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* TheyWastedAPerfectlyGoodPlot: The spaceship that Bowser uses to rip Peach's Castle out of the ground using lasers would've made for an epic boss. Too bad it only appears in cutscenes and never during gameplay.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
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The spaceship that Bowser uses to rip Peach's Castle out of the ground using lasers would've made for an epic boss. Too bad it only appears in cutscenes and never during gameplay.gameplay.
** It would've been nice to see Mario and Luigi swap roles in the "Super Luigi Galaxy" segment, especially as the player gets to experience a bit more of the former's personality this time as an NPC. Instead, "Super Luigi Galaxy" decides to keep the NPC Luigi, coming off as lazy (on the developer's end) and a poor use of unexplained retconning.
** In order for a 100%, you'll have to travel Bowser's Galaxy Reactor for a second time after obtaining 120 Power Stars either as Mario or Luigi. One might assume higher difficulty, a bit of a twist, or something different, but instead — it's basically the exact same level, only difference is the added cutscene post-credits.



** Then there's Luigi himself, whose missions involve him getting stuck when finding a star in familiar territory. He does this a grand total of three times before being burned out, all of which are in early stages. Needless to say it would have been interesting to see him do some searching in a plethora of later galaxies, [[AuthorsSavingThrow which the sequel thankfully implements by making him a late-game unlockable alternate character who can swap out with Mario]].

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** Then there's the NPC Luigi himself, whose missions involve him getting stuck when finding a star in familiar territory. He does this a grand total of three times before being burned out, all of which are in early stages. Needless to say it would have been interesting to see him do some searching in a plethora of later galaxies, [[AuthorsSavingThrow which the sequel thankfully implements by making him a late-game unlockable alternate character who can swap out with Mario]].



* UnintentionallySympathetic: Because you have to advance through the game, the player has to forcibly hatch Dino Piranha from its egg. Despite it being a giant monster, some players feel bad for killing a new-born baby that they themselves hatched. It being UglyCute probably helps.

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* UnintentionallySympathetic: Because you have to advance through the game, the player has to forcibly hatch Dino Piranha from its egg. egg and kill it for the Power Star. Despite it being a giant monster, some players feel bad for killing committing murder to a new-born baby that they themselves hatched.hatched, and it's only made worse when it basically screams in pain before being finished off. It being UglyCute probably helps.
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* TheyWastedAPerfectlyGoodPlot: The spaceship that Bowser uses to rip Peach's Castle out of the ground using lasers would've made for an epic boss. Too bad it only appears in cutscenes and never during gameplay.
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** The Luma who travels with Mario and grants him the new spin ability never gets any dialogue after joining Mario, acting more as an object rather than a genuine companion. Contrast this to F.L.U.D.D. from the previous game who granted the gimmick and talked to Mario throughout the adventure. Had the Luma been given more personality and talked throughout the adventure, it would've made his sacrifice at the end all the more emotional.

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** The Luma who travels with Mario and grants him the new spin ability never gets any dialogue after joining Mario, acting more as an object rather than a genuine companion. Contrast this to F.L.U.D.D. from the previous game who granted the gimmick and talked to Mario throughout the adventure. Had the Luma been given more personality and talked throughout the adventure, established a genuine bond with Mario (or Luigi), it would've made his sacrifice at the end all the more emotional.

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* TheyWastedAPerfectlyGoodCharacter: After Kamek blasts Mario into space in the opening, we never see him again, with Kamella taking the boss role (and not much of a story role past that) and all other Magikoopas being the basic enemies.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
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After Kamek blasts Mario into space in the opening, we never see him again, with Kamella taking the boss role (and not much of a story role past that) and all other Magikoopas being the basic enemies.enemies.
** The Luma who travels with Mario and grants him the new spin ability never gets any dialogue after joining Mario, acting more as an object rather than a genuine companion. Contrast this to F.L.U.D.D. from the previous game who granted the gimmick and talked to Mario throughout the adventure. Had the Luma been given more personality and talked throughout the adventure, it would've made his sacrifice at the end all the more emotional.
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* SignatureSong: [[https://www.youtube.com/watch?v=Tb4herBVRGY Gusty Garden Galaxy]] is the most iconic track in the game, being used constantly throughout the Mario series afterwards, including as a remix in ''VideoGame/SuperMario3DWorld'' for [[BrutalBonusLevel Champion's Road]] and as the end credits theme for ''WesternAnimation/TheSuperMarioBrosMovie''.

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** During Speedy Comets and timed Purple Comets, the timer doesn't disappear after the Star appears. This can ''really'' be a problem with Ghostly Galaxy's Purple Comet, as part of what makes the level so challenging is making sure you actually have enough time to get to the Star after collecting 100 coins. It's more than likely running out of time trying to get to the Star will be your biggest cause of failure, making the level much more frustrating than it should be. The sequel fixes this by stopping the timer once the Star appears.



*** Purple Coins in the Bone Pen, mostly because you're only given ''a mere minute'' to complete this mission. There are 150 purple coins[[note]]one of the coins is on the backside of the starting planet, but it's almost never worth trying to go for due to the time it takes to get it[[/note]] in a small area with pull stars, mines, and meaty bones, and the player will need to use the pull stars to get at least 100 of them. The pull stars can be tough to control, especially when combined with the strict time limit, the meaty bones will throw you off course if you touch them, and the mines can quickly spell your demise if you hit too many of them. And worst of all, once you collect the 100th coin, the timer doesn't stop counting down, which can result in a very frustrating death right as you were about to get the star.

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*** Purple Coins in the Bone Pen, mostly because you're only given ''a mere minute'' to complete this mission. There are 150 149 purple coins[[note]]one of the coins is on the backside of the starting planet, but it's almost never worth trying to go for due to the time it takes to get it[[/note]] in a small area with pull stars, mines, and meaty bones, and the player will need to use the pull stars to get at least 100 of them. The pull stars can be tough to control, especially when combined with the strict time limit, the meaty bones will throw you off course if you touch them, and the mines can quickly spell your demise if you hit too many of them. And worst of all, once you collect the 100th coin, the timer doesn't stop counting down, which can result in a very frustrating death right as you were about to get the star.

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** [[PowerupLetdown The Spring Mushroom power-up.]] You can't stand still while you're wearing it, the movement is very wobbly, and it requires precise timing in order to do a high jump (and unsurprisingly, the areas in which you find the spring require many such jumps). It doesn't help that it doesn't debut until Toy Time Galaxy (very late in the game), which means you have to use it on some of the harder levels without having a chance to practice using it in easier levels first. It even appears to be this in-universe, as [[http://www.mariowiki.com/File:Spring_Mario_Art_-_Super_Mario_Galaxy.png the promotional picture]] of this power-up shows Mario looking horrified as if to say [[WesternAnimation/TheJetsons "STOP THIS CRAZY THING!!!"]] Fortunately, it only appears in four missions (two missions in Toy Time, the only mission in Matter Splatter, and Beach Bowl's purple coin mission).

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** [[PowerupLetdown The Spring Mushroom power-up.]] You can't stand still while you're wearing it, the movement is very wobbly, and it requires precise timing in order to do a high jump (and unsurprisingly, the areas in which you find the spring require many such jumps). It doesn't help that it doesn't debut until Toy Time Galaxy (very late in the game), which means you have to use it on some of the harder levels without having a chance to practice using it in easier levels first. It even appears to be this in-universe, as [[http://www.mariowiki.com/File:Spring_Mario_Art_-_Super_Mario_Galaxy.png the promotional picture]] of this power-up shows Mario looking horrified as if to say [[WesternAnimation/TheJetsons "STOP THIS CRAZY THING!!!"]] Fortunately, it only appears in four missions (two missions in Toy Time, the only mission in Matter Splatter, and Beach Bowl's purple coin mission).mission) and it's possible to complete the Toy Time missions without using the Spring Mushroom at all.



** [[https://www.youtube.com/watch?v=to-8mZekaVc Believe it or not, getting killed by every possible black hole]]. Some black holes are much harder to get to than one would initially expect, such as the one in Battlerock Galaxy, one of them in Bowser's Dark Matter Plant, and several of them in Ghostly Galaxy's third mission and in Gold Leaf Galaxy. Others are flat out impossible to die to without hacking[[note]]the one under the airships in Good Egg Galaxy, both of them in the gravity scramble section of Gusty Garden Galaxy, one of them in the ice and lava platforms of Freezeflame Galaxy, the one at the end of the frozen dessert area in Toy Time Galaxy, the ones in various missions of Dreadnaught Galaxy, and the black holes under the lava ball rolling area in Melty Molten Galaxy[[/note]].



** The Undergrunt Gunner rematch in Toy Time Galaxy all but requires you to use the [[ScrappyMechanic Spring Shroom]] just to jump up to damage him, which combined with him shooting balls of electricity and the arena being over a bottomless pit can make the fight agonizing, especially if you haven't mastered the Spring Shroom by now.

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** The Undergrunt Gunner rematch in Toy Time Galaxy all but requires you to use the [[ScrappyMechanic Spring Shroom]] just to jump up to damage him, which combined with him shooting balls of electricity and the arena being over a bottomless pit can make the fight agonizing, especially if you haven't mastered the Spring Shroom by now.now. Alternatively, you can backflip and spin onto the cockpit, saving yourself a lot of trouble by not using the "powerup".


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*** Purple Coins in the Bone Pen, mostly because you're only given ''a mere minute'' to complete this mission. There are 150 purple coins[[note]]one of the coins is on the backside of the starting planet, but it's almost never worth trying to go for due to the time it takes to get it[[/note]] in a small area with pull stars, mines, and meaty bones, and the player will need to use the pull stars to get at least 100 of them. The pull stars can be tough to control, especially when combined with the strict time limit, the meaty bones will throw you off course if you touch them, and the mines can quickly spell your demise if you hit too many of them. And worst of all, once you collect the 100th coin, the timer doesn't stop counting down, which can result in a very frustrating death right as you were about to get the star.
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* CameraScrew: Most of the time, you can't control the camera's position; several challenges in this game would be a lot easier if you could actually ''see what you're doing'' (though the game is a ''lot'' better than ''VideoGame/SuperMario64'' in this regard). You can enter first-person view in many places, though.
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** In the middle of the difficult Dreadnought Galaxy (which contains two of the most frustrating missions in the game) is "Topmaniac's Speed Run", the final speedy comet mission in the game. You're given a generous ''six and a half minutes'' to complete it, when the level itself can easily be beaten in well under half that amount. Topmaniac himself is also the easiest boss in the game, and unlike Battlerock, you don't have to worry about doing a no damage run this time.

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*** Purple Coins in the Desert, due to the instant-death [[QuicksandSucks quicksand]] and the hard-to-control tornado-powered gliding required to reach many of the purple coins (often above the quicksand). Some ''very'' precise timing is needed as well with the tornadoes to even get high enough to reach those coins.

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*** Purple Coins in the Desert, due to the instant-death [[QuicksandSucks quicksand]] and the hard-to-control tornado-powered gliding required to reach many of the purple coins (often above the quicksand). Some ''very'' precise timing is needed as well with the tornadoes to even get high enough to reach those coins. And if that wasn't enough, some of the tornadoes can hurt you, which can knock Mario into the quicksand and force you to restart the level from the beginning.


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*** Purple Coins by the Seaside is this purely because of its sheer length. The majority of the level is spent flying over gaps as Bee Mario, and the coins (as well as the bee mushroom powerups) are spread far apart throughout the entire level. And since there's only 100 coins, missing even a single one means having to comb through the entire level looking for that last lousy coin. While other purple coin levels such as Freezeflame have the same issue, this one is easily the longest and most tedious one of them all.
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** Boo Mario. It's only used in one mission in Ghostly Galaxy (at the very ''end'' of said mission to boot), then in two other missions in Hungry Luma galaxies (one of which also offers the Bee Mushroom to get through). It's used even ''less'' in the sequel, where it's only featured in ''one'' mission in the entire game.
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** Beating the game while collecting as little star bits as possible. Since nearly everything in the game drops star bits, careful platforming and movement of the pointer is required to avoid picking them up. [[spoiler: Unfortunately, it's impossible to beat the game with ''zero'' star bits, as you are required to pick them up to complete a tutorial at the beginning of the game, and Good Egg Galaxy's second mission (where you need to collect 100 star bits to feed a hungry luma) is required, as no other level is available at that point.

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** Beating the game while collecting as little star bits as possible. Since nearly everything in the game drops star bits, careful platforming and movement of the pointer is required to avoid picking them up. [[spoiler: Unfortunately, it's impossible to beat the game with ''zero'' star bits, as you are required to pick them up to complete a tutorial at the beginning of the game, and Good Egg Galaxy's second mission (where you need to collect 100 star bits to feed a hungry luma) is required, as no other level is available at that point.point]].
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** Beating the game while collecting as little star bits as possible. Since nearly everything in the game drops star bits, careful platforming and movement of the pointer is required to avoid picking them up. [[spoiler: Unfortunately, it's impossible to beat the game with ''zero'' star bits, as you are required to pick them up to complete a tutorial at the beginning of the game, and Good Egg Galaxy's second mission (where you need to collect 100 star bits to feed a hungry luma) is required, as no other level is available at that point.
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** When Bowser's vulnerable to attack, [[MusicalSpoiler the player will hear chanting]]. Naturally, many players mishear this as "SOAP SOAP, POPCORN, OH POPCORN! THUMP THUMP THUMP THUMP"

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** When Bowser's vulnerable to attack, [[MusicalSpoiler the player will hear chanting]]. Naturally, many players mishear this as "SOAP SOAP, THUMP THUMP, POPCORN, OH POPCORN! THUMP THUMP THUMP THUMP" Pop pop pop pop pop!"
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** When Bowser's vulnerable to attack, [[MusicalSpoiler the player will hear chanting]]. Naturally, many players mishear this as "SOAP SOAP, POPCORN, OH POPCORN! THUMP THUMP THUMP THUMP"

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** Luigi's Purple Coins is infamous among the purple coin levels. The good? There are 150 purple coins, and you don't have to collect them all. The bad? The level consists entirely of platforms that either start slowly rotating or disappearing when you step on them, and the rest consists of instant-kill sludge. The more of the level you walk on, the less safe ground you're left with, especially considering the fact you have to return to the starting point once you're done, so you have to remember to leave some walkable ground for the return journey. Oh, and you only have three minutes to complete the whole thing.

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** Purple Prankster Comet missions tend to be this.
*** Purple Coins in the Desert, due to the instant-death [[QuicksandSucks quicksand]] and the hard-to-control tornado-powered gliding required to reach many of the purple coins (often above the quicksand). Some ''very'' precise timing is needed as well with the tornadoes to even get high enough to reach those coins.
***
Luigi's Purple Coins is infamous among the purple coin levels. The good? There are 150 purple coins, and you don't have to collect them all. The bad? The level consists entirely of platforms that either start slowly rotating or disappearing when you step on them, and the rest consists of instant-kill sludge. The more of the level you walk on, the less safe ground you're left with, especially considering the fact you have to return to the starting point once you're done, so you have to remember to leave some walkable ground for the return journey. Oh, and you only have three minutes to complete the whole thing.
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* BreakoutCharacter: Rosalina graduated from EnsembleDarkhorse to this, appearing quickly in spinoffs like the ''VideoGame/MarioKart'', ''VideoGame/MarioParty'', ''VideoGame/MarioTennis'', and ''VideoGame/MarioGolf'' subseries, being PromotedToPlayable in ''VideoGame/SuperMario3DWorld'', and being featured as a fighter in the ''VideoGame/SuperSmashBros'' series.
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* BreakoutCharacter: Rosalina graduated from EnsembleDarkhorse to this, appearing quickly in spinoffs like the ''VideoGame/MarioKart'', ''VideoGame/MarioTennis'', and ''VideoGame/MarioGolf'' subseries, being PromotedToPlayable in ''VideoGame/SuperMario3DWorld'', and being featured as a fighter in the ''VideoGame/SuperSmashBros'' series.

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* BreakoutCharacter: Rosalina graduated from EnsembleDarkhorse to this, appearing quickly in spinoffs like the ''VideoGame/MarioKart'', ''VideoGame/MarioParty'', ''VideoGame/MarioTennis'', and ''VideoGame/MarioGolf'' subseries, being PromotedToPlayable in ''VideoGame/SuperMario3DWorld'', and being featured as a fighter in the ''VideoGame/SuperSmashBros'' series.
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* BreakoutCharacter: Rosalina graduated from EnsembleDarkhorse to this, appearing quickly in spinoffs like the ''VideoGame/MarioKart'', ''VideoGame/MarioTennis'', and ''VideoGame/MarioGolf'' subseries, being PromotedToPlayable in ''VideoGame/SuperMario3DWorld'', and being featured as a fighter in the ''VideoGame/SuperSmashBros'' series.
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* EpilepticTrees: Rosalina has been an endless fountain of speculation over the years regarding her nature and her origins. About the former, a very common theory is that she's the creator of the Mario universe, [[https://www.youtube.com/watch?v=9iNs5iG2h34&feature=player_detailpage#t=436 and its literal God(dess)]]. About the latter, her uncanny, albeit so far unexplained resemblance to Peach makes everyone assume they're both related one way or another. From people who believe she's her lost sister or her future daughter, as well as Mario's... [[https://www.youtube.com/watch?v=xzWFuEH9HsA or Luigi's.]]

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* EpilepticTrees: Rosalina has been an endless fountain of speculation over the years regarding her nature and her origins. About the former, a very common theory is that she's the creator of the Mario universe, [[https://www.youtube.com/watch?v=9iNs5iG2h34&feature=player_detailpage#t=436 and its literal God(dess)]]. About the latter, her uncanny, albeit so far unexplained resemblance to Peach makes everyone assume they're both related one way or another. From people who believe she's her lost sister or her future daughter, daughter[[note]]It helps that Rosalina was planned to be related to Peach early on (though it was [[WhatCouldHaveBeen scrapped by the final game]])[[/note]], as well as Mario's... [[https://www.youtube.com/watch?v=xzWFuEH9HsA or Luigi's.]]
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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if it's optional or not)? Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.

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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if it's optional or not)? not). Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.
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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if its optional or not)? Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.

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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if its it's optional or not)? Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.
Is there an issue? Send a MessageReason:
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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigueruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if its optional or not)? Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.

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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigueruMiyamoto Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if its optional or not)? Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.
Is there an issue? Send a MessageReason:
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* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it an unnecessary addition that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature. The fact that the storybook is purely optional does not do much to alienate the debates. Notably, Miyamoto was firmly in the [[CreatorBacklash latter group]], seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right). Given the nature of such debates, many of these debates tend to boil over into the greater debate on how much should story play a role in the ''Mario'' series, if it should at all.

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* BrokenBase: The addition of Rosalina's storybook as a whole. Is Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes serves to make Rosalina all the more interesting, or is while others (including Creator/ShigueruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition that whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a [[MoodWhiplash jarring clash]] MoodWhiplash with the game's otherwise lighthearted nature. The fact that the storybook is purely and fun tone (regardless of if its optional does not do much to alienate the debates. Notably, Miyamoto was firmly in the [[CreatorBacklash latter group]], seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right). or not)? Given the nature of such debates, many of these debates tend this debate, it tends to frequently boil over into the greater wider debate on how much should story play a role in the ''Mario'' series, if it should at all.
Is there an issue? Send a MessageReason:
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* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it an unnecessary addition that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature. The fact that the storybook is purely optional does not do much to alienate the debates. Notably, Miyamoto was firmly in the [[CreatorBacklash latter group]], seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right). Given the nature of such debates, many of these debates tend to be boil over into the greater debate on how much should story play a (if any) role in the ''Mario'' series.

to:

* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it an unnecessary addition that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature. The fact that the storybook is purely optional does not do much to alienate the debates. Notably, Miyamoto was firmly in the [[CreatorBacklash latter group]], seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right). Given the nature of such debates, many of these debates tend to be boil over into the greater debate on how much should story play a (if any) role in the ''Mario'' series.series, if it should at all.
Is there an issue? Send a MessageReason:
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* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it an unnecessary addition that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature. The fact that the storybook is purely optional does not do much to alienate it. Notably, Miyamoto was firmly in the latter group, seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right).

to:

* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it an unnecessary addition that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature. The fact that the storybook is purely optional does not do much to alienate it. the debates. Notably, Miyamoto was firmly in the [[CreatorBacklash latter group, group]], seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right).right). Given the nature of such debates, many of these debates tend to be boil over into the greater debate on how much should story play a (if any) role in the ''Mario'' series.
Is there an issue? Send a MessageReason:
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* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it over-dramatic {{Narm}} that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature.

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* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it over-dramatic {{Narm}} an unnecessary addition that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature.nature. The fact that the storybook is purely optional does not do much to alienate it. Notably, Miyamoto was firmly in the latter group, seeing as he made the devs scrap their story related plans for ''VideoGame/SuperMarioGalaxy2'' (which ended up being a divisive move in its own right).
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* BigLippedAlligatorMoment: Bowser shooting lightning bolts out of his hands in the opening cutscene. He was never seen using such powers before and never after.
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* EvilIsCool: After his goofy outing in ''VideoGame/SuperMarioSunshine'', Bowser's coolness comes roaring back with a vengeance here, where he's a successful galactic conqueror whose boss fights are set to epic orchestrated music that wouldn't sound out of place in a ''Franchise/StarWars'' movie.

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* EvilIsCool: After his goofy outing in ''VideoGame/SuperMarioSunshine'', Bowser's coolness comes roaring back with a vengeance here, where he's a successful galactic conqueror GalacticConqueror whose boss fights are set to epic orchestrated music that wouldn't sound out of place in a ''Franchise/StarWars'' movie.
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* BrokenBase: The addition of Rosalina's storybook as a whole. Is it a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that makes Rosalina all the more interesting, or is it over-dramatic {{Narm}} that is too much of a [[MoodWhiplash jarring clash]] with the game's otherwise lighthearted nature.

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