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** For a non-item example, the Stash room type. Once it is unlocked through enabling its corresponding Sponsor, an episode will generate at least one such stage somewhere on the progression map. It is an enemy-free stage where players can store a copy of their currently-held weapon for use in a next run. Considering the game's roguelite nature, this is very much a boon, especially if used for weapons that already fell into this trope. A player can just try to find such weapon in an easier episode, stash it (if lucky enough to reach it after getting that weapon), then go to a harder episode and claim the stashed weapon at the starting room to begin the episode with it without having to wait for RNG. Repeat the cycle by finding another Stash stage in said run and storing the same weapon there, if the player is lucky. As for the Stash room itself, its many crates and barrels can be broken for a small chance of pickups (if the corresponding Sponsors were assigned), typically Hearts, making this room useful for healing as well. Oh, and a secret room can also be accessed from a Stash room if the player is blessed with more luck.
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* ComplacentGamingSyndrome: It is not uncommon for Endless players to rely on special items and/or prioritize perks that support health recovery, befitting the mode's goal of clearing as many stages as possible, which demands a long-term survival over firepower.

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* HypeBacklash: The indirect result of the game's aggressive marketing. Uninterested people see the game as [[SoOkayItsAverage mediocre]] and having no reason to be pushed so insistently on social media, suspecting any praise for the game as biased or botted. They also see the pandering to ''Happy Tree Friends'' viewers as pointless as the cartoon is considered ancient and irrelevant at the time the promotion was ongoing.

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* HypeBacklash: HypeBacklash:
**
The indirect result of the game's aggressive marketing. Uninterested people see the game as [[SoOkayItsAverage mediocre]] and having no reason to be pushed so insistently on social media, suspecting any praise for the game as biased or botted. They also see the pandering to ''Happy Tree Friends'' viewers as pointless as the cartoon is considered ancient and irrelevant at the time the promotion was ongoing.ongoing.
** Among HTF fans, Flippy haters are disgusted that he was added to the game. This is not helped by the poll that decided this pitting him against the less popular but still better-received characters Lifty, Disco Bear, and Mime, leaving the results a ForegoneConclusion.



* TheyWastedAPerfectlyGoodCharacter: The ''Happy Tree Friends Edition'' could have done better. All the guest characters lack alternate skins and they are no different from the Crackpets. The use of Lumpy as the host while in the "HTF theme" is a neat idea, but the DLC does not do anything else to him, not even making him a boss. [[spoiler:Instead, the Host Parrot remains the final boss even in that theme.]] Not to mention, for all that hype, the Happy Tree Friends' involvement is rather minimum. The Season One and Season Two clear screens are modified to include a Happy Tree Friend each, but nothing else is touched, not even the post-credits screen after beating the FinalBoss.

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* TheyWastedAPerfectlyGoodCharacter: The ''Happy Tree Friends Edition'' could have done better. All the guest characters characters[[note]]Except Flippy, but his only alternate skin is his Fliqpy self, so it still does not matter.[[/note]] lack alternate skins and they are no different from the Crackpets. The use of Lumpy as the host while in the "HTF theme" is a neat idea, but the DLC does not do anything else to him, not even making him a boss. [[spoiler:Instead, the Host Parrot remains the final boss even in that theme.]] Not to mention, for all that hype, the Happy Tree Friends' involvement is rather minimum. The Season One and Season Two clear screens are modified to include a Happy Tree Friend each, but nothing else is touched, not even the post-credits screen after beating the FinalBoss.
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* NintendoHard: The game demands that the player learns every enemy encountered on-the-fly and makes use of anything given by the game in a single run, as outside of Stash for weapons, everything the player (randomly) obtains vanishes after an episode fail/clear, meaning they can not play one episode the exact same way. A stage can have loads of varied enemies that can easily block off players with their bullets or CollisionDamage if they are not dispatched quickly. Bosses, even the first one, already employs BulletHell, and some are even surrounded by traps, so careless dashing will not save the player here. While every weapon, item, or perk can be upgraded to reduce the frustration factor, player movement and timing (and luck) are still key to survival.
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** A player will be unable to fire their weapon if they are standing close enough to a dropped weapon/item due to the pick up command taking higher priority, potentially messing up their intended actions. This is more jarring on a mouse-and-keyboard configuration, since firing and interacting are on separate keys.
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** Even among the above, there are those that are only interested in the game if certain characters are in it. Flippy fans finally got thrown the bone when a free update finally added him.
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* AudienceAlienatingPremise: The combination of [[OnceOriginalNowCommon the dated premise]] of animals violently and graphically murdering each other and oversaturation of the {{Roguelike}} genre in the indie gaming market really put this game into niche status. To use an example from its Nintendo Life article comment section, the mere mention of the genre put off most gamers and the premise of a cartoony but gory video game with crude humor is easily dismissed as outdated, needlessly edgy, and unfunny (something that its inspiration ''WebAnimation/HappyTreeFriends'' is also guilty of).

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* AudienceAlienatingPremise: The combination of [[OnceOriginalNowCommon the dated premise]] of zany cartoon animals violently and graphically murdering each other and oversaturation of the {{Roguelike}} genre in the indie gaming market really put this game into niche status. To use an example from its Nintendo Life article comment section, the mere mention of the genre put off most gamers and the premise of a cartoony but gory video game with crude humor is easily dismissed as outdated, needlessly edgy, and unfunny (something that its inspiration ''WebAnimation/HappyTreeFriends'' is also guilty of).
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* AudienceAlienatingPremise: The combination of SeinfeldIsUnfunny and oversaturation of the {{Roguelike}} genre in the indie gaming market really put this game into niche status. To use an example from its Nintendo Life article comment section, the mere mention of the genre put off most gamers and the premise of a cartoony but gory video game with crude humor is easily dismissed as outdated, needlessly edgy, and unfunny (something that its inspiration ''WebAnimation/HappyTreeFriends'' is also guilty of).

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* AudienceAlienatingPremise: The combination of SeinfeldIsUnfunny [[OnceOriginalNowCommon the dated premise]] of animals violently and graphically murdering each other and oversaturation of the {{Roguelike}} genre in the indie gaming market really put this game into niche status. To use an example from its Nintendo Life article comment section, the mere mention of the genre put off most gamers and the premise of a cartoony but gory video game with crude humor is easily dismissed as outdated, needlessly edgy, and unfunny (something that its inspiration ''WebAnimation/HappyTreeFriends'' is also guilty of).



* HypeBacklash: The indirect result of the game's aggressive marketing. Uninterested people see the game as [[SoOkayItsAverage mediocre]] and having no reason to be pushed so insistently on social media, suspecting any praise for the game as biased or botted. They also see the pandering to ''Happy Tree Friends'' viewers as pointless as the cartoon is considered [[SeinfeldIsUnfunny ancient and irrelevant]] at the time the promotion was ongoing.

to:

* HypeBacklash: The indirect result of the game's aggressive marketing. Uninterested people see the game as [[SoOkayItsAverage mediocre]] and having no reason to be pushed so insistently on social media, suspecting any praise for the game as biased or botted. They also see the pandering to ''Happy Tree Friends'' viewers as pointless as the cartoon is considered [[SeinfeldIsUnfunny ancient and irrelevant]] irrelevant at the time the promotion was ongoing.

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