History YMMV / TombRaider

29th Sep '17 10:24:29 PM Piterpicher
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* CommonKnowledge: If you ask most gaming fans to name some PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.

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* CommonKnowledge: If you ask most gaming fans to name some PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on SegaSaturn; UsefulNotes/SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.
6th Jul '17 12:42:23 PM BaronVonFistcrunch
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* SpiritualAdaptation: ''Series/RelicHunter'', a show about a sexy ActionGirl treasure hunter, wears the influence of the Tomb Raider games on its sleeve, right down to its similar title.
25th Jun '17 4:44:08 AM Jan_z_Michal
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* FranchiseOriginalSin: Despite claims that it was the second reboot which made the franchise combat-heavy, ever since ''VideoGame/TombRaiderII'' was released back in 1997, the series had wide range of weapons and numerous human enemies to face. However, back then it was still predominately exploration, puzzles and platforming that were the main focus, rather than one elaborate gunfight after another connected by linear passages between them. It made the amount of combat less obvious, since most of the time was spent on looking for secrets and finding a way through some ruins, without ability to "cheat" puzzles with use of Survival Instincts. The gradual simplification of puzzles and platforming, while in the same time making combat more and more complex and prominent is discussed in detail [[https://www.youtube.com/watch?v=lQRr3pXxsGo here]].
20th Apr '17 12:10:19 PM Anddrix
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* HellIsThatNoise:
** The creepy, raspy breathing of the mummies and Atlanteans from the first game, and, by extension, the horrible, high-pitched shrieks they emit when attacking Lara.
** The deep groaning noises the Abomination makes.
** Also from the first game, the noises the various animals make - usually while offscreen and aren't yet attacking Lara - can be this thanks to their [[JumpScare sudden nature]].
** If you wait long enough in areas with wolves in without startling them into attacking, they will get up and make this...odd growling sound that seems like it belongs more to a hyena or a jackal.
** In the PC version the Atlantis levels are accompanied by a heartbeat sound effect, and muffled roaring sounds.
** ''Tomb Raider'' and ''Tomb Raider II'' also feature [[https://www.youtube.com/watch?v=-Up5faBNtlM this ambient]] HeartbeatSoundtrack, which can be more than a little disturbing to some.
13th Mar '17 11:33:12 PM BalrogKick
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Added DiffLines:

* CommonKnowledge: If you ask most gaming fans to name some PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.
4th Jan '17 5:57:51 PM Jan_z_Michal
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** [[TombRaiderChronicles Chronicles]] was made for quick buck and Core openly admitted doing so.
** Tomb Raider: Legend was very divisive in this matter. While a critical smash, some fans were still off put by the changes to the series.



** Angel of Darkness was a mess from top to bottom.
** Tomb Raider: Legend was very divided, while a critical smash, some fans were still off put by the changes to the series.
** [[ContinuityReboot 2nd reboot]] [[Videogame/TombRaider2013 of the series]]

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** Angel of Darkness was a mess from top to bottom.
** Tomb Raider: Legend was very divided, while a critical smash, some fans were still off put by the changes to the series.
** [[ContinuityReboot 2nd reboot]] [[Videogame/TombRaider2013 of the series]]series]]. Which goes a step further with having ''own sequelity'' in form of Rise of the Tomb Raider, which was poorly received even among people enjoying the first game of the new continuity.
3rd Jan '17 8:14:08 PM ajbit26
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** There is still quite sizable part of fandom that considers any game after original from '96 a blasphemy and pointless money-squeezing.
** Around 3rd game, game critics started to point out how the plot and game mechanics are repetitive. [[EvenBetterSequel 4th game took that to heart]].
** GaidenGame, which managed to unite [[BrokenBase the whole fandom]] against it. Some consider it even a case of NiceJobFixingItVillain.

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** There is still quite a sizable part of fandom that considers any game after the original from '96 a blasphemy and pointless money-squeezing.
** Around the 3rd game, game critics started to point out how the plot and game mechanics are repetitive. [[EvenBetterSequel The 4th game took that to heart]].
** The GaidenGame, which managed to unite [[BrokenBase the whole fandom]] against it. Some consider it even a case of NiceJobFixingItVillain.NiceJobFixingItVillain.
** Angel of Darkness was a mess from top to bottom.
** Tomb Raider: Legend was very divided, while a critical smash, some fans were still off put by the changes to the series.
7th Dec '16 9:06:32 PM Pysiewicz
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* TheyChangedItNowItSucks: Several fans of the Core Design games were ''not'' happy with Crystal Dynamics' ContinuityReboot with [[TombRaiderLegend Legend]] and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the ''second'' ContinuityReboot.

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* TheyChangedItNowItSucks: Several fans of the Core Design games were ''not'' happy with Crystal Dynamics' ContinuityReboot with [[TombRaiderLegend [[VideoGame/TombRaiderLegend Legend]] and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the ''second'' ContinuityReboot.
6th Dec '16 8:44:08 PM ImperialMajestyXO
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* AlternateCharacterInterpretation: The debate over Lara's effect on female video game characters will probably never be settled. Some say she was a pioneer in an era when female main characters (especially in action games) were exceedingly rare. Others say she did more harm than good through her over-sexualization.

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: The debate over Lara's effect on female video game characters will probably never be settled. Some say she was a pioneer in an era when female main characters (especially in action games) were exceedingly rare. Others say she did more harm than good through her perceived over-sexualization.
5th Dec '16 8:00:21 AM Pysiewicz
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* DesignatedHero: A criticism of the later games on the [=PS1=] is that Lara turns into this, with the enemies in the games including not just the usual criminals and animals that stand in her way, but also police officers and security guards.

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* DesignatedHero: A criticism of the later games on the [=PS1=] is that Lara turns into this, with the enemies in the games including not just the usual criminals and animals that stand in her way, but also police officers and security guards. This eventually led to RonTheDeathEater, described below.



* RonTheDeathEater: Lara herself gets this a lot. Fanworks tend to be a lot more liberal with the AlternateCharacterInterpretation mentioned above, many of them choosing the "borderline sociopath" option or [[AdaptationalVillainy even worse interpretations.]] (Evil versions of Lara tend to be far more common than good ones in this area.)

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* RonTheDeathEater: Lara herself gets this a lot.lot, especially in regard for Core games. Fanworks tend to be a lot more liberal with the AlternateCharacterInterpretation mentioned above, many of them choosing the "borderline sociopath" option or [[AdaptationalVillainy even worse interpretations.]] (Evil Evil versions of Lara tend to be far more common than good ones in this area.) area.
** This is also very visible in [=TopCow=] comics, where Lara is AntiHero at best and easily qualifies for VillainProtagonist in few issues.



* TheyChangedItNowItSucks: Several fans of the Core Design games were ''not'' happy with Crystal Dynamics' ContinuityReboot and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the ''second'' ContinuityReboot.

to:

* TheyChangedItNowItSucks: Several fans of the Core Design games were ''not'' happy with Crystal Dynamics' ContinuityReboot with [[TombRaiderLegend Legend]] and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the ''second'' ContinuityReboot.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TombRaider