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Seinfeld Is Unfunny is now a disambiguation page.


* SeinfeldIsUnfunny: ''Smash 64'' feels unbalanced, clunky, and feature-barren by modern standards. That said, there are various reasons why this game spawned one of the most famous fighting game franchises on Earth.

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* SeinfeldIsUnfunny: OnceOriginalNowCommon: ''Smash 64'' feels unbalanced, clunky, and feature-barren by modern standards. That said, there are various reasons why this game spawned one of the most famous fighting game franchises on Earth.
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* CommonKnowledge: The first ever prototype for the game was not actually called ''Dragon King: The Fighting Game''. A more accurate translation of the title is ''Ryuo: The Fighting Game'', as while "Ryuo" does roughly mean "Dragon King", it was named after the picture used for the background, which is of the Ryūō-chō neighborhood.

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* CommonKnowledge: The first ever prototype for the game was not actually called ''Dragon King: The Fighting Game''. A more accurate translation of the title is ''Ryuo: The Fighting Game'', as while "Ryuo" does roughly mean "Dragon King", it was named after the picture used for the background, which is of the Ryūō-chō neighborhood.
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* CommonKnowledge: The first ever prototype for the game was not actually called ''Dragon King: The Fighting Game''. A more accurate translation of the title is ''Ryuo: The Fighting Game'', as while "Ryuo" does roughly mean "Dragon King", it was named after the picture used for the background, which is of the Ryūō-chō neighborhood.
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** Metal Mario is easily the toughest boss in the story mode. He's infinitely [[ImmuneToFlinching heavier]] than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a grab. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.

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** Metal Mario is easily the toughest boss in the story mode. He's infinitely [[ImmuneToFlinching heavier]] than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a grab. This is generally not a problem in lower difficulties where he's he is rather passive, but in higher ones, he is just as agressive as any other fighter.
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** Metal Mario is easily the toughest boss in the story mode. He's infinitely [[SuperArmor heavier]] than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a grab. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.

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** Metal Mario is easily the toughest boss in the story mode. He's infinitely [[SuperArmor [[ImmuneToFlinching heavier]] than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a grab. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.
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** Metal Mario is easily the toughest boss in the story mode. He's infinitely heavier than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a grab. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.

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** Metal Mario is easily the toughest boss in the story mode. He's infinitely heavier [[SuperArmor heavier]] than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a grab. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.
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** Metal Mario is easily the toughest boss in the story mode. He's infinitely heavier than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a throw. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.

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** Metal Mario is easily the toughest boss in the story mode. He's infinitely heavier than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a throw.grab. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.

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* ThatOneBoss: Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the game that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves -- ''especially'' his [[ThatOneAttack PK Thunder recovery]] -- don't make things any easier.

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* ThatOneBoss: ThatOneBoss:
**
Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the game that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves -- ''especially'' his [[ThatOneAttack PK Thunder recovery]] -- don't make things any easier.easier.
** Metal Mario is easily the toughest boss in the story mode. He's infinitely heavier than regular Mario, but his attacks are nowhere slower (Mario's moves are among the fastest in the game in terms of frame data), which means he can easily interrupt any multi-hitting attempts to wear him down with a Down Smash or a throw. This is generally not a problem in lower difficulties where he's rather passive, but in higher ones, he is just as agressive as any other fighter.
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* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case). The lack of ''VideoGame/FireEmblem'' characters dates this game back to the era when the ''Fire Emblem'' franchise was [[NoExportForYou Japan-exclusive]].

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* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case). The lack of ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' characters dates this game back to the era when the ''Fire Emblem'' franchise was [[NoExportForYou Japan-exclusive]].
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* AbridgedArenaArray: {{Exaggerated}}. In tournaments for the game, Dream Land is the ''only'' legal stage; all of the others have some combination of unbalanced layouts and stage hazards that makes them uncompetitive by comparison. Later games in the series would tone down the stage hazards a bit, making for a wider selection of stages to play on.
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* GoodBadBugs:
** If Mario and Luigi continually roll backwards into a wall, their z-axis will change and they will begin to drift off the stage. Depending on what wall this is performed on, they will move either closer to the camera or away into the background. Performing any action other than rolling or getting hit will revert things back to normal.
** In Training Mode, placing a character between four shells and then having the opponent perform a multi-hit attack can deal massive amounts of damage to the former, sometimes freezing both characters until the shells disappear.
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* CrossesTheLineTwice: [[https://www.youtube.com/watch?v=K783SDTBKmg The commercial]] by Advertising/{{KCL Productions|NintendoCommercials}}. Mario, Yoshi, Donkey Kong, and Pikachu all beating each other up while "[[SoundtrackDissonance Happy Together]]" plays in the background.

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* CrossesTheLineTwice: [[https://www.youtube.com/watch?v=K783SDTBKmg The commercial]] by Advertising/{{KCL Productions|NintendoCommercials}}. Mario, Yoshi, Donkey Kong, and Pikachu all beating each other up while Music/TheTurtles' "[[SoundtrackDissonance Happy Together]]" plays in the background.
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* ThatOneAttack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a CycleOfHurting that also happens to be his fastest and hardest-to-predict move. To quote [[https://gamefaqs.gamespot.com/boards/516492-super-smash-bros-melee/41754283 one commenter]]:

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* ThatOneAttack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a CycleOfHurting that also happens to be his fastest fast and hardest-to-predict move.unpredictable CycleOfHurting. To quote [[https://gamefaqs.gamespot.com/boards/516492-super-smash-bros-melee/41754283 one commenter]]:
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* ThatOneAttack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a fast and unpredictable CycleOfHurting. To quote [[https://gamefaqs.gamespot.com/boards/516492-super-smash-bros-melee/41754283 one commenter]]:

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* ThatOneAttack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a fast CycleOfHurting that also happens to be his fastest and unpredictable CycleOfHurting.hardest-to-predict move. To quote [[https://gamefaqs.gamespot.com/boards/516492-super-smash-bros-melee/41754283 one commenter]]:
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* ThatOneAttack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a hard-to-avoid hitbox tornado that traps you in a DeathOfAThousandCuts combo. Said one commenter:
-->'''''as soon as you see him spin''''' you've just lost your last stock...

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* ThatOneAttack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a hard-to-avoid hitbox tornado that traps you in a DeathOfAThousandCuts combo. Said fast and unpredictable CycleOfHurting. To quote [[https://gamefaqs.gamespot.com/boards/516492-super-smash-bros-melee/41754283 one commenter:
-->'''''as
commenter]]:
-->''as
soon as you see him spin''''' spin'' you've just lost your last stock...
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* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case). The lack of ''VideoGame/FireEmblem'' characters dates the franchise back to the era when it was [[NoExportForYou Japan-exclusive]].

to:

* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case). The lack of ''VideoGame/FireEmblem'' characters dates the franchise this game back to the era when it the ''Fire Emblem'' franchise was [[NoExportForYou Japan-exclusive]].
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case).

to:

* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case). The lack of ''VideoGame/FireEmblem'' characters dates the franchise back to the era when it was [[NoExportForYou Japan-exclusive]].
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* AndYouThoughtItWouldFail: Nintendo's response to the game's presentation didn't sit well with them. Nonetheless, they decided to green-light its release while believing it would bomb in sales. After its sudden rise in sales and popularity, its later sequels quickly established it as one of the most popular fighting games.

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* AndYouThoughtItWouldFail: Nintendo's response to the game's presentation didn't sit well with them. Nonetheless, they decided to green-light its a Japan-only release while believing it would bomb in sales. After its sudden rise in sales and popularity, its the game was released overseas, where it would go to sell even more. Its later sequels quickly established it as one of the most popular fighting games.
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* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound||1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case).

to:

* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all (at least prior to ''VideoGame/{{EarthBound||1994}}''[='s=] ''VideoGame/{{EarthBound|1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case).
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* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name - to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all.

to:

* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name - -- to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all.all (at least prior to ''VideoGame/{{EarthBound||1994}}''[='s=] NewbieBoom in TheNewTens in Ness's case).
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Underused Game Mechanic is for mechanics that players wish were utilised more, and the second bullet was an aesthetic thing.


* UnderusedGameMechanic:
** The "Board The Platforms" BonusStage format has yet to be used in a subsequent [[VideoGame/SuperSmashBrosCrusade official]] ''Smash'' game.
** The crowd making different sounds when a character recovers (notably, an "Ahh...!" when a character makes an unlikely recovery). In later ''Smash'' games, they make just the one sound.
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Added DiffLines:

* UnintentionalPeriodPiece: Names like Mario, Link and Samus would probably still make the roster if ''Smash 64'' released a few years later. The same can't be said about Captain Falcon and Ness, who limped into the 2000s with only a few titles to their name - to the extent that it's often joked that due to ''VideoGame/FZero'' and ''VideoGame/{{Mother}}''[='s=] dormancy, the franchise that they represent is ''Super Smash Bros.'' itself since it's essentially the only reason that people after the turn of the century know about them at all.
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** The "Board The Platforms" BonusStage format has yet to be used in a subsequent {{VideoGame/SuperSmashBrosCrusade official}} ''Smash'' game.

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** The "Board The Platforms" BonusStage format has yet to be used in a subsequent {{VideoGame/SuperSmashBrosCrusade official}} [[VideoGame/SuperSmashBrosCrusade official]] ''Smash'' game.
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** The "Board The Platforms" BonusStage format has yet to be used in a subsequent ''Smash'' game.

to:

** The "Board The Platforms" BonusStage format has yet to be used in a subsequent {{VideoGame/SuperSmashBrosCrusade official}} ''Smash'' game.
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* TierInducedScrappy: Luigi is practically an inferior clone of Mario. Nearly all of his movies are weaker, his horizontal speed is terrible, and his range is pitiful.
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** That said, since most characters are capable of performing crazy combos and most Smash 64 competitive players can play all twelve characters well (thus making full roster battles a common event at tournaments), this isn't as big of a factor as it is in later games in the series.

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