History YMMV / TheLegendOfSpyro

13th Jun '16 4:52:26 PM ShinyCottonCandy
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** In ''A New Beginning'', Earth element, specifically it's sub elemental shot, is insane. You don't get it until just before the VeryDefinitelyFinalDungeon, but if you've been saving your EXP for it and put it all into the sub-shot of the element, it makes it a complete and utter joke. The sub element is a tornado shot that, on it's highest level, can stun even the larges enemies into the air while doing constant damage to them. This alone doesn't sound too broken, but add on the fact that it can do this to multiple enemies at once, and the fact that doing this causes them to drop spirit gems which recharge your mana while their still alive, when normally they don't do this until you've killed them, and you have an attack that not only stuns all enemies in the general area and keeps them from attacking, does constant, high damage to them, but ''also'' recharges itself for basically no cost at all. Once you get it, pretty much the only strategy for the rest of the game is "use tornado, wait for the attack to wear off, use tornado again" until all enemies are dead. The basic breath also does high damage to, but isn't as broke due to the fact that is also does high damage to your mana...

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** In ''A New Beginning'', Earth element, specifically it's its sub elemental shot, is insane. You don't get it until just before the VeryDefinitelyFinalDungeon, but if you've been saving your EXP for it and put it all into the sub-shot of the element, it makes it a complete and utter joke. The sub element is a tornado shot that, on it's its highest level, can stun and toss even the larges largest enemies into the air while doing constant damage to them. This alone doesn't sound too broken, but add on the fact that it can do this to multiple enemies at once, and the fact that doing this causes them to drop spirit gems which recharge your mana while their they're still alive, when normally they don't do this until you've killed them, and you have an attack that not only stuns all enemies in the general area and keeps them from attacking, does constant, high damage to them, but ''also'' recharges itself for basically no cost at all. Once you get it, pretty much the only strategy for the rest of the game is "use tornado, wait for the attack to wear off, use tornado again" until all enemies are dead. The basic breath also does high damage to, but isn't as broke broken due to the fact that is also does high damage to your mana...
13th Jun '16 4:49:27 PM ShinyCottonCandy
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* DarknessInducedAudienceApathy: Really, a lot of the animosity towards this series tends to boil down to this. If you ask most Classic purist why they don't like this trilogy, the most common response you'll get is "because it's too dark, and it just doesn't fit Spyro!". Indeed, compared to the light-hearted Classic trilogy, it can be rather hard to keep an optamistic outlook while going through the trilogy. The first game isn't ''too'' bad, being only slightly darker than the Classic trilogy, but once you get to ''The Eternal Night''... It can get pretty hard to press on, if only because watching Spyro suffer is only a ''part'' of it. [[spoiler:However, it should be noted that it ''does'' [[EarnYourHappyEnding have a relatively happy ending for everyone.]]]]

to:

* DarknessInducedAudienceApathy: Really, a lot of the animosity towards this series tends to boil down to this. If you ask most Classic purist why they don't like this trilogy, the most common response you'll get is "because it's too dark, and it just doesn't fit Spyro!". Indeed, compared to the light-hearted Classic trilogy, it can be rather hard to keep an optamistic optimistic outlook while going through the trilogy. The first game isn't ''too'' bad, being only slightly darker than the Classic trilogy, but once you get to ''The Eternal Night''... It can get pretty hard to press on, if only because watching Spyro suffer is only a ''part'' of it. [[spoiler:However, it should be noted that it ''does'' [[EarnYourHappyEnding have a relatively happy ending for everyone.]]]]
25th May '16 6:48:56 PM nombretomado
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** To elaborate: in order to block you have to hold the UsefulNotes/{{Wii}} nunchuk vertical, and dodging requires you to point the analog stick in any direction and flicking the nunchuk in the direction you want to dodge. As you may expect with orientation-based controls, it has a habit of [[FakeDifficulty activating at the worst times, or failing to do so when it's needed.]] And the fighting system relies heavily on effective use of this mechanic...the classic controller has the same amount of buttons in the same orientation as the PS3 controller.

to:

** To elaborate: in order to block you have to hold the UsefulNotes/{{Wii}} nunchuk vertical, and dodging requires you to point the analog stick in any direction and flicking the nunchuk in the direction you want to dodge. As you may expect with orientation-based controls, it has a habit of [[FakeDifficulty activating at the worst times, or failing to do so when it's needed.]] And the fighting system relies heavily on effective use of this mechanic...the classic controller has the same amount of buttons in the same orientation as the PS3 [=PS3=] controller.
4th May '16 10:47:09 AM TokoWH
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* BrokenBase: Fans either thought the dark tone fitted Spyro, or hated it and wanted to go back to the lighthearted days.

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* BrokenBase: BrokenBase:
**
Fans either thought the dark tone fitted Spyro, or hated it and wanted to go back to the lighthearted days.days.
** Within the [=LoS=] fandom, there's whether or not [[http://that-spyro-guy.deviantart.com/ Jared Pullen, the lead artist of the trilogies]] words on [[WhatCouldHaveBeen what they never got to put into the trilogy proper]] should be accepted as hard canon or not, especially after years and years of popular {{Fanon}} concepts being smashed in the process of this. The fact that Jared Pullen more or less said it's up to people whether they want to treat his words as canon or not hasn't helped matter, either.
4th May '16 10:42:44 AM TokoWH
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* BaseBreaker: Cynder, ironically ''because'' of how popular she was with the fandom initially. Even disregarding Classic series fans, or {{Shipping War}}s regarding her and [[VideoGame/SpyroAHerosTail Ember]], her fans tend to grate on people who didn't like her, were originally neutral on her, or even ''liked her originally'' due to playing up her past to {{Wangst}}y levels, and for the fact that the number of FanWorks focusing on [[PlotTumor Cynder and/or her past]] ''vastly'' out number the amount of FanWorks that focus on any other Spyro series character, including ''Spyro himself'', to the point he often ends up being DemotedToExtra frequently.

to:

* BaseBreaker: Cynder, ironically ''because'' of how popular she was with the fandom initially. Even disregarding Classic series fans, fans or {{Shipping War}}s [[ShipToShipCombat Shipping Wars]] regarding her and [[VideoGame/SpyroAHerosTail Ember]], her fans tend to grate on people who didn't like her, were originally neutral on her, or even ''liked her originally'' due to playing up her past to {{Wangst}}y levels, and for the fact that the number of FanWorks focusing on [[PlotTumor Cynder and/or her past]] ''vastly'' out number the amount of FanWorks that focus on any other Spyro series character, including ''Spyro himself'', to the point he often ends up being DemotedToExtra frequently.frequently. There's also a third camp that insists she has potential as a character as well, if people would just stop focusing on her DarkAndTroubledPast and more on her growth as a character, pointing out how even ''Dawn of the Dragon'' had her as a bit short tempered and snappy with those around her.
4th May '16 10:39:28 AM TokoWH
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* BaseBreaker: Cynder.

to:

* BaseBreaker: Cynder.Cynder, ironically ''because'' of how popular she was with the fandom initially. Even disregarding Classic series fans, or {{Shipping War}}s regarding her and [[VideoGame/SpyroAHerosTail Ember]], her fans tend to grate on people who didn't like her, were originally neutral on her, or even ''liked her originally'' due to playing up her past to {{Wangst}}y levels, and for the fact that the number of FanWorks focusing on [[PlotTumor Cynder and/or her past]] ''vastly'' out number the amount of FanWorks that focus on any other Spyro series character, including ''Spyro himself'', to the point he often ends up being DemotedToExtra frequently.
18th Apr '16 9:07:37 AM TokoWH
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Added DiffLines:

* {{Misblamed}}: Most of Cynder's detractors often point towards her {{Wangst}}iness about her past as a major reason for disliking her. In actuality, though, Cynder doesn't do too much angsting about her past in the games proper. The only times she does angst about it are when she leaves the temple in ''The Eternal Night'' and a few times when characters bring it up against her in ''Dawn of the Dragon''. Her {{Wangst}}y image actually comes from a lot of SturgeonsLaw {{Fan Works}}, which tend to play up her past to the point where [[PlotTumor it's almost her]] [[{{Flanderization}} only character trait]]. [[note]]Despite the fact that ''Dawn of the Dragon'' shows she has quite the temper around other, even Spyro.[[/note]]
26th Jan '16 10:15:44 PM GrammarNavi
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** Malefor. ''Jesus Christ'', Malefor. This guy's been interpreted in practically ''every'' way possible with the fandom, some of which include; him bullshitting through his teeth when he delivers his BreakingSpeech to Spyro [[note]]mainly because he claims to have had control over stuff and manipulated Spyro and Cynder to such a degree that it would make [[Anime/DeathNote Light]] [[GambitRoulette Yagami]] jelous[[/note]], him not actually believing it's the Purple Dragon's fate to destroy the world, and has a different motive for wanting to go through with it, him just being ''batcrap crazy'', him being batcrap crazy because his elders put so much pressure on him to explore his powers as the first Purple Dragon that he finally snapped [[note]]which makes his NotSoDifferent speech to Spyro all the more chilling considering the amount of pressure the Guardians put on Spyro himself[[/note]], and him wanting to destroy the world so he could recreate it [[InTheirOwnImage in his own image]]... And ''that's'' not ''even'' going into some DracoInLeatherPants theories...

to:

** Malefor. ''Jesus Christ'', Malefor. This guy's been interpreted in practically ''every'' way possible with the fandom, some of which include; him bullshitting through his teeth when he delivers his BreakingSpeech to Spyro [[note]]mainly because he claims to have had control over stuff and manipulated Spyro and Cynder to such a degree that it would make [[Anime/DeathNote Light]] [[GambitRoulette Yagami]] jelous[[/note]], jealous[[/note]], him not actually believing it's the Purple Dragon's fate to destroy the world, and has a different motive for wanting to go through with it, him just being ''batcrap crazy'', him being batcrap crazy because his elders put so much pressure on him to explore his powers as the first Purple Dragon that he finally snapped [[note]]which makes his NotSoDifferent speech to Spyro all the more chilling considering the amount of pressure the Guardians put on Spyro himself[[/note]], and him wanting to destroy the world so he could recreate it [[InTheirOwnImage in his own image]]... And ''that's'' not ''even'' going into some DracoInLeatherPants theories...



* ScrappyMechanic: Let's just say that thanks to the block/evade system, some people with the {{Wii}} version of DotD demand to know why support for the classic controller wasn't implemented.
** To elaborate: in order to block you have to hold the {{Wii}} nunchuk vertical, and dodging requires you to point the analog stick in any direction and flicking the nunchuk in the direction you want to dodge. As you may expect with orientation-based controls, it has a habit of [[FakeDifficulty activating at the worst times, or failing to do so when it's needed.]] And the fighting system relies heavily on effective use of this mechanic...the classic controller has the same amount of buttons in the same orientation as the PS3 controller.

to:

* ScrappyMechanic: Let's just say that thanks to the block/evade system, some people with the {{Wii}} UsefulNotes/{{Wii}} version of DotD demand to know why support for the classic controller wasn't implemented.
** To elaborate: in order to block you have to hold the {{Wii}} UsefulNotes/{{Wii}} nunchuk vertical, and dodging requires you to point the analog stick in any direction and flicking the nunchuk in the direction you want to dodge. As you may expect with orientation-based controls, it has a habit of [[FakeDifficulty activating at the worst times, or failing to do so when it's needed.]] And the fighting system relies heavily on effective use of this mechanic...the classic controller has the same amount of buttons in the same orientation as the PS3 controller.
25th Jan '16 8:37:13 PM Cannox
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* DarknessInducedAudienceApathy: Really, a lot of the animosity towards this series tends to boil down to this. If you ask most Classic purist why they don't like this trilogy, the most common response you'll get is "because it's too dark, and it just doesn't fit Spyro!". Indeed, compared to the light-hearted Classic trilogy, it can be rather hard to keep an optamistic outlook while going through the trilogy. The first game isn't ''too'' bad, being only slightly darker than the Classic trilogy, but once you get to ''The Eternal Night''... It can get pretty hard to press on, if only because watching Spyro suffer is only a ''part'' of it.

to:

* DarknessInducedAudienceApathy: Really, a lot of the animosity towards this series tends to boil down to this. If you ask most Classic purist why they don't like this trilogy, the most common response you'll get is "because it's too dark, and it just doesn't fit Spyro!". Indeed, compared to the light-hearted Classic trilogy, it can be rather hard to keep an optamistic outlook while going through the trilogy. The first game isn't ''too'' bad, being only slightly darker than the Classic trilogy, but once you get to ''The Eternal Night''... It can get pretty hard to press on, if only because watching Spyro suffer is only a ''part'' of it. [[spoiler:However, it should be noted that it ''does'' [[EarnYourHappyEnding have a relatively happy ending for everyone.]]]]
28th Dec '15 7:12:11 AM TokoWH
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Added DiffLines:

* DarknessInducedAudienceApathy: Really, a lot of the animosity towards this series tends to boil down to this. If you ask most Classic purist why they don't like this trilogy, the most common response you'll get is "because it's too dark, and it just doesn't fit Spyro!". Indeed, compared to the light-hearted Classic trilogy, it can be rather hard to keep an optamistic outlook while going through the trilogy. The first game isn't ''too'' bad, being only slightly darker than the Classic trilogy, but once you get to ''The Eternal Night''... It can get pretty hard to press on, if only because watching Spyro suffer is only a ''part'' of it.
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