History YMMV / StreetsOfRage

3rd May '18 9:05:23 AM GaryMega77
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** ''Streets of Rage 2 Except It Makes That Weird Creator/TimAllen Noise When People Die''[[labelnote:Explanation]]When Sega published Steam Workshop tools for creating mods of Steam ports of Sega Genesis games (i.e. Sega-sanctioned {{ROM Hack}}s), one of the most infamous mods to come out was [[https://steamcommunity.com/sharedfiles/filedetails/?id=674634532 one]] for ''Streets of Rage 2'' in which the death grunts are replaced with Tim Allen's memetic groan from ''Series/HomeImprovement''.[[/labelnote]]



** ''Streets of Rage 2 Except It Makes That Weird Creator/TimAllen Noise When People Die''[[labelnote:Explanation]]When Sega published Steam Workshop tools for creating mods of Steam ports of Sega Genesis games (i.e. Sega-sanctioned {{ROM Hack}}s), one of the most infamous mods to come out was [[https://steamcommunity.com/sharedfiles/filedetails/?id=674634532 one]] for ''Streets of Rage 2'' in which the death grunts are replaced with Tim Allen's memetic groan from ''Series/HomeImprovement''.[[/labelnote]]
6th Feb '18 9:35:29 PM Sabrewing
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* HilariousInHindsight: The first ninja, Hanzou, from ''Streets of Rage 2'' [[PiratesVersusNinjas first appears on a pirate ship]] in the amusement park. Keep in mind this is from a 1992 game.

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* HilariousInHindsight: HilariousInHindsight:
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The first ninja, Hanzou, from ''Streets of Rage 2'' [[PiratesVersusNinjas first appears on a pirate ship]] in the amusement park. Keep in mind this is from a 1992 game.


Added DiffLines:

** Roo can't pick up weapons with his boxing gloves in ''3''. In the 2000s, [[WebAnimation/StrongBadEmail an internet-popular luchador with boxing gloves]] was always being asked how he could type while wearing them.
7th Dec '17 5:18:40 PM Monsund
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** For starters, there's those Signal mooks who are able to slide and throw you, and the mooks who point their knives at you.

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** For starters, there's those Signal mooks who are able to slide and throw you, and the [[NotSoHarmlessVillain Garcia]] mooks who point their knives at you.you in any game.



** If any Garcias are wielding knives, they'll likely be this.
20th Oct '17 1:25:26 PM ChilledXSocks
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** For starters, there's those Signal dudes who are able to slide and the mooks who point their knives at you.

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** For starters, there's those Signal dudes mooks who are able to slide and throw you, and the mooks who point their knives at you.



** In the first game, there are the kung-fu mooks who will repeatedly kick you, jump back to avoid a counter attack, waltz up and repeat. The second and third games have the [[HighlyVisibleNinja blue/yellow/orange/green ninjas]] that will always jump around and sidestep to avoid your attacks, then they will either jump and punch you to knock you down or do a kick to knock you off your ass and throw shurikens at you. And then they become DemonicSpiders when they start to carry swords and kunais.
** Those motorcycle mooks in some stages in ''2'' and ''3''. They have a habit of showing up in unexpected moments while you are running to the edge of the screen and run you over. The ones that aren't on the bikes also count, as they often punch you from a fair distance or grab you from behind. Other ones only appear in the background (and thus can't be hit) and throw grenades into the stage.

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** In the first game, there are the kung-fu mooks [[ArrogantKungFuGuy Hakuyo mooks]] who will repeatedly kick you, jump back to avoid a counter attack, waltz up and repeat. The second and third games have the [[HighlyVisibleNinja blue/yellow/orange/green Hanzo ninjas]] that will always jump around and sidestep to avoid your attacks, then they will either jump and punch you to knock you down or do a kick to knock you off your ass and throw shurikens at you. And then they become DemonicSpiders when they start to carry swords and kunais.
** Those motorcycle motorcycle-riding Fog mooks in some stages in ''2'' and ''3''. They have a habit of showing up in unexpected moments while you are running to the edge of the screen and run you over. The ones that aren't on the bikes also count, as they often punch you from a fair distance or grab you from behind. Other ones only appear in the background (and thus can't be hit) and throw grenades into the stage.



** The various fat enemies. They laugh tauntingly, usually after doing a full run at you that usually knocks you down. And they come in twos or have someone backing them up, and tend to run off to the sides of the screen. Later on, they bellyflop at you repeatedly. And in the original game and ''3'', attempting to throw them over or suplex them results in failure and life loss.

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** The various fat enemies. They laugh tauntingly, usually after doing a full run at you that usually knocks you down. And they come in twos or have someone backing them up, and tend to run off to the sides of the screen. Later on, they bellyflop at you repeatedly. And in the original game and ''3'', attempting to throw them over or suplex them results in failure and life loss.heavy damage.
18th Oct '17 3:24:36 PM BleuStar365
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* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition,[[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).

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* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard ''hard'' by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition,[[MachoCamp addition, the female enemies were given jackets to look less revealing, Axel, Blaze, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).him). This may be among the reasons why the ''Sega Vintage Collection'' for the ''Streets of Rage'' trilogy features all regional versions of the game.
1st Oct '17 2:10:51 AM SpaceKABOOM
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!!The original games:



!!The fan remake:
* AnnoyingVideoGameHelper: Playing with an A.I. partner will invoke this, especially if their setting is set on aggressive. If you have an enemy in your grasp and you start to combo them, your partner may decide to wander into the fray and and try to help out by attacking your target, which will usually break your hold on the enemy and wind up doing less damage than you had intended. If friendly fire is turned on, this will just get worse.
* SugarWiki/AwesomeMusic: The fan soundtrack is entirely made of great remixes of the original tracks, along with some brand-new songs tossed in for good measure.
* BetterThanCanon: The remake pretty much combines the best parts of all 3 games, and has even better music, while staying true to the original.
* BigLippedAlligatorMoment: In-universe {{lampshade|Hanging}}d example where the characters find the fight with the samurai to be rather strange.
* BrokenBase: A minor one in regards to the music; as the soundtrack was re-arranged between V4 and V5 (for example, compare [[http://www.youtube.com/watch?v=0eZzILa-GFs both]] [[http://www.youtube.com/watch?v=XM4oBUlTjRA versions]] of "Violent Breathing"), there is some debate over which version of a particular song is the more definitive remix.
* GoddamnedBats: The martial artists are even worse than in the original, as some will land on their feet if you try to knock them down. And yes, ''they can avoid being knocked into/thrown into a pit'' by [[TheComputerIsACheatingBastard refusing to let themselves be inched towards the pit]].
** The ninjas were already annoying in canon, here they are the bane of your existence. They get an overly long immunity interval after being knocked down, and because they are constantly jumping, you'll get knocked down ''a lot''. They also have priority over half of your movepool (even most specials!), and dangerous and damaging moves if they spawn with kunais, weapons that are basically worthless to the player.
** Diesel, a trucker-like foe in the City Hall area that carries a bottle. If, when you first meet him, he throws the bottle and smashes it against your face, consider yourself very, ''very'' lucky. Outside of this ''extremely'' rare attack, his only strategy is using kicks that instantly knock you down, and the bottle he carries can be used to ''[[OhCrap restore his health if he keeps drinking from it]]''. Just to spite you further, if he gets knocked off screen, he ''will'' drink while off screen so you can't hit him! Oh, and he never drops the bottle until you kill him, which then [[UnusableEnemyEquipment causes the bottle to shatter]].
* GoddamnedBoss: Antonio is a bit more annoying here, due to his kick having more priority.
* NoSuchThingAsBadPublicity: ''Remake'' probably wouldn't be as known if SEGA hadn't dropped the {{Fanwork Ban}}hammer on it. Some have even speculated that, given the timing of the C&D, SEGA quietly approved of ''Remake'' and let it spread a little before officially banning it. Although the game is no longer hosted on Bomber Games' website, nothing stops you from just looking up sites that mirror the game or asking a friend who has it to send you a copy.
* SpecialEffectFailure: Some soundtracks skip a little before entering the main loop, particularly glaring in "Never Return Alive."
* SuspiciouslySimilarSong: {{Invoked|Trope}}; the arrangers deliberately made the similarities to the music Yuzo Koshiro sampled for his compositions ''even more'' apparent here (ex. [[http://www.youtube.com/watch?v=qqnkrLH6fPE "Fighting in the Street"]] throws in a few extra notes from Technotronic's "Pump Up the Jam" during its hook, [[http://www.youtube.com/watch?v=afImHqplAcU "Slow Moon"]] features a backing piano line taken straight from Music/AceOfBase's "All That She Wants" while making the saxophone more prominent, etc.). As blatant as it is, the effect serves to make the remixes [[SugarWiki/AwesomeMusic that much more awesome]].
* ThatOneBoss:
** Version 4 introduced ''Super'' Shiva, who, along with palette swaps of some earlier bosses, had to be beaten within a certain time limit. If the time runs out? No retries, no continues, BadEnding, smashed keyboard. Version 5 excised him, although another path you can take in the game, based off of ''Streets of Rage 3''[='s=] bomb situation from Stage 6, has you fight ''[=SOR3=]''!Shiva, who is even MORE aggravating than ''[=SOR2=]''!Shiva, whom Super Shiva was a sprite edit of. Super Shiva was also playable in version 4, and was quite the GameBreaker (he had both a ''[[Franchise/StreetFighter Hadouken and a Shoryuken]]'', for God's sake).
** Rudra. Moves extremely fast, throws ninja stars to attack from a distance, can hit you several times in place, and lands on her feet if you toss her backwards. Once her life bar is down to half, she'll start creating illusions of herself where they all can do the same attacks but die in a single hit. Oh and every time she sends out the clones, they all come crashing down, hitting you every time unless you can see when they are going to appear and either dodge or use a special attack to cut through the attack. When Rudra's life bar is nearly gone, the clones increase in numbers and ''THEY EXPLODE'' when killed.
* ThatOneLevel: The upper path of the jungle in Level 6. It's longer than the entire level up to this point (the other path just ends at a boss), and it's plagued with kickboxers and ninjas. The final part of this level is at the bottom of a cascade with knee-deep water that slows you down, but that [[MyRulesAreNotYourRules doesn't seem to concern]] the increasingly large waves of ninjas. To top it off, try defeating Onihime and Yasha when you can only run as fast as a pregnant sow.
* TheyChangedItNowItSucks: Some fans have expressed disappointment over how ''[=SOR3=]''[='s=] levels have been implemented in the remake, as they were scattered over several paths instead of having their own straight one, like those for ''1'' and ''2''. Thankfully there is a mod you can install for the [=SorMaker=] that lets you play through the ''[=SOR3=]'' stages as they were in ''[=SOR3=]''.
5th Aug '17 4:41:53 PM Chadius
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** Jet and the Rocket Mooks at the end of Stage 6 in ''Streets of Rage 3''. In ''[=SOR2=]'' Jet was a GlassCannon. Now Jet's [[{{Cyborg}} a lot more robotic than before]] and is [[BaldOfEvil bald]]. He gained a [[PlayingWithFire flamethrower]], a TON of health (4 bars on Normal!), and has an infinite number of Rocket Mooks he can summon. Never mind that you just got through ThatOneLevel. After you beat him, twice as many Rockets flood the screen... luckily [[BigDamnHeroes Adam arrives in a helicopter and provides]] MoreDakka to gun them down.

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** Jet and the Rocket Mooks at the end of Stage 6 in ''Streets of Rage 3''. In ''[=SOR2=]'' Jet was a GlassCannon. Now Jet's [[{{Cyborg}} a lot more robotic than before]] and is [[BaldOfEvil bald]]. He gained a [[PlayingWithFire flamethrower]], a TON of health (4 bars on Normal!), and has an infinite number of Rocket Mooks he can summon. summon (actually 10, but you'll never live that long to see it unless you're good enough to defeat Jet in the first place.) Never mind that you just got through ThatOneLevel. After you beat him, twice as many Rockets flood the screen... luckily [[BigDamnHeroes Adam arrives in a helicopter and provides]] MoreDakka to gun them down.
5th Jul '17 8:27:04 PM M3
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* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).

to:

* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp addition,[[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).
27th Jun '17 10:14:39 AM UltraWanker
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*VindicatedByHistory: The soundtrack for ''Streets of Rage 3'' received a mixed reception at the time of release, due to its more experimental approach. Nowadays, it got better received and was considered ahead of its time. The ''Mean Machines'' magazine went to say that "ironically it pre-dated the 'trance' era that came a short while after release."
12th Jun '17 10:00:32 AM Zuxtron
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** Ninjas in ''2'' and ''3''. They jump around, can hit you when you are jumping, toss shurikens at you, and they can throw you ForMassiveDamage like bosses could. Even worse if they have swords or kunais.

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** Ninjas in ''2'' and ''3''. They jump around, can hit you when you are jumping, toss shurikens at you, and they can throw you ForMassiveDamage like bosses could. Even worse if they have swords or kunais.



* GoodBadBugs: Max is full of them in ''2'', which is probably why they switched him out for Zan in ''3''. He slides faster than he walks, so expect expert Max players to [[RunDontWalk slide, not walk]]. His Thunder Tackle will DEMOLISH blocking opponents since they will take a huge amount of chip damage during his dash attack. Finally, Max's grapples work on any enemy who walks into range. This is true for all characters, but Max covers a lot of area and can jump while holding his opponent. Expect good Max players to backbreak about 4 enemies at once ForMassiveDamage.

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* GoodBadBugs: Max is full of them in ''2'', which is probably why they switched him out for Zan in ''3''. He slides faster than he walks, so expect expert Max players to [[RunDontWalk slide, not walk]]. His Thunder Tackle will DEMOLISH blocking opponents since they will take a huge amount of chip damage during his dash attack. Finally, Max's grapples work on any enemy who walks into range. This is true for all characters, but Max covers a lot of area and can jump while holding his opponent. Expect good Max players to backbreak about 4 enemies at once ForMassiveDamage.once.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.StreetsOfRage