History YMMV / TeenageMutantNinjaTurtlesTurtlesInTime

20th Apr '17 10:54:44 AM Anddrix
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* HellIsThatNoise: ''Hyperstone Heist'' has a sound effect that's...impossible to describe four seconds into the [[http://www.youtube.com/watch?v=Kgfg8iThOo0 Outside Shredder's Hideout]] track.
** It sounds like a Japanese man shouting "Yoooooo!"
23rd Mar '17 2:52:11 PM DarkChirano
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* TheOtherDarrin: ''Re-Shelled'' uses the voice actors from the 2K3 series to give it continuity.
2nd Mar '17 1:38:06 PM FateStayWho
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* AntiClimaxBoss: Super Shredder. The color flames around him show what attack he's going to use and as long you don't stand in front of him when he's about to attack, which given the amount of time before he does attack isn't that difficult, he'll never hit you. One of his three moves can't even hit you unless you try a jump attack so it does nothing but leave him wide open.



* GameBreaker: The ability to control throws and slams in the SNES port. While the throw is required for the exclusive Shredder boss where you throw foot soliders at him, the slams and throws reduce all enemies save for stone warriors into [[OneHitKill One Hit Kills]] and earn extra lives really fast.

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* GameBreaker: The ability to control throws and slams in the SNES port. While the throw is required for the exclusive Shredder boss where you throw foot soliders soldiers at him, the slams and throws reduce all enemies save for stone warriors into [[OneHitKill One Hit Kills]] and earn extra lives really fast.fast.
* GoddamnedBoss: Super Shredder since you can't actually damage until after he attacks (touching the fire surrounding him actually damages you), and you have a short window to do it before he teleports, during which you can't hurt him either. He has the most health of any of the bosses, so you
14th Jan '17 1:35:38 PM SirVancelot131
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* MostWonderfulSound: The sound effect heard in the SNES version every time you hit the boss at the end of a level. Not only does it fit perfectly into the Boss theme itself, but it also tells the player that their hit actually connected.

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* MostWonderfulSound: The sound effect heard in the SNES version every time you hit the boss at the end of a level. Not only does it fit perfectly into the Boss theme itself, but it also tells the player that their hit actually connected. The buzzing sound that gets louder and louder after you defeat the boss before it explodes or vanishes also qualifies.



** Fans of the arcade version didn't really like Sewer Surfin' and Neon Night Riders becoming bonus stages. Especially since they're shorter, enemies die in one hit and you can easily avoid hitting anyone until the end.

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** Fans of the arcade version didn't really like Sewer Surfin' and Neon Night Riders becoming bonus stages. Especially since they're shorter, enemies die in one hit and you can easily avoid hitting anyone until the end. They do agree that the Technodrome stage is a welcome addition, as it is a challenging level, plus it makes more sense for the Technodrome to be where Shredder uses his time warp rather than after Sewer Surfin', which also got the Rat King as a boss.
24th Sep '16 7:56:32 AM KentAllard
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** Fans of the Arcade or SNES version do not like the fact that the Genesis port lacks the throw-the-foot-ninja at the screen maneuver. This is due to the lack of Mode 7 graphics support on the console.

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** Fans of the Arcade or SNES version do not like the fact that the Genesis port version lacks the throw-the-foot-ninja at the screen maneuver. This is due to the lack of Mode 7 graphics support on the console.console.
*** ...or so it would seem. But actually, throw-the-foot-ninja-at-the-screen maneuver didn't even utilize Mode 7, so the reason for its omission remains unknown.
1st Aug '16 4:29:52 AM TMK
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** "MY TOES! MY TOES!"

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** "MY TOES! TOE! MY TOES!"TOE!"
27th Jul '16 5:34:21 AM tropower
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** "MY TOE! MY TOE!"

to:

** "MY TOE! TOES! MY TOE!"TOES!"
3rd Jun '16 3:24:04 PM contrafanxxx
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* GoddamnedBats: The Roadkill Rodneys in the first part of the game, and the Stone Warriors in the second.
3rd Jun '16 3:23:19 PM contrafanxxx
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Added DiffLines:

* GoddamnedBats: The Roadkill Rodneys in the first part of the game, and the Stone Warriors in the second.
7th Mar '16 10:53:12 PM CoCage
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Added DiffLines:

* ScrappyMechanic: For some players, the arcade version of throwing enemies. In the SNES port that came later, you could choose a type of throw: [[GrievousHarmWithABody rag doll]] [[MetronomicManMashing slam]] or [[CameraAbuse throwing the enemy at the screen]]. Throwing relies on RandomNumberGod in the arcade version, which means you could not choose your type of throw. This makes you wonder why Creator/{{Konami}} thought it was a good idea at the time during the arcade release.
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