History YMMV / SuperMario3DLand

28th Apr '18 4:06:19 AM StardustSoldier
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* ContestedSequel: A common criticism of the game is how it's seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' games to return to the basic ''VideoGame/NewSuperMarioBros'' formula, with a thin ExcusePlot and an overall simplistic structure. ''3D Land'' is still an acclaimed game in its own right, however, with its level design and innovative use of 3D being praised, and with many fans appreciating it precisely for its concept of taking the mechanics of the 2D games putting it into 3D.

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* ContestedSequel: A common criticism of the game is how it's seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' games to return to the basic ''VideoGame/NewSuperMarioBros'' formula, with a thin ExcusePlot and an overall simplistic structure. ''3D Land'' is still an acclaimed game in its own right, however, with its level design and innovative use of 3D being praised, and with many fans appreciating it precisely for its concept of taking the mechanics of the 2D games and putting it them into 3D.
28th Apr '18 4:04:55 AM StardustSoldier
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* ContestedSequel: A common criticism of the game is how it's seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' games to return to the basic ''VideoGame/NewSuperMarioBros'' formula, with a thin ExcusePlot and an overall simplistic structure. ''3D Land'' is still an acclaimed game in its own right, however, with its level design and innovative use of 3D being praised, and with many fans appreciating it precisely for its concept of taking the mechanics of the 2D games putting it into 3D.



* ItsTheSameNowItSucks: A common criticism of the game; while its level design and innovative use of 3D are praised, it's also seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' games to return to the basic ''VideoGame/NewSuperMarioBros'' formula, with a thin ExcusePlot and an overall simplistic structure.



* {{Sequelitis}}: While still lauded in its own right, ''3D Land'' is widely considered the weakest of the 3D ''Mario'' games due to its overall shallowness more comparable to the 2D ''VideoGame/NewSuperMarioBros'' subseries than the other 3D entries. In addition, it doesn't do anything truly new or innovative with the formula, as each of the other 3D entries aside from ''VideoGame/SuperMarioGalaxy2'' has broken new ground or innovated in some way.
28th Apr '18 3:52:58 AM StardustSoldier
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** The [[spoiler: Zelda puzzle solving noise]] in 5-2.

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** The [[spoiler: Zelda [[spoiler:Zelda puzzle solving noise]] in 5-2.



** It's not the first time Mario gets to see [[spoiler: Peach getting kidnapped right before his eyes]], but this is the only time this hit him... ''[[HeroicBSOD hard]]''. At the end of that level ([[spoiler:World 8, first Bowser castle]]), Mario ''doesn't even do his happy dance.'' Though he did seem more determined than shell shocked, meaning he's about to [[LetsGetDangerous get dangerous]].

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** At the end of [[spoiler:the first Bowser castle in World 8]]. It's not the first time Mario gets to see [[spoiler: Peach [[spoiler:Peach getting kidnapped right before his eyes]], but this is the only time this hit him... ''[[HeroicBSOD hard]]''. At the end of that level ([[spoiler:World 8, first Bowser castle]]), it hits him [[HeroicBSOD especially hard]] here. When Mario touches the flagpole at the end, he ''doesn't even do his happy dance.'' Though he did seem seems more determined than shell shocked, meaning he's about to [[LetsGetDangerous get dangerous]].
28th Apr '18 3:40:49 AM StardustSoldier
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Added DiffLines:

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28th Apr '18 3:40:17 AM StardustSoldier
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28th Apr '18 3:39:42 AM StardustSoldier
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** 1-4, 2-3, S1-1 and S1-3. Also, the Final Bowser Castle which also has the [[AwesomeBosses/VideoGames Best Boss Ever]]!

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** 1-4, 2-3, S1-1 and S1-3. Also, the The Final Bowser Castle too, which also has the [[AwesomeBosses/VideoGames Best Boss Ever]]!



* ItsTheSameNowItSucks: A common criticism of the game; while its level design and innovative use of 3D are praised, it's also seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' games to return to the basic ''VideoGame/NewSuperMarioBros'' formula, with a thin ExcusePlot and an overall very simplistic structure.

to:

* ItsTheSameNowItSucks: A common criticism of the game; while its level design and innovative use of 3D are praised, it's also seen as taking a step backward from the lauded ''VideoGame/SuperMarioGalaxy'' games to return to the basic ''VideoGame/NewSuperMarioBros'' formula, with a thin ExcusePlot and an overall very simplistic structure.



** Nintendo has been pretty good with ''Mario'' games on setting, aside from special areas, you can repeatedly visit just for power-ups to help with replayability... Except this game. Once you unpack an item from any of the Toad Houses and leave, it's gone for good. Nothing will bring the houses back except getting a GameOver, and you'll be hard pressed to encounter one with the plethora of 1-Ups the game gives you. You can also nab power-ups from stages, but if you want to leave the stage with the power-ups in question, you ''have'' to complete the level, as exiting the course does not save your progress. You can replenish the Toad Houses through [=StreetPass=] tags, but if you don't live in a big city, that may be easier said than done.

to:

** Nintendo has been pretty good with ''Mario'' games on setting, aside from special areas, you can repeatedly visit just for power-ups to help with replayability... Except except this game. Once you unpack an item from any of the Toad Houses and leave, it's gone for good. Nothing will bring the houses back except getting a GameOver, and you'll be hard pressed to encounter one with the plethora of 1-Ups the game gives you. You can also nab power-ups from stages, but if you want to leave the stage with the power-ups in question, you ''have'' to complete the level, as exiting the course does not save your progress. You can replenish the Toad Houses through [=StreetPass=] tags, but if you don't live in a big city, that may be easier said than done.



** [[spoiler:[[http://www.youtube.com/watch?v=TSb2R9mJ1gY The Special World 8 music can seem like this.]] ]] It makes it apparent that your journey's almost over.

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** [[spoiler:[[http://www.youtube.com/watch?v=TSb2R9mJ1gY The Special World 8 music music]] can seem like this.]] ]] It makes it apparent that your journey's journey is almost over.
18th Jan '18 5:07:46 PM Chasem
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* {{Sequelitis}}: While still lauded in its own right, ''3D Land'' is widely considered the weakest of the 3D ''Mario'' games due to its overall shallowness more comparable to the 2D ''VideoGame/NewSuperMarioBros'' subseries than the other 3D entries; In addition, it doesn't do anything truly new or innovative with the formula, as each of the other 3D entries aside from ''VideoGame/SuperMarioGalaxy2'' has broken new ground or innovated in some way.

to:

* {{Sequelitis}}: While still lauded in its own right, ''3D Land'' is widely considered the weakest of the 3D ''Mario'' games due to its overall shallowness more comparable to the 2D ''VideoGame/NewSuperMarioBros'' subseries than the other 3D entries; entries. In addition, it doesn't do anything truly new or innovative with the formula, as each of the other 3D entries aside from ''VideoGame/SuperMarioGalaxy2'' has broken new ground or innovated in some way.
18th Jan '18 5:07:29 PM Chasem
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* {{Sequelitis}}: While still lauded in its own right, ''3D Land'' is widely considered the weakest of the 3D ''Mario'' games due to its overall shallowness more comparable to the 2D ''VideoGame/NewSuperMarioBros'' subseries than the other 3D entries.

to:

* {{Sequelitis}}: While still lauded in its own right, ''3D Land'' is widely considered the weakest of the 3D ''Mario'' games due to its overall shallowness more comparable to the 2D ''VideoGame/NewSuperMarioBros'' subseries than the other 3D entries.entries; In addition, it doesn't do anything truly new or innovative with the formula, as each of the other 3D entries aside from ''VideoGame/SuperMarioGalaxy2'' has broken new ground or innovated in some way.
18th Jan '18 5:06:20 PM Chasem
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Added DiffLines:

* {{Sequelitis}}: While still lauded in its own right, ''3D Land'' is widely considered the weakest of the 3D ''Mario'' games due to its overall shallowness more comparable to the 2D ''VideoGame/NewSuperMarioBros'' subseries than the other 3D entries.
9th Jan '18 7:07:38 PM AltoonaMan
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** Special 4-4 is just 1-3 with a 30 second time limit where you have to kill goombas to add time. There's an abundance of goombas so this serves as a nice break from the brutality that is special levels.



** Because every single level is meant to be able to be cleared with small Mario, the Tanooki Leaf in general is a massive GameBreaker because of its hovering allowing the player to skip enormous amounts of the more difficult platforming segments. The Fire Flower and Boomerang Flower are more useful for collecting certain Star Coins, but almost every level is made drastically easier with the Tanooki Leaf.

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** Because every single level is meant to be able to be cleared with small Mario, the Tanooki Leaf in general is a massive GameBreaker because of its hovering allowing the player to skip enormous amounts of the more difficult platforming segments. The Fire Flower and Boomerang Flower are more useful for collecting certain Star Coins, but almost every level is made drastically easier with the Tanooki Leaf. Using the Tanooki Leaf with the boomerang in inventory can make you unstoppable.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperMario3DLand