History YMMV / TempleRun

1st Jul '16 3:43:34 PM Nicker2048
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* GameBreaker: The Coin Magnet in the first game. When fully upgraded it lasts a very long time and triples every coin it collects. If you only activate and upgrade it along with the regular coin upgrades you'll almost be tripling every coin you get for the entire run after you pick up the first powerup. This allows you to get very high scores and a large amount of coins very fast.
28th Sep '15 5:34:43 PM Codex
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** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.

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** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.meters.
*UncannyValley: The Demon Monkey in the sequel is animated in a stiff, jerky style that just look wrong compared to the more smooth animations of the explorers.
25th Jun '14 4:01:59 PM TwilightChronicles
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*** One can make this easier by setting the powerup gauge to give out two gems when filled, but even then it can be rather hard to stay on top of while paying attention to everything else, due to the fact that you have to manually select the powerup instead of automatically receiving it when the meter fills.
30th Jun '13 12:34:51 PM HyperEmerson
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* ThatOneAchievement: "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. Gems randomly appear instead of powerups and you won't see them often. When they do appear, you might not be in a condition to notice.

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* ThatOneAchievement: GoodBadBugs: If you die in the sequel while having a full powerup gauge, quickly double tap the screen and you'll be able to use the powerup if you continue instead of having the gauge reset itself.
* ThatOneAchievement:
** One in the sequel requires you to avoid powerups for a while. The annoying thing about it is that powerups placed over holes are unavoidable.
**
"Jackpot" in the sequel requires you to collect 5 gems in one playthrough. Gems As gems randomly appear instead of powerups and powerups, you won't see them often. When they do appear, you might not be in a condition to notice.notice.
** Finally, the last achievements in the sequel require you to get a million coins and run 10 million meters.
18th Jun '13 11:48:53 AM IchigoMontoya
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** Seriously? It's just a drum loop...
19th Apr '13 9:49:26 AM HyperEmerson
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** Seriously? It's just a drum loop...

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** Seriously? It's just a drum loop...loop...
* ThatOneAchievement: "Jackpot" in the sequel requires you to collect 5 gems in one playthrough. Gems randomly appear instead of powerups and you won't see them often. When they do appear, you might not be in a condition to notice.
6th Mar '13 2:10:26 PM JoeSnyderwalk
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** Seriously? It's just a drum loop...
10th Oct '12 5:58:24 AM Ukokira
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* {{Crowning Music of Awesome}}: The song that plays during gameplay

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* {{Crowning Music of Awesome}}: The song that plays during gameplaygameplay.
10th Oct '12 5:58:15 AM Ukokira
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* {{Crowning Music of Awesome}}: The song that plays during gameplay
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TempleRun