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* SpiritualLicensee: "From the creator of ''WesternAnimation/RickAndMorty'' is emphasized in the marketing for a reason.

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* SpiritualLicensee: "From the creator of ''WesternAnimation/RickAndMorty'' ''WesternAnimation/RickAndMorty''" is emphasized in the marketing for a reason.
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* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a response. Worse still, you aren't warned when such a question is coming, and the game readies itself to receive a response before the character has even finished their sentence, potentially before you even realize you're being asked a question in the first place.

to:

* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a response. Worse still, you aren't warned when such a question is coming, and the game readies itself to receive a response before the character has even finished their sentence, potentially before you even realize you're being asked a question in the first place.place.
* SpiritualLicensee: "From the creator of ''WesternAnimation/RickAndMorty'' is emphasized in the marketing for a reason.
Is there an issue? Send a MessageReason:
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* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a response.

to:

* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a response. Worse still, you aren't warned when such a question is coming, and the game readies itself to receive a response before the character has even finished their sentence, potentially before you even realize you're being asked a question in the first place.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a "no" response.

to:

* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a "no" response.
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* ScrappyMechanic: This game has a dialogue mechanic where a character may ask you a yes or no question, [[GuideDangIt to which you are meant to respond by actually rotating or bobbing the camera so as to nod yes or no]]. The annoying part is that the game doesn't lock you into any sort of "dialogue mode" during a conversation, such that you can continue gameplay as normal while it happens. The reason this is annoying is because simply looking around while one of these questions is being delivered will be registered as a "no" response.

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