History YMMV / TheLegendOfZeldaCDIGames

19th Jan '17 3:27:35 PM Sammettik
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* MisBlamed: A lot of people don't realize that many of the game's flaws came from the fact that it had NoBudget, RushedDevelopment, and was on a system with severe technical limitations (it only had two buttons, for starters, thus explaining why the buttons for talking and using the sword were the same.)

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* MisBlamed: A lot of people don't realize that many of the game's flaws came from the fact that it had NoBudget, RushedDevelopment, rushed development, and was on a system with severe technical limitations (it only had two buttons, for starters, thus explaining why the buttons for talking and using the sword were the same.)
29th Dec '16 8:58:33 PM TheGreatUnknown
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** That may count as being DamnedByFaintPraise, however.
27th Nov '16 12:20:24 AM Cronosonic
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** Also, you better have a proper gaming-oriented controller with the console itself, because as the [[{{WebVideo/GameGrumps}} Game Grumps]] will attest (their playthrough of ''Wand of Gamelon'' makes the game's various gameplay flaws in the sidescrolling games rather apparent), the regular "remote" controller for the CD-i makes ''Link's Adventure'' and ''Wand of Gamelon'' (at least) ''damn near unplayable''. Which says more about the system it was released on than the game itself, but still, you're not going to have a good time with the CD-i games without a more traditional controller.

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** Also, you better have a proper gaming-oriented controller with the console itself, because as the [[{{WebVideo/GameGrumps}} Game Grumps]] will attest (their playthrough of ''Wand of Gamelon'' makes the game's various gameplay flaws in the sidescrolling games rather apparent), the regular "remote" controller for the CD-i makes ''Link's Adventure'' ''Link: The Faces of Evil'' and ''Wand of Gamelon'' (at least) ''damn near unplayable''. Which says more about the system it was released on than the game itself, but still, you're not going to have a good time with the CD-i games without a more traditional controller.
27th Nov '16 12:18:27 AM Cronosonic
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Added DiffLines:

** Also, you better have a proper gaming-oriented controller with the console itself, because as the [[{{WebVideo/GameGrumps}} Game Grumps]] will attest (their playthrough of ''Wand of Gamelon'' makes the game's various gameplay flaws in the sidescrolling games rather apparent), the regular "remote" controller for the CD-i makes ''Link's Adventure'' and ''Wand of Gamelon'' (at least) ''damn near unplayable''. Which says more about the system it was released on than the game itself, but still, you're not going to have a good time with the CD-i games without a more traditional controller.
21st Nov '16 10:15:10 PM Arima
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* DemonicSpiders: The awful layout and responsiveness of the CD-i Controller will make many of the enemies in the game into highly stressful annoyances to deal with such as the ones that fly (Arpagos, Jawbees, Keeses) and the ones which are difficult to hit even when you're crouching (Bots, Lowders). Even worse is that some of them respawn indefinitely, forcing you to constantly stay on guard for them.


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* GoddamnedBats: The awful layout and responsiveness of the CD-i Controller will make many of the enemies in the game into highly stressful annoyances to deal with such as the ones that fly (Arpagos, Jawbees, Keeses) and the ones which are difficult to hit even when you're crouching (Bots, Lowders). Even worse is that some of them respawn indefinitely, forcing you to constantly stay on guard for them.
21st Nov '16 10:03:20 PM Arima
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Added DiffLines:

* DemonicSpiders: The awful layout and responsiveness of the CD-i Controller will make many of the enemies in the game into highly stressful annoyances to deal with such as the ones that fly (Arpagos, Jawbees, Keeses) and the ones which are difficult to hit even when you're crouching (Bots, Lowders). Even worse is that some of them respawn indefinitely, forcing you to constantly stay on guard for them.
19th Aug '16 3:00:06 PM greatpikminfan
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** Link can either be a competent hero, a BloodKnight, a PsychoForHire, a {{Cloudcuckoolander}}, or a DepravedHomosexual. Or even all four.

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** Link can either be a competent hero, a BloodKnight, a PsychoForHire, a {{Cloudcuckoolander}}, or a DepravedHomosexual. Or even all four.five.
18th Jun '16 1:01:40 PM VoiceInTheWasteland
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* HoYay: A [=BDSM=] relationship is implied between the King and Duke Onkled. [[WebAnimation/YouTubePoop Poopers]] jump on this quite often with videos such as ''[[http://www.youtube.com/watch?v=tZL6YHLwn9M The King's Secret]]''. Although, to be fair, in that vid ''everybody'' is gay.

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* HoYay: A [=BDSM=] relationship is implied between the King and Duke Onkled. [[WebAnimation/YouTubePoop Poopers]] jump on this quite often with videos such as ''[[http://www.youtube.com/watch?v=tZL6YHLwn9M The King's Secret]]''. Although, to be fair, in that vid ''everybody'' ''[[CrossesTheLineTwice everybody]]'' is gay.
23rd May '16 4:49:56 PM BlackBaroness
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* MemeticLoser: All three games in their entirety are this in comparison to the canon franchise, but the character that gets this the most is ''Wand of Gamelon''/''Faces of Evil'' Ganon.[[note]]His incarnation in ''Zelda's Adventure'', while still basic as a FinalBoss, is actually respectably presented, and thus avoids this trope.[[/note]] Whereas the other characters are interpreted as varying levels of MemeticBadass, Ganon is [[NeverLiveItDown stuck being known as the supposed dark lord]] [[AntiClimaxBoss that's killed in one hit]] [[ThrowTheBookAtThem by a book]]. Along with his [[EvilIsHammy ridiculous acting]] and [[NightmareRetardant pitiful attempts at being intimidating]], he comes of as a ''far'' cry from the embodiment of evil seen in the canon games.



* {{Narm}}: If the creators intended these games to be serious, then ''Goddamn everything''.

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* {{Narm}}: If the creators intended these games to be serious, then ''Goddamn ''goddamn everything''.
13th Apr '16 2:47:20 PM Miracle@StOlaf
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* SoOkayItsAverage: The gameplay, meanwhile, was handled a fair bit more competently, but not so much as to make the games must-play titles nowadays. What's more, accurate CD-i emulation is notoriously difficult, and CD-i consoles & physical copies of the games themselves can go for up to a few hundred bucks on auction sites, meaning even ''Zelda'' fans who would otherwise be willing to give the CD-i games a chance consider them more trouble than they're worth to actually track down and play; in spite of Website/HardcoreGaming101's spirited defense of the games, few people want to spend $300 or more to play something that's only "not as bad as everyone keeps saying."

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* SoOkayItsAverage: The gameplay, meanwhile, was handled a fair bit more competently, but not so much as to make the games must-play titles nowadays. What's more, accurate CD-i emulation is notoriously difficult, and CD-i consoles & physical copies of the games themselves can go for up to a few hundred bucks on auction sites, meaning even ''Zelda'' fans who would otherwise be willing to give the CD-i games a chance consider them more trouble than they're worth to actually track down and play; in spite of play. Despite Website/HardcoreGaming101's spirited defense of the games, the sad reality is that few people want to spend $300 or more $300+ to play something that's only "not as bad as everyone keeps saying."
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheLegendOfZeldaCDIGames