History YMMV / TeamFortress2

22nd Mar '17 6:15:08 AM DivineFlame100
Is there an issue? Send a Message


*** Bowman Snipers can overlap between this and GoddamnedBats. They're the only offensive type of Sniper that don't come in occasionally for support and they wield the Huntsman, which is already a powerful weapon to begin with because two arrows is enough to finish off most classes and a well-placed headshot can finish a Heavy. Now imagine a horde of these enemies coming at you and pelting you with a RainOfArrows. Without a good Medic or Pyro to counter the arrows, these guys will overwhelm you very fast.



*** Mannhattan can become this regardless of difficulty. The way the map is set up is that there are also two gates to defend in addition to the bomb, making it into a psuedo-Control Point map where teamwork is absolutely crucial here. And this map has hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Super Scouts, and Bowmen Snipers, all rife to blow you to smithereens. The warehouse at the beginning has a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots highlighted with yellow lights, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions can easily turn the wave into a nightmarish hell.

to:

*** Mannhattan can become this regardless of difficulty. The way the map is set up is that there are also two gates to defend in addition to the bomb, making it into a psuedo-Control Point map where teamwork is absolutely crucial here. And this map has hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Super Scouts, and Bowmen Bowman Snipers, all rife to blow you to smithereens. The warehouse at the beginning has a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots highlighted with yellow lights, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions can easily turn the wave into a nightmarish hell.
21st Mar '17 3:54:11 PM morenohijazo
Is there an issue? Send a Message


** But starting with the Summer Event and Two Cities updates in 2013, which began the recent trend of game balance changes in major updates, update quality and optimism for the future of the game have generally increased since 2014. The Campaign Passes borrowed from [[CounterStrike CS:GO]] with fan favorite Ms. Pauling dealing out Contracts are seen as at least a substantial sort of update to reskin every few months. Most recently is the Meet your Match update adding Competitive and Casual matchmaking, which may have the side effect of helping community servers recover from Quickplay taking all their traffic, which just a few years ago was seen as a complete pipe dream. Long story short, whatever Dork Age the game had been in after going Free to Play appears to be over, giving cause to feel optimistic about the game's future.

to:

** But starting with the Summer Event and Two Cities updates in 2013, which began the recent trend of game balance changes in major updates, update quality and optimism for the future of the game have generally increased since 2014. The Campaign Passes borrowed from [[CounterStrike [[VideoGame/CounterStrike CS:GO]] with fan favorite Ms. Pauling dealing out Contracts are seen as at least a substantial sort of update to reskin every few months. Most recently is the Meet your Match update adding Competitive and Casual matchmaking, which may have the side effect of helping community servers recover from Quickplay taking all their traffic, which just a few years ago was seen as a complete pipe dream. Long story short, whatever Dork Age the game had been in after going Free to Play appears to be over, giving cause to feel optimistic about the game's future.
20th Mar '17 6:53:48 AM DivineFlame100
Is there an issue? Send a Message


*** Mannhattan can become this regardless of difficulty. The way the map is set up is that there are also two gates to defend in addition to the bomb, making it into a psuedo-Control Point map where teamwork is absolutely crucial here. And this map has hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Force-A-Nature Scouts, and Bowmen Snipers, all rife to blow you to smithereens. The area at the beginning has a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots with yellow hats, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions can easily turn the wave into a nightmarish hell.

to:

*** Mannhattan can become this regardless of difficulty. The way the map is set up is that there are also two gates to defend in addition to the bomb, making it into a psuedo-Control Point map where teamwork is absolutely crucial here. And this map has hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Force-A-Nature Super Scouts, and Bowmen Snipers, all rife to blow you to smithereens. The area warehouse at the beginning has a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots highlighted with yellow hats, lights, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions can easily turn the wave into a nightmarish hell.
19th Mar '17 10:35:00 PM DivineFlame100
Is there an issue? Send a Message


*** Mannhattan can become this regardless of difficulty. There are hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Force-A-Nature Scouts, and Bowmen Snipers. And the way the map is set up at the beginning is that there's also a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots with yellow hats, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions is not fun and turns the waves into a nightmarish hell.

to:

*** Mannhattan can become this regardless of difficulty. There The way the map is set up is that there are also two gates to defend in addition to the bomb, making it into a psuedo-Control Point map where teamwork is absolutely crucial here. And this map has hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Force-A-Nature Scouts, and Bowmen Snipers. And the way the map is set up Snipers, all rife to blow you to smithereens. The area at the beginning is that there's also has a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots with yellow hats, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions is not fun and turns can easily turn the waves wave into a nightmarish hell.
19th Mar '17 10:20:34 PM DivineFlame100
Is there an issue? Send a Message

Added DiffLines:

*** Mannhattan can become this regardless of difficulty. There are hoards of GoddamnedBats and DemonicSpiders coming at you full force like the Giant Rapid-Fire Soldiers, Force-A-Nature Scouts, and Bowmen Snipers. And the way the map is set up at the beginning is that there's also a second spawn point on the balcony above the main open area where teams must be weary of, and unless there's an Engie keeping that area in check, you can easily be overwhelmed by flanking robots coming out at both sides. What's worse is that you must take priority in killing the robots with yellow hats, as these robots will make straight beelines to the gates. If any of the gates get captured, their spawn point will move closer to your base and they will also gain an additional bomb. Having to fend off robots carrying three bombs from various directions is not fun and turns the waves into a nightmarish hell.
13th Mar '17 8:15:21 AM flameclaw0x7
Is there an issue? Send a Message


** Snipers. Anywhere that has an open space means that there could be a Sniper, somewhere in the distance, waiting for his charge to build so he can one-shot anyone within his view radius. Imagine turning a corner and suddenly being killed by a near-unsurvivable bullet A far away Sniper is also difficult to deal with - bullets deal less damage due to dropoff, while a projectile will be easily sidestepped by them. Most public teams also have at least one or two, if they aren't being spammed.

to:

** Snipers. Anywhere that has an open space means that there could be a Sniper, somewhere in the distance, waiting for his charge to build so he can one-shot anyone within his view radius. Imagine turning a corner and suddenly being killed by a near-unsurvivable bullet A far away Sniper is also difficult to deal with - bullets deal less damage due to dropoff, while a projectile will be easily sidestepped by them. Most public teams also have at least one or two, if they aren't being spammed.
12th Mar '17 8:20:47 PM DivineFlame100
Is there an issue? Send a Message


** The "Meet the Medic" taunt has largely become this nowadays. Back when it was first released during the Uber Update, it was notable for being the only purchasable taunt that differed from the others, with a spectacular display of the Medic holding his Medigun while being surrounded by a holy glow and doves flying around him. Today, with the Mann Co. store now brimming with more impressive and interactive taunts, this taunt has pretty much lost its wow factor in the eyes of players, so it is hard for them to think of a time when this taunt was once special and big within the community.

to:

** The "Meet the Medic" taunt has largely become this nowadays. Back when it was first released during the Uber Update, it was notable for being the only purchasable taunt that differed from the others, with a spectacular display of the Medic holding his Medigun while being surrounded by a holy glow and doves flying around him. Today, with the Mann Co. store now brimming with more impressive and interactive taunts, this taunt has pretty much lost its wow factor in the eyes of older players, so it is hard for them to think of a time when this taunt and many newer players just don't understand what was once so special and big within about the community.taunt at the time because to them, it's one of many taunts.
12th Mar '17 7:46:40 PM DastardlyDemolition
Is there an issue? Send a Message


* WTHCostumingDepartment: While most of the cosmetics [[NiceHat look pretty good]], a few look awkward at best and ugly at worst. A few that come to mind are [[https://wiki.teamfortress.com/wiki/HazMat_Headcase Hazmat Headcase]][[note]]A hazmat helmet for both Pyro (who kinda fits with it) and Sinper (who doesn't. At all)[[/note]], and [[https://wiki.teamfortress.com/wiki/Captain_Cardbeard_Cutthroat Captain Cardbeard Cutthroat]][[note]]A cardboard pirate hat and team-colored beard[[/note]].

to:

* WTHCostumingDepartment: While most of the cosmetics [[NiceHat look pretty good]], a few look awkward at best and ugly at worst. A few that come to mind are [[https://wiki.teamfortress.com/wiki/HazMat_Headcase Hazmat Headcase]][[note]]A hazmat helmet for both Pyro (who kinda fits with it) and Sinper Sniper (who doesn't. At all)[[/note]], all. Admittedly, it was submitted as a joke)[[/note]], and [[https://wiki.teamfortress.com/wiki/Captain_Cardbeard_Cutthroat Captain Cardbeard Cutthroat]][[note]]A cardboard pirate hat and team-colored beard[[/note]].
12th Mar '17 7:44:57 PM DastardlyDemolition
Is there an issue? Send a Message


* WTHCostumingDepartment: While most of the cosmetics [[NiceHat look pretty good]], a few look awkward at best and ugly at worst. A few that come to mind are [[https://wiki.teamfortress.com/wiki/HazMat_Headcase Hazmat Headcase]], and [[https://wiki.teamfortress.com/wiki/Captain_Cardbeard_Cutthroat Captain Cardbeard Cutthroat]].

to:

* WTHCostumingDepartment: While most of the cosmetics [[NiceHat look pretty good]], a few look awkward at best and ugly at worst. A few that come to mind are [[https://wiki.teamfortress.com/wiki/HazMat_Headcase Hazmat Headcase]], Headcase]][[note]]A hazmat helmet for both Pyro (who kinda fits with it) and Sinper (who doesn't. At all)[[/note]], and [[https://wiki.teamfortress.com/wiki/Captain_Cardbeard_Cutthroat Captain Cardbeard Cutthroat]].Cutthroat]][[note]]A cardboard pirate hat and team-colored beard[[/note]].
5th Mar '17 6:26:12 PM flameclaw0x7
Is there an issue? Send a Message


** Special note goes to the paints. While most of them are decent, there are four that consistently get flak: The Bitter Taste of Defeat and Lime, Pink as Hell, An Extraordinary Abundance of Tinge, and A Distinctive Lack of Hue [[note: neon lime, neon pink, bright white, and dark black respectively]]. Add to a cosmetic that gets a large region of it painted, and the result is instant garish.

to:

** Special note goes to the paints. [[https://wiki.teamfortress.com/wiki/Paint_Can paints]]. While most of them are decent, there are four that consistently get flak: The Bitter Taste of Defeat and Lime, Pink as Hell, An Extraordinary Abundance of Tinge, and A Distinctive Lack of Hue [[note: neon [[note]]neon lime, neon pink, bright white, and dark black respectively]].respectively[[/note]]. Add to a cosmetic that gets a large region of it painted, and the result is instant garish.
This list shows the last 10 events of 1051. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TeamFortress2