Follow TV Tropes

Following

History YMMV / Swat4

Go To

OR

Is there an issue? Send a MessageReason:
20 year wait


* ValuesResonance: The culprit of "Qwik Fuel Convenience Store" is driven to crime by her opioid addiction, and the pre-mission briefing portrays her circumstances sympathetically. Given that the opioid epidemic and its whole suite of associated crimes and social issues got far worse after the game came out, this was a remarkably forward-thinking bit of worldbuilding.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In SWAT 4, you can get penalized for shooting suspects if you haven't given them proper warning to surrender or they haven't opened fire on you first. Your AI partners and snipers ''don't!''

to:

* GoodBadBugs: In SWAT 4, you can get penalized for shooting suspects if you haven't given them proper warning to surrender or they haven't opened fire on you first. Your AI partners and snipers ''don't!''(the latter of which under your control) ''don't!'' The snipers being not penalized thing is fixed in Elite Force by giving you a proper penalty for doing it, but the AI partners aren't.

Added: 458

Removed: 430

Is there an issue? Send a MessageReason:
None


** Red Library Office is, quite frankly, one of the most frustrating levels to play. For one, the level is surprisingly large over the preceding ones, with long hallways and rooms with open doorways, allowing suspects to easily move around. And two, it's built like a maze, with many nooks and crannies providing cover where suspects can ambush you. Third, some of the suspects have gas masks, rendering CS gas, pepper spray, and the pepperball gun useless.



** Red Library Office is, quite frankly, one of the most frustrating levels to play. For one, the level is extremely open, with long hallways and rooms with open doorways, allowing suspects to easily move around. And two, it's built like a maze, with many nooks and crannies providing cover where suspects can ambush you. Third, some of the suspects have gas masks, rendering CS gas, pepper spray, and the pepperball gun useless.
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: The leaders of the eponymous Stetchkov Syndicate, a dreaded arms dealing syndicate and violent street gang rolled into one, is revealed as a pair of paranoid old man and a violent man holding themselves up with the remnants of the syndicate in a warehouse with no hostages or civilians apart from just a single unarmed accountant.

to:

* AnticlimaxBoss: The leaders of the eponymous Stetchkov Syndicate, a dreaded arms dealing syndicate and violent street gang rolled into one, is revealed as a pair of paranoid old man and a violent man holding themselves up with the remnants of the syndicate in a warehouse with no hostages or civilians apart from just a single unarmed accountant. The mission leading to the arrest or death of the pair is considerably easier than the final mission of the base game, which is about fighting a violent fundamentalist militia in a genetics lab full of scientists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss: The leaders of the eponymous Stetchkov Syndicate, a dreaded arms dealing syndicate and violent street gang rolled into one, is revealed as a pair of paranoid old man and a violent man holding themselves up with the remnants of the syndicate in a warehouse with no hostages or civilians apart from just a single unarmed accountant.
Is there an issue? Send a MessageReason:
None


* UnintentionallyUnsympathetic: You have to cuff and restrain civilians, a staple mechanic of the SWAT games since the third as opposed to escorting them out. While there are good reasons for doing it that are explained to the player in the tutorial, both you and your teammates are unnecessarily rough about it, and the voice lines to order a civilian suspect to be tied up are strangely hostile. And while your AI teammates will take a moment to reassure the civilian if ordered to restrain them, they do a poor effort of it, with generic comments like "we'll protect you" or "it's okay, it'll be over soon". The result is that civilians often complain that they're being treated like the criminals or ask why they're being arrested when they haven't done anything, because the SWAT team doesn't explain to them ''why'' they're being restrained.

to:

* UnintentionallyUnsympathetic: You have to cuff and restrain civilians, a staple mechanic of the SWAT games since the third as opposed to escorting them out.out (like in ''Videogame/RainbowSix'' or ''Videogame/CounterStrike''). While there are good reasons for doing it that are explained to the player in the tutorial, both you and your teammates are unnecessarily rough about it, and the voice lines to order a civilian suspect to be tied up are strangely hostile. And while your AI teammates will take a moment to reassure the civilian if ordered to restrain them, they do a poor effort of it, with generic comments like "we'll protect you" or "it's okay, it'll be over soon". The result is that civilians often complain that they're being treated like the criminals or ask why they're being arrested when they haven't done anything, because the SWAT team doesn't explain to them ''why'' they're being restrained. That being said, tying down civilians on the spot is a bad idea in logic and in real life, given how these will only make them more vulnerable to the bad guys.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''VideoGame/ReadyOrNot'' unashamedly tries to be ''SWAT 5''. [[https://youtu.be/0PH_f3zo5_A?t=89 One trailer]] references the "Bring Order to Chaos" catchphrase, and opens with "TOC to (...) Team" on the radio.

to:

* SpiritualSuccessor: ''VideoGame/ReadyOrNot'' unashamedly tries and succeeds to be ''SWAT 5''. [[https://youtu.be/0PH_f3zo5_A?t=89 One trailer]] references the "Bring Order to Chaos" catchphrase, and opens with "TOC to (...) Team" on the radio.

Added: 205

Removed: 4

Is there an issue? Send a MessageReason:
None


----


Added DiffLines:

* GoodBadBugs: In SWAT 4, you can get penalized for shooting suspects if you haven't given them proper warning to surrender or they haven't opened fire on you first. Your AI partners and snipers ''don't!''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoralEventHorizon: There is one level in ''SWAT 4'' that involves a cult. Investigating the basement reveals an underground grave yard for babies! Naturally, they're more evil than the terrorists.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''Ready Or Not'' unashamedly tries to be ''SWAT 5''. [[https://youtu.be/0PH_f3zo5_A?t=89 One trailer]] references the "Bring Order to Chaos" catchphrase, and opens with "TOC to (...) Team" on the radio.

to:

* SpiritualSuccessor: ''Ready Or Not'' ''VideoGame/ReadyOrNot'' unashamedly tries to be ''SWAT 5''. [[https://youtu.be/0PH_f3zo5_A?t=89 One trailer]] references the "Bring Order to Chaos" catchphrase, and opens with "TOC to (...) Team" on the radio.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: ''Ready Or Not'' unashamedly tries to be ''SWAT 5''. [[https://youtu.be/0PH_f3zo5_A?t=89 One trailer]] references the "Bring Order to Chaos" catchphrase, and opens with "TOC to (...) Team" on the radio.
Is there an issue? Send a MessageReason:
Ambiguous Disorder is now Diagnosed By The Audience and goes on YMMV page

Added DiffLines:

* DiagnosedByTheAudience: Lawrence Fairfax was seeing a psychiatrist and his murders are very clearly a consequence of his mental state, but the specifics of it are left unexplored.
Is there an issue? Send a MessageReason:
None


** Armored militias. They can soak more bullets even if you're armed with FMJ (though less than other bullets if being shot by FMJ), an in darkness, they're almost look like a PaletteSwap of your SWAT unit though the suit is noticeably gray (sometimes with camo vest) and unmarked. Most of them have higher than average reaction time as well.

to:

** Armored militias. They can soak more bullets even if you're armed with FMJ (though less than other bullets if being shot by FMJ), an and in darkness, they're almost look like a PaletteSwap of your SWAT unit though the suit is noticeably gray (sometimes with camo vest) and unmarked. Most of them have higher than average reaction time as well.

Top