History YMMV / SuperMarioGalaxy

19th Jul '17 11:38:54 AM Meloelebi
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* GameBreaker: Mastering the game's very loose physics can make the game ''much'' easier.

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* GameBreaker: GameBreaker:
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Mastering the game's very loose physics can make the game ''much'' easier.easier.
** Player 2 in this game seems inefficient compared to the sequel until you realize the cursor not only allows you to freeze obstacles back and forth near instantaneously unlike the Luma but some projectiles such as fireballs are outright DESTROYED touching it. Bosses like Bowser and Kamella become complete jokes with it and you can freeze things such as the rotating and vanishing platforms of Luigi's Purple Coins in extremely quick succession.
3rd Jul '17 9:52:45 AM 8BrickMario
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* CreepyAwesome: Bouldergeist is scary, but an insanely cool concept. His intro cutscene is one of the coolest in the game.
* EnsembleDarkhorse: Rosalina, a female character in a Mario game who [[AvertedTrope averts]] DamselInDistress. How refreshing. [[spoiler: Her TragicBackstory also helped her gain popularity.]]

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* CreepyAwesome: Bouldergeist is scary, but an insanely cool concept. His intro cutscene is one of the coolest most impressive in the game.
* EnsembleDarkhorse: Rosalina, a female character in a Mario game who [[AvertedTrope averts]] DamselInDistress. How refreshing. [[spoiler: Her TragicBackstory tragic backstory also helped her gain popularity.]]



** Frozen ones, too! They can only be harmed with one hard to aim power-up, and one touch will freeze you for a while. Thankfully, they only show up in one mission.
** Octoguys are a major pain as well. They're pink chubby Octoombas whose attack strategy is to run away while shooting at you. They're fast and a pain to catch, even when they take a break to catch their breath.

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** Frozen ones, too! They can only be harmed with one hard to aim power-up, the tricky-to-aim Fire Flower, and one touch will freeze you for a while. Thankfully, they only show up in one mission.
** Octoguys are a major pain as well. They're pink chubby Octoombas whose attack strategy is to run away while shooting at you. They're fast and a pain to catch, even when they take a break to catch their breath.breath, and their spit rocks are at a perfect arc to hit you if you try jumping towards them.



** Prankster Comets are annoying enough as they are, but the game makes the missions forced- if a comet is in orbit over a galaxy, ''that mission is the only one you can play.'' This means you'll either have to get it to move (by completing a regular mission or the Prankster Comet Luma) or play it to access the rest of the missions again. If you really don't want to deal with the level right now, you've got to waste a bit of time getting it away.

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** Prankster Comets are annoying enough as they are, but the game makes the missions forced- if a comet is in orbit over a galaxy, ''that mission is the only one you can play.'' This means you'll either have to get it to move (by completing a regular mission or the Prankster Comet Luma) or play it to access the rest of the missions again. If you really don't want to deal with the level right now, when it's there, you've got to waste a bit of time getting it away.



** The Daredevil Comet version of Kamella is even harder. It's pretty easy to get the first two hits on her, but following her up to the crow's nest without getting hit and then dodging the fireballs and Magikoopas to score two more hits on her requires epic levels of patience and persistence. Her new teleport ability makes it very dangerous when she goes onto the arena, and in the latter half, where she spends most of her time outside the crow's nest, she may teleport directly into the middle, which is almost a guarantee for contact damage if you're distracted by everything else. You can spin attack the Magikioopas to get them out of the way for a bit, but considering that Kamella keeps hurling fireballs at you while you try to do this, it's easier said than done.

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** The Daredevil Comet version of Kamella is even harder. It's pretty easy to get the first two hits on her, but following her up to the crow's nest without getting hit and then dodging the fireballs and Magikoopas to score two more hits on her requires epic levels of patience and persistence. Her new teleport ability makes it very dangerous when she goes onto the arena, and in the latter half, where she spends most of her time outside the crow's nest, she may teleport directly into the middle, which is almost a guarantee for contact damage if you're distracted by everything else. You can spin attack the Magikioopas to get them out of the way for a bit, but considering that Kamella keeps hurling fireballs at you while you try to do this, it's easier said than done. Also, be careful climbing the pole to the crow's nest, as it's entirely possible for an errant fireball to hit (and thus, kill) you before you even reach the second stage of the fight.


Added DiffLines:

** Sling Pod Galaxy requires ridiculously precise aiming, as a shot even a millimeter off target means instant death. Have fun!
17th Jun '17 5:45:41 AM DoktorvonEurotrash
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* AwesomeMusic: The soundtrack is among the most beautiful in all of gaming. Not only does the awesome music have its own page, but ''every single song on the soundtrack'' has a listing on that page.

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* AwesomeMusic: The soundtrack is among the most beautiful in all of gaming. Not only does the awesome music have [[AwesomeMusic/SuperMarioGalaxy its own page, page]], but ''every single song on the soundtrack'' has a listing on that page.
15th Jun '17 7:59:25 AM 8BrickMario
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Added DiffLines:

** Prankster Comets are annoying enough as they are, but the game makes the missions forced- if a comet is in orbit over a galaxy, ''that mission is the only one you can play.'' This means you'll either have to get it to move (by completing a regular mission or the Prankster Comet Luma) or play it to access the rest of the missions again. If you really don't want to deal with the level right now, you've got to waste a bit of time getting it away.
15th Jun '17 7:54:24 AM 8BrickMario
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* And, of course, the very very last level, which is your reward for going through hell and back ''twice''. You can only die if you try.

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* ** And, of course, the very very last level, which is your reward for going through hell and back ''twice''. You can only die if you try.
9th Jun '17 6:33:54 PM 8BrickMario
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** Rolling the Star Ball in the the Rolling Greens Galaxy, the last part of Mission 2 for Melty Molten Galaxy, and Rolling Gizmo Galaxy. Even [[{{Waggle}} a slight tip in the wrong direction of the Wii Remote]] has a chance of resulting in complete and utter failure.

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** Rolling the Star Ball in the the Rolling Greens Galaxy, the last part of Mission 2 for Melty Molten Galaxy, and Rolling Gizmo Galaxy. Even [[{{Waggle}} a slight tip in the wrong direction of the Wii Remote]] has a chance of resulting in complete and utter failure. failure, and jumping can be very dangerous due to the very different pattern.



** While throwing fireballs as Fire Mario, you cannot change direction, which means you have to wait for the animation to stop before you can adjust your aim. This can cause some torches to be missed because you were stuck in the firing mode and didn't have enough time to turn around before the power-up wore off.
** After completing a Prankster Comet mission, all Comets will disappear from the map until a regular mission is cleared or the Prankster Comet Luma is paid to move them and bring them back, meaning that one cannot tackle Comet missions consecutively without interruption. If you save up your Comets or get every other Star before unlocking the Purple Comet, you're going to have to waste a lot of time replaying missions or talking to the Hungry Luma just to get the Comets back.



** The Daredevil Comet version of Kamella is even harder. It's pretty easy to get the first two hits on her, but following her up to the crow's nest without getting hit and then dodging the fireballs and Magikoopas to score two more hits on her requires epic levels of patience and persistence. You can spin attack the Magikioopas to get them out of the way for a bit, but considering that Kamella keeps hurling fireballs at you while you try to do this, it's easier said than done.
** Fiery Dino Piranha can be incredibly frustrating. Having to time hitting his tail when it's not on fire wouldn't be so bad if you weren't having to chase him/run away from him at the same time. Thankfully, the game doesn't make you do a daredevil run of this one.

to:

** The Daredevil Comet version of Kamella is even harder. It's pretty easy to get the first two hits on her, but following her up to the crow's nest without getting hit and then dodging the fireballs and Magikoopas to score two more hits on her requires epic levels of patience and persistence. Her new teleport ability makes it very dangerous when she goes onto the arena, and in the latter half, where she spends most of her time outside the crow's nest, she may teleport directly into the middle, which is almost a guarantee for contact damage if you're distracted by everything else. You can spin attack the Magikioopas to get them out of the way for a bit, but considering that Kamella keeps hurling fireballs at you while you try to do this, it's easier said than done.
** Fiery Dino Piranha can be incredibly frustrating. Having to time hitting his tail when it's not on fire wouldn't be so bad if you weren't having to chase him/run away from him at the same time. Thankfully, the game doesn't make you do a daredevil Daredevil run of this one.



** Bubble Blast Galaxy, because of the difficulty of guiding the bubble through the electric maze.

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** Bubble Blast Galaxy, because of the difficulty of guiding the bubble through the electric maze.maze, and the fact that the ending sequence doesn't allow you to be slow and careful, leaving your chance of survival at the high speeds you're forced into mostly up to luck.
9th Jun '17 4:36:28 PM 8BrickMario
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Added DiffLines:

* And, of course, the very very last level, which is your reward for going through hell and back ''twice''. You can only die if you try.
12th May '17 8:28:49 AM PrincessGwen
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* SeinfeldIsUnfunny: The game is nowhere as loved nowadays as it was back when it was new due to the appeal of Mario being in space and motion controls dying off.
21st Mar '17 10:22:53 PM SpaceHunterDrakeRedcrest
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* AlternativeCharacterInterpretation: What if Dino Piranha isn't trying to attack Mario and just wanted to play with him? It isn't until Mario hits it with its tail that it becomes angry.



* EnsembleDarkhorse: Rosalina, a female character in a Mario game who [[AvertedTrope averts]] DamselInDistress. How refreshing.

to:

* EnsembleDarkhorse: Rosalina, a female character in a Mario game who [[AvertedTrope averts]] DamselInDistress. How refreshing. [[spoiler: Her TragicBackstory also helped her gain popularity.]]



* SugarWiki/HeartwarmingMoments: The scene where Mario flies with the Grand Star with Peach in his hand.

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
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The scene where Mario flies with the Grand Star with Peach in his hand.hand.
** The ending of the storybook: [[spoiler: Young Rosalina accepts the Lumas as her new family and becomes the Mama they were looking for all along.]]
13th Mar '17 9:57:27 PM ThatFanwiththeGlasses
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* OlderThanTheyThink: The 3D GravityScrew platforming that this game is well known for actually didn't originate here. Other games, such as ''VideoGame/{{Psychonauts}}, had utilized similar game mechanics years before ''Galaxy'' was released.

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* OlderThanTheyThink: The 3D GravityScrew platforming that this game is well known for actually didn't originate here. Other games, such as ''VideoGame/{{Psychonauts}}, ''VideoGame/{{Psychonauts}}'', had utilized similar game mechanics years before ''Galaxy'' was released.
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