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* GrowingTheBeard:
** While there were a few successes beforehand, this game was where the ''Mario'' franchise started to hit its stride. Many of its famous themes, characters, and traditions were born here, and would influence all future sequels.

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* GrowingTheBeard:
**
GrowingTheBeard: While there were a few successes beforehand, this game was where the ''Mario'' franchise started to hit its stride. Many of its famous themes, characters, and traditions were born here, and would influence all future sequels.
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* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games. It spurred the American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

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* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games. It spurred is regarded as a major factor in spurring the North American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment popularizing complex physics-based side-scrolling platformers in the medium that would eventually be able for decades to compete with film, television and literature. come. In particular, addition, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
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What was said about SM64 also applies here.


* SeinfeldIsUnfunny: Although the game was a massive success and people still look back on it as a good game and an example of game creation being done right, even long time fans will agree that games like ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' do a better job in showcasing what ''Mario'' can do and how the series should be, while this game can be barebones and choppy with its difficulty in comparison. That being said, this game feels much more modern than the game that inspired it, ''VideoGame/PacLand''.

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* SeinfeldIsUnfunny: Although the game was a massive success and people still look back on it as a good game and an example of game creation being done right, even long time fans will agree that games like ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' do a better job in showcasing what ''Mario'' can do and how the series should be, while this game can be barebones and choppy with its difficulty in comparison. That being said, this game feels much more modern than the game that inspired it, ''VideoGame/PacLand''.''VideoGame/PacLand'' and still is universally considered a milestone of video game history and very playable to this day.
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* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

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* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games ''as an entire medium''. games. It spurred the American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
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If all sounds are "wonderful",, there there cannot be one that is the MOST wonderful, so it's redundant with Awesome Music


* SugarWiki/MostWonderfulSound: ''Every'' sound effect and music track from this game has become iconic and beloved by gamers, but special mention goes to the jump, coin, and powerup sound effects, which often show up in tributes to both this game and games in general.
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* SugarWiki/MostWonderfulSound: ''Every'' sound effect from this game has become iconic and beloved by gamers, but special mention goes to the jump, coin, and powerup sound effects, which often show up in tributes to both this game and games in general.

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* SugarWiki/MostWonderfulSound: ''Every'' sound effect and music track from this game has become iconic and beloved by gamers, but special mention goes to the jump, coin, and powerup sound effects, which often show up in tributes to both this game and games in general.

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* CommonKnowledge: Many believe the manual states all the blocks are Mushroom Kingdom citizens transformed into blocks and thus whenever Mario breaks a block, he's killing a citizen. The original manual actually says only the Power-Up Blocks are transformed citizens and they are noticeably completely indestructible within the game; in fact, they actually help him by giving out the various items they hide.

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* CommonKnowledge: CommonKnowledge:
**
Many believe the manual states all the blocks are Mushroom Kingdom citizens transformed into blocks and thus whenever Mario breaks a block, he's killing a citizen. The original manual actually says only the Power-Up Blocks are transformed citizens and they are noticeably completely indestructible within the game; in fact, they actually help him by giving out the various items they hide.
** The crown that appears after getting more than nine lives is commonly assumed to be a glitch, caused by the game not being able to display more lives. In fact, this crown was intentional; the team wanted to reward players who had accumulated more than 10 lives.
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** The Ground theme is the most well-known song of the franchise and in ''all of gaming''.

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** The Ground theme is the most well-known song of the franchise and in ''all of gaming''. It's even been preserved in the UsefulNotes/NationalRecordingRegistry because of its legacy.
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Isekai not Iseki


* HilariousInHindsight: While it predated the genre by a few decades, this game's box description in Japan has a decent amount in common with Iseki anime, light novels, etc. Some specific points:

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* HilariousInHindsight: While it predated the genre by a few decades, this game's box description in Japan has a decent amount in common with Iseki Isekai anime, light novels, etc. Some specific points:
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* HilariousInHindaight: While it predated the genre by a few decades, this game's box description in Japan has a decent amount in common with Iseki anime, light novels, etc. Some specific points:

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* HilariousInHindaight: HilariousInHindsight: While it predated the genre by a few decades, this game's box description in Japan has a decent amount in common with Iseki anime, light novels, etc. Some specific points:
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Added DiffLines:

* HilariousInHindaight: While it predated the genre by a few decades, this game's box description in Japan has a decent amount in common with Iseki anime, light novels, etc. Some specific points:
** Bowser is a [[MaouTheDemonKing Demon King]]
** Mario, especially when given power-ups, is an OP Protagonist from another world.
** Peach is from a European-style monarchy.
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** While the game is still regarded to be a classic and continues to be widely respected for the impact it had on the gaming industry as a whole, since TheNewTens, there's been debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that, while the game is basic by today's standards, it's still a fun and engaging platformer whose mechanics, gameplay, and level design still mostly hold up well today, while others argue that as groundbreaking as it was, the game's design is too dated and rough to be worth playing compared to later 2D ''Mario'' games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't get quite the same treatment, owing to its upgraded graphics and more polished controls.

to:

** While the game is still regarded to be a classic and continues to be widely respected for the impact it had on the gaming industry as a whole, since TheNewTens, there's been debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that, while the game is basic by today's standards, it's still a fun and engaging platformer whose mechanics, gameplay, and level design still mostly hold up well today, while others argue that as groundbreaking as it was, the game's design is too dated and rough to be worth playing compared to later 2D ''Mario'' games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't get quite the same treatment, owing to its upgraded graphics and more polished controls.
Is there an issue? Send a MessageReason:
None


** While the game is still regarded to be a classic, since TheNewTens, there's been debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that, while the game is basic by today's standards, it's still a fun and engaging platformer whose mechanics, gameplay, and level design still mostly hold up well today, while others argue that as groundbreaking as it was, the game's design is too dated and rough to be worth playing compared to later 2D ''Mario'' games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't get quite the same treatment, owing to its upgraded graphics and more polished controls.

to:

** While the game is still regarded to be a classic, classic and continues to be widely respected for the impact it had on the gaming industry as a whole, since TheNewTens, there's been debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that, while the game is basic by today's standards, it's still a fun and engaging platformer whose mechanics, gameplay, and level design still mostly hold up well today, while others argue that as groundbreaking as it was, the game's design is too dated and rough to be worth playing compared to later 2D ''Mario'' games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't get quite the same treatment, owing to its upgraded graphics and more polished controls.
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* SequelDisplacement: This game is far more famous than the original ''VideoGame/MarioBros'', and is the game that would define the franchise.

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* SequelDisplacement: This game is far more famous than the original ''VideoGame/MarioBros'', and is the game that [[FranchiseCodifier would define the franchise.franchise]].
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** While the game is still regarded to be a classic, since TheNewTens, there's been debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that, while the game is basic by today's standards, it's still a fun and engaging platformer whose mechanics, gameplay, and level design still mostly hold up well today, while others argue that as groundbreaking as it was, the game's design is too dated and rough to be worth playing compared to later 2D ''Mario'' games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't quite get the same treatment, owing to its upgraded graphics and more polished controls.

to:

** While the game is still regarded to be a classic, since TheNewTens, there's been debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that, while the game is basic by today's standards, it's still a fun and engaging platformer whose mechanics, gameplay, and level design still mostly hold up well today, while others argue that as groundbreaking as it was, the game's design is too dated and rough to be worth playing compared to later 2D ''Mario'' games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't get quite get the same treatment, owing to its upgraded graphics and more polished controls.
Is there an issue? Send a MessageReason:
None


** While the game is still regarded as an iconic classic, since TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that while the game is basic and dated by todays standards, it's still a fun platformer whose mechanics, gameplay and level design still hold up well today in spite of later installments having since improved upon them. Others though, argue that it’s a rough and archaic game that is repetitive and filled with dated design and bouts of FakeDifficulty that later games would polish out, with some arguing that as groundbreaking as it was for its time, it's not worth playing today outside of historical curiosity (or if one wants to play every ''Mario'' platformer), especially when later 2D Mario titles are more refined experiences that offer more content. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't quite get the same treatment, owing to its upgraded graphics and more polished controls.

to:

** While the game is still regarded as an iconic to be a classic, since TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that that, while the game is basic and dated by todays today's standards, it's still a fun and engaging platformer whose mechanics, gameplay gameplay, and level design still mostly hold up well today in spite of later installments having since improved upon them. Others though, today, while others argue that it’s a rough and archaic game that is repetitive and filled with dated design and bouts of FakeDifficulty that later games would polish out, with some arguing that as groundbreaking as it was for its time, it's not was, the game's design is too dated and rough to be worth playing today outside of historical curiosity (or if one wants compared to play every later 2D ''Mario'' platformer), especially when later 2D Mario titles are more refined experiences that offer more content.games, often citing its repetitious structure, lack of graphical variety, cryptic level design, clunky controls, and unbalanced difficulty as reasons against the game. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't quite get the same treatment, owing to its upgraded graphics and more polished controls.
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There were never plans for a Advance version of the first game.


* ItsTheSameNowItSucks: Due to it being part of the ''Classic NES'' series instead of the ''Super Mario Advance'' series, the Game Boy Advance version, unlike ''VideoGame/SuperMarioBros2'' or ''VideoGame/SuperMarioBros3'', is simply an emulated version of the NES original, instead of being an UpdatedReRelease of the ''All-Stars'' version. There were plans to make a ''Super Mario Advance'' remake of this game, but they were scrapped because of the existence of the GBC remake.

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* ItsTheSameNowItSucks: Due to it being part of the ''Classic NES'' series instead of the ''Super Mario Advance'' series, the Game Boy Advance version, unlike ''VideoGame/SuperMarioBros2'' or ''VideoGame/SuperMarioBros3'', is simply an emulated version of the NES original, instead of being an UpdatedReRelease of the ''All-Stars'' version. There were plans version, much to make a ''Super Mario Advance'' remake of this game, but they were scrapped because of the existence disappointment of the GBC remake.fans.
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None


** While the game is undeniably regarded as a classic, ever since TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and if it's worth playing today. Some argue that while the game is basic, it still remains a fun experience that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing today, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.

to:

** While the game is undeniably still regarded as a an iconic classic, ever since TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and if it's still worth playing today. Some argue that while the game is basic, it basic and dated by todays standards, it's still remains a fun experience that is platformer whose mechanics, gameplay and level design still worth playing hold up well today because in spite of how much of an iconic classic it is. later installments having since improved upon them. Others though, argue that it’s a rough and archaic game that is repetitive by today's standards and is filled with FakeDifficulty, dated design and bouts of FakeDifficulty that later games would polish out, with some feeling arguing that as groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of was for its time]] to be time, it's not worth playing today, today outside of historical curiosity (or if one wants to play every ''Mario'' platformer), especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, titles are more refined and polished experiences that offer more content.content. The remake featured in ''VideoGame/SuperMarioAllStars'' doesn't quite get the same treatment, owing to its upgraded graphics and more polished controls.
Is there an issue? Send a MessageReason:
Sigh...


** While the game is undeniably regarded as a classic, ever since Main/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and if it's worth playing today. Some argue that while the game is basic, it still remains a fun experience that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing today, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.

to:

** While the game is undeniably regarded as a classic, ever since Main/TheNewTens, TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and if it's worth playing today. Some argue that while the game is basic, it still remains a fun experience that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing today, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.
Is there an issue? Send a MessageReason:
None


** While the game is undeniably regarded as a classic, ever since Main/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and whether or not it is worth playing today. Some argue that the game, while basic, still remains a fun experience and is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as iconic and groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing today, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.

to:

** While the game is undeniably regarded as a classic, ever since Main/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and whether or not it is if it's worth playing today. Some argue that the game, while the game is basic, it still remains a fun experience and that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as iconic and groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing today, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.
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None


** The game not getting an ''Super Mario Advance'' remake on the GBA. While some are happy enough with the [[UpdatedRerelease GBC Deluxe remake]] (which served as a precursor to the ''Advance'' series), others were upset and complained that Nintendo missed their chance to include brand new ''Advance''-exclusive content, as well as a lack of a 16-bit ''Super Mario Bros.'' game outside ''Super Mario All-Stars'' and its re-releases.

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** The game not getting an ''Super Mario Advance'' remake on the GBA. While some are happy enough with the [[UpdatedRerelease GBC Deluxe remake]] (which served as a precursor to the ''Advance'' series), others were upset and complained that Nintendo missed their chance to include brand new ''Advance''-exclusive content, as well as a lack of a 16-bit ''Super Mario Bros.'' game outside ''Super Mario All-Stars'' and its re-releases.re-releases[[note]]That said, ''Super Mario Advance 4'' does feature all four World 1 levels and the second level of World 2 as {{Nostalgia Level}}s in the e-Reader world, complete with GBA arrangements of the ''All-Stars'' remixes, likely to act as an apology for ''[=SMB1=]'' not getting an ''Advance'' remake[[/note]]
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* AntiClimaxBoss: The final Bowser is barely changed from the ones before. He tosses hammers ''and'' breathes fire, unlike the fake Bowsers in Worlds 6 and 7 which only toss hammers, but that's it. The real challenge is just getting to him, much less with a power up on hand ([[DroughtLevelOfDoom in World 8]], [[NintendoHard not likely]]). And getting to Bowser with an extra hit turns him into a complete joke no matter when you fight him. Just take a hit and then run to the other side and grab the axe before your MercyInvincibility wears off. It’s not an understatement to say that the single [[DemonicSpider Hammer Bro]] fought right beforehand is a greater threat than Bowser is.

to:

* AntiClimaxBoss: The final Bowser is barely changed from the ones before. He tosses hammers ''and'' breathes fire, unlike the fake Bowsers in Worlds 6 and 7 which only toss hammers, but that's it. The real challenge is just getting to him, much less with a power up on hand ([[DroughtLevelOfDoom in World 8]], [[NintendoHard not likely]]). And getting to Bowser with an extra hit turns him into a complete joke no matter when you fight him. Just take a hit and then run to the other side and grab the axe before your MercyInvincibility wears off. It’s not an understatement exaggeration to say that the single [[DemonicSpider Hammer Bro]] fought right beforehand is a greater threat than Bowser is.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The final Bowser is barely changed from the ones before. He tosses hammers ''and'' breathes fire, unlike the fake Bowsers in Worlds 6 and 7 which only toss hammers, but that's it. The real challenge is just getting to him, much less with a power up on hand ([[DroughtLevelOfDoom in World 8]], [[NintendoHard not likely]]). And getting to Bowser with an extra hit turns him into a complete joke no matter when you fight him. Just take a hit and then run to the other side and grab the axe before your MercyInvincibility wears off.

to:

* AntiClimaxBoss: The final Bowser is barely changed from the ones before. He tosses hammers ''and'' breathes fire, unlike the fake Bowsers in Worlds 6 and 7 which only toss hammers, but that's it. The real challenge is just getting to him, much less with a power up on hand ([[DroughtLevelOfDoom in World 8]], [[NintendoHard not likely]]). And getting to Bowser with an extra hit turns him into a complete joke no matter when you fight him. Just take a hit and then run to the other side and grab the axe before your MercyInvincibility wears off. It’s not an understatement to say that the single [[DemonicSpider Hammer Bro]] fought right beforehand is a greater threat than Bowser is.
Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games ports or games inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

to:

* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or games inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games ports or games inspired by [[UsefuolNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

to:

* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games ports or games inspired by [[UsefuolNotes/ArcadeGame [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented medium of video games moving away from trying to capture the coin-op experience at home with games ports or games inspired by [[ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

to:

* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games ports or games inspired by [[ArcadeGame [[UsefuolNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature.

to:

* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature. In particular, the game represented medium of video games moving away from trying to capture the coin-op experience at home with games ports or games inspired by [[ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) marked a immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature.

to:

* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) marked a made an immeasurable impact for video games ''as an entire medium''. It spurred the industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and prompted games to begin their evolution from a popular fad into a legitimate new entertainment medium that would eventually be able to compete with film, television and literature.
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** While the game is undeniably regarded as a classic, ever since Main/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and whether or not it is worth playing today. Some argue that the game, while basic, still remains a fun experience and one that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as iconic as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing outside of curiosity, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.

to:

** While the game is undeniably regarded as a classic, ever since Main/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and whether or not it is worth playing today. Some argue that the game, while basic, still remains a fun experience and one that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as iconic and groundbreaking as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing outside of curiosity, today, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content. content.
Is there an issue? Send a MessageReason:
None


** While the game is undeniably regarded as a classic, ever since UsefulNotes/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and whether or not it is worth playing today. Some argue that the game, while basic, still remains a fun experience and one that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as iconic as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing outside of curiosity, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.

to:

** While the game is undeniably regarded as a classic, ever since UsefulNotes/TheNewTens, Main/TheNewTens, there's been an ongoing debate amongst the fandom on whether or not the game has aged and whether or not it is worth playing today. Some argue that the game, while basic, still remains a fun experience and one that is still worth playing today because of how much of an iconic classic it is. Others though, argue that it’s a rough game that is repetitive by today's standards and is filled with FakeDifficulty, with some feeling that as iconic as the game is, it is [[SeinfeldIsUnfunny too archaic and a relic of its time]] to be worth playing outside of curiosity, especially when later 2D Mario titles, including ''VideoGame/SuperMarioBros3'' on the same system, are more refined and polished experiences that offer more content.

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