History YMMV / TeamFortress2

23rd Oct '17 7:45:46 PM CodyDBuni
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** As for the ''Jungle Inferno'' update, some players tend to rename the [[DeadlyGas Gas Passer]] as "[[UsefulNotes/{{Holocaust}} Zyklon B]]". While the [[GloveSlap Hot Hand]] ends up being renamed with a rather [[BlackComedy sadistic name]] such as "[[Music/TheProdigy Smack My Bitch Up]]" or "[[MemeticMutation Begone THOT]]".
23rd Oct '17 4:32:26 PM flameclaw0x7
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** The Pyro. Half think the Pyro is a fun skilled class and the other consider him a skilless noob class. It doesn't help that the programmers have a difficult time balancing Pyro; at one moment, Pyro is the weakest link with underpowered ways to deal damage [[note]]such as when the Pyro had only random crits from a flamethower with little range and a standard shotgun[[/note]] to the next where they're hell on two legs and overpowered weapons that take no skill to use [[note]]such as when the Phlogistinator could quickly build a charge that healed Pyro and made the player get crit-boosted for ''8 seconds'' in a game where every second counts[[/note]] and back to being the weakest [[note]]Pyro's "puff 'n' sting" tactic being nerfed by slower switch-to and swing speed on the Axtingusher/Postal Pummeler[[/note]]. It's likely the eventual Pyro overhaul after ''Meet Your Match'' will only further the problem.

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** The Pyro. Half think the Pyro is a fun skilled class and the other consider him a skilless noob class. It doesn't help that the programmers have a difficult time balancing Pyro; at one moment, Pyro is the weakest link with underpowered ways to deal damage [[note]]such as when the Pyro had only random crits from a flamethower with little range and a standard shotgun[[/note]] to the next where they're hell on two legs and overpowered weapons that take no skill to use [[note]]such as when the Phlogistinator could quickly build a charge that healed Pyro and made the player get crit-boosted for ''8 seconds'' in a game where every second counts[[/note]] and back to being the weakest [[note]]Pyro's "puff 'n' sting" tactic being nerfed by slower switch-to and swing speed on the Axtingusher/Postal Pummeler[[/note]]. It's likely the eventual Pyro overhaul after ''Meet Your Match'' will only further the problem.



** At some point, [[http://www.teamfortress.com/post.php?id=11024 80% of the Spy players were using the Dead Ringer]].

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** At some point, [[http://www.teamfortress.com/post.php?id=11024 80% of the Spy players were using *** Some weapons also invert this: prior to their nerfs, the Dead Ringer]].Ringer, Reserve Shooter, and Darwin's Danger Shield, among others, were the most hated weapons in [=TF2=] and using them would often get others to call you out for having no skill.



** Soldiers. Their JackOfAllStats status - good damage, reasonable tankiness, and high mobility through rocket jumping - means it's difficult to fight against a Soldier, especially if they have the high ground or are letting a pocket Medic tag along. The only class who can counter Soldiers moderately effectively is a Pyro who can reflect rockets, but that's only if they don't have the Shotgun equipped.

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** Soldiers. Their JackOfAllStats status - good damage, reasonable tankiness, above-average health, and high mobility through rocket jumping - means it's difficult to fight against a Soldier, especially if they have the high ground or are letting a pocket Medic tag along. The only class who can counter Soldiers moderately effectively is a Pyro who can reflect rockets, but that's only if they don't have the Shotgun equipped.
23rd Oct '17 11:12:32 AM flameclaw0x7
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** One of the objectives for the Dead Ringer contract is to absorb damage from the resistance offered by the watch when cloaked. The contract can be completed by just jumping off cliffs with the Dead Ringer activated.
23rd Oct '17 8:05:25 AM legoking831
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** While most custom maps are well-balanced (since they fix what are perceived to be flaws in some official ones), Orange is anything but. It's a 5CP map, but the control points have excruciatingly long cap times even with four players on them, and the central control point (usually the focal point of 5CP maps) is holed at the top of a tower which requires classes who can't explosive jump to go inside and climb up, and it's easily camped by Engineers. The map itself is bare and ugly, consisting mostly of [[ObviousBeta developer textures]] and few obstacles blocking Sniper sightlines (the map was abandoned by its creator after releasing it in 2007), and little to no advanced flanking routes. The spawn rooms are atrociously set up: switching classes kills you due to them lacking a proper func_respawn option, you can get into them as the other team, they don't shift as points are captured like other maps and you can even build in them, leading to perpetual stalemates and frustration that 2fort and Hightower can only dream of. For these reasons, people who play the map don't even go after the supposed objective and just deathmatch; ironically, the map has become popular ''because'' of how horrible it is, gaining a [[TheRockyHorrorPictureShow Rocky Horror-esqe]] cult following and dozens of remixes, but serious players continue to avoid the map and servers running it.

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** While most custom maps are well-balanced (since they fix what are perceived to be flaws in some official ones), Orange is anything but. It's a 5CP map, but the control points have excruciatingly long cap times even with four players on them, and the central control point (usually the focal point of 5CP maps) is holed at the top of a tower which requires classes who can't explosive jump to go inside and climb up, and it's easily camped by Engineers. The map itself is bare and ugly, consisting mostly of [[ObviousBeta developer textures]] and few obstacles blocking Sniper sightlines (the map was abandoned by its creator after releasing it in 2007), and little to no advanced flanking routes. The spawn rooms are atrociously set up: switching classes kills you due to them lacking a proper func_respawn option, you can get into them as the other team, they don't shift as points are captured like other maps and you can even build in them, leading to perpetual stalemates and frustration that 2fort and Hightower can only dream of.of [[note]]There is a fan-made "fix" version of the map that fixes the func_respawn issue and being able to enter the opposing team's spawn room, but all of the other flaws remain[[/note]]. For these reasons, people who play the map don't even go after the supposed objective and just deathmatch; ironically, the map has become popular ''because'' of how horrible it is, gaining a [[TheRockyHorrorPictureShow Rocky Horror-esqe]] cult following and dozens of remixes, but serious players continue to avoid the map and servers running it.
23rd Oct '17 5:28:31 AM N8han11
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** [[ItsTheSameSoItSucks Reskins in general]]. With the exception of skins like the Saxxy, the Frying Pan, the Freedom Staff, the Fortified Compound, Bat Outta Hell, and the Prinny Machete which are generally well-loved by the fanbase, most players see the rest as a waste of space offering nothing new to gameplay sans a different look. It doesn't help that the reskins often have a nicer design than the original, often being pegged as [[WhatCouldHaveBeen wasted potential and just plain lazy on Valve's behalf]]. When a large update primarily comes with reskinned weapons as opposed to weapons with unique stats, anger usually ensues. Adding to that is the fact that nowadays that largest updates tend to be chock full of these, and the rather natural anger buildup that comes from multiple updates in succession bringing nothing but reskins.[[note]] Love and War, End of The Line, Smissmas 2014, Gun Mettle, Invasion, and Tough Break: EOTL, GM, Invasion, and TB all primarily had reskinned weapons, and L&W had more reskins than originals. Smissmass 2014 was the only major update to come with entirely unique new weapons. The entirety of 2015 included ''no new weapons whatsoever'', and 2016, once again, added no new weapons aside from promotional promotional reskin (i.e. only given if you bought the game it's promoting) items, including the aforementioned [[VideoGame/{{Disgaea}} Prinny Machete]]. It took until '''October 2017''' for any new weapons to show up, marking almost three years of ''nothing''.[[/note]]

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** [[ItsTheSameSoItSucks Reskins in general]]. With the exception of skins like the Saxxy, the Frying Pan, the Freedom Staff, the Fortified Compound, Bat Outta Hell, and the Prinny Machete which are generally well-loved by the fanbase, most players see the rest as a waste of space offering nothing new to gameplay sans a different look. It doesn't help that the reskins often have a nicer design than the original, often being pegged as [[WhatCouldHaveBeen wasted potential and just plain lazy on Valve's behalf]]. When a large update primarily comes with reskinned weapons as opposed to weapons with unique stats, anger usually ensues. Adding to that is the fact that nowadays that largest updates tend to be chock full of these, and the rather natural anger buildup that comes from multiple updates in succession bringing nothing but reskins.[[note]] Love and War, End of The Line, Smissmas 2014, Gun Mettle, Invasion, and Tough Break: EOTL, GM, Invasion, and TB all primarily had reskinned weapons, and L&W had more reskins than originals. Smissmass 2014 was the only major update to come with entirely unique new weapons. The entirety of 2015 included ''no new weapons whatsoever'', and 2016, once again, added no new weapons aside from promotional promotional reskin (i.e. only given if you bought the game it's promoting) items, including the aforementioned [[VideoGame/{{Disgaea}} Prinny Machete]]. It took until '''October 2017''' for any new weapons to show up, marking almost three years of ''nothing''.[[/note]]
22nd Oct '17 5:43:14 PM ilovedededeAGAIN2
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** The Jungle Inferno update changed the Gloves of Running Urgently to deplete at a rate -10 health per second. However, if a Heavy has the Dalokohs Bar/Fishcake equipped, then rapidly switches between his melee and primary/secondary and eats the Dalokohs Bar/Fishcake while health regenerates and then rapidly switches between their melee and primary, the Heavy's health will continue to go up, faster and faster and forever, allowing him to overheal to ''astronomical'' amounts of health and effectively become an invincible tank.
22nd Oct '17 4:18:21 PM Lopiny
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** The "Jungle Inferno" update released in late 2017. Despite being in the works for over year at that point (about 450 days) and having a rough first day, the update has been received very positively, with the new weapons and maps being fun to play with and the overhaul to the contracts system being well-regarded. Many people agree it was able to breathe new life into the game when Meet Your Match failed at doing so.

to:

** The "Jungle Inferno" update released in late 2017. Despite being in the works for over year at that point (about 450 days) and having a rough first day, the update has been received very positively, with the new weapons and maps being fun to play with and the overhaul to the contracts system being well-regarded. Many people agree it was able to breathe new life into the game when Meet Your Match failed at doing so. It helps that the devs also confirmed they were still working on the matchmaking improvements promised, and that the only reason they weren't included is they simply weren't satisfied with the result yet, and wanted to avoid another Meet Your Match-style crisis. Fans were mildly disappointed about that one, but understood.
22nd Oct '17 4:16:22 PM Lopiny
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** [[ItsTheSameSoItSucks Reskins in general]]. With the exception of skins like the Saxxy, the Frying Pan, the Freedom Staff, the Fortified Compound, Bat Outta Hell, and the Prinny Machete which are generally well-loved by the fanbase, most players see the rest as a waste of space offering nothing new to gameplay sans a different look. It doesn't help that the reskins often have a nicer design than the original, often being pegged as [[WhatCouldHaveBeen wasted potential and just plain lazy on Valve's behalf]]. When a large update primarily comes with reskinned weapons as opposed to weapons with unique stats, anger usually ensues. Adding to that is the fact that nowadays that largest updates tend to be chock full of these, and the rather natural anger buildup that comes from multiple updates in succession bringing nothing but reskins.[[note]] Love and War, End of The Line, Smissmas 2014, Gun Mettle, Invasion, and Tough Break: EOTL, GM, Invasion, and TB all primarily had reskinned weapons, and L&W had more reskins than originals. Smissmass 2014 was the only major update to come with entirely unique new weapons. The entirety of 2015 included ''no new weapons whatsoever.'' Meet Your Match in 2016, once again, added no new weapons but now it was only 1 promotional reskin (i.e. only given if you bought the game it's promoting) items, the aforementioned [[VideoGame/{{Disgaea}} Prinny Machete]].[[/note]]

to:

** [[ItsTheSameSoItSucks Reskins in general]]. With the exception of skins like the Saxxy, the Frying Pan, the Freedom Staff, the Fortified Compound, Bat Outta Hell, and the Prinny Machete which are generally well-loved by the fanbase, most players see the rest as a waste of space offering nothing new to gameplay sans a different look. It doesn't help that the reskins often have a nicer design than the original, often being pegged as [[WhatCouldHaveBeen wasted potential and just plain lazy on Valve's behalf]]. When a large update primarily comes with reskinned weapons as opposed to weapons with unique stats, anger usually ensues. Adding to that is the fact that nowadays that largest updates tend to be chock full of these, and the rather natural anger buildup that comes from multiple updates in succession bringing nothing but reskins.[[note]] Love and War, End of The Line, Smissmas 2014, Gun Mettle, Invasion, and Tough Break: EOTL, GM, Invasion, and TB all primarily had reskinned weapons, and L&W had more reskins than originals. Smissmass 2014 was the only major update to come with entirely unique new weapons. The entirety of 2015 included ''no new weapons whatsoever.'' Meet Your Match in whatsoever'', and 2016, once again, added no new weapons but now it was only 1 aside from promotional promotional reskin (i.e. only given if you bought the game it's promoting) items, including the aforementioned [[VideoGame/{{Disgaea}} Prinny Machete]].Machete]]. It took until '''October 2017''' for any new weapons to show up, marking almost three years of ''nothing''.[[/note]]
22nd Oct '17 7:27:24 AM N8han11
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** (both Tier) Every class in ''VideoGame/TeamFortress2'' gets this one way or another, but three stand out:

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** (both Tier) (Both Tiers) Every class in ''VideoGame/TeamFortress2'' gets this one way or another, but three stand out:



*** It doesnít help when the Pyro does get something useful for competitive play itís hated by a portion of the community for being overpowered (Degreaser, Axetinguisher, Reserve Shooter, The Phlogistinator) but when itís nerfed [[UnpleasableFanbase they then complain that the class is useless.]] This has made the Pyro class a roller coaster in terms of balancing for years.
22nd Oct '17 1:43:25 AM ChuckleheadTom
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** The "Jungle Inferno" update released in late 2017. Despite being in the works for over year at that point (about 450 days) and having a rough first day, the update has been received very positively, with the new weapons and maps being fun to play with and the overhaul to the contracts system being well-regarded. Many people agree it was able to breathe new life into the game when Meet Your Match failed at doing so.
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