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Renamed some tropes.


* [[SugarWiki/MomentOfAwesome Crowning Moment Of Awesome]]: And [[SugarWiki/HeartwarmingMoments Heartwarming]]- a random soldier in Helm's Deep mentions that the only thing he has to lose is his life, which he received freely and is more than willing to give in order to save others. the matter-of-factness with which this line is delivered is surprisingly poignant.

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* [[SugarWiki/MomentOfAwesome Crowning Moment Of of Awesome]]: And [[SugarWiki/HeartwarmingMoments Heartwarming]]- SugarWiki/{{Heartwarming|Moments}} - a random soldier in Helm's Deep mentions that the only thing he has to lose is his life, which he received freely and is more than willing to give in order to save others. the matter-of-factness with which this line is delivered is surprisingly poignant.



*** The Company Might (Improves offence power) + Fellowship Grace (Restores AP) combo. For some reson, the former interacts with the latter to produce massive amounts of AP whilst both are active, giving you infinite AP. Good thing, too, as restoration items are a limited resource for some time, and even when they're not(which takes some grinding), require AP to make.

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*** The Company Might (Improves offence power) + Fellowship Grace (Restores AP) combo. For some reson, reason, the former interacts with the latter to produce massive amounts of AP whilst both are active, giving you infinite AP. Good thing, too, as restoration items are a limited resource for some time, and even when they're not(which takes some grinding), require AP to make.



* RomanticPlotTumor: Played straight and subverted. The entirety of the game sets up this really awkward and laughably bad {{UST}} between Berethor, Idrial and Morwen when she shows up. Then right at the end the Nazgul says they have claimed what Berethor loves, right before they clash.

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* RomanticPlotTumor: Played straight and subverted. The entirety of the game sets up this really awkward and laughably bad {{UST}} UnresolvedSexualTension between Berethor, Idrial and Morwen when she shows up. Then right at the end the Nazgul says they have claimed what Berethor loves, right before they clash.



* ScrappyLevel: East Emnet Gullies, right after leaving Moria, is a rather confusing labyrinth of [[ExactlyWhatItSaysOnTheTin gullies]] and rocky promontories filled with rather tougher-than-you're-really-ready-for-at-that-point [[EliteMooks Uruk-hai]]. It also does practically nothing to move forward what little plot actually exists.



* ThatOneLevel: East Emnet Gullies, right after leaving Moria, is a rather confusing labyrinth of [[ExactlyWhatItSaysOnTheTin gullies]] and rocky promontories filled with rather tougher-than-you're-really-ready-for-at-that-point [[EliteMooks Uruk-hai]]. It also does practically nothing to move forward what little plot actually exists.



*** The two missions in Isengard. [[EliteMooks Ents]] are bad enough on their own ... now try facing ''[[OhCrap dozens at once]]''.

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*** The two missions in Isengard. [[EliteMooks Ents]] {{E|liteMooks}} are bad enough on their own ... now try facing ''[[OhCrap dozens at once]]''.

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Forgot about Badass not being a trope anymore, my bad!


* EnsembleDarkhorse: While the new characters are pretty cliche, Hadhod is well liked by players, and in general fans of the franchise due to being a dwarf that brings some of the best moments in terms of awesome, and comedy in the game, on top of being a good playable unit.



* NarmCharm: This little gem from the Mines of Moria fight with a Goblin Chieftain is unintentionally funny, but since Hadhod is the one who said it, its both funny, and awesome at the same time.

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* NarmCharm: This little gem from the Mines of Moria fight with a Goblin Chieftain is unintentionally funny, but since Hadhod [[EnsembleDarkhorse Hadhod]] is the one who said it, its both funny, and awesome at the same time.
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No longer to be used as a trope.


* NarmCharm: This little gem from the Mines of Moria fight with a Goblin Chieftain is unintentionally funny, but since [[{{Badass}} Hadhod]] is the one who said it, its both funny, and awesome at the same time.

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* NarmCharm: This little gem from the Mines of Moria fight with a Goblin Chieftain is unintentionally funny, but since [[{{Badass}} Hadhod]] Hadhod is the one who said it, its both funny, and awesome at the same time.
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** The Witch King is unquestionably the hardest boss in the game. Part of the reason is Eowynn, who joins for the fight. While the other guest characters are powerful and fill special roles in combat, Éowyn stands as the single weakest character in the game despite having good skills, in large part due to having absurdly low stats for how powerful the Witch King is. For comparison, Éowyn's strongest attack will do only in the upper hundreds/low thousands of damage per hit, at a point where characters like Berethor, Hadhod, and Morwen can casually deal more damage in a single hit, and their mult-attacks do far more damage then she can. As for the Witch King himself, he has a ton of HP, powerful group hitting attacks, and a LifeLeech attack, making him a MarathonBoss in a game that doesn't really work well with the concept. Not helping is the fear attacks he has, which can paralyze a unit and make the fight a TotalPartyKill if you aren't careful.

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** The Witch King is unquestionably the hardest boss in the game. Part of the reason is Eowynn, who joins for the fight. While the other guest characters are powerful and fill special roles in combat, Éowyn stands as the single weakest character in the game despite having good skills, in large part due to having absurdly low stats for how powerful the Witch King is. For comparison, Éowyn's strongest attack will do only in the upper hundreds/low thousands of damage per hit, at a point where characters like Berethor, Hadhod, and Morwen can casually deal more damage in a single hit, and their mult-attacks do far more damage then than she can. As for the Witch King himself, he has a ton of HP, powerful group hitting attacks, and a LifeLeech LifeDrain attack, making him a MarathonBoss in a game that doesn't really work well with the concept. Not helping is the fear attacks he has, which can paralyze a unit and make the fight a TotalPartyKill if you aren't careful.
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* NarmCharm: This little gem from the Mines of Moria fight with a Goblin Chieftain is unintentionally funny, but since [[{{Badass}} Hadhod]] is the one who said it, its both funny, and awesome at the same time.
--> '''Goblin''': Who dares!?
--> '''Hadhod''': [[SuddenlyShouting I think]] [[ShutUpHannibal I do!]]


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** The Witch King is unquestionably the hardest boss in the game. Part of the reason is Eowynn, who joins for the fight. While the other guest characters are powerful and fill special roles in combat, Éowyn stands as the single weakest character in the game despite having good skills, in large part due to having absurdly low stats for how powerful the Witch King is. For comparison, Éowyn's strongest attack will do only in the upper hundreds/low thousands of damage per hit, at a point where characters like Berethor, Hadhod, and Morwen can casually deal more damage in a single hit, and their mult-attacks do far more damage then she can. As for the Witch King himself, he has a ton of HP, powerful group hitting attacks, and a LifeLeech attack, making him a MarathonBoss in a game that doesn't really work well with the concept. Not helping is the fear attacks he has, which can paralyze a unit and make the fight a TotalPartyKill if you aren't careful.

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*** Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it is impossible to lose except by choice (or the few enemies with [[AntiMagic Dispel]]).

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*** Idrial's auto-revive spell Aura of the Valar is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it is impossible to lose except by choice (or the few enemies with [[AntiMagic Dispel]]).



*** Hadhod can learn an ability that renders all party members immune to an X amount of damage. No enemy in the game can break through this barrier in one attack, and even when pummeled by lesser enemies they won't break through without you being unable to put the shield up again. This means that you are immune to damage and can grind whatever skill you want.

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*** Hadhod can learn Mountain Shield, an ability that renders all party members immune to an X amount of damage. No enemy in the game can break through this barrier in one attack, and even when pummeled by lesser enemies they won't break through without you being unable to put the shield up again. This means that you are immune to damage and can grind whatever skill you want.



*** Downplayed with Steal Skill. It's a fairy bad skill because most enemies only gives 1 point, but when used on trolls, Morwen can get at least 3 Skill Points per turn. With patience, she can learn every skill before anyone else.
** Eaoden's final passive skill, Absorb Malice, makes him immune to all spirit attacks and gives him action points every time he is hit by one. And since Sauron only has spirit powers, all he can do is enable Eaoden to spam his most powerful attacks without worrying about action points.

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*** Downplayed with Steal Skill.Seize Skill (steal skill points from an enemy). It's a fairy bad skill because most enemies only gives 1 point, but when used on trolls, Morwen can get at least 3 Skill Points per turn. With patience, she can learn every In due time, her skill tree can be completed before anyone else.
else's.
** Eaoden's final passive skill, Absorb Malice, makes him immune to all spirit attacks and gives him action points every time he is hit by one. And since Sauron the final boss only has spirit powers, all he can do is enable Eaoden to spam his most powerful attacks without worrying about action points.



** The Elfstones of Fell Shadow and Pure Light are game breakers too. They are able to teach any character skills such as healing, AP draining, hasting, resurrection, slowing opponent's attacks, stopping them from using Spirit Moves, putting them to sleep, Fear (see above) and powerful Light, Shadow, and Fire Spirit attacks. It can turn any character into a completely self-sufficient power house.

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** The Elfstones of Fell Shadow and Pure Light are game breakers too. Light. They are able to can teach any character skills such as healing, AP draining, hasting, resurrection, slowing opponent's attacks, stopping them from using Spirit Moves, putting them to sleep, Fear (see above) and powerful Light, Shadow, and Fire Spirit attacks. It can turn any character into a completely self-sufficient power house.



** Evil Mode also tends to be much easier than the regular game, since the AI [[AIBreaker has no idea how to use your former party members effectively]], while you on the other hand can spam all of the bosses' [[ThatOneAttack worst attacks]] over and over ''and'' [[ShootTheMedicFirst you know exactly who to take out first]] to cause the rest of the party to fall apart.

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** Just pump stat points into Idrial's spirit stat, and she can average 20,000 damage a turn mid-game.
*** Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it is impossible to lose except by choice (or the few enemies with [[AntiMagic Dispel]]).



*** Company Might (Improves offence power) + Fellowship Grace (Restores AP). For unknown reasons, the former interacts with the latter to produce massive amounts of AP whilst both are active, giving you infinite AP. Good thing, too, as restoration items are a limited resource for some time, and even when they're not(which takes some grinding), require AP to make.

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*** The Company Might (Improves offence power) + Fellowship Grace (Restores AP). AP) combo. For unknown reasons, some reson, the former interacts with the latter to produce massive amounts of AP whilst both are active, giving you infinite AP. Good thing, too, as restoration items are a limited resource for some time, and even when they're not(which takes some grinding), require AP to make.



*** War Cry makes 3 of your allies use their strongest attack on a single target. It only costs 200 AP, and the attacks are free (You don't get skill points for them though). With the right set of team mats and unlocked skills (Eaoden's Rampage of the Helm, Elegost's True Shot, Berethor's Gondor Rampage), this is the most damaging single "attack" in the game.

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*** War Cry makes 3 of your allies use their strongest attack on a single target. It only costs 200 AP, and the attacks are free (You don't get skill points for them though). With the right set of team mats and unlocked skills (Eaoden's Rampage of the Helm, Elegost's True Shot, Berethor's Gondor Rampage), this is the most damaging single "attack" in the game.game.
** Just pump stat points into Idrial's spirit stat, and she can average 20,000 damage a turn mid-game.
*** Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it is impossible to lose except by choice (or the few enemies with [[AntiMagic Dispel]]).
** Elegost has 2 big ones. True Shot, the final Bow Craft, is a Spirit attack that is capable of truly massive amounts of damage, at least 24,000 each shot. Boosted by Elfstones, and it begins to get insane. Arrows of Sleep is a Ranger Craft that you can actually get pretty early, and it starts a pretty mediocre attack, putting one opponent to sleep for a few turns. What's game-breaking about it is when it is powered up by two of Elegost's Passive Skills: Sleep Volley and Lingering Sleep. The first makes Arrows of Sleep hit all enemies; the second makes the sleep last ''forever'' (or at least until they are hit with something). Most Bosses and a few {{Elite Mook}}s are immune to Sleep, but being able to put all the Mooks out of commission with a single hit is pretty damn powerful.



** Elegost has 2 big ones. True Shot, the final Bow Craft, is a Spirit attack that is capable of truly massive amounts of damage, at least 24,000 each shot. Boosted by Elfstones, and it begins to get insane. Arrows of Sleep is a Ranger Craft that you can actually get pretty early, and it starts a pretty mediocre attack, putting one opponent to sleep for a few turns. What's game-breaking about it is when it is powered up by two of Elegost's Passive Skills: Sleep Volley and Lingering Sleep. The first makes Arrows of Sleep hit all enemies; the second makes the sleep last ''forever'' (or at least until they are hit with something). Most Bosses and a few {{Elite Mook}}s are immune to Sleep, but being able to put all the Mooks out of commission with a single hit is pretty damn powerful.

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** Elegost Morwen has 2 big ones. True Shot, Cloak of the final Bow Craft, is Plains, a Spirit attack that is capable of truly massive amounts of damage, at least 24,000 each shot. Boosted by Elfstones, and it begins to get insane. Arrows of Sleep is a Ranger Thief Craft that you can actually get pretty early, and it starts a pretty mediocre attack, putting one opponent to sleep prevents the enemies from targeting her for a few turns. What's game-breaking about it is With enough Speed and a way to replenish your AP, she can stay invincible.
*** Downplayed with Steal Skill. It's a fairy bad skill because most enemies only gives 1 point, but
when it is powered up by two of Elegost's Passive Skills: Sleep Volley and Lingering Sleep. The first makes Arrows of Sleep hit all enemies; the second makes the sleep last ''forever'' (or used on trolls, Morwen can get at least until they are hit with something). Most Bosses and a few {{Elite Mook}}s are immune to Sleep, but being able to put all the Mooks out of commission with a single hit is pretty damn powerful.3 Skill Points per turn. With patience, she can learn every skill before anyone else.



** Morwen is a bit short on the game breaker department, at least compared to the other characters. But she has one in her Thief Craft tree that makes the enemy unable to target her for a few turns. With enough Speed and a way to replenish your AP, she can stay invincible.
*** Using Cloak of the Plains, she is the only character that can destroy the final boss single handed.



** Morgul Decay, a rare item that can completely remove an enemies Defense stat, and no enemy in the game can defend against it. Granted, there's only four of them but it lets you reduce the time spent fighting tough bosses from half an hour upwards to ''less than five minutes''.

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** Morgul Decay, a rare item that can completely remove an enemies enemy Defense stat, and no enemy in one is immune to it, making even the game can defend against it. Granted, there's only four of them but it lets you reduce the time spent fighting tough toughest bosses from half an hour upwards to ''less than five go down in around ''five minutes''.



* ThatOneBoss: The last fight in the Helm's Deep level. Once the player moves down the stairs to aid Aragorn at the gate, they are sucked into a long (and tough) series of battles against a veritable army of Uruk-hai and, in the later stages, Trolls. The very last fight in the level is against several waves of [[BloodKnight Berserkers]], who can sometimes take more than one action in a turn, and powerful Attack Trolls. Berethor's "Last Gasp" technique is more or less mandatory for this fight. Hope you restored all your HP and AP beforehand!

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* ThatOneBoss: ThatOneBoss:
**
The last fight in the Helm's Deep level. Once the player moves down the stairs to aid Aragorn at the gate, they are sucked into a long (and tough) series of battles against a veritable army of Uruk-hai and, in the later stages, Trolls. The very last fight in the level is against several waves of [[BloodKnight Berserkers]], who can sometimes take more than one action in a turn, and powerful Attack Trolls. Berethor's "Last Gasp" technique is more or less mandatory for this fight. Hope you restored all your HP and AP beforehand!beforehand!
** The second battle against Gothmog. Not only he is very tough, but also comes with four mooks that loves to cast [[AttackReflector Dark Mirror]] on themselves and cast [[ThatOneAttack Morgul Vapours]] on you party. He also can poison everyone and, if you kill his underlings, he just summon more.

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!!Tropes in the [[UsefulNotes/NintendoGameCube GameCube]]-[[UsefulNotes/PlayStation2 PS2]]-Xbox version of The Third Age provide examples of:

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!!Tropes in [[folder:Tropes for the [[UsefulNotes/NintendoGameCube GameCube]]-[[UsefulNotes/PlayStation2 PS2]]-Xbox version of The Third Age provide examples of:console version]]




!!Tropes in the UsefulNotes/GameBoyAdvance version of The Third Age provide examples of:

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\n!!Tropes in [[/folder]]

[[folder:Tropes for
the UsefulNotes/GameBoyAdvance version of The Third Age provide examples of:GBA version]]


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* CosmicDeadline: As the game goes on, it's increasingly clear the game is running low on time and budget; Levels get shorter and more linear, sidequests disappear and the game begins throwing plot reveals at you faster and faster. This culminates in the game just tossing you at Sauron for the final boss fight with basically no context.

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*** Heck, she has this move similar to Auto-life from the ''Franchise/FinalFantasy'' series, except way more broken- when the party member it is cast on gets defeated, they are brought back to FULL HP AND MP, and that member gets to attack immediately.
*** And she can cast on herself. So if anything kills her she will instantly be brought back to life with full health and MP AND be able to cast it on herself again before anyone can attack her. You will only lose a battle in this game if you choose to. She can even use another move (with her restored MP) so she can attack and cast autolife on the same turn.

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*** Heck, she has this move similar to Auto-life from the ''Franchise/FinalFantasy'' series, except way more broken- when the party member it Idrial's auto-revive spell is cast completely broken. It auto-revives a character on gets defeated, they are brought back to FULL HP AND MP, and that member gets to attack immediately.
*** And she can cast on herself. So if anything kills her she will instantly be brought back to life
death with full health and MP AND be able mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it on herself again before anyone can attack her. You will only she dies, meaning once she casts it on herself, you are invincible and it is impossible to lose a battle in this game if you choose to. She can even use another move (with her restored MP) so she can attack and cast autolife on except by choice (or the same turn.few enemies with [[AntiMagic Dispel]]).



** There is a certain item that can completely remove an enemies Defense stat, and no enemy in the game can defend against it. Granted, there's only four of them but it lets you reduce the time spent fighting tough bosses from half an hour upwards to ''less than five minutes''.

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** There is Morgul Decay, a certain rare item that can completely remove an enemies Defense stat, and no enemy in the game can defend against it. Granted, there's only four of them but it lets you reduce the time spent fighting tough bosses from half an hour upwards to ''less than five minutes''.
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** The Xbox version is compatible with the UsefulNotes/{{Xbox 360}}, but whenever you approach a treasure chest, the faint glowing effect instead floods the entire screen with light. The game seems ''really'' excited to let you know you've found a new item.
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** Also not helped by Morwen's status as a FauxActionGirl. When you get her, everyone else in the party is capable of taking two or three hits before going down, provided there's not any particular buffs on them. Morwen [[OneHitKill goes down in one,]] and isn't even a GlassCannon to make up for it. In a scenario where combat takes up the majority of the player's time and mental energy, and with her being... less-than-friendly in her cutscenes, it's understandable that a large part of the fandom asks [[WhatDoesSheSeeInHim why Berethor would want to stay with her.]]

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** Also not helped by Morwen's status as a FauxActionGirl. When you get her, everyone else in the party is capable of taking two or three hits before going down, provided there's not any particular buffs on them. Morwen [[OneHitKill goes down in one,]] and isn't even a GlassCannon to make up for it. In a scenario where combat takes up the majority of the player's time and mental energy, and with her being... less-than-friendly in her cutscenes, it's understandable that a large part of the fandom asks [[WhatDoesSheSeeInHim [[WhatDoesHeSeeInHer why Berethor would want to stay with her.]]
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** Also not helped by Morwen's status as a FauxActionGirl. When you get her, everyone else in the party is capable of taking two or three hits before going down, provided there's not any particular buffs on them. Morwen [[OneHitKill goes down in one,]] and isn't even a GlassCannon to make up for it. In a scenario where combat takes up the majority of the player's time and mental energy, and with her being... less-than-friendly in her cutscenes, it's understandable that a large part of the fandom asks [[WhatDoesSheSeeInHim why Berethor would want to stay with her.]]
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* DemonicSpiders: Late-game Easterlings, among others. They have the ability to put your entire party to sleep at once, as well as use automatic counterattacks and a damaging shield. There's not really a safe way to approach them, and dealing with them can be pretty painful.
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!!Tropes in the GameBoyAdvance version of The Third Age provide examples of:

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!!Tropes in the GameBoyAdvance UsefulNotes/GameBoyAdvance version of The Third Age provide examples of:
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* PlayTheGameSkipTheStory: The game's plot doesn't make a whole lot of sense, and the characters have little personality. Yet the core gameplay is solid and just plain fun.
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** Evil Mode also tends to be much easier than the regular game, since the AI [[AIBreaker has no idea how to use your former party members effectively]], while you on the other hand can spam all of the bosses' [[ThatOneAttack worst attacks]] over and over ''and'' [[ShootTheMedicFirst you know exactly who to take out first]] to cause the rest of the party to fall apart.
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'''Berethor''': Watch out! Those tentacles are powerful!

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--> '''Berethor''': Watch out! Those tentacles are powerful!
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* {{Narm}}: Many of the lines in the game fall under this category, like this gem from Berethor:
'''Berethor''': Watch out! Those tentacles are powerful!
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!!Tropes in the [[NintendoGameCube GameCube]]-[[PlayStation2 PS2]]-Xbox version of The Third Age provide examples of:

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!!Tropes in the [[NintendoGameCube GameCube]]-[[PlayStation2 [[UsefulNotes/NintendoGameCube GameCube]]-[[UsefulNotes/PlayStation2 PS2]]-Xbox version of The Third Age provide examples of:
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*** Hadhod can learn an ability that renders all party members immune to an X amount of damage. No enemy in the game can break through this barrier in one attack, and even when pummeled by lesser enemies they won't break through without you being unable to put the shield up again. This means that you are immune to damage and can grind whatever skill you want.
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*** Heck, she has this move similar to Auto-life from the ''FinalFantasy'' series, except way more broken- when the party member it is cast on gets defeated, they are brought back to FULL HP AND MP, and that member gets to attack immediately.

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*** Heck, she has this move similar to Auto-life from the ''FinalFantasy'' ''Franchise/FinalFantasy'' series, except way more broken- when the party member it is cast on gets defeated, they are brought back to FULL HP AND MP, and that member gets to attack immediately.
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** In Osgiliath, when Berethor learns that [[spoiler:he's been brainwashed by a Morgul blade shard embedded in his body]], he immediately goes about fixing it by [[spoiler:grabbing a dagger and literally ''digging'' the blade out of his flesh]].

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** Goblins, in any level where they appear in force -- primarily Flight From Moria, Balin's Tomb, the The Last Alliance.

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** Goblins, in any level where they appear in force -- primarily Flight From Moria, Balin's Tomb, the and The Last Alliance.



** For the side of good:

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** For the side of good:Good:



** For the side of evil, the two missions in Isengard. [[EliteMooks Ents]] are bad enough on their own ... now try facing ''[[OhCrap dozens at once]]''.

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** For the side of evil, Evil:
*** Oddly enough,
the very first level right after the tutorial, Mission From Rivendell. The Good forces are composed entirely of a primary hero, two secondary heroes and a large number of Elven [[EliteMooks swordsmen and archers]]. Meanwhile, outside of heroes, Evil has a numerically and positionally inferior force of generic Morannon Orcs.
*** The
two missions in Isengard. [[EliteMooks Ents]] are bad enough on their own ... now try facing ''[[OhCrap dozens at once]]''.
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** Eaoden's final passive skill, Absorb Malice, makes him immune to all spirit attacks and gives him action points every time he is hit by one. And since Sauron only has spirit powers, all he can do is enable Eaoden to spam his most powerful attacks without worrying about action points.
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* AntiClimaxBoss: [[FinalBoss The Dark Lord, Sauron]], boasting [[DamageSpongeBoss 736,973 HP]] on Hard Mode, can be taken down in under ten turns ([[RedundancyDepartmentOfRedundancy on Hard Mode]]); fifteen if it is your first time fighting him.

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* AntiClimaxBoss: [[FinalBoss The Dark Lord, Sauron]], boasting [[DamageSpongeBoss 736,973 HP]] on Hard Mode, can be taken down in under ten turns ([[RedundancyDepartmentOfRedundancy ([[DepartmentOfRedundancyDepartment on Hard Mode]]); fifteen if it is your first time fighting him.



* CrowningMomentOfAwesome: And [[CrowningMomentOfHeartwarming Heartwarming]]- a random soldier in Helm's Deep mentions that the only thing he has to lose is his life, which he received freely and is more than willing to give in order to save others. the matter-of-factness with which this line is delivered is surprisingly poignant.

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* CrowningMomentOfAwesome: [[SugarWiki/MomentOfAwesome Crowning Moment Of Awesome]]: And [[CrowningMomentOfHeartwarming [[SugarWiki/HeartwarmingMoments Heartwarming]]- a random soldier in Helm's Deep mentions that the only thing he has to lose is his life, which he received freely and is more than willing to give in order to save others. the matter-of-factness with which this line is delivered is surprisingly poignant.

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* BreatherLevel: Generally happens in any level in which [[ThatOneLevel the other side faces stacked odds]].



* GoddamnedBats: Goblins, in any level where they appear in force -- Flight From Moria, Balin's Tomb, The Last Alliance, etc.

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* GoddamnedBats: GoddamnedBats:
**
Goblins, in any level where they appear in force -- primarily Flight From Moria, Balin's Tomb, the The Last Alliance, etc.Alliance.
** Peasants and woodsmen, defending against the player's Ringwraiths in Darkness Upon Bree.


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*** Charge of the Rohirrim, as well as Pelennor Fields. In both cases, your crucial heroes are lightly defended at one end of the map, while a bunch of your EliteMooks are at the other end, with a truly massive Evil army in between. If you can't get TheCavalry into the fight quickly enough to save your leadership, you are ''screwed''.
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* ThatOneLevel:
** For the side of good:
*** The Black Gate Opens. You have your primary hero, two secondaries and a bunch of weaker troops against the massed might of the hordes of Mordor. Your objective is simply to [[StayingAlive survive for]] [[LuckBasedMission at least 15 turns]] while ''[[CurbStompBattle Evil beats the crap out of you]]''.
*** Defense of the Beacon. Your units are few and weak, and your lone primary hero is far from the main point that you need to defend. Meanwhile, the Witch-king is leading a sizable force of tougher evil units and, as soon as he can, starts spamming his Terror ability and preventing your units from moving at all. Good's only advantage is defensive positioning.
** For the side of evil, the two missions in Isengard. [[EliteMooks Ents]] are bad enough on their own ... now try facing ''[[OhCrap dozens at once]]''.
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* ThatOneBoss: The last fight in the Helm's Deep level. Once the player moves down the stairs to aid Aragorn at the gate, they are sucked into a long (and tough) series of battles against a veritable army of Uruk-hai and, in the later stages, Trolls. The very last fight in the level is against several waves of [[BloodKnight Berserkers]], who can sometimes take more than one action in a turn, and powerful Attack Trolls. Berethor's "Last Gasp" technique is more or less mandatory for this fight. Hope you restored all your HP and AP beforehand!
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!!Tropes in the [[NintendoGameCube GameCube]]-[[PlayStation2 PS2]]-Xbox version of The Third Age provide examples of:
* AntiClimaxBoss: [[FinalBoss The Dark Lord, Sauron]], boasting [[DamageSpongeBoss 736,973 HP]] on Hard Mode, can be taken down in under ten turns ([[RedundancyDepartmentOfRedundancy on Hard Mode]]); fifteen if it is your first time fighting him.
* BigLippedAlligatorMoment: The FinalBoss. While fighting through the Pelennor Fields, you suddenly get warped to the top of Barad-dûr, fighting the Eye of Sauron itself, and the ending monologue afterwards just rambles about how the Fourth Age has begun.
* CrowningMomentOfAwesome: And [[CrowningMomentOfHeartwarming Heartwarming]]- a random soldier in Helm's Deep mentions that the only thing he has to lose is his life, which he received freely and is more than willing to give in order to save others. the matter-of-factness with which this line is delivered is surprisingly poignant.
* FanPreferredCouple: A number of fans were pretty annoyed when Berethor/Idrial was sunk about half way through the game because apparently he was already married to [[NewOldFlame Morwen]].
** There is absolutely no setup for this whatsoever besides a cutscene at the end of Osgiliath, and even that comes out of nowhere, given the last scene concerning this matter was in Rohan, where Idrial bitches at Berethor for helping Morwen and Rohan over the Elves-she's basically accusing him of being easily swayed by a pretty face.
* GameBreaker: A lot. See below. Basically, everyone has at least one that can be abused for massive advantage.
** Just pump stat points into Idrial's spirit stat, and she can average 20,000 damage a turn mid-game.
*** Heck, she has this move similar to Auto-life from the ''FinalFantasy'' series, except way more broken- when the party member it is cast on gets defeated, they are brought back to FULL HP AND MP, and that member gets to attack immediately.
*** And she can cast on herself. So if anything kills her she will instantly be brought back to life with full health and MP AND be able to cast it on herself again before anyone can attack her. You will only lose a battle in this game if you choose to. She can even use another move (with her restored MP) so she can attack and cast autolife on the same turn.
** Berethor inflicts the most damage out of all the characters with his 5-hit melee combo. This only combines with his ability to tank hits with Taunt and buff allies with Leadership skills.
*** Company Might (Improves offence power) + Fellowship Grace (Restores AP). For unknown reasons, the former interacts with the latter to produce massive amounts of AP whilst both are active, giving you infinite AP. Good thing, too, as restoration items are a limited resource for some time, and even when they're not(which takes some grinding), require AP to make.
*** Add Royal Grace onto that for healing, and Idrial is hardly even needed.
*** War Cry makes 3 of your allies use their strongest attack on a single target. It only costs 200 AP, and the attacks are free (You don't get skill points for them though). With the right set of team mats and unlocked skills (Eaoden's Rampage of the Helm, Elegost's True Shot, Berethor's Gondor Rampage), this is the most damaging single "attack" in the game.
** Hadhod can actually inflict more damage with his Spirit skills than Idrial can. Yes, this is a Dwarf who's a MagicKnight capable of wiping out entire groups of enemies, shield allies with his Mountain Shield, and still pack a mean punch with his melee skills.
** Elegost has 2 big ones. True Shot, the final Bow Craft, is a Spirit attack that is capable of truly massive amounts of damage, at least 24,000 each shot. Boosted by Elfstones, and it begins to get insane. Arrows of Sleep is a Ranger Craft that you can actually get pretty early, and it starts a pretty mediocre attack, putting one opponent to sleep for a few turns. What's game-breaking about it is when it is powered up by two of Elegost's Passive Skills: Sleep Volley and Lingering Sleep. The first makes Arrows of Sleep hit all enemies; the second makes the sleep last ''forever'' (or at least until they are hit with something). Most Bosses and a few {{Elite Mook}}s are immune to Sleep, but being able to put all the Mooks out of commission with a single hit is pretty damn powerful.
** Morwen is a bit short on the game breaker department, at least compared to the other characters. But she has one in her Thief Craft tree that makes the enemy unable to target her for a few turns. With enough Speed and a way to replenish your AP, she can stay invincible.
*** Using Cloak of the Plains, she is the only character that can destroy the final boss single handed.
** Stunning and Crippling. Most bosses are vulnerable to at least one of them, and since you can see the turn order several turns ahead, if you have any sense of planning ahead at all you can prevent some bosses from ever attacking you at all.
*** Fear is even worse, and it's available as a Shadowcraft through the Elfstone of Fell Shadow, meaning that ''everyone'' can learn it with enough grinding. It completely immobilizes an enemy for several turns, making them unable to doge your attacks or counter attack. And almost every single enemy in the game(except bosses of course) is vulnerable to it. There's a Lightcraft that does the same thing, but also does damage to the enemy while it's active.
** The Elfstones of Fell Shadow and Pure Light are game breakers too. They are able to teach any character skills such as healing, AP draining, hasting, resurrection, slowing opponent's attacks, stopping them from using Spirit Moves, putting them to sleep, Fear (see above) and powerful Light, Shadow, and Fire Spirit attacks. It can turn any character into a completely self-sufficient power house.
** There is a certain item that can completely remove an enemies Defense stat, and no enemy in the game can defend against it. Granted, there's only four of them but it lets you reduce the time spent fighting tough bosses from half an hour upwards to ''less than five minutes''.
* GoodBadBugs: Several.
** Eaoden can exploit one to do way more damage than he's supposed to and leech himself to full with every attack.
** Rather than gradually restore AP, Phial of Vigor will catch in a loop and ''spam'' the target character with the restoration effect at the beginning of every turn.
** Hadhod's Mountain Shield blocks so much damage that it can actually render healing entirely obsolete ''on hard mode.''
** The (generally high-level) items obtained from Evil Mode can be saved onto any play file, allowing Berethor to ''start the game with [[InfinityPlusOneSword the Sword of Isildur]]''.
* RomanticPlotTumor: Played straight and subverted. The entirety of the game sets up this really awkward and laughably bad {{UST}} between Berethor, Idrial and Morwen when she shows up. Then right at the end the Nazgul says they have claimed what Berethor loves, right before they clash.
** Berethor and Morwen had met before, actually. They were engaged, until Berethor disgraced himself by running from battle and had LaserGuidedAmnesia.
* ScrappyLevel: East Emnet Gullies, right after leaving Moria, is a rather confusing labyrinth of [[ExactlyWhatItSaysOnTheTin gullies]] and rocky promontories filled with rather tougher-than-you're-really-ready-for-at-that-point [[EliteMooks Uruk-hai]]. It also does practically nothing to move forward what little plot actually exists.

!!Tropes in the GameBoyAdvance version of The Third Age provide examples of:
* GameBreaker: Gandalf's Stealth skill. Nominally, it's okay, as all it does is protect him from 33% of the ranged damage per level. However, at level 3, it not only makes him immune to ranged damage but seems to make him [[IdiotBall draw ranged fire from every single enemy unit, even if they have to step out of melee combat to do it]], for no apparent reason beyond the game code.
* GoddamnedBats: Goblins, in any level where they appear in force -- Flight From Moria, Balin's Tomb, The Last Alliance, etc.
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