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** The level cap in ''Reborn''. There are those who dislike it because it means you cannot simply outlevel any given map that you are stuck on to continue which some find frustrating. However, there are many who like it for that very reason, as it forces you to come up with strategies to beat difficult levels instead of simply overleveling so you can steam roller them.

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** The rising level cap in ''Reborn''. There are those who dislike it because it means you cannot simply outlevel any given map that you are stuck on to continue which some find frustrating. However, there are many who like it for that very reason, as it forces you to come up with strategies to beat difficult levels instead of simply overleveling so you can steam roller them.
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** The level cap in ''Reborn''. There are those who dislike it because it means you cannot simply outlevel any given map that you are stuck on to continue which some find frustrating. However, there are many who like it for that very reason, as it forces you to come up with strategies to beat difficult levels instead of simply overleveling so you can steam roller them.
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* SeinfeldIsUnfunny: Ultimately one of the reasons the game was pretty niche in North America. Along with its limited availability meaning [[CrackIsCheaper it demanded huge prices in the secondhand trade]]. By the time North America finally got it in 1998, the more advanced ''VideoGame/FinalFantasyTactics'' had released a year prior. People had thought it to be a shallow FollowTheLeader of its own successor. Even with the more advanced and refined remakes LUCT and Reborn, Tactics Ogre continued to linger in the shadow of its more popular successor.
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* SugarWiki/AwesomeMusic: This is a soundtrack by Hitoshi Sakimoto. Even the SNES/PSX version, although the PSX version has slightly improved audio. PSP and especially ''Reborn'' took it even further, being performed by an actual orchestra, and took the time to add unique liner notes for every track with commentary by their orchestrator in-game. It helps that the PSP version also goes the extra mile by bringing back tracks from [[VideoGame/OgreBattleTheMarchOfTheBlackQueen the first game]].

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* SugarWiki/AwesomeMusic: This is a soundtrack by Hitoshi Sakimoto.Sakimoto and Masaharu Iwata. Even the SNES/PSX version, although the PSX version has slightly improved audio. PSP and especially ''Reborn'' took it even further, being performed by an actual orchestra, and took the time to add unique liner notes for every track with commentary by their orchestrator in-game. It helps that the PSP version also goes the extra mile by bringing back tracks from [[VideoGame/OgreBattleTheMarchOfTheBlackQueen the first game]].

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** The Chaos Frame/Loyalty stat can be a real pain with certain characters. Each character has their native country as part of their statistics, and will like/dislike you for how you treat said country. Namely, killing opponents from said country is a good way to lower their affinity for you. This becomes extremely problematic with Galgastani recruits like Diego, as Galgastan is your primary enemy for a large portion of the game, so you have to constantly watch Diego's affinity for you to make sure it doesn't drop low enough for him to want to leave. It's even worse if you want to recruit Cressida - who ''requires'' a high Chaos Frame with the Galgastani. You also have to watch out for this with [[spoiler:Ozma and Hobyrim, though to a lesser degree as you rarely fight Lodissian troops outside the last chapter]]. Further aggravating this is the fact that random enemies in optional battles (ie, the battles you use for grinding too) might even be from these countries - meaning Rendall and [[spoiler:Ozma]] might have their affinity for you tank for no apparent reason because you would ''expect'' for random enemies outside of story battles to not count.

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** The Chaos Frame/Loyalty stat can be a real pain with certain characters. Each character has their native country as part of their statistics, statistics and will like/dislike you for how you treat said country. Namely, killing opponents from said country is a good way to lower their affinity for you. This becomes extremely problematic with Galgastani recruits like Diego, as Galgastan is your primary enemy for a large portion of the game, so you have to constantly watch Diego's affinity for you to make sure it doesn't drop low enough for him to want to leave. It's even worse if you want to recruit Cressida - who ''requires'' a high Chaos Frame with the Galgastani. You also have to watch out for this with [[spoiler:Ozma and Hobyrim, though to a lesser degree as you rarely fight Lodissian troops outside the last chapter]]. Further aggravating this is the fact that random enemies in optional battles (ie, the battles you use for grinding too) might even be from these countries - meaning Rendall and [[spoiler:Ozma]] might have their affinity for you tank for no apparent reason because you would ''expect'' for random enemies outside of story battles to not count.



*** Another random proc passive with mixed reception is the Meditate skill. This skill is crucial for casters as it's how they gain more than 10 MP per turn. However, if RNG is not favoring you, you can go turns (or even an entire battle if you are truly unfortunate) without getting a single meditate, hobbling units that rely on MP to function. This might not be such a big deal except for the fact that for whatever reason, stores no longer sell Magic Leaf items. The only Magic Leafs you can get are the ones you find from drops, and they are rather uncommon. This is especially frustrating as enemy casters are still loaded with them, meaning they can fill up their MP rather fast while the player has to hope they'll get the procs they need.
*** The level caps were met with mixed reception. Some feel that it makes an already challenging game even more difficult as you cannot simply outlevel a mission that is giving you trouble. However, others appreciate the cap as it means you can't simply outlevel a mission that's giving you trouble, you have to have a gameplan.

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*** Another random proc passive with mixed reception is the Meditate skill. This skill is crucial for casters as it's how they gain more than 10 MP per turn. However, if RNG is not favoring you, you can go turns (or even an entire battle if you are truly unfortunate) without getting a single meditate, hobbling units that rely on MP to function. This might not be such a big deal except for the fact that for whatever reason, stores no longer sell Magic Leaf items. The only Magic Leafs you can get are the ones you find from drops, and they are rather uncommon. This is especially frustrating as enemy casters are still loaded with them, meaning they can fill up their MP rather fast while the player has to hope they'll get the procs they need.
*** The level caps were met with mixed reception. Some feel that it makes an already challenging game even more difficult as you cannot simply outlevel out-level a mission that is giving you trouble. However, others appreciate the cap as it means you can't simply outlevel a mission that's giving you trouble, challenge and the fact that you have to have a gameplan.gameplan.
*** Spellcasters don't use any of their weapon stats with their spells if they don't have a separate thing equipped in each hand; in other words, two-handed wizard staves are currently just for looks. Even if this one was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.
*** While the elemental damage reduction provided by armor ''mostly'' makes sense, their standard damage reduction values are split between the three physical damage types (crushing, slashing, and piercing), and these take the weapon type of the defender. For example, if a character wields a hammer, then they use their armor's crushing resistance against all three types of physical damage.



* ScrappyMechanic:
** In ''Reborn'', spellcasters don't use any of their weapon stats with their spells if they don't have a separate thing equipped in each hand; in other words, two-handed wizard staves are currently just for looks. Even if this one was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.
** Also in ''Reborn'', While the elemental damage reduction provided by armor ''mostly'' makes sense, their standard damage reduction values are split between the three physical damage types (crushing, slashing, and piercing), and these take the weapon type of the defender. For example, if a character wields a hammer, then they use their armor's crushing resistance against all three types of physical damage.



** Several changes made to the gameplay in ''Reborn'' have been controversial among certain fans of the older versions, mainly the PSP version. These include the removal of {{Random Encounter}}s and the introduction of story-based level caps that prevent overleveling, as well as changes to the class-switching system that make the process more linear and curb SequenceBreaking. While this does have the effect of creating a more streamlined and focused experience, it ended up alienating fans who enjoyed toying with the game mechanics and [[GameBreaker breaking the system]] in all kinds of ways in the [=PSP=] version.

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** Several changes made to the gameplay in ''Reborn'' have been controversial among certain fans of the older versions, mainly the PSP version. These include the removal of {{Random Encounter}}s and the introduction of story-based level caps that prevent overleveling, over-leveling, as well as changes to the class-switching system that make the process more linear and curb SequenceBreaking. While this does have the effect of creating a more streamlined and focused experience, it ended up alienating fans who enjoyed toying with the game mechanics and [[GameBreaker breaking the system]] in all kinds of ways in the [=PSP=] version.
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* RescuedFromTheScrappyHeap: Due to the complete leveling and class system overhaul in ''Reborn'', classes that were considered a TierInducedScrappy were once again not only viable, but even powerful. Hybrid classes like Valkyries went from MasterOfNone to extremely flexible JackOfAllTrades or powerful MagicKnight, Beast Tamers are now great support units with their ability to buff monsters and using their Lobber skill to use items from a distance, magical classes no longer need to whittle down resistance through continually casting spells, and Swordsmasters once again became offensive powerhouses with some useful buffs as they no longer need reagents to use their war dances. The only one that didn't get much was the Archer class, but only because they were a ridiculously strong GameBreaker despite being a class required so early.

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* RescuedFromTheScrappyHeap: Due to the complete leveling and class system overhaul in ''Reborn'', classes that were considered a TierInducedScrappy bad were once again not only viable, but even powerful. Hybrid classes like Valkyries went from MasterOfNone to extremely flexible JackOfAllTrades or powerful MagicKnight, Beast Tamers are now great support units with their ability to buff monsters and using their Lobber skill to use items from a distance, magical classes no longer need to whittle down resistance through continually casting spells, and Swordsmasters once again became offensive powerhouses with some useful buffs as they no longer need reagents to use their war dances. The only one that didn't get much was the Archer class, but only because they were a ridiculously strong GameBreaker despite being a class required so early.
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Magic doesn't have different "levels" in Reborn and the elemental change to Dark is functionally meaningless


*** Because most elements had their associated buffs and debuffs merged into Light, Dark, and the Swordmaster's War Dances, this meant that spellcasters lost their secondary role as a support and would have to level up dark magic to effectively use their debuffs.
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* VindicatedByHistory: Outside of Japan that is, see AmericansHateTingle at the top of the page. The first "wave" came from the Playstation Portable version being well received and by then, people had learned that it was Matsuno's original "Baby". However, its international release in 2011 (''right'' before the UsefulNotes/Nintendo3DS) was still relatively niche. A much wider wave came from ''Reborn'''s multi-platform release and even ''further'' refining what was considered to be an amazingly in-depth remake.

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* VindicatedByHistory: Outside of Japan that is, see AmericansHateTingle at the top of the page. The ''Tactics Ogre'' was very much a niche game when it first "wave" came from released. With subsequent releases for the Playstation Portable version being well received and by then, people had learned that it was Matsuno's original "Baby". However, eventually its international release in 2011 (''right'' before the UsefulNotes/Nintendo3DS) was still relatively niche. A ''Reborn'' remake, it very much wider wave came from ''Reborn'''s multi-platform release and even ''further'' refining what was considered to be an amazingly in-depth remake.found its place in the public eye.
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If it's in-universe, it's not a YMMV example.


* AlternateCharacterInterpretation: A rare-in universe example. You get to see different personalities of different characters, often ''drastically'' changing depending on what path you take. A few examples, where Vyce [[TookALevelInJerkass Takes a level in Jerkass]] in the Chaos and Neutral route, whereas in the Lawful route he becomes noticeably more mature (compare his first conversation with Canopus when the latter joins the party, to their mid-fight banter near the end of Chapter 2), and his positive traits are more clearly emphasized. Xapan becomes a [[DiscOneFinalBoss Disc One Dragon]] in the Chaos route, but playable (and much more sympathetic) in the Lawful route, where you save him, and he joins. Even if you don't recruit him and he fights you later, he [[ApologeticAttacker only fights because he was paid to do so]], and you can recruit him afterwards anyways. Leonar also has great variance too, being a ManipulativeBastard, DiscOneFinalBoss, or (in the neutral route) a genuinely sympathetic character.

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Turns out misuse. It has to explicitly be hated. Also, saying you don't 'have' to use something game breaking is not a remedy, it just ignores the problem. Honestly, it's two examples when the one for Reborn is more important here.


* AmericansHateTingle: While Americans actually appreciate this game (and any of its updated rereleases), the fanbase there remained niche as opposed to Japan where it formed one of the main cornerstones of Tactical RPG series dating since the Super Famicom era. The reason for this is that [[LateExportForYou the PSX port was released after]] ''VideoGame/FinalFantasyTactics'', and its [[RunningGag internationally gut-busting popularity]] overshadowed ''Tactics Ogre'', to the point some people thought it was a copycat of ''FFT'', not [[CreatorDrivenSuccessor the other way around.]]



** The Rogue class. On one hand, they were a GameBreaker with their backstab ability, but on the other the player didn't ''have'' to use them. The base on them split again when ''Reborn'' made them into an enemy-only class, which essentially demoted the dagger into somewhat of a ScrappyWeapon.

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** The Rogue class. On one hand, they were a GameBreaker with their backstab ability, but on the other the player didn't ''have'' to use them. The base on them split again when ''Reborn'' class being made them into an enemy-only class, which essentially demoted class in ''Reborn''. On one hand, this resolves the issue with the notoriously broken backstab. However, others aren't particularly happy that such a drastic change was made, making the dagger into somewhat of a ScrappyWeapon.ScrappyWeapon in the process.
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Actually these sound more like scrappy mechanics than anything else.

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* ScrappyMechanic:
** In ''Reborn'', spellcasters don't use any of their weapon stats with their spells if they don't have a separate thing equipped in each hand; in other words, two-handed wizard staves are currently just for looks. Even if this one was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.
** Also in ''Reborn'', While the elemental damage reduction provided by armor ''mostly'' makes sense, their standard damage reduction values are split between the three physical damage types (crushing, slashing, and piercing), and these take the weapon type of the defender. For example, if a character wields a hammer, then they use their armor's crushing resistance against all three types of physical damage.
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Not a YMMV trope, moving to main page and removing audience reaction.


* GameBreakingBug:
** Some of the possible coding oversights in ''Reborn'' are seen this way by a portion of the playerbase.
** The big one is that spellcasters don't use any of their weapon stats with their spells if they don't have a separate thing equipped in each hand; in other words, two-handed wizard staves are currently just for looks.
** Even if this one was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.
** While the elemental damage reduction provided by armor ''mostly'' makes sense, their standard damage reduction values are split between the three physical damage types (crushing, slashing, and piercing), and these take the weapon type of the defender. For example, if a character wields a hammer, then they use their armor's crushing resistance against all three types of physical damage.
Is there an issue? Send a MessageReason:
No playing with YMMV tropes


* AmericansHateTingle: Zig-Zagged. While Americans actually appreciate this game (and any of its updated rereleases), the fanbase there remained niche as opposed to Japan where it formed one of the main cornerstones of Tactical RPG series dating since the Super Famicom era. The reason for this is that [[LateExportForYou the PSX port was released after]] ''VideoGame/FinalFantasyTactics'', and its [[RunningGag internationally gut-busting popularity]] overshadowed ''Tactics Ogre'', to the point some people thought it was a copycat of ''FFT'', not [[CreatorDrivenSuccessor the other way around.]]

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* AmericansHateTingle: Zig-Zagged. While Americans actually appreciate this game (and any of its updated rereleases), the fanbase there remained niche as opposed to Japan where it formed one of the main cornerstones of Tactical RPG series dating since the Super Famicom era. The reason for this is that [[LateExportForYou the PSX port was released after]] ''VideoGame/FinalFantasyTactics'', and its [[RunningGag internationally gut-busting popularity]] overshadowed ''Tactics Ogre'', to the point some people thought it was a copycat of ''FFT'', not [[CreatorDrivenSuccessor the other way around.]]

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Bad indentation. No Third indentation. No playing with YMMV tropes. Adding a trope as the first line is just trope slashing without the trope slashing.


** Archers in general. Due to avoiding NoArcInArchery and being able to go past its attack range, it's fairly easily to hit (or possibly one-shot later on) squishies. Direct-fire weapons and magic have to strictly obey their ranges. [[AvertedTrope Averted]] in the ''Reborn'' remake, as Archers' damage got significantly nerfed, especially against armored units though they're still very useful against mages.

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** Archers in general. the original game. Due to avoiding NoArcInArchery and being able to go going past its attack range, it's fairly easily easy to hit (or possibly one-shot later on) squishies. Direct-fire weapons and magic have to strictly obey their ranges. [[AvertedTrope Averted]] in the ranges strictly. The ''Reborn'' remake, as Archers' damage got significantly nerfed, remake nerfed their damage, especially against armored units though they're still very useful against mages.



** In the PSP version, the Lobber weapon as well as its associated shots were ''beyond'' broken. Sure, they can only reduce HPToOne, but against bulkier enemies, this was a ''great'' way to weaken them for someone else to either take out or attempt to recruit. They could also be equipped by ''Clerics'' - which ironically could make them into your ''best'' nukers. Shots were so powerful that they were actually ''nerfed'' for ''Reborn'' - and they're still ''quite'' powerful.

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** In the PSP version, the Lobber weapon as well as its associated shots were ''beyond'' broken. Sure, they can only reduce HPToOne, but against bulkier enemies, this was a ''great'' way to weaken them for someone else to either take out or attempt to recruit. They could also be equipped by ''Clerics'' - which ironically could make them into your ''best'' nukers. Shots were so powerful that they were actually ''nerfed'' nerfed for ''Reborn'' - and they're ''Reborn'', but are still ''quite'' quite powerful.



** Almost everything gained in Hell Gate/Palace of the Dead in the SFC/PSX version qualifies, ESPECIALLY Dragon Magic, which can give you hit-all unlimited range nukes - yet Retissue stands out among even Dragon Magic for gamebreaking utility. It allows you to convert undead back into basic characters - ''at level 1, '''but with most of their stats intact'''''. Even if the undead used was level 50. This can be cycled with training/Necro/Retissue to produce an impossibly strong character.
*** Offensive Draconic Magic in original may be the most broken of them all. It gives all the effects of an Apocrypha, hitting all enemies, ''without the drawback of hitting your allies as well''. And the best part is that Catiua as a Princess can use that magic, which is normally limited to Warlocks.

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** Almost everything gained in Hell Gate/Palace of the Dead in the SFC/PSX version qualifies, ESPECIALLY Dragon Magic, which can give you hit-all unlimited range nukes - yet Retissue stands out among even Dragon Magic for gamebreaking game-breaking utility. It allows you to convert undead back into basic characters - ''at level 1, '''but with most of their stats intact'''''. Even if the undead used was level 50. This can be cycled with training/Necro/Retissue to produce an impossibly strong character.
*** ** Offensive Draconic Magic in the original may be the most broken of them all.broken. It gives all the effects of an Apocrypha, hitting all enemies, ''without the drawback of hitting your allies as well''. And the best part is that Catiua as a Princess can use that magic, which is magic normally limited to Warlocks.



* GameBreakingBug: Some of the possible coding oversights in ''Reborn'' are seen this way by a portion of the playerbase.

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* GameBreakingBug: GameBreakingBug:
**
Some of the possible coding oversights in ''Reborn'' are seen this way by a portion of the playerbase.



*** Even if this one was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.

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*** ** Even if this one was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.



*** "Wow, they only say it once?" [[labelnote:Explanation]]In ''VideoGame/FinalFantasyXIV'', a boss called Ultima the High Seraph uses this quote verbatim... except she ''spams it'' and the voice line ''repeatedly'' clips over itself.[[/labelnote]]

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*** ** "Wow, they only say it once?" [[labelnote:Explanation]]In ''VideoGame/FinalFantasyXIV'', a boss called Ultima the High Seraph uses this quote verbatim... except she ''spams it'' and the voice line ''repeatedly'' clips over itself.[[/labelnote]]



* SoBadItWasBetter: [[TheyChangedItNowItSucks The name changes!]] Some veteran players didn't like the changed names used for the PSP translation, preferring the [=PS1=] names. Some of the examples:
** The very protagonist, Denam/Denim, as his name (and Vyce/Vice's) originally was inspired by jeans pants.
** Arycelle/Aloser, due to how amusing the original translated name was. Even if it was supposed to be named after a demon from ''Literature/ArsGoetia'', it's still grin-inducing to hear someone whose name felt like her parents doesn't love her that she's named like 'a loser' [[MemeticBadass turns out to be one hell of a mighty]] GameBreaker [[MemeticBadass that shoots people to death with impunity.]]

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* SoBadItWasBetter: [[TheyChangedItNowItSucks SoBadItWasBetter:
**
The name changes!]] Some veteran players didn't like the changed names used for the PSP translation, preferring the [=PS1=] names. Some of the examples:
**
translation were not well received. The very protagonist, Denam/Denim, as his name (and Vyce/Vice's) originally was inspired by jeans pants.
** Arycelle/Aloser, due to how amusing the original translated name was. Even if it was supposed to be named after a demon from ''Literature/ArsGoetia'', it's still grin-inducing to hear someone whose name felt like her parents doesn't love her that she's named like 'a loser' [[MemeticBadass turns out to be one hell of a mighty]] mighty GameBreaker [[MemeticBadass that shoots people to death with impunity.]]

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* AlternateCharacterInterpretation: A rare-in universe example. You get to see different personalities of different characters, often ''drastically'' changing depending on what path you take. A few examples, where Vyce [[TookALevelInJerkass Takes a level in Jerkass]] in the Chaos and Neutral route, whereas in the lawful route he becomes noticeably more mature (compare his first conversation with Canopus when the latter joins the party, to their mid-fight banter near the end of Chapter 2), and his positive traits are more clearly emphasized. Xapan becomes a [[DiscOneFinalBoss Disc One Dragon]] in the Chaos route, but playable (and much more sympathetic) in the Lawful route, where you save him, and he joins. Even if you don't recruit him and he fights you later, he [[ApologeticAttacker only fights because he was paid to do so]], and you can recruit him afterwords anyways. Leonar also has great variance too, being a ManipulativeBastard, DiscOneFinalBoss, or (in the neutral route) a genuinely sympathetic character.
* AmericansHateTingle: Zig-Zagged While Americans actually appreciate this game (and any of its updated rereleases), the fanbase there remained niche as opposed to Japan where it formed one of the main cornerstones of Tactical RPG series dating since the Super Famicom era. The reason for this is that [[LateExportForYou the PSX port was released after]] ''VideoGame/FinalFantasyTactics'', and its [[RunningGag internationally gut-busting popularity]] overshadowed ''Tactics Ogre'', to the point some people thought it was a copycat of ''FFT'', not [[CreatorDrivenSuccessor the other way around.]]
* SugarWiki/AwesomeMusic: This is a soundtrack by Hitoshi Sakimoto. Even the SNES / PSX version, although the PSX version has slightly improved audio. PSP and especially ''Reborn'' took it even further, being performed by an actual orchestra, and took the time to add unique liner notes for every track with commentary by their orchestrator in-game. It helps that the PSP version also goes the extra mile by bringing back tracks from [[VideoGame/OgreBattleTheMarchOfTheBlackQueen the first game]].

to:

* AlternateCharacterInterpretation: A rare-in universe example. You get to see different personalities of different characters, often ''drastically'' changing depending on what path you take. A few examples, where Vyce [[TookALevelInJerkass Takes a level in Jerkass]] in the Chaos and Neutral route, whereas in the lawful Lawful route he becomes noticeably more mature (compare his first conversation with Canopus when the latter joins the party, to their mid-fight banter near the end of Chapter 2), and his positive traits are more clearly emphasized. Xapan becomes a [[DiscOneFinalBoss Disc One Dragon]] in the Chaos route, but playable (and much more sympathetic) in the Lawful route, where you save him, and he joins. Even if you don't recruit him and he fights you later, he [[ApologeticAttacker only fights because he was paid to do so]], and you can recruit him afterwords afterwards anyways. Leonar also has great variance too, being a ManipulativeBastard, DiscOneFinalBoss, or (in the neutral route) a genuinely sympathetic character.
* AmericansHateTingle: Zig-Zagged Zig-Zagged. While Americans actually appreciate this game (and any of its updated rereleases), the fanbase there remained niche as opposed to Japan where it formed one of the main cornerstones of Tactical RPG series dating since the Super Famicom era. The reason for this is that [[LateExportForYou the PSX port was released after]] ''VideoGame/FinalFantasyTactics'', and its [[RunningGag internationally gut-busting popularity]] overshadowed ''Tactics Ogre'', to the point some people thought it was a copycat of ''FFT'', not [[CreatorDrivenSuccessor the other way around.]]
* SugarWiki/AwesomeMusic: This is a soundtrack by Hitoshi Sakimoto. Even the SNES / PSX SNES/PSX version, although the PSX version has slightly improved audio. PSP and especially ''Reborn'' took it even further, being performed by an actual orchestra, and took the time to add unique liner notes for every track with commentary by their orchestrator in-game. It helps that the PSP version also goes the extra mile by bringing back tracks from [[VideoGame/OgreBattleTheMarchOfTheBlackQueen the first game]].



** The change to the "Lobber" from a weapon to a skill. On one hand, it [[RescuedFromTheScrappyHeap utterly saved the "Beastmaster" class]] and gave some classes like the Fusilier some added utility. On the other, the fact that Lobber is a skill tied to class rather than a weapon that could be equipped by even ''clerics'' meant that they lost a ''lot'' of damage potential.

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** The change to Changing the "Lobber" Lobber from a weapon set to a skill. On one hand, it [[RescuedFromTheScrappyHeap utterly saved the "Beastmaster" Beast Tamer class]] and gave some classes like the Fusilier some added utility. On the other, the fact that Lobber is a skill tied to class rather than a weapon weapons that could be equipped by even ''clerics'' meant that they lost a ''lot'' of damage potential.



** For some people, letting [[spoiler: Caitua commit suicide]]. Or [[spoiler: if she's in the battle at Barnicia]], literally doing it ''yourself''.

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** For some people, letting [[spoiler: Caitua [[spoiler:Caitua commit suicide]]. Or [[spoiler: if [[spoiler:if she's in the battle at Barnicia]], literally doing it ''yourself''.



** Death Master [[MadScientist Nybeth Obidlord/Nybbas Obderhode]], Barbatos's chief [[{{necromantic}} necromancer]], specializes in turning the dead of both the enemies and allies into zombie slaves. When his son Debordes was killed by Barbatos, Nybbas [[LackOfEmpathy didn't care]], and even had his son turned into a zombie. When the process left Debordes as a hulking brute with no intelligence, Nybbas felt no remorse. The PSP remake makes him even more monstrous, when in the Chaotic route, he organized a zombie attack in Balmamusa that killed Orias, [[OffingTheOffspring his own daughter]]. It's also revealed that he had another family of necromancers, which got killed by Denam over the course of the game (one of them is the very witch you brought down in ''Krizar'' back in Chapter ''1'') and kept the youngest daughter alive just so that he could show her the zombified versions of her family before ordering them to kill her.

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** Death Master [[MadScientist Nybeth Obidlord/Nybbas Obderhode]], Barbatos's chief [[{{necromantic}} necromancer]], specializes in turning the dead of both the enemies and allies into zombie slaves. When his son Debordes was killed by Barbatos, Nybbas [[LackOfEmpathy didn't care]], and even had his son turned into a zombie. When the process left Debordes as a hulking brute with no intelligence, Nybbas felt no remorse. remorse.
***
The PSP remake makes him even more monstrous, when monstrous by introducing a particular "split": he has a different family in the Chaotic route, he organized a zombie attack in Balmamusa that killed Orias, [[OffingTheOffspring his own daughter]]. It's also revealed that he had another family of necromancers, which got killed Chaos route. Which gradually get slain by Denam over the course of the game (one of them is the very witch necromancer you brought down in ''Krizar'' ''Krysaro'' back in Chapter ''1'') and kept the youngest daughter alive just so that he could show her the zombified versions of her family before ordering them to kill her.



*** Even if this one were fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.

to:

*** Even if this one were was fixed, spellcasters still wouldn't actually use their weapons' Intelligence or Mind bonuses while spellcasting; every spell damage formula in ''Reborn'' ignores these for the aggressor.



** In Reborn, the boss of Heim's courtyard, Latimer, has a very high-pitched voice that makes him sound like an adult trying to sound like a teenager.

to:

** In Reborn, ''Reborn'', the boss of Heim's courtyard, Latimer, has a very high-pitched voice that makes him sound like an adult trying to sound like a teenager.



** Because of the timeframe the Playstation version was released in English (when internet was beginning to become a bit more widespread, before all the information was as easily accessible as it is now, especially the ROM of the SNES version), some people thought it was a clone of ''VideoGame/FinalFantasyTactics'', when the latter was actually CreatorDrivenSuccessor to ''Tactics Ogre'', made by the same development team. Square was so impressed with Tactics Ogre that they asked Quest to make them a ''Franchise/FinalFantasy'' themed variant.
** Some players of ''VideoGame/FinalFantasyXIV'' were unfamiliar with the fact that Nybeth and Palace of the Dead were actually from this game and were included in ''VideoGame/FinalFantasyXIV'' due to several developers being fans of the game. Owing to ''VideoGame/FinalFantasyXIV'' having a "Tactics Ogre" themed costume contest to promote the game, some even thought their inclusion in this game was a crossover.
** Because of its heavy political themes, morally complex narrative, and dealing with a succession crisis it could easily be mistaken for drawing influence from ''Series/GameOfThrones.'' This could not be further from the truth as not only did the PSP remake come out a year before even the first episode of ''Game of Thrones'' aired, the original Super Famicom version came out nearly a year before the first book of ''Franchise/ASongOfIceAndFire'' was ever published! Translator Alexander O. Smith was inspired by the book's prose, however, making it come back full circle.

to:

** Because of the timeframe the Playstation PSX version was released in English (when internet was beginning to become a bit more widespread, before all the information was as easily accessible as it is now, especially the ROM of the SNES version), some people thought it was a clone of ''VideoGame/FinalFantasyTactics'', when the latter was actually CreatorDrivenSuccessor to ''Tactics Ogre'', made by the same development team. Square was so impressed with Tactics Ogre ''Tactics Ogre'' that they asked Quest to make them a ''Franchise/FinalFantasy'' themed variant.
** Some players of ''VideoGame/FinalFantasyXIV'' were unfamiliar with the fact that Nybeth and Palace of the Dead were actually from this game and were included in ''VideoGame/FinalFantasyXIV'' due to several developers being fans of the game. Owing to ''VideoGame/FinalFantasyXIV'' having a "Tactics Ogre" ''Tactics Ogre'' themed costume contest to promote the game, some even thought their inclusion in this game was a crossover.
** Because of its heavy political themes, morally complex narrative, and dealing with a succession crisis it could easily be mistaken for drawing influence from ''Series/GameOfThrones.'' ''Series/GameOfThrones''. This could not be further from the truth as not only did the PSP remake come out a year before even the first episode of ''Game of Thrones'' aired, the original Super Famicom version came out nearly a year before the first book of ''Franchise/ASongOfIceAndFire'' was ever published! Translator Alexander O. Smith was inspired by the book's prose, however, making it come back full circle.



*** Units now have to equip consumable items again to be able to use them in battle, instead of having access to the full inventory and needing a skill to use stronger ones. The main upside is that they can have up to 4 items in their item pouch, instead of having to give up possible equipment slots just to carry them.

to:

*** Units now have to equip consumable items again to be able to use them in battle, instead of having access to the full inventory and needing a skill series of skills equipped to use stronger ones. The main upside change from the original releases is that they can have up to 4 items in everyone has their item pouch, instead of having to give up possible own "item pouch" equipment slots. Characters in the SFM/PSX version had four equipment slots just ''period'', meaning you'd have to carry them.choose between bringing weapons/armor or being a consumable item mule.



* RescuedFromTheScrappyHeap: Due to the complete leveling and class system overhaul in ''Reborn'', classes that were considered a TierInducedScrappy were once again not only viable, but even powerful. Hybrid classes like Valkyries went from MasterOfNone to extremely flexible JackOfAllTrades or powerful MagicKnight, Beast Masters are now great support units with their ability to buff monsters and using their Lobber skill to use items from a distance, magical classes no longer need to whittle down resistance through continually casting spells, and Swordsmasters once again became offensive powerhouses with some useful buffs as they no longer need reagents to use their war dances. The only one that didn't get much was the Archer class, but only because they were a ridiculously strong GameBreaker despite being a class required so early.
* TheScrappy: A fairly common player consensus is that, before she joins your army as a playable unit, Catiua is definitely this. She's seen as a ClingyJealousGirl for her own brother, often trying to dissuade him from taking part in the Heim War and berating him for every move he takes. This however comes to a head on Chapter 3 no matter which route you take, as [[spoiler:She leaves Denam's party claiming that [[ItsAllAboutMe he abandoned her to fight other people's war]]]], with her later actions not helping her case. It's not particularly rare to see players talking about [[spoiler:letting her [[DrivenToSuicide commit suicide]] in Chapter 4]] not because of [[spoiler:getting access to Denam's Lord class]], but because they just can't stand her constant whining, [[spoiler:and consider getting the bad ending for not letting Catiua live is worth their catharsis.]]

to:

* RescuedFromTheScrappyHeap: Due to the complete leveling and class system overhaul in ''Reborn'', classes that were considered a TierInducedScrappy were once again not only viable, but even powerful. Hybrid classes like Valkyries went from MasterOfNone to extremely flexible JackOfAllTrades or powerful MagicKnight, Beast Masters Tamers are now great support units with their ability to buff monsters and using their Lobber skill to use items from a distance, magical classes no longer need to whittle down resistance through continually casting spells, and Swordsmasters once again became offensive powerhouses with some useful buffs as they no longer need reagents to use their war dances. The only one that didn't get much was the Archer class, but only because they were a ridiculously strong GameBreaker despite being a class required so early.
* TheScrappy: A fairly common player consensus is that, before she joins your army as a playable unit, Catiua is definitely this. She's seen as a ClingyJealousGirl for her own brother, often trying to dissuade him from taking part in the Heim War and berating him for every move he takes. This however comes to a head on Chapter 3 no matter which route you take, as [[spoiler:She [[spoiler:she leaves Denam's party claiming that [[ItsAllAboutMe he abandoned her to fight other people's war]]]], with her later actions not helping her case. It's not particularly rare to see players talking about [[spoiler:letting her [[DrivenToSuicide commit suicide]] in Chapter 4]] not because of [[spoiler:getting access to Denam's Lord class]], but because they just can't stand her constant whining, [[spoiler:and consider getting the bad ending for not letting Catiua live is worth their catharsis.]]



** The Chaos Frame/Loyalty stat can be a real pain with certain characters. Each character has their native country as part of their statistics, and will like/dislike you for how you treat said country. Namely, killing opponents from said country is a good way to lower their affinity for you. This becomes extremely problematic with Galgastani recruits like Diego, as Galgastan is your primary enemy for a large portion of the game, so you have to constantly watch Diego's affinity for you to make sure it doesn't drop low enough for him to want to leave. (It's even worse if you want to recruit Cressida - who ''requires'' a high Chaos Frame with the Galgastani) You also have to watch out for this with [[spoiler:Ozma and Hobyrim, though to a lesser degree as you rarely fight Lodissian troops outside the last chapter.]] Further aggravating this is the fact that random enemies in optional battles (ie, the battles you use for grinding too) might even be from these countries - meaning Rendall and [[spoiler: Ozma]] might have their affinity for you tank for no apparent reason because you would ''expect'' for random enemies outside of story battles to not count.

to:

** The Chaos Frame/Loyalty stat can be a real pain with certain characters. Each character has their native country as part of their statistics, and will like/dislike you for how you treat said country. Namely, killing opponents from said country is a good way to lower their affinity for you. This becomes extremely problematic with Galgastani recruits like Diego, as Galgastan is your primary enemy for a large portion of the game, so you have to constantly watch Diego's affinity for you to make sure it doesn't drop low enough for him to want to leave. (It's It's even worse if you want to recruit Cressida - who ''requires'' a high Chaos Frame with the Galgastani) Galgastani. You also have to watch out for this with [[spoiler:Ozma and Hobyrim, though to a lesser degree as you rarely fight Lodissian troops outside the last chapter.]] chapter]]. Further aggravating this is the fact that random enemies in optional battles (ie, the battles you use for grinding too) might even be from these countries - meaning Rendall and [[spoiler: Ozma]] [[spoiler:Ozma]] might have their affinity for you tank for no apparent reason because you would ''expect'' for random enemies outside of story battles to not count.



* SeinfeldIsUnfunny: Ultimately one of the reasons the game was pretty niche in North America (Along with its limited availability meaning [[CrackIsCheaper it demanded huge prices in the secondhand trade]]). By the time North America finally got it in 1998, the more advanced ''VideoGame/FinalFantasyTactics'' had released a year prior. People had thought it to be a shallow FollowTheLeader of its own successor. Even with the more advanced and refined remakes LUCT and Reborn, Tactics Ogre continued to linger in the shadow of its more popular successor.

to:

* SeinfeldIsUnfunny: Ultimately one of the reasons the game was pretty niche in North America (Along America. Along with its limited availability meaning [[CrackIsCheaper it demanded huge prices in the secondhand trade]]).trade]]. By the time North America finally got it in 1998, the more advanced ''VideoGame/FinalFantasyTactics'' had released a year prior. People had thought it to be a shallow FollowTheLeader of its own successor. Even with the more advanced and refined remakes LUCT and Reborn, Tactics Ogre continued to linger in the shadow of its more popular successor.



** Not losing any party members in the SNES/PSX version, which is quite a task as once their HP hits zero they're [[PermanentlyMissableContent lost]] without the timely intervention of a high-level spell or a rare and expensive consumable.

to:

** Not losing any party members in the SNES/PSX SFC/PSX version, which is quite a task as once their HP hits zero they're [[PermanentlyMissableContent lost]] without the timely intervention of a high-level spell or a rare and expensive consumable.



*** The mission to recruit Cressida is a giant exercise in frustration. When the battle starts, Cressida is downed and you have 3 turns to revive her. Doable, but annoying. However, if Cressida dies again after being revived, she permanently dies instead of being downed again. And she is surrounded by units who will happily gang up on her to murder her, including her father Nybeth who can theoretically one shot her if not dealt with quickly. And on top of this, the game lies to you about the mission objective. Initially, it states that the victory condition is to defeat Nybeth, which would give a quick window to victory. However, upon defeating him, the objective then becomes to defeat everyone on the field (who are all undead, adding to the frustration). And that's not even getting into how even if you manage to win the battle and save Cressida, that's still no guarantee you'll be able to recruit her as your Galgastani Chaos Frame rating, a semi-invisible stat that is relevant in one other spot in the game, needs to be high enough.

to:

*** The mission to recruit Cressida is a giant exercise in frustration. When the battle starts, Cressida is downed downed, and you have 3 turns to revive her. Doable, but annoying. However, if Cressida dies again after being revived, she permanently dies instead of being downed again. And she is surrounded by units who will happily gang up on her to murder her, including her father Nybeth who can theoretically one shot her if not dealt with quickly. And on top of this, the game lies to you about the mission objective. Initially, it states that the victory condition is to defeat Nybeth, which would give a quick window to victory. However, upon defeating him, the objective then becomes to defeat everyone on the field (who are all undead, adding to the frustration). And that's not even getting into how even if you manage to win the battle and save Cressida, that's still no guarantee you'll be able to recruit her as your Galgastani Chaos Frame rating, a semi-invisible stat that is relevant in one other spot in the game, needs to be high enough.



** The Apocrypha questline can be rather tedious, particularly in the PSP and Reborn versions of the game that expand it to account for the added elements. In the quest, you first must go to 4 or 6 fortresses (depending on the version) and fight battles there, battles which are rather annoying given they are on heavily inclined areas and you start at the bottom. For the PSP/Reborn, you almost must do certain sidequests to unlock the two new fortresses, adding extra battles that must be done. After you've done the battle at all 4/6 fortresses, you finally unlock the dungeons WITHIN the fortresses, each of which is 5 floors long. Altogether, the entire sidequest is 24/36 battles long not including the sidequests needed in the newer versions of the game. Fortunately, the rewards are rather nice, including very powerful classes and spells for the Phoraena sisters (though you'll only get the full benefit on Chaos or Neutral as Law only recruits 2 of the 4 sisters).
** Any maps that has both "Win without incapacitated units" and "Win without using Chariot System" bonus missions in ''Reborn''. Doing the mission normally is fine. However, these pop up on the toughest climactic battles in Chapter 4: Against Lanselot Tartaros and later Brantyn. Both will have enemy levels beyond your level limit. Lanselot can at least be cheesed out because you can take advantage of the lower ground that the enemies can't willy-nilly jump over and prevent the templar knights to flood your place while you unload your magic there and mind your distance with Lanselot. Against Brantyn, you have no such option as the map is straightforward open without places to hide and you have to contend with a wall of Terror Knights, Draconic Magic-wielding Witches, and Brantyn who is decked with Buff Cards, heavy armors (so you can't just pelt him with arrows), and Wisplight, a Light summon spell that will most likely kill any one of your unit in one cast, which will instantly fail your requirement and force you to restart.

to:

** The Apocrypha questline can be rather tedious, particularly in the PSP and Reborn versions of the game that expand it to account for the added elements. In the quest, you first must go to 4 or 6 fortresses (depending on the version) and fight battles there, battles which are rather annoying given they are on heavily inclined areas areas, and you start at the bottom. For the PSP/Reborn, you almost must do certain sidequests to unlock the two new fortresses, adding extra battles that must be done. After you've done the battle at all 4/6 fortresses, you finally unlock the dungeons WITHIN the fortresses, each of which is 5 floors long. Altogether, the entire sidequest is 24/36 battles long not including the sidequests needed in the newer versions of the game. Fortunately, the rewards are rather nice, including very powerful classes and spells for the Phoraena sisters (though you'll only get the full benefit on Chaos or Neutral as Law only recruits 2 of the 4 sisters).
** Any maps that has both "Win without incapacitated units" and "Win without using Chariot System" bonus missions in ''Reborn''. Doing the mission normally is fine. However, these pop up on the toughest climactic battles in Chapter 4: Against against Lanselot Tartaros and later Brantyn. Both will have enemy levels beyond your level limit. Lanselot can at least be cheesed out because you can take advantage of the lower ground that the enemies can't willy-nilly jump over and prevent the templar knights to flood your place while you unload your magic there and mind your distance with Lanselot. Against Brantyn, you have no such option as the map is straightforward open without places to hide and you have to contend with a wall of Terror Knights, Draconic Magic-wielding Witches, and Brantyn who is decked with Buff Cards, heavy armors (so you can't just pelt him with arrows), and Wisplight, a Light summon spell that will most likely kill any one of your unit in one cast, which will instantly fail your requirement and force you to restart.



** Even updates to ''Reborn'' have caused some controversy. For example, the 1.05 patch made the [[InfinityPlusOneSword Dark Knight weapons]] you get from the [[BrutalBonusLevel very last Coda]] slightly different from the ones the boss characters actually use, reducing their stats to their levels in the main story and removing player access to their unique Finishing Moves. They're still [[BraggingRightsReward unique trophies]] for beating ostensibly the game's final challenge, but Steam players have complained that they've been nerfed into the ground. All that said, however, it was [[https://twitter.com/YasumiMatsuno/status/1633317730479927297 quickly revealed]] that the "nerf" was a data setting error that accidentally replaced the player-obtainable versions of the Dark Knight weapons with the boss versions and [[https://twitter.com/TacticsOgre_PR/status/1633422897464348672?t=geAbHm-_jj-JuhFdJjRAow&s=19 the dev team is working on fixing it]].

to:

** Even updates to ''Reborn'' have caused some controversy. For example, the 1.05 patch made the [[InfinityPlusOneSword Dark Knight weapons]] you get from the [[BrutalBonusLevel very last Coda]] slightly different from the ones the boss characters actually use, reducing their stats to their levels in the main story and removing player access to their unique Finishing Moves. They're still [[BraggingRightsReward unique trophies]] for beating ostensibly the game's final challenge, but Steam players have complained that they've been nerfed into the ground. All that said, however, it was [[https://twitter.com/YasumiMatsuno/status/1633317730479927297 quickly revealed]] that the "nerf" was a data setting error that accidentally replaced the player-obtainable versions of the Dark Knight weapons with the boss versions and [[https://twitter.com/TacticsOgre_PR/status/1633422897464348672?t=geAbHm-_jj-JuhFdJjRAow&s=19 the dev team is working on fixing it]].it]], doing so with the 1.06 patch.



* VindicatedByHistory: Outside of Japan that is. (See AmericansHateTingle) The first "wave" came from the Playstation Portable version being well received and by then, people had learned that it was Matsuno's original "Baby". However, its international release in 2011 (''Right'' before the UsefulNotes/Nintendo3DS) was still relatively niche. A much wider wave came from ''Reborn'''s multi-platform release and even ''further'' refining what was considered to be an amazingly in-depth remake.

to:

* VindicatedByHistory: Outside of Japan that is. (See AmericansHateTingle) is, see AmericansHateTingle at the top of the page. The first "wave" came from the Playstation Portable version being well received and by then, people had learned that it was Matsuno's original "Baby". However, its international release in 2011 (''Right'' (''right'' before the UsefulNotes/Nintendo3DS) was still relatively niche. A much wider wave came from ''Reborn'''s multi-platform release and even ''further'' refining what was considered to be an amazingly in-depth remake.

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* SeinfeldIsUnfunny: Ultimately one of the reasons the game was pretty niche in North America (Along with its limited availability meaning [[CrackIsCheaper it demanded huge prices in the secondhand trade]]). By the time North America finally got it in 1998, the more advanced ''VideoGame/FinalFantasyTactics'' had released a year prior. People had thought it to be a shallow FollowTheLeader of its own successor.

to:

* SeinfeldIsUnfunny: Ultimately one of the reasons the game was pretty niche in North America (Along with its limited availability meaning [[CrackIsCheaper it demanded huge prices in the secondhand trade]]). By the time North America finally got it in 1998, the more advanced ''VideoGame/FinalFantasyTactics'' had released a year prior. People had thought it to be a shallow FollowTheLeader of its own successor. Even with the more advanced and refined remakes LUCT and Reborn, Tactics Ogre continued to linger in the shadow of its more popular successor.



* WoobieDestroyerOfWorlds: Lanselot Tartaros, [[spoiler: who required [[VideoGame/TacticsOgreTheKnightOfLodis an entire game]] to establish his tragic past]]. He's manipulative, ruthless [[spoiler:(even torturing Lanselot Hamilton into catatonia)]], and is searching for the secrets of the royal family to help his homeland's goals of spreading further. However, [[spoiler: The Knight of Lodis (when he was known as Alphonse) reveals he was a genuinely heroic young man who fought for what he believed in and wanted to help people. But then the girl he loved, a sweet, gentle soul who had nothing but pity for the fallen angel Shaher who was a WoobieDestroyerOfWorlds as well, gave her life for Alphonse and their companions. He has never forgiven God and it's clearly left him with deep emotional scars.]]

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None


* TheyChangedItNowItSucks: Several changes made to the gameplay in ''Reborn'' have been controversial among certain fans of the older versions. These include the removal of {{Random Encounter}}s and the introduction of story-based level caps that prevent overleveling, as well as changes to the class-switching system that make the process more linear and curb SequenceBreaking. While this does have the effect of creating a more streamlined and focused experience, it ended up alienating fans who enjoyed toying with the game mechanics and [[GameBreaker breaking the system]] in all kinds of ways in the [=PSP=] version.
** Even updates to ''Reborn'' have caused some controversy. For example, the 1.05 patch made the [[InfinityPlusOneSword Dark Knight weapons]] you get from the [[BrutalBonusLevel very last Coda]] slightly different from the ones the boss characters actually use, reducing their stats to their levels in the main story and removing player access to their unique Finishing Moves. They're still [[BraggingRightsReward unique trophies]] for beating ostensibly the game's final challenge, but Steam players have complained that they've been nerfed into the ground.

to:

* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
Several changes made to the gameplay in ''Reborn'' have been controversial among certain fans of the older versions.versions, mainly the PSP version. These include the removal of {{Random Encounter}}s and the introduction of story-based level caps that prevent overleveling, as well as changes to the class-switching system that make the process more linear and curb SequenceBreaking. While this does have the effect of creating a more streamlined and focused experience, it ended up alienating fans who enjoyed toying with the game mechanics and [[GameBreaker breaking the system]] in all kinds of ways in the [=PSP=] version.
** Even updates to ''Reborn'' have caused some controversy. For example, the 1.05 patch made the [[InfinityPlusOneSword Dark Knight weapons]] you get from the [[BrutalBonusLevel very last Coda]] slightly different from the ones the boss characters actually use, reducing their stats to their levels in the main story and removing player access to their unique Finishing Moves. They're still [[BraggingRightsReward unique trophies]] for beating ostensibly the game's final challenge, but Steam players have complained that they've been nerfed into the ground. All that said, however, it was [[https://twitter.com/YasumiMatsuno/status/1633317730479927297 quickly revealed]] that the "nerf" was a data setting error that accidentally replaced the player-obtainable versions of the Dark Knight weapons with the boss versions and [[https://twitter.com/TacticsOgre_PR/status/1633422897464348672?t=geAbHm-_jj-JuhFdJjRAow&s=19 the dev team is working on fixing it]].

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