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** The game not getting an ''Super Mario Advance'' remake on the GBA. While some are happy enough with the [[UpdatedRerelease GBC Deluxe remake]] (which served as a precursor to the ''Advance'' series), others were upset and complained that Nintendo missed their chance to include brand new ''Advance''-exclusive content, as well as a lack of a 16-bit ''Super Mario Bros.'' game outside ''Super Mario All-Stars'' and its re-releases[[note]]That said, ''Super Mario Advance 4'' does feature all four World 1 levels and the second level of World 2 as {{Nostalgia Level}}s in the e-Reader world, complete with GBA arrangements of the ''All-Stars'' remixes, likely to act as an apology for ''[=SMB1=]'' not getting an ''Advance'' remake[[/note]]

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** The game not getting an ''Super Mario Advance'' remake on the GBA. While some are happy enough with the [[UpdatedRerelease GBC Deluxe remake]] (which served as a precursor to the ''Advance'' series), others were upset and complained that Nintendo missed their chance to include brand new ''Advance''-exclusive content, as well as a lack of a 16-bit ''Super Mario Bros.'' game outside ''Super Mario All-Stars'' and its re-releases[[note]]That said, ''Super Mario Advance 4'' ''VideoGame/SuperMarioAdvance4'' does feature all four World 1 levels and the second level of World 2 as {{Nostalgia Level}}s in the e-Reader world, complete with GBA arrangements of the ''All-Stars'' remixes, likely to act as an apology for ''[=SMB1=]'' not getting an ''Advance'' remake[[/note]]



* SacredCow: Given that it had a massive influence on gaming, it is difficult to be critical of this game. The most one might levy against ''Super Mario Bros.'' is that it's not ''as'' good as games that came after it.

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* SacredCow: Given A mild case of this, as while while there are [[OnceOriginalNowCommon many games that it had a massive influence on gaming, it is difficult to be critical of expand and improve upon what this game. The most one might levy against game does]], you'd be hard-pressed to find a single person who would outright call ''Super Mario Bros.'' is a bad game. The fact that it's not ''as'' good it was so influential as games that came after it.well as the start of a massive franchise contributes to this.
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* OlderThanTheyThink: A common misconception is that this game was the TropeMaker for 2D sidescrolling platformer, when it was more of a TropeCodifier for the genre than anything, with ''VideoGame/PacLand'' featuring a similar style of gameplay just a year prior to the release of ''Super Mario Bros.''.
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** The Wrong Warp glitch in World 4-2 relies on the fact that the game can only have one bonus room loaded at one time. Speedrunners exploit this by first activating the vine leading up to the Warp Zone to World 8, then entering a pipe slightly to the right of the vine to skip the rather slow vine climbing.
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* OnceOriginalNowCommon: The first level of ''Super Mario Bros.'' had to be consciously designed to teach its audience how to navigate a 2D platformer... but nowadays you can put it in front of anyone who's played a video game before and 99% of them will understand what to do before they even pick up the controller. This game is one of the most influential of all time, kickstarting the entire genere of side-scrolling platformers[[note]]alongside ''VideoGame/PacLand''[[/note]] and was the codifier of the core gameplay of all future ''Super Mario Bros.'' games; including jumping on enemies, hitting blocks, collecting coins, reaching a goal pole, defeating a boss, and an actual ending instead of a KillScreen or AWinnerIsYou. All features and mechanics which are now ubiquitous and frequently taken for granted.

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* OnceOriginalNowCommon: The first level of ''Super Mario Bros.'' had to be consciously designed to teach its audience how to navigate a 2D platformer... but nowadays you can put it in front of anyone who's played a video game before and 99% of them will understand what to do before they even pick up the controller. This game is one of the most influential of all time, kickstarting the entire genere genre of side-scrolling platformers[[note]]alongside ''VideoGame/PacLand''[[/note]] and was the codifier of the core gameplay of all future ''Super Mario Bros.'' games; including jumping on enemies, hitting blocks, collecting coins, reaching a goal pole, defeating a boss, and an actual ending instead of a KillScreen or AWinnerIsYou. All features and mechanics which are now ubiquitous and frequently taken for granted.
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** The ''Super Mario All-Stars'' version is a faithful recreation with improved graphics and sound. The only negative change is the altered physics when breaking blocks. Fortunately, there's a simple patch that fixes this.

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** The ''Super Mario All-Stars'' version is a faithful recreation with improved graphics and sound. The only negative change is the altered physics when breaking blocks. Fortunately, there's a simple patch [[GameMod patch]] that fixes this.
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* GenreTurningPoint: The game (and by extension, the [[Platform/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games. It is regarded as a major factor in spurring the North American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and popularizing complex physics-based side-scrolling platformers in the medium for decades to come. In terms of gameplay and controls, ''Super Mario Bros.'' represented a quantum leap in the genre of PlatformGames, making most previous entries in the genre, including Nintendo's own ''VideoGame/IceClimber'', look rigid, slow and clunky in comparison, thereby setting itself up as the genre's gold standard going forward. In addition, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

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* GenreTurningPoint: The game (and by extension, the [[Platform/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games. It is regarded as a major factor in spurring the North American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and popularizing complex physics-based side-scrolling platformers in the medium for decades to come. In terms of gameplay and controls, ''Super Mario Bros.'' represented a quantum leap in the genre of PlatformGames, {{Platform Game}}s, making most previous entries in the genre, including Nintendo's own ''VideoGame/IceClimber'', look rigid, slow and clunky in comparison, thereby setting itself up as the genre's gold standard going forward. In addition, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
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* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games. It is regarded as a major factor in spurring the North American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and popularizing complex physics-based side-scrolling platformers in the medium for decades to come. In addition, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.

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* GenreTurningPoint: The game (and by extension, the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem console]] it came packed with) made an immeasurable impact for console video games. It is regarded as a major factor in spurring the North American industry to recover from UsefulNotes/TheGreatVideoGameCrashOf1983 and popularizing complex physics-based side-scrolling platformers in the medium for decades to come. In terms of gameplay and controls, ''Super Mario Bros.'' represented a quantum leap in the genre of PlatformGames, making most previous entries in the genre, including Nintendo's own ''VideoGame/IceClimber'', look rigid, slow and clunky in comparison, thereby setting itself up as the genre's gold standard going forward. In addition, the game represented the medium of video games moving away from trying to capture the coin-op experience at home with games that were ports of or inspired by [[UsefulNotes/ArcadeGame arcade games]] to creating wholly new experiences custom-made for home gaming.
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** The Underwater theme isn't too bad either. It got [[BootstrappedTheme promoted to title theme]] in ''VideoGame/SuperMarioBros2'' and both 2D ''Mario'' remakes (''VideoGame/SuperMarioAllStars'' and the ''Super Mario Advance'' series)

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** The Underwater theme isn't too bad either. It got was even [[BootstrappedTheme promoted to used as the title theme]] in ''VideoGame/SuperMarioBros2'' and both sets of 2D ''Mario'' remakes (''VideoGame/SuperMarioAllStars'' and the ''Super Mario Advance'' series)series).
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General clarification on works content


** The Underwater theme isn't too bad either. It's even the [[BootstrappedTheme main theme]] in ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioAllStars'' and ''Super Mario Advance'' title screens.

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** The Underwater theme isn't too bad either. It's even the It got [[BootstrappedTheme main promoted to title theme]] in ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioAllStars'' ''VideoGame/SuperMarioBros2'' and both 2D ''Mario'' remakes (''VideoGame/SuperMarioAllStars'' and the ''Super Mario Advance'' title screens.series)



* OnceOriginalNowCommon: The game was one of the most influential games of all time, was one of the first video games with something more than a KillScreen and AWinnerIsYou, one of the first side-scrolling video games[[note]]Alongside ''VideoGame/PacLand''[[/note]], and was the codifier of the core gameplay of all future ''Super Mario Bros.'' games; including jumping on enemies, hitting blocks, collecting coins, reaching a goal pole, and defeating a boss. All features and mechanics which are now ubiquitous and frequently taken for granted.

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* OnceOriginalNowCommon: The first level of ''Super Mario Bros.'' had to be consciously designed to teach its audience how to navigate a 2D platformer... but nowadays you can put it in front of anyone who's played a video game was before and 99% of them will understand what to do before they even pick up the controller. This game is one of the most influential games of all time, was one of kickstarting the first video games with something more than a KillScreen and AWinnerIsYou, one entire genere of the first side-scrolling video games[[note]]Alongside ''VideoGame/PacLand''[[/note]], platformers[[note]]alongside ''VideoGame/PacLand''[[/note]] and was the codifier of the core gameplay of all future ''Super Mario Bros.'' games; including jumping on enemies, hitting blocks, collecting coins, reaching a goal pole, and defeating a boss.boss, and an actual ending instead of a KillScreen or AWinnerIsYou. All features and mechanics which are now ubiquitous and frequently taken for granted.



** ''Super Mario Bros. Deluxe'' on UsefulNotes/GameBoyColor has a number of features that make it worth keeping: being able to save your progress and select any stage you've completed so far (even in its [[UnlockableContent Unlockable]] remake of ''The Lost Levels'', which is necessary given [[PlatformHell how difficult it is]]) a Challenge Mode for each level, a 1 and 2-player race mode, and the ability for a single player to choose between Mario or Luigi. Unfortunately, the screen resolution was significantly cropped to fit the handheld's small screen (and to keep from squishing the sprites down), which can make gameplay more frustrating than the original. The remake ''does'' have [[AntiFrustrationFeatures some tweaks to make up for this]], such as allowing you to reorient the screen to look above or keep the view locked ahead of Mario, in addition to tweaking the RatchetScrolling so you can slightly backtrack to an out of view area, but it only helps so much.

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** ''Super Mario Bros. Deluxe'' on UsefulNotes/GameBoyColor Platform/GameBoyColor has a number of features that make it worth keeping: being able to save your progress and select any stage you've completed so far (even in its [[UnlockableContent Unlockable]] remake of ''The Lost Levels'', which is necessary given [[PlatformHell how difficult it is]]) a Challenge Mode for each level, a 1 and 2-player race mode, and the ability for a single player to choose between Mario or Luigi. Unfortunately, the screen resolution was significantly cropped to fit the handheld's small screen (and to keep from squishing the sprites down), which can make gameplay more frustrating than the original. The remake ''does'' have [[AntiFrustrationFeatures some tweaks to make up for this]], such as allowing you to reorient the screen to look above or keep the view locked ahead of Mario, in addition to tweaking the RatchetScrolling so you can slightly backtrack to an out of view area, but it only helps so much.
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** The Underwater theme isn't too bad either. It's even the [[BootstrappedTheme main theme]] in the ''Super Mario All-Stars'' and ''Super Mario Advance'' title screens.

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** The Underwater theme isn't too bad either. It's even the [[BootstrappedTheme main theme]] in the ''Super Mario All-Stars'' ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioAllStars'' and ''Super Mario Advance'' title screens.
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Given the reworking of Seinfeld Is Unfunny and Once Original Now Common, the latter now definitely fits here, because all the gameplay mechanics this game introduced were Once Original Now Common.

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* OnceOriginalNowCommon: The game was one of the most influential games of all time, was one of the first video games with something more than a KillScreen and AWinnerIsYou, one of the first side-scrolling video games[[note]]Alongside ''VideoGame/PacLand''[[/note]], and was the codifier of the core gameplay of all future ''Super Mario Bros.'' games; including jumping on enemies, hitting blocks, collecting coins, reaching a goal pole, and defeating a boss. All features and mechanics which are now ubiquitous and frequently taken for granted.
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* SacredCow: It was the first ''Mario'' platformer, after all.

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* SacredCow: It was the first ''Mario'' platformer, Given that it had a massive influence on gaming, it is difficult to be critical of this game. The most one might levy against ''Super Mario Bros.'' is that it's not ''as'' good as games that came after all.it.
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Not what "Seinfeld" Is Unfunny is.


* SeinfeldIsUnfunny: Although the game was a massive success and people still look back on it as a good game and an example of game creation being done right, even long time fans will agree that games like ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' do a better job in showcasing what ''Mario'' can do and how the series should be, while this game can be barebones and choppy with its difficulty in comparison. That being said, this game feels much more modern than the game that inspired it, ''VideoGame/PacLand'' and still is universally considered a milestone of video game history and very playable to this day.

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