History YMMV / TheLegendOfZeldaOcarinaOfTime

7th Dec '17 9:38:55 PM Ninja857142
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** The Great Deku Tree's death. Although this wasn't the first time death appeared in a Zelda game (like Link's uncle in "A Link to the Past"), this was the first time they did it with a character that the player has at least the change to form an emotional connection with, making it a genuine TearJerker.
** Link and Zelda's first met in the Hyrule Castle Courtyard.

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** The Great Deku Tree's death. Although this wasn't the first time death appeared in a Zelda game (like (e.g. Link's uncle in "A Link to the Past"), this was the first time they did it with a character that the player has at least the change chance to form an emotional connection with, making it a genuine TearJerker.
** Link and Zelda's first met meeting in the Hyrule Castle Courtyard.
30th Oct '17 5:46:05 AM XanderVJ
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** Hyrule Field was seen as impressively large, ''but unfavorably empty''. With the clear lack of a fast travel mechanic, or even the Pegasus Boots that featured in previous games, many view it nowadays as a form of arbitrary {{Padding}}, even though this wasn't meant to be the case. It was originally devised to demonstrate the technical capabilities and processing power of the Nintendo 64.
28th Oct '17 1:36:06 AM Ferot_Dreadnaught
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%%** Zelda is seen as strong and competent when she is male-appearing, but dressed as a princess she is instantly captured and becomes a DamselInDistress. She somewhat gets better during the final battle, albeit in a very limited way.
28th Oct '17 1:29:20 AM acrobox
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* TheyWastedAPerfectlyGoodCharacter: After Sheik [[ItWasHisSled is revealed to have been Zelda all along]], [[BadassPrincess there was a lot of potential]], considering all the years [[OffscreenMomentOfAwesome Zelda had to spend as a Sheikah warrior]]. Then Ganondorf kidnapped her in a blatant DiabolusExMachina, and there was no chance to display any combat skills she may have learned during that time.

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* TheyWastedAPerfectlyGoodCharacter: After Sheik [[ItWasHisSled is revealed to have been Zelda all along]], [[BadassPrincess there was a lot of potential]], potential, considering all the years [[OffscreenMomentOfAwesome Zelda had to spend as a Sheikah warrior]]. Then Ganondorf kidnapped her in a blatant DiabolusExMachina, and there was no chance to display any combat skills she may have learned during that time.
24th Oct '17 5:49:21 PM WaxingName
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* FranchiseOriginalSin: Some of the perceived problems of the pre-''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' modern ''Zelda'' games have origins in this game, but ''Ocarina of Time''[='=]s general acclaim usually dismisses them as minor annoyances in this game compared to later ones.
** One major complaint about post-''Ocarina of Time'' games is being [[FakeLongevity forced to run around previous areas to unlock the next]]. In hindsight, the trip back to the Lost Woods to learn Saria's Song foreshadows this issue, as there is no real reason as to why Saria couldn't teach Link her song right when they said their supposed "goodbye." This issue is mitigated by putting a shortcut to the Lost Woods in Death Mountain, which is the area which triggers the quest.
** Another complaint about post-''Ocarina'' games is poor item planning; in other words, the relative lack of use for items outside their dungeons and/or their pre-made, purposed targets. A few of this game's items see similar limited use, such as the Iron Boots, Hover Boots, and Lens of Truth. Fortunately, many of said items (if only briefly) [[BackForTheFinale see use in each room of the final dungeon]].
11th Oct '17 8:16:44 AM AnnieLeonhardts
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** Zelda is seen as strong and competent when she is male-appearing, but dressed as a princess she is instantly captured and becomes a DamselInDistress. She somewhat gets better during the final battle, albeit in a very limited way.

to:

** %%** Zelda is seen as strong and competent when she is male-appearing, but dressed as a princess she is instantly captured and becomes a DamselInDistress. She somewhat gets better during the final battle, albeit in a very limited way.
10th Oct '17 12:39:07 PM dieseldragons
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** Hyrule Field was seen as impressively large, ''but unfavorably empty''. With the clear lack of a fast travel mechanic, or even the Pegasus Boots that featured in previous games, many view it nowadays as a form of arbitrary {{Padding}}, even though this wasn't meant to be the case. It was originally devised to demonstrate the technical capabilities and processing power of the Nintendo 64.
10th Oct '17 2:30:47 AM crashkey
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** In the two TennisBoss segments, you can swing a bottle instead of using your sword. It isn't any more useful than the sword, but it's amusing to do. By the time of ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'''s release, it became a purposely present feature in the series.
9th Oct '17 7:23:00 AM DocJamore
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* RescuedFromTheScrappyHeap: A {{downplayed}} example happens with Navi. While a lot of fans still hate her, many fans believe that her AnnoyingVideoGameHelper tendecies wasn't that bad in comparison to Fi from VideoGame/TheLegendOfZeldaSkywardSword in which her "helpful" behavior was her stating even more obvious things and wasn't even optional as you have to listen to what she was saying.



* TheScrappy:
** Navi ('''[[MostAnnoyingSound HEY! LISTEN!]]'''). The remake adds a couple of new pieces of advice for Navi to drop periodically. [[AnnoyingVideoGameHelper Namely to stop playing and go outside or to go watch a hint video]].
** Kaepora Gaebora speaks in long, often pointless monologues, and always asks you if you want to hear it again. Annoyingly, the option "Yes" is the default, meaning that button-mashing can increase the odds of going through it ''again''. Also, half the time he asked if you wanted to hear what he said again, meaning you had to press "no" to skip, but the other half of the time, he asked if you understood what he said, meaning that you had to press "yes" to move on. This meant if you didn't read carefully, you often chose the wrong option. It's cleverly parodied in [[http://brawlinthefamily.keenspot.com/2011/05/12/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic, where Link stops listening after a while and just nods his head and does "mm-hmm" sounds to appear polite, only to have it backfire against him at the end. Fortunately, one can skip most of his dialogue by pressing B past a certain point in the text.
5th Oct '17 7:21:04 AM XanderVJ
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* SignatureScene: This game has some of the most iconic moments, not only in the series, but in video game history.
** Link both pulling out the Master Sword as a kid AND putting it back in its pedestal as an adult. Both images became so iconic that many later games in the series unabashedly replicate them.
** The Great Deku Tree's death. Although this wasn't the first time death appeared in a Zelda game (like Link's uncle in "A Link to the Past"), this was the first time they did it with a character that the player has at least the change to form an emotional connection with, making it a genuine TearJerker.
** Link and Zelda's first met in the Hyrule Castle Courtyard.
** The entire WhamEpisode of Link transitioning from a child to a young adult for the first time.
** Sheik's ItWasHisSled moment.
** Link and Ganondorf's duel. Although some elements were introduced in ''A Link to the Past'', like the "magic tennis match", this is the game that made them stick in the collective memory.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheLegendOfZeldaOcarinaOfTime