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Changed line(s) 21 (click to see context) from:
* GameBreaker: The ability to control throws and slams in the SNES port. While the throw is required for the exclusive Shredder boss where you throw Foot Soldiers at him, the slams and throws reduce all enemies save for Stone Warriors into [[OneHitKill One-Hit Kills]] and you can earn extra lives really fast.
to:
* GameBreaker: GameBreaker:
** The ability to control throws and slams in the SNES port. While the throw is required for the exclusive Shredder boss where you throw Foot Soldiers at him, the slams and throws reduce all enemies save for Stone Warriors into [[OneHitKill One-Hit Kills]] and you can earn extra lives reallyfast.fast.
** You might be unable to control throws in the arcade version, but the specials become this. Not only do they cost zero health, but they will instakill most regular enemies as well, while Stone Warriors take just two hits.
** The ability to control throws and slams in the SNES port. While the throw is required for the exclusive Shredder boss where you throw Foot Soldiers at him, the slams and throws reduce all enemies save for Stone Warriors into [[OneHitKill One-Hit Kills]] and you can earn extra lives really
** You might be unable to control throws in the arcade version, but the specials become this. Not only do they cost zero health, but they will instakill most regular enemies as well, while Stone Warriors take just two hits.
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* ItsEasySoItSucks: The SNES port for some people. The gameplay is slower, bosses and enemies are easier than their arcade versions and Sewer Surfin' and Neon Night Riders became bonus rounds.
to:
* ItsEasySoItSucks: The SNES port for some people. The gameplay is slower, bosses and enemies are easier than their arcade versions and Sewer Surfin' and Neon Night Riders became bonus rounds.rounds where foes die instantly.
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** "Prehistoric Turtlesaurus": The SNES version replaced Cement Man, a minor monster that only briefly appeared on the show [[note]]From the episode "Curse of the Evil Eye" as a creation by Baxter Stockman using said eye, to be exact.[[/note]], with Slash. Unfortunately, he's the hardest boss on the SNES version for many reasons. He is a LightningBruiser that's immune to frontal attacks and he can counter with a rolling attack that deals a few bars of energy when he TurnsRed. [[note]]Slash is vulnerable from behind, so it helps to sneak behind him as he attacks and then hit him from there.[[/note]]
to:
** "Prehistoric Turtlesaurus": The SNES version replaced Cement Man, a minor monster that only briefly appeared on the show [[note]]From the episode "Curse of the Evil Eye" as a creation by Baxter Stockman using said eye, to be exact.[[/note]], [[/note]] and was also [[BreatherBoss a minor threat compared to its level]], with Slash. Unfortunately, he's the hardest boss on the SNES version for many reasons. He is a LightningBruiser that's immune to frontal attacks and he can counter with a rolling attack that deals a few bars of energy when he TurnsRed. [[note]]Slash is vulnerable from behind, so it helps to sneak behind him as he attacks attacks, or wait for him to jump past you, and then hit him from there.[[/note]]
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* ThatOneLevel: Rest assured that if you're playing the arcade version and more used to the SNES release, "Sewer Surfin'" goes from a BreatherLevel to a real quarter-muncher. Enemies have their normal stage health in the arcade instead of being dropped in a single hit, the traps come out much more suddenly and haphazardly, and the Chunky Cheese Pizza Monsters don't swim underwater as a warning before they attack. The result is tons of cheap damage and eating hits while trying to deal with the Foot Soldiers they spam at you.
to:
* ThatOneLevel: Rest assured that if you're playing the arcade version and more used to the SNES release, "Sewer Surfin'" goes from a BreatherLevel to a real quarter-muncher. Enemies have their normal stage health in the arcade instead of being dropped in a single hit, the traps come out much more suddenly and haphazardly, and the Chunky Cheese Pizza Monsters don't swim underwater as a warning before they attack. The result is tons of cheap damage and eating hits while trying to deal with the Foot Soldiers they spam at you. Similar issues exist for Neon Night Riders, with the gunships attacking you while five foes or so are ganging up on you at the same time.
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Changed line(s) 28 (click to see context) from:
** This is how some feel about ''Hyperstone Heist'', since aside from adding a run button, there is not much else. There are some new areas, but everything else is a re-skin of stages seen in the Arcade/SNES counterparts, though the environments have more detail and faster game play compared to the SNES. Even the Baxter Stockman fight was ripped wholesale from [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the original arcade game]].
to:
** This is how some feel about ''Hyperstone Heist'', since aside from adding a run button, there is not much else. There are some new areas, but everything else is a re-skin of stages seen in the Arcade/SNES counterparts, though the environments have more detail and faster game play compared to the SNES. Even the Baxter Stockman fight was ripped wholesale and Rocksteady fights, while not taken from ''Turtles in Time'', were instead taken from [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the original arcade game]].
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Changed line(s) 28 (click to see context) from:
** This is how some feel about ''Hyperstone Heist'', since aside from adding a run button, there is not much else. There are some new areas, but everything else is a re-skin of stages seen in the Arcade/SNES counterparts, though the environments have more detail and faster game play compared to the SNES.
to:
** This is how some feel about ''Hyperstone Heist'', since aside from adding a run button, there is not much else. There are some new areas, but everything else is a re-skin of stages seen in the Arcade/SNES counterparts, though the environments have more detail and faster game play compared to the SNES. Even the Baxter Stockman fight was ripped wholesale from [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the original arcade game]].
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Changed line(s) 23 (click to see context) from:
* GoodBadBugs: Aside from the welcome addition of [[EnsembleDarkhorse Bebop and Rocksteady]] as level bosses in the SNES, you can also [[spoiler:use a glitch to make them fight and defeat ''each other'', doing the work for you.]]
to:
* GoodBadBugs: Aside from the welcome addition of [[EnsembleDarkhorse [[EnsembleDarkHorse Bebop and Rocksteady]] as level bosses in the SNES, you can also [[spoiler:use a glitch to make them fight and defeat ''each other'', doing the work for you.]]
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** The music for the "Skull & Crossbones" level has parts that are very similar to Music/{{Metallica}}'s "Fade to Black".
to:
** The music for the "Skull & Crossbones" level has parts that are very similar to Music/{{Metallica}}'s [[Music/RideTheLightning "Fade to Black".Black"]].
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Changed line(s) 21 (click to see context) from:
* GoddamnedBoss: Super Shredder since you can't actually damage until after he attacks (touching the fire surrounding him actually damages you), and you have a short window to do it before he teleports, during which you can't hurt him either. He has the most health of any of the bosses, so you are in for a long fight. In hard mode, the damage window is so small that you are reduced to guessing whether Shredder will fire at ground level (the green one is a retro-mutagen ball that takes away a life instead of health, the red one just hurts like hell) or above with blue ice and hope you get lucky.
to:
* GoddamnedBoss: Super Shredder since you Shredder. You can't actually damage him until after he attacks (touching the fire surrounding him actually damages you), and you have a short window to do it before he teleports, during which you can't hurt him either. He has the most health of any of the bosses, so you are in for a long fight. In hard mode, the damage window is so small that you are reduced to guessing whether Shredder will fire at ground level (the green one is a retro-mutagen ball that takes away a life instead of health, the red one just hurts like hell) or above with blue ice and hope you get lucky.
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Changed line(s) 15 (click to see context) from:
** The Arcade's teaser mode has a snippet from [[https://youtu.be/ayd-a44Nca4 "Pizza Power"]], from the "Coming Out of Their Shells" tour album.
to:
** The Arcade's teaser mode has a snippet from [[https://youtu.be/ayd-a44Nca4 [[https://www.youtube.com/watch?v=ayd-a44Nca4 "Pizza Power"]], from the "Coming Out of Their Shells" tour album.
Changed line(s) 22 (click to see context) from:
* GoodBadBugs: Aside from the welcome addition of [[EnsembleDarkhorse Bebop and Rocksteady]] as level bosses in the [=SNES=], you can also [[spoiler: use a glitch to make them fight and defeat ''each other'', doing the work for you.]]
to:
* GoodBadBugs: Aside from the welcome addition of [[EnsembleDarkhorse Bebop and Rocksteady]] as level bosses in the [=SNES=], SNES, you can also [[spoiler: use [[spoiler:use a glitch to make them fight and defeat ''each other'', doing the work for you.]]
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** While it sounds pretty good in the [[https://youtu.be/n1xALivWwJo arcade version]], the [[https://youtu.be/uMGoaH82NRk SNES version]] of CLIMACTIC BATTLE is an utterly tense track that makes the player feel like they might not come out on top.
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** [[AgonyOfTheFeet "MY TOE! MY TOE!"]][[labelnote:Explanation]]Sewer surfing onto spiked balls or getting hit by certain bosses' attacks that go along the ground.[[/labelnote]]
to:
** [[AgonyOfTheFeet "MY TOE! TOES! MY TOE!"]][[labelnote:Explanation]]Sewer TOES!"]][[labelnote:Explanation]]Sewer surfing onto spiked balls or getting hit by certain bosses' attacks that go along the ground.[[/labelnote]]
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* UnexpectedCharacter: Most people probably wouldn't expect Tatsu from the first two TMNT live action movies to appear as a boss in ''Hyperstone Heist'' especially since most elements of the game were from the 1987 cartoon. [[note]] With the other exception being the {{final boss}} Super Shredder who of course is expected since it's [[{{Main/Big Bad}} Shredder]].
[[/note]]
[[/note]]
to:
* UnexpectedCharacter: Most people probably wouldn't expect Tatsu from the first two TMNT live action movies to appear as a boss in ''Hyperstone Heist'' especially since most elements of the game were from the 1987 cartoon. [[note]] With [[note]]With the other exception being the {{final boss}} Super Shredder who of course is expected since it's [[{{Main/Big Bad}} Shredder]].
[[/note]]Shredder]].[[/note]]
----
[[/note]]
----
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Added DiffLines:
** The extra life sound effect in both ''Turtles in Time (SNES)'' and ''Hyperstone Heist''.
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This cave is creepy, arcade version
Changed line(s) 28 (click to see context) from:
** "This cave is creepy."[[labelnote:Explanation]]Falling into a manhole in "Alleycat Blues" has this speech balloon appear before the Turtle climbs back out.[[/labelnote]]
to:
** "This cave is creepy."[[labelnote:Explanation]]Falling into a manhole in "[[labelnote:Explanation]]In "Alleycat Blues" has Blues", a Turtle falling into a boarded-up hole (arcade)/a sewer manhole (SNES) will say this speech via voice clip (arcade)/speech balloon appear (SNES) before the Turtle he climbs back out.[[/labelnote]]
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Changed line(s) 2 (click to see context) from:
* AntiClimaxBoss: Super Shredder. The color flames around him show what attack he's going to use and as long you don't stand in front of him when he's about to attack, which given the amount of time before he does attack isn't that difficult, he'll never hit you. One of his three moves can't even hit you unless you try a jump attack so it does nothing but leave him wide open.
to:
* AntiClimaxBoss: Super Shredder. The color flames around him show what attack he's going to use and as long you don't stand in front of him when he's about to attack, which given the amount of time before he does attack isn't that difficult, difficult; he'll never hit you. One of his three moves can't even hit you unless you try a jump attack so it does nothing but leave him wide open.
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* DemonicSpiders: The Yellow Frisbee Foot Soldiers which first appears at "Skull and Crossbones". They react far better than their common part, throw a rather difficult to dodge boomerang attack that can hit twice and if you get too close they simply kick you away probably faster than you can attack, to top that they can endure a decent amount of punishment before dying. Fighting them with Michelangelo is a rage-inducing task, though well-timed attacks can deflect them.
* EvenBetterSequel: To both it's [[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject NES]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade]] predecessors. This is widely considered to be one of the best [=TMNT=] games and one of the greatest, if not '''the''' greatest Beat 'Em Up of all time.
* EvenBetterSequel: To both it's [[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject NES]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade]] predecessors. This is widely considered to be one of the best [=TMNT=] games and one of the greatest, if not '''the''' greatest Beat 'Em Up of all time.
to:
* DemonicSpiders: The Yellow Frisbee Foot Soldiers which first appears at "Skull and Crossbones". They react far better than their common part, variants, throw a rather difficult to dodge difficult-to-dodge boomerang attack that can hit twice and if you get too close they simply kick you away probably faster than you can attack, to attack. To top that that, they can endure a decent amount of punishment before dying. Fighting them with Michelangelo is a rage-inducing task, though well-timed attacks can deflect them.
* EvenBetterSequel: To bothit's its [[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject NES]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade]] predecessors. This is widely considered to be one of the best [=TMNT=] games and one of the greatest, if not '''the''' greatest Beat 'Em Up of all time.
* EvenBetterSequel: To both
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* ItsTheSameNowItSucks: Those who are aware of the Arcade version say this about the remake, which was a bit ''too'' accurate to the arcade, and didn't have many features from the somewhat more popular SNES version.
to:
* ItsTheSameNowItSucks: ItsTheSameNowItSucks:
** Those who are aware of the Arcade version say this about the ''Re-Shelled'' remake, which was a bit ''too'' accurate to the arcade, and didn't have many features from the somewhat more popular SNES version.
** Those who are aware of the Arcade version say this about the ''Re-Shelled'' remake, which was a bit ''too'' accurate to the arcade, and didn't have many features from the somewhat more popular SNES version.
Changed line(s) 39,41 (click to see context) from:
* ThatOneBoss: The SNES version replaced Cement Man, a minor monster that only briefly appeared on the show [[note]]From the episode "Curse of the Evil Eye" as a creation by Baxter Stockman using said eye, to be exact.[[/note]], with Slash. Unfortunately, he's the hardest boss on the SNES version for many reasons. He is a LightningBruiser that's immune to frontal attacks and he can counter with a rolling attack that deals a few bars of energy when he TurnsRed. [[note]]Slash is vulnerable from behind, so it helps to sneak behind him as he attacks and then hit him from there.[[/note]]
** Shredder's Machine in Hard Mode (SNES version), the common mooks you use to throw at him now ''blocks'' requiring you to charge at them to break their guard and throw them at Shredder's machine, it gets tricky trying to do that while other Foot Soldiers gang up on you and Shredder keeps using you as a target practice. Hopefully you didn't forget to change the Auto-Dash before starting...
** Many have had complaints about Krang's hovercraft due to its difficulty in your hits connecting with his continuous shifting and teleporting, the bubbles coming out that temporarily stun you and the robots that fall from the hovercraft that you also have to contend with. Even in using a two- or four-player game doesn't make it any easier.
** Shredder's Machine in Hard Mode (SNES version), the common mooks you use to throw at him now ''blocks'' requiring you to charge at them to break their guard and throw them at Shredder's machine, it gets tricky trying to do that while other Foot Soldiers gang up on you and Shredder keeps using you as a target practice. Hopefully you didn't forget to change the Auto-Dash before starting...
** Many have had complaints about Krang's hovercraft due to its difficulty in your hits connecting with his continuous shifting and teleporting, the bubbles coming out that temporarily stun you and the robots that fall from the hovercraft that you also have to contend with. Even in using a two- or four-player game doesn't make it any easier.
to:
* ThatOneBoss: ThatOneBoss:
** "Prehistoric Turtlesaurus": The SNES version replaced Cement Man, a minor monster that only briefly appeared on the show [[note]]From the episode "Curse of the Evil Eye" as a creation by Baxter Stockman using said eye, to be exact.[[/note]], with Slash. Unfortunately, he's the hardest boss on the SNES version for many reasons. He is a LightningBruiser that's immune to frontal attacks and he can counter with a rolling attack that deals a few bars of energy when he TurnsRed. [[note]]Slash is vulnerable from behind, so it helps to sneak behind him as he attacks and then hit him from there.[[/note]]
** Shredder's Machine in Hard Mode (SNESversion), the version). The common mooks you use to throw at him now ''blocks'' attacks, requiring you to charge at them to break their guard and throw them at Shredder's machine, it machine. It gets tricky trying to do that while other Foot Soldiers gang up on you and Shredder keeps using you as a target practice. Hopefully you didn't forget to change the Auto-Dash before starting...
** Many have had complaints about Krang's hovercraft in "Starbase" due to its difficulty in your hits connecting with his continuous shifting and teleporting, the bubbles coming out that temporarily stun you and the robots that fall from the hovercraft that you also have to contend with. Evenin using a two- or four-player game doesn't make it any easier.
** "Prehistoric Turtlesaurus": The SNES version replaced Cement Man, a minor monster that only briefly appeared on the show [[note]]From the episode "Curse of the Evil Eye" as a creation by Baxter Stockman using said eye, to be exact.[[/note]], with Slash. Unfortunately, he's the hardest boss on the SNES version for many reasons. He is a LightningBruiser that's immune to frontal attacks and he can counter with a rolling attack that deals a few bars of energy when he TurnsRed. [[note]]Slash is vulnerable from behind, so it helps to sneak behind him as he attacks and then hit him from there.[[/note]]
** Shredder's Machine in Hard Mode (SNES
** Many have had complaints about Krang's hovercraft in "Starbase" due to its difficulty in your hits connecting with his continuous shifting and teleporting, the bubbles coming out that temporarily stun you and the robots that fall from the hovercraft that you also have to contend with. Even
Changed line(s) 44 (click to see context) from:
** To those who thought the game was "Changed" for the remake, also overlaps with ItsTheSameNowItSucks.
to:
** To those who thought the game was "Changed" "changed" for the remake, ''Re-Shelled'' remake; also overlaps with ItsTheSameNowItSucks.
Changed line(s) 47,48 (click to see context) from:
** Fans of the Arcade or SNES version do not like the fact that the Genesis version lacks the throw-the-Foot-Soldier at the screen maneuver. The reason for that was hardware limitations. Despite common misconception, the SNES version didn't actually utilize Mode 7 (which can only scale and rotate backgrounds, not character sprites) to achieve the effect, but instead just uses the same artwork redrawn larger across the three allowed background layers very quickly as a programming trick. However, the Genesis only allows two background layers so Konami couldn't implement the same trick without it looking totally janky. The Genesis can split background layers horizontally to scroll them independently, which is why it always had such good parallax scrolling, as seen in the open ocean surfing level in ''Hyperstone Heist''. The lack of a third layer is also why they needed to put the energy bars at the top in a black bar; those are essentially a separate set of sprites on top of a separate background.
* UnexpectedCharacter: Most people probably wouldn't expect Tatsu from the first two TMNT live action movies to appear as a boss in ''Hyperstone Heist'' especially since most elements of the game was from the 1987 cartoon. [[note]] With the other exception being the {{final boss}} Super Shredder who of course is expected since it's [[{{Main/Big Bad}} Shredder]].
* UnexpectedCharacter: Most people probably wouldn't expect Tatsu from the first two TMNT live action movies to appear as a boss in ''Hyperstone Heist'' especially since most elements of the game was from the 1987 cartoon. [[note]] With the other exception being the {{final boss}} Super Shredder who of course is expected since it's [[{{Main/Big Bad}} Shredder]].
to:
** Fans of the Arcade or SNES version do not like the fact that the Genesis version ''Hyperstone Heist'' lacks the throw-the-Foot-Soldier at the screen maneuver. The reason for that was hardware limitations. Despite common misconception, the SNES version didn't actually utilize Mode 7 (which can only scale and rotate backgrounds, not character sprites) to achieve the effect, but instead just uses the same artwork redrawn larger across the three allowed background layers very quickly as a programming trick. However, the Genesis only allows two background layers so Konami couldn't implement the same trick without it looking totally janky.unpolished. The Genesis can split background layers horizontally to scroll them independently, which is why it always had such good parallax scrolling, as seen in the open ocean surfing level in ''Hyperstone Heist''. The lack of a third layer is also why they needed to put the energy bars at the top in a black bar; those are essentially a separate set of sprites on top of a separate background.
* UnexpectedCharacter: Most people probably wouldn't expect Tatsu from the first two TMNT live action movies to appear as a boss in ''Hyperstone Heist'' especially since most elements of the gamewas were from the 1987 cartoon. [[note]] With the other exception being the {{final boss}} Super Shredder who of course is expected since it's [[{{Main/Big Bad}} Shredder]].
* UnexpectedCharacter: Most people probably wouldn't expect Tatsu from the first two TMNT live action movies to appear as a boss in ''Hyperstone Heist'' especially since most elements of the game
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One song description and some meme descriptions.
Changed line(s) 7 (click to see context) from:
%%** [[https://www.youtube.com/watch?v=VtOFsZk1CX8 TECHNODROME ~ LET'S KICK SHELL!]]
to:
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** "This cave is creepy."
** [[AgonyOfTheFeet "MY TOE! MY TOE!"]]
** Gamers joke that now the year 2020 has passed, there's no flying hovercrafts.
* MisBlamed: The fans say that the ''Re-Shelled'' remake "Removed" several features that made the game good, like Bebop and Rocksteady, the Technodrome, and Super Shredder... Which weren't in the original arcade game. The aforementioned elements are from the SNES version, which expanded upon the arcade game.
** [[AgonyOfTheFeet "MY TOE! MY TOE!"]]
** Gamers joke that now the year 2020 has passed, there's no flying hovercrafts.
* MisBlamed: The fans say that the ''Re-Shelled'' remake "Removed" several features that made the game good, like Bebop and Rocksteady, the Technodrome, and Super Shredder... Which weren't in the original arcade game. The aforementioned elements are from the SNES version, which expanded upon the arcade game.
to:
** "This cave is creepy."
"[[labelnote:Explanation]]Falling into a manhole in "Alleycat Blues" has this speech balloon appear before the Turtle climbs back out.[[/labelnote]]
** [[AgonyOfTheFeet "MY TOE! MYTOE!"]]
TOE!"]][[labelnote:Explanation]]Sewer surfing onto spiked balls or getting hit by certain bosses' attacks that go along the ground.[[/labelnote]]
** Gamers joke that now the year 2020 has passed, there's no flyinghovercrafts.
hovercrafts.[[labelnote:Explanation]]Unlike in the {{Zeerust}} setting of "Neon Night Riders", where the Turtles travel on flying hoverboards.[[/labelnote]]
* MisBlamed: The fans say that the ''Re-Shelled'' remake"Removed" "removed" several features that made the game good, like Bebop and Rocksteady, the Technodrome, and Super Shredder... Which weren't in the original arcade game. The aforementioned elements are from the SNES version, which expanded upon the arcade game.
** [[AgonyOfTheFeet "MY TOE! MY
** Gamers joke that now the year 2020 has passed, there's no flying
* MisBlamed: The fans say that the ''Re-Shelled'' remake
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Explain the lack of tossing enemies at the screen in the Hyperstone Heist was caused by technical limitations. Also, the opening theme thing in the Arcade 1Up was for the first arcade game, not Turtles in Time
Changed line(s) 47,48 (click to see context) from:
** Fans of the Arcade or SNES version do not like the fact that the Genesis version lacks the throw-the-Foot-Soldier at the screen maneuver. As the throw-the-Foot-Soldier-at-the-screen maneuver didn't even utilize Mode 7, which the Genesis lacked, the reason for its omission remains unknown.
** The [=Arcade1Up=] miniature cabinet replaced the original theme song with a cover, presumably due to [[ScrewedByTheLawyers lingering legal issues with the original version]], which upset some fans.
** The [=Arcade1Up=] miniature cabinet replaced the original theme song with a cover, presumably due to [[ScrewedByTheLawyers lingering legal issues with the original version]], which upset some fans.
to:
** Fans of the Arcade or SNES version do not like the fact that the Genesis version lacks the throw-the-Foot-Soldier at the screen maneuver. As The reason for that was hardware limitations. Despite common misconception, the throw-the-Foot-Soldier-at-the-screen maneuver SNES version didn't even actually utilize Mode 7, which 7 (which can only scale and rotate backgrounds, not character sprites) to achieve the effect, but instead just uses the same artwork redrawn larger across the three allowed background layers very quickly as a programming trick. However, the Genesis lacked, only allows two background layers so Konami couldn't implement the reason for its omission remains unknown.
**same trick without it looking totally janky. The [=Arcade1Up=] miniature cabinet replaced the original theme song with a cover, presumably due Genesis can split background layers horizontally to [[ScrewedByTheLawyers lingering legal issues with the original version]], scroll them independently, which upset some fans.is why it always had such good parallax scrolling, as seen in the open ocean surfing level in ''Hyperstone Heist''. The lack of a third layer is also why they needed to put the energy bars at the top in a black bar; those are essentially a separate set of sprites on top of a separate background.
**
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Changed line(s) 5,12 (click to see context) from:
** [[https://youtu.be/SqqhWrppAu4 BIG APPLE, 3 AM]]
** [[https://www.youtube.com/watch?v=FiOjePmJAmE SEWER SURFIN']]
** [[https://www.youtube.com/watch?v=t0t_eshhdrQ TECHNODROME ~ LET'S KICK SHELL!]]
** [[https://www.youtube.com/watch?v=Ri5XqNG7a28&fmt=18 BURY MY SHELL AT WOUNDED KNEE]]
** [[https://www.youtube.com/watch?v=aUbb2F9bFGE NEON NIGHT RIDERS]] (the [[https://www.youtube.com/watch?v=WDGLLU3sm-k SNES version]], if you prefer)
** [[https://www.youtube.com/watch?v=ZTIS3OJCMI8 STARBASE, WHERE NO TURTLE HAS GONE BEFORE]]
** [[https://www.youtube.com/watch?v=zaOlPqAowQQ CLIMACTIC BATTLE]]
** [[https://www.youtube.com/watch?v=gf9r9xVk7OA TECHNODROME ~ THE FINAL SHELL SHOCK]]
** [[https://www.youtube.com/watch?v=FiOjePmJAmE SEWER SURFIN']]
** [[https://www.youtube.com/watch?v=t0t_eshhdrQ TECHNODROME ~ LET'S KICK SHELL!]]
** [[https://www.youtube.com/watch?v=Ri5XqNG7a28&fmt=18 BURY MY SHELL AT WOUNDED KNEE]]
** [[https://www.youtube.com/watch?v=aUbb2F9bFGE NEON NIGHT RIDERS]] (the [[https://www.youtube.com/watch?v=WDGLLU3sm-k SNES version]], if you prefer)
** [[https://www.youtube.com/watch?v=ZTIS3OJCMI8 STARBASE, WHERE NO TURTLE HAS GONE BEFORE]]
** [[https://www.youtube.com/watch?v=zaOlPqAowQQ CLIMACTIC BATTLE]]
** [[https://www.youtube.com/watch?v=gf9r9xVk7OA TECHNODROME ~ THE FINAL SHELL SHOCK]]
to:
** [[https://www.youtube.
%%** [[https://www.youtube.com/watch?v=VtOFsZk1CX8 TECHNODROME ~ LET'S KICK SHELL!]]
Changed line(s) 18 (click to see context) from:
* EvenBetterSequel: To both it's [[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject NES]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade]] predecessors. This is widely considered the best [=TMNT=] game and one of the greatest, if not '''the''' greatest Beat 'Em Up of all time.
to:
* EvenBetterSequel: To both it's [[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject NES]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade]] predecessors. This is widely considered to be one of the best [=TMNT=] game games and one of the greatest, if not '''the''' greatest Beat 'Em Up of all time.
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** The Arcade's teaser mode has a snippet from [[https://www.youtube.com/watch?v=YlRf0fAZ6ZY "Pizza Power"]], from the "Coming Out of Their Shells" tour album.
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** The Arcade's teaser mode has a snippet from [[https://www.youtube.com/watch?v=YlRf0fAZ6ZY [[https://youtu.be/ayd-a44Nca4 "Pizza Power"]], from the "Coming Out of Their Shells" tour album.
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** Fans of the Arcade or SNES version do not like the fact that the Genesis version lacks the throw-the-Foot-Soldier at the screen maneuver. This is due to the lack of Mode 7 graphics support on the console.
*** ...or so it would seem. But actually, throw-the-Foot-Soldier-at-the-screen maneuver didn't even utilize Mode 7, so the reason for its omission remains unknown.
*** ...or so it would seem. But actually, throw-the-Foot-Soldier-at-the-screen maneuver didn't even utilize Mode 7, so the reason for its omission remains unknown.
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** Fans of the Arcade or SNES version do not like the fact that the Genesis version lacks the throw-the-Foot-Soldier at the screen maneuver. This is due to As the lack of Mode 7 graphics support on the console.
*** ...or so it would seem. But actually,throw-the-Foot-Soldier-at-the-screen maneuver didn't even utilize Mode 7, so which the Genesis lacked, the reason for its omission remains unknown.
*** ...or so it would seem. But actually,
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[[/note]].
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