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* {{Narm}}: Near the end of Episode 2, there is a secret where [[spoiler: Jeremiah reveals a radio hidden in the floorboards of his cabin.]] However, this is lifted straight from the in-game engine, so if something has been dropped over-top accidentally (like a hide for curing), the clipping makes things look ridiculous or downright odd. This was fixed in the Redux version, as [[spoiler:the radio is always on Jeremiah's table, and using it during the Aurora]] is a plot point.

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* {{Narm}}: {{Narm}}:
**
Near the end of Episode 2, there is a secret where [[spoiler: Jeremiah reveals a radio hidden in the floorboards of his cabin.]] However, this is lifted straight from the in-game engine, so if something has been dropped over-top accidentally (like a hide for curing), the clipping makes things look ridiculous or downright odd. This was fixed in the Redux version, as [[spoiler:the radio is always on Jeremiah's table, and using it during the Aurora]] is a plot point. point.
** Some of the survivors' voice lines seem a bit inappropriate for the dire situations you often find yourself in. Hearing Astrid declare "The guy who drank his own pee doesn't seem so crazy right now!" while being attacked by a wolf kind of ruins the tension.
* NauseaFuel: The December 2023 update added new harvesting animations, so you now have the pleasure of seeing your survivor stick their bare hands into a rotting deer carcass. The accompanying fleshy sounds don't help, either.
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Common consensus is that BI is colder than AC


** Bleak Inlet. Timberwolves everywhere and high winds. Rope climbs are necessary to unlock the workshop with its ammo workbench and milling machine, which is only possible during auroras that make the timberwolves that hang out in the cannery even more aggressive. You only have to unlock it once and can come back at any time, but as a final "fuck you," [[spoiler:there might be a wolf in there]].
** Ash Canyon. By far the coldest region, with lots of rope climbs and difficult to navigate with scarce shelter. For most players, it's get in, get the crampons and backpack, and get out.

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** Bleak Inlet. Timberwolves Bitterly cold, timberwolves everywhere and high winds. Rope climbs are necessary to unlock the workshop with its ammo workbench and milling machine, which is only possible during auroras that make the timberwolves that hang out in the cannery even more aggressive. You only have to unlock it once and can come back at any time, but as a final "fuck you," [[spoiler:there might be a wolf in there]].
** Ash Canyon. By far the coldest region, with lots Lots of rope climbs and difficult to navigate with scarce shelter. For most players, it's get in, get the crampons and backpack, and get out.



** For the story mode, the Bear Cave level [[spoiler:When [=MacKenzie=] is in a NoGearLevel against the Old Bear]]. The last section in particular can be a challenge, because the [[spoiler:bear's]] AI has it wander at random until it hits a wall, which often puts it right in the path of the player for some time, in addition the ScrappyMechanic of stealth sections in non-stealth games.

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** For the story mode, the Bear Cave level [[spoiler:When [[spoiler:when [=MacKenzie=] is in a NoGearLevel against the Old Bear]]. The last section in particular can be a challenge, because the [[spoiler:bear's]] AI has it wander at random until it hits a wall, which often puts it right in the path of the player for some time, in addition the ScrappyMechanic of stealth sections in non-stealth games.
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* SelfImposedChallenge: The Custom difficulty allows players to change a wide range of settings to their liking. The fanbase often uses this to create challenges that are even harder than Interloper:
** Dead Man Challenge (DMC): No health recovery allowed except with rare and finite stims. All settings are changed to be even more difficult than Interloper.
** No One Gets Out Alive (NOGOA): Basically the same as Dead Man, but the player also spawns at midnight in a blizzard and is not allowed any feats.
** Deadworld: No animals of any kind and few natural resources. Other settings are the same as DMC or NOGOA.
** Outerloper: Interloper, but the player isn't allowed to enter any indoor locations.
** [[PacifistRun Pacifist]]: No killing animals. This one is actually officially in the game as an achievement, but some players take it one step further than the required 25 days and try to survive indefinitely.
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* SugarWiki/VisualEffectsOfAwesome: Many a player has been hit by a wolf while admiring the setting.

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* SugarWiki/VisualEffectsOfAwesome: Many a player has been hit by a wolf while admiring the setting.setting.
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* FanNickname:
** The wolf [[spoiler:who formerly spawned inside the Carter Dam building]] is called "Fluffy" by the Hinterlands forum community. She was removed when the dam was filled with props, because the AI pathfinding couldn't properly function inside the new interior. She has since relocated [[spoiler:to the cannery workshop in Bleak Inlet]].
** Similarly, the Old Bear that appears in The Hunted challenges is sometimes referred to as Smokey.
** Pleasant Valley is sometimes referred to as Unpleasant Valley for its unpredictable weather.
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* SidetrackedByTheGoldenSaucer: Five, six, [[AttentionDeficitOohShiny pick up sticks]]. And feathers

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* SidetrackedByTheGoldenSaucer: Five, six, [[AttentionDeficitOohShiny pick up sticks]]. And feathersfeathers.
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* SidetrackedByTheGoldenSaucer: Five, six, [[AttentionDeficitOohShiny pick up sticks]]. And feathers
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* GoddamnedBats: Wolves are this if you're prepared. If they attack you, they need to be dealt with immediately, but if you've got the supplies, they won't ever be fatal unless they gang up on you. Wolves will also more than likely die if you have a Survival Knife equipped because they will bleed out after a few hours.

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* GoddamnedBats: Wolves While zombies are explicitly not in this game, wolves fill their role and become this if you're prepared. If they attack you, they need to be dealt with immediately, but if you've got the supplies, they won't ever be fatal unless they gang up on you. Wolves will also more than likely die if you have a Survival Knife equipped because they will bleed out after a few hours.

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* MemeticMutation: Given that the voices of the sandbox character are Creator/MarkMeer and Creator/JenniferHale, this has led to the meme: "Save the galaxy from the Reapers, died in Canada." [[note]]Meer and Hale were the voices of Commander Shepard, the hero of the ''Franchise/MassEffect'' trilogy. It's also implied that Earthborn Shepard is of Canadian descent due to them mentioning Montreal in a conversation.[[/note]]

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* MemeticMutation: MemeticMutation:
**
Given that the voices of the sandbox character are Creator/MarkMeer and Creator/JenniferHale, this has led to the meme: "Save the galaxy from the Reapers, died in Canada." [[note]]Meer and Hale were the voices of Commander Shepard, the hero of the ''Franchise/MassEffect'' trilogy. It's also implied that Earthborn Shepard is of Canadian descent due to them mentioning Montreal in a conversation.[[/note]]
** "Hope nobody needs this anymore." [[note]]Some "inspect" voice lines by the survivor indicate that they're still irked by the prospect of stealing in a survival situation, even if said item is scrap metal or a stick on the ground. Expect to hear this a lot with all the stuff you'll be picking up.
[[/note]]
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** For the story mode, the Bear Cave level [[spoiler:When MacKenzie is in a NoGearLevel against the Old Bear]]. The last section in particular can be a challenge, because the [[spoiler:bear's]] AI has it wander at random until it hits a wall, which often puts it right in the path of the player for some time, in addition the ScrappyMechanic of stealth sections in non-stealth games.

to:

** For the story mode, the Bear Cave level [[spoiler:When MacKenzie [=MacKenzie=] is in a NoGearLevel against the Old Bear]]. The last section in particular can be a challenge, because the [[spoiler:bear's]] AI has it wander at random until it hits a wall, which often puts it right in the path of the player for some time, in addition the ScrappyMechanic of stealth sections in non-stealth games.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Near the end of Episode 2, there is a secret where [[spoiler: Jeremiah reveals a radio hidden in the floorboards of his cabin.]] However, this is lifted straight from the in-game engine, so if something has been dropped over-top accidentally (like a hide for curing), the clipping makes things look ridiculous or downright odd.

to:

* {{Narm}}: Near the end of Episode 2, there is a secret where [[spoiler: Jeremiah reveals a radio hidden in the floorboards of his cabin.]] However, this is lifted straight from the in-game engine, so if something has been dropped over-top accidentally (like a hide for curing), the clipping makes things look ridiculous or downright odd. This was fixed in the Redux version, as [[spoiler:the radio is always on Jeremiah's table, and using it during the Aurora]] is a plot point.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For the story mode, the Bear Cave level [[spoiler:When MacKenzie is in a NoGearLevel against the Old Bear]]. The last section in particular can be a challenge, because the [[spoiler:bear's]] AI has it wander at random until it hits a wall, which often puts it right in the path of the player for some time, in addition the ScrappyMechanic of stealth sections in non-stealth games.

Added: 458

Changed: 649

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* GameBreaker: The player can obtain a massive amount of meat by shooting a bear once while near shelter, going inside and sleeping for an hour while the bear bleeds to death, and then going outside to harvest the several days worth of meat it has. It makes the Whiteout challenge a breeze, as food is the hardest thing to obtain to complete it.

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* GameBreaker: GameBreaker:
**
The player can obtain a massive amount of meat by shooting a bear once while near shelter, going inside and sleeping for an hour while the bear bleeds to death, and then going outside to harvest the several days worth of meat it has. It makes the Whiteout challenge a breeze, as food is the hardest thing to obtain to complete it.it.
** A lit torch and sticks allows you start a line of short campfires, leveling up your fire-starting skill extremely quickly.



** The Forlorn Muskeg. It's a frigid level with little shelter, lots of weak ice. And bears.
** Bleak Inlet. Timberwolves everywhere, high winds, and rope climbs are necessary to unlock the workshop, which is only possible during auroras that make the timberwolves that hang out in the cannery even more aggressive.
** Ash Canyon. By far the coldest region, with lots of rope climbs and difficult to navigate with scarce resources.
** Hushed River Valley. No man-made shelter on the entire map, and lots of predators. A true test of your survival skills.

to:

** The Forlorn Muskeg. It's a frigid level with little shelter, lots of weak ice. And bears.
** Bleak Inlet. Timberwolves everywhere, everywhere and high winds, and rope winds. Rope climbs are necessary to unlock the workshop, workshop with its ammo workbench and milling machine, which is only possible during auroras that make the timberwolves that hang out in the cannery even more aggressive.
aggressive. You only have to unlock it once and can come back at any time, but as a final "fuck you," [[spoiler:there might be a wolf in there]].
** Ash Canyon. By far the coldest region, with lots of rope climbs and difficult to navigate with scarce resources.
shelter. For most players, it's get in, get the crampons and backpack, and get out.
** Hushed River Valley. No man-made shelter on the entire map, and lots of predators. A true test of your survival skills.skills as you scramble for the moose-hide satchel.

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