History YMMV / TonyHawksProSkater

29th Apr '18 4:35:18 PM Bauglir100
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* HilariousInHindsight: ComicBook/SpiderMan is an unlockable skateboarder in the second ''Pro Skater'' gamer. Twelve years later, ''Film/TheAmazingSpiderMan'' had Peter Parker (Spidey's secret identity) pulling off some skateboarding stunts.

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* HilariousInHindsight: ComicBook/SpiderMan is an unlockable skateboarder in the second ''Pro Skater'' gamer. Twelve years later, ''Film/TheAmazingSpiderMan'' had Peter Parker (Spidey's secret identity) pulling off some skateboarding stunts. Then the later film ''Film/SpiderManHomecoming'' featured "Blitzkrieg Bop" by the Ramones, which was in the soundtrack of ''[=THPS3=]''.
29th Apr '18 4:43:11 AM Bauglir100
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* HilariousInHindsight: ComicBook/SpiderMan is an unlockable skateboarder in the second ''Pro Skater'' gamer. Twelve years later, ''Film/TheAmazingSpiderMan'' had Peter Parker (Spidey's secret identity) pulling off some skateboarding stunts.
7th Apr '18 7:31:04 PM AndyLA
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* OnlyTheCreatorDoesItRight: Even the worst received Neversoft games were considered better than any of the Robomodo games.

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* OnlyTheCreatorDoesItRight: Even the worst received Neversoft games were considered better than any of the Robomodo games.games (except maybe ''THPSHD'').
18th Feb '18 6:57:40 PM nombretomado
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** Between Concrete Park and Downhill, two of the hardest Classic Goals in the franchise, Fun Park's PS2 version is not all that hard, except for the baloons mission. The Secret Disc is literally the easiest in the entire franchise, requiring a simple Boned Ollie on a place right behind you as the mission starts.
** Philly FDR's Classic Goals are surprisingly easy for the last unlocked level on Proving Ground's PS2 version.

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** Between Concrete Park and Downhill, two of the hardest Classic Goals in the franchise, Fun Park's PS2 [=PS2=] version is not all that hard, except for the baloons mission. The Secret Disc is literally the easiest in the entire franchise, requiring a simple Boned Ollie on a place right behind you as the mission starts.
** Philly FDR's Classic Goals are surprisingly easy for the last unlocked level on Proving Ground's PS2 [=PS2=] version.



*** PS2's version Concrete Park has a Classic Goals with a ridiculous Secret Disc which requires an enormous momentum to be picked up. Even using Spine Transfer and Boned Ollie, it's not granted that you'll get it.

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*** PS2's [=PS2=]'s version Concrete Park has a Classic Goals with a ridiculous Secret Disc which requires an enormous momentum to be picked up. Even using Spine Transfer and Boned Ollie, it's not granted that you'll get it.



*** PS2's version has the Epic Gaps goal on Downtown Philly, which requires you to hit a 55 ft. jump over a street light. Even if you build '''[[UpToEleven Boost QP's]]''' to boost your skater, use the Nail the Trick Mode and jump with a Boned Ollie, it's still almost impossible.

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*** PS2's [=PS2=]'s version has the Epic Gaps goal on Downtown Philly, which requires you to hit a 55 ft. jump over a street light. Even if you build '''[[UpToEleven Boost QP's]]''' to boost your skater, use the Nail the Trick Mode and jump with a Boned Ollie, it's still almost impossible.
15th Jan '18 1:50:19 AM SamMax
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* DorkAge: Some believe it got swept up into one with the release of ''RIDE'', but it can be argued that the gears were already turning as far back as ''Underground 2'' (or even before that, following the release of ''[=THPS4=]'').

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* DorkAge: Some believe it got swept up into one with the release of ''RIDE'', but it can be argued that the gears were already turning as far back as ''Underground 2'' (or even before that, following the release of ''[=THPS4=]''). But no matter where one stands, fans will agree ''[=THPS5=]'' basically killed what dignity the series had left.



* WinBackTheCrowd: Seems to be the objective with ''Tony Hawk's Pro Skater HD'': an HD-ification of select levels from the first two Tony Hawk games, reimagined in a brand new engine, with the old-school gameplay (for one, no walking).

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* WinBackTheCrowd: Seems to be the objective with ''Tony Hawk's Pro Skater HD'': an HD-ification of select levels from the first two Tony Hawk games, reimagined in a brand new engine, with the old-school gameplay (for one, no walking). Sadly, ''Pro Skater 5'' ensured it was [[FranchiseKiller not to last]].
15th Jan '18 1:46:28 AM SamMax
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** ''Pro Skater 5'' has been getting this even before release. First is the fact it's being made by the already controversial Robomodo (the company that made ''RIDE'' and ''SHRED'', and if ''Pro Skater HD'' didn't redeem the company in someone's eyes then that gets added in too), as Neversoft has been shut down (it should be noted that Robomodo has been consulting with former Neversoft developers on how to ensure the game has the right "feel" to it). Second, most of the levels shown off in early footage appear to be remasters or combinations of levels from ''Pro Skater 1'' and ''2'' (such as a level that combines the warehouse from 1 and the hanger from 2). A nice nostalgic throwback, or a cheap attempt to use nostalgia to lure in older fans? Third, the use of elements like fire and electricity to spice up moves and complete objectives. A nice small addition that doesn't harm the core skating gameplay, or a bad gimmick that reeks of something more suited for ''Underground''?

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** ''Pro Skater 5'' has been getting this even before release. First is the fact it's being made by the already controversial Robomodo (the company that made ''RIDE'' and ''SHRED'', and if ''Pro Skater HD'' didn't redeem the company in someone's eyes then that gets added in too), as Neversoft has been shut down (it should be noted that Robomodo has been consulting with former Neversoft developers on how to ensure the game has the right "feel" to it). Second, most of the levels shown off in early footage appear to be remasters or combinations of levels from ''Pro Skater 1'' and ''2'' (such as a level that combines the warehouse from 1 and the hanger from 2). A nice nostalgic throwback, or a cheap attempt to use nostalgia to lure in older fans? Third, the use of elements like fire and electricity to spice up moves and complete objectives. A nice small addition that doesn't harm the core skating gameplay, or a bad gimmick that reeks of something more suited for ''Underground''?''Underground''? Once the game came out, however, those who liked the ideas felt the execution [[ObviousBeta left much to be desired]], while those who hated them found them to be the least of the game's worries.
16th Dec '17 10:09:40 AM lilithmercy
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** Weirdly, 2 games later in American Wasteland, you [[GetBackInTheCloset can't]] play Story Mode as a woman because your character has a female love interest.


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* OnlyTheCreatorDoesItRight: Even the worst received Neversoft games were considered better than any of the Robomodo games.
24th Nov '17 6:18:11 PM IHateMyselfAndWantToDie
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* SignatureSong: "Superman" by Goldfinger, from the first game.

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* SignatureSong: "Superman" by Goldfinger, from the first game. Later games have their own, such as CKY's "96 Quite Bitter Beings" for Pro Skater 3 and Less Than Jake's "That's Why They Call it a Union" for Underground 2



*** While most of the Venice Beach level is relatively easy, one Goal in particular lives in infamy for containing what is among the hardest transfers in the entire series. The Goal itself is no cakewalk, requiring you to complete four transfers at different parts of a relatively large map. The last three are somewhat challenging, but doable. The first, the appropriately named "VB! Huge Transfer", is another story. Basically, there are three quarter pipes beside each other. Going from the left or right one to the middle one is easy, but of course that isn't the objective. No, to pass it, you must jump from the first ramp to the third one in one beautiful motion. And remember, that's only the first of four, meaning you still have to quickly skate to and complete the other three. Messing up any of the transfers, especially the first one, almost always warrants a restart.

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*** While most of the Venice Beach level is relatively easy, one Goal in particular lives in infamy for containing what is among the hardest transfers in the entire series. The Goal itself is no cakewalk, requiring you to complete four transfers at different parts of a relatively large map. The last three are somewhat challenging, but doable. The first, the appropriately named "VB! Huge Transfer", Transfer!!!", is another a different story. Basically, there are three quarter pipes beside each other. Going from the left or right one to the middle one is easy, but of course that isn't the objective. No, to pass it, you must jump from the first ramp to the third one one. You must first build up a lot of speed, and then jump off at just the right angle. Sounds easy on paper, but in one beautiful motion.reality is almost impossible. And remember, that's only the first of four, meaning you still have to quickly skate to and complete the other three. Messing up any of the transfers, especially the first one, almost always warrants a restart.
24th Nov '17 6:10:30 PM IHateMyselfAndWantToDie
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** [=THPS2=]:
*** While most of the Venice Beach level is relatively easy, one Goal in particular lives in infamy for containing what is among the hardest transfers in the entire series. The Goal itself is no cakewalk, requiring you to complete four transfers at different parts of a relatively large map. The last three are somewhat challenging, but doable. The first, the appropriately named "VB! Huge Transfer", is another story. Basically, there are three quarter pipes beside each other. Going from the left or right one to the middle one is easy, but of course that isn't the objective. No, to pass it, you must jump from the first ramp to the third one in one beautiful motion. And remember, that's only the first of four, meaning you still have to quickly skate to and complete the other three. Messing up any of the transfers, especially the first one, almost always warrants a restart.
18th Nov '17 10:30:39 PM SamMax
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* {{Sequelitis}}: It's debated by fans where and why exactly public perception of the series started to go downhill ([[IncrediblyLamePun pardon the pun]]). General consensus is that the decline started somewhere between ''Underground'' and ''American Wasteland'', and hit a low with ''Tony Hawk: RIDE'', which has been derided for being overly expensive and gimmicky (since the player is forced to use a skateboard peripheral to control the action - and a faulty one at that, as mentioned above). By most accounts, ''Pro Skater 5'' was [[FranchiseKiller simply the final nail in the coffin]], thanks in no small part to the [[ObviousBeta the horrific state it was in upon release]].

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* {{Sequelitis}}: It's debated by fans where and why exactly public perception of the series started to go downhill ([[IncrediblyLamePun pardon the pun]]). General consensus is that the decline started somewhere between ''Underground'' and ''American Wasteland'', and hit a low with ''Tony Hawk: RIDE'', which has been derided for being overly expensive and gimmicky (since the player is forced to use a skateboard peripheral to control the action - and a faulty one at that, as mentioned above). By most accounts, ''Pro Skater 5'' was [[FranchiseKiller simply the final nail in the coffin]], thanks in no small part to the [[ObviousBeta the horrific state it was in upon release]].
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