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** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
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** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.meters.
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Added DiffLines:
* EventObscuringCamera: When the minecart is running down curves in the sequel, the camera often turns at an angle that doesn't let you see the incoming traps.
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Not YMMV
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* SceneryPorn: You'll probably get distracted by the beautiful graphics and detailed backgrounds in the sequel.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
Changed line(s) 12,13 (click to see context) from:
** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
* UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.
* UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.
to:
** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
* UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.meters.
* UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.
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Changed line(s) 5 (click to see context) from:
** [[https://www.youtube.com/watch?v=AVhOwib8-_0 The Blazing Sands]] and [[https://www.youtube.com/watch?v=t5LhwmH6nAE Frozen Shadows]] are very fast-paced and catchy themes.
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** [[https://www.youtube.com/watch?v=AVhOwib8-_0 The Blazing Sands]] and [[https://www.youtube.com/watch?v=t5LhwmH6nAE Frozen Shadows]] are very fast-paced and catchy themes.
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** [[https://www.youtube.com/watch?v=AVhOwib8-_0 the Blazing Sands]] and [[https://www.youtube.com/watch?v=t5LhwmH6nAE Frozen Shadows]] are very fast-paced and catchy themes.
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** [[https://www.youtube.com/watch?v=AVhOwib8-_0 the The Blazing Sands]] and [[https://www.youtube.com/watch?v=t5LhwmH6nAE Frozen Shadows]] are very fast-paced and catchy themes.
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None
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* SugarWiki/AwesomeMusic: Pretty much all the themes, though the most notable are [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky Summit]], [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost Jungle]],[[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate Cove]], and [[https://www.youtube.com/watch?v=AVhOwib8-_0 the Blazing Sands theme]].
to:
* SugarWiki/AwesomeMusic: Pretty much all All the themes, though the most notable themes are awesome in their own right.
** [[https://www.youtube.com/watch?v=18qQrYMmrOg SkySummit]], Summit]] is a remaster of the theme in the original game and it doesn't disappoint.
** [[https://www.youtube.com/watch?v=_rVxMO0YoBk LostJungle]],[[https://www.Jungle]] has powerful bongos complete with a soothing sitar.
** [[https://www.youtube.com/watch?v=q6uu44T3U58 PirateCove]], and Cove]] is an epic, orchestrated tune that makes you feel like you're off on a pirate adventure.
** [[https://www.youtube.com/watch?v=AVhOwib8-_0 the BlazingSands theme]].Sands]] and [[https://www.youtube.com/watch?v=t5LhwmH6nAE Frozen Shadows]] are very fast-paced and catchy themes.
** [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky
** [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost
** [[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate
** [[https://www.youtube.com/watch?v=AVhOwib8-_0 the Blazing
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Fixed indentation.
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** "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. As gems randomly appear instead of powerups, you won't see them often. When they do appear, you might not be in a condition to notice.
*** One can make this easier by setting the powerup gauge to give out two gems when filled, but even then it can be rather hard to stay on top of while paying attention to everything else, due to the fact that you have to manually select the powerup instead of automatically receiving it when the meter fills.
*** One can make this easier by setting the powerup gauge to give out two gems when filled, but even then it can be rather hard to stay on top of while paying attention to everything else, due to the fact that you have to manually select the powerup instead of automatically receiving it when the meter fills.
to:
** "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. As gems randomly appear instead of powerups, you won't see them often. When they do appear, you might not be in a condition to notice.
***notice. One can make this easier by setting the powerup gauge to give out two gems when filled, but even then it can be rather hard to stay on top of while paying attention to everything else, due to the fact that you have to manually select the powerup instead of automatically receiving it when the meter fills.
***
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Changed line(s) 1,2 (click to see context) from:
* SugarWiki/AwesomeMusic: Pretty much all the themes, though the most notable are [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky Summit]], [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost Jungle]], and [[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate Cove]].
* EarWorm: The aforementioned Lost Jungle theme and [[https://www.youtube.com/watch?v=AVhOwib8-_0 the Blazing Sands theme]].
* EarWorm: The aforementioned Lost Jungle theme and [[https://www.youtube.com/watch?v=AVhOwib8-_0 the Blazing Sands theme]].
to:
* SugarWiki/AwesomeMusic: Pretty much all the themes, though the most notable are [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky Summit]], [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost Jungle]], and [[https://www.Jungle]],[[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate Cove]].
* EarWorm: The aforementioned Lost Jungle themeCove]], and [[https://www.youtube.com/watch?v=AVhOwib8-_0 the Blazing Sands theme]].
* EarWorm: The aforementioned Lost Jungle theme
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None
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* EarWorm: [[https://www.youtube.com/watch?v=AVhOwib8-_0 The Blazing Sands theme]].
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* EarWorm: The aforementioned Lost Jungle theme and [[https://www.youtube.com/watch?v=AVhOwib8-_0 The the Blazing Sands theme]].
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None
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: Pretty much all the themes, though most notably [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky Summit]], [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost Jungle]], and [[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate Cove]].
to:
* SugarWiki/AwesomeMusic: Pretty much all the themes, though the most notably notable are [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky Summit]], [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost Jungle]], and [[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate Cove]].
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None
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: Pretty much all the themes.
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* SugarWiki/AwesomeMusic: Pretty much all the themes.themes, though most notably [[https://www.youtube.com/watch?v=18qQrYMmrOg Sky Summit]], [[https://www.youtube.com/watch?v=_rVxMO0YoBk Lost Jungle]], and [[https://www.youtube.com/watch?v=q6uu44T3U58 Pirate Cove]].
* EarWorm: [[https://www.youtube.com/watch?v=AVhOwib8-_0 The Blazing Sands theme]].
* EarWorm: [[https://www.youtube.com/watch?v=AVhOwib8-_0 The Blazing Sands theme]].
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* SugarWiki/AwesomeMusic: The song that plays during gameplay.
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* SugarWiki/AwesomeMusic: The song that plays during gameplay.Pretty much all the themes.
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* SceneryPorn: You'll probably get distracted by the beautiful graphics and detailed backgrounds in the sequel.
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None
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* {{Crowning Music of Awesome}}: The song that plays during gameplay.
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* {{Crowning Music of Awesome}}: SugarWiki/AwesomeMusic: The song that plays during gameplay.
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Added DiffLines:
* GameBreaker: The Coin Magnet in the first game. When fully upgraded it lasts a very long time and triples every coin it collects. If you only activate and upgrade it along with the regular coin upgrades you'll almost be tripling every coin you get for the entire run after you pick up the first powerup. This allows you to get very high scores and a large amount of coins very fast.
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** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
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** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.meters.
*UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.
*UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.
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None
Added DiffLines:
*** One can make this easier by setting the powerup gauge to give out two gems when filled, but even then it can be rather hard to stay on top of while paying attention to everything else, due to the fact that you have to manually select the powerup instead of automatically receiving it when the meter fills.
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None
Changed line(s) 2 (click to see context) from:
* ThatOneAchievement: "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. Gems randomly appear instead of powerups and you won't see them often. When they do appear, you might not be in a condition to notice.
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* ThatOneAchievement: GoodBadBugs: If you die in the sequel while having a full powerup gauge, quickly double tap the screen and you'll be able to use the powerup if you continue instead of having the gauge reset itself.
* ThatOneAchievement:
** One in the sequel requires you to avoid powerups for a while. The annoying thing about it is that powerups placed over holes are unavoidable.
** "Jackpot" in the sequel requires you to collect 5 gems in one playthrough.Gems As gems randomly appear instead of powerups and powerups, you won't see them often. When they do appear, you might not be in a condition to notice.notice.
** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
* ThatOneAchievement:
** One in the sequel requires you to avoid powerups for a while. The annoying thing about it is that powerups placed over holes are unavoidable.
** "Jackpot" in the sequel requires you to collect 5 gems in one playthrough.
** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
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None
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** Seriously? It's just a drum loop...
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** Seriously? It's just a drum loop...
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** Seriously? It's just a drum loop...loop...
* ThatOneAchievement: "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. Gems randomly appear instead of powerups and you won't see them often. When they do appear, you might not be in a condition to notice.
* ThatOneAchievement: "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. Gems randomly appear instead of powerups and you won't see them often. When they do appear, you might not be in a condition to notice.
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None
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* {{Crowning Music of Awesome}}: The song that plays during gameplay
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* {{Crowning Music of Awesome}}: The song that plays during gameplaygameplay.
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Adding one YMMV item.
Added DiffLines:
* {{Crowning Music of Awesome}}: The song that plays during gameplay