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* SugarWiki/VisualEffectsOfAwesome: Despite running on ostensibly aged hardware, the game still manages to pack quite a punch in the visuals department, thanks to a [[SugarWiki/AwesomeArt fantastic art style and well-done backgrounds.]] The visuals rival that of even the best-looking UsefulNotes/PlayStation3 titles, and all the game needed was a resolution bump to 1080p in ''3D All-Stars.''

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* SugarWiki/VisualEffectsOfAwesome: Despite running on ostensibly aged hardware, the game still manages to pack quite a punch in the visuals department, thanks to a [[SugarWiki/AwesomeArt fantastic art style and well-done backgrounds.]] The visuals rival that of even the best-looking UsefulNotes/PlayStation3 Platform/PlayStation3 titles, and all the game needed was a resolution bump to 1080p in ''3D All-Stars.''
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** Major Burrows is weirdly tricky to knock out of the ground, and can keep setting the phase back to square one if you don't memorize his moves or chase him down fast enough. The latter part is not helped by how he looks like he moves more slowly than he actually does, and how the Star Spin grinds Mario to a halt, which can bring the boss out of range at the last moment. And then he starts faking you out before he becomes vulnerable. Mercifully, you deal the first point of damage while he's preoccupied chasing a Star Bunny, but the fakeout offsets this by practically adding an extra hit. And ''then'' there's a Daredevil Comet to contend with. The [[VideoGame/MarioKart Blue Spiny Shell]] that the boss wears as a helmet can be quite telling.
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* CharacterRerailment: After suffering some substantial VillainDecay in the RPGs and ''VideoGame/SuperMarioSunshine'', Bowser returns to being an [[EvilIsCool impressive]], yet highly [[TheChessmaster effective]] and [[KnightOfCerebus intimidating]] antagonist who poses a legitimate threat to both Mario and the universe as a whole. The main series games from ''Galaxy 2'' onwards would marry the [[LaughablyEvil goofier aspects]] of Bowser from those aforementioned games with his more menacing appearance here to further balance out his character.

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* CharacterRerailment: After suffering some substantial VillainDecay in the RPGs [=RPGs=] and ''VideoGame/SuperMarioSunshine'', Bowser returns to being an [[EvilIsCool impressive]], yet highly [[TheChessmaster effective]] and [[KnightOfCerebus intimidating]] antagonist who poses a legitimate threat to both Mario and the universe as a whole. The main series games from ''Galaxy 2'' onwards would marry the [[LaughablyEvil goofier aspects]] of Bowser from those aforementioned games with his more menacing appearance here to further balance out his character.
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* CharacterRerailment: After suffering some substantial VillainDecay in the RPGs and ''VideoGame/SuperMarioSunshine'', Bowser returns to being an [[EvilIsCool impressive]], yet highly [[TheChessmaster effective]] and [[KnightOfCerebus intimidating]] antagonist who poses a legitimate threat to both Mario and the universe as a whole. The main series games from ''Galaxy 2'' onwards would marry the [[LaughablyEvil goofier aspects]] of Bowser from those aforementioned games with his more menacing appearance here to further balance out his character.
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* SacredCow: ''Super Mario Galaxy'' ended up being what ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMario64'' were to prior generations of gamers in terms of being a [[GatewaySeries gateway title]] for gaming as a whole, as well as just a damn good game in its own right that boasts one of the greatest soundtracks of any Nintendo title. Taking a crack at the game doesn't end well for most people who do so.
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** For a galaxy called ''[[HailfirePeaks Freezeflame]]'' [[HailfirePeaks Galaxy]], only ''one'' out of ''six'' missions actually takes advantage of both climates being in one location. Even worse is that the rest of the missions tend to lean more on the Freeze side of the galaxy’s name, with it getting a main star, both comets, and a hidden star. Meanwhile the Flame side only gets a single dedicated main star.
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** Getting all 150 purple coins in "Luigi's Purple Coins" in Toy Time Galaxy, or "Purple Coins on the Puzzle Cube" in Gusty Garden Galaxy, or all 149 in "Purple Coins Bone Pen" in Ghostly Galaxy (only 100 are required for the star). [[https://www.youtube.com/watch?v=inPSGDUsn24 Yes]], [[https://www.youtube.com/watch?v=ECfQmBbzvcc all]] [[https://www.youtube.com/watch?v=83dVZpqkSQ0 three]] are actually possible! Not enough for you? Here's [[http://speeddemosarchive.com/forum/index.php?topic=7615.0 a bunch more!]]

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** Getting all 150 purple coins in "Luigi's Purple Coins" in Toy Time Galaxy, or "Purple Coins on the Puzzle Cube" in Gusty Garden Galaxy, or all 149 in "Purple Coins Bone Pen" in Ghostly Galaxy (only 100 are required for the star). [[https://www.youtube.com/watch?v=inPSGDUsn24 com/watch?v=Jb5qO4BLQeA Yes]], [[https://www.youtube.com/watch?v=ECfQmBbzvcc all]] [[https://www.youtube.com/watch?v=83dVZpqkSQ0 three]] are actually possible! Not enough for you? Here's [[http://speeddemosarchive.com/forum/index.php?topic=7615.0 a bunch more!]]
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*** ''WesternAnimation/Wish2023'' features an anthropomorphic star resembling the Lumas... which makes Rosalina [[{{WesternAnimation/Pinocchio}} the Blue Fairy.]]

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*** ** ''WesternAnimation/Wish2023'' features an anthropomorphic star resembling the Lumas... which makes Rosalina [[{{WesternAnimation/Pinocchio}} the Blue Fairy.]]
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** A whip pan of Rosalina's profile followed by a zoomout in TheStinger as she begins to fly the Comet Observatory away is identical to a similar shot of Elsa at the end of the song "Let it Go" from ''WesternAnimation/Frozen2013'' when she reveals her fully-completed IcePalace.
*** ''WesternAnimation/Wish2023'' features an anthropomorphic star resembling the Lumas... which makes Rosalina [[{{WesternAnimation/Pinocchio}} the Blue Fairy.]]
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** Swimming underwater is a major pain in the ass. The worst aspect of it is if you overswim your target by just a little bit, it's next to impossible to turn back around without going way out of your way.

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** Swimming underwater is a major pain in the ass. ass and has been described as [[https://youtu.be/xDoEHZe7EBE the worst part of the game]]. The worst aspect of it is if you overswim your target by just a little bit, bit or end up in a corner, it's next to impossible to turn back around without going way out of your way.way. Either you hold back by [[DamnYouMuscleMemory muscle memory]], which tilts Mario ''up'', from which it's difficult to change directions; or you do turn him around, but the camera fails to recenter behind him, leading to even more confusing controls. Jumping out of the water is also extremely finicky. While the game tries to provide workarounds, the main way is mapped to ''holding'' the jump button while at the surface, which is incredibly easy to miss even when you're looking for a way to get out.

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** Beating Bouldergeist the first time is relatively easy. Beating him again with ''one hit point'' for the Daredevil Comet Star achieves controller-breaking levels of frustration.

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** Beating Bouldergeist the first time is relatively easy.[[GoddamnedBoss frustratingly drawn out]] but ultimately not ''too'' difficult. Beating him again with ''one hit point'' for the Daredevil Comet Star achieves controller-breaking levels of frustration.

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* BigLippedAlligatorMoment: Bowser shooting lightning bolts out of his hands in the opening cutscene. He was never seen using such powers before and never after.

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
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Bowser shooting lightning bolts out of his hands in the opening cutscene. He was never seen using such powers before and never after.after.
** Deep Dark Galaxy combines elements of BigBoosHaunt and GangplankGalleon, and its second mission, "Bubble Blastoff", is mostly in line with that. Then there's the final planet, a glass sphere with giant tennis balls rolling around the inside. The player must line up Ground Pounds to hit the tennis balls into a watermelon at the core of the planet. Each hit makes the watermelon grow until it shatters the glass and releases the Power Star. This is the only time anything like this happens in the game. ''Galaxy'' often draws on real-world logic to ease the player into its challenges, like [[LogicalWeakness shorting out robots with an electric fence]], so this sequence's half-sensical use of real objects makes it feel all the more surreal.
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** And finally, [[TheVeryDefinitelyFinalDungeon Bowser's Galaxy Reactor]], the ultimate combination of [[AllTheWorldsAreAStage every single challenge]] that the game has thrown at you thus far as Mario makes his way to the final showdown with Bowser.

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** And finally, [[TheVeryDefinitelyFinalDungeon [[spoiler:[[TheVeryDefinitelyFinalDungeon Bowser's Galaxy Reactor]], Reactor]]]], the ultimate combination of [[AllTheWorldsAreAStage every single challenge]] that the game has thrown at you thus far as Mario makes his way to the final showdown with Bowser.
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** Most people assume the Ice Flower debuted here or ''VideoGame/NewSuperMarioBrosWii''. However, it actually appeared in ''VideoGame/MarioAndLuigiPartnersInTime'' two years earlier as a Bros. Item, even with the same color scheme.

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* SignatureScene: Good Egg Galaxy is the one level most often used to represent this game. It helps that it's been shown in a lot of the game's promotional material.

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* SignatureScene: SignatureScene:
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Good Egg Galaxy is the one level most often used to represent this game. It helps that it's been shown in a lot of the game's promotional material.material.
** Gusty Garden Galaxy, thanks to its music (see SignatureSong below) and memorable visuals. It's essentially the heart of the ''Galaxy'' games distilled into one level.
** The entire finale, from the epic FinalBoss against Bowser, to the heartwarming reunion between Mario and Peach, and the equally heartbreaking sight of [[spoiler:the Lumas sacrificing themselves to save the universe and create a new galaxy]].

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** Gateway Galaxy is not only a gorgeous, epic introduction to the game's mechanics, but it's also the site of the beloved Red Star power-up.
** Good Egg Galaxy, the first full galaxy in the game is an absolute blast thanks to its branching paths and dazzling visuals.

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** Gateway Galaxy is not only a gorgeous, epic introduction to the game's mechanics, but it's also the site of the beloved Red Star power-up.
**
[[SpaceZone Good Egg Galaxy, Galaxy]], the first full galaxy in the game game, is an absolute blast thanks to its branching paths and dazzling visuals.



** [[LevelAte Sweet-Sweet Galaxy]], a tasty but of classic ''Mario'' level design as you platform across pieces of cookie dough and jam out to the athletic theme from ''VideoGame/SuperMarioBros3''.

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** [[LevelAte Sweet-Sweet Galaxy]], a tasty but bit of classic ''Mario'' level design as you platform across pieces of cookie dough and jam out to the athletic theme from ''VideoGame/SuperMarioBros3''.
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** [[RemilitarizedZone Battlerock Galaxy]], on top of its epic music, is a showcase for Mario's status as a OneManArmy, as he breaks into one of Bowser's most fortified SpaceStations and meticulously blows up each section [[SugarWiki/MomentOfAwesome in glorious fashion]].

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** [[RemilitarizedZone Battlerock Galaxy]], on top of its epic music, is a showcase for Mario's status as a OneManArmy, as he breaks into one of Bowser's most fortified SpaceStations battle stations and meticulously blows up each section [[SugarWiki/MomentOfAwesome in glorious fashion]].
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* [[Awesome/VideoGameLevels Awesome Levels]]: Most galaxies qualify.
** Gateway Galaxy is not only a gorgeous, epic introduction to the game's mechanics, but it's also the site of the beloved Red Star power-up.
** Good Egg Galaxy, the first full galaxy in the game is an absolute blast thanks to its branching paths and dazzling visuals.
** [[GreenHillZone Honeyhive Galaxy]] and its inverse, [[MirrorWorld Gold Leaf Galaxy]], both make excellent use of the Bee Mushroom and introduce an interesting (and adorable) new society to the ''Mario'' universe.
** [[LevelAte Sweet-Sweet Galaxy]], a tasty but of classic ''Mario'' level design as you platform across pieces of cookie dough and jam out to the athletic theme from ''VideoGame/SuperMarioBros3''.
** [[AsteroidThicket Space Junk Galaxy]] is a quiet, melancholic expanse that fleshes out the Pull Stars and features a beautifully somber music track… before climaxing with a battle against a giant alien spider.
** [[RemilitarizedZone Battlerock Galaxy]], on top of its epic music, is a showcase for Mario's status as a OneManArmy, as he breaks into one of Bowser's most fortified SpaceStations and meticulously blows up each section [[SugarWiki/MomentOfAwesome in glorious fashion]].
** [[PalmtreePanic Beach Bowl Galaxy]] features a more open layout reminiscent of ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', while also presenting the ''Galaxy'''s improved swimming mechanics and a memorable set piece in the form of the Cyclone Stone, which was so great that it returned in the sequel.
** [[SpaceStation Buoy Base Galaxy]], a smaller level that sees Mario scaling another battle station and taking out troops, only to reach a planet at the top that opens up like a Pokéball.
** [[GustyGlade Gusty Garden Galaxy]] is the game's most famous level, and for good reason. The majestic scenery, amazing music, and spectacular gimmicks like dandelions that you can ride on the wind or walking across a giant caterpillar onto apple platforms all combine to make a truly astounding experience.
** [[HailfirePeaks Freezeflame Galaxy]] is no slouch either. Its creative combination of a snowy mountain and the volcanic underside creates a wonderful dichotomy, which is helped by the use of the Ice Flower for traversal.
** [[ToyTime Toy Time Galaxy]], yet another unique setting made up almost entirely of children's toys where you get to take apart a giant Bowser figure piece by piece.
** [[LethalLavaLand Melty Molten Galaxy]], a fiery gauntlet that acts as an effective test of the player's skills, and includes a memorable set piece where Mario escapes a volcano as it explodes behind him.
** And finally, [[TheVeryDefinitelyFinalDungeon Bowser's Galaxy Reactor]], the ultimate combination of [[AllTheWorldsAreAStage every single challenge]] that the game has thrown at you thus far as Mario makes his way to the final showdown with Bowser.
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* MagnificentBastard: In this game, [[Characters/SuperMarioBrosBowser Bowser]] plans a scheme to conquer the universe. After acquiring the Grand Stars, Bowser then leads an airship assault on the Mushroom Kingdom to kidnap Peach. Having his troops scour the universe to conquer it, Bowser also fights Mario throughout the game--with Mario's victories proving useless since Bowser's final scheme was still active. Creating a Galaxy Reactor using a Grand Star, Bowser intends on creating a new universe for him to rule alongside Peach. [[VideoGame/SuperMarioGalaxy2 Returning in the sequel]], Bowser steals Grand Stars from Lubba and his Luma crew and uses them on himself to grant him immense power--later kidnapping Peach and restarting his scheme of universal hegemony, and attempting to devour the Comet Observatory to keep Rosalina from interfering. Orchestrating a scheme of a much grander scale compared to his usual ones with a dosage of VillainRespect to Mario, Bowser showcases how his brilliance can be a threat towards the whole universe.
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* HoYay: [[UnderusedGameMechanic While this only happens to a maximum of five boos throughout the whole game,]] it appears that the typical boo is programmed to ''automatically'' [[EvenTheGuysWantHim fall in love with Mario in his Boo form.]] The only notable exception (not counting Bomb Boos) is the Spooky Speedster, who is explicitly stated to be male according to the wiki page. This does not happen in the sequel.

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* HoYay: [[UnderusedGameMechanic While this only happens to a maximum of five boos Boos throughout the whole game,]] it appears that the typical boo Boo is programmed to ''automatically'' [[EvenTheGuysWantHim fall in love with Mario in his Boo form.]] The only notable exception (not counting Bomb Boos) is the Spooky Speedster, who is explicitly stated to be male according to the wiki page. This does not happen in the sequel.
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* ComplacentGamingSyndrome: Before many bosses, there is a shopkeeper Luma where you can buy either a Life Mushroom, which sets your maximum health to 6, or a OneUp. Nobody ever buys the OneUp. Life Mushrooms massively increase your survivability in a boss fight, causing you to not lose a life to need a OneUp in the first place, while 1-Ups are ubiquitous in the game and aren't even saved in the save file. Even if you want to avoid the Life Mushroom as a SelfImposedChallenge, you're better off just keeping your Star Bits.
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* BrokenBase: The addition of Rosalina's storybook as a whole. Some found it to be a deeply compelling (for ''Mario'' standards anyway) and emotional backstory that serves to make Rosalina all the more interesting, while others (including Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if it's optional or not). Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all.

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* BrokenBase: The Even among the developers, the addition of Rosalina's storybook as a whole. Some (including the game's director Creator/YoshiakiKoizumi) found it to be a deeply compelling (for ''Mario'' standards anyway) standards) and emotional backstory that serves to make Rosalina all the more interesting, interesting that didn't distract from the gameplay and made the game even more special, while others (including Creator/ShigeruMiyamoto [[CreatorBacklash himself]]) felt it was an unnecessary addition whose dramatic tone is unfitting for a ''Super Mario'' game and is too much of a MoodWhiplash with the game's otherwise lighthearted and fun tone (regardless of if it's optional or not). Given the nature of this debate, it tends to frequently boil over into the wider debate on how much should story play a role in the ''Mario'' series, if it should at all. Future games have [[FlipFlopOfGod flip-floped]] about this, with ''VideoGame/SuperMarioGalaxy2'' completely ditching the story elements and ''VideoGame/SuperMarioOdyssey'' bringing them back in full force.



* ItsEasySoItSucks: While the game has garnered widespread praise from fans and critics alike, many of those same people feel that the game's biggest flaw is that it's on the easier side due to only 60 stars being required to beat it. In fact, since the option to fly to the final level is available as soon as the Bedroom is cleared (though the level can't be ''entered'' without the 60 stars), it's possible to skip the entire last ''third'' of the game.

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* ItsEasySoItSucks: While the game has garnered widespread praise from fans and critics alike, alike and is considered to be one of the greatest games ever made, many of those same people feel that the game's biggest flaw is that it's on the easier side due to only 60 stars being required to beat it. In fact, since the option to fly to the final level is available as soon as the Bedroom is cleared (though the level can't be ''entered'' without the 60 stars), it's possible to skip the entire last ''third'' of the game. While beating the game is fairly easy, going for 100% completion is fairly challenging however, thanks to various [[ThatOneLevel difficult levels]].
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** The Trial Galaxies, which are unlocked by getting all three green stars. Each of them forces you to use a ScrappyMechanic to get through the levels.
*** Bubble Blast Galaxy, because of the difficulty of guiding the bubble through the electric maze.
*** Loopdeeswoop Galaxy, which has you piloting the Manta from Loopdeeloop Galaxy, due to the sensitive controls and the way the course is designed. Alot of lives will be lost on this level not because of running out of time, but because you keep falling off the course.

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** The Trial Galaxies, which are unlocked by getting all three green stars. Each There's a reason why they're called the ''trial galaxies'', as each of them forces you to use a ScrappyMechanic to get through the levels.
*** Bubble Blast Galaxy, not just because of the difficulty of guiding the bubble through the electric maze.
maze, but the second half has you being ''pursued'' by Bullet Bills.
*** Loopdeeswoop Galaxy, which has you piloting the Manta from Loopdeeloop Galaxy, due to the sensitive controls and the way the course is designed. Alot A lot of lives will be lost on this level not because of running out of time, but because you keep falling off the course.

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