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** The UsefulNotes/FMTowns version is known for not only being a faithful recreation of the arcade original, but having an absolutely ''[[SugarWiki/AwesomeMusic bangin']]'' [[https://www.youtube.com/watch?v=1yhg9n_3NBo&t=971s arrange soundtrack]] that brings the music up to a blood-pumping 32-bit feel. To the disappointment of some fans, it was not among the versions included in ''Kyūkyoku Tiger Heli''.

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** The UsefulNotes/FMTowns Platform/FMTowns version is known for not only being a faithful recreation of the arcade original, but having an absolutely ''[[SugarWiki/AwesomeMusic bangin']]'' [[https://www.youtube.com/watch?v=1yhg9n_3NBo&t=971s arrange soundtrack]] that brings the music up to a blood-pumping 32-bit feel. To the disappointment of some fans, it was not among the versions included in ''Kyūkyoku Tiger Heli''.

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Removed: 178

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* DemonicSpiders:
** Any [[{{Mook}} regular enemies]] that trigger the "DANGER" alert in the ''Kyukyoku Tiger Heli'' rerelease's Enemy Alert gadget is most certainly this, but to be more specific:

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* DemonicSpiders:
**
DemonicSpiders: Any [[{{Mook}} regular enemies]] that trigger the "DANGER" alert in the ''Kyukyoku Tiger Heli'' rerelease's Enemy Alert gadget is most certainly this, but to be more specific:

Added: 178

Changed: 175

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* DemonicSpiders: Any [[{{Mook}} regular enemies]] that trigger the "DANGER" alert in the ''Kyukyoku Tiger Heli'' rerelease's Enemy Alert gadget is most certainly this, but to be more specific:

to:

* DemonicSpiders: DemonicSpiders:
**
Any [[{{Mook}} regular enemies]] that trigger the "DANGER" alert in the ''Kyukyoku Tiger Heli'' rerelease's Enemy Alert gadget is most certainly this, but to be more specific:
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This trope require Word Of God and/or Word of Saint Paul


* AuthorsSavingThrow: ''Twin Cobra'' is disliked by score-focused players due to the FinalBoss being infinitely milkable. The ''Kyūkyoku Tiger Heli'' version now applies a 90-second time limit to this boss to [[AntiGrinding prevent that]].
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* FirstInstallmentWins: While the sequel is generally not considered a terrible game, the first game is much more iconic due to being made in Toaplan's prime and being ported to a variety of platforms, while ''Twin Cobra II'' was released by a company that spawns from Toaplan's collapse and only received a port for the Sega Saturn, a platform that didn't do so hot compared to the [=PlayStation=] and the Nintendo 64.

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* FirstInstallmentWins: While the sequel is generally not considered a terrible game, the first game is much more iconic due to being made in Toaplan's prime and being ported to a variety of platforms, while ''Twin Cobra II'' was released by a lesser-known company that spawns spawned from Toaplan's collapse and only received a port for the Sega Saturn, a platform that didn't do so hot compared to the [=PlayStation=] and the Nintendo 64.
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* FirstInstallmentWins: While the sequel is generally not considered a terrible game, the first game is much more iconic due to being made in Toaplan's prime and being ported to a variety of platforms, while ''Twin Cobra II'' was released by a company that spawns from Toaplan's collapse and only received a port for the Sega Saturn, a platform that didn't do so hot compared to the [=PlayStation=] and even the Nintendo 64.

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* FirstInstallmentWins: While the sequel is generally not considered a terrible game, the first game is much more iconic due to being made in Toaplan's prime and being ported to a variety of platforms, while ''Twin Cobra II'' was released by a company that spawns from Toaplan's collapse and only received a port for the Sega Saturn, a platform that didn't do so hot compared to the [=PlayStation=] and even the Nintendo 64.

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Changed: 13

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!! YMMV tropes for ''Twin Cobra'':

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!! YMMV tropes for the original ''Twin Cobra'':


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* FirstInstallmentWins: While the sequel is generally not considered a terrible game, the first game is much more iconic due to being made in Toaplan's prime and being ported to a variety of platforms, while ''Twin Cobra II'' was released by a company that spawns from Toaplan's collapse and only received a port for the Sega Saturn, a platform that didn't do so hot compared to the [=PlayStation=] and even the Nintendo 64.
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** Starting with stage 4, one type of enemy you'll encounter is a high-speed bomber that descends rapidly down the screen and fires a stream of bullets from you. Destroying it will release an item, [[UnstableEquilibrium but if you haven't powered up your weapon, good luck with that]l.

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** Starting with stage 4, one type of enemy you'll encounter is a high-speed bomber that descends rapidly down the screen and fires a stream of bullets from you. Destroying it will release an item, [[UnstableEquilibrium but if you haven't powered up your weapon, good luck with that]l.that]].
Is there an issue? Send a MessageReason:
None


** Starting with stage 4, one type of enemy you'll encounter is a high-speed bomber that descends rapidly down the screen and fires a stream of bullets from you. Destroying it will release an item, but if you haven't powered up your weapon, good luck with that.

to:

** Starting with stage 4, one type of enemy you'll encounter is a high-speed bomber that descends rapidly down the screen and fires a stream of bullets from you. Destroying it will release an item, [[UnstableEquilibrium but if you haven't powered up your weapon, good luck with that.that]l.
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None


* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]], and there's even a [=PlayStation=] trophy for [[PacifistRun doing so without inflicting any damage to the boss]].

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* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]], and there's even a [=PlayStation=] PSN trophy in the [=PS4=] version for [[PacifistRun doing so without inflicting any damage to the boss]].
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None


* DemonicSpiders:
** Tanks are one of the most feared [[{{Mook}} regular enemies]] in the game, due to their tendency to snipe you from the other side of the screen the moment you scroll them into view. It's rather telling that in the ''Kyukyoku Tiger Heli'' release, most of the "CAUTION" alerts from the Enemy Alert gadget are for tanks, and many of the "DANGER" alerts are for tanks from behind.

to:

* DemonicSpiders:
DemonicSpiders: Any [[{{Mook}} regular enemies]] that trigger the "DANGER" alert in the ''Kyukyoku Tiger Heli'' rerelease's Enemy Alert gadget is most certainly this, but to be more specific:
** Tanks are one of the most feared [[{{Mook}} regular enemies]] enemy in the game, due to their tendency to snipe you from the other side of the screen the moment you scroll them into view. It's A few stages even have tanks ''from behind'', which is a "DANGER" on the Enemy Alert rather telling that in the ''Kyukyoku Tiger Heli'' release, most of the than just a "CAUTION" alerts for the tanks from the Enemy Alert gadget are sides. Think you're safe in Stages 2, 4, 7, and 9, where you spend most of the stage over the sea? Think again, because those stages introduce gunboats that serve as replacements for tanks, and many yes some of the "DANGER" alerts are for tanks boats come up from behind.behind too!

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* DemonicSpiders: Starting with stage 4, one type of enemy you'll encounter is a high-speed bomber that descends rapidly down the screen and fires a stream of bullets from you. Destroying it will release an item, but if you haven't powered up your weapon, good luck with that.

to:

* DemonicSpiders: DemonicSpiders:
** Tanks are one of the most feared [[{{Mook}} regular enemies]] in the game, due to their tendency to snipe you from the other side of the screen the moment you scroll them into view. It's rather telling that in the ''Kyukyoku Tiger Heli'' release, most of the "CAUTION" alerts from the Enemy Alert gadget are for tanks, and many of the "DANGER" alerts are for tanks from behind.
**
Starting with stage 4, one type of enemy you'll encounter is a high-speed bomber that descends rapidly down the screen and fires a stream of bullets from you. Destroying it will release an item, but if you haven't powered up your weapon, good luck with that.
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* ComplacentGamingSyndrome: Most players go for the Blue Eye, a SpreadShot weapon that can cover the screen quite well.
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* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]], and there's even an achievement for [[PacifistRun doing so without inflicting any damage to the boss]].

to:

* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]], and there's even an achievement a [=PlayStation=] trophy for [[PacifistRun doing so without inflicting any damage to the boss]].
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]].

to:

* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]].out]], and there's even an achievement for [[PacifistRun doing so without inflicting any damage to the boss]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: The boss of Stage 7, T-G95 Grind Gear, a pair of units joined together by a bridge. It fires a fast and constant barrage of bullets, and if you destroy the bridge to separate the units it becomes even more difficult to dodge their fire. Most players just [[HoldTheLine choose to time it out]].
Is there an issue? Send a MessageReason:
None


* BreatherBoss: The [[DualBoss bosses]] of stage 3, T-C3 Samidalen #EB and T-C4 Samidalen #YS are considerably easier than others, with their sole gimmick simply consisting of firing aimed streams of bullets with virtually no spread to their patterns. As long as you dodge slowly, defeating them is not terribly difficult.

to:

* BreatherBoss: The [[DualBoss bosses]] of stage 3, T-C3 Samidalen #EB and T-C4 Samidalen #YS #YS, are considerably easier than others, with their sole gimmick simply consisting of firing aimed streams of bullets with virtually no spread to their patterns. As long as you dodge slowly, defeating them is not terribly difficult.

Added: 201

Changed: 43

Is there an issue? Send a MessageReason:
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* BreatherBoss: The [[DualBoss bosses]] of stage 3 are considerably easier than others, with their sole gimmick simply consisting of firing aimed streams of bullets with virtually no spread to their patterns. As long as you dodge slowly, defeating them is not terribly difficult.

to:

* BreatherBoss: The [[DualBoss bosses]] of stage 3 3, T-C3 Samidalen #EB and T-C4 Samidalen #YS are considerably easier than others, with their sole gimmick simply consisting of firing aimed streams of bullets with virtually no spread to their patterns. As long as you dodge slowly, defeating them is not terribly difficult.


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* GoddamnedBats: Stage 3 has the Type-C variant of the basic attack helicopter, which likes to swoop down but then juke to the side to avoid your shots. Stage 5's Type-E variant is similar in behavior.

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