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* SelfImposedChallenge: The game scores everyone based on their bank account balance. This includes both Hunters (the main players) and Passengers (effectively spectators). Passengers do have needs and will end up using their money (which starts at $250 + $2500) at some point, and they can only get more money from wallets or coin purses dropped by those killed by their hunter or quarry. If a Passenger is more aware than the hunters, it is actually possible for him/her to beat most of the hunters in bank balance, even if they never die (which will typically require buying food and drink).
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** ThatOneLevel: In the Single Player, the chapter where you must take the Ambassador around the ship on a wheelchair while thugs come and try to kill him. The worst part is that the Ambassador dies very easily and if a guard sees you carrying a weapon (completely ignoring the thugs), you have to restart the mission from the beginning.

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** * ThatOneLevel: In the Single Player, the chapter where you must take the Ambassador around the ship on a wheelchair while thugs come and try to kill him. The worst part is that the Ambassador dies very easily and if a guard sees you carrying a weapon (completely ignoring the thugs), you have to restart the mission from the beginning.
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**ThatOneLevel: In the Single Player, the chapter where you must take the Ambassador around the ship on a wheelchair while thugs come and try to kill him. The worst part is that the Ambassador dies very easily and if a guard sees you carrying a weapon (completely ignoring the thugs), you have to restart the mission from the beginning.
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* ParanoiaFuel: Literally anyone you run into on the ship can be your hunter.

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* ParanoiaFuel: Literally anyone Anyone you run into on the ship can be your hunter.
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* ParanoiaFuel: Literally anyone you run into on the ship can be your hunter.
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