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* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with ''VideoGame/MarioKart7'', it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''Super Mario 3D World'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.

to:

* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with ''VideoGame/MarioKart7'', it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''Super Mario 3D World'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it in every aspect.
Is there an issue? Send a MessageReason:
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** [[https://www.youtube.com/watch?v=iEYA7JtoRVM The Castle theme]]. An epic foreboding theme that perfectly fits the fearful atmosphere of castle levels. It even got remastered and rearranged with an orchestra for ''VideoGame/SuperMario3DWorld'' with and is ''even better'' there.

to:

** [[https://www.youtube.com/watch?v=iEYA7JtoRVM The Castle theme]]. An epic foreboding theme that perfectly fits the fearful atmosphere of castle levels. It even got remastered and rearranged with an orchestra for ''VideoGame/SuperMario3DWorld'' ''Super Mario 3D World'' with and is ''even better'' there.



* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with ''VideoGame/MarioKart7'', it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.

to:

* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with ''VideoGame/MarioKart7'', it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', ''Super Mario 3D World'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.



** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually ''use'' the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even when you are careful. This would eventually be addressed in both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.

to:

** Just like in ''New Super Mario Bros. Wii'', ''VideoGame/NewSuperMarioBrosWii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually ''use'' the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even when you are careful. This would eventually be addressed in both ''New Super Mario Bros. U'' ''VideoGame/NewSuperMarioBrosU'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.
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* OlderThanTheyThink: ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' introduced elements from the 3D ''Mario'' games into 2D ''Mario'' games years before ''Super Mario 3D Land'' did. Adding Wall Jumps, Triple Jumps and Ground Pounds first introduced in VideoGame/SuperMario64 to the 2D games. What ''3D Land'' did and deserves credit for is also adding Long Jumps and Backward Somersaults, as well as its main feature of putting them in a fully 3D environment instead of a 2D one.
* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.

to:

* OlderThanTheyThink: ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' ''VideoGame/NewSuperMarioBros1'' introduced elements from the 3D ''Mario'' games into 2D ''Mario'' games years before ''Super Mario 3D Land'' did. Adding Wall Jumps, Triple Jumps and Ground Pounds first introduced in VideoGame/SuperMario64 ''VideoGame/SuperMario64'' to the 2D games. What ''3D Land'' did and deserves credit for is also adding Long Jumps and Backward Somersaults, as well as its main feature of putting them in a fully 3D environment instead of a 2D one.
* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, ''VideoGame/MarioKart7'', it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.
Is there an issue? Send a MessageReason:
None


* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''VideoGame/SuperMario3DWorld'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.

to:

* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''VideoGame/SuperMario3DWorld'' ''Super Mario 3D World'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.

Added: 1552

Removed: 1547

Is there an issue? Send a MessageReason:
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* OnceOriginalNowCommon: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''VideoGame/SuperMario3DWorld'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.



* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the Hybrid "3D game that plays like a 2D game" series of ''Mario'' games, it's just that ''VideoGame/SuperMario3DWorld'' is vastly considered to be an EvenBetterSequel that surpassed it every aspect.

Added: 808

Changed: 816

Removed: 770

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* [[Awesome/{{Music}} Awesome Music]]:
** [[https://www.youtube.com/watch?v=ruHjn5y-xYo The Beach theme]], a catchy theme that perfectly encapsulates the feeling of being in a beach and relaxing in it, while also perfectly blending in with the action encountered there. It's widely considered one of the best Underwater themes in ''Mario'' games, maybe even ''the'' best. A shame that it didn't return in ''VideoGame/SuperMario3DWorld'', though it did however return in ''VideoGame/SuperSmashBros'' ''for 3DS'' and ''Ultimate''.
** [[https://www.youtube.com/watch?v=iEYA7JtoRVM The Castle theme]]. An epic foreboding theme that perfectly fits the fearful atmosphere of castle levels. It even got remastered and rearranged with an orchestra for ''VideoGame/SuperMario3DWorld'' with and is ''even better'' there.

to:

* [[Awesome/{{Music}} [[AwesomeBosses/SuperMarioBros Awesome Music]]:
** [[https://www.youtube.com/watch?v=ruHjn5y-xYo
Bosses]]: The Beach theme]], a catchy theme that perfectly encapsulates FinalBoss against Bowser is surprisingly epic. [[spoiler:The first half involves Mario chasing Bowser up the feeling crumbling remains of being in a beach and relaxing in it, the castle while also perfectly blending in Bowser, among other things, spits fireballs, throws spike balls, and at one point takes a page out of ''VideoGame/DonkeyKong'' by throwing dozens of barrels, concluding with the action encountered there. It's widely considered one of usual switch press to send him down into the best Underwater themes in ''Mario'' games, maybe even ''the'' best. A shame that it didn't return in ''VideoGame/SuperMario3DWorld'', though it did however return in ''VideoGame/SuperSmashBros'' ''for 3DS'' lava old-school style. Afterwards, Mario gets to climb through the second half of his crumbling castle, but then, Bowser jumps back up and ''Ultimate''.
** [[https://www.youtube.com/watch?v=iEYA7JtoRVM The Castle theme]]. An epic foreboding theme that perfectly fits
this time HE'S CHASING YOU! Managing to climb up to the fearful atmosphere of castle levels. It even got remastered and rearranged top while avoiding his magical fireballs leads to a chase scene where Mario has to book it to a second switch before Bowser smashes him with an orchestra for ''VideoGame/SuperMario3DWorld'' with and is ''even better'' there.his gargantuan claws. A great way to end the main story of this game.]]


Added DiffLines:

* [[Awesome/{{Music}} Awesome Music]]:
** [[https://www.youtube.com/watch?v=ruHjn5y-xYo The Beach theme]], a catchy theme that perfectly encapsulates the feeling of being in a beach and relaxing in it, while also perfectly blending in with the action encountered there. It's widely considered one of the best Underwater themes in ''Mario'' games, maybe even ''the'' best. A shame that it didn't return in ''VideoGame/SuperMario3DWorld'', though it did however return in ''VideoGame/SuperSmashBros'' ''for 3DS'' and ''Ultimate''.
** [[https://www.youtube.com/watch?v=iEYA7JtoRVM The Castle theme]]. An epic foreboding theme that perfectly fits the fearful atmosphere of castle levels. It even got remastered and rearranged with an orchestra for ''VideoGame/SuperMario3DWorld'' with and is ''even better'' there.

Added: 417

Changed: 32

Is there an issue? Send a MessageReason:
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* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]:
** For those who prefer the more open-world 3D Mario games, 3-1 is a standout level. It takes place in a massive desert to explore filled with hidden secrets and optional content.

to:

* [[Awesome/VideoGameLevels Awesome: Video Game Awesome Levels]]:
** For those who prefer the more open-world 3D Mario games, 3-1 [[WideOpenSandbox 3-1]] is a standout level. It takes place in a massive desert to explore filled with hidden secrets and optional content.


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** [[spoiler:[[BrutalBonusLevel S8-Crown]] follows in the footsteps of ''VideoGame/SuperMarioGalaxy2'' by giving the player a difficult final challenge that serves as a culmination of all their skills and everything they've learned. Granted, it's easier than Grandmaster Galaxy and even "Champion's Road" from [[VideoGame/SuperMario3DWorld its own sequel]], but S8-Crown is still a fantastic level in its own right.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[Awesome/{{Music}} Awesome Music]]:
** [[https://www.youtube.com/watch?v=ruHjn5y-xYo The Beach theme]], a catchy theme that perfectly encapsulates the feeling of being in a beach and relaxing in it, while also perfectly blending in with the action encountered there. It's widely considered one of the best Underwater themes in ''Mario'' games, maybe even ''the'' best. A shame that it didn't return in ''VideoGame/SuperMario3DWorld'', though it did however return in ''VideoGame/SuperSmashBros'' ''for 3DS'' and ''Ultimate''.
** [[https://www.youtube.com/watch?v=iEYA7JtoRVM The Castle theme]]. An epic foreboding theme that perfectly fits the fearful atmosphere of castle levels. It even got remastered and rearranged with an orchestra for ''VideoGame/SuperMario3DWorld'' with and is ''even better'' there.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be an EvenBetterSequel.

to:

* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' Hybrid "3D game that plays like a 2D game" series of ''Mario'' games but games, it's just that ''VideoGame/SuperMario3DWorld'' is vastly considered to be an EvenBetterSequel.EvenBetterSequel that surpassed it every aspect.
Is there an issue? Send a MessageReason:
None


** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even you are careful. This would eventually addressed in both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.

to:

** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use ''use'' the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even when you are careful. This would eventually be addressed in both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.
Is there an issue? Send a MessageReason:
None


** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even you are careful. This would eventually addressed both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.

to:

** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even you are careful. This would eventually addressed in both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.
Is there an issue? Send a MessageReason:
None


** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even you are careful. This would eventually addressed both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if same course is cleared without using it.

to:

** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even you are careful. This would eventually addressed both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if the same course is cleared without using it.

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* ContestedSequel: A common criticism of the game is how it's seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' 3D games formula to return to the ''VideoGame/NewSuperMarioBros'' 2D formula, in order to take the 3D one and merge it with the 2D one in a Hybrid game, with a thin ExcusePlot and an overall simplistic structure. ''3D Land'' is still an acclaimed game in its own right, however, with its level design and innovative use of 3D being praised, and with many fans appreciating it precisely for its concept of taking the mechanics of the 2D games and putting them into 3D.

to:

* ContestedSequel: A common criticism of the game is how it's seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' 3D games formula to return to the ''VideoGame/NewSuperMarioBros'' ''VideoGame/SuperMarioBros1''/''VideoGame/NewSuperMarioBros'' 2D games formula, in order to take the 3D one and merge it with the 2D one in a Hybrid game, with a thin ExcusePlot and an overall simplistic structure. ''3D Land'' is still an acclaimed game in its own right, however, with its level design and innovative use of 3D being praised, and with many fans appreciating it precisely for its concept of taking the mechanics of the 2D games and putting them into 3D.


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** Just like in ''New Super Mario Bros. Wii'', triggering the assist block's appearance will [[PermanentlyMissableContent lock you out]] of [[CosmeticAward shining completion stars]] on your save file, even if you don't actually use the block. It's even toned up compared to that game, as you only need to die ''5'' times instead of ''8'' to cause it to appear. While the game is not particularly hard other than certain difficulty spikes, this was nearly unanimously seen as ''too'' harsh, as it's very easy to trigger even you are careful. This would eventually addressed both ''New Super Mario Bros. U'' and ''Super Mario 3D World'', where you'll only lose the shining stars if you actually use the block and even then you can recover them if same course is cleared without using it.
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** [[CheeseStrategy An unintentional example]]. In 7-1, if you have the Super Leaf power up, you can get to the end of the level by jumping against the wall to your left after you jump from the ledge, then flutter your way over the fence to the flagpole.

to:

** [[CheeseStrategy [[EasyLevelTrick An unintentional example]]. In 7-1, if you have the Super Leaf power up, you can get to the end of the level by jumping against the wall to your left after you jump from the ledge, then flutter your way over the fence to the flagpole.



* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be a SuperiorSuccessor.

to:

* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be a SuperiorSuccessor.an EvenBetterSequel.
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Moving up from the main page.

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* SpiritualSuccessor: To ''VideoGame/SuperMarioBros3'', both in gameplay (the primary focus is the use of the Tanooki Suit) and in visuals (many of the levels' assets are modeled after those of the 2D levels in the 1988 game). The name is also a reference to ''VideoGame/SuperMarioLand'' and [[VideoGame/SuperMarioLand2SixGoldenCoins its sequel]], which were Mario's first portable adventures.
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** An unintentional example. In 7-1, if you have the Super Leaf power up, you can get to the end of the level by jumping against the wall to your left after you jump from the ledge, then flutter your way over the fence to the flagpole.

to:

** [[CheeseStrategy An unintentional example.example]]. In 7-1, if you have the Super Leaf power up, you can get to the end of the level by jumping against the wall to your left after you jump from the ledge, then flutter your way over the fence to the flagpole.



* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline ''Mario'']] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be a SuperiorSuccessor.

to:

* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy]] easy besides certain difficulty spikes]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline ''Mario'']] Mario]] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be a SuperiorSuccessor.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] mainline ''Mario'' [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be a SuperiorSuccessor.

to:

* SeinfeldIsUnfunny: It was hugely acclaimed at launch for managing to take the 2D Mario formula and make it work in 3D, not to mention showing off just how powerful the 3DS really was. Its use of the 3DS's stereoscopic 3D was seen as proving the feature was more than just a dumb gimmick. It's even been argued that, as a KillerApp along with VideoGame/MarioKart7, it was instrumental in letting the 3DS survive and thrive after a rough early period, which 3DS sales after their release back up. Years later, it's rarely discussed--the pitch of "2D Mario in 3D" was done on a much larger scale with many more new ideas in ''VideoGame/SuperMario3DWorld'', there are countless 3DS games that outclass it graphically, and the stereoscopic 3D is really a pretty minor aspect and the game in no way needs to be played with it on, other than for helping identifying some Puzzles. Consequently, it instead gets knocked [[ItsEasySoItSucks for being easy]] and [[ItsTheSameNowItSucks lacking much of an identity, not unlike most]] [[VideoGame/SuperMarioGalaxy2 mainline ''Mario'' ''Mario'']] [[VideoGame/NewSuperMarioBros2 games]] [[VideoGame/NewSuperMarioBrosU of that era]] (a derivative ''Mario'' plot and levels only set apart by a gimmick taken from an older game). Overall, it's seen as alright on its own merits and for starting the ''Hybrid 2D/3D'' series of ''Mario'' games but ''VideoGame/SuperMario3DWorld'' is vastly considered to be a SuperiorSuccessor.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' introduced elements from the 3D ''Mario'' games into 2D ''Mario'' games years before ''Super Mario 3D Land'' did. Adding Wall Jumps, Triple Jumps and Ground Pounds introducing in VideoGame/SuperMario64 to the 2D games. What ''3D Land'' did and deserves credit for is also adding Long Jumps and Backward Somersaults, as well as its main feature of putting them in a fully 3D environment instead of a 2D one.

to:

* OlderThanTheyThink: ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' introduced elements from the 3D ''Mario'' games into 2D ''Mario'' games years before ''Super Mario 3D Land'' did. Adding Wall Jumps, Triple Jumps and Ground Pounds introducing first introduced in VideoGame/SuperMario64 to the 2D games. What ''3D Land'' did and deserves credit for is also adding Long Jumps and Backward Somersaults, as well as its main feature of putting them in a fully 3D environment instead of a 2D one.

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