History YMMV / StreetsOfRage

5th Aug '17 4:41:53 PM Chadius
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** Jet and the Rocket Mooks at the end of Stage 6 in ''Streets of Rage 3''. In ''[=SOR2=]'' Jet was a GlassCannon. Now Jet's [[{{Cyborg}} a lot more robotic than before]] and is [[BaldOfEvil bald]]. He gained a [[PlayingWithFire flamethrower]], a TON of health (4 bars on Normal!), and has an infinite number of Rocket Mooks he can summon. Never mind that you just got through ThatOneLevel. After you beat him, twice as many Rockets flood the screen... luckily [[BigDamnHeroes Adam arrives in a helicopter and provides]] MoreDakka to gun them down.

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** Jet and the Rocket Mooks at the end of Stage 6 in ''Streets of Rage 3''. In ''[=SOR2=]'' Jet was a GlassCannon. Now Jet's [[{{Cyborg}} a lot more robotic than before]] and is [[BaldOfEvil bald]]. He gained a [[PlayingWithFire flamethrower]], a TON of health (4 bars on Normal!), and has an infinite number of Rocket Mooks he can summon. summon (actually 10, but you'll never live that long to see it unless you're good enough to defeat Jet in the first place.) Never mind that you just got through ThatOneLevel. After you beat him, twice as many Rockets flood the screen... luckily [[BigDamnHeroes Adam arrives in a helicopter and provides]] MoreDakka to gun them down.
5th Jul '17 8:27:04 PM M3
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* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).

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* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp addition,[[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).
27th Jun '17 10:14:39 AM UltraWanker
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*VindicatedByHistory: The soundtrack for ''Streets of Rage 3'' received a mixed reception at the time of release, due to its more experimental approach. Nowadays, it got better received and was considered ahead of its time. The ''Mean Machines'' magazine went to say that "ironically it pre-dated the 'trance' era that came a short while after release."
12th Jun '17 10:00:32 AM Zuxtron
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** Ninjas in ''2'' and ''3''. They jump around, can hit you when you are jumping, toss shurikens at you, and they can throw you ForMassiveDamage like bosses could. Even worse if they have swords or kunais.

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** Ninjas in ''2'' and ''3''. They jump around, can hit you when you are jumping, toss shurikens at you, and they can throw you ForMassiveDamage like bosses could. Even worse if they have swords or kunais.



* GoodBadBugs: Max is full of them in ''2'', which is probably why they switched him out for Zan in ''3''. He slides faster than he walks, so expect expert Max players to [[RunDontWalk slide, not walk]]. His Thunder Tackle will DEMOLISH blocking opponents since they will take a huge amount of chip damage during his dash attack. Finally, Max's grapples work on any enemy who walks into range. This is true for all characters, but Max covers a lot of area and can jump while holding his opponent. Expect good Max players to backbreak about 4 enemies at once ForMassiveDamage.

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* GoodBadBugs: Max is full of them in ''2'', which is probably why they switched him out for Zan in ''3''. He slides faster than he walks, so expect expert Max players to [[RunDontWalk slide, not walk]]. His Thunder Tackle will DEMOLISH blocking opponents since they will take a huge amount of chip damage during his dash attack. Finally, Max's grapples work on any enemy who walks into range. This is true for all characters, but Max covers a lot of area and can jump while holding his opponent. Expect good Max players to backbreak about 4 enemies at once ForMassiveDamage.once.
26th Jan '17 6:29:34 AM Chadius
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* HilariousInHindsight: The first ninja, Hanzou, from ''Streets of Rage 2'' first appears on a pirate ship in the amusement park. Keep in mind this is from a 1992 game.

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* HilariousInHindsight: The first ninja, Hanzou, from ''Streets of Rage 2'' [[PiratesVersusNinjas first appears on a pirate ship ship]] in the amusement park. Keep in mind this is from a 1992 game.
11th Jan '17 7:13:13 PM contrafanxxx
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* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[FridgeHorror which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).

to:

* TheyChangedItNowItSucks: The North American version of ''Streets of Rage 3'' was hit hard by this. It [[ScrappyMechanic not only inflates the difficulty levels]] [[ItsHardSoItSucks by one level each]], but also [[EasyModeMockery locks you out of the last two stages]] if you are playing on Easy, [[FridgeHorror [[DifficultyByRegion which is Normal in the Japanese version]]. The Japanese version has no such mockery, not even on its own Easy difficulty, which would be EasierThanEasy in the North American version [[BadExportForYou if it existed]]. The storyline also heavily [[{{Bowdlerise}} bowdlerised]] to remove the fear of a war storyline in favor of more general lawlessness and disorder in the city, with many dialogue changes resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped their usual colors for gender neutrality, and [[MachoCamp Ash]] was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him).
5th Nov '16 5:40:47 AM Arbitrarily
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* BreatherBoss: The robots in the second game's penultimate stage are easier than the insane elevator sequence beforehand, though they're still pretty challenging. On higher difficulties though, there are more of them, so this applies less.



** Those motorcycle mooks in some stages in ''2'' and ''3''. They have a habit of showing up in unexpected moments while you are running to the edge of the screen and run you over.

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** Those motorcycle mooks in some stages in ''2'' and ''3''. They have a habit of showing up in unexpected moments while you are running to the edge of the screen and run you over. The ones that aren't on the bikes also count, as they often punch you from a fair distance or grab you from behind. Other ones only appear in the background (and thus can't be hit) and throw grenades into the stage.
18th Jul '16 9:58:39 AM longWriter
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* AnnoyingVideoGameHelper: Playing with an A.I. partner will invoke this, especially if their setting is set on aggressive. If you have an enemy in your grasp and you start to combo them, your partner may decide to wander into the fray and and try to help out by attacking your target, which will usually break your hold on the enemy and wind up doing less damage than you had intended. If friendly fire is turned on, this will just get worse.



* StopHelpingMe: Playing with an A.I. partner will invoke this, especially if their setting is set on aggressive. If you have an enemy in your grasp and you start to combo them, your partner may decide to wander into the fray and and try to help out by attacking your target, which will usually break your hold on the enemy and wind up doing less damage than you had intended. If friendly fire is turned on, this will just get worse.
1st May '16 2:10:31 PM Kytseo
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* In ''Streets of Rage 2'', certain characters have an infinite combo that involves rhythmically using the first hit of their regular combo. [[BoringButPractical It's slow and not too flashy, but it can take down most enemies easily]].

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* ** In ''Streets of Rage 2'', certain characters have an infinite combo that involves rhythmically using the first hit of their regular combo. [[BoringButPractical It's slow and not too flashy, but it can take down most enemies easily]].
1st May '16 2:10:13 PM Kytseo
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Added DiffLines:

* In ''Streets of Rage 2'', certain characters have an infinite combo that involves rhythmically using the first hit of their regular combo. [[BoringButPractical It's slow and not too flashy, but it can take down most enemies easily]].
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