' was originally created by a group of former players upset at the restrictions to PVP and griefing.

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* TheyChangedItNowItSucks - Very nearly everything they've ever changed. Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up. Stopping potions from chain-exploding et cetera. ''VideoGames/EVEOnline'' ''VideoGame/EVEOnline'' was originally created by a group of former players upset at the restrictions to PVP and griefing.
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* TheyChangedItNowItSucks - Very nearly everything they've ever changed. Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up. Stopping potions from chain-exploding et cetera.

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* TheyChangedItNowItSucks - Very nearly everything they've ever changed. Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up. Stopping potions from chain-exploding et cetera.
cetera. ''VideoGames/EVEOnline'' was originally created by a group of former players upset at the restrictions to PVP and griefing.
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* DemonicSpiders - Seriously, is there a magical enemy that doesn't follow the poison-paralyze-flamestrike pattern ?
* GameBreaker - Many over the years, magic, plate mages, crossbows, animal taming, bards, and of course "Vas Corp Por".
* GermansLoveDavidHasselhoff - The game is bigger in South Korea than it is in the US.
* GoddamnedBats - Sewer rats and slimes. They're everywhere. They pose no threat to anybody, but they tend to interrupt healing and spellcasting with their nips.
* TheyChangedItNowItSucks - Very nearly everything they've ever changed. Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up. Stopping potions from chain-exploding et cetera.

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