History YMMV / TeamFortress2

14th Jun '18 10:30:03 AM LeGurdah
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10th Jun '18 8:53:44 PM DocSharp
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* MagnificentBastard: The Spy. If there was ever any doubt, just watch his introduction video.
** The Medic, as of his video, is just as bastardly, if not even more so. He even keeps an enemy Spy's severed head in his refrigerator!
** And we can add Gray Mann to the list.
23rd May '18 7:35:33 AM LeGurdah
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*** From the Two Cities operation: Bavarian Botbash's final wave brings a whopping '''sixteen''' giant robots to the table, plus a tank, including Heavies and Demomen that dish out infinite crits. And the ''support'' consists of annoying Uber Medics plus Quick-Fix Medics that can bring an enemy robot through your defenses very easily, plus endless rounds of Spies and Snipers. For an Advanced mission, it's tough, but bearable. However, compare this finale to that of Hamlet Hostility, the other Rottenburg Advanced mission, which is... three tanks. Yeah, that's it, and while there are quite a few support classes, enough firepower will put that down very easily so you can focus on them.

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*** From the Two Cities operation: Bavarian Botbash's final wave brings a whopping '''sixteen''' giant robots to the table, plus a tank, including Heavies and Demomen that dish out infinite crits. And the ''support'' consists of annoying Uber Medics plus Quick-Fix Medics that can bring an enemy robot through your defenses very easily, plus endless rounds of Spies and Snipers. For an Advanced advanced mission, it's tough, but bearable. However, compare this finale to that of Hamlet Hostility, the other Rottenburg Advanced advanced mission, which is... three tanks. Yeah, that's it, and while there are quite a few support classes, enough firepower will put that down very easily so you can focus on them.
17th May '18 3:31:47 PM LeGurdah
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*** From the Two Cities operation: Bavarian Botbash's final wave brings a whopping '''sixteen''' giant robots to the table, plus a tank, including Heavies and Demomen that dish out infinite crits. And the ''support'' consists of annoying Uber Medics plus Quick-Fix Medics that can bring an enemy robot through your defenses very easily, plus endless rounds of Spies and Snipers. For an Advanced mission, it's tough, but bearable. However, compare this finale to that of Hamlet Hostility, the other advanced Rottenburg mission, which is... three tanks. Yeah, that's it, and while there are quite a few support classes, enough firepower will put that down very easily so you can focus on them.

to:

*** From the Two Cities operation: Bavarian Botbash's final wave brings a whopping '''sixteen''' giant robots to the table, plus a tank, including Heavies and Demomen that dish out infinite crits. And the ''support'' consists of annoying Uber Medics plus Quick-Fix Medics that can bring an enemy robot through your defenses very easily, plus endless rounds of Spies and Snipers. For an Advanced mission, it's tough, but bearable. However, compare this finale to that of Hamlet Hostility, the other advanced Rottenburg Advanced mission, which is... three tanks. Yeah, that's it, and while there are quite a few support classes, enough firepower will put that down very easily so you can focus on them.
17th May '18 3:30:54 PM LeGurdah
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*** From the Two Cities operation: Bavarian Botbash's final wave brings a whopping '''sixteen''' giant robots to the table, plus a tank, including Heavies and Demomen that dish out infinite crits. And the ''support'' consists of annoying Uber Medics plus Quick-Fix Medics that can bring an enemy robot through your defenses very easily, plus endless rounds of Spies and Snipers. For an Advanced mission, it's tough, but bearable. However, compare this finale to that of Hamlet Hostility, the other Rottenburg map, which is... three tanks. Yeah, that's it, and while there are quite a few support classes, enough firepower will put that down very easily so you can focus on them.

to:

*** From the Two Cities operation: Bavarian Botbash's final wave brings a whopping '''sixteen''' giant robots to the table, plus a tank, including Heavies and Demomen that dish out infinite crits. And the ''support'' consists of annoying Uber Medics plus Quick-Fix Medics that can bring an enemy robot through your defenses very easily, plus endless rounds of Spies and Snipers. For an Advanced mission, it's tough, but bearable. However, compare this finale to that of Hamlet Hostility, the other advanced Rottenburg map, mission, which is... three tanks. Yeah, that's it, and while there are quite a few support classes, enough firepower will put that down very easily so you can focus on them.



** The "Expert (class)" contracts. The main objective tends to be "Dominate a player as (class)", with side objectives being "MVP as (class)" and the aforementioned "Do X enough times in one life". Especially if the three available classes for the contract are none that you main. If you don't have a friend who is good that class, then you're hot out of luck.

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** The "Expert (class)" contracts. The main objective tends to be "Dominate a player as (class)", with side objectives being "MVP as (class)" and the aforementioned "Do X enough times in one life". Especially if the three available classes for the contract are none that you main. If you don't have a friend who is good at that class, then you're hot out of luck.
9th May '18 7:27:21 AM flameclaw0x7
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** Soldier. Some love him for being both incredibly deep and complex to master, yet simple to pick up and learn to play. Others hate him for the fact that due to being Robin Walker's [[CreatorsFavorite favorite character]], he gets new content with both higher frequency and quality than any other class[[labelnote:Example]]The Uber Update was meant to be an update that focused around the Medic, since it's the update that released with his Meet the Team short. In said update, Medic got three new weapons... and Soldier got four[[/labelnote]]. Especially jarring considering that some classes have only received one class update within the same amount of time.

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** Soldier. Some love him for being both incredibly deep and complex to master, yet simple to pick up and learn to play. Others hate him for the fact that due to being Robin Walker's [[CreatorsFavorite favorite character]], he gets new content with both higher frequency and quality than any other class[[labelnote:Example]]The Uber Update was meant to be an update that focused around the Medic, since it's the update that released with his Meet the Team short. In said update, Medic got three new weapons... and Soldier got four[[/labelnote]].''five''[[/labelnote]]. Especially jarring considering that some classes have only received one class update within the same amount of time.
3rd May '18 10:21:02 PM flameclaw0x7
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** Soldier. Some love him for being both top tier and easy to play. Others hate him for the fact that due to being Robin Walker's [[CreatorsFavorite favorite character]], he gets new content with both higher frequency and quality than any other class[[labelnote:Example]]The Uber Update was meant to be an update that focused around the Medic, since it's the update that released with his Meet the Team short. In said update, Medic got three new weapons... and Soldier got four[[/labelnote]]. Especially jarring considering that some classes have only received one class update within the same amount of time.
** The Pyro. Half think the Pyro is a fun skilled class and the other consider him a skilless noob class. It doesn't help that the programmers have a difficult time balancing Pyro; at one moment, Pyro is the weakest link with underpowered ways to deal damage [[note]]on release, Pyro had a flamethrower with pitiful range and damage, and had no airblast to compensate[[/note]] to the next where they're hell on two legs and overpowered weapons that take no skill to use [[note]]such as when the Phlogistinator could quickly build a charge that healed Pyro and made the player get crit-boosted for ''8 seconds'' in a game where every second counts[[/note]] and back to being the weakest [[note]]Pyro's "puff 'n' sting" tactic being nerfed by slower switch-to and swing speed on the Axtingusher/Postal Pummeler[[/note]].

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** Soldier. Some love him for being both top tier incredibly deep and easy complex to master, yet simple to pick up and learn to play. Others hate him for the fact that due to being Robin Walker's [[CreatorsFavorite favorite character]], he gets new content with both higher frequency and quality than any other class[[labelnote:Example]]The Uber Update was meant to be an update that focused around the Medic, since it's the update that released with his Meet the Team short. In said update, Medic got three new weapons... and Soldier got four[[/labelnote]]. Especially jarring considering that some classes have only received one class update within the same amount of time.
** The Pyro. Half of the fanbase think the Pyro is a fun skilled class with unique mechanics (exclusive focus on close range, combos, airblast), and the other half consider him a skilless noob class. class with abilities that are unfair or unfun to fight, take no skill, or are overpowered. It doesn't help that the programmers have a difficult time balancing Pyro; at one moment, Pyro is the weakest link with underpowered ways to deal damage [[note]]on release, Pyro had a flamethrower with pitiful range and damage, incredibly wonky hit detection, and had no airblast to compensate[[/note]] to the next where they're hell on two legs and overpowered weapons that take no skill to use [[note]]such as when [[note]]the first version of the Phlogistinator could quickly build a charge that fully healed Pyro, made them almost invincible, and gave them 10 seconds of crits, and that Pyro and made the player get crit-boosted for ''8 seconds'' in could use those crits to very easily build a game where every second counts[[/note]] charge, rinse and repeat[[/note]] and back to being the weakest [[note]]Pyro's "puff [[note]]The Puff 'n' sting" Sting tactic being nerfed by slower switch-to is arguably the only competitively viable strategy that doesn't relegate Pyro to an airblast machine, and swing speed the Tough Break version was its weakest with a ridiculously long draw time on the Axtingusher/Postal Pummeler[[/note]].Axtinguisher that didn't justify using it at all[[/note]].
29th Apr '18 6:31:25 AM LeGurdah
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** The community-made Valve-supported [=MvM=] campaign Titanium Tank is well-liked for being very enjoyable and unique in an otherwise rather repetitive gamemode, but two there's two parts that stick out:
*** The final round of Spyware Shipping on Dockyard. When the countdown for the wave ends, everyone hears a robot Demo line calling them tiny. Weird, but there isn't really much time to think on it as the robots start coming in through the gates. After the initial wave of robots, [[spoiler:an ENORMOUS robot Demo (several times larger than a normal giant robot) bursts its head through the building where the robots exit through. Enter, the Dockyard Moratar Monstrosity. Suddenly, the round becomes about struggling to hold the first area as the a[[{{Pun}} bomb]]ination periodically spits a nuke down onto the playing field. If the robots ever manage to bypass the shipping area and capture the gate, the tank that spawns halfway through will appear further into the map, and will ''almost certainly'' cap, between its head start and enormous HP. It's ridiculous in concept, difficult to beat, and pretty much impossible to do on your first try, but it's a unique idea and it feels ''so awesome'' when you finally beat it.]]

to:

** The community-made Valve-supported [=MvM=] campaign Titanium Tank is well-liked for being very enjoyable and unique in an otherwise rather repetitive gamemode, but two there's two parts that stick out:
*** The final round of Spyware Shipping on Dockyard. When the countdown for the wave ends, everyone hears a robot Demo line calling them tiny. Weird, but there isn't really much time to think on it as the robots start coming in through the gates. After the initial wave of robots, [[spoiler:an ENORMOUS robot Demo (several times larger than a normal giant robot) bursts its head through the building where the robots exit through. Enter, the Dockyard Moratar Mortar Monstrosity. Suddenly, the round becomes about struggling to hold the first area as the a[[{{Pun}} bomb]]ination periodically spits a nuke down onto the playing field. If the robots ever manage to bypass the shipping area and capture the gate, the tank that spawns halfway through will appear further into the map, and will ''almost certainly'' cap, between its head start and enormous HP. It's ridiculous in concept, difficult to beat, and pretty much impossible to do on your first try, but it's a unique idea and it feels ''so awesome'' when you finally beat it.]]
28th Apr '18 9:58:27 PM Poppymuffinseed
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*** Mad Milk's description, by the way, is "non-milk substance". In beta, it was called ''Mann'' Milk...

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*** Mad Milk's description, by the way, is "non-milk substance". In beta, it was called ''Mann'' Milk...
18th Apr '18 6:23:45 PM Purplestuff2003
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** Exactly how Ms Pauling feels about Scout gets quite a bit of this, partly due to the videos and the comics flip-flopping on the matter and partly because of a certain tweet by Jay Pinkerton (which may or may not have been a joke). If Pauling's not interested, is it because of her status as a Workaholic, IncompatibleOrientation or is it just his Jerkass tendencies rubbing her the wrong way? And when she shows signs of recuperating in the official videos, is it because she's genuinely warmed up to him, is she just using him as TheBeard, or is she just [[ObliviousToLove bad at understanding the cues that he's interested in her]]?

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** Exactly how Ms Pauling feels about Scout gets quite a bit of this, partly due to the videos and the comics flip-flopping on the matter and partly because of a certain tweet by Jay Pinkerton (which may or may not have been a joke). If Pauling's not interested, it is it because of her status as a Workaholic, IncompatibleOrientation IncompatibleOrientation, or is it just his Jerkass tendencies rubbing her the wrong way? And when she shows signs of recuperating in the official videos, is it because she's genuinely warmed up to him, is she just using him as TheBeard, or is she just [[ObliviousToLove bad at understanding the cues that he's interested in her]]?



* AnimationAgeGhetto:Since the game uses highly stylized art reminiscent of a Pixar film which, coupled with bright colors, apparently makes it look "cartoony". This is contrasted by large amounts of blood, players gibbing upon explosion, and a mild level of swearing. You can occasionally run into 7 or 8-year-old kids online whose parents obviously didn't pay attention to the rating. Speaking of online, as a multiplayer game with voice and text chat, it's very common to hear even more inappropriate language than what was originally put in the game—there's a reason the ESRB warnings state that "online interactions are not rated".

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* AnimationAgeGhetto:Since AnimationAgeGhetto: Since the game uses highly stylized art reminiscent of a Pixar film which, coupled with bright colors, apparently makes it look "cartoony". This is contrasted by large amounts of blood, players gibbing upon explosion, and a mild level of swearing. You can occasionally run into 7 or 8-year-old kids online whose parents obviously didn't pay attention to the rating. Speaking of online, as a multiplayer game with voice and text chat, it's very common to hear even more inappropriate language than what was originally put in the game—there's game; there's a reason the ESRB warnings state that "online interactions are not rated".
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